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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.61 by root, Sun Apr 23 21:47:30 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 8 53#define MIN_FONT_HEIGHT 10
46 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void
71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72{
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
105#include "texcache.c"
106
107#include "pango-font.c"
108#include "pango-fontmap.c"
109#include "pango-render.c"
110
47typedef Mix_Chunk *CFClient__MixChunk; 111typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 112typedef Mix_Music *CFPlus__MixMusic;
49 113
50typedef PangoFontDescription *CFClient__Font; 114typedef PangoFontDescription *CFPlus__Font;
115
116static int
117shape_attr_p (PangoLayoutRun *run)
118{
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132}
51 133
52typedef struct cf_layout { 134typedef struct cf_layout {
53 PangoLayout *pl; 135 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode
54 int base_height; 137 int base_height;
55 CFClient__Font font; 138 CFPlus__Font font;
56} *CFClient__Layout; 139} *CFPlus__Layout;
57 140
58static CFClient__Font default_font; 141static CFPlus__Font default_font;
59static PangoContext *context; 142static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 143static PangoFontMap *opengl_fontmap;
61 144
62static void 145static void
63substitute_func (FcPattern *pattern, gpointer data) 146substitute_func (FcPattern *pattern, gpointer data)
64{ 147{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 148 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 153}
68 154
69static void 155static void
70layout_update_font (CFClient__Layout self) 156layout_update_font (CFPlus__Layout self)
71{ 157{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 158 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 159 * reasonably well with bitstream vera
74 */ 160 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 161 PangoFontDescription *font = self->font ? self->font : default_font;
79 165
80 pango_layout_set_font_description (self->pl, font); 166 pango_layout_set_font_description (self->pl, font);
81} 167}
82 168
83static void 169static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
85{ 171{
172 PangoRectangle rect;
173
174 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
87 176
88 *w = (*w + 3) & ~3; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 179
180 if (!rect.width) rect.width = 1;
181 if (!rect.height) rect.height = 1;
182
183 *w = rect.width;
184 *h = rect.height;
185}
186
187typedef uint16_t tileid;
93typedef uint16_t mapface; 188typedef uint16_t faceid;
94 189
95typedef struct { 190typedef struct {
96 GLint name; 191 int name;
97 int w, h; 192 int w, h;
98 float s, t; 193 float s, t;
99 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
100} maptex; 197} maptex;
101 198
102typedef struct { 199typedef struct {
200 uint32_t player;
201 tileid tile[3];
103 int16_t darkness; 202 uint16_t darkness;
104 mapface face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 204} mapcell;
106 205
107typedef struct { 206typedef struct {
108 int32_t c0, c1; 207 int32_t c0, c1;
109 mapcell *col; 208 mapcell *col;
110} maprow; 209} maprow;
111 210
112typedef struct map { 211typedef struct map {
113 int x, y, w, h; 212 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 214 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 215 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 216
121 int32_t rows; 217 int32_t rows;
122 maprow *row; 218 maprow *row;
123} *CFClient__Map; 219} *CFPlus__Map;
124 220
125static char * 221static char *
126prepend (char *ptr, int sze, int inc) 222prepend (char *ptr, int sze, int inc)
127{ 223{
128 char *p; 224 char *p;
145} 241}
146 242
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
150static maprow * 266static maprow *
151map_get_row (CFClient__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
152{ 268{
153 if (0 > y) 269 if (0 > y)
154 { 270 {
155 int extend = - y + MAP_EXTEND_Y; 271 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 272 Prepend (maprow, self->row, self->rows, extend);
194 310
195 return row->col + (x - row->c0); 311 return row->col + (x - row->c0);
196} 312}
197 313
198static mapcell * 314static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 315map_get_cell (CFPlus__Map self, int x, int y)
200{ 316{
201 return row_get_cell (map_get_row (self, y), x); 317 return row_get_cell (map_get_row (self, y), x);
202} 318}
203 319
204static void 320static void
205map_clear (CFClient__Map self) 321map_clear (CFPlus__Map self)
206{ 322{
207 int r; 323 int r;
208 324
209 for (r = 0; r < self->rows; r++) 325 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 326 Safefree (self->row[r].col);
218 self->row = 0; 334 self->row = 0;
219 self->rows = 0; 335 self->rows = 0;
220} 336}
221 337
222static void 338static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
224{ 340{
225 int x, y; 341 int x, y;
226 maprow *row; 342 maprow *row;
343 mapcell *cell;
227 344
228 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 346 if (y >= 0)
230 { 347 {
231 if (y >= self->rows) 348 if (y >= self->rows)
237 if (x >= row->c0) 354 if (x >= row->c0)
238 { 355 {
239 if (x >= row->c1) 356 if (x >= row->c1)
240 break; 357 break;
241 358
242 row->col[x - row->c0].darkness = -1; 359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
243 } 365 }
244 } 366 }
245} 367}
246 368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
247static void 374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
383}
384
385static void
248music_finished () 386music_finished (void)
249{ 387{
250 SDL_UserEvent ev; 388 SDL_UserEvent ev;
251 389
252 ev.type = SDL_USEREVENT; 390 ev.type = SDL_USEREVENT;
253 ev.code = 0; 391 ev.code = 0;
255 ev.data2 = 0; 393 ev.data2 = 0;
256 394
257 SDL_PushEvent ((SDL_Event *)&ev); 395 SDL_PushEvent ((SDL_Event *)&ev);
258} 396}
259 397
398static void
399channel_finished (int channel)
400{
401 SDL_UserEvent ev;
402
403 ev.type = SDL_USEREVENT;
404 ev.code = 1;
405 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0;
407
408 SDL_PushEvent ((SDL_Event *)&ev);
409}
410
411static unsigned int
412minpot (unsigned int n)
413{
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
431
260MODULE = CFClient PACKAGE = CFClient 432MODULE = CFPlus PACKAGE = CFPlus
261 433
262PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
263 435
264BOOT: 436BOOT:
265{ 437{
266 HV *stash = gv_stashpv ("CFClient", 1); 438 HV *stash = gv_stashpv ("CFPlus", 1);
267 static const struct { 439 static const struct {
268 const char *name; 440 const char *name;
269 IV iv; 441 IV iv;
270 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
272 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
290 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
354 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL),
367 const_iv (KMOD_SHIFT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 551# undef const_iv
371 }; 552 };
372 553
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 556
376 fontmap = pango_ft2_font_map_new (); 557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
380 566
381int 567int
568in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574NV floor (NV x)
575
576NV ceil (NV x)
577
578void
579pango_init ()
580 CODE:
581{
582 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585}
586
587int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 589
384void 590void
385SDL_Quit () 591SDL_Quit ()
386 592
387void 593void
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
397 603
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
606
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 611
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
406 617
407 SDL_EnableUNICODE (1); 618 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 620
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
419 630
420 ++m; 631 ++m;
421 } 632 }
422} 633}
423 634
635char *
636SDL_GetError ()
637
424int 638int
425SDL_SetVideoMode (int w, int h, int fullscreen) 639SDL_SetVideoMode (int w, int h, int fullscreen)
426 CODE: 640 CODE:
427 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 643 );
644 if (RETVAL)
645 {
646 av_clear (texture_av);
647
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h"
651# undef GL_FUNC
652
653 }
431 OUTPUT: 654 OUTPUT:
432 RETVAL 655 RETVAL
433 656
434void 657void
435SDL_GL_SwapBuffers () 658SDL_GL_SwapBuffers ()
659
660char *
661SDL_GetKeyName (int sym)
436 662
437void 663void
438SDL_PollEvent () 664SDL_PollEvent ()
439 PPCODE: 665 PPCODE:
440{ 666{
442 668
443 while (SDL_PollEvent (&ev)) 669 while (SDL_PollEvent (&ev))
444 { 670 {
445 HV *hv = newHV (); 671 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 672 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673
447 switch (ev.type) 674 switch (ev.type)
448 { 675 {
449 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
450 case SDL_KEYUP: 677 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 683 break;
456 684
457 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 688 break;
461 689
462 case SDL_MOUSEMOTION: 690 case SDL_MOUSEMOTION:
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
468 break; 698 break;
469 699
470 case SDL_MOUSEBUTTONDOWN: 700 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 701 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
703
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
708 break;
709
710 case SDL_USEREVENT:
711 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break;
476 } 715 }
477 716
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
479 } 718 }
480} 719}
481 720
482int 721int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 723 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 724 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished);
486 726
487void 727void
488Mix_CloseAudio () 728Mix_CloseAudio ()
489 729
490int 730int
491Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
492 732
493void 733void
494lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
495 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
496#ifndef _WIN32 742#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
498#endif 764#endif
499 765}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 766
514void 767void
515add_font (char *file) 768add_font (char *file)
516 CODE: 769 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 771
519void 772void
520load_image_inline (SV *image_) 773load_image_inline (SV *image_)
521 ALIAS: 774 ALIAS:
522 load_image_file = 1 775 load_image_file = 1
564 817
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 819
567 assert (surface2->pitch == surface2->w * 4); 820 assert (surface2->pitch == surface2->w * 4);
568 821
822 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 823 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 824 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 825 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
578 831
579 SDL_FreeSurface (surface); 832 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 833 SDL_FreeSurface (surface2);
581} 834}
582 835
604 PUSHs (sv_2mortal (newSViv (b / y))); 857 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 858 PUSHs (sv_2mortal (newSViv (a / y)));
606} 859}
607 860
608void 861void
862error (char *message)
863 CODE:
864 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
867#endif
868
869void
609fatal (char *message) 870fatal (char *message)
610 CODE: 871 CODE:
872 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 873#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
875#endif
876 _exit (1);
877
878void
879_exit (int retval = 0)
880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
613#else 883#else
614 fprintf (stderr, "FATAL: %s\n", message); 884 _exit (retval);
615#endif 885#endif
616 exit (1);
617 886
618MODULE = CFClient PACKAGE = CFClient::Font 887MODULE = CFPlus PACKAGE = CFPlus::Font
619 888
620CFClient::Font 889CFPlus::Font
621new_from_file (SV *class, char *path) 890new_from_file (SV *class, char *path, int id = 0)
622 CODE: 891 CODE:
623{ 892{
624 int count; 893 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 896 FcPatternDestroy (pattern);
628} 897}
629 OUTPUT: 898 OUTPUT:
630 RETVAL 899 RETVAL
631 900
632void 901void
633DESTROY (CFClient::Font self) 902DESTROY (CFPlus::Font self)
634 CODE: 903 CODE:
635 pango_font_description_free (self); 904 pango_font_description_free (self);
636 905
637void 906void
638make_default (CFClient::Font self) 907make_default (CFPlus::Font self)
639 CODE: 908 CODE:
640 default_font = self; 909 default_font = self;
641 910
642MODULE = CFClient PACKAGE = CFClient::Layout 911MODULE = CFPlus PACKAGE = CFPlus::Layout
643 912
644CFClient::Layout 913void
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 914reset_glyph_cache ()
915 CODE:
916 tc_clear ();
917
918CFPlus::Layout
919new (SV *class)
646 CODE: 920 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 921 New (0, RETVAL, 1, struct cf_layout);
922
648 RETVAL->pl = pango_layout_new (context); 923 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 924 RETVAL->r = 1.;
925 RETVAL->g = 1.;
926 RETVAL->b = 1.;
927 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 929 RETVAL->font = 0;
930
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 932 layout_update_font (RETVAL);
653 OUTPUT: 933 OUTPUT:
654 RETVAL 934 RETVAL
655 935
656void 936void
657DESTROY (CFClient::Layout self) 937DESTROY (CFPlus::Layout self)
658 CODE: 938 CODE:
659 g_object_unref (self->pl); 939 g_object_unref (self->pl);
660 Safefree (self); 940 Safefree (self);
661 941
662void 942void
663set_text (CFClient::Layout self, SV *text_) 943set_text (CFPlus::Layout self, SV *text_)
664 CODE: 944 CODE:
665{ 945{
666 STRLEN textlen; 946 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 947 char *text = SvPVutf8 (text_, textlen);
668 948
669 pango_layout_set_text (self->pl, text, textlen); 949 pango_layout_set_text (self->pl, text, textlen);
670} 950}
671 951
672void 952void
673set_markup (CFClient::Layout self, SV *text_) 953set_markup (CFPlus::Layout self, SV *text_)
674 CODE: 954 CODE:
675{ 955{
676 STRLEN textlen; 956 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 957 char *text = SvPVutf8 (text_, textlen);
678 958
679 pango_layout_set_markup (self->pl, text, textlen); 959 pango_layout_set_markup (self->pl, text, textlen);
680} 960}
681 961
682SV * 962void
963set_shapes (CFPlus::Layout self, ...)
964 CODE:
965{
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005}
1006
1007void
683get_text (CFClient::Layout self) 1008get_shapes (CFPlus::Layout self)
684 CODE: 1009 PPCODE:
1010{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030}
1031
1032int
1033has_wrapped (CFPlus::Layout self)
1034 CODE:
1035{
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1043}
687 OUTPUT: 1044 OUTPUT:
688 RETVAL 1045 RETVAL
689 1046
1047SV *
1048get_text (CFPlus::Layout self)
1049 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL);
1052 OUTPUT:
1053 RETVAL
1054
690void 1055void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1057 CODE:
1058 self->r = r;
1059 self->g = g;
1060 self->b = b;
1061 self->a = a;
1062
1063void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1064set_font (CFPlus::Layout self, CFPlus::Font font = 0)
692 CODE: 1065 CODE:
693 if (self->font != font) 1066 if (self->font != font)
694 { 1067 {
695 self->font = font; 1068 self->font = font;
696 layout_update_font (self); 1069 layout_update_font (self);
697 } 1070 }
698 1071
699void 1072void
700set_height (CFClient::Layout self, int base_height) 1073set_height (CFPlus::Layout self, int base_height)
701 CODE: 1074 CODE:
702 if (self->base_height != base_height) 1075 if (self->base_height != base_height)
703 { 1076 {
704 self->base_height = base_height; 1077 self->base_height = base_height;
705 layout_update_font (self); 1078 layout_update_font (self);
706 } 1079 }
707 1080
708void 1081void
709set_width (CFClient::Layout self, int max_width = -1) 1082set_width (CFPlus::Layout self, int max_width = -1)
710 CODE: 1083 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1085
713void 1086void
1087set_indent (CFPlus::Layout self, int indent)
1088 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090
1091void
1092set_spacing (CFPlus::Layout self, int spacing)
1093 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095
1096void
1097set_ellipsise (CFPlus::Layout self, int ellipsise)
1098 CODE:
1099 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE
1104 );
1105
1106void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm)
1108 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110
1111void
714size (CFClient::Layout self) 1112size (CFPlus::Layout self)
715 PPCODE: 1113 PPCODE:
716{ 1114{
717 int w, h; 1115 int w, h;
718 1116
719 layout_get_pixel_size (self, &w, &h); 1117 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1120 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1121 PUSHs (sv_2mortal (newSViv (h)));
724} 1122}
725 1123
726int 1124int
1125descent (CFPlus::Layout self)
1126 CODE:
1127{
1128 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect);
1132}
1133 OUTPUT:
1134 RETVAL
1135
1136int
727xy_to_index (CFClient::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
728 CODE: 1138 CODE:
729{ 1139{
730 int index, trailing; 1140 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1142 RETVAL = index + trailing;
733} 1143}
734 OUTPUT: 1144 OUTPUT:
735 RETVAL 1145 RETVAL
736 1146
737void 1147void
738cursor_pos (CFClient::Layout self, int index) 1148cursor_pos (CFPlus::Layout self, int index)
739 PPCODE: 1149 PPCODE:
740{ 1150{
741 PangoRectangle strong_pos; 1151 PangoRectangle strong_pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
743 1153
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1158}
749 1159
750void 1160void
751render (CFClient::Layout self) 1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
752 PPCODE: 1162 PPCODE:
753{ 1163{
754 SV *retval; 1164 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1165
758 layout_get_pixel_size (self, &w, &h); 1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
759 1168
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1169 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
777 PUSHs (sv_2mortal (newSViv (h))); 1194 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
779} 1197}
780 1198
1199void
1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
781MODULE = CFClient PACKAGE = CFClient::Texture 1209MODULE = CFPlus PACKAGE = CFPlus::Texture
782 1210
783void 1211void
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246}
1247
1248void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1250 PROTOTYPE: $$$;$$
1251 ALIAS:
1252 draw_quad_alpha = 1
1253 draw_quad_alpha_premultiplied = 2
786 CODE: 1254 CODE:
787{ 1255{
788 HV *hv = (HV *)SvRV (self); 1256 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1260
794 if (items < 5) 1261 if (items < 5)
795 { 1262 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1265 }
799 1266
1267 if (ix)
1268 {
1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1277 glEnable (GL_ALPHA_TEST);
1278 glAlphaFunc (GL_GREATER, 0.01f);
1279 }
1280
800 glBindTexture (GL_TEXTURE_2D, name); 1281 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1282
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1283 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1284 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1287 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1288 glEnd ();
811}
812 1289
1290 if (ix)
1291 {
1292 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND);
1294 }
1295}
1296
813MODULE = CFClient PACKAGE = CFClient::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
814 1298
815CFClient::Map 1299CFPlus::Map
816new (SV *class, int map_width, int map_height) 1300new (SV *class)
817 CODE: 1301 CODE:
818 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1303 RETVAL->x = 0;
820 RETVAL->y = 0; 1304 RETVAL->y = 0;
821 RETVAL->w = map_width; 1305 RETVAL->w = 0;
822 RETVAL->h = map_height; 1306 RETVAL->h = 0;
823 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
830 RETVAL->row = 0; 1312 RETVAL->row = 0;
831 OUTPUT: 1313 OUTPUT:
832 RETVAL 1314 RETVAL
833 1315
834void 1316void
835DESTROY (CFClient::Map self) 1317DESTROY (CFPlus::Map self)
836 CODE: 1318 CODE:
837{ 1319{
838 map_clear (self); 1320 map_clear (self);
839 Safefree (self->face); 1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
840 Safefree (self); 1323 Safefree (self);
841} 1324}
842 1325
843void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
844clear (CFClient::Map self) 1333clear (CFPlus::Map self)
845 CODE: 1334 CODE:
846 map_clear (self); 1335 map_clear (self);
847 1336
848void 1337void
849set_face (CFClient::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
850 CODE: 1339 CODE:
851{ 1340{
852 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1342 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1343}
860 1344
861void 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366}
1367
1368void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1370 CODE:
864{ 1371{
865 while (self->texs <= texid) 1372 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1373
871 { 1374 {
872 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
873 1376
874 tex->name = name; 1377 tex->name = name;
879 tex->r = r; 1382 tex->r = r;
880 tex->g = g; 1383 tex->g = g;
881 tex->b = b; 1384 tex->b = b;
882 tex->a = a; 1385 tex->a = a;
883 } 1386 }
1387
1388 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name);
1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1396}
885 1397
886int 1398int
887ox (CFClient::Map self) 1399ox (CFPlus::Map self)
888 ALIAS: 1400 ALIAS:
889 oy = 1 1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
890 CODE: 1406 CODE:
891 switch (ix) 1407 switch (ix)
892 { 1408 {
893 case 0: RETVAL = self->ox; break; 1409 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1410 case 1: RETVAL = self->oy; break;
1411 case 2: RETVAL = self->x; break;
1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
895 } 1415 }
896 OUTPUT: 1416 OUTPUT:
897 RETVAL 1417 RETVAL
898 1418
899void 1419void
900scroll (CFClient::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
901 CODE: 1421 CODE:
902{ 1422{
903 if (dx > 0) 1423 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1425 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1427
908 if (dy > 0) 1428 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1430 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1432
913 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
915 1435
916 while (self->y < 0) 1436 while (self->y < 0)
921 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
922 } 1442 }
923} 1443}
924 1444
925void 1445void
926map1a_update (CFClient::Map self, SV *data_) 1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
927 CODE: 1447 CODE:
928{ 1448{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1451 mapcell *cell;
932 int x, y, flags; 1452 int x, y, flags;
933 1453
934 while (data < data_end) 1454 while (data < data_end - 1)
935 { 1455 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
937 1457
938 x = ((flags >> 10) & 63) + self->x; 1458 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1459 y = self->y + ((flags >> 4) & 63);
940 1460
941 cell = map_get_cell (self, x, y); 1461 cell = map_get_cell (self, x, y);
942 1462
943 if (flags & 15) 1463 if (flags & 15)
944 { 1464 {
945 if (cell->darkness < 0) 1465 if (!cell->darkness)
946 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1468 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1469 }
952 1470
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
956 1512
957 if (flags & 4) 1513 if (flags & 4)
958 { 1514 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
960 } 1518 }
961 1519
962 if (flags & 2) 1520 if (flags & 2)
963 { 1521 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
965 } 1525 }
966 1526
967 if (flags & 1) 1527 if (flags & 1)
968 { 1528 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
970 } 1532 }
971 } 1533 }
972 else 1534 else
973 cell->darkness = -1; 1535 cell->darkness = 0;
974 } 1536 }
975} 1537}
976 1538
977SV * 1539SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
979 CODE: 1541 CODE:
980{ 1542{
981 int x1, x; 1543 int x1, x;
982 int y1, y; 1544 int y1, y;
983 int z; 1545 int z;
1004 { 1566 {
1005 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1006 1568
1007 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1008 { 1570 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1573 int a1 = tex.a;
1016 1574
1017 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1579 }
1023 } 1580 }
1024 1581
1025 *map++ = (r ) 1582 *map++ = (r )
1026 | (g << 8) 1583 | (g << 8)
1033} 1590}
1034 OUTPUT: 1591 OUTPUT:
1035 RETVAL 1592 RETVAL
1036 1593
1037void 1594void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1039 PPCODE: 1596 CODE:
1040{ 1597{
1041 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1042 int x, y, z; 1602 int x, y, z;
1043 int last_name; 1603 int last_name;
1044 mapface face; 1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855}
1856
1857void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860{
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915}
1916
1917void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920{
1921 int x, y;
1045 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1925
1049 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1052 1929
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1930 mx += self->x;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1931 my += self->y;
1055 1932
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1080 { 1935 {
1081 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1082 1937
1083 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 1940 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1087 1942
1088 darkness[y * sw4 + x] = cell->darkness < 0 1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 1945 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 1946 }
1115 } 1947 }
1116
1117 glEnd ();
1118
1119 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND);
1121 1948
1122 EXTEND (SP, 3); 1949 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 1950 PUSHs (sv_2mortal (newSViv (sw4)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 1951 PUSHs (sv_2mortal (newSViv (sh)));
1125 PUSHs (darkness_sv); 1952 PUSHs (darkness_sv);
1126} 1953}
1127 1954
1128SV * 1955SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1130 CODE: 1957 CODE:
1131{ 1958{
1132 int x, y, x1, y1; 1959 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 1960 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1160 { 1987 {
1161 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 1989 uint8_t flags = 0;
1163 1990
1164 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1167 1994
1168 *data++ = flags; 1995 *data++ = flags;
1169 1996
1170 if (flags & 1) 1997 if (flags & 1)
1171 { 1998 {
1999 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2001 *data++ = tile;
1174 } 2002 }
1175 2003
1176 if (flags & 2) 2004 if (flags & 2)
1177 { 2005 {
2006 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2008 *data++ = tile;
1180 } 2009 }
1181 2010
1182 if (flags & 4) 2011 if (flags & 4)
1183 { 2012 {
2013 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2015 *data++ = tile;
1186 } 2016 }
1187 } 2017 }
1188 else 2018 else
1189 *data++ = 0; 2019 *data++ = 0;
1190 } 2020 }
1196} 2026}
1197 OUTPUT: 2027 OUTPUT:
1198 RETVAL 2028 RETVAL
1199 2029
1200void 2030void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2032 PPCODE:
1203{ 2033{
1204 int x, y, z; 2034 int x, y, z;
1205 int w, h; 2035 int w, h;
1206 int x1, y1; 2036 int x1, y1;
1230 { 2060 {
1231 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1232 2062
1233 if (flags) 2063 if (flags)
1234 { 2064 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1238 2067
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2071
1243 if (cell->darkness <= 0) 2072 if (cell->darkness == 0)
1244 { 2073 {
1245 cell->darkness = -1; 2074 cell->darkness = 0;
1246 2075
1247 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1248 { 2077 {
1249 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1250 2079
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1253 } 2087 }
1254 } 2088 }
1255 } 2089 }
1256 } 2090 }
1257 } 2091 }
1258} 2092}
1259 2093
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1261 2095
1262CFClient::MixChunk 2096CFPlus::MixChunk
1263new_from_file (SV *class, char *path) 2097new_from_file (SV *class, char *path)
1264 CODE: 2098 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2099 RETVAL = Mix_LoadWAV (path);
1266 OUTPUT: 2100 OUTPUT:
1267 RETVAL 2101 RETVAL
1268 2102
1269void 2103void
1270DESTROY (CFClient::MixChunk self) 2104DESTROY (CFPlus::MixChunk self)
1271 CODE: 2105 CODE:
1272 Mix_FreeChunk (self); 2106 Mix_FreeChunk (self);
1273 2107
1274int 2108int
1275volume (CFClient::MixChunk self, int volume = -1) 2109volume (CFPlus::MixChunk self, int volume = -1)
1276 CODE: 2110 CODE:
1277 RETVAL = Mix_VolumeChunk (self, volume); 2111 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2112 OUTPUT:
1279 RETVAL 2113 RETVAL
1280 2114
1281int 2115int
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2117 CODE:
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1285 OUTPUT: 2119 OUTPUT:
1286 RETVAL 2120 RETVAL
1287 2121
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1289 2123
1290int 2124int
1291volume (int volume = -1) 2125volume (int volume = -1)
1292 CODE: 2126 CODE:
1293 RETVAL = Mix_VolumeMusic (volume); 2127 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2128 OUTPUT:
1295 RETVAL 2129 RETVAL
1296 2130
1297CFClient::MixMusic 2131CFPlus::MixMusic
1298new_from_file (SV *class, char *path) 2132new_from_file (SV *class, char *path)
1299 CODE: 2133 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2134 RETVAL = Mix_LoadMUS (path);
1301 OUTPUT: 2135 OUTPUT:
1302 RETVAL 2136 RETVAL
1303 2137
1304void 2138void
1305DESTROY (CFClient::MixMusic self) 2139DESTROY (CFPlus::MixMusic self)
1306 CODE: 2140 CODE:
1307 Mix_FreeMusic (self); 2141 Mix_FreeMusic (self);
1308 2142
1309int 2143int
1310play (CFClient::MixMusic self, int loops = -1) 2144play (CFPlus::MixMusic self, int loops = -1)
1311 CODE: 2145 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2146 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2147 OUTPUT:
1314 RETVAL 2148 RETVAL
1315 2149
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1317 2151
1318BOOT: 2152BOOT:
1319{ 2153{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1321 static const struct { 2155 static const struct {
1322 const char *name; 2156 const char *name;
1323 IV iv; 2157 IV iv;
1324 } *civ, const_iv[] = { 2158 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2159# define const_iv(name) { # name, (IV)name }
1326 const_iv (GL_COLOR_MATERIAL), 2160 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2161 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2162 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2164 const_iv (GL_BLEND),
2165 const_iv (GL_CULL_FACE),
2166 const_iv (GL_SCISSOR_TEST),
2167 const_iv (GL_DEPTH_TEST),
2168 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
1330 const_iv (GL_AND), 2173 const_iv (GL_AND),
2174 const_iv (GL_ONE),
2175 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2176 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2181 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2186 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2187 const_iv (GL_UNSIGNED_SHORT),
2188 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2189 const_iv (GL_ALPHA),
2190 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2193 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 2195 const_iv (GL_COMPILE),
1341 const_iv (GL_TEXTURE_1D), 2196 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2197 const_iv (GL_TEXTURE_2D),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2199 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2200 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2201 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2202 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2205 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2206 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2207 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2208 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2212 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2213 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2214 const_iv (GL_MODULATE),
2215 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2216 const_iv (GL_REPLACE),
2217 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2218 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2219 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2220 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2221 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2223 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2225 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2229 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 2230 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1372 const_iv (GL_FASTEST), 2235 const_iv (GL_FASTEST),
2236 const_iv (GL_V2F),
2237 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2240# undef const_iv
1374 }; 2241 };
1375 2242
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1378} 2248}
2249
2250char *
2251gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257char *
2258gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264char *
2265gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
1379 2270
1380int glGetError () 2271int glGetError ()
2272
2273void glFinish ()
1381 2274
1382void glClear (int mask) 2275void glClear (int mask)
1383 2276
1384void glClearColor (float r, float g, float b, float a = 1.0) 2277void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2278 PROTOTYPE: @
1392 2285
1393void glHint (int target, int mode) 2286void glHint (int target, int mode)
1394 2287
1395void glBlendFunc (int sfactor, int dfactor) 2288void glBlendFunc (int sfactor, int dfactor)
1396 2289
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
2294void glDepthMask (int flag)
2295
1397void glLogicOp (int opcode) 2296void glLogicOp (int opcode)
1398 2297
2298void glColorMask (int red, int green, int blue, int alpha)
2299
1399void glMatrixMode (int mode) 2300void glMatrixMode (int mode)
1400 2301
1401void glPushMatrix () 2302void glPushMatrix ()
1402 2303
1403void glPopMatrix () 2304void glPopMatrix ()
1404 2305
1405void glLoadIdentity () 2306void glLoadIdentity ()
1406 2307
2308void glDrawBuffer (int buffer)
2309
2310void glReadBuffer (int buffer)
2311
2312# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314
2315# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 2317
1409void glViewport (int x, int y, int width, int height) 2318void glViewport (int x, int y, int width, int height)
2319
2320void glScissor (int x, int y, int width, int height)
1410 2321
1411void glTranslate (float x, float y, float z = 0.) 2322void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2323 CODE:
1413 glTranslatef (x, y, z); 2324 glTranslatef (x, y, z);
1414 2325
1415void glScale (float x, float y, float z) 2326void glScale (float x, float y, float z = 1.)
1416 CODE: 2327 CODE:
1417 glScalef (x, y, z); 2328 glScalef (x, y, z);
1418 2329
1419void glRotate (float angle, float x, float y, float z) 2330void glRotate (float angle, float x, float y, float z)
1420 CODE: 2331 CODE:
1424 2335
1425void glEnd () 2336void glEnd ()
1426 2337
1427void glColor (float r, float g, float b, float a = 1.0) 2338void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
1429 CODE: 2342 CODE:
2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
2349 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2350 glColor4f (r, g, b, a);
2351
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.)
2359 CODE:
2360 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2362
1432void glVertex (float x, float y, float z = 0.) 2363void glVertex (float x, float y, float z = 0.)
1433 CODE: 2364 CODE:
1434 glVertex3f (x, y, z); 2365 glVertex3f (x, y, z);
1435 2366
1447 2378
1448void glBindTexture (int target, int name) 2379void glBindTexture (int target, int name)
1449 2380
1450void glConvolutionParameter (int target, int pname, float params) 2381void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2382 CODE:
2383 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2384 gl.ConvolutionParameterf (target, pname, params);
1453 2385
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2386void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2387 CODE:
2388 if (gl.ConvolutionFilter2D)
2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2390
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE:
2393 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 2395
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 2397
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399
2400void glDrawPixels (int width, int height, int format, int type, char *pixels)
2401
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2403
1460int glGenTexture () 2404int glGenTexture ()
1461 CODE: 2405 CODE:
1462{ 2406 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2407 OUTPUT:
1468 RETVAL 2408 RETVAL
1469 2409
1470void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
1471 CODE: 2411 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2412 del_texture (name);
1475} 2413
1476
1477int glGenList () 2414int glGenList ()
1478 CODE: 2415 CODE:
1479 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
1480 OUTPUT: 2417 OUTPUT:
1481 RETVAL 2418 RETVAL

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