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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.61 by root, Sun Apr 23 21:47:30 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 8 58#define MIN_FONT_HEIGHT 10
46 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
47typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
49 118
50typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
51 138
52typedef struct cf_layout { 139typedef struct cf_layout {
53 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
54 int base_height; 142 int base_height;
55 CFClient__Font font; 143 CFPlus__Font font;
56} *CFClient__Layout; 144} *CFPlus__Layout;
57 145
58static CFClient__Font default_font; 146static CFPlus__Font default_font;
59static PangoContext *context; 147static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
61 149
62static void 150static void
63substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
64{ 152{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 158}
68 159
69static void 160static void
70layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
71{ 162{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
74 */ 165 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
79 170
80 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
81} 172}
82 173
83static void 174static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
85{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
87 181
88 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
93typedef uint16_t mapface; 193typedef uint16_t faceid;
94 194
95typedef struct { 195typedef struct {
96 GLint name; 196 int name;
97 int w, h; 197 int w, h;
98 float s, t; 198 float s, t;
99 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
100} maptex; 202} maptex;
101 203
102typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
103 int16_t darkness; 207 uint16_t darkness;
104 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 209} mapcell;
106 210
107typedef struct { 211typedef struct {
108 int32_t c0, c1; 212 int32_t c0, c1;
109 mapcell *col; 213 mapcell *col;
110} maprow; 214} maprow;
111 215
112typedef struct map { 216typedef struct map {
113 int x, y, w, h; 217 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 219 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 220 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 221
121 int32_t rows; 222 int32_t rows;
122 maprow *row; 223 maprow *row;
123} *CFClient__Map; 224} *CFPlus__Map;
124 225
125static char * 226static char *
126prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
127{ 228{
128 char *p; 229 char *p;
145} 246}
146 247
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
150static maprow * 271static maprow *
151map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
152{ 273{
153 if (0 > y) 274 if (0 > y)
154 { 275 {
155 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
194 315
195 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
196} 317}
197 318
198static mapcell * 319static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
200{ 321{
201 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
202} 323}
203 324
204static void 325static void
205map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
206{ 327{
207 int r; 328 int r;
208 329
209 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
218 self->row = 0; 339 self->row = 0;
219 self->rows = 0; 340 self->rows = 0;
220} 341}
221 342
222static void 343static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
224{ 345{
225 int x, y; 346 int x, y;
226 maprow *row; 347 maprow *row;
348 mapcell *cell;
227 349
228 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 351 if (y >= 0)
230 { 352 {
231 if (y >= self->rows) 353 if (y >= self->rows)
237 if (x >= row->c0) 359 if (x >= row->c0)
238 { 360 {
239 if (x >= row->c1) 361 if (x >= row->c1)
240 break; 362 break;
241 363
242 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
243 } 370 }
244 } 371 }
245} 372}
246 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
247static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
248music_finished () 391music_finished (void)
249{ 392{
250 SDL_UserEvent ev; 393 SDL_UserEvent ev;
251 394
252 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
253 ev.code = 0; 396 ev.code = 0;
255 ev.data2 = 0; 398 ev.data2 = 0;
256 399
257 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
258} 401}
259 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
260MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
261 438
262PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
263 440
264BOOT: 441BOOT:
265{ 442{
266 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
267 static const struct { 444 static const struct {
268 const char *name; 445 const char *name;
269 IV iv; 446 IV iv;
270 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
272 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
290 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
354 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL),
367 const_iv (KMOD_SHIFT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 556# undef const_iv
371 }; 557 };
372 558
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 561
376 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
380 571
381int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 594
384void 595void
385SDL_Quit () 596SDL_Quit ()
386 597
387void 598void
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
397 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 616
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
406 622
407 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 625
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
419 635
420 ++m; 636 ++m;
421 } 637 }
422} 638}
423 639
640char *
641SDL_GetError ()
642
424int 643int
425SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
426 CODE: 645 CODE:
427 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
431 OUTPUT: 659 OUTPUT:
432 RETVAL 660 RETVAL
433 661
434void 662void
435SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
436 667
437void 668void
438SDL_PollEvent () 669SDL_PollEvent ()
439 PPCODE: 670 PPCODE:
440{ 671{
442 673
443 while (SDL_PollEvent (&ev)) 674 while (SDL_PollEvent (&ev))
444 { 675 {
445 HV *hv = newHV (); 676 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
447 switch (ev.type) 679 switch (ev.type)
448 { 680 {
449 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
450 case SDL_KEYUP: 682 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 688 break;
456 689
457 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 693 break;
461 694
462 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
468 break; 721 break;
469 722
470 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
726
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
731 break;
732
733 case SDL_USEREVENT:
734 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break;
476 } 738 }
477 739
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
479 } 741 }
480} 742}
481 743
482int 744int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 746 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 747 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished);
486 749
487void 750void
488Mix_CloseAudio () 751Mix_CloseAudio ()
489 752
490int 753int
491Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
492 755
493void 756void
494lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
495 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
496#ifndef _WIN32 765#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
498#endif 787#endif
499 788}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 789
514void 790void
515add_font (char *file) 791add_font (char *file)
516 CODE: 792 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 794
519void 795void
520load_image_inline (SV *image_) 796load_image_inline (SV *image_)
521 ALIAS: 797 ALIAS:
522 load_image_file = 1 798 load_image_file = 1
564 840
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 842
567 assert (surface2->pitch == surface2->w * 4); 843 assert (surface2->pitch == surface2->w * 4);
568 844
845 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 846 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 847 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 848 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
578 854
579 SDL_FreeSurface (surface); 855 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 856 SDL_FreeSurface (surface2);
581} 857}
582 858
604 PUSHs (sv_2mortal (newSViv (b / y))); 880 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 881 PUSHs (sv_2mortal (newSViv (a / y)));
606} 882}
607 883
608void 884void
885error (char *message)
886 CODE:
887 fprintf (stderr, "ERROR: %s\n", message);
888#ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
890#endif
891
892void
609fatal (char *message) 893fatal (char *message)
610 CODE: 894 CODE:
895 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 896#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
898#endif
899 _exit (1);
900
901void
902_exit (int retval = 0)
903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
613#else 906#else
614 fprintf (stderr, "FATAL: %s\n", message); 907 _exit (retval);
615#endif 908#endif
616 exit (1);
617 909
910void
911debug ()
912 CODE:
913{
914#if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916#endif
917}
918
618MODULE = CFClient PACKAGE = CFClient::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
619 920
620CFClient::Font 921CFPlus::Font
621new_from_file (SV *class, char *path) 922new_from_file (SV *class, char *path, int id = 0)
622 CODE: 923 CODE:
623{ 924{
624 int count; 925 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 927 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 928 FcPatternDestroy (pattern);
628} 929}
629 OUTPUT: 930 OUTPUT:
630 RETVAL 931 RETVAL
631 932
632void 933void
633DESTROY (CFClient::Font self) 934DESTROY (CFPlus::Font self)
634 CODE: 935 CODE:
635 pango_font_description_free (self); 936 pango_font_description_free (self);
636 937
637void 938void
638make_default (CFClient::Font self) 939make_default (CFPlus::Font self)
639 CODE: 940 CODE:
640 default_font = self; 941 default_font = self;
641 942
642MODULE = CFClient PACKAGE = CFClient::Layout 943MODULE = CFPlus PACKAGE = CFPlus::Layout
643 944
644CFClient::Layout 945void
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 946reset_glyph_cache ()
947 CODE:
948 tc_clear ();
949
950CFPlus::Layout
951new (SV *class)
646 CODE: 952 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 953 New (0, RETVAL, 1, struct cf_layout);
954
648 RETVAL->pl = pango_layout_new (context); 955 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 956 RETVAL->r = 1.;
957 RETVAL->g = 1.;
958 RETVAL->b = 1.;
959 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 961 RETVAL->font = 0;
962
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 964 layout_update_font (RETVAL);
653 OUTPUT: 965 OUTPUT:
654 RETVAL 966 RETVAL
655 967
656void 968void
657DESTROY (CFClient::Layout self) 969DESTROY (CFPlus::Layout self)
658 CODE: 970 CODE:
659 g_object_unref (self->pl); 971 g_object_unref (self->pl);
660 Safefree (self); 972 Safefree (self);
661 973
662void 974void
663set_text (CFClient::Layout self, SV *text_) 975set_text (CFPlus::Layout self, SV *text_)
664 CODE: 976 CODE:
665{ 977{
666 STRLEN textlen; 978 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 979 char *text = SvPVutf8 (text_, textlen);
668 980
669 pango_layout_set_text (self->pl, text, textlen); 981 pango_layout_set_text (self->pl, text, textlen);
670} 982}
671 983
672void 984void
673set_markup (CFClient::Layout self, SV *text_) 985set_markup (CFPlus::Layout self, SV *text_)
674 CODE: 986 CODE:
675{ 987{
676 STRLEN textlen; 988 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 989 char *text = SvPVutf8 (text_, textlen);
678 990
679 pango_layout_set_markup (self->pl, text, textlen); 991 pango_layout_set_markup (self->pl, text, textlen);
680} 992}
681 993
682SV * 994void
995set_shapes (CFPlus::Layout self, ...)
996 CODE:
997{
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037}
1038
1039void
683get_text (CFClient::Layout self) 1040get_shapes (CFPlus::Layout self)
684 CODE: 1041 PPCODE:
1042{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062}
1063
1064int
1065has_wrapped (CFPlus::Layout self)
1066 CODE:
1067{
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1075}
687 OUTPUT: 1076 OUTPUT:
688 RETVAL 1077 RETVAL
689 1078
1079SV *
1080get_text (CFPlus::Layout self)
1081 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL);
1084 OUTPUT:
1085 RETVAL
1086
690void 1087void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1089 CODE:
1090 self->r = r;
1091 self->g = g;
1092 self->b = b;
1093 self->a = a;
1094
1095void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1096set_font (CFPlus::Layout self, CFPlus::Font font = 0)
692 CODE: 1097 CODE:
693 if (self->font != font) 1098 if (self->font != font)
694 { 1099 {
695 self->font = font; 1100 self->font = font;
696 layout_update_font (self); 1101 layout_update_font (self);
697 } 1102 }
698 1103
699void 1104void
700set_height (CFClient::Layout self, int base_height) 1105set_height (CFPlus::Layout self, int base_height)
701 CODE: 1106 CODE:
702 if (self->base_height != base_height) 1107 if (self->base_height != base_height)
703 { 1108 {
704 self->base_height = base_height; 1109 self->base_height = base_height;
705 layout_update_font (self); 1110 layout_update_font (self);
706 } 1111 }
707 1112
708void 1113void
709set_width (CFClient::Layout self, int max_width = -1) 1114set_width (CFPlus::Layout self, int max_width = -1)
710 CODE: 1115 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1117
713void 1118void
1119set_indent (CFPlus::Layout self, int indent)
1120 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122
1123void
1124set_spacing (CFPlus::Layout self, int spacing)
1125 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127
1128void
1129set_ellipsise (CFPlus::Layout self, int ellipsise)
1130 CODE:
1131 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE
1136 );
1137
1138void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm)
1140 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142
1143void
714size (CFClient::Layout self) 1144size (CFPlus::Layout self)
715 PPCODE: 1145 PPCODE:
716{ 1146{
717 int w, h; 1147 int w, h;
718 1148
719 layout_get_pixel_size (self, &w, &h); 1149 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1152 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1153 PUSHs (sv_2mortal (newSViv (h)));
724} 1154}
725 1155
726int 1156int
1157descent (CFPlus::Layout self)
1158 CODE:
1159{
1160 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect);
1164}
1165 OUTPUT:
1166 RETVAL
1167
1168int
727xy_to_index (CFClient::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
728 CODE: 1170 CODE:
729{ 1171{
730 int index, trailing; 1172 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1174 RETVAL = index + trailing;
733} 1175}
734 OUTPUT: 1176 OUTPUT:
735 RETVAL 1177 RETVAL
736 1178
737void 1179void
738cursor_pos (CFClient::Layout self, int index) 1180cursor_pos (CFPlus::Layout self, int index)
739 PPCODE: 1181 PPCODE:
740{ 1182{
741 PangoRectangle strong_pos; 1183 PangoRectangle strong_pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
743 1185
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1190}
749 1191
750void 1192void
751render (CFClient::Layout self) 1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
752 PPCODE: 1194 PPCODE:
753{ 1195{
754 SV *retval; 1196 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1197
758 layout_get_pixel_size (self, &w, &h); 1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
759 1200
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1201 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
1224 else
1225 {
777 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1227 PUSHs (sv_2mortal (newSViv (trailing)));
1228 }
779} 1229}
780 1230
1231void
1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
781MODULE = CFClient PACKAGE = CFClient::Texture 1241MODULE = CFPlus PACKAGE = CFPlus::Texture
782 1242
783void 1243void
1244pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246{
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278}
1279
1280void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1282 PROTOTYPE: $$$;$$
1283 ALIAS:
1284 draw_quad_alpha = 1
1285 draw_quad_alpha_premultiplied = 2
786 CODE: 1286 CODE:
787{ 1287{
788 HV *hv = (HV *)SvRV (self); 1288 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1292
794 if (items < 5) 1293 if (items < 5)
795 { 1294 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1295 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1296 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1297 }
799 1298
1299 if (ix)
1300 {
1301 glEnable (GL_BLEND);
1302
1303 if (ix == 2)
1304 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1305 else
1306 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1307 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1308
1309 glEnable (GL_ALPHA_TEST);
1310 glAlphaFunc (GL_GREATER, 0.01f);
1311 }
1312
800 glBindTexture (GL_TEXTURE_2D, name); 1313 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1314
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1315 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1316 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1317 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1318 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1319 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1320 glEnd ();
811}
812 1321
1322 if (ix)
1323 {
1324 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND);
1326 }
1327}
1328
813MODULE = CFClient PACKAGE = CFClient::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
814 1330
815CFClient::Map 1331CFPlus::Map
816new (SV *class, int map_width, int map_height) 1332new (SV *class)
817 CODE: 1333 CODE:
818 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1335 RETVAL->x = 0;
820 RETVAL->y = 0; 1336 RETVAL->y = 0;
821 RETVAL->w = map_width; 1337 RETVAL->w = 0;
822 RETVAL->h = map_height; 1338 RETVAL->h = 0;
823 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
830 RETVAL->row = 0; 1344 RETVAL->row = 0;
831 OUTPUT: 1345 OUTPUT:
832 RETVAL 1346 RETVAL
833 1347
834void 1348void
835DESTROY (CFClient::Map self) 1349DESTROY (CFPlus::Map self)
836 CODE: 1350 CODE:
837{ 1351{
838 map_clear (self); 1352 map_clear (self);
839 Safefree (self->face); 1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
840 Safefree (self); 1355 Safefree (self);
841} 1356}
842 1357
843void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
844clear (CFClient::Map self) 1365clear (CFPlus::Map self)
845 CODE: 1366 CODE:
846 map_clear (self); 1367 map_clear (self);
847 1368
848void 1369void
849set_face (CFClient::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
850 CODE: 1371 CODE:
851{ 1372{
852 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1374 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1375}
860 1376
861void 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398}
1399
1400void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1402 CODE:
864{ 1403{
865 while (self->texs <= texid) 1404 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1405
871 { 1406 {
872 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
873 1408
874 tex->name = name; 1409 tex->name = name;
879 tex->r = r; 1414 tex->r = r;
880 tex->g = g; 1415 tex->g = g;
881 tex->b = b; 1416 tex->b = b;
882 tex->a = a; 1417 tex->a = a;
883 } 1418 }
1419
1420 // somewhat hackish, but for textures that require it, it really
1421 // improves the look, and most others don't suffer.
1422 glBindTexture (GL_TEXTURE_2D, name);
1423 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1425 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1428}
885 1429
886int 1430int
887ox (CFClient::Map self) 1431ox (CFPlus::Map self)
888 ALIAS: 1432 ALIAS:
889 oy = 1 1433 oy = 1
1434 x = 2
1435 y = 3
1436 w = 4
1437 h = 5
890 CODE: 1438 CODE:
891 switch (ix) 1439 switch (ix)
892 { 1440 {
893 case 0: RETVAL = self->ox; break; 1441 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1442 case 1: RETVAL = self->oy; break;
1443 case 2: RETVAL = self->x; break;
1444 case 3: RETVAL = self->y; break;
1445 case 4: RETVAL = self->w; break;
1446 case 5: RETVAL = self->h; break;
895 } 1447 }
896 OUTPUT: 1448 OUTPUT:
897 RETVAL 1449 RETVAL
898 1450
899void 1451void
900scroll (CFClient::Map self, int dx, int dy) 1452scroll (CFPlus::Map self, int dx, int dy)
901 CODE: 1453 CODE:
902{ 1454{
903 if (dx > 0) 1455 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1457 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1459
908 if (dy > 0) 1460 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1461 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1462 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1464
913 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
915 1467
916 while (self->y < 0) 1468 while (self->y < 0)
921 self->y += MAP_EXTEND_Y; 1473 self->y += MAP_EXTEND_Y;
922 } 1474 }
923} 1475}
924 1476
925void 1477void
926map1a_update (CFClient::Map self, SV *data_) 1478map1a_update (CFPlus::Map self, SV *data_, int extmap)
927 CODE: 1479 CODE:
928{ 1480{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1483 mapcell *cell;
932 int x, y, flags; 1484 int x, y, flags;
933 1485
934 while (data < data_end) 1486 while (data < data_end - 1)
935 { 1487 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1488 flags = (data [0] << 8) + data [1]; data += 2;
937 1489
938 x = ((flags >> 10) & 63) + self->x; 1490 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1491 y = self->y + ((flags >> 4) & 63);
940 1492
941 cell = map_get_cell (self, x, y); 1493 cell = map_get_cell (self, x, y);
942 1494
943 if (flags & 15) 1495 if (flags & 15)
944 { 1496 {
945 if (cell->darkness < 0) 1497 if (!cell->darkness)
946 { 1498 {
1499 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1500 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1501 }
952 1502
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
956 1544
957 if (flags & 4) 1545 if (flags & 4)
958 { 1546 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
960 } 1550 }
961 1551
962 if (flags & 2) 1552 if (flags & 2)
963 { 1553 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
965 } 1557 }
966 1558
967 if (flags & 1) 1559 if (flags & 1)
968 { 1560 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
970 } 1564 }
971 } 1565 }
972 else 1566 else
973 cell->darkness = -1; 1567 cell->darkness = 0;
974 } 1568 }
975} 1569}
976 1570
977SV * 1571SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
979 CODE: 1573 CODE:
980{ 1574{
981 int x1, x; 1575 int x1, x;
982 int y1, y; 1576 int y1, y;
983 int z; 1577 int z;
1004 { 1598 {
1005 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1006 1600
1007 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1008 { 1602 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1605 int a1 = tex.a;
1016 1606
1017 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1611 }
1023 } 1612 }
1024 1613
1025 *map++ = (r ) 1614 *map++ = (r )
1026 | (g << 8) 1615 | (g << 8)
1033} 1622}
1034 OUTPUT: 1623 OUTPUT:
1035 RETVAL 1624 RETVAL
1036 1625
1037void 1626void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1039 PPCODE: 1628 CODE:
1040{ 1629{
1041 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1042 int x, y, z; 1634 int x, y, z;
1043 int last_name; 1635 int last_name;
1044 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887}
1888
1889void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892{
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947}
1948
1949void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952{
1953 int x, y;
1045 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1957
1049 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1052 1961
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1962 mx += self->x;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1963 my += self->y;
1055 1964
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1080 { 1967 {
1081 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1082 1969
1083 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 1972 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1087 1974
1088 darkness[y * sw4 + x] = cell->darkness < 0 1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 1977 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 1978 }
1115 } 1979 }
1116
1117 glEnd ();
1118
1119 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND);
1121 1980
1122 EXTEND (SP, 3); 1981 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 1982 PUSHs (sv_2mortal (newSViv (sw4)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 1983 PUSHs (sv_2mortal (newSViv (sh)));
1125 PUSHs (darkness_sv); 1984 PUSHs (darkness_sv);
1126} 1985}
1127 1986
1128SV * 1987SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1130 CODE: 1989 CODE:
1131{ 1990{
1132 int x, y, x1, y1; 1991 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 1992 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1160 { 2019 {
1161 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2021 uint8_t flags = 0;
1163 2022
1164 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1167 2026
1168 *data++ = flags; 2027 *data++ = flags;
1169 2028
1170 if (flags & 1) 2029 if (flags & 1)
1171 { 2030 {
2031 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2033 *data++ = tile;
1174 } 2034 }
1175 2035
1176 if (flags & 2) 2036 if (flags & 2)
1177 { 2037 {
2038 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2040 *data++ = tile;
1180 } 2041 }
1181 2042
1182 if (flags & 4) 2043 if (flags & 4)
1183 { 2044 {
2045 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2047 *data++ = tile;
1186 } 2048 }
1187 } 2049 }
1188 else 2050 else
1189 *data++ = 0; 2051 *data++ = 0;
1190 } 2052 }
1196} 2058}
1197 OUTPUT: 2059 OUTPUT:
1198 RETVAL 2060 RETVAL
1199 2061
1200void 2062void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2064 PPCODE:
1203{ 2065{
1204 int x, y, z; 2066 int x, y, z;
1205 int w, h; 2067 int w, h;
1206 int x1, y1; 2068 int x1, y1;
1230 { 2092 {
1231 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1232 2094
1233 if (flags) 2095 if (flags)
1234 { 2096 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1238 2099
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2103
1243 if (cell->darkness <= 0) 2104 if (cell->darkness == 0)
1244 { 2105 {
1245 cell->darkness = -1; 2106 cell->darkness = 0;
1246 2107
1247 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1248 { 2109 {
1249 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1250 2111
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1253 } 2119 }
1254 } 2120 }
1255 } 2121 }
1256 } 2122 }
1257 } 2123 }
1258} 2124}
1259 2125
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1261 2127
1262CFClient::MixChunk 2128CFPlus::MixChunk
1263new_from_file (SV *class, char *path) 2129new_from_file (SV *class, char *path)
1264 CODE: 2130 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2131 RETVAL = Mix_LoadWAV (path);
1266 OUTPUT: 2132 OUTPUT:
1267 RETVAL 2133 RETVAL
1268 2134
1269void 2135void
1270DESTROY (CFClient::MixChunk self) 2136DESTROY (CFPlus::MixChunk self)
1271 CODE: 2137 CODE:
1272 Mix_FreeChunk (self); 2138 Mix_FreeChunk (self);
1273 2139
1274int 2140int
1275volume (CFClient::MixChunk self, int volume = -1) 2141volume (CFPlus::MixChunk self, int volume = -1)
1276 CODE: 2142 CODE:
1277 RETVAL = Mix_VolumeChunk (self, volume); 2143 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2144 OUTPUT:
1279 RETVAL 2145 RETVAL
1280 2146
1281int 2147int
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2149 CODE:
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1285 OUTPUT: 2151 OUTPUT:
1286 RETVAL 2152 RETVAL
1287 2153
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1289 2155
1290int 2156int
1291volume (int volume = -1) 2157volume (int volume = -1)
1292 CODE: 2158 CODE:
1293 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2160 OUTPUT:
1295 RETVAL 2161 RETVAL
1296 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1297CFClient::MixMusic 2170CFPlus::MixMusic
1298new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1299 CODE: 2172 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1301 OUTPUT: 2174 OUTPUT:
1302 RETVAL 2175 RETVAL
1303 2176
1304void 2177void
1305DESTROY (CFClient::MixMusic self) 2178DESTROY (CFPlus::MixMusic self)
1306 CODE: 2179 CODE:
1307 Mix_FreeMusic (self); 2180 Mix_FreeMusic (self);
1308 2181
1309int 2182int
1310play (CFClient::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1311 CODE: 2184 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2186 OUTPUT:
1314 RETVAL 2187 RETVAL
1315 2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1317 2197
1318BOOT: 2198BOOT:
1319{ 2199{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1321 static const struct { 2201 static const struct {
1322 const char *name; 2202 const char *name;
1323 IV iv; 2203 IV iv;
1324 } *civ, const_iv[] = { 2204 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2205# define const_iv(name) { # name, (IV)name }
1326 const_iv (GL_COLOR_MATERIAL), 2206 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2207 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2208 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2210 const_iv (GL_BLEND),
2211 const_iv (GL_CULL_FACE),
2212 const_iv (GL_SCISSOR_TEST),
2213 const_iv (GL_DEPTH_TEST),
2214 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
1330 const_iv (GL_AND), 2219 const_iv (GL_AND),
2220 const_iv (GL_ONE),
2221 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2222 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
2226 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2227 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2232 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2233 const_iv (GL_UNSIGNED_SHORT),
2234 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2235 const_iv (GL_ALPHA),
2236 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2239 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 2241 const_iv (GL_COMPILE),
1341 const_iv (GL_TEXTURE_1D), 2242 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2243 const_iv (GL_TEXTURE_2D),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2245 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2246 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2247 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2248 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2249 const_iv (GL_TEXTURE_WRAP_T),
2250 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2251 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2252 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2253 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2254 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2255 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2256 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2257 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2258 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2259 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2260 const_iv (GL_MODULATE),
2261 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2262 const_iv (GL_REPLACE),
2263 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2264 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2265 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2266 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2267 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2269 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2271 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2275 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 2276 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1372 const_iv (GL_FASTEST), 2281 const_iv (GL_FASTEST),
2282 const_iv (GL_V2F),
2283 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2286# undef const_iv
1374 }; 2287 };
1375 2288
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1378} 2294}
2295
2296char *
2297gl_vendor ()
2298 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT:
2301 RETVAL
2302
2303char *
2304gl_version ()
2305 CODE:
2306 RETVAL = (char *)glGetString (GL_VERSION);
2307 OUTPUT:
2308 RETVAL
2309
2310char *
2311gl_extensions ()
2312 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT:
2315 RETVAL
1379 2316
1380int glGetError () 2317int glGetError ()
2318
2319void glFinish ()
1381 2320
1382void glClear (int mask) 2321void glClear (int mask)
1383 2322
1384void glClearColor (float r, float g, float b, float a = 1.0) 2323void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2324 PROTOTYPE: @
1392 2331
1393void glHint (int target, int mode) 2332void glHint (int target, int mode)
1394 2333
1395void glBlendFunc (int sfactor, int dfactor) 2334void glBlendFunc (int sfactor, int dfactor)
1396 2335
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa);
2339
2340void glDepthMask (int flag)
2341
1397void glLogicOp (int opcode) 2342void glLogicOp (int opcode)
1398 2343
2344void glColorMask (int red, int green, int blue, int alpha)
2345
1399void glMatrixMode (int mode) 2346void glMatrixMode (int mode)
1400 2347
1401void glPushMatrix () 2348void glPushMatrix ()
1402 2349
1403void glPopMatrix () 2350void glPopMatrix ()
1404 2351
1405void glLoadIdentity () 2352void glLoadIdentity ()
1406 2353
2354void glDrawBuffer (int buffer)
2355
2356void glReadBuffer (int buffer)
2357
2358# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360
2361# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 2363
1409void glViewport (int x, int y, int width, int height) 2364void glViewport (int x, int y, int width, int height)
2365
2366void glScissor (int x, int y, int width, int height)
1410 2367
1411void glTranslate (float x, float y, float z = 0.) 2368void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2369 CODE:
1413 glTranslatef (x, y, z); 2370 glTranslatef (x, y, z);
1414 2371
1415void glScale (float x, float y, float z) 2372void glScale (float x, float y, float z = 1.)
1416 CODE: 2373 CODE:
1417 glScalef (x, y, z); 2374 glScalef (x, y, z);
1418 2375
1419void glRotate (float angle, float x, float y, float z) 2376void glRotate (float angle, float x, float y, float z)
1420 CODE: 2377 CODE:
1424 2381
1425void glEnd () 2382void glEnd ()
1426 2383
1427void glColor (float r, float g, float b, float a = 1.0) 2384void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2385 PROTOTYPE: @
2386 ALIAS:
2387 glColor_premultiply = 1
1429 CODE: 2388 CODE:
2389 if (ix)
2390 {
2391 r *= a;
2392 g *= a;
2393 b *= a;
2394 }
2395 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2396 glColor4f (r, g, b, a);
2397
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.)
2405 CODE:
2406 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2408
1432void glVertex (float x, float y, float z = 0.) 2409void glVertex (float x, float y, float z = 0.)
1433 CODE: 2410 CODE:
1434 glVertex3f (x, y, z); 2411 glVertex3f (x, y, z);
1435 2412
1447 2424
1448void glBindTexture (int target, int name) 2425void glBindTexture (int target, int name)
1449 2426
1450void glConvolutionParameter (int target, int pname, float params) 2427void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2428 CODE:
2429 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2430 gl.ConvolutionParameterf (target, pname, params);
1453 2431
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2432void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2433 CODE:
2434 if (gl.ConvolutionFilter2D)
2435 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2436
2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE:
2439 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 2441
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 2443
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445
2446void glDrawPixels (int width, int height, int format, int type, char *pixels)
2447
2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2449
1460int glGenTexture () 2450int glGenTexture ()
1461 CODE: 2451 CODE:
1462{ 2452 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2453 OUTPUT:
1468 RETVAL 2454 RETVAL
1469 2455
1470void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
1471 CODE: 2457 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2458 del_texture (name);
1475} 2459
1476
1477int glGenList () 2460int glGenList ()
1478 CODE: 2461 CODE:
1479 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
1480 OUTPUT: 2463 OUTPUT:
1481 RETVAL 2464 RETVAL

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