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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.62 by root, Mon Apr 24 02:41:47 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 8 59#define MIN_FONT_HEIGHT 10
46 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
47typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
49 119
50typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
51 139
52typedef struct cf_layout { 140typedef struct cf_layout {
53 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
54 int base_height; 143 int base_height;
55 CFClient__Font font; 144 CFPlus__Font font;
56} *CFClient__Layout; 145} *CFPlus__Layout;
57 146
58static CFClient__Font default_font; 147static CFPlus__Font default_font;
59static PangoContext *context; 148static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 149static PangoFontMap *opengl_fontmap;
61 150
62static void 151static void
63substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
64{ 153{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 159}
68 160
69static void 161static void
70layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
71{ 163{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
74 */ 166 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
79 171
80 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
81} 173}
82 174
83static void 175static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
85{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
87 182
88 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
93typedef uint16_t mapface; 194typedef uint16_t faceid;
94 195
95typedef struct { 196typedef struct {
96 GLint name; 197 int name;
97 int w, h; 198 int w, h;
98 float s, t; 199 float s, t;
99 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
100} maptex; 203} maptex;
101 204
102typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
103 int16_t darkness; 208 uint16_t darkness;
104 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 210} mapcell;
106 211
107typedef struct { 212typedef struct {
108 int32_t c0, c1; 213 int32_t c0, c1;
109 mapcell *col; 214 mapcell *col;
110} maprow; 215} maprow;
111 216
112typedef struct map { 217typedef struct map {
113 int x, y, w, h; 218 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 220 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 221 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 222
121 int32_t rows; 223 int32_t rows;
122 maprow *row; 224 maprow *row;
123} *CFClient__Map; 225} *CFPlus__Map;
124 226
125static char * 227static char *
126prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
127{ 229{
128 char *p; 230 char *p;
145} 247}
146 248
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
150static maprow * 272static maprow *
151map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
152{ 274{
153 if (0 > y) 275 if (0 > y)
154 { 276 {
155 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
194 316
195 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
196} 318}
197 319
198static mapcell * 320static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
200{ 322{
201 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
202} 324}
203 325
204static void 326static void
205map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
206{ 328{
207 int r; 329 int r;
208 330
209 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
218 self->row = 0; 340 self->row = 0;
219 self->rows = 0; 341 self->rows = 0;
220} 342}
221 343
222static void 344static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
224{ 346{
225 int x, y; 347 int x, y;
226 maprow *row; 348 maprow *row;
349 mapcell *cell;
227 350
228 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 352 if (y >= 0)
230 { 353 {
231 if (y >= self->rows) 354 if (y >= self->rows)
237 if (x >= row->c0) 360 if (x >= row->c0)
238 { 361 {
239 if (x >= row->c1) 362 if (x >= row->c1)
240 break; 363 break;
241 364
242 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
243 } 371 }
244 } 372 }
245} 373}
246 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
247static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
248music_finished () 392music_finished (void)
249{ 393{
250 SDL_UserEvent ev; 394 SDL_UserEvent ev;
251 395
252 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
253 ev.code = 0; 397 ev.code = 0;
255 ev.data2 = 0; 399 ev.data2 = 0;
256 400
257 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
258} 402}
259 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
260MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
261 439
262PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
263 441
264BOOT: 442BOOT:
265{ 443{
266 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
267 static const struct { 445 static const struct {
268 const char *name; 446 const char *name;
269 IV iv; 447 IV iv;
270 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
272 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
290 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
354 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL),
367 const_iv (KMOD_SHIFT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 557# undef const_iv
371 }; 558 };
372 559
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 562
376 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
380 572
381int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 598
384void 599void
385SDL_Quit () 600SDL_Quit ()
386 601
387void 602void
388SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
389 PPCODE: 604 PPCODE:
390{ 605{
391 SDL_Rect **m; 606 SDL_Rect **m;
392 607
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
397 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 620
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
406 625#endif
407 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 626
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
411 628
412 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
413 while (*m) 630 while (*m)
414 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
415 AV *av = newAV (); 634 AV *av = newAV ();
416 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
417 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
418 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
419 641
420 ++m; 642 ++m;
421 } 643 }
422} 644}
423 645
424int 646int
425SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
426 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
427 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
431 OUTPUT: 672 OUTPUT:
432 RETVAL 673 RETVAL
433 674
434void 675void
435SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
436 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
437void 684void
438SDL_PollEvent () 685poll_events ()
439 PPCODE: 686 PPCODE:
440{ 687{
441 SDL_Event ev; 688 SDL_Event ev;
442 689
443 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
444 { 692 {
445 HV *hv = newHV (); 693 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
447 switch (ev.type) 696 switch (ev.type)
448 { 697 {
449 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
450 case SDL_KEYUP: 699 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 705 break;
456 706
457 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 710 break;
461 711
462 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
468 break; 738 break;
469 739
470 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
476 } 755 }
477 756
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
479 } 758 }
480} 759}
481 760
482int 761int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 763 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
486 766
487void 767void
488Mix_CloseAudio () 768Mix_CloseAudio ()
489 769
490int 770int
491Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
492 772
493void 773void
494lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
495 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
496#ifndef _WIN32 782#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
498#endif 804#endif
499 805}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 806
514void 807void
515add_font (char *file) 808add_font (char *file)
516 CODE: 809 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 811
519void 812void
520load_image_inline (SV *image_) 813load_image_inline (SV *image_)
521 ALIAS: 814 ALIAS:
522 load_image_file = 1 815 load_image_file = 1
564 857
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 859
567 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
568 861
862 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 863 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
578 871
579 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
581} 874}
582 875
604 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
606} 899}
607 900
608void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
609fatal (char *message) 910fatal (char *message)
610 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 913#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
613#else 923#else
614 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
615#endif 925#endif
616 exit (1);
617 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
618MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
619 937
620CFClient::Font 938PROTOTYPES: DISABLE
939
940CFPlus::Font
621new_from_file (SV *class, char *path) 941new_from_file (SV *class, char *path, int id = 0)
622 CODE: 942 CODE:
623{ 943{
624 int count; 944 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 946 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 947 FcPatternDestroy (pattern);
628} 948}
629 OUTPUT: 949 OUTPUT:
630 RETVAL 950 RETVAL
631 951
632void 952void
633DESTROY (CFClient::Font self) 953DESTROY (CFPlus::Font self)
634 CODE: 954 CODE:
635 pango_font_description_free (self); 955 pango_font_description_free (self);
636 956
637void 957void
638make_default (CFClient::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
639 CODE: 960 CODE:
640 default_font = self; 961 default_font = self;
641 962
642MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
643 964
644CFClient::Layout 965PROTOTYPES: DISABLE
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
646 CODE: 975 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
977
648 RETVAL->pl = pango_layout_new (context); 978 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 979 RETVAL->r = 1.;
980 RETVAL->g = 1.;
981 RETVAL->b = 1.;
982 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 984 RETVAL->font = 0;
985
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 987 layout_update_font (RETVAL);
653 OUTPUT: 988 OUTPUT:
654 RETVAL 989 RETVAL
655 990
656void 991void
657DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
658 CODE: 993 CODE:
659 g_object_unref (self->pl); 994 g_object_unref (self->pl);
660 Safefree (self); 995 Safefree (self);
661 996
662void 997void
663set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
664 CODE: 999 CODE:
665{ 1000{
666 STRLEN textlen; 1001 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
668 1003
669 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
670} 1005}
671 1006
672void 1007void
673set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
674 CODE: 1009 CODE:
675{ 1010{
676 STRLEN textlen; 1011 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
678 1013
679 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
680} 1015}
681 1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
682SV * 1102SV *
683get_text (CFClient::Layout self) 1103get_text (CFPlus::Layout self)
684 CODE: 1104 CODE:
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
686 SvUTF8_on (RETVAL); 1106 sv_utf8_decode (RETVAL);
687 OUTPUT: 1107 OUTPUT:
688 RETVAL 1108 RETVAL
689 1109
690void 1110void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1112 CODE:
1113 self->r = r;
1114 self->g = g;
1115 self->b = b;
1116 self->a = a;
1117
1118void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
692 CODE: 1120 CODE:
693 if (self->font != font) 1121 if (self->font != font)
694 { 1122 {
695 self->font = font; 1123 self->font = font;
696 layout_update_font (self); 1124 layout_update_font (self);
697 } 1125 }
698 1126
699void 1127void
700set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
701 CODE: 1129 CODE:
702 if (self->base_height != base_height) 1130 if (self->base_height != base_height)
703 { 1131 {
704 self->base_height = base_height; 1132 self->base_height = base_height;
705 layout_update_font (self); 1133 layout_update_font (self);
706 } 1134 }
707 1135
708void 1136void
709set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
710 CODE: 1138 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1140
713void 1141void
1142set_indent (CFPlus::Layout self, int indent)
1143 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145
1146void
1147set_spacing (CFPlus::Layout self, int spacing)
1148 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150
1151void
1152set_ellipsise (CFPlus::Layout self, int ellipsise)
1153 CODE:
1154 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE
1159 );
1160
1161void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
1163 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165
1166void
714size (CFClient::Layout self) 1167size (CFPlus::Layout self)
715 PPCODE: 1168 PPCODE:
716{ 1169{
717 int w, h; 1170 int w, h;
718 1171
719 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
724} 1177}
725 1178
726int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
727xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
728 CODE: 1193 CODE:
729{ 1194{
730 int index, trailing; 1195 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1197 RETVAL = index + trailing;
733} 1198}
734 OUTPUT: 1199 OUTPUT:
735 RETVAL 1200 RETVAL
736 1201
737void 1202void
738cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
739 PPCODE: 1204 PPCODE:
740{ 1205{
741 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
743 1208
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1213}
749 1214
750void 1215void
751render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
752 PPCODE: 1217 PPCODE:
753{ 1218{
754 SV *retval; 1219 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1220
758 layout_get_pixel_size (self, &w, &h); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
759 1223
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1224 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
777 PUSHs (sv_2mortal (newSViv (h))); 1249 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
779} 1252}
780 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
781MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
782 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
783void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
1295 ALIAS:
1296 draw_quad_alpha = 1
1297 draw_quad_alpha_premultiplied = 2
786 CODE: 1298 CODE:
787{ 1299{
788 HV *hv = (HV *)SvRV (self); 1300 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1304
794 if (items < 5) 1305 if (items < 5)
795 { 1306 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1307 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1308 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1309 }
799 1310
1311 if (ix)
1312 {
1313 glEnable (GL_BLEND);
1314
1315 if (ix == 2)
1316 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1317 else
1318 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1319 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1320
1321 glEnable (GL_ALPHA_TEST);
1322 glAlphaFunc (GL_GREATER, 0.01f);
1323 }
1324
800 glBindTexture (GL_TEXTURE_2D, name); 1325 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1326
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1327 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1328 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1329 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1330 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1331 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1332 glEnd ();
811}
812 1333
1334 if (ix)
1335 {
1336 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND);
1338 }
1339}
1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
813MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
814 1353
815CFClient::Map 1354PROTOTYPES: DISABLE
816new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
817 CODE: 1358 CODE:
818 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1360 RETVAL->x = 0;
820 RETVAL->y = 0; 1361 RETVAL->y = 0;
821 RETVAL->w = map_width; 1362 RETVAL->w = 0;
822 RETVAL->h = map_height; 1363 RETVAL->h = 0;
823 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
830 RETVAL->row = 0; 1369 RETVAL->row = 0;
831 OUTPUT: 1370 OUTPUT:
832 RETVAL 1371 RETVAL
833 1372
834void 1373void
835DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
836 CODE: 1375 CODE:
837{ 1376{
838 map_clear (self); 1377 map_clear (self);
839 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
840 Safefree (self); 1380 Safefree (self);
841} 1381}
842 1382
843void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
844clear (CFClient::Map self) 1390clear (CFPlus::Map self)
845 CODE: 1391 CODE:
846 map_clear (self); 1392 map_clear (self);
847 1393
848void 1394void
849set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
850 CODE: 1396 CODE:
851{ 1397{
852 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1399 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1400}
860 1401
861void 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1427 CODE:
864{ 1428{
865 while (self->texs <= texid) 1429 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1430
871 { 1431 {
872 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
873 1433
874 tex->name = name; 1434 tex->name = name;
879 tex->r = r; 1439 tex->r = r;
880 tex->g = g; 1440 tex->g = g;
881 tex->b = b; 1441 tex->b = b;
882 tex->a = a; 1442 tex->a = a;
883 } 1443 }
1444
1445 // somewhat hackish, but for textures that require it, it really
1446 // improves the look, and most others don't suffer.
1447 glBindTexture (GL_TEXTURE_2D, name);
1448 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1449 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1450 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1453}
885 1454
886int 1455int
887ox (CFClient::Map self) 1456ox (CFPlus::Map self)
888 ALIAS: 1457 ALIAS:
889 oy = 1 1458 oy = 1
1459 x = 2
1460 y = 3
1461 w = 4
1462 h = 5
890 CODE: 1463 CODE:
891 switch (ix) 1464 switch (ix)
892 { 1465 {
893 case 0: RETVAL = self->ox; break; 1466 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1467 case 1: RETVAL = self->oy; break;
1468 case 2: RETVAL = self->x; break;
1469 case 3: RETVAL = self->y; break;
1470 case 4: RETVAL = self->w; break;
1471 case 5: RETVAL = self->h; break;
895 } 1472 }
896 OUTPUT: 1473 OUTPUT:
897 RETVAL 1474 RETVAL
898 1475
899void 1476void
900scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
901 CODE: 1478 CODE:
902{ 1479{
903 if (dx > 0) 1480 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1482 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1484
908 if (dy > 0) 1485 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1487 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1489
913 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
915 1492
916 while (self->y < 0) 1493 while (self->y < 0)
921 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
922 } 1499 }
923} 1500}
924 1501
925void 1502void
926map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
927 CODE: 1504 CODE:
928{ 1505{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1508 mapcell *cell;
932 int x, y, flags; 1509 int x, y, flags;
933 1510
934 while (data < data_end) 1511 while (data < data_end - 1)
935 { 1512 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
937 1514
938 x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
940 1517
941 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
942 1519
943 if (flags & 15) 1520 if (flags & 15)
944 { 1521 {
945 if (cell->darkness < 0) 1522 if (!cell->darkness)
946 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1525 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1526 }
952 1527
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
956 1569
957 if (flags & 4) 1570 if (flags & 4)
958 { 1571 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
960 } 1575 }
961 1576
962 if (flags & 2) 1577 if (flags & 2)
963 { 1578 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
965 } 1582 }
966 1583
967 if (flags & 1) 1584 if (flags & 1)
968 { 1585 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
970 } 1589 }
971 } 1590 }
972 else 1591 else
973 cell->darkness = -1; 1592 cell->darkness = 0;
974 } 1593 }
975} 1594}
976 1595
977SV * 1596SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
979 CODE: 1598 CODE:
980{ 1599{
981 int x1, x; 1600 int x1, x;
982 int y1, y; 1601 int y1, y;
983 int z; 1602 int z;
1004 { 1623 {
1005 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1006 1625
1007 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1008 { 1627 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1630 int a1 = tex.a;
1016 1631
1017 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1636 }
1023 } 1637 }
1024 1638
1025 *map++ = (r ) 1639 *map++ = (r )
1026 | (g << 8) 1640 | (g << 8)
1033} 1647}
1034 OUTPUT: 1648 OUTPUT:
1035 RETVAL 1649 RETVAL
1036 1650
1037void 1651void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1039 PPCODE: 1653 CODE:
1040{ 1654{
1041 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1042 int x, y, z; 1659 int x, y, z;
1043 int last_name; 1660 int last_name;
1044 mapface face;
1045 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1661
1049 memset (darkness, 255, sw4 * sh); 1662 // thats current max. sorry.
1050 SvPOK_only (darkness_sv); 1663 if (sw > 255) sw = 255;
1051 SvCUR_set (darkness_sv, sw4 * sh); 1664 if (sh > 255) sh = 255;
1052 1665
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1666 // clear key, in case of extra padding
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1667 memset (&skey, 0, sizeof (skey));
1055
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065 1668
1066 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1067 1670
1671 glEnable (GL_BLEND);
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072 1675
1073 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1074 1677
1075 last_name = 0; 1678 last_name = 0;
1076 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1077 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1078 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1080 { 1711 {
1081 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1082 1713
1083 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 1716 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1087
1088 darkness[y * sw4 + x] = cell->darkness < 0
1089 ? 255 - FOW_DARKNESS
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1093 1719
1094 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1095 { 1815 {
1096 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1097 1818
1098 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1099 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1100
1101 if (last_name != tex.name)
1102 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1103 glEnd (); 1844 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1106 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1107 } 1869 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 } 1870 }
1114 }
1115 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1116 1876
1117 glEnd (); 1877 glEnd ();
1118 1878
1119 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1121 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1122 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1125 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1126} 2053}
1127 2054
1128SV * 2055SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1130 CODE: 2057 CODE:
1131{ 2058{
1132 int x, y, x1, y1; 2059 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1160 { 2087 {
1161 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2089 uint8_t flags = 0;
1163 2090
1164 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1167 2094
1168 *data++ = flags; 2095 *data++ = flags;
1169 2096
1170 if (flags & 1) 2097 if (flags & 1)
1171 { 2098 {
2099 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2101 *data++ = tile;
1174 } 2102 }
1175 2103
1176 if (flags & 2) 2104 if (flags & 2)
1177 { 2105 {
2106 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2108 *data++ = tile;
1180 } 2109 }
1181 2110
1182 if (flags & 4) 2111 if (flags & 4)
1183 { 2112 {
2113 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2115 *data++ = tile;
1186 } 2116 }
1187 } 2117 }
1188 else 2118 else
1189 *data++ = 0; 2119 *data++ = 0;
1190 } 2120 }
1196} 2126}
1197 OUTPUT: 2127 OUTPUT:
1198 RETVAL 2128 RETVAL
1199 2129
1200void 2130void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2132 PPCODE:
1203{ 2133{
1204 int x, y, z; 2134 int x, y, z;
1205 int w, h; 2135 int w, h;
1206 int x1, y1; 2136 int x1, y1;
1230 { 2160 {
1231 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1232 2162
1233 if (flags) 2163 if (flags)
1234 { 2164 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1238 2167
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2171
1243 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1244 { 2173 {
1245 cell->darkness = -1; 2174 cell->darkness = 0;
1246 2175
1247 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1248 { 2177 {
1249 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1250 2179
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1253 } 2187 }
1254 } 2188 }
1255 } 2189 }
1256 } 2190 }
1257 } 2191 }
1258} 2192}
1259 2193
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1261 2195
2196PROTOTYPES: DISABLE
2197
1262CFClient::MixChunk 2198CFPlus::MixChunk
1263new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1264 CODE: 2200 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1266 OUTPUT: 2202 OUTPUT:
1267 RETVAL 2203 RETVAL
1268 2204
1269void 2205void
1270DESTROY (CFClient::MixChunk self) 2206DESTROY (CFPlus::MixChunk self)
1271 CODE: 2207 CODE:
1272 Mix_FreeChunk (self); 2208 Mix_FreeChunk (self);
1273 2209
1274int 2210int
1275volume (CFClient::MixChunk self, int volume = -1) 2211volume (CFPlus::MixChunk self, int volume = -1)
1276 CODE: 2212 CODE:
1277 RETVAL = Mix_VolumeChunk (self, volume); 2213 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2214 OUTPUT:
1279 RETVAL 2215 RETVAL
1280 2216
1281int 2217int
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2219 CODE:
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1285 OUTPUT: 2221 OUTPUT:
1286 RETVAL 2222 RETVAL
1287 2223
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1289 2225
1290int 2226int
1291volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1292 CODE: 2229 CODE:
1293 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2231 OUTPUT:
1295 RETVAL 2232 RETVAL
1296 2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
1297CFClient::MixMusic 2241CFPlus::MixMusic
1298new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1299 CODE: 2243 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2244 RETVAL = Mix_LoadMUS (path);
1301 OUTPUT: 2245 OUTPUT:
1302 RETVAL 2246 RETVAL
1303 2247
1304void 2248void
1305DESTROY (CFClient::MixMusic self) 2249DESTROY (CFPlus::MixMusic self)
1306 CODE: 2250 CODE:
1307 Mix_FreeMusic (self); 2251 Mix_FreeMusic (self);
1308 2252
1309int 2253int
1310play (CFClient::MixMusic self, int loops = -1) 2254play (CFPlus::MixMusic self, int loops = -1)
1311 CODE: 2255 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2257 OUTPUT:
1314 RETVAL 2258 RETVAL
1315 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1317 2270
1318BOOT: 2271BOOT:
1319{ 2272{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1321 static const struct { 2274 static const struct {
1322 const char *name; 2275 const char *name;
1323 IV iv; 2276 IV iv;
1324 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1326 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
2287 const_iv (GL_CULL_FACE),
2288 const_iv (GL_SCISSOR_TEST),
2289 const_iv (GL_DEPTH_TEST),
2290 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1330 const_iv (GL_AND), 2296 const_iv (GL_AND),
2297 const_iv (GL_ONE),
2298 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2301 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA),
2303 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2304 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2305 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8),
2308 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2309 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2310 const_iv (GL_UNSIGNED_SHORT),
2311 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2312 const_iv (GL_ALPHA),
2313 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1341 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1343 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2326 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2327 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2328 const_iv (GL_TEXTURE_WRAP_T),
2329 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2330 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2331 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2332 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2333 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2334 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2335 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2336 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2337 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2338 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2339 const_iv (GL_MODULATE),
2340 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2341 const_iv (GL_REPLACE),
2342 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2343 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2344 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2345 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2346 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2348 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2349 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2350 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 2351 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2354 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 2355 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1372 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
2367 const_iv (GL_V2F),
2368 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2371# undef const_iv
1374 }; 2372 };
1375 2373
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1378} 2379}
2380
2381char *
2382gl_vendor ()
2383 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR);
2385 OUTPUT:
2386 RETVAL
2387
2388char *
2389gl_version ()
2390 CODE:
2391 RETVAL = (char *)glGetString (GL_VERSION);
2392 OUTPUT:
2393 RETVAL
2394
2395char *
2396gl_extensions ()
2397 CODE:
2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2413 OUTPUT:
2414 RETVAL
1379 2415
1380int glGetError () 2416int glGetError ()
2417
2418void glFinish ()
1381 2419
1382void glClear (int mask) 2420void glClear (int mask)
1383 2421
1384void glClearColor (float r, float g, float b, float a = 1.0) 2422void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2423 PROTOTYPE: @
1392 2430
1393void glHint (int target, int mode) 2431void glHint (int target, int mode)
1394 2432
1395void glBlendFunc (int sfactor, int dfactor) 2433void glBlendFunc (int sfactor, int dfactor)
1396 2434
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa);
2438
2439void glDepthMask (int flag)
2440
1397void glLogicOp (int opcode) 2441void glLogicOp (int opcode)
1398 2442
2443void glColorMask (int red, int green, int blue, int alpha)
2444
1399void glMatrixMode (int mode) 2445void glMatrixMode (int mode)
1400 2446
1401void glPushMatrix () 2447void glPushMatrix ()
1402 2448
1403void glPopMatrix () 2449void glPopMatrix ()
1404 2450
1405void glLoadIdentity () 2451void glLoadIdentity ()
1406 2452
2453void glDrawBuffer (int buffer)
2454
2455void glReadBuffer (int buffer)
2456
2457# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459
2460# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 2462
1409void glViewport (int x, int y, int width, int height) 2463void glViewport (int x, int y, int width, int height)
2464
2465void glScissor (int x, int y, int width, int height)
1410 2466
1411void glTranslate (float x, float y, float z = 0.) 2467void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2468 CODE:
1413 glTranslatef (x, y, z); 2469 glTranslatef (x, y, z);
1414 2470
1424 2480
1425void glEnd () 2481void glEnd ()
1426 2482
1427void glColor (float r, float g, float b, float a = 1.0) 2483void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2484 PROTOTYPE: @
2485 ALIAS:
2486 glColor_premultiply = 1
1429 CODE: 2487 CODE:
2488 if (ix)
2489 {
2490 r *= a;
2491 g *= a;
2492 b *= a;
2493 }
2494 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2495 glColor4f (r, g, b, a);
2496
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.)
2504 CODE:
2505 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2507
1432void glVertex (float x, float y, float z = 0.) 2508void glVertex (float x, float y, float z = 0.)
1433 CODE: 2509 CODE:
1434 glVertex3f (x, y, z); 2510 glVertex3f (x, y, z);
1435 2511
1447 2523
1448void glBindTexture (int target, int name) 2524void glBindTexture (int target, int name)
1449 2525
1450void glConvolutionParameter (int target, int pname, float params) 2526void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2527 CODE:
2528 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2529 gl.ConvolutionParameterf (target, pname, params);
1453 2530
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2531void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2532 CODE:
2533 if (gl.ConvolutionFilter2D)
2534 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2535
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE:
2538 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 2540
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 2542
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544
2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546
2547void glPixelZoom (float x, float y)
2548
2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2550
1460int glGenTexture () 2551int glGenTexture ()
1461 CODE: 2552 CODE:
1462{ 2553 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2554 OUTPUT:
1468 RETVAL 2555 RETVAL
1469 2556
1470void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
1471 CODE: 2558 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2559 del_texture (name);
1475} 2560
1476
1477int glGenList () 2561int glGenList ()
1478 CODE: 2562 CODE:
1479 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
1480 OUTPUT: 2564 OUTPUT:
1481 RETVAL 2565 RETVAL

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