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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.62 by root, Mon Apr 24 02:41:47 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
22 57
23#ifndef _WIN32 58#ifndef _WIN32
24# include <sys/types.h> 59# include <sys/types.h>
25# include <sys/socket.h> 60# include <sys/socket.h>
26# include <netinet/in.h> 61# include <netinet/in.h>
27# include <netinet/tcp.h> 62# include <netinet/tcp.h>
28# include <inttypes.h> 63# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 64#endif
37 65
38#include "glext.h" 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 67
40#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
41 69
42#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
44 72
45#define MIN_FONT_HEIGHT 8 73#define MIN_FONT_HEIGHT 10
46 74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77
78#if 0
79# define PARACHUTE SDL_INIT_NOPARACHUTE
80#else
81# define PARACHUTE 0
82#endif
83
84static AV *texture_av;
85
86static struct
87{
88#define GL_FUNC(ptr,name) ptr name;
89#include "glfunc.h"
90#undef GL_FUNC
91} gl;
92
93static void
94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
95{
96 if (gl.BlendFuncSeparate)
97 gl.BlendFuncSeparate (sa, da, saa, daa);
98 else if (gl.BlendFuncSeparateEXT)
99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
100 else
101 glBlendFunc (sa, da);
102}
103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
128#include "texcache.c"
129#include "rendercache.c"
130
131#include "pango-font.c"
132#include "pango-fontmap.c"
133#include "pango-render.c"
134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 138typedef Mix_Music *DC__MixMusic;
49 139
50typedef PangoFontDescription *CFClient__Font; 140typedef PangoFontDescription *DC__Font;
141
142static int
143shape_attr_p (PangoLayoutRun *run)
144{
145 GSList *attrs = run->item->analysis.extra_attrs;
146
147 while (attrs)
148 {
149 PangoAttribute *attr = attrs->data;
150
151 if (attr->klass->type == PANGO_ATTR_SHAPE)
152 return 1;
153
154 attrs = attrs->next;
155 }
156
157 return 0;
158}
51 159
52typedef struct cf_layout { 160typedef struct cf_layout {
53 PangoLayout *pl; 161 PangoLayout *pl;
162 float r, g, b, a; // default color for rgba mode
54 int base_height; 163 int base_height;
55 CFClient__Font font; 164 DC__Font font;
165 rc_t *rc;
56} *CFClient__Layout; 166} *DC__Layout;
57 167
58static CFClient__Font default_font; 168static DC__Font default_font;
59static PangoContext *context; 169static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 170static PangoFontMap *opengl_fontmap;
61 171
62static void 172static void
63substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
64{ 174{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 175 FcPatternAddBool (pattern, FC_HINTING, 1);
176#ifdef FC_HINT_STYLE
177 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
178#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 180}
68 181
69static void 182static void
70layout_update_font (CFClient__Layout self) 183layout_update_font (DC__Layout self)
71{ 184{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
74 */ 187 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
79 192
80 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
81} 194}
82 195
83static void 196static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
85{ 198{
199 PangoRectangle rect;
200
201 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 202 pango_layout_get_extents (self->pl, 0, &rect);
87 203
88 *w = (*w + 3) & ~3; 204 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 205 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 206
207 if (!rect.width) rect.width = 1;
208 if (!rect.height) rect.height = 1;
209
210 *w = rect.width;
211 *h = rect.height;
212}
213
214typedef uint16_t tileid;
93typedef uint16_t mapface; 215typedef uint16_t faceid;
94 216
95typedef struct { 217typedef struct {
96 GLint name; 218 GLuint name;
97 int w, h; 219 int w, h;
98 float s, t; 220 float s, t;
99 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
100} maptex; 224} maptex;
101 225
102typedef struct { 226typedef struct {
227 uint32_t player;
228 tileid tile[3];
103 int16_t darkness; 229 uint16_t darkness;
104 mapface face[3]; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 231} mapcell;
106 232
107typedef struct { 233typedef struct {
108 int32_t c0, c1; 234 int32_t c0, c1;
109 mapcell *col; 235 mapcell *col;
110} maprow; 236} maprow;
111 237
112typedef struct map { 238typedef struct map {
113 int x, y, w, h; 239 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 241 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 242 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 243
121 int32_t rows; 244 int32_t rows;
122 maprow *row; 245 maprow *row;
123} *CFClient__Map; 246} *DC__Map;
124 247
125static char * 248static char *
126prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
127{ 250{
128 char *p; 251 char *p;
145} 268}
146 269
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
150static maprow * 293static maprow *
151map_get_row (CFClient__Map self, int y) 294map_get_row (DC__Map self, int y)
152{ 295{
153 if (0 > y) 296 if (0 > y)
154 { 297 {
155 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
194 337
195 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
196} 339}
197 340
198static mapcell * 341static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
200{ 343{
201 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
202} 345}
203 346
204static void 347static void
205map_clear (CFClient__Map self) 348map_clear (DC__Map self)
206{ 349{
207 int r; 350 int r;
208 351
209 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
218 self->row = 0; 361 self->row = 0;
219 self->rows = 0; 362 self->rows = 0;
220} 363}
221 364
222static void 365static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
224{ 367{
225 int x, y; 368 int x, y;
226 maprow *row; 369 maprow *row;
370 mapcell *cell;
227 371
228 for (y = y0; y < y0 + h; y++) 372 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 373 if (y >= 0)
230 { 374 {
231 if (y >= self->rows) 375 if (y >= self->rows)
237 if (x >= row->c0) 381 if (x >= row->c0)
238 { 382 {
239 if (x >= row->c1) 383 if (x >= row->c1)
240 break; 384 break;
241 385
242 row->col[x - row->c0].darkness = -1; 386 cell = row->col + x - row->c0;
387
388 cell->darkness = 0;
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
243 } 392 }
244 } 393 }
245} 394}
246 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
247static void 401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
412static void
248music_finished () 413music_finished (void)
249{ 414{
250 SDL_UserEvent ev; 415 SDL_UserEvent ev;
251 416
252 ev.type = SDL_USEREVENT; 417 ev.type = SDL_USEREVENT;
253 ev.code = 0; 418 ev.code = 0;
255 ev.data2 = 0; 420 ev.data2 = 0;
256 421
257 SDL_PushEvent ((SDL_Event *)&ev); 422 SDL_PushEvent ((SDL_Event *)&ev);
258} 423}
259 424
260MODULE = CFClient PACKAGE = CFClient 425static void
426channel_finished (int channel)
427{
428 SDL_UserEvent ev;
429
430 ev.type = SDL_USEREVENT;
431 ev.code = 1;
432 ev.data1 = (void *)(long)channel;
433 ev.data2 = 0;
434
435 SDL_PushEvent ((SDL_Event *)&ev);
436}
437
438static unsigned int
439minpot (unsigned int n)
440{
441 if (!n)
442 return 0;
443
444 --n;
445
446 n |= n >> 1;
447 n |= n >> 2;
448 n |= n >> 4;
449 n |= n >> 8;
450 n |= n >> 16;
451
452 return n + 1;
453}
454
455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
261 514
262PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
263 516
264BOOT: 517BOOT:
265{ 518{
266 HV *stash = gv_stashpv ("CFClient", 1); 519 HV *stash = gv_stashpv ("DC", 1);
267 static const struct { 520 static const struct {
268 const char *name; 521 const char *name;
269 IV iv; 522 IV iv;
270 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
272 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
290 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
354 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL), 634
367 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 636# undef const_iv
371 }; 637 };
372 638
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 641
376 fontmap = pango_ft2_font_map_new (); 642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
380 651
381int 652int
653in_destruct ()
654 CODE:
655 RETVAL = PL_main_cv == Nullcv;
656 OUTPUT:
657 RETVAL
658
659NV floor (NV x)
660
661NV ceil (NV x)
662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
667void
668pango_init ()
669 CODE:
670{
671 opengl_fontmap = pango_opengl_font_map_new ();
672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
678}
679
680char *
681SDL_GetError ()
682
683int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 685
384void 686void
385SDL_Quit () 687SDL_Quit ()
386 688
387void 689void
388SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
389 PPCODE: 691 PPCODE:
390{ 692{
391 SDL_Rect **m; 693 SDL_Rect **m;
392 694
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
397 699
700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
702
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 707
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
406 712#endif
407 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 713
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
411 715
412 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
413 while (*m) 717 while (*m)
414 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
415 AV *av = newAV (); 721 AV *av = newAV ();
416 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
417 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
418 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
419 728
420 ++m; 729 ++m;
421 } 730 }
422} 731}
423 732
424int 733int
425SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
426 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
427 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 747 );
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748
749 if (RETVAL)
750 {
751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h"
756#undef GL_FUNC
757 }
758}
431 OUTPUT: 759 OUTPUT:
432 RETVAL 760 RETVAL
433 761
434void 762void
435SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
436 764
765char *
766SDL_GetKeyName (int sym)
767
768int
769SDL_GetAppState ()
770
437void 771void
438SDL_PollEvent () 772poll_events ()
439 PPCODE: 773 PPCODE:
440{ 774{
441 SDL_Event ev; 775 SDL_Event ev;
442 776
443 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
444 { 779 {
445 HV *hv = newHV (); 780 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
782
447 switch (ev.type) 783 switch (ev.type)
448 { 784 {
449 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
450 case SDL_KEYUP: 786 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 792 break;
456 793
457 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 797 break;
461 798
462 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
468 break; 825 break;
469 826
470 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
830
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
835 break;
836
837 case SDL_USEREVENT:
838 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
841 break;
476 } 842 }
477 843
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
479 } 845 }
480} 846}
481 847
482int 848int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
484 POSTCALL: 850 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
852 Mix_ChannelFinished (channel_finished);
853
854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
486 869
487void 870void
488Mix_CloseAudio () 871Mix_CloseAudio ()
489 872
490int 873int
491Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
492 875
876const char *
877Mix_GetError ()
878
493void 879void
494lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
495 CODE: 881 CODE:
882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
883
884void
885win32_proxy_info ()
886 PPCODE:
887{
496#ifndef _WIN32 888#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 char buffer[2048];
890 DWORD buflen;
891
892 EXTEND (SP, 3);
893
894 buflen = sizeof (buffer);
895 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
896 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
897 {
898 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
899
900 buflen = sizeof (buffer);
901 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
902 {
903 PUSHs (newSVpv (buffer, 0));
904
905 buflen = sizeof (buffer);
906 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
907 PUSHs (newSVpv (buffer, 0));
908 }
909 }
498#endif 910#endif
499 911}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 912
514void 913void
515add_font (char *file) 914add_font (char *file)
516 CODE: 915 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 916 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 917
519void 918void
520load_image_inline (SV *image_) 919load_image_inline (SV *image_)
521 ALIAS: 920 ALIAS:
522 load_image_file = 1 921 load_image_file = 1
525 STRLEN image_len; 924 STRLEN image_len;
526 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
527 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
528 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
529 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
530 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
531 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
532 931
533 if (!rw) 932 if (!rw)
534 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
535 934
564 963
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 964 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 965
567 assert (surface2->pitch == surface2->w * 4); 966 assert (surface2->pitch == surface2->w * 4);
568 967
968 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 969 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 970 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 971 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 972 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 973 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 974 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 975 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
976 SDL_UnlockSurface (surface2);
578 977
579 SDL_FreeSurface (surface); 978 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 979 SDL_FreeSurface (surface2);
581} 980}
582 981
604 PUSHs (sv_2mortal (newSViv (b / y))); 1003 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 1004 PUSHs (sv_2mortal (newSViv (a / y)));
606} 1005}
607 1006
608void 1007void
1008error (char *message)
1009 CODE:
1010 fprintf (stderr, "ERROR: %s\n", message);
1011#ifdef _WIN32
1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1013#endif
1014
1015void
609fatal (char *message) 1016fatal (char *message)
610 CODE: 1017 CODE:
1018 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 1019#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1021#endif
1022 _exit (1);
1023
1024void
1025_exit (int retval = 0)
1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
613#else 1029#else
614 fprintf (stderr, "FATAL: %s\n", message); 1030 _exit (retval);
615#endif 1031#endif
616 exit (1);
617 1032
1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
1041
618MODULE = CFClient PACKAGE = CFClient::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
619 1043
620CFClient::Font 1044PROTOTYPES: DISABLE
1045
1046DC::Font
621new_from_file (SV *class, char *path) 1047new_from_file (SV *class, char *path, int id = 0)
622 CODE: 1048 CODE:
623{ 1049{
624 int count; 1050 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1052 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 1053 FcPatternDestroy (pattern);
628} 1054}
629 OUTPUT: 1055 OUTPUT:
630 RETVAL 1056 RETVAL
631 1057
632void 1058void
633DESTROY (CFClient::Font self) 1059DESTROY (DC::Font self)
634 CODE: 1060 CODE:
635 pango_font_description_free (self); 1061 pango_font_description_free (self);
636 1062
637void 1063void
638make_default (CFClient::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
639 CODE: 1066 CODE:
640 default_font = self; 1067 default_font = self;
641 1068
642MODULE = CFClient PACKAGE = CFClient::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
643 1070
644CFClient::Layout 1071PROTOTYPES: DISABLE
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 1072
1073void
1074glyph_cache_backup ()
1075 PROTOTYPE:
1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
1083 tc_restore ();
1084
1085DC::Layout
1086new (SV *class)
646 CODE: 1087 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
1089
648 RETVAL->pl = pango_layout_new (context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 1091 RETVAL->r = 1.;
1092 RETVAL->g = 1.;
1093 RETVAL->b = 1.;
1094 RETVAL->a = 1.;
1095 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
1098
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 1100 layout_update_font (RETVAL);
653 OUTPUT: 1101 OUTPUT:
654 RETVAL 1102 RETVAL
655 1103
656void 1104void
657DESTROY (CFClient::Layout self) 1105DESTROY (DC::Layout self)
658 CODE: 1106 CODE:
659 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
660 Safefree (self); 1109 Safefree (self);
661 1110
662void 1111void
663set_text (CFClient::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
664 CODE: 1113 CODE:
665{ 1114{
666 STRLEN textlen; 1115 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
668 1117
669 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
670} 1119}
671 1120
672void 1121void
673set_markup (CFClient::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
674 CODE: 1123 CODE:
675{ 1124{
676 STRLEN textlen; 1125 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
678 1127
679 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
680} 1129}
681 1130
682SV * 1131void
683get_text (CFClient::Layout self) 1132set_shapes (DC::Layout self, ...)
1133 CODE:
1134{
1135 PangoAttrList *attrs = 0;
1136 const char *text = pango_layout_get_text (self->pl);
1137 const char *pos = text;
1138 int arg = 4;
1139
1140 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1141 {
1142 PangoRectangle inkrect, rect;
1143 PangoAttribute *attr;
1144
1145 int x = SvIV (ST (arg - 3));
1146 int y = SvIV (ST (arg - 2));
1147 int w = SvIV (ST (arg - 1));
1148 int h = SvIV (ST (arg ));
1149
1150 inkrect.x = 0;
1151 inkrect.y = 0;
1152 inkrect.width = 0;
1153 inkrect.height = 0;
1154
1155 rect.x = x * PANGO_SCALE;
1156 rect.y = y * PANGO_SCALE;
1157 rect.width = w * PANGO_SCALE;
1158 rect.height = h * PANGO_SCALE;
1159
1160 if (!attrs)
1161 attrs = pango_layout_get_attributes (self->pl);
1162
1163 attr = pango_attr_shape_new (&inkrect, &rect);
1164 attr->start_index = pos - text;
1165 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1166 pango_attr_list_insert (attrs, attr);
1167
1168 arg += 4;
1169 pos += sizeof (OBJ_STR) - 1;
1170 }
1171
1172 if (attrs)
1173 pango_layout_set_attributes (self->pl, attrs);
1174}
1175
1176void
1177get_shapes (DC::Layout self)
684 CODE: 1178 PPCODE:
1179{
1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1181
1182 do
1183 {
1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1185
1186 if (run && shape_attr_p (run))
1187 {
1188 PangoRectangle extents;
1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
1190
1191 EXTEND (SP, 2);
1192 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1193 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1194 }
1195 }
1196 while (pango_layout_iter_next_run (iter));
1197
1198 pango_layout_iter_free (iter);
1199}
1200
1201int
1202has_wrapped (DC::Layout self)
1203 CODE:
1204{
1205 int lines = 1;
1206 const char *text = pango_layout_get_text (self->pl);
1207
1208 while (*text)
1209 lines += *text++ == '\n';
1210
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1211 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1212}
687 OUTPUT: 1213 OUTPUT:
688 RETVAL 1214 RETVAL
689 1215
1216SV *
1217get_text (DC::Layout self)
1218 CODE:
1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1220 sv_utf8_decode (RETVAL);
1221 OUTPUT:
1222 RETVAL
1223
690void 1224void
1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1226 CODE:
1227 self->r = r;
1228 self->g = g;
1229 self->b = b;
1230 self->a = a;
1231
1232void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
692 CODE: 1234 CODE:
693 if (self->font != font) 1235 if (self->font != font)
694 { 1236 {
695 self->font = font; 1237 self->font = font;
696 layout_update_font (self); 1238 layout_update_font (self);
697 } 1239 }
698 1240
699void 1241void
700set_height (CFClient::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
701 CODE: 1243 CODE:
702 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
703 { 1245 {
704 self->base_height = base_height; 1246 self->base_height = base_height;
705 layout_update_font (self); 1247 layout_update_font (self);
706 } 1248 }
707 1249
708void 1250void
709set_width (CFClient::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
710 CODE: 1252 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1254
713void 1255void
1256set_indent (DC::Layout self, int indent)
1257 CODE:
1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1259
1260void
1261set_spacing (DC::Layout self, int spacing)
1262 CODE:
1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1264
1265void
1266set_ellipsise (DC::Layout self, int ellipsise)
1267 CODE:
1268 pango_layout_set_ellipsize (self->pl,
1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1272 : PANGO_ELLIPSIZE_NONE
1273 );
1274
1275void
1276set_single_paragraph_mode (DC::Layout self, int spm)
1277 CODE:
1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1279
1280void
714size (CFClient::Layout self) 1281size (DC::Layout self)
715 PPCODE: 1282 PPCODE:
716{ 1283{
717 int w, h; 1284 int w, h;
718 1285
719 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
724} 1291}
725 1292
726int 1293int
1294descent (DC::Layout self)
1295 CODE:
1296{
1297 PangoRectangle rect;
1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1300 RETVAL = PANGO_DESCENT (rect);
1301}
1302 OUTPUT:
1303 RETVAL
1304
1305int
727xy_to_index (CFClient::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
728 CODE: 1307 CODE:
729{ 1308{
730 int index, trailing; 1309 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1311 RETVAL = index + trailing;
733} 1312}
734 OUTPUT: 1313 OUTPUT:
735 RETVAL 1314 RETVAL
736 1315
737void 1316void
738cursor_pos (CFClient::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
739 PPCODE: 1318 PPCODE:
740{ 1319{
741 PangoRectangle strong_pos; 1320 PangoRectangle pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
743 1322
744 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
745 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
748} 1327}
749 1328
750void 1329void
751render (CFClient::Layout self) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
752 PPCODE: 1331 PPCODE:
753{ 1332{
754 SV *retval; 1333 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1334
758 layout_get_pixel_size (self, &w, &h); 1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
759 1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
760 retval = newSV (w * h); 1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
761 SvPOK_only (retval); 1338 --line;
762 SvCUR_set (retval, w * h); 1339#endif
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1340 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
777 PUSHs (sv_2mortal (newSViv (h))); 1365 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
779} 1368}
780 1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1374 pango_opengl_render_layout_subpixel (
1375 self->pl,
1376 self->rc,
1377 x * PANGO_SCALE, y * PANGO_SCALE,
1378 self->r, self->g, self->b, self->a,
1379 flags
1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1384
1385void
1386draw (DC::Layout self)
1387 CODE:
1388{
1389 glEnable (GL_TEXTURE_2D);
1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1396
1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
781MODULE = CFClient PACKAGE = CFClient::Texture 1404MODULE = Deliantra::Client PACKAGE = DC::Texture
782 1405
1406PROTOTYPES: ENABLE
1407
783void 1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1413 {
1414 STRLEN datalen;
1415 char *data = SvPVbyte (data_, datalen);
1416 int bpp = datalen / (ow * oh);
1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1418
1419 SvPOK_only (result_);
1420 SvCUR_set (result_, nw * nh * bpp);
1421
1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1423 while (oh--)
1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1425
1426 sv_setsv (data_, result_);
1427 }
1428}
1429
1430void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1432 PROTOTYPE: $$$;$$
1433 ALIAS:
1434 draw_quad_alpha = 1
1435 draw_quad_alpha_premultiplied = 2
786 CODE: 1436 CODE:
787{ 1437{
788 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
793 1445
794 if (items < 5) 1446 if (items < 5)
795 { 1447 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1450 }
799 1451
1452 if (ix)
1453 {
1454 glEnable (GL_BLEND);
1455
1456 if (ix == 2)
1457 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1458 else
1459 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1460 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1461
1462 glEnable (GL_ALPHA_TEST);
1463 glAlphaFunc (GL_GREATER, 0.01f);
1464 }
1465
800 glBindTexture (GL_TEXTURE_2D, name); 1466 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1467
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1468 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1469 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1470 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1471 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1472 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1473 glEnd ();
811}
812 1474
1475 if (ix)
1476 {
1477 glDisable (GL_ALPHA_TEST);
1478 glDisable (GL_BLEND);
1479 }
1480}
1481
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1492
813MODULE = CFClient PACKAGE = CFClient::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
814 1494
815CFClient::Map 1495PROTOTYPES: DISABLE
816new (SV *class, int map_width, int map_height) 1496
1497DC::Map
1498new (SV *class)
817 CODE: 1499 CODE:
818 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1501 RETVAL->x = 0;
820 RETVAL->y = 0; 1502 RETVAL->y = 0;
821 RETVAL->w = map_width; 1503 RETVAL->w = 0;
822 RETVAL->h = map_height; 1504 RETVAL->h = 0;
823 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
830 RETVAL->row = 0; 1510 RETVAL->row = 0;
831 OUTPUT: 1511 OUTPUT:
832 RETVAL 1512 RETVAL
833 1513
834void 1514void
835DESTROY (CFClient::Map self) 1515DESTROY (DC::Map self)
836 CODE: 1516 CODE:
837{ 1517{
838 map_clear (self); 1518 map_clear (self);
839 Safefree (self->face); 1519 Safefree (self->face2tile);
1520 Safefree (self->tex);
840 Safefree (self); 1521 Safefree (self);
841} 1522}
842 1523
843void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
844clear (CFClient::Map self) 1531clear (DC::Map self)
845 CODE: 1532 CODE:
846 map_clear (self); 1533 map_clear (self);
847 1534
848void 1535void
849set_face (CFClient::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
850 CODE: 1537 CODE:
851{ 1538{
852 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1540 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1541}
860 1542
861void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1568 CODE:
864{ 1569{
865 while (self->texs <= texid) 1570 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1571
871 { 1572 {
872 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
873 1574
874 tex->name = name; 1575 tex->name = name;
879 tex->r = r; 1580 tex->r = r;
880 tex->g = g; 1581 tex->g = g;
881 tex->b = b; 1582 tex->b = b;
882 tex->a = a; 1583 tex->a = a;
883 } 1584 }
1585
1586 // somewhat hackish, but for textures that require it, it really
1587 // improves the look, and most others don't suffer.
1588 glBindTexture (GL_TEXTURE_2D, name);
1589 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1594}
885 1595
886int 1596int
887ox (CFClient::Map self) 1597ox (DC::Map self)
888 ALIAS: 1598 ALIAS:
889 oy = 1 1599 oy = 1
1600 x = 2
1601 y = 3
1602 w = 4
1603 h = 5
890 CODE: 1604 CODE:
891 switch (ix) 1605 switch (ix)
892 { 1606 {
893 case 0: RETVAL = self->ox; break; 1607 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1608 case 1: RETVAL = self->oy; break;
1609 case 2: RETVAL = self->x; break;
1610 case 3: RETVAL = self->y; break;
1611 case 4: RETVAL = self->w; break;
1612 case 5: RETVAL = self->h; break;
895 } 1613 }
896 OUTPUT: 1614 OUTPUT:
897 RETVAL 1615 RETVAL
898 1616
899void 1617void
900scroll (CFClient::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
901 CODE: 1619 CODE:
902{ 1620{
903 if (dx > 0) 1621 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1623 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1625
908 if (dy > 0) 1626 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1627 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1628 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1630
913 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
915 1633
916 while (self->y < 0) 1634 while (self->y < 0)
920 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
921 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
922 } 1640 }
923} 1641}
924 1642
925void 1643SV *
926map1a_update (CFClient::Map self, SV *data_) 1644map1a_update (DC::Map self, SV *data_, int extmap)
927 CODE: 1645 CODE:
928{ 1646{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1649 mapcell *cell;
932 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
933 1653
934 while (data < data_end) 1654 while (data < data_end - 1)
935 { 1655 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
937 1657
938 x = ((flags >> 10) & 63) + self->x; 1658 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1659 y = self->y + ((flags >> 4) & 63);
940 1660
941 cell = map_get_cell (self, x, y); 1661 cell = map_get_cell (self, x, y);
942 1662
943 if (flags & 15) 1663 if (flags & 15)
944 { 1664 {
945 if (cell->darkness < 0) 1665 if (!cell->darkness)
946 { 1666 {
1667 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1668 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1669 }
952 1670
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1671 //TODO: don't trust server data to be in-range(!)
956 1672
957 if (flags & 4) 1673 if (flags & 8)
958 { 1674 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1675 if (extmap)
1676 {
1677 uint8_t ext, cmd;
1678
1679 do
1680 {
1681 ext = *data++;
1682 cmd = ext & 0x3f;
1683
1684 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health
1687 {
1688 cell->stat_width = 1;
1689 cell->stat_hp = *data++;
1690 }
1691 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47)
1694 {
1695 if (*data == 4)
1696 ; // decode player count
1697
1698 data += *data + 1;
1699 }
1700 else if (cmd == 8) // cell flags
1701 cell->flags = *data++;
1702 else if (ext & 0x40) // unknown, multibyte => skip
1703 data += *data + 1;
1704 else
1705 data++;
1706 }
1707 while (ext & 0x80);
1708 }
1709 else
1710 cell->darkness = *data++ + 1;
960 } 1711 }
961 1712
1713 for (z = 0; z <= 2; ++z)
962 if (flags & 2) 1714 if (flags & (4 >> z))
963 { 1715 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
965 } 1733 }
966
967 if (flags & 1)
968 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
970 }
971 } 1734 }
972 else 1735 else
973 cell->darkness = -1; 1736 cell->darkness = 0;
974 } 1737 }
975} 1738}
1739 OUTPUT:
1740 RETVAL
976 1741
977SV * 1742SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
979 CODE: 1744 CODE:
980{ 1745{
981 int x1, x; 1746 int x1, x;
982 int y1, y; 1747 int y1, y;
983 int z; 1748 int z;
1004 { 1769 {
1005 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1006 1771
1007 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1008 { 1773 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1776 int a1 = tex.a;
1016 1777
1017 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1782 }
1023 } 1783 }
1024 1784
1025 *map++ = (r ) 1785 *map++ = (r )
1026 | (g << 8) 1786 | (g << 8)
1033} 1793}
1034 OUTPUT: 1794 OUTPUT:
1035 RETVAL 1795 RETVAL
1036 1796
1037void 1797void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1799 CODE:
1800{
1801 int x, y, z;
1802
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1807
1808 rc_t *rc = rc_alloc ();
1809 rc_key_t key;
1810 rc_array_t *arr;
1811
1812 // thats current max. sorry.
1813 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1852
1853 glEnable (GL_BLEND);
1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856
1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1876
1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1977 {
1978 int level = (w << 5) | b;
1979 HE *he;
1980
1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1983 {
1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1985 IV bits = SvIVX (HeVAL (he));
1986
1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1990 {
1991 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T;
1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
2005 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS);
2008 }
2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
2031 }
2032 }
2033 }
2034
2035 glEnd ();
2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
2043 glDisable (GL_BLEND);
2044 rc_free (rc);
2045
2046 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows)
2049 {
2050 maprow *row = self->row + (y + my);
2051
2052 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1)
2054 {
2055 mapcell *cell = row->col + (x + mx - row->c0);
2056
2057 int px = x * T;
2058 int py = y * T;
2059
2060 if (cell->stat_hp)
2061 {
2062 int width = cell->stat_width * T;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2064
2065 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py);
2068
2069 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2070 glRectf (px + 2,
2071 py - thick - 1,
2072 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2073 }
2074 }
2075 }
2076}
2077
2078void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2080 CODE:
2081{
2082 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F },
2084 { 1.00F, 1.00F, 1.00F },
2085 { 0.00F, 0.00F, 0.55F },
2086 { 1.00F, 0.00F, 0.00F },
2087
2088 { 1.00F, 0.54F, 0.00F },
2089 { 0.11F, 0.56F, 1.00F },
2090 { 0.93F, 0.46F, 0.00F },
2091 { 0.18F, 0.54F, 0.34F },
2092
2093 { 0.56F, 0.73F, 0.56F },
2094 { 0.80F, 0.80F, 0.80F },
2095 { 0.55F, 0.41F, 0.13F },
2096 { 0.99F, 0.77F, 0.26F },
2097
2098 { 0.74F, 0.65F, 0.41F },
2099
2100 { 0.00F, 1.00F, 1.00F },
2101 { 1.00F, 0.00F, 1.00F },
2102 { 1.00F, 1.00F, 0.00F },
2103 };
2104
2105 int x, y;
2106
2107 glEnable (GL_TEXTURE_2D);
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2109 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS);
2112
2113 for (y = 0; y < h; y++)
2114 for (x = 0; x < w; x++)
2115 {
2116 unsigned char m = data [x + y * w];
2117
2118 if (m)
2119 {
2120 float *c = color [m & 15];
2121
2122 float tx1 = m & 0x40 ? 0.5 : 0.;
2123 float tx2 = tx1 + 0.5;
2124
2125 glColor4f (c[0], c[1], c[2], 0.75);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 }
2131 }
2132
2133 glEnd ();
2134 glDisable (GL_BLEND);
2135 glDisable (GL_TEXTURE_2D);
2136}
2137
2138void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1039 PPCODE: 2140 PPCODE:
1040{ 2141{
1041 int vx, vy;
1042 int x, y, z; 2142 int x, y;
1043 int last_name; 2143 int sw1 = sw + 2;
1044 mapface face; 2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1045 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1048 2150
1049 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1052 2153
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 2154 mx += self->x - 1;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 2155 my += self->y - 1;
1055 2156
1056 /* 2157 memset (darkness1, 255, sw1 * sh1);
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060 2158
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1080 { 2161 {
1081 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1082 2163
1083 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 2166 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1087 2168
1088 darkness[y * sw4 + x] = cell->darkness < 0 2169 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 2171 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 2172 }
1115 } 2173 }
1116 2174
1117 glEnd (); 2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1118 2187
1119 glDisable (GL_TEXTURE_2D); 2188 uint8_t r11 = (d11 + d21 + d12) / 3;
1120 glDisable (GL_BLEND); 2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
1121 2212
1122 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1125 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1126} 2217}
1127 2218
1128SV * 2219SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1130 CODE: 2221 CODE:
1131{ 2222{
1132 int x, y, x1, y1; 2223 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1160 { 2251 {
1161 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2253 uint8_t flags = 0;
1163 2254
1164 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1167 2258
1168 *data++ = flags; 2259 *data++ = flags;
1169 2260
1170 if (flags & 1) 2261 if (flags & 1)
1171 { 2262 {
2263 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2265 *data++ = tile;
1174 } 2266 }
1175 2267
1176 if (flags & 2) 2268 if (flags & 2)
1177 { 2269 {
2270 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2272 *data++ = tile;
1180 } 2273 }
1181 2274
1182 if (flags & 4) 2275 if (flags & 4)
1183 { 2276 {
2277 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2279 *data++ = tile;
1186 } 2280 }
1187 } 2281 }
1188 else 2282 else
1189 *data++ = 0; 2283 *data++ = 0;
1190 } 2284 }
1196} 2290}
1197 OUTPUT: 2291 OUTPUT:
1198 RETVAL 2292 RETVAL
1199 2293
1200void 2294void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2296 PPCODE:
1203{ 2297{
1204 int x, y, z; 2298 int x, y, z;
1205 int w, h; 2299 int w, h;
1206 int x1, y1; 2300 int x1, y1;
1207 2301
1208 if (*data++ != 0) 2302 if (*data++ != 0)
1209 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1210 2304
1211 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1212 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1213 2307
1214 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1230 { 2324 {
1231 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1232 2326
1233 if (flags) 2327 if (flags)
1234 { 2328 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1238 2331
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2335
1243 if (cell->darkness <= 0) 2336 if (cell->darkness == 0)
1244 { 2337 {
1245 cell->darkness = -1; 2338 cell->darkness = 0;
1246 2339
1247 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1248 { 2341 {
1249 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1250 2343
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1253 } 2351 }
1254 } 2352 }
1255 } 2353 }
1256 } 2354 }
1257 } 2355 }
1258} 2356}
1259 2357
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1261 2359
1262CFClient::MixChunk 2360DC::RW
1263new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1264 CODE: 2362 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1266 OUTPUT: 2369 OUTPUT:
1267 RETVAL 2370 RETVAL
1268 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1269void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1270DESTROY (CFClient::MixChunk self) 2481DESTROY (DC::MixChunk self)
1271 CODE: 2482 CODE:
1272 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1273 2484
1274int 2485int
1275volume (CFClient::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1276 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1277 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2491 OUTPUT:
1279 RETVAL 2492 RETVAL
1280 2493
1281int 2494DC::Channel
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2496 CODE:
2497{
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1285 OUTPUT: 2509 OUTPUT:
1286 RETVAL 2510 RETVAL
1287 2511
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1289 2513
1290int 2514int
1291volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1292 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1293 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2521 OUTPUT:
1295 RETVAL 2522 RETVAL
1296 2523
1297CFClient::MixMusic 2524void
1298new_from_file (SV *class, char *path) 2525fade_out (int ms)
1299 CODE: 2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
2534DC::MixMusic
2535new (SV *class, DC::RW rwops)
2536 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1301 OUTPUT: 2538 OUTPUT:
1302 RETVAL 2539 RETVAL
1303 2540
1304void 2541void
1305DESTROY (CFClient::MixMusic self) 2542DESTROY (DC::MixMusic self)
1306 CODE: 2543 CODE:
1307 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1308 2545
1309int 2546int
1310play (CFClient::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1311 CODE: 2548 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2550 OUTPUT:
1314 RETVAL 2551 RETVAL
1315 2552
2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1317 2561
1318BOOT: 2562BOOT:
1319{ 2563{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1321 static const struct { 2565 static const struct {
1322 const char *name; 2566 const char *name;
1323 IV iv; 2567 IV iv;
1324 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1326 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
2576 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
2578 const_iv (GL_CULL_FACE),
2579 const_iv (GL_SCISSOR_TEST),
2580 const_iv (GL_DEPTH_TEST),
2581 const_iv (GL_ALPHA_TEST),
2582 const_iv (GL_NORMALIZE),
2583 const_iv (GL_RESCALE_NORMAL),
2584 const_iv (GL_FRONT),
2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1330 const_iv (GL_AND), 2587 const_iv (GL_AND),
2588 const_iv (GL_ONE),
2589 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
2591 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2592 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2593 const_iv (GL_ONE_MINUS_DST_ALPHA),
2594 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2595 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2596 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8),
2599 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2600 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2601 const_iv (GL_UNSIGNED_SHORT),
2602 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2603 const_iv (GL_ALPHA),
2604 const_iv (GL_INTENSITY),
2605 const_iv (GL_LUMINANCE),
2606 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1340 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1341 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1343 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2623 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2624 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2625 const_iv (GL_TEXTURE_WRAP_T),
2626 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2627 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2628 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2629 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2630 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2631 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2632 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2633 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2634 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2635 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2636 const_iv (GL_MODULATE),
2637 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2638 const_iv (GL_REPLACE),
2639 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2640 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2641 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2642 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
2644 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1368 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
2650 const_iv (GL_LINE_STRIP),
2651 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
2653 const_iv (GL_QUAD_STRIP),
2654 const_iv (GL_TRIANGLES),
2655 const_iv (GL_TRIANGLE_STRIP),
2656 const_iv (GL_TRIANGLE_FAN),
1370 const_iv (GL_LINE_LOOP), 2657 const_iv (GL_POLYGON),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1372 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
2667 const_iv (GL_V2F),
2668 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2671# undef const_iv
1374 }; 2672 };
1375 2673
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1378} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
2686
2687char *
2688gl_vendor ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR);
2691 OUTPUT:
2692 RETVAL
2693
2694char *
2695gl_version ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VERSION);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_extensions ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2705 OUTPUT:
2706 RETVAL
2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
1379 2721
1380int glGetError () 2722int glGetError ()
2723
2724void glFinish ()
1381 2725
1382void glClear (int mask) 2726void glClear (int mask)
1383 2727
1384void glClearColor (float r, float g, float b, float a = 1.0) 2728void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2729 PROTOTYPE: @
1392 2736
1393void glHint (int target, int mode) 2737void glHint (int target, int mode)
1394 2738
1395void glBlendFunc (int sfactor, int dfactor) 2739void glBlendFunc (int sfactor, int dfactor)
1396 2740
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa);
2744
2745void glDepthMask (int flag)
2746
1397void glLogicOp (int opcode) 2747void glLogicOp (int opcode)
1398 2748
2749void glColorMask (int red, int green, int blue, int alpha)
2750
1399void glMatrixMode (int mode) 2751void glMatrixMode (int mode)
1400 2752
1401void glPushMatrix () 2753void glPushMatrix ()
1402 2754
1403void glPopMatrix () 2755void glPopMatrix ()
1404 2756
1405void glLoadIdentity () 2757void glLoadIdentity ()
1406 2758
2759void glDrawBuffer (int buffer)
2760
2761void glReadBuffer (int buffer)
2762
2763# near_ and far_ are due to microsofts buggy "c" compiler
2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2765
2766# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
1408 2770
1409void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
2772
2773void glScissor (int x, int y, int width, int height)
1410 2774
1411void glTranslate (float x, float y, float z = 0.) 2775void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2776 CODE:
1413 glTranslatef (x, y, z); 2777 glTranslatef (x, y, z);
1414 2778
1418 2782
1419void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
1420 CODE: 2784 CODE:
1421 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
1422 2786
1423void glBegin (int mode)
1424
1425void glEnd ()
1426
1427void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2788 ALIAS:
2789 glColor_premultiply = 1
1429 CODE: 2790 CODE:
2791 if (ix)
2792 {
2793 r *= a;
2794 g *= a;
2795 b *= a;
2796 }
2797 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2799
2800void glRasterPos (float x, float y, float z = 0.)
2801 CODE:
2802 glRasterPos3f (0, 0, z);
2803 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2804
1432void glVertex (float x, float y, float z = 0.) 2805void glVertex (float x, float y, float z = 0.)
1433 CODE: 2806 CODE:
1434 glVertex3f (x, y, z); 2807 glVertex3f (x, y, z);
1435 2808
1436void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
1437 CODE: 2810 CODE:
1438 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
1439 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
1440void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
1441 CODE: 2843 CODE:
1442 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
1443 2845
1444void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
1447 2849
1448void glBindTexture (int target, int name) 2850void glBindTexture (int target, int name)
1449 2851
1450void glConvolutionParameter (int target, int pname, float params) 2852void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2853 CODE:
2854 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2855 gl.ConvolutionParameterf (target, pname, params);
1453 2856
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2857void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2858 CODE:
2859 if (gl.ConvolutionFilter2D)
2860 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1455 2861
2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2863 CODE:
2864 if (gl.SeparableFilter2D)
2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2866
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1457 2868
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2870
2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2874
2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2876
1460int glGenTexture () 2877int glGenTexture ()
1461 CODE: 2878 CODE:
1462{ 2879 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2880 OUTPUT:
1468 RETVAL 2881 RETVAL
1469 2882
1470void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
1471 CODE: 2884 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2885 del_texture (name);
1475} 2886
1476
1477int glGenList () 2887int glGenList ()
1478 CODE: 2888 CODE:
1479 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
1480 OUTPUT: 2890 OUTPUT:
1481 RETVAL 2891 RETVAL
1488 2898
1489void glEndList () 2899void glEndList ()
1490 2900
1491void glCallList (int list) 2901void glCallList (int list)
1492 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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