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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.62 by root, Mon Apr 24 02:41:47 2006 UTC vs.
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 68#endif
37 69
38#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 71
40#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
41 73
42#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
44 76
45#define MIN_FONT_HEIGHT 8 77#define MIN_FONT_HEIGHT 10
46 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
49 143
50typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
51 163
52typedef struct cf_layout { 164typedef struct cf_layout {
53 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
54 int base_height; 167 int base_height;
55 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
56} *CFClient__Layout; 170} *DC__Layout;
57 171
58static CFClient__Font default_font; 172static DC__Font default_font;
59static PangoContext *context; 173static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 174static PangoFontMap *opengl_fontmap;
61 175
62static void 176static void
63substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
64{ 178{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 184}
68 185
69static void 186static void
70layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
71{ 188{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
74 */ 191 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
79 196
80 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
81} 198}
82 199
83static void 200static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
85{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
87 207
88 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
93typedef uint16_t mapface; 219typedef uint16_t faceid;
94 220
95typedef struct { 221typedef struct {
96 GLint name; 222 GLuint name;
97 int w, h; 223 int w, h;
98 float s, t; 224 float s, t;
99 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
100} maptex; 228} maptex;
101 229
102typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
103 int16_t darkness; 233 uint16_t darkness;
104 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 235} mapcell;
106 236
107typedef struct { 237typedef struct {
108 int32_t c0, c1; 238 int32_t c0, c1;
109 mapcell *col; 239 mapcell *col;
110} maprow; 240} maprow;
111 241
112typedef struct map { 242typedef struct map {
113 int x, y, w, h; 243 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 245 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 246 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 247
121 int32_t rows; 248 int32_t rows;
122 maprow *row; 249 maprow *row;
123} *CFClient__Map; 250} *DC__Map;
124 251
125static char * 252static char *
126prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
127{ 254{
128 char *p; 255 char *p;
145} 272}
146 273
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
150static maprow * 297static maprow *
151map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
152{ 299{
153 if (0 > y) 300 if (0 > y)
154 { 301 {
155 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
194 341
195 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
196} 343}
197 344
198static mapcell * 345static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
200{ 347{
201 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
202} 349}
203 350
204static void 351static void
205map_clear (CFClient__Map self) 352map_clear (DC__Map self)
206{ 353{
207 int r; 354 int r;
208 355
209 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
218 self->row = 0; 365 self->row = 0;
219 self->rows = 0; 366 self->rows = 0;
220} 367}
221 368
222static void 369static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
224{ 371{
225 int x, y; 372 int x, y;
226 maprow *row; 373 maprow *row;
374 mapcell *cell;
227 375
228 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 377 if (y >= 0)
230 { 378 {
231 if (y >= self->rows) 379 if (y >= self->rows)
237 if (x >= row->c0) 385 if (x >= row->c0)
238 { 386 {
239 if (x >= row->c1) 387 if (x >= row->c1)
240 break; 388 break;
241 389
242 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
243 } 396 }
244 } 397 }
245} 398}
246 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
247static void 405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
248music_finished () 417music_finished (void)
249{ 418{
250 SDL_UserEvent ev; 419 SDL_UserEvent ev;
251 420
252 ev.type = SDL_USEREVENT; 421 ev.type = SDL_USEREVENT;
253 ev.code = 0; 422 ev.code = 0;
255 ev.data2 = 0; 424 ev.data2 = 0;
256 425
257 SDL_PushEvent ((SDL_Event *)&ev); 426 SDL_PushEvent ((SDL_Event *)&ev);
258} 427}
259 428
260MODULE = CFClient PACKAGE = CFClient 429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
261 518
262PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
263 520
264BOOT: 521BOOT:
265{ 522{
266 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
267 static const struct { 524 static const struct {
268 const char *name; 525 const char *name;
269 IV iv; 526 IV iv;
270 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
272 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
290 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
354 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL), 638
367 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 640# undef const_iv
371 }; 641 };
372 642
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 645
376 fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
380 655
381int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
682}
683
684char *
685SDL_GetError ()
686
687int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 689
384void 690void
385SDL_Quit () 691SDL_Quit ()
386 692
387void 693void
388SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
389 PPCODE: 695 PPCODE:
390{ 696{
391 SDL_Rect **m; 697 SDL_Rect **m;
392 698
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
397 703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 711
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
406 716#endif
407 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 717
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
411 719
412 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
413 while (*m) 721 while (*m)
414 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
415 AV *av = newAV (); 725 AV *av = newAV ();
416 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
417 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
418 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
419 732
420 ++m; 733 ++m;
421 } 734 }
422} 735}
423 736
424int 737int
425SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
426 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
427 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 751 );
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h"
760#undef GL_FUNC
761 }
762}
431 OUTPUT: 763 OUTPUT:
432 RETVAL 764 RETVAL
433 765
434void 766void
435SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
436 768
769char *
770SDL_GetKeyName (int sym)
771
772int
773SDL_GetAppState ()
774
437void 775void
438SDL_PollEvent () 776poll_events ()
439 PPCODE: 777 PPCODE:
440{ 778{
441 SDL_Event ev; 779 SDL_Event ev;
442 780
443 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
444 { 783 {
445 HV *hv = newHV (); 784 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
786
447 switch (ev.type) 787 switch (ev.type)
448 { 788 {
449 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
450 case SDL_KEYUP: 790 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 796 break;
456 797
457 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 801 break;
461 802
462 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
468 break; 829 break;
469 830
470 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
834
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 break;
840
841 case SDL_USEREVENT:
842 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
845 break;
476 } 846 }
477 847
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
479 } 849 }
480} 850}
481 851
482int 852int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
484 POSTCALL: 854 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
856 Mix_ChannelFinished (channel_finished);
857
858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
486 873
487void 874void
488Mix_CloseAudio () 875Mix_CloseAudio ()
489 876
490int 877int
491Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
492 879
880const char *
881Mix_GetError ()
882
493void 883void
494lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
495 CODE: 885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888void
889win32_proxy_info ()
890 PPCODE:
891{
496#ifndef _WIN32 892#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
498#endif 914#endif
499 915}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 916
514void 917void
515add_font (char *file) 918add_font (char *file)
516 CODE: 919 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 921
519void 922void
520load_image_inline (SV *image_) 923load_image_inline (SV *image_)
521 ALIAS: 924 ALIAS:
522 load_image_file = 1 925 load_image_file = 1
525 STRLEN image_len; 928 STRLEN image_len;
526 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
527 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
528 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
529 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
530 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
531 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
532 935
533 if (!rw) 936 if (!rw)
534 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
535 938
564 967
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 968 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 969
567 assert (surface2->pitch == surface2->w * 4); 970 assert (surface2->pitch == surface2->w * 4);
568 971
972 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 973 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 974 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 975 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 976 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 977 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 978 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 979 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
980 SDL_UnlockSurface (surface2);
578 981
579 SDL_FreeSurface (surface); 982 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 983 SDL_FreeSurface (surface2);
581} 984}
582 985
604 PUSHs (sv_2mortal (newSViv (b / y))); 1007 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 1008 PUSHs (sv_2mortal (newSViv (a / y)));
606} 1009}
607 1010
608void 1011void
1012error (char *message)
1013 CODE:
1014 fprintf (stderr, "ERROR: %s\n", message);
1015#ifdef _WIN32
1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1017#endif
1018
1019void
609fatal (char *message) 1020fatal (char *message)
610 CODE: 1021 CODE:
1022 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 1023#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1025#endif
1026 _exit (1);
1027
1028void
1029_exit (int retval = 0)
1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
613#else 1033#else
614 fprintf (stderr, "FATAL: %s\n", message); 1034 _exit (retval);
615#endif 1035#endif
616 exit (1);
617 1036
1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
1045
618MODULE = CFClient PACKAGE = CFClient::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
619 1047
620CFClient::Font 1048PROTOTYPES: DISABLE
1049
1050DC::Font
621new_from_file (SV *class, char *path) 1051new_from_file (SV *class, char *path, int id = 0)
622 CODE: 1052 CODE:
623{ 1053{
624 int count; 1054 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1056 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 1057 FcPatternDestroy (pattern);
628} 1058}
629 OUTPUT: 1059 OUTPUT:
630 RETVAL 1060 RETVAL
631 1061
632void 1062void
633DESTROY (CFClient::Font self) 1063DESTROY (DC::Font self)
634 CODE: 1064 CODE:
635 pango_font_description_free (self); 1065 pango_font_description_free (self);
636 1066
637void 1067void
638make_default (CFClient::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
639 CODE: 1070 CODE:
640 default_font = self; 1071 default_font = self;
641 1072
642MODULE = CFClient PACKAGE = CFClient::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
643 1074
644CFClient::Layout 1075PROTOTYPES: DISABLE
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 1076
1077void
1078glyph_cache_backup ()
1079 PROTOTYPE:
1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_restore ();
1088
1089DC::Layout
1090new (SV *class)
646 CODE: 1091 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
1093
648 RETVAL->pl = pango_layout_new (context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 1095 RETVAL->r = 1.;
1096 RETVAL->g = 1.;
1097 RETVAL->b = 1.;
1098 RETVAL->a = 1.;
1099 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
1102
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 1104 layout_update_font (RETVAL);
653 OUTPUT: 1105 OUTPUT:
654 RETVAL 1106 RETVAL
655 1107
656void 1108void
657DESTROY (CFClient::Layout self) 1109DESTROY (DC::Layout self)
658 CODE: 1110 CODE:
659 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
660 Safefree (self); 1113 Safefree (self);
661 1114
662void 1115void
663set_text (CFClient::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
664 CODE: 1117 CODE:
665{ 1118{
666 STRLEN textlen; 1119 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
668 1121
669 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
670} 1123}
671 1124
672void 1125void
673set_markup (CFClient::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
674 CODE: 1127 CODE:
675{ 1128{
676 STRLEN textlen; 1129 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
678 1131
679 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
680} 1133}
681 1134
682SV * 1135void
683get_text (CFClient::Layout self) 1136set_shapes (DC::Layout self, ...)
1137 CODE:
1138{
1139 PangoAttrList *attrs = 0;
1140 const char *text = pango_layout_get_text (self->pl);
1141 const char *pos = text;
1142 int arg = 4;
1143
1144 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1145 {
1146 PangoRectangle inkrect, rect;
1147 PangoAttribute *attr;
1148
1149 int x = SvIV (ST (arg - 3));
1150 int y = SvIV (ST (arg - 2));
1151 int w = SvIV (ST (arg - 1));
1152 int h = SvIV (ST (arg ));
1153
1154 inkrect.x = 0;
1155 inkrect.y = 0;
1156 inkrect.width = 0;
1157 inkrect.height = 0;
1158
1159 rect.x = x * PANGO_SCALE;
1160 rect.y = y * PANGO_SCALE;
1161 rect.width = w * PANGO_SCALE;
1162 rect.height = h * PANGO_SCALE;
1163
1164 if (!attrs)
1165 attrs = pango_layout_get_attributes (self->pl);
1166
1167 attr = pango_attr_shape_new (&inkrect, &rect);
1168 attr->start_index = pos - text;
1169 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1170 pango_attr_list_insert (attrs, attr);
1171
1172 arg += 4;
1173 pos += sizeof (OBJ_STR) - 1;
1174 }
1175
1176 if (attrs)
1177 pango_layout_set_attributes (self->pl, attrs);
1178}
1179
1180void
1181get_shapes (DC::Layout self)
684 CODE: 1182 PPCODE:
1183{
1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1185
1186 do
1187 {
1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1189
1190 if (run && shape_attr_p (run))
1191 {
1192 PangoRectangle extents;
1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
1194
1195 EXTEND (SP, 2);
1196 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1197 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1198 }
1199 }
1200 while (pango_layout_iter_next_run (iter));
1201
1202 pango_layout_iter_free (iter);
1203}
1204
1205int
1206has_wrapped (DC::Layout self)
1207 CODE:
1208{
1209 int lines = 1;
1210 const char *text = pango_layout_get_text (self->pl);
1211
1212 while (*text)
1213 lines += *text++ == '\n';
1214
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1215 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1216}
687 OUTPUT: 1217 OUTPUT:
688 RETVAL 1218 RETVAL
689 1219
1220SV *
1221get_text (DC::Layout self)
1222 CODE:
1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1224 sv_utf8_decode (RETVAL);
1225 OUTPUT:
1226 RETVAL
1227
690void 1228void
1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1230 CODE:
1231 self->r = r;
1232 self->g = g;
1233 self->b = b;
1234 self->a = a;
1235
1236void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
692 CODE: 1238 CODE:
693 if (self->font != font) 1239 if (self->font != font)
694 { 1240 {
695 self->font = font; 1241 self->font = font;
696 layout_update_font (self); 1242 layout_update_font (self);
697 } 1243 }
698 1244
699void 1245void
700set_height (CFClient::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
701 CODE: 1247 CODE:
702 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
703 { 1249 {
704 self->base_height = base_height; 1250 self->base_height = base_height;
705 layout_update_font (self); 1251 layout_update_font (self);
706 } 1252 }
707 1253
708void 1254void
709set_width (CFClient::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
710 CODE: 1256 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1258
713void 1259void
1260set_indent (DC::Layout self, int indent)
1261 CODE:
1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1263
1264void
1265set_spacing (DC::Layout self, int spacing)
1266 CODE:
1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1268
1269void
1270set_ellipsise (DC::Layout self, int ellipsise)
1271 CODE:
1272 pango_layout_set_ellipsize (self->pl,
1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1276 : PANGO_ELLIPSIZE_NONE
1277 );
1278
1279void
1280set_single_paragraph_mode (DC::Layout self, int spm)
1281 CODE:
1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1283
1284void
714size (CFClient::Layout self) 1285size (DC::Layout self)
715 PPCODE: 1286 PPCODE:
716{ 1287{
717 int w, h; 1288 int w, h;
718 1289
719 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
724} 1295}
725 1296
726int 1297int
1298descent (DC::Layout self)
1299 CODE:
1300{
1301 PangoRectangle rect;
1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1304 RETVAL = PANGO_DESCENT (rect);
1305}
1306 OUTPUT:
1307 RETVAL
1308
1309int
727xy_to_index (CFClient::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
728 CODE: 1311 CODE:
729{ 1312{
730 int index, trailing; 1313 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1315 RETVAL = index + trailing;
733} 1316}
734 OUTPUT: 1317 OUTPUT:
735 RETVAL 1318 RETVAL
736 1319
737void 1320void
738cursor_pos (CFClient::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
739 PPCODE: 1322 PPCODE:
740{ 1323{
741 PangoRectangle strong_pos; 1324 PangoRectangle pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
743 1326
744 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
745 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
748} 1331}
749 1332
750void 1333void
751render (CFClient::Layout self) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
752 PPCODE: 1335 PPCODE:
753{ 1336{
754 SV *retval; 1337 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1338
758 layout_get_pixel_size (self, &w, &h); 1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
759 1340#if !PANGO_VERSION_CHECK (1, 17, 3)
760 retval = newSV (w * h); 1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
761 SvPOK_only (retval); 1342 --line;
762 SvCUR_set (retval, w * h); 1343#endif
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1344 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
777 PUSHs (sv_2mortal (newSViv (h))); 1369 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
779} 1372}
780 1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1378 pango_opengl_render_layout_subpixel (
1379 self->pl,
1380 self->rc,
1381 x * PANGO_SCALE, y * PANGO_SCALE,
1382 self->r, self->g, self->b, self->a,
1383 flags
1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1388
1389void
1390draw (DC::Layout self)
1391 CODE:
1392{
1393 glEnable (GL_TEXTURE_2D);
1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1400
1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
781MODULE = CFClient PACKAGE = CFClient::Texture 1408MODULE = Deliantra::Client PACKAGE = DC::Texture
782 1409
1410PROTOTYPES: ENABLE
1411
783void 1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1417 {
1418 STRLEN datalen;
1419 char *data = SvPVbyte (data_, datalen);
1420 int bpp = datalen / (ow * oh);
1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1422
1423 SvPOK_only (result_);
1424 SvCUR_set (result_, nw * nh * bpp);
1425
1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1427 while (oh--)
1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1429
1430 sv_setsv (data_, result_);
1431 }
1432}
1433
1434void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1436 PROTOTYPE: $$$;$$
1437 ALIAS:
1438 draw_quad_alpha = 1
1439 draw_quad_alpha_premultiplied = 2
786 CODE: 1440 CODE:
787{ 1441{
788 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
793 1449
794 if (items < 5) 1450 if (items < 5)
795 { 1451 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1454 }
799 1455
1456 if (ix)
1457 {
1458 glEnable (GL_BLEND);
1459
1460 if (ix == 2)
1461 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1462 else
1463 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1464 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1465
1466 glEnable (GL_ALPHA_TEST);
1467 glAlphaFunc (GL_GREATER, 0.01f);
1468 }
1469
800 glBindTexture (GL_TEXTURE_2D, name); 1470 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1471
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1472 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1473 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1474 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1475 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1476 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1477 glEnd ();
811}
812 1478
1479 if (ix)
1480 {
1481 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND);
1483 }
1484}
1485
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1496
813MODULE = CFClient PACKAGE = CFClient::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
814 1498
815CFClient::Map 1499PROTOTYPES: DISABLE
816new (SV *class, int map_width, int map_height) 1500
1501DC::Map
1502new (SV *class)
817 CODE: 1503 CODE:
818 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1505 RETVAL->x = 0;
820 RETVAL->y = 0; 1506 RETVAL->y = 0;
821 RETVAL->w = map_width; 1507 RETVAL->w = 0;
822 RETVAL->h = map_height; 1508 RETVAL->h = 0;
823 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
830 RETVAL->row = 0; 1514 RETVAL->row = 0;
831 OUTPUT: 1515 OUTPUT:
832 RETVAL 1516 RETVAL
833 1517
834void 1518void
835DESTROY (CFClient::Map self) 1519DESTROY (DC::Map self)
836 CODE: 1520 CODE:
837{ 1521{
838 map_clear (self); 1522 map_clear (self);
839 Safefree (self->face); 1523 Safefree (self->face2tile);
1524 Safefree (self->tex);
840 Safefree (self); 1525 Safefree (self);
841} 1526}
842 1527
843void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
844clear (CFClient::Map self) 1535clear (DC::Map self)
845 CODE: 1536 CODE:
846 map_clear (self); 1537 map_clear (self);
847 1538
848void 1539void
849set_face (CFClient::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
850 CODE: 1541 CODE:
851{ 1542{
852 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1544 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1545}
860 1546
861void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1572 CODE:
864{ 1573{
865 while (self->texs <= texid) 1574 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1575
871 { 1576 {
872 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
873 1578
874 tex->name = name; 1579 tex->name = name;
879 tex->r = r; 1584 tex->r = r;
880 tex->g = g; 1585 tex->g = g;
881 tex->b = b; 1586 tex->b = b;
882 tex->a = a; 1587 tex->a = a;
883 } 1588 }
1589
1590 // somewhat hackish, but for textures that require it, it really
1591 // improves the look, and most others don't suffer.
1592 glBindTexture (GL_TEXTURE_2D, name);
1593 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1598}
885 1599
886int 1600int
887ox (CFClient::Map self) 1601ox (DC::Map self)
888 ALIAS: 1602 ALIAS:
889 oy = 1 1603 oy = 1
1604 x = 2
1605 y = 3
1606 w = 4
1607 h = 5
890 CODE: 1608 CODE:
891 switch (ix) 1609 switch (ix)
892 { 1610 {
893 case 0: RETVAL = self->ox; break; 1611 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1612 case 1: RETVAL = self->oy; break;
1613 case 2: RETVAL = self->x; break;
1614 case 3: RETVAL = self->y; break;
1615 case 4: RETVAL = self->w; break;
1616 case 5: RETVAL = self->h; break;
895 } 1617 }
896 OUTPUT: 1618 OUTPUT:
897 RETVAL 1619 RETVAL
898 1620
899void 1621void
900scroll (CFClient::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
901 CODE: 1623 CODE:
902{ 1624{
903 if (dx > 0) 1625 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1627 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1629
908 if (dy > 0) 1630 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1631 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1632 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1634
913 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
915 1637
916 while (self->y < 0) 1638 while (self->y < 0)
920 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
921 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
922 } 1644 }
923} 1645}
924 1646
925void 1647SV *
926map1a_update (CFClient::Map self, SV *data_) 1648map1a_update (DC::Map self, SV *data_, int extmap)
927 CODE: 1649 CODE:
928{ 1650{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1653 mapcell *cell;
932 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
933 1657
934 while (data < data_end) 1658 while (data < data_end - 1)
935 { 1659 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
937 1661
938 x = ((flags >> 10) & 63) + self->x; 1662 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1663 y = self->y + ((flags >> 4) & 63);
940 1664
941 cell = map_get_cell (self, x, y); 1665 cell = map_get_cell (self, x, y);
942 1666
943 if (flags & 15) 1667 if (flags & 15)
944 { 1668 {
945 if (cell->darkness < 0) 1669 if (!cell->darkness)
946 { 1670 {
1671 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1672 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1673 }
952 1674
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1675 //TODO: don't trust server data to be in-range(!)
956 1676
957 if (flags & 4) 1677 if (flags & 8)
958 { 1678 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1679 if (extmap)
1680 {
1681 uint8_t ext, cmd;
1682
1683 do
1684 {
1685 ext = *data++;
1686 cmd = ext & 0x3f;
1687
1688 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1;
1690 else if (cmd == 5) // health
1691 {
1692 cell->stat_width = 1;
1693 cell->stat_hp = *data++;
1694 }
1695 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1706 else if (ext & 0x40) // unknown, multibyte => skip
1707 data += *data + 1;
1708 else
1709 data++;
1710 }
1711 while (ext & 0x80);
1712 }
1713 else
1714 cell->darkness = *data++ + 1;
960 } 1715 }
961 1716
1717 for (z = 0; z <= 2; ++z)
962 if (flags & 2) 1718 if (flags & (4 >> z))
963 { 1719 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
965 } 1737 }
966
967 if (flags & 1)
968 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
970 }
971 } 1738 }
972 else 1739 else
973 cell->darkness = -1; 1740 cell->darkness = 0;
974 } 1741 }
975} 1742}
1743 OUTPUT:
1744 RETVAL
976 1745
977SV * 1746SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
979 CODE: 1748 CODE:
980{ 1749{
981 int x1, x; 1750 int x1, x;
982 int y1, y; 1751 int y1, y;
983 int z; 1752 int z;
1004 { 1773 {
1005 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1006 1775
1007 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1008 { 1777 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1780 int a1 = tex.a;
1016 1781
1017 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1786 }
1023 } 1787 }
1024 1788
1025 *map++ = (r ) 1789 *map++ = (r )
1026 | (g << 8) 1790 | (g << 8)
1033} 1797}
1034 OUTPUT: 1798 OUTPUT:
1035 RETVAL 1799 RETVAL
1036 1800
1037void 1801void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1803 CODE:
1804{
1805 int x, y, z;
1806
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1811
1812 rc_t *rc = rc_alloc ();
1813 rc_key_t key;
1814 rc_array_t *arr;
1815
1816 // thats current max. sorry.
1817 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255;
1819
1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1856
1857 glEnable (GL_BLEND);
1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860
1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1865 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows)
1867 {
1868 maprow *row = self->row + (y + my);
1869
1870 for (x = 0; x < sw; x++)
1871 if (row->c0 <= x + mx && x + mx < row->c1)
1872 {
1873 mapcell *cell = row->col + (x + mx - row->c0);
1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1880
1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1981 {
1982 int level = (w << 5) | b;
1983 HE *he;
1984
1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1987 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1989 IV bits = SvIVX (HeVAL (he));
1990
1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1994 {
1995 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T;
1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
2009 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS);
2012 }
2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
2035 }
2036 }
2037 }
2038
2039 glEnd ();
2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
2047 glDisable (GL_BLEND);
2048 rc_free (rc);
2049
2050 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows)
2053 {
2054 maprow *row = self->row + (y + my);
2055
2056 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1)
2058 {
2059 mapcell *cell = row->col + (x + mx - row->c0);
2060
2061 int px = x * T;
2062 int py = y * T;
2063
2064 if (cell->stat_hp)
2065 {
2066 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2068
2069 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py);
2072
2073 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2074 glRectf (px + 2,
2075 py - thick - 1,
2076 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2077 }
2078 }
2079 }
2080}
2081
2082void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2084 CODE:
2085{
2086 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F },
2088 { 1.00F, 1.00F, 1.00F },
2089 { 0.00F, 0.00F, 0.55F },
2090 { 1.00F, 0.00F, 0.00F },
2091
2092 { 1.00F, 0.54F, 0.00F },
2093 { 0.11F, 0.56F, 1.00F },
2094 { 0.93F, 0.46F, 0.00F },
2095 { 0.18F, 0.54F, 0.34F },
2096
2097 { 0.56F, 0.73F, 0.56F },
2098 { 0.80F, 0.80F, 0.80F },
2099 { 0.55F, 0.41F, 0.13F },
2100 { 0.99F, 0.77F, 0.26F },
2101
2102 { 0.74F, 0.65F, 0.41F },
2103
2104 { 0.00F, 1.00F, 1.00F },
2105 { 1.00F, 0.00F, 1.00F },
2106 { 1.00F, 1.00F, 0.00F },
2107 };
2108
2109 int x, y;
2110
2111 glEnable (GL_TEXTURE_2D);
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2113 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS);
2116
2117 for (y = 0; y < h; y++)
2118 for (x = 0; x < w; x++)
2119 {
2120 unsigned char m = data [x + y * w];
2121
2122 if (m)
2123 {
2124 float *c = color [m & 15];
2125
2126 float tx1 = m & 0x40 ? 0.5 : 0.;
2127 float tx2 = tx1 + 0.5;
2128
2129 glColor4f (c[0], c[1], c[2], 0.75);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 }
2135 }
2136
2137 glEnd ();
2138 glDisable (GL_BLEND);
2139 glDisable (GL_TEXTURE_2D);
2140}
2141
2142void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1039 PPCODE: 2144 PPCODE:
1040{ 2145{
1041 int vx, vy;
1042 int x, y, z; 2146 int x, y;
1043 int last_name; 2147 int sw1 = sw + 2;
1044 mapface face; 2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1045 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1048 2154
1049 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1052 2157
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 2158 mx += self->x - 1;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 2159 my += self->y - 1;
1055 2160
1056 /* 2161 memset (darkness1, 255, sw1 * sh1);
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060 2162
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1080 { 2165 {
1081 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1082 2167
1083 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 2170 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1087 2172
1088 darkness[y * sw4 + x] = cell->darkness < 0 2173 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 2175 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 2176 }
1115 } 2177 }
1116 2178
1117 glEnd (); 2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1118 2191
1119 glDisable (GL_TEXTURE_2D); 2192 uint8_t r11 = (d11 + d21 + d12) / 3;
1120 glDisable (GL_BLEND); 2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
1121 2216
1122 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1125 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1126} 2221}
1127 2222
1128SV * 2223SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1130 CODE: 2225 CODE:
1131{ 2226{
1132 int x, y, x1, y1; 2227 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1160 { 2255 {
1161 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2257 uint8_t flags = 0;
1163 2258
1164 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1167 2262
1168 *data++ = flags; 2263 *data++ = flags;
1169 2264
1170 if (flags & 1) 2265 if (flags & 1)
1171 { 2266 {
2267 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2269 *data++ = tile;
1174 } 2270 }
1175 2271
1176 if (flags & 2) 2272 if (flags & 2)
1177 { 2273 {
2274 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2276 *data++ = tile;
1180 } 2277 }
1181 2278
1182 if (flags & 4) 2279 if (flags & 4)
1183 { 2280 {
2281 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2283 *data++ = tile;
1186 } 2284 }
1187 } 2285 }
1188 else 2286 else
1189 *data++ = 0; 2287 *data++ = 0;
1190 } 2288 }
1196} 2294}
1197 OUTPUT: 2295 OUTPUT:
1198 RETVAL 2296 RETVAL
1199 2297
1200void 2298void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2300 PPCODE:
1203{ 2301{
1204 int x, y, z; 2302 int x, y, z;
1205 int w, h; 2303 int w, h;
1206 int x1, y1; 2304 int x1, y1;
1207 2305
1208 if (*data++ != 0) 2306 if (*data++ != 0)
1209 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1210 2308
1211 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1212 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1213 2311
1214 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1230 { 2328 {
1231 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1232 2330
1233 if (flags) 2331 if (flags)
1234 { 2332 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1238 2335
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2339
1243 if (cell->darkness <= 0) 2340 if (cell->darkness == 0)
1244 { 2341 {
1245 cell->darkness = -1; 2342 cell->darkness = 0;
1246 2343
1247 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1248 { 2345 {
1249 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1250 2347
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1253 } 2355 }
1254 } 2356 }
1255 } 2357 }
1256 } 2358 }
1257 } 2359 }
1258} 2360}
1259 2361
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1261 2363
1262CFClient::MixChunk 2364DC::RW
1263new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1264 CODE: 2366 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1266 OUTPUT: 2373 OUTPUT:
1267 RETVAL 2374 RETVAL
1268 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1269void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1270DESTROY (CFClient::MixChunk self) 2485DESTROY (DC::MixChunk self)
1271 CODE: 2486 CODE:
1272 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1273 2488
1274int 2489int
1275volume (CFClient::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1276 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1277 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2495 OUTPUT:
1279 RETVAL 2496 RETVAL
1280 2497
1281int 2498DC::Channel
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2500 CODE:
2501{
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1285 OUTPUT: 2513 OUTPUT:
1286 RETVAL 2514 RETVAL
1287 2515
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1289 2517
1290int 2518int
1291volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1292 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1293 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2525 OUTPUT:
1295 RETVAL 2526 RETVAL
1296 2527
1297CFClient::MixMusic 2528void
1298new_from_file (SV *class, char *path) 2529fade_out (int ms)
1299 CODE: 2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
2538DC::MixMusic
2539new (SV *class, DC::RW rwops)
2540 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1301 OUTPUT: 2542 OUTPUT:
1302 RETVAL 2543 RETVAL
1303 2544
1304void 2545void
1305DESTROY (CFClient::MixMusic self) 2546DESTROY (DC::MixMusic self)
1306 CODE: 2547 CODE:
1307 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1308 2549
1309int 2550int
1310play (CFClient::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1311 CODE: 2552 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2554 OUTPUT:
1314 RETVAL 2555 RETVAL
1315 2556
2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1317 2565
1318BOOT: 2566BOOT:
1319{ 2567{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1321 static const struct { 2569 static const struct {
1322 const char *name; 2570 const char *name;
1323 IV iv; 2571 IV iv;
1324 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1326 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
2582 const_iv (GL_CULL_FACE),
2583 const_iv (GL_SCISSOR_TEST),
2584 const_iv (GL_DEPTH_TEST),
2585 const_iv (GL_ALPHA_TEST),
2586 const_iv (GL_NORMALIZE),
2587 const_iv (GL_RESCALE_NORMAL),
2588 const_iv (GL_FRONT),
2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1330 const_iv (GL_AND), 2591 const_iv (GL_AND),
2592 const_iv (GL_ONE),
2593 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2596 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA),
2598 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2599 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2600 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8),
2603 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2604 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2605 const_iv (GL_UNSIGNED_SHORT),
2606 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2607 const_iv (GL_ALPHA),
2608 const_iv (GL_INTENSITY),
2609 const_iv (GL_LUMINANCE),
2610 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1340 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1341 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1343 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2627 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2628 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2629 const_iv (GL_TEXTURE_WRAP_T),
2630 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2631 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2632 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2633 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2634 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2635 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2636 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2637 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2638 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2639 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2640 const_iv (GL_MODULATE),
2641 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2642 const_iv (GL_REPLACE),
2643 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2644 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2645 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2646 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
2648 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1368 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
2654 const_iv (GL_LINE_STRIP),
2655 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
2657 const_iv (GL_QUAD_STRIP),
2658 const_iv (GL_TRIANGLES),
2659 const_iv (GL_TRIANGLE_STRIP),
2660 const_iv (GL_TRIANGLE_FAN),
1370 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_POLYGON),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1372 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
2671 const_iv (GL_V2F),
2672 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2675# undef const_iv
1374 }; 2676 };
1375 2677
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1378} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
2690
2691char *
2692gl_vendor ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_version ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_VERSION);
2702 OUTPUT:
2703 RETVAL
2704
2705char *
2706gl_extensions ()
2707 CODE:
2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2709 OUTPUT:
2710 RETVAL
2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
1379 2725
1380int glGetError () 2726int glGetError ()
2727
2728void glFinish ()
1381 2729
1382void glClear (int mask) 2730void glClear (int mask)
1383 2731
1384void glClearColor (float r, float g, float b, float a = 1.0) 2732void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2733 PROTOTYPE: @
1392 2740
1393void glHint (int target, int mode) 2741void glHint (int target, int mode)
1394 2742
1395void glBlendFunc (int sfactor, int dfactor) 2743void glBlendFunc (int sfactor, int dfactor)
1396 2744
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa);
2748
2749void glDepthMask (int flag)
2750
1397void glLogicOp (int opcode) 2751void glLogicOp (int opcode)
1398 2752
2753void glColorMask (int red, int green, int blue, int alpha)
2754
1399void glMatrixMode (int mode) 2755void glMatrixMode (int mode)
1400 2756
1401void glPushMatrix () 2757void glPushMatrix ()
1402 2758
1403void glPopMatrix () 2759void glPopMatrix ()
1404 2760
1405void glLoadIdentity () 2761void glLoadIdentity ()
1406 2762
2763void glDrawBuffer (int buffer)
2764
2765void glReadBuffer (int buffer)
2766
2767# near_ and far_ are due to microsofts buggy "c" compiler
2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2769
2770# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
1408 2774
1409void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
2776
2777void glScissor (int x, int y, int width, int height)
1410 2778
1411void glTranslate (float x, float y, float z = 0.) 2779void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2780 CODE:
1413 glTranslatef (x, y, z); 2781 glTranslatef (x, y, z);
1414 2782
1418 2786
1419void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
1420 CODE: 2788 CODE:
1421 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
1422 2790
1423void glBegin (int mode)
1424
1425void glEnd ()
1426
1427void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2792 ALIAS:
2793 glColor_premultiply = 1
1429 CODE: 2794 CODE:
2795 if (ix)
2796 {
2797 r *= a;
2798 g *= a;
2799 b *= a;
2800 }
2801 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2803
2804void glRasterPos (float x, float y, float z = 0.)
2805 CODE:
2806 glRasterPos3f (0, 0, z);
2807 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2808
1432void glVertex (float x, float y, float z = 0.) 2809void glVertex (float x, float y, float z = 0.)
1433 CODE: 2810 CODE:
1434 glVertex3f (x, y, z); 2811 glVertex3f (x, y, z);
1435 2812
1436void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
1437 CODE: 2814 CODE:
1438 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
1439 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
1440void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
1441 CODE: 2847 CODE:
1442 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
1443 2849
1444void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
1447 2853
1448void glBindTexture (int target, int name) 2854void glBindTexture (int target, int name)
1449 2855
1450void glConvolutionParameter (int target, int pname, float params) 2856void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2857 CODE:
2858 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2859 gl.ConvolutionParameterf (target, pname, params);
1453 2860
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2861void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2862 CODE:
2863 if (gl.ConvolutionFilter2D)
2864 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1455 2865
2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2867 CODE:
2868 if (gl.SeparableFilter2D)
2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2870
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1457 2872
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2874
2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2878
2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2880
1460int glGenTexture () 2881int glGenTexture ()
1461 CODE: 2882 CODE:
1462{ 2883 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2884 OUTPUT:
1468 RETVAL 2885 RETVAL
1469 2886
1470void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
1471 CODE: 2888 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2889 del_texture (name);
1475} 2890
1476
1477int glGenList () 2891int glGenList ()
1478 CODE: 2892 CODE:
1479 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
1480 OUTPUT: 2894 OUTPUT:
1481 RETVAL 2895 RETVAL
1488 2902
1489void glEndList () 2903void glEndList ()
1490 2904
1491void glCallList (int list) 2905void glCallList (int list)
1492 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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