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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.63 by root, Mon Apr 24 06:05:33 2006 UTC vs.
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
47typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
49 86
50typedef PangoFontDescription *CFClient__Font; 87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
51 106
52typedef struct cf_layout { 107typedef struct cf_layout {
53 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
54 int base_height; 110 int base_height;
55 CFClient__Font font; 111 CFPlus__Font font;
56} *CFClient__Layout; 112} *CFPlus__Layout;
57 113
58static CFClient__Font default_font; 114static CFPlus__Font default_font;
59static PangoContext *context; 115static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 116static PangoFontMap *opengl_fontmap;
61 117
62static void 118static void
63substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
64{ 120{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 126}
68 127
69static void 128static void
70layout_update_font (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
71{ 130{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
74 */ 133 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 134 PangoFontDescription *font = self->font ? self->font : default_font;
79 138
80 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
81} 140}
82 141
83static void 142static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
85{ 144{
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
87 149
88 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
93typedef uint16_t mapface; 161typedef uint16_t faceid;
94 162
95typedef struct { 163typedef struct {
96 GLint name; 164 int name;
97 int w, h; 165 int w, h;
98 float s, t; 166 float s, t;
99 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
100} maptex; 170} maptex;
101 171
102typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
103 int16_t darkness; 175 uint16_t darkness;
104 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 177} mapcell;
106 178
107typedef struct { 179typedef struct {
108 int32_t c0, c1; 180 int32_t c0, c1;
109 mapcell *col; 181 mapcell *col;
110} maprow; 182} maprow;
111 183
112typedef struct map { 184typedef struct map {
113 int x, y, w, h; 185 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 187 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 188 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 189
121 int32_t rows; 190 int32_t rows;
122 maprow *row; 191 maprow *row;
123} *CFClient__Map; 192} *CFPlus__Map;
124 193
125static char * 194static char *
126prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
127{ 196{
128 char *p; 197 char *p;
145} 214}
146 215
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
150static maprow * 239static maprow *
151map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
152{ 241{
153 if (0 > y) 242 if (0 > y)
154 { 243 {
155 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
194 283
195 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
196} 285}
197 286
198static mapcell * 287static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
200{ 289{
201 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
202} 291}
203 292
204static void 293static void
205map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
206{ 295{
207 int r; 296 int r;
208 297
209 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
218 self->row = 0; 307 self->row = 0;
219 self->rows = 0; 308 self->rows = 0;
220} 309}
221 310
222static void 311static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
224{ 313{
225 int x, y; 314 int x, y;
226 maprow *row; 315 maprow *row;
316 mapcell *cell;
227 317
228 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 319 if (y >= 0)
230 { 320 {
231 if (y >= self->rows) 321 if (y >= self->rows)
237 if (x >= row->c0) 327 if (x >= row->c0)
238 { 328 {
239 if (x >= row->c1) 329 if (x >= row->c1)
240 break; 330 break;
241 331
242 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
243 } 338 }
244 } 339 }
245} 340}
246 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
247static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
248music_finished () 359music_finished (void)
249{ 360{
250 SDL_UserEvent ev; 361 SDL_UserEvent ev;
251 362
252 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
253 ev.code = 0; 364 ev.code = 0;
255 ev.data2 = 0; 366 ev.data2 = 0;
256 367
257 SDL_PushEvent ((SDL_Event *)&ev); 368 SDL_PushEvent ((SDL_Event *)&ev);
258} 369}
259 370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
260MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
261 406
262PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
263 408
264BOOT: 409BOOT:
265{ 410{
266 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
267 static const struct { 412 static const struct {
268 const char *name; 413 const char *name;
269 IV iv; 414 IV iv;
270 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
272 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
290 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
354 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL),
367 const_iv (KMOD_SHIFT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 524# undef const_iv
371 }; 525 };
372 526
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 529
376 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
380 539
381int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 562
384void 563void
385SDL_Quit () 564SDL_Quit ()
386 565
387void 566void
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
397 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 584
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
406 590
407 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 593
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
419 603
420 ++m; 604 ++m;
421 } 605 }
422} 606}
423 607
608char *
609SDL_GetError ()
610
424int 611int
425SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
426 CODE: 613 CODE:
427 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 616 );
617 if (RETVAL)
618 {
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
431 OUTPUT: 624 OUTPUT:
432 RETVAL 625 RETVAL
433 626
434void 627void
435SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
436 632
437void 633void
438SDL_PollEvent () 634SDL_PollEvent ()
439 PPCODE: 635 PPCODE:
440{ 636{
442 638
443 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
444 { 640 {
445 HV *hv = newHV (); 641 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
447 switch (ev.type) 644 switch (ev.type)
448 { 645 {
449 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
450 case SDL_KEYUP: 647 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 653 break;
456 654
457 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 658 break;
461 659
462 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
468 break; 668 break;
469 669
470 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
476 } 685 }
477 686
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
479 } 688 }
480} 689}
481 690
482int 691int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 693 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
486 696
487void 697void
488Mix_CloseAudio () 698Mix_CloseAudio ()
489 699
490int 700int
495 CODE: 705 CODE:
496#ifndef _WIN32 706#ifndef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
498#endif 708#endif
499 709
500char * 710void
501gl_version () 711win32_proxy_info ()
502 CODE: 712 PPCODE:
503 RETVAL = (char *)glGetString (GL_VERSION); 713{
504 OUTPUT: 714#ifdef _WIN32
505 RETVAL 715 char buffer[2048];
716 DWORD buflen;
506 717
507char * 718 EXTEND (SP, 3);
508gl_extensions () 719
509 CODE: 720 buflen = sizeof (buffer);
510 RETVAL = (char *)glGetString (GL_EXTENSIONS); 721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
511 OUTPUT: 722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
512 RETVAL 723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736#endif
737}
513 738
514void 739void
515add_font (char *file) 740add_font (char *file)
516 CODE: 741 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 743
519void 744void
520load_image_inline (SV *image_) 745load_image_inline (SV *image_)
521 ALIAS: 746 ALIAS:
522 load_image_file = 1 747 load_image_file = 1
564 789
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 791
567 assert (surface2->pitch == surface2->w * 4); 792 assert (surface2->pitch == surface2->w * 4);
568 793
794 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 795 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 796 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 797 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
578 803
579 SDL_FreeSurface (surface); 804 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 805 SDL_FreeSurface (surface2);
581} 806}
582 807
604 PUSHs (sv_2mortal (newSViv (b / y))); 829 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 830 PUSHs (sv_2mortal (newSViv (a / y)));
606} 831}
607 832
608void 833void
834error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839#endif
840
841void
609fatal (char *message) 842fatal (char *message)
610 CODE: 843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 845#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847#endif
848 _exit (1);
849
850void
851_exit (int retval = 0)
852 CODE:
853#ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
613#else 855#else
614 fprintf (stderr, "FATAL: %s\n", message); 856 _exit (retval);
615#endif 857#endif
616 exit (1);
617 858
618MODULE = CFClient PACKAGE = CFClient::Font 859MODULE = CFPlus PACKAGE = CFPlus::Font
619 860
620CFClient::Font 861CFPlus::Font
621new_from_file (SV *class, char *path) 862new_from_file (SV *class, char *path, int id = 0)
622 CODE: 863 CODE:
623{ 864{
624 int count; 865 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 868 FcPatternDestroy (pattern);
628} 869}
629 OUTPUT: 870 OUTPUT:
630 RETVAL 871 RETVAL
631 872
632void 873void
633DESTROY (CFClient::Font self) 874DESTROY (CFPlus::Font self)
634 CODE: 875 CODE:
635 pango_font_description_free (self); 876 pango_font_description_free (self);
636 877
637void 878void
638make_default (CFClient::Font self) 879make_default (CFPlus::Font self)
639 CODE: 880 CODE:
640 default_font = self; 881 default_font = self;
641 882
642MODULE = CFClient PACKAGE = CFClient::Layout 883MODULE = CFPlus PACKAGE = CFPlus::Layout
643 884
644CFClient::Layout 885void
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 886reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890CFPlus::Layout
891new (SV *class)
646 CODE: 892 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 893 New (0, RETVAL, 1, struct cf_layout);
894
648 RETVAL->pl = pango_layout_new (context); 895 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 901 RETVAL->font = 0;
902
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 904 layout_update_font (RETVAL);
653 OUTPUT: 905 OUTPUT:
654 RETVAL 906 RETVAL
655 907
656void 908void
657DESTROY (CFClient::Layout self) 909DESTROY (CFPlus::Layout self)
658 CODE: 910 CODE:
659 g_object_unref (self->pl); 911 g_object_unref (self->pl);
660 Safefree (self); 912 Safefree (self);
661 913
662void 914void
663set_text (CFClient::Layout self, SV *text_) 915set_text (CFPlus::Layout self, SV *text_)
664 CODE: 916 CODE:
665{ 917{
666 STRLEN textlen; 918 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 919 char *text = SvPVutf8 (text_, textlen);
668 920
669 pango_layout_set_text (self->pl, text, textlen); 921 pango_layout_set_text (self->pl, text, textlen);
670} 922}
671 923
672void 924void
673set_markup (CFClient::Layout self, SV *text_) 925set_markup (CFPlus::Layout self, SV *text_)
674 CODE: 926 CODE:
675{ 927{
676 STRLEN textlen; 928 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 929 char *text = SvPVutf8 (text_, textlen);
678 930
679 pango_layout_set_markup (self->pl, text, textlen); 931 pango_layout_set_markup (self->pl, text, textlen);
680} 932}
681 933
682SV * 934void
935set_shapes (CFPlus::Layout self, ...)
936 CODE:
937{
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977}
978
979void
683get_text (CFClient::Layout self) 980get_shapes (CFPlus::Layout self)
684 CODE: 981 PPCODE:
982{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002}
1003
1004int
1005has_wrapped (CFPlus::Layout self)
1006 CODE:
1007{
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1015}
687 OUTPUT: 1016 OUTPUT:
688 RETVAL 1017 RETVAL
689 1018
1019SV *
1020get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
690void 1027void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1036set_font (CFPlus::Layout self, CFPlus::Font font = 0)
692 CODE: 1037 CODE:
693 if (self->font != font) 1038 if (self->font != font)
694 { 1039 {
695 self->font = font; 1040 self->font = font;
696 layout_update_font (self); 1041 layout_update_font (self);
697 } 1042 }
698 1043
699void 1044void
700set_height (CFClient::Layout self, int base_height) 1045set_height (CFPlus::Layout self, int base_height)
701 CODE: 1046 CODE:
702 if (self->base_height != base_height) 1047 if (self->base_height != base_height)
703 { 1048 {
704 self->base_height = base_height; 1049 self->base_height = base_height;
705 layout_update_font (self); 1050 layout_update_font (self);
706 } 1051 }
707 1052
708void 1053void
709set_width (CFClient::Layout self, int max_width = -1) 1054set_width (CFPlus::Layout self, int max_width = -1)
710 CODE: 1055 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1057
713void 1058void
1059set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063void
1064set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068void
1069set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083void
714size (CFClient::Layout self) 1084size (CFPlus::Layout self)
715 PPCODE: 1085 PPCODE:
716{ 1086{
717 int w, h; 1087 int w, h;
718 1088
719 layout_get_pixel_size (self, &w, &h); 1089 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1092 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1093 PUSHs (sv_2mortal (newSViv (h)));
724} 1094}
725 1095
726int 1096int
1097descent (CFPlus::Layout self)
1098 CODE:
1099{
1100 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect);
1104}
1105 OUTPUT:
1106 RETVAL
1107
1108int
727xy_to_index (CFClient::Layout self, int x, int y) 1109xy_to_index (CFPlus::Layout self, int x, int y)
728 CODE: 1110 CODE:
729{ 1111{
730 int index, trailing; 1112 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1114 RETVAL = index + trailing;
733} 1115}
734 OUTPUT: 1116 OUTPUT:
735 RETVAL 1117 RETVAL
736 1118
737void 1119void
738cursor_pos (CFClient::Layout self, int index) 1120cursor_pos (CFPlus::Layout self, int index)
739 PPCODE: 1121 PPCODE:
740{ 1122{
741 PangoRectangle strong_pos; 1123 PangoRectangle strong_pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
743 1125
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1130}
749 1131
750void 1132void
751render (CFClient::Layout self) 1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
752 PPCODE: 1134 PPCODE:
753{ 1135{
754 SV *retval; 1136 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1137
758 layout_get_pixel_size (self, &w, &h); 1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
759 1140
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1141 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144}
1145
1146void
1147line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149{
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
777 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
779} 1169}
780 1170
1171void
1172render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
781MODULE = CFClient PACKAGE = CFClient::Texture 1181MODULE = CFPlus PACKAGE = CFPlus::Texture
782 1182
783void 1183void
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218}
1219
1220void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
786 CODE: 1226 CODE:
787{ 1227{
788 HV *hv = (HV *)SvRV (self); 1228 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1232
794 if (items < 5) 1233 if (items < 5)
795 { 1234 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1237 }
799 1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
800 glBindTexture (GL_TEXTURE_2D, name); 1253 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1254
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1255 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1256 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1260 glEnd ();
811}
812 1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267}
1268
813MODULE = CFClient PACKAGE = CFClient::Map 1269MODULE = CFPlus PACKAGE = CFPlus::Map
814 1270
815CFClient::Map 1271CFPlus::Map
816new (SV *class, int map_width, int map_height) 1272new (SV *class)
817 CODE: 1273 CODE:
818 New (0, RETVAL, 1, struct map); 1274 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1275 RETVAL->x = 0;
820 RETVAL->y = 0; 1276 RETVAL->y = 0;
821 RETVAL->w = map_width; 1277 RETVAL->w = 0;
822 RETVAL->h = map_height; 1278 RETVAL->h = 0;
823 RETVAL->ox = 0; 1279 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1280 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1283 RETVAL->rows = 0;
830 RETVAL->row = 0; 1284 RETVAL->row = 0;
831 OUTPUT: 1285 OUTPUT:
832 RETVAL 1286 RETVAL
833 1287
834void 1288void
835DESTROY (CFClient::Map self) 1289DESTROY (CFPlus::Map self)
836 CODE: 1290 CODE:
837{ 1291{
838 map_clear (self); 1292 map_clear (self);
839 Safefree (self->face); 1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
840 Safefree (self); 1295 Safefree (self);
841} 1296}
842 1297
843void 1298void
1299resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304void
844clear (CFClient::Map self) 1305clear (CFPlus::Map self)
845 CODE: 1306 CODE:
846 map_clear (self); 1307 map_clear (self);
847 1308
848void 1309void
849set_face (CFClient::Map self, int face, int texid) 1310set_tileid (CFPlus::Map self, int face, int tile)
850 CODE: 1311 CODE:
851{ 1312{
852 while (self->faces <= face) 1313 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1314 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1315}
860 1316
861void 1317void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320{
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338}
1339
1340void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1342 CODE:
864{ 1343{
865 while (self->texs <= texid) 1344 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1345
871 { 1346 {
872 maptex *tex = self->tex + texid; 1347 maptex *tex = self->tex + texid;
873 1348
874 tex->name = name; 1349 tex->name = name;
879 tex->r = r; 1354 tex->r = r;
880 tex->g = g; 1355 tex->g = g;
881 tex->b = b; 1356 tex->b = b;
882 tex->a = a; 1357 tex->a = a;
883 } 1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1368}
885 1369
886int 1370int
887ox (CFClient::Map self) 1371ox (CFPlus::Map self)
888 ALIAS: 1372 ALIAS:
889 oy = 1 1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
890 CODE: 1378 CODE:
891 switch (ix) 1379 switch (ix)
892 { 1380 {
893 case 0: RETVAL = self->ox; break; 1381 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
895 } 1387 }
896 OUTPUT: 1388 OUTPUT:
897 RETVAL 1389 RETVAL
898 1390
899void 1391void
900scroll (CFClient::Map self, int dx, int dy) 1392scroll (CFPlus::Map self, int dx, int dy)
901 CODE: 1393 CODE:
902{ 1394{
903 if (dx > 0) 1395 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1396 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1397 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
907 1399
908 if (dy > 0) 1400 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1401 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1402 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
912 1404
913 self->ox += dx; self->x += dx; 1405 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1406 self->oy += dy; self->y += dy;
915 1407
916 while (self->y < 0) 1408 while (self->y < 0)
921 self->y += MAP_EXTEND_Y; 1413 self->y += MAP_EXTEND_Y;
922 } 1414 }
923} 1415}
924 1416
925void 1417void
926map1a_update (CFClient::Map self, SV *data_) 1418map1a_update (CFPlus::Map self, SV *data_, int extmap)
927 CODE: 1419 CODE:
928{ 1420{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1423 mapcell *cell;
932 int x, y, flags; 1424 int x, y, flags;
933 1425
934 while (data < data_end) 1426 while (data < data_end - 1)
935 { 1427 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1428 flags = (data [0] << 8) + data [1]; data += 2;
937 1429
938 x = ((flags >> 10) & 63) + self->x; 1430 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1431 y = self->y + ((flags >> 4) & 63);
940 1432
941 cell = map_get_cell (self, x, y); 1433 cell = map_get_cell (self, x, y);
942 1434
943 if (flags & 15) 1435 if (flags & 15)
944 { 1436 {
945 if (cell->darkness < 0) 1437 if (!cell->darkness)
946 { 1438 {
1439 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1440 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1441 }
952 1442
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
956 1484
957 if (flags & 4) 1485 if (flags & 4)
958 { 1486 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
960 } 1490 }
961 1491
962 if (flags & 2) 1492 if (flags & 2)
963 { 1493 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
965 } 1497 }
966 1498
967 if (flags & 1) 1499 if (flags & 1)
968 { 1500 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
970 } 1504 }
971 } 1505 }
972 else 1506 else
973 cell->darkness = -1; 1507 cell->darkness = 0;
974 } 1508 }
975} 1509}
976 1510
977SV * 1511SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
979 CODE: 1513 CODE:
980{ 1514{
981 int x1, x; 1515 int x1, x;
982 int y1, y; 1516 int y1, y;
983 int z; 1517 int z;
1004 { 1538 {
1005 mapcell *cell = row->col + (x - row->c0); 1539 mapcell *cell = row->col + (x - row->c0);
1006 1540
1007 for (z = 0; z <= 0; z++) 1541 for (z = 0; z <= 0; z++)
1008 { 1542 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1543 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1544 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1545 int a1 = tex.a;
1016 1546
1017 r = (r * a0 + tex.r * a1) / 255; 1547 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1548 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1549 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1550 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1551 }
1023 } 1552 }
1024 1553
1025 *map++ = (r ) 1554 *map++ = (r )
1026 | (g << 8) 1555 | (g << 8)
1033} 1562}
1034 OUTPUT: 1563 OUTPUT:
1035 RETVAL 1564 RETVAL
1036 1565
1037void 1566void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1039 PPCODE: 1568 CODE:
1040{ 1569{
1041 int vx, vy; 1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1042 int x, y, z; 1574 int x, y, z;
1043 int last_name; 1575 int last_name;
1044 mapface face; 1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 smooth_max[x + 1][y + 1] =
1614 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel));
1617 }
1618 }
1619
1620 for (z = 0; z <= 2; z++)
1621 {
1622 memset (smooth_level, 0, sizeof (smooth_level));
1623
1624 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows)
1626 {
1627 maprow *row = self->row + (y + my);
1628
1629 for (x = 0; x < sw; x++)
1630 if (row->c0 <= x + mx && x + mx < row->c1)
1631 {
1632 mapcell *cell = row->col + (x + mx - row->c0);
1633 tileid tile = cell->tile [z];
1634
1635 if (tile)
1636 {
1637 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h;
1640
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name)
1644 {
1645 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */
1647
1648 glEnd ();
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1650 glBegin (GL_QUADS);
1651 }
1652
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 {
1660 if (cell->flags & 1)
1661 {
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 }
1676
1677 // update smooth hash
1678 if (tex.smoothtile)
1679 {
1680 skey.tile = tex.smoothtile;
1681 skey.level = tex.smoothlevel;
1682
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684
1685 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive.
1687
1688 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690
1691 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696
1697 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 }
1703 }
1704 }
1705 }
1706
1707 // go through all smoothlevels, lowest to highest, then draw
1708 // this is basically counting sort
1709 {
1710 int w, b;
1711
1712 for (w = 0; w < 256 / 32; ++w)
1713 {
1714 uint32_t smask = smooth_level [w];
1715 if (smask)
1716 for (b = 0; b < 32; ++b)
1717 if (smask & (((uint32_t)1) << b))
1718 {
1719 int level = (w << 5) | b;
1720 HE *he;
1721
1722 hv_iterinit (smooth);
1723 while ((he = hv_iternext (smooth)))
1724 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he));
1727
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000)
1735 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y])
1737 {
1738 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column
1745
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name)
1749 {
1750 if (!tex.name)
1751 continue; // smoothing not yet available
1752
1753 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1755 glBegin (GL_QUADS);
1756 }
1757
1758 if (border)
1759 {
1760 float ox = border * dx;
1761
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1766 }
1767
1768 if (corner)
1769 {
1770 float ox = corner * dx;
1771
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1776 }
1777 }
1778 }
1779 }
1780 }
1781 }
1782
1783 hv_clear (smooth);
1784 }
1785
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790
1791 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows)
1794 {
1795 maprow *row = self->row + (y + my);
1796
1797 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1)
1799 {
1800 mapcell *cell = row->col + (x + mx - row->c0);
1801
1802 int px = x * T;
1803 int py = y * T;
1804
1805 if (cell->stat_hp)
1806 {
1807 int width = cell->stat_width * T;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1809
1810 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py);
1813
1814 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1815 glRectf (px + 2,
1816 py - thick - 1,
1817 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1818 }
1819 }
1820 }
1821}
1822
1823void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE:
1826{
1827 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F },
1830 { 0.00F, 0.00F, 0.55F },
1831 { 1.00F, 0.00F, 0.00F },
1832
1833 { 1.00F, 0.54F, 0.00F },
1834 { 0.11F, 0.56F, 1.00F },
1835 { 0.93F, 0.46F, 0.00F },
1836 { 0.18F, 0.54F, 0.34F },
1837
1838 { 0.56F, 0.73F, 0.56F },
1839 { 0.80F, 0.80F, 0.80F },
1840 { 0.55F, 0.41F, 0.13F },
1841 { 0.99F, 0.77F, 0.26F },
1842
1843 { 0.74F, 0.65F, 0.41F },
1844
1845 { 0.00F, 1.00F, 1.00F },
1846 { 1.00F, 0.00F, 1.00F },
1847 { 1.00F, 1.00F, 0.00F },
1848 };
1849
1850 int x, y;
1851
1852 glEnable (GL_TEXTURE_2D);
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1854 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS);
1857
1858 for (y = 0; y < h; y++)
1859 for (x = 0; x < w; x++)
1860 {
1861 unsigned char m = data [x + y * w];
1862
1863 if (m)
1864 {
1865 float *c = color [m & 15];
1866
1867 float tx1 = m & 0x40 ? 0.5 : 0.;
1868 float tx2 = tx1 + 0.5;
1869
1870 glColor4f (c[0], c[1], c[2], 0.75);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 }
1876 }
1877
1878 glEnd ();
1879 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D);
1881}
1882
1883void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1885 PPCODE:
1886{
1887 int x, y;
1045 int sw4 = (sw + 3) & ~3; 1888 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1891
1049 memset (darkness, 255, sw4 * sh); 1892 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 1893 SvPOK_only (darkness_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 1894 SvCUR_set (darkness_sv, sw4 * sh);
1052 1895
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1896 mx += self->x;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1897 my += self->y;
1055 1898
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 1899 for (y = 0; y < sh; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 1900 if (0 <= y + my && y + my < self->rows)
1080 { 1901 {
1081 maprow *row = self->row + (y + vy); 1902 maprow *row = self->row + (y + my);
1082 1903
1083 for (x = 0; x < sw; x++) 1904 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1905 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 1906 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1907 mapcell *cell = row->col + (x + mx - row->c0);
1087 1908
1088 darkness[y * sw4 + x] = cell->darkness < 0 1909 darkness[y * sw4 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 1911 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 1912 }
1115 } 1913 }
1116
1117 glEnd ();
1118
1119 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND);
1121 1914
1122 EXTEND (SP, 3); 1915 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 1916 PUSHs (sv_2mortal (newSViv (sw4)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 1917 PUSHs (sv_2mortal (newSViv (sh)));
1125 PUSHs (darkness_sv); 1918 PUSHs (darkness_sv);
1126} 1919}
1127 1920
1128SV * 1921SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1130 CODE: 1923 CODE:
1131{ 1924{
1132 int x, y, x1, y1; 1925 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 1926 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1927 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 1952 if (row && row->c0 <= x && x < row->c1)
1160 { 1953 {
1161 mapcell *cell = row->col + (x - row->c0); 1954 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 1955 uint8_t flags = 0;
1163 1956
1164 if (cell->face [0]) flags |= 1; 1957 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 1958 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 1959 if (cell->tile [2]) flags |= 4;
1167 1960
1168 *data++ = flags; 1961 *data++ = flags;
1169 1962
1170 if (flags & 1) 1963 if (flags & 1)
1171 { 1964 {
1965 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 1966 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 1967 *data++ = tile;
1174 } 1968 }
1175 1969
1176 if (flags & 2) 1970 if (flags & 2)
1177 { 1971 {
1972 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 1973 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 1974 *data++ = tile;
1180 } 1975 }
1181 1976
1182 if (flags & 4) 1977 if (flags & 4)
1183 { 1978 {
1979 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 1980 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 1981 *data++ = tile;
1186 } 1982 }
1187 } 1983 }
1188 else 1984 else
1189 *data++ = 0; 1985 *data++ = 0;
1190 } 1986 }
1196} 1992}
1197 OUTPUT: 1993 OUTPUT:
1198 RETVAL 1994 RETVAL
1199 1995
1200void 1996void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 1998 PPCODE:
1203{ 1999{
1204 int x, y, z; 2000 int x, y, z;
1205 int w, h; 2001 int w, h;
1206 int x1, y1; 2002 int x1, y1;
1230 { 2026 {
1231 uint8_t flags = *data++; 2027 uint8_t flags = *data++;
1232 2028
1233 if (flags) 2029 if (flags)
1234 { 2030 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2031 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 };
1238 2033
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2034 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2037
1243 if (cell->darkness <= 0) 2038 if (cell->darkness == 0)
1244 { 2039 {
1245 cell->darkness = -1; 2040 cell->darkness = 0;
1246 2041
1247 for (z = 0; z <= 2; z++) 2042 for (z = 0; z <= 2; z++)
1248 { 2043 {
1249 cell->face[z] = face[z]; 2044 tileid t = tile [z];
1250 2045
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2046 if (t >= self->texs || (t && !self->tex [t].name))
2047 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2048 XPUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t);
2050 }
2051
2052 cell->tile [z] = t;
1253 } 2053 }
1254 } 2054 }
1255 } 2055 }
1256 } 2056 }
1257 } 2057 }
1258} 2058}
1259 2059
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1261 2061
1262CFClient::MixChunk 2062CFPlus::MixChunk
1263new_from_file (SV *class, char *path) 2063new_from_file (SV *class, char *path)
1264 CODE: 2064 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2065 RETVAL = Mix_LoadWAV (path);
1266 OUTPUT: 2066 OUTPUT:
1267 RETVAL 2067 RETVAL
1268 2068
1269void 2069void
1270DESTROY (CFClient::MixChunk self) 2070DESTROY (CFPlus::MixChunk self)
1271 CODE: 2071 CODE:
1272 Mix_FreeChunk (self); 2072 Mix_FreeChunk (self);
1273 2073
1274int 2074int
1275volume (CFClient::MixChunk self, int volume = -1) 2075volume (CFPlus::MixChunk self, int volume = -1)
1276 CODE: 2076 CODE:
1277 RETVAL = Mix_VolumeChunk (self, volume); 2077 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2078 OUTPUT:
1279 RETVAL 2079 RETVAL
1280 2080
1281int 2081int
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2083 CODE:
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1285 OUTPUT: 2085 OUTPUT:
1286 RETVAL 2086 RETVAL
1287 2087
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1289 2089
1290int 2090int
1291volume (int volume = -1) 2091volume (int volume = -1)
1292 CODE: 2092 CODE:
1293 RETVAL = Mix_VolumeMusic (volume); 2093 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2094 OUTPUT:
1295 RETVAL 2095 RETVAL
1296 2096
1297CFClient::MixMusic 2097CFPlus::MixMusic
1298new_from_file (SV *class, char *path) 2098new_from_file (SV *class, char *path)
1299 CODE: 2099 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2100 RETVAL = Mix_LoadMUS (path);
1301 OUTPUT: 2101 OUTPUT:
1302 RETVAL 2102 RETVAL
1303 2103
1304void 2104void
1305DESTROY (CFClient::MixMusic self) 2105DESTROY (CFPlus::MixMusic self)
1306 CODE: 2106 CODE:
1307 Mix_FreeMusic (self); 2107 Mix_FreeMusic (self);
1308 2108
1309int 2109int
1310play (CFClient::MixMusic self, int loops = -1) 2110play (CFPlus::MixMusic self, int loops = -1)
1311 CODE: 2111 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2112 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2113 OUTPUT:
1314 RETVAL 2114 RETVAL
1315 2115
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1317 2117
1318BOOT: 2118BOOT:
1319{ 2119{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1321 static const struct { 2121 static const struct {
1322 const char *name; 2122 const char *name;
1323 IV iv; 2123 IV iv;
1324 } *civ, const_iv[] = { 2124 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2125# define const_iv(name) { # name, (IV)name }
1326 const_iv (GL_COLOR_MATERIAL), 2126 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2127 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2128 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2130 const_iv (GL_BLEND),
2131 const_iv (GL_CULL_FACE),
2132 const_iv (GL_SCISSOR_TEST),
2133 const_iv (GL_DEPTH_TEST),
2134 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT),
2138 const_iv (GL_BACK),
1330 const_iv (GL_AND), 2139 const_iv (GL_AND),
2140 const_iv (GL_ONE),
2141 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2142 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2144 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA),
2146 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2147 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2148 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8),
2151 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2152 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2153 const_iv (GL_UNSIGNED_SHORT),
2154 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2155 const_iv (GL_ALPHA),
2156 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2159 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 2161 const_iv (GL_COMPILE),
1341 const_iv (GL_TEXTURE_1D), 2162 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2163 const_iv (GL_TEXTURE_2D),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2165 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2166 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2167 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2168 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2169 const_iv (GL_TEXTURE_WRAP_T),
2170 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2171 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2172 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2173 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2174 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2175 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2176 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2177 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2178 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2179 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2180 const_iv (GL_MODULATE),
2181 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2182 const_iv (GL_REPLACE),
2183 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2184 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2185 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2186 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2187 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2189 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2190 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2191 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 2192 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2195 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 2196 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1372 const_iv (GL_FASTEST), 2201 const_iv (GL_FASTEST),
2202 const_iv (GL_V2F),
2203 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2206# undef const_iv
1374 }; 2207 };
1375 2208
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1378} 2211}
1379 2212
2213char *
2214gl_vendor ()
2215 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR);
2217 OUTPUT:
2218 RETVAL
2219
2220char *
2221gl_version ()
2222 CODE:
2223 RETVAL = (char *)glGetString (GL_VERSION);
2224 OUTPUT:
2225 RETVAL
2226
2227char *
2228gl_extensions ()
2229 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT:
2232 RETVAL
2233
1380int glGetError () 2234int glGetError ()
2235
2236void glFinish ()
1381 2237
1382void glClear (int mask) 2238void glClear (int mask)
1383 2239
1384void glClearColor (float r, float g, float b, float a = 1.0) 2240void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2241 PROTOTYPE: @
1392 2248
1393void glHint (int target, int mode) 2249void glHint (int target, int mode)
1394 2250
1395void glBlendFunc (int sfactor, int dfactor) 2251void glBlendFunc (int sfactor, int dfactor)
1396 2252
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa);
2256
2257void glDepthMask (int flag)
2258
1397void glLogicOp (int opcode) 2259void glLogicOp (int opcode)
1398 2260
2261void glColorMask (int red, int green, int blue, int alpha)
2262
1399void glMatrixMode (int mode) 2263void glMatrixMode (int mode)
1400 2264
1401void glPushMatrix () 2265void glPushMatrix ()
1402 2266
1403void glPopMatrix () 2267void glPopMatrix ()
1404 2268
1405void glLoadIdentity () 2269void glLoadIdentity ()
1406 2270
2271void glDrawBuffer (int buffer)
2272
2273void glReadBuffer (int buffer)
2274
2275# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277
2278# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 2280
1409void glViewport (int x, int y, int width, int height) 2281void glViewport (int x, int y, int width, int height)
2282
2283void glScissor (int x, int y, int width, int height)
1410 2284
1411void glTranslate (float x, float y, float z = 0.) 2285void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2286 CODE:
1413 glTranslatef (x, y, z); 2287 glTranslatef (x, y, z);
1414 2288
1424 2298
1425void glEnd () 2299void glEnd ()
1426 2300
1427void glColor (float r, float g, float b, float a = 1.0) 2301void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2302 PROTOTYPE: @
2303 ALIAS:
2304 glColor_premultiply = 1
1429 CODE: 2305 CODE:
2306 if (ix)
2307 {
2308 r *= a;
2309 g *= a;
2310 b *= a;
2311 }
2312 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2313 glColor4f (r, g, b, a);
2314
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.)
2322 CODE:
2323 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2325
1432void glVertex (float x, float y, float z = 0.) 2326void glVertex (float x, float y, float z = 0.)
1433 CODE: 2327 CODE:
1434 glVertex3f (x, y, z); 2328 glVertex3f (x, y, z);
1435 2329
1447 2341
1448void glBindTexture (int target, int name) 2342void glBindTexture (int target, int name)
1449 2343
1450void glConvolutionParameter (int target, int pname, float params) 2344void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2345 CODE:
2346 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2347 gl.ConvolutionParameterf (target, pname, params);
1453 2348
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2349void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2350 CODE:
2351 if (gl.ConvolutionFilter2D)
2352 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2353
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE:
2356 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 2358
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 2360
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362
2363void glDrawPixels (int width, int height, int format, int type, char *pixels)
2364
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2366
1460int glGenTexture () 2367int glGenTexture ()
1461 CODE: 2368 CODE:
1462{ 2369{
1463 GLuint name; 2370 GLuint name;

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