ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.63 by root, Mon Apr 24 06:05:33 2006 UTC vs.
Revision 1.193 by root, Sun Jul 1 03:12:34 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
46 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
47typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
49 118
50typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
51 138
52typedef struct cf_layout { 139typedef struct cf_layout {
53 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
54 int base_height; 142 int base_height;
55 CFClient__Font font; 143 CFPlus__Font font;
56} *CFClient__Layout; 144} *CFPlus__Layout;
57 145
58static CFClient__Font default_font; 146static CFPlus__Font default_font;
59static PangoContext *context; 147static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
61 149
62static void 150static void
63substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
64{ 152{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 158}
68 159
69static void 160static void
70layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
71{ 162{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
74 */ 165 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
79 170
80 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
81} 172}
82 173
83static void 174static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
85{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
87 181
88 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
93typedef uint16_t mapface; 193typedef uint16_t faceid;
94 194
95typedef struct { 195typedef struct {
96 GLint name; 196 int name;
97 int w, h; 197 int w, h;
98 float s, t; 198 float s, t;
99 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
100} maptex; 202} maptex;
101 203
102typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
103 int16_t darkness; 207 uint16_t darkness;
104 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 209} mapcell;
106 210
107typedef struct { 211typedef struct {
108 int32_t c0, c1; 212 int32_t c0, c1;
109 mapcell *col; 213 mapcell *col;
110} maprow; 214} maprow;
111 215
112typedef struct map { 216typedef struct map {
113 int x, y, w, h; 217 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 219 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 220 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 221
121 int32_t rows; 222 int32_t rows;
122 maprow *row; 223 maprow *row;
123} *CFClient__Map; 224} *CFPlus__Map;
124 225
125static char * 226static char *
126prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
127{ 228{
128 char *p; 229 char *p;
145} 246}
146 247
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
150static maprow * 271static maprow *
151map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
152{ 273{
153 if (0 > y) 274 if (0 > y)
154 { 275 {
155 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
194 315
195 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
196} 317}
197 318
198static mapcell * 319static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
200{ 321{
201 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
202} 323}
203 324
204static void 325static void
205map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
206{ 327{
207 int r; 328 int r;
208 329
209 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
218 self->row = 0; 339 self->row = 0;
219 self->rows = 0; 340 self->rows = 0;
220} 341}
221 342
222static void 343static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
224{ 345{
225 int x, y; 346 int x, y;
226 maprow *row; 347 maprow *row;
348 mapcell *cell;
227 349
228 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 351 if (y >= 0)
230 { 352 {
231 if (y >= self->rows) 353 if (y >= self->rows)
237 if (x >= row->c0) 359 if (x >= row->c0)
238 { 360 {
239 if (x >= row->c1) 361 if (x >= row->c1)
240 break; 362 break;
241 363
242 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
243 } 370 }
244 } 371 }
245} 372}
246 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
247static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
248music_finished () 391music_finished (void)
249{ 392{
250 SDL_UserEvent ev; 393 SDL_UserEvent ev;
251 394
252 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
253 ev.code = 0; 396 ev.code = 0;
255 ev.data2 = 0; 398 ev.data2 = 0;
256 399
257 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
258} 401}
259 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
260MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
261 438
262PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
263 440
264BOOT: 441BOOT:
265{ 442{
266 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
267 static const struct { 444 static const struct {
268 const char *name; 445 const char *name;
269 IV iv; 446 IV iv;
270 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
272 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
290 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
354 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL),
367 const_iv (KMOD_SHIFT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 556# undef const_iv
371 }; 557 };
372 558
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 561
376 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
380 571
381int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 594
384void 595void
385SDL_Quit () 596SDL_Quit ()
386 597
387void 598void
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
397 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 616
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
406 622
407 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 625
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
419 635
420 ++m; 636 ++m;
421 } 637 }
422} 638}
423 639
640char *
641SDL_GetError ()
642
424int 643int
425SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
426 CODE: 645 CODE:
427 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
431 OUTPUT: 659 OUTPUT:
432 RETVAL 660 RETVAL
433 661
434void 662void
435SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
436 667
437void 668void
438SDL_PollEvent () 669SDL_PollEvent ()
439 PPCODE: 670 PPCODE:
440{ 671{
442 673
443 while (SDL_PollEvent (&ev)) 674 while (SDL_PollEvent (&ev))
444 { 675 {
445 HV *hv = newHV (); 676 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
447 switch (ev.type) 679 switch (ev.type)
448 { 680 {
449 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
450 case SDL_KEYUP: 682 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 688 break;
456 689
457 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 693 break;
461 694
462 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
468 break; 703 break;
469 704
470 case SDL_MOUSEBUTTONDOWN: 705 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
476 } 720 }
477 721
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
479 } 723 }
480} 724}
481 725
482int 726int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 728 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 729 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished);
486 731
487void 732void
488Mix_CloseAudio () 733Mix_CloseAudio ()
489 734
490int 735int
491Mix_AllocateChannels (int numchans = -1) 736Mix_AllocateChannels (int numchans = -1)
492 737
493void 738void
494lowdelay (int fd, int val = 1) 739lowdelay (int fd, int val = 1)
495 CODE: 740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
496#ifndef _WIN32 747#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
498#endif 769#endif
499 770}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 771
514void 772void
515add_font (char *file) 773add_font (char *file)
516 CODE: 774 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 776
519void 777void
520load_image_inline (SV *image_) 778load_image_inline (SV *image_)
521 ALIAS: 779 ALIAS:
522 load_image_file = 1 780 load_image_file = 1
564 822
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 824
567 assert (surface2->pitch == surface2->w * 4); 825 assert (surface2->pitch == surface2->w * 4);
568 826
827 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 828 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
578 836
579 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
581} 839}
582 840
604 PUSHs (sv_2mortal (newSViv (b / y))); 862 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 863 PUSHs (sv_2mortal (newSViv (a / y)));
606} 864}
607 865
608void 866void
867error (char *message)
868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872#endif
873
874void
609fatal (char *message) 875fatal (char *message)
610 CODE: 876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 878#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880#endif
881 _exit (1);
882
883void
884_exit (int retval = 0)
885 CODE:
886#ifdef WIN32
887 ExitThread (retval); // unclean, please beam me up
613#else 888#else
614 fprintf (stderr, "FATAL: %s\n", message); 889 _exit (retval);
615#endif 890#endif
616 exit (1);
617 891
892void
893debug ()
894 CODE:
895{
896#if DEBUG
897 VALGRIND_DO_LEAK_CHECK;
898#endif
899}
900
618MODULE = CFClient PACKAGE = CFClient::Font 901MODULE = CFPlus PACKAGE = CFPlus::Font
619 902
620CFClient::Font 903CFPlus::Font
621new_from_file (SV *class, char *path) 904new_from_file (SV *class, char *path, int id = 0)
622 CODE: 905 CODE:
623{ 906{
624 int count; 907 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 910 FcPatternDestroy (pattern);
628} 911}
629 OUTPUT: 912 OUTPUT:
630 RETVAL 913 RETVAL
631 914
632void 915void
633DESTROY (CFClient::Font self) 916DESTROY (CFPlus::Font self)
634 CODE: 917 CODE:
635 pango_font_description_free (self); 918 pango_font_description_free (self);
636 919
637void 920void
638make_default (CFClient::Font self) 921make_default (CFPlus::Font self)
639 CODE: 922 CODE:
640 default_font = self; 923 default_font = self;
641 924
642MODULE = CFClient PACKAGE = CFClient::Layout 925MODULE = CFPlus PACKAGE = CFPlus::Layout
643 926
644CFClient::Layout 927void
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 928reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932CFPlus::Layout
933new (SV *class)
646 CODE: 934 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 935 New (0, RETVAL, 1, struct cf_layout);
936
648 RETVAL->pl = pango_layout_new (context); 937 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 943 RETVAL->font = 0;
944
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 946 layout_update_font (RETVAL);
653 OUTPUT: 947 OUTPUT:
654 RETVAL 948 RETVAL
655 949
656void 950void
657DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
658 CODE: 952 CODE:
659 g_object_unref (self->pl); 953 g_object_unref (self->pl);
660 Safefree (self); 954 Safefree (self);
661 955
662void 956void
663set_text (CFClient::Layout self, SV *text_) 957set_text (CFPlus::Layout self, SV *text_)
664 CODE: 958 CODE:
665{ 959{
666 STRLEN textlen; 960 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 961 char *text = SvPVutf8 (text_, textlen);
668 962
669 pango_layout_set_text (self->pl, text, textlen); 963 pango_layout_set_text (self->pl, text, textlen);
670} 964}
671 965
672void 966void
673set_markup (CFClient::Layout self, SV *text_) 967set_markup (CFPlus::Layout self, SV *text_)
674 CODE: 968 CODE:
675{ 969{
676 STRLEN textlen; 970 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 971 char *text = SvPVutf8 (text_, textlen);
678 972
679 pango_layout_set_markup (self->pl, text, textlen); 973 pango_layout_set_markup (self->pl, text, textlen);
680} 974}
681 975
682SV * 976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
683get_text (CFClient::Layout self) 1022get_shapes (CFPlus::Layout self)
684 CODE: 1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
1046int
1047has_wrapped (CFPlus::Layout self)
1048 CODE:
1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1057}
687 OUTPUT: 1058 OUTPUT:
688 RETVAL 1059 RETVAL
689 1060
1061SV *
1062get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
690void 1069void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
692 CODE: 1079 CODE:
693 if (self->font != font) 1080 if (self->font != font)
694 { 1081 {
695 self->font = font; 1082 self->font = font;
696 layout_update_font (self); 1083 layout_update_font (self);
697 } 1084 }
698 1085
699void 1086void
700set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
701 CODE: 1088 CODE:
702 if (self->base_height != base_height) 1089 if (self->base_height != base_height)
703 { 1090 {
704 self->base_height = base_height; 1091 self->base_height = base_height;
705 layout_update_font (self); 1092 layout_update_font (self);
706 } 1093 }
707 1094
708void 1095void
709set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
710 CODE: 1097 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1099
713void 1100void
1101set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105void
1106set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110void
1111set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125void
714size (CFClient::Layout self) 1126size (CFPlus::Layout self)
715 PPCODE: 1127 PPCODE:
716{ 1128{
717 int w, h; 1129 int w, h;
718 1130
719 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
724} 1136}
725 1137
726int 1138int
1139descent (CFPlus::Layout self)
1140 CODE:
1141{
1142 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect);
1146}
1147 OUTPUT:
1148 RETVAL
1149
1150int
727xy_to_index (CFClient::Layout self, int x, int y) 1151xy_to_index (CFPlus::Layout self, int x, int y)
728 CODE: 1152 CODE:
729{ 1153{
730 int index, trailing; 1154 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1156 RETVAL = index + trailing;
733} 1157}
734 OUTPUT: 1158 OUTPUT:
735 RETVAL 1159 RETVAL
736 1160
737void 1161void
738cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
739 PPCODE: 1163 PPCODE:
740{ 1164{
741 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
743 1167
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1172}
749 1173
750void 1174void
751render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
752 PPCODE: 1176 PPCODE:
753{ 1177{
754 SV *retval; 1178 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1179
758 layout_get_pixel_size (self, &w, &h); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
759 1182
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1183 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
777 PUSHs (sv_2mortal (newSViv (h))); 1208 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
779} 1211}
780 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
781MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
782 1224
783void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
786 CODE: 1268 CODE:
787{ 1269{
788 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1274
794 if (items < 5) 1275 if (items < 5)
795 { 1276 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1279 }
799 1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
800 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1296
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1302 glEnd ();
811}
812 1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309}
1310
813MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
814 1312
815CFClient::Map 1313CFPlus::Map
816new (SV *class, int map_width, int map_height) 1314new (SV *class)
817 CODE: 1315 CODE:
818 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1317 RETVAL->x = 0;
820 RETVAL->y = 0; 1318 RETVAL->y = 0;
821 RETVAL->w = map_width; 1319 RETVAL->w = 0;
822 RETVAL->h = map_height; 1320 RETVAL->h = 0;
823 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
830 RETVAL->row = 0; 1326 RETVAL->row = 0;
831 OUTPUT: 1327 OUTPUT:
832 RETVAL 1328 RETVAL
833 1329
834void 1330void
835DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
836 CODE: 1332 CODE:
837{ 1333{
838 map_clear (self); 1334 map_clear (self);
839 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
840 Safefree (self); 1337 Safefree (self);
841} 1338}
842 1339
843void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
844clear (CFClient::Map self) 1347clear (CFPlus::Map self)
845 CODE: 1348 CODE:
846 map_clear (self); 1349 map_clear (self);
847 1350
848void 1351void
849set_face (CFClient::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
850 CODE: 1353 CODE:
851{ 1354{
852 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1356 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1357}
860 1358
861void 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1384 CODE:
864{ 1385{
865 while (self->texs <= texid) 1386 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1387
871 { 1388 {
872 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
873 1390
874 tex->name = name; 1391 tex->name = name;
879 tex->r = r; 1396 tex->r = r;
880 tex->g = g; 1397 tex->g = g;
881 tex->b = b; 1398 tex->b = b;
882 tex->a = a; 1399 tex->a = a;
883 } 1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1410}
885 1411
886int 1412int
887ox (CFClient::Map self) 1413ox (CFPlus::Map self)
888 ALIAS: 1414 ALIAS:
889 oy = 1 1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
890 CODE: 1420 CODE:
891 switch (ix) 1421 switch (ix)
892 { 1422 {
893 case 0: RETVAL = self->ox; break; 1423 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
895 } 1429 }
896 OUTPUT: 1430 OUTPUT:
897 RETVAL 1431 RETVAL
898 1432
899void 1433void
900scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
901 CODE: 1435 CODE:
902{ 1436{
903 if (dx > 0) 1437 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1439 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1441
908 if (dy > 0) 1442 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1444 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1446
913 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
915 1449
916 while (self->y < 0) 1450 while (self->y < 0)
921 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
922 } 1456 }
923} 1457}
924 1458
925void 1459void
926map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
927 CODE: 1461 CODE:
928{ 1462{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1465 mapcell *cell;
932 int x, y, flags; 1466 int x, y, flags;
933 1467
934 while (data < data_end) 1468 while (data < data_end - 1)
935 { 1469 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
937 1471
938 x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
940 1474
941 cell = map_get_cell (self, x, y); 1475 cell = map_get_cell (self, x, y);
942 1476
943 if (flags & 15) 1477 if (flags & 15)
944 { 1478 {
945 if (cell->darkness < 0) 1479 if (!cell->darkness)
946 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1482 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1483 }
952 1484
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
956 1526
957 if (flags & 4) 1527 if (flags & 4)
958 { 1528 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
960 } 1532 }
961 1533
962 if (flags & 2) 1534 if (flags & 2)
963 { 1535 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
965 } 1539 }
966 1540
967 if (flags & 1) 1541 if (flags & 1)
968 { 1542 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
970 } 1546 }
971 } 1547 }
972 else 1548 else
973 cell->darkness = -1; 1549 cell->darkness = 0;
974 } 1550 }
975} 1551}
976 1552
977SV * 1553SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
979 CODE: 1555 CODE:
980{ 1556{
981 int x1, x; 1557 int x1, x;
982 int y1, y; 1558 int y1, y;
983 int z; 1559 int z;
1004 { 1580 {
1005 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
1006 1582
1007 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
1008 { 1584 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1587 int a1 = tex.a;
1016 1588
1017 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1593 }
1023 } 1594 }
1024 1595
1025 *map++ = (r ) 1596 *map++ = (r )
1026 | (g << 8) 1597 | (g << 8)
1033} 1604}
1034 OUTPUT: 1605 OUTPUT:
1035 RETVAL 1606 RETVAL
1036 1607
1037void 1608void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1039 PPCODE: 1610 CODE:
1040{ 1611{
1041 int vx, vy; 1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1042 int x, y, z; 1616 int x, y, z;
1043 int last_name; 1617 int last_name;
1044 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934{
1935 int x, y;
1045 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1939
1049 memset (darkness, 255, sw4 * sh); 1940 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
1052 1943
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
1055 1946
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
1080 { 1949 {
1081 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
1082 1951
1083 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 1954 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
1087 1956
1088 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 1960 }
1115 } 1961 }
1116
1117 glEnd ();
1118
1119 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND);
1121 1962
1122 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
1125 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
1126} 1967}
1127 1968
1128SV * 1969SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1130 CODE: 1971 CODE:
1131{ 1972{
1132 int x, y, x1, y1; 1973 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 1974 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
1160 { 2001 {
1161 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2003 uint8_t flags = 0;
1163 2004
1164 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
1167 2008
1168 *data++ = flags; 2009 *data++ = flags;
1169 2010
1170 if (flags & 1) 2011 if (flags & 1)
1171 { 2012 {
2013 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2015 *data++ = tile;
1174 } 2016 }
1175 2017
1176 if (flags & 2) 2018 if (flags & 2)
1177 { 2019 {
2020 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2022 *data++ = tile;
1180 } 2023 }
1181 2024
1182 if (flags & 4) 2025 if (flags & 4)
1183 { 2026 {
2027 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2029 *data++ = tile;
1186 } 2030 }
1187 } 2031 }
1188 else 2032 else
1189 *data++ = 0; 2033 *data++ = 0;
1190 } 2034 }
1196} 2040}
1197 OUTPUT: 2041 OUTPUT:
1198 RETVAL 2042 RETVAL
1199 2043
1200void 2044void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2046 PPCODE:
1203{ 2047{
1204 int x, y, z; 2048 int x, y, z;
1205 int w, h; 2049 int w, h;
1206 int x1, y1; 2050 int x1, y1;
1230 { 2074 {
1231 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
1232 2076
1233 if (flags) 2077 if (flags)
1234 { 2078 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
1238 2081
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2085
1243 if (cell->darkness <= 0) 2086 if (cell->darkness == 0)
1244 { 2087 {
1245 cell->darkness = -1; 2088 cell->darkness = 0;
1246 2089
1247 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
1248 { 2091 {
1249 cell->face[z] = face[z]; 2092 tileid t = tile [z];
1250 2093
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
1253 } 2101 }
1254 } 2102 }
1255 } 2103 }
1256 } 2104 }
1257 } 2105 }
1258} 2106}
1259 2107
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1261 2109
1262CFClient::MixChunk 2110CFPlus::MixChunk
1263new_from_file (SV *class, char *path) 2111new_from_file (SV *class, char *path)
1264 CODE: 2112 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2113 RETVAL = Mix_LoadWAV (path);
1266 OUTPUT: 2114 OUTPUT:
1267 RETVAL 2115 RETVAL
1268 2116
1269void 2117void
1270DESTROY (CFClient::MixChunk self) 2118DESTROY (CFPlus::MixChunk self)
1271 CODE: 2119 CODE:
1272 Mix_FreeChunk (self); 2120 Mix_FreeChunk (self);
1273 2121
1274int 2122int
1275volume (CFClient::MixChunk self, int volume = -1) 2123volume (CFPlus::MixChunk self, int volume = -1)
1276 CODE: 2124 CODE:
1277 RETVAL = Mix_VolumeChunk (self, volume); 2125 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2126 OUTPUT:
1279 RETVAL 2127 RETVAL
1280 2128
1281int 2129int
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2131 CODE:
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1285 OUTPUT: 2133 OUTPUT:
1286 RETVAL 2134 RETVAL
1287 2135
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1289 2137
1290int 2138int
1291volume (int volume = -1) 2139volume (int volume = -1)
1292 CODE: 2140 CODE:
1293 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2142 OUTPUT:
1295 RETVAL 2143 RETVAL
1296 2144
1297CFClient::MixMusic 2145CFPlus::MixMusic
1298new_from_file (SV *class, char *path) 2146new_from_file (SV *class, char *path)
1299 CODE: 2147 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2148 RETVAL = Mix_LoadMUS (path);
1301 OUTPUT: 2149 OUTPUT:
1302 RETVAL 2150 RETVAL
1303 2151
1304void 2152void
1305DESTROY (CFClient::MixMusic self) 2153DESTROY (CFPlus::MixMusic self)
1306 CODE: 2154 CODE:
1307 Mix_FreeMusic (self); 2155 Mix_FreeMusic (self);
1308 2156
1309int 2157int
1310play (CFClient::MixMusic self, int loops = -1) 2158play (CFPlus::MixMusic self, int loops = -1)
1311 CODE: 2159 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2160 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2161 OUTPUT:
1314 RETVAL 2162 RETVAL
1315 2163
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2164MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1317 2165
1318BOOT: 2166BOOT:
1319{ 2167{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2168 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1321 static const struct { 2169 static const struct {
1322 const char *name; 2170 const char *name;
1323 IV iv; 2171 IV iv;
1324 } *civ, const_iv[] = { 2172 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2173# define const_iv(name) { # name, (IV)name }
1326 const_iv (GL_COLOR_MATERIAL), 2174 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2175 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2176 const_iv (GL_FLAT),
2177 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2178 const_iv (GL_BLEND),
2179 const_iv (GL_CULL_FACE),
2180 const_iv (GL_SCISSOR_TEST),
2181 const_iv (GL_DEPTH_TEST),
2182 const_iv (GL_ALPHA_TEST),
2183 const_iv (GL_NORMALIZE),
2184 const_iv (GL_RESCALE_NORMAL),
2185 const_iv (GL_FRONT),
2186 const_iv (GL_BACK),
1330 const_iv (GL_AND), 2187 const_iv (GL_AND),
2188 const_iv (GL_ONE),
2189 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2190 const_iv (GL_SRC_ALPHA),
2191 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2192 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2193 const_iv (GL_ONE_MINUS_DST_ALPHA),
2194 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2195 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2196 const_iv (GL_RGBA),
2197 const_iv (GL_RGBA4),
2198 const_iv (GL_RGBA8),
2199 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2200 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2201 const_iv (GL_UNSIGNED_SHORT),
2202 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2203 const_iv (GL_ALPHA),
2204 const_iv (GL_INTENSITY),
2205 const_iv (GL_LUMINANCE),
2206 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2207 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2208 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 2209 const_iv (GL_COMPILE),
1341 const_iv (GL_TEXTURE_1D), 2210 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2211 const_iv (GL_TEXTURE_2D),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2213 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2214 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2215 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2216 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2217 const_iv (GL_TEXTURE_WRAP_T),
2218 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2219 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2220 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2221 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2222 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2223 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2224 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2225 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2226 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2227 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2228 const_iv (GL_MODULATE),
2229 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2230 const_iv (GL_REPLACE),
2231 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2232 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2233 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2234 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2235 const_iv (GL_COLOR_LOGIC_OP),
2236 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2237 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2238 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2239 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 2240 const_iv (GL_LINES),
2241 const_iv (GL_LINE_STRIP),
2242 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2243 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 2244 const_iv (GL_QUAD_STRIP),
2245 const_iv (GL_TRIANGLES),
2246 const_iv (GL_TRIANGLE_STRIP),
2247 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2248 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1372 const_iv (GL_FASTEST), 2249 const_iv (GL_FASTEST),
2250 const_iv (GL_V2F),
2251 const_iv (GL_V3F),
2252 const_iv (GL_T2F_V3F),
2253 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2254# undef const_iv
1374 }; 2255 };
1375 2256
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2257 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2258 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2259
2260 texture_av = newAV ();
2261 AvREAL_off (texture_av);
1378} 2262}
2263
2264char *
2265gl_vendor ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_VENDOR);
2268 OUTPUT:
2269 RETVAL
2270
2271char *
2272gl_version ()
2273 CODE:
2274 RETVAL = (char *)glGetString (GL_VERSION);
2275 OUTPUT:
2276 RETVAL
2277
2278char *
2279gl_extensions ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2282 OUTPUT:
2283 RETVAL
1379 2284
1380int glGetError () 2285int glGetError ()
2286
2287void glFinish ()
1381 2288
1382void glClear (int mask) 2289void glClear (int mask)
1383 2290
1384void glClearColor (float r, float g, float b, float a = 1.0) 2291void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2292 PROTOTYPE: @
1392 2299
1393void glHint (int target, int mode) 2300void glHint (int target, int mode)
1394 2301
1395void glBlendFunc (int sfactor, int dfactor) 2302void glBlendFunc (int sfactor, int dfactor)
1396 2303
2304void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2305 CODE:
2306 gl_BlendFuncSeparate (sa, da, saa, daa);
2307
2308void glDepthMask (int flag)
2309
1397void glLogicOp (int opcode) 2310void glLogicOp (int opcode)
1398 2311
2312void glColorMask (int red, int green, int blue, int alpha)
2313
1399void glMatrixMode (int mode) 2314void glMatrixMode (int mode)
1400 2315
1401void glPushMatrix () 2316void glPushMatrix ()
1402 2317
1403void glPopMatrix () 2318void glPopMatrix ()
1404 2319
1405void glLoadIdentity () 2320void glLoadIdentity ()
1406 2321
2322void glDrawBuffer (int buffer)
2323
2324void glReadBuffer (int buffer)
2325
2326# near_ and far_ are due to microsofts buggy "c" compiler
2327void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2328
2329# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2330void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 2331
1409void glViewport (int x, int y, int width, int height) 2332void glViewport (int x, int y, int width, int height)
2333
2334void glScissor (int x, int y, int width, int height)
1410 2335
1411void glTranslate (float x, float y, float z = 0.) 2336void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2337 CODE:
1413 glTranslatef (x, y, z); 2338 glTranslatef (x, y, z);
1414 2339
1424 2349
1425void glEnd () 2350void glEnd ()
1426 2351
1427void glColor (float r, float g, float b, float a = 1.0) 2352void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2353 PROTOTYPE: @
2354 ALIAS:
2355 glColor_premultiply = 1
1429 CODE: 2356 CODE:
2357 if (ix)
2358 {
2359 r *= a;
2360 g *= a;
2361 b *= a;
2362 }
2363 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2364 glColor4f (r, g, b, a);
2365
2366void glInterleavedArrays (int format, int stride, char *data)
2367
2368void glDrawElements (int mode, int count, int type, char *indices)
2369
2370# 1.2 void glDrawRangeElements (int mode, int start, int end
2371
2372void glRasterPos (float x, float y, float z = 0.)
2373 CODE:
2374 glRasterPos3f (0, 0, z);
2375 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2376
1432void glVertex (float x, float y, float z = 0.) 2377void glVertex (float x, float y, float z = 0.)
1433 CODE: 2378 CODE:
1434 glVertex3f (x, y, z); 2379 glVertex3f (x, y, z);
1435 2380
1447 2392
1448void glBindTexture (int target, int name) 2393void glBindTexture (int target, int name)
1449 2394
1450void glConvolutionParameter (int target, int pname, float params) 2395void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2396 CODE:
2397 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2398 gl.ConvolutionParameterf (target, pname, params);
1453 2399
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2400void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2401 CODE:
2402 if (gl.ConvolutionFilter2D)
2403 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2404
2405void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2406 CODE:
2407 if (gl.SeparableFilter2D)
2408 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 2409
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 2411
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2413
2414void glDrawPixels (int width, int height, int format, int type, char *pixels)
2415
2416void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2417
1460int glGenTexture () 2418int glGenTexture ()
1461 CODE: 2419 CODE:
1462{ 2420 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2421 OUTPUT:
1468 RETVAL 2422 RETVAL
1469 2423
1470void glDeleteTexture (int name) 2424void glDeleteTexture (int name)
1471 CODE: 2425 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2426 del_texture (name);
1475} 2427
1476
1477int glGenList () 2428int glGenList ()
1478 CODE: 2429 CODE:
1479 RETVAL = glGenLists (1); 2430 RETVAL = glGenLists (1);
1480 OUTPUT: 2431 OUTPUT:
1481 RETVAL 2432 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines