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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.63 by root, Mon Apr 24 06:05:33 2006 UTC vs.
Revision 1.308 by root, Fri Jul 29 08:35:35 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
38#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
39 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
41 91
42#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
44 94
45#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
46 96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
49 179
50typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
51 199
52typedef struct cf_layout { 200typedef struct cf_layout {
53 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
54 int base_height; 203 int base_height;
55 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
56} *CFClient__Layout; 206} *DC__Layout;
57 207
58static CFClient__Font default_font; 208static DC__Font default_font;
59static PangoContext *context; 209static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 210static PangoFontMap *opengl_fontmap;
61 211
62static void 212static void
63substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
64{ 214{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 220}
68 221
69static void 222static void
70layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
71{ 224{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
74 */ 227 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
76 229
77 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
78 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
79 232
80 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
81} 234}
82 235
83static void 236static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
85{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
87 243
88 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
93typedef uint16_t mapface; 255typedef uint16_t faceid;
94 256
95typedef struct { 257typedef struct {
96 GLint name; 258 GLuint name;
97 int w, h; 259 int w, h;
98 float s, t; 260 float s, t;
99 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
100} maptex; 265} maptex;
101 266
102typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
103 int16_t darkness; 270 uint16_t darkness;
104 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 272} mapcell;
106 273
107typedef struct { 274typedef struct {
108 int32_t c0, c1; 275 int32_t c0, c1;
109 mapcell *col; 276 mapcell *col;
110} maprow; 277} maprow;
111 278
112typedef struct map { 279typedef struct map {
113 int x, y, w, h; 280 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 282 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 283 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 284
121 int32_t rows; 285 int32_t rows;
122 maprow *row; 286 maprow *row;
123} *CFClient__Map; 287} *DC__Map;
124 288
125static char * 289static char *
126prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
127{ 291{
128 char *p; 292 char *p;
145} 309}
146 310
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
150static maprow * 334static maprow *
151map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
152{ 336{
153 if (0 > y) 337 if (0 > y)
154 { 338 {
155 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
194 378
195 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
196} 380}
197 381
198static mapcell * 382static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
200{ 384{
201 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
202} 386}
203 387
204static void 388static void
205map_clear (CFClient__Map self) 389map_clear (DC__Map self)
206{ 390{
207 int r; 391 int r;
208 392
209 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
217 self->oy = 0; 401 self->oy = 0;
218 self->row = 0; 402 self->row = 0;
219 self->rows = 0; 403 self->rows = 0;
220} 404}
221 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
222static void 416static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
224{ 418{
225 int x, y; 419 int x, y;
226 maprow *row; 420 maprow *row;
421 mapcell *cell;
227 422
228 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 424 if (y >= 0)
230 { 425 {
231 if (y >= self->rows) 426 if (y >= self->rows)
237 if (x >= row->c0) 432 if (x >= row->c0)
238 { 433 {
239 if (x >= row->c1) 434 if (x >= row->c1)
240 break; 435 break;
241 436
242 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
243 } 440 }
244 } 441 }
245} 442}
246 443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
247static void 449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458}
459
460static void
248music_finished () 461music_finished (void)
249{ 462{
250 SDL_UserEvent ev; 463 SDL_UserEvent ev;
251 464
252 ev.type = SDL_USEREVENT; 465 ev.type = SDL_USEREVENT;
253 ev.code = 0; 466 ev.code = 0;
255 ev.data2 = 0; 468 ev.data2 = 0;
256 469
257 SDL_PushEvent ((SDL_Event *)&ev); 470 SDL_PushEvent ((SDL_Event *)&ev);
258} 471}
259 472
260MODULE = CFClient PACKAGE = CFClient 473static void
474channel_finished (int channel)
475{
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
261 620
262PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
263 622
264BOOT: 623BOOT:
265{ 624{
266 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
267 static const struct { 626 static const struct {
268 const char *name; 627 const char *name;
269 IV iv; 628 IV iv;
270 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
272 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
290 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
354 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL), 790
367 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
368 const_iv (KMOD_ALT), 792
369 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
370# undef const_iv 823# undef const_iv
371 }; 824 };
372 825
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
375 828
376 fontmap = pango_ft2_font_map_new (); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
380 838
381int 839int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
383 845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
384void 860void
861pango_init ()
862 CODE:
863{
864 opengl_fontmap = pango_opengl_font_map_new ();
865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
872}
873
874char *SDL_GetError ()
875
876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
385SDL_Quit () 884void SDL_Quit ()
386 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
387void 895void
388SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
389 PPCODE: 897 PPCODE:
390{ 898{
391 SDL_Rect **m; 899 SDL_Rect **m;
392 900
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
397 905
906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
908
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 913
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
406
407 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 916
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
411 918
412 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
413 while (*m) 920 while (*m)
414 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
415 AV *av = newAV (); 924 AV *av = newAV ();
416 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
417 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
418 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
419 931
420 ++m; 932 ++m;
421 } 933 }
422} 934}
423 935
424int 936int
425SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
426 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
427 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 950 );
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h"
959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 }
964}
431 OUTPUT: 965 OUTPUT:
432 RETVAL 966 RETVAL
433 967
434void 968void
435SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
436 970
971char *
972SDL_GetKeyName (int sym)
973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
437void 980void
438SDL_PollEvent () 981poll_events ()
439 PPCODE: 982 PPCODE:
440{ 983{
441 SDL_Event ev; 984 SDL_Event ev;
442 985
443 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
444 { 988 {
445 HV *hv = newHV (); 989 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
991
447 switch (ev.type) 992 switch (ev.type)
448 { 993 {
449 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
450 case SDL_KEYUP: 995 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 1001 break;
456 1002
457 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 1006 break;
461 1007
462 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
468 break; 1034 break;
469 1035
470 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1039
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1044 break;
1045
1046 case SDL_USEREVENT:
1047 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1050 break;
476 } 1051 }
477 1052
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
479 } 1054 }
480} 1055}
481 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
482int 1070int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
484 POSTCALL: 1072 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1074 Mix_ChannelFinished (channel_finished);
1075
1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
486 1091
487void 1092void
488Mix_CloseAudio () 1093Mix_CloseAudio ()
489 1094
490int 1095int
491Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
492 1097
1098const char *
1099Mix_GetError ()
1100
493void 1101void
494lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
495 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
496#ifndef _WIN32 1110#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
498#endif 1132#endif
1133}
499 1134
500char * 1135int
501gl_version () 1136add_font (char *file)
502 CODE: 1137 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
504 OUTPUT: 1139 OUTPUT:
505 RETVAL 1140 RETVAL
506 1141
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513
514void 1142void
515add_font (char *file) 1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
516 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
518 1144
519void 1145void
520load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
521 ALIAS: 1147 ALIAS:
522 load_image_file = 1 1148 load_image_file = 1
525 STRLEN image_len; 1151 STRLEN image_len;
526 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
527 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
528 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
529 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
530 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
531 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
532 1158
533 if (!rw) 1159 if (!rw)
534 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
535 1161
564 1190
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1191 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 1192
567 assert (surface2->pitch == surface2->w * 4); 1193 assert (surface2->pitch == surface2->w * 4);
568 1194
1195 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 1196 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 1197 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 1198 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1199 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1200 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1201 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1202 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1203 SDL_UnlockSurface (surface2);
578 1204
579 SDL_FreeSurface (surface); 1205 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 1206 SDL_FreeSurface (surface2);
581} 1207}
582 1208
604 PUSHs (sv_2mortal (newSViv (b / y))); 1230 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 1231 PUSHs (sv_2mortal (newSViv (a / y)));
606} 1232}
607 1233
608void 1234void
1235error (char *message)
1236 CODE:
1237 fprintf (stderr, "ERROR: %s\n", message);
1238#ifdef _WIN32
1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1240#endif
1241
1242void
609fatal (char *message) 1243fatal (char *message)
610 CODE: 1244 CODE:
1245 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 1246#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1248#endif
1249 _exit (1);
1250
1251void
1252_exit (int retval = 0)
1253 CODE:
1254#ifdef WIN32
1255 ExitThread (retval); // unclean, please beam me up
613#else 1256#else
614 fprintf (stderr, "FATAL: %s\n", message); 1257 _exit (retval);
615#endif 1258#endif
616 exit (1);
617 1259
1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
618MODULE = CFClient PACKAGE = CFClient::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
619 1277
620CFClient::Font 1278PROTOTYPES: DISABLE
1279
1280DC::Font
621new_from_file (SV *class, char *path) 1281new_from_file (SV *class, char *path, int id = 0)
622 CODE: 1282 CODE:
623{ 1283{
624 int count; 1284 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1286 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 1287 FcPatternDestroy (pattern);
628} 1288}
629 OUTPUT: 1289 OUTPUT:
630 RETVAL 1290 RETVAL
631 1291
632void 1292void
633DESTROY (CFClient::Font self) 1293DESTROY (DC::Font self)
634 CODE: 1294 CODE:
635 pango_font_description_free (self); 1295 pango_font_description_free (self);
636 1296
637void 1297void
638make_default (CFClient::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
639 CODE: 1300 CODE:
640 default_font = self; 1301 default_font = self;
641 1302
642MODULE = CFClient PACKAGE = CFClient::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
643 1304
644CFClient::Layout 1305PROTOTYPES: DISABLE
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 1306
1307void
1308glyph_cache_backup ()
1309 PROTOTYPE:
1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
1317 tc_restore ();
1318
1319DC::Layout
1320new (SV *class)
646 CODE: 1321 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
1323
648 RETVAL->pl = pango_layout_new (context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 1325 RETVAL->r = 1.;
1326 RETVAL->g = 1.;
1327 RETVAL->b = 1.;
1328 RETVAL->a = 1.;
1329 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
1332
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 1334 layout_update_font (RETVAL);
653 OUTPUT: 1335 OUTPUT:
654 RETVAL 1336 RETVAL
655 1337
656void 1338void
657DESTROY (CFClient::Layout self) 1339DESTROY (DC::Layout self)
658 CODE: 1340 CODE:
659 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
660 Safefree (self); 1343 Safefree (self);
661 1344
662void 1345void
663set_text (CFClient::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
664 CODE: 1347 CODE:
665{ 1348{
666 STRLEN textlen; 1349 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
668 1351
669 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
670} 1353}
671 1354
672void 1355void
673set_markup (CFClient::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
674 CODE: 1357 CODE:
675{ 1358{
676 STRLEN textlen; 1359 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
678 1361
679 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
680} 1363}
681 1364
682SV * 1365void
683get_text (CFClient::Layout self) 1366set_shapes (DC::Layout self, ...)
1367 CODE:
1368{
1369 PangoAttrList *attrs = 0;
1370 const char *text = pango_layout_get_text (self->pl);
1371 const char *pos = text;
1372 int arg = 4;
1373
1374 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1375 {
1376 PangoRectangle inkrect, rect;
1377 PangoAttribute *attr;
1378
1379 int x = SvIV (ST (arg - 3));
1380 int y = SvIV (ST (arg - 2));
1381 int w = SvIV (ST (arg - 1));
1382 int h = SvIV (ST (arg ));
1383
1384 inkrect.x = 0;
1385 inkrect.y = 0;
1386 inkrect.width = 0;
1387 inkrect.height = 0;
1388
1389 rect.x = x * PANGO_SCALE;
1390 rect.y = y * PANGO_SCALE;
1391 rect.width = w * PANGO_SCALE;
1392 rect.height = h * PANGO_SCALE;
1393
1394 if (!attrs)
1395 attrs = pango_layout_get_attributes (self->pl);
1396
1397 attr = pango_attr_shape_new (&inkrect, &rect);
1398 attr->start_index = pos - text;
1399 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1400 pango_attr_list_insert (attrs, attr);
1401
1402 arg += 4;
1403 pos += sizeof (OBJ_STR) - 1;
1404 }
1405
1406 if (attrs)
1407 pango_layout_set_attributes (self->pl, attrs);
1408}
1409
1410void
1411get_shapes (DC::Layout self)
684 CODE: 1412 PPCODE:
1413{
1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1415
1416 do
1417 {
1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1419
1420 if (run && shape_attr_p (run))
1421 {
1422 PangoRectangle extents;
1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1424
1425 EXTEND (SP, 2);
1426 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1427 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1428 }
1429 }
1430 while (pango_layout_iter_next_run (iter));
1431
1432 pango_layout_iter_free (iter);
1433}
1434
1435int
1436has_wrapped (DC::Layout self)
1437 CODE:
1438{
1439 int lines = 1;
1440 const char *text = pango_layout_get_text (self->pl);
1441
1442 while (*text)
1443 lines += *text++ == '\n';
1444
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1445 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1446}
687 OUTPUT: 1447 OUTPUT:
688 RETVAL 1448 RETVAL
689 1449
1450SV *
1451get_text (DC::Layout self)
1452 CODE:
1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1454 sv_utf8_decode (RETVAL);
1455 OUTPUT:
1456 RETVAL
1457
690void 1458void
1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1460 CODE:
1461 self->r = r;
1462 self->g = g;
1463 self->b = b;
1464 self->a = a;
1465
1466void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
692 CODE: 1468 CODE:
693 if (self->font != font) 1469 if (self->font != font)
694 { 1470 {
695 self->font = font; 1471 self->font = font;
696 layout_update_font (self); 1472 layout_update_font (self);
697 } 1473 }
698 1474
699void 1475void
700set_height (CFClient::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
701 CODE: 1477 CODE:
702 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
703 { 1479 {
704 self->base_height = base_height; 1480 self->base_height = base_height;
705 layout_update_font (self); 1481 layout_update_font (self);
706 } 1482 }
707 1483
708void 1484void
709set_width (CFClient::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
710 CODE: 1486 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1488
713void 1489void
1490set_indent (DC::Layout self, int indent)
1491 CODE:
1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1493
1494void
1495set_spacing (DC::Layout self, int spacing)
1496 CODE:
1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1498
1499void
1500set_ellipsise (DC::Layout self, int ellipsise)
1501 CODE:
1502 pango_layout_set_ellipsize (self->pl,
1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1506 : PANGO_ELLIPSIZE_NONE
1507 );
1508
1509void
1510set_single_paragraph_mode (DC::Layout self, int spm)
1511 CODE:
1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1513
1514void
714size (CFClient::Layout self) 1515size (DC::Layout self)
715 PPCODE: 1516 PPCODE:
716{ 1517{
717 int w, h; 1518 int w, h;
718 1519
719 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
724} 1525}
725 1526
726int 1527int
1528descent (DC::Layout self)
1529 CODE:
1530{
1531 PangoRectangle rect;
1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1534 RETVAL = PANGO_DESCENT (rect);
1535}
1536 OUTPUT:
1537 RETVAL
1538
1539int
727xy_to_index (CFClient::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
728 CODE: 1541 CODE:
729{ 1542{
730 int index, trailing; 1543 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1545 RETVAL = index + trailing;
733} 1546}
734 OUTPUT: 1547 OUTPUT:
735 RETVAL 1548 RETVAL
736 1549
737void 1550void
738cursor_pos (CFClient::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
739 PPCODE: 1552 PPCODE:
740{ 1553{
741 PangoRectangle strong_pos; 1554 PangoRectangle pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
743 1556
744 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
745 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
748} 1561}
749 1562
750void 1563void
751render (CFClient::Layout self) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
752 PPCODE: 1565 PPCODE:
753{ 1566{
754 SV *retval; 1567 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1568
758 layout_get_pixel_size (self, &w, &h); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
759 1570#if !PANGO_VERSION_CHECK (1, 17, 3)
760 retval = newSV (w * h); 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
761 SvPOK_only (retval); 1572 --line;
762 SvCUR_set (retval, w * h); 1573#endif
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1574 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1577}
1578
1579void
1580line_x_to_index (DC::Layout self, int line, int x)
1581 PPCODE:
1582{
1583 PangoLayoutLine *lp;
1584 int index, trailing;
1585
1586 if (line < 0)
1587 XSRETURN_EMPTY;
1588
1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1590 XSRETURN_EMPTY; /* do better */
1591
1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1593
1594 EXTEND (SP, 2);
1595 if (GIMME_V == G_SCALAR)
1596 PUSHs (sv_2mortal (newSViv (index + trailing)));
1597 else
1598 {
777 PUSHs (sv_2mortal (newSViv (h))); 1599 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1601 }
779} 1602}
780 1603
1604void
1605render (DC::Layout self, float x, float y, int flags = 0)
1606 CODE:
1607 rc_clear (self->rc);
1608 pango_opengl_render_layout_subpixel (
1609 self->pl,
1610 self->rc,
1611 x * PANGO_SCALE, y * PANGO_SCALE,
1612 self->r, self->g, self->b, self->a,
1613 flags
1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1618
1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1630
1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
781MODULE = CFClient PACKAGE = CFClient::Texture 1638MODULE = Deliantra::Client PACKAGE = DC::Texture
782 1639
1640PROTOTYPES: ENABLE
1641
783void 1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1647 {
1648 STRLEN datalen;
1649 char *data = SvPVbyte (data_, datalen);
1650 int bpp = datalen / (ow * oh);
1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1652
1653 SvPOK_only (result_);
1654 SvCUR_set (result_, nw * nh * bpp);
1655
1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1657 while (oh--)
1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1659
1660 sv_setsv (data_, result_);
1661 }
1662}
1663
1664void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1666 PROTOTYPE: $$$;$$
1667 ALIAS:
1668 draw_quad_alpha = 1
1669 draw_quad_alpha_premultiplied = 2
786 CODE: 1670 CODE:
787{ 1671{
788 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
793 1679
794 if (items < 5) 1680 if (items < 5)
795 { 1681 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1684 }
799 1685
1686 if (ix)
1687 {
1688 glEnable (GL_BLEND);
1689
1690 if (ix == 2)
1691 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1692 else
1693 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1694 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1695
1696 glEnable (GL_ALPHA_TEST);
1697 glAlphaFunc (GL_GREATER, 0.01f);
1698 }
1699
800 glBindTexture (GL_TEXTURE_2D, name); 1700 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1701
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1702 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1703 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1704 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1705 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1706 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1707 glEnd ();
811}
812 1708
1709 if (ix)
1710 {
1711 glDisable (GL_ALPHA_TEST);
1712 glDisable (GL_BLEND);
1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
813MODULE = CFClient PACKAGE = CFClient::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
814 1849
815CFClient::Map 1850PROTOTYPES: DISABLE
816new (SV *class, int map_width, int map_height) 1851
1852DC::Map
1853new (SV *class)
817 CODE: 1854 CODE:
818 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1856 RETVAL->x = 0;
820 RETVAL->y = 0; 1857 RETVAL->y = 0;
821 RETVAL->w = map_width; 1858 RETVAL->w = 0;
822 RETVAL->h = map_height; 1859 RETVAL->h = 0;
823 RETVAL->ox = 0; 1860 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1861 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1862 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1863 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1864 RETVAL->rows = 0;
830 RETVAL->row = 0; 1865 RETVAL->row = 0;
831 OUTPUT: 1866 OUTPUT:
832 RETVAL 1867 RETVAL
833 1868
834void 1869void
835DESTROY (CFClient::Map self) 1870DESTROY (DC::Map self)
836 CODE: 1871 CODE:
837{ 1872{
838 map_clear (self); 1873 map_clear (self);
839 Safefree (self->face); 1874 Safefree (self->face2tile);
1875 Safefree (self->tex);
840 Safefree (self); 1876 Safefree (self);
841} 1877}
842 1878
843void 1879void
1880resize (DC::Map self, int map_width, int map_height)
1881 CODE:
1882 self->w = map_width;
1883 self->h = map_height;
1884
1885void
844clear (CFClient::Map self) 1886clear (DC::Map self)
845 CODE: 1887 CODE:
846 map_clear (self); 1888 map_clear (self);
847 1889
848void 1890void
849set_face (CFClient::Map self, int face, int texid) 1891set_tileid (DC::Map self, int face, int tile)
850 CODE: 1892 CODE:
851{ 1893{
852 while (self->faces <= face) 1894 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1895 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1896}
860 1897
861void 1898void
1899set_smooth (DC::Map self, int face, int smooth, int level)
1900 CODE:
1901{
1902 tileid texid;
1903 maptex *tex;
1904
1905 if (face < 0 || face >= self->faces)
1906 return;
1907
1908 if (smooth < 0 || smooth >= self->faces)
1909 return;
1910
1911 texid = self->face2tile [face];
1912
1913 if (!texid)
1914 return;
1915
1916 tex = self->tex + texid;
1917 tex->smoothtile = self->face2tile [smooth];
1918 tex->smoothlevel = level;
1919}
1920
1921void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1923 CODE:
864{ 1924{
865 while (self->texs <= texid) 1925 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1926
871 { 1927 {
872 maptex *tex = self->tex + texid; 1928 maptex *tex = self->tex + texid;
873 1929
874 tex->name = name; 1930 tex->name = name;
879 tex->r = r; 1935 tex->r = r;
880 tex->g = g; 1936 tex->g = g;
881 tex->b = b; 1937 tex->b = b;
882 tex->a = a; 1938 tex->a = a;
883 } 1939 }
1940
1941 // somewhat hackish, but for textures that require it, it really
1942 // improves the look, and most others don't suffer.
1943 glBindTexture (GL_TEXTURE_2D, name);
1944 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1946 // use uglier nearest interpolation because linear suffers
1947 // from transparent color bleeding and ugly wrapping effects.
1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
885 1970
886int 1971int
887ox (CFClient::Map self) 1972ox (DC::Map self)
888 ALIAS: 1973 ALIAS:
889 oy = 1 1974 oy = 1
1975 x = 2
1976 y = 3
1977 w = 4
1978 h = 5
890 CODE: 1979 CODE:
891 switch (ix) 1980 switch (ix)
892 { 1981 {
893 case 0: RETVAL = self->ox; break; 1982 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1983 case 1: RETVAL = self->oy; break;
1984 case 2: RETVAL = self->x; break;
1985 case 3: RETVAL = self->y; break;
1986 case 4: RETVAL = self->w; break;
1987 case 5: RETVAL = self->h; break;
895 } 1988 }
896 OUTPUT: 1989 OUTPUT:
897 RETVAL 1990 RETVAL
898 1991
899void 1992void
900scroll (CFClient::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
901 CODE: 1994 CODE:
902{ 1995{
903 if (dx > 0) 1996 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1998 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1999 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 2000
908 if (dy > 0) 2001 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 2002 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 2003 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2004 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 2005
913 self->ox += dx; self->x += dx; 2006 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 2007 self->oy += dy; self->y += dy;
915 2008
916 while (self->y < 0) 2009 while (self->y < 0)
920 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
921 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
922 } 2015 }
923} 2016}
924 2017
925void 2018SV *
926map1a_update (CFClient::Map self, SV *data_) 2019map1a_update (DC::Map self, SV *data_, int extmap)
927 CODE: 2020 CODE:
928{ 2021{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 2024 mapcell *cell;
932 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
933 2028
934 while (data < data_end) 2029 while (data < data_end - 1)
935 { 2030 {
936 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
937 2032
938 x = ((flags >> 10) & 63) + self->x; 2033 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 2034 y = self->y + ((flags >> 4) & 63);
940 2035
941 cell = map_get_cell (self, x, y); 2036 cell = map_get_cell (self, x, y);
942 2037
943 if (flags & 15) 2038 if (flags & 15)
944 { 2039 {
945 if (cell->darkness < 0) 2040 if (!cell->darkness)
946 { 2041 {
2042 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 2043 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 2044 }
952 2045
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 2046 //TODO: don't trust server data to be in-range(!)
956 2047
957 if (flags & 4) 2048 if (flags & 8)
958 { 2049 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2050 if (extmap)
2051 {
2052 uint8_t ext, cmd;
2053
2054 do
2055 {
2056 ext = *data++;
2057 cmd = ext & 0x7f;
2058
2059 if (cmd < 4)
2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2061 else if (cmd == 5) // health
2062 {
2063 cell->stat_width = 1;
2064 cell->stat_hp = *data++;
2065 }
2066 else if (cmd == 6) // monster width
2067 cell->stat_width = *data++ + 1;
2068 else if (cmd == 0x47)
2069 {
2070 if (*data == 1) cell->player = data [1];
2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2074
2075 data += *data + 1;
2076 }
2077 else if (cmd == 8) // cell flags
2078 cell->flags = *data++;
2079 else if (ext & 0x40) // unknown, multibyte => skip
2080 data += *data + 1;
2081 else
2082 data++;
2083 }
2084 while (ext & 0x80);
2085 }
2086 else
2087 cell->darkness = *data++ + 1;
960 } 2088 }
961 2089
2090 for (z = 0; z <= 2; ++z)
962 if (flags & 2) 2091 if (flags & (4 >> z))
963 { 2092 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
2094 need_facenum (self, face);
2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
965 } 2112 }
966
967 if (flags & 1)
968 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
970 }
971 } 2113 }
972 else 2114 else
973 cell->darkness = -1; 2115 CELL_CLEAR (cell);
974 } 2116 }
975} 2117}
2118 OUTPUT:
2119 RETVAL
976 2120
977SV * 2121SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
979 CODE: 2123 CODE:
980{ 2124{
981 int x1, x; 2125 int x1, x;
982 int y1, y; 2126 int y1, y;
983 int z; 2127 int z;
996 ? self->row + y 2140 ? self->row + y
997 : 0; 2141 : 0;
998 2142
999 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1000 { 2144 {
1001 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1002 2146
1003 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1004 { 2148 {
1005 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1006 2150
1007 for (z = 0; z <= 0; z++) 2151 for (z = 0; z <= 0; z++)
1008 { 2152 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 2153 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 2155 int a1 = tex.a;
1016 2156
1017 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1018 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1019 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1020 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1021 }
1022 } 2161 }
1023 } 2162 }
1024 2163
1025 *map++ = (r ) 2164 *map++ = (r )
1026 | (g << 8) 2165 | (g << 8)
1033} 2172}
1034 OUTPUT: 2173 OUTPUT:
1035 RETVAL 2174 RETVAL
1036 2175
1037void 2176void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2178 CODE:
2179{
2180 int x, y, z;
2181
2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2185 smooth_key skey;
2186 int pl_x, pl_y;
2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
2192
2193 pl_tex.name = 0;
2194
2195 // that's current max. sorry.
2196 if (sw > 255) sw = 255;
2197 if (sh > 255) sh = 255;
2198
2199 // clear key, in case of extra padding
2200 memset (&skey, 0, sizeof (skey));
2201
2202 memset (&key, 0, sizeof (key));
2203 key.r = 255;
2204 key.g = 255;
2205 key.b = 255;
2206 key.a = 255;
2207 key.mode = GL_QUADS;
2208 key.format = GL_T2F_V3F;
2209
2210 mx += self->x;
2211 my += self->y;
2212
2213 // first pass: determine smooth_max
2214 // rather ugly, if you ask me
2215 // could also be stored inside mapcell and updated on change
2216 memset (smooth_max, 0, sizeof (smooth_max));
2217
2218 for (y = 0; y < sh; y++)
2219 if (0 <= y + my && y + my < self->rows)
2220 {
2221 maprow *row = self->row + (y + my);
2222
2223 for (x = 0; x < sw; x++)
2224 if (row->c0 <= x + mx && x + mx < row->c1)
2225 {
2226 mapcell *cell = row->col + (x + mx - row->c0);
2227
2228 smooth_max[x + 1][y + 1] =
2229 MAX (self->tex [cell->tile [0]].smoothlevel,
2230 MAX (self->tex [cell->tile [1]].smoothlevel,
2231 self->tex [cell->tile [2]].smoothlevel));
2232 }
2233 }
2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
2239 for (z = 0; z <= 2; z++)
2240 {
2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2243
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253 tileid tile = cell->tile [z];
2254
2255 if (tile)
2256 {
2257 maptex tex = self->tex [tile];
2258 int px, py;
2259
2260 if (key.texname != tex.name)
2261 {
2262 self->tex [tile].unused = 0;
2263
2264 if (!tex.name)
2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2266
2267 key.texname = tex.name;
2268 arr = rc_array (rc, &key);
2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2286
2287 // update smooth hash
2288 if (tex.smoothtile)
2289 {
2290 skey.tile = tex.smoothtile;
2291 skey.level = tex.smoothlevel;
2292
2293 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2294
2295 // add bits to current tile and all neighbours. skey.x|y is
2296 // shifted +1|+1 so we always stay positive.
2297
2298 // bits is ___n cccc CCCC bbbb
2299 // n do not draw borders&corners
2300 // c draw these corners, but...
2301 // C ... not these
2302 // b draw these borders
2303
2304 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2305 // ┃· ·· ·┃ ━━
2306
2307 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2308 // ·· ·· ·┏ ┓·
2309
2310 // full tile
2311 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2312
2313 // borders
2314 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2315 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2316 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2317 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2318
2319 // corners
2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
2347 }
2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
2352
2353 // go through all smoothlevels, lowest to highest, then draw.
2354 // this is basically counting sort
2355 {
2356 int w, b;
2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
2360 for (w = 0; w < 256 / 32; ++w)
2361 {
2362 uint32_t smask = smooth_level [w];
2363 if (smask)
2364 for (b = 0; b < 32; ++b)
2365 if (smask & (((uint32_t)1) << b))
2366 {
2367 int level = (w << 5) | b;
2368 HE *he;
2369
2370 hv_iterinit (smooth);
2371 while ((he = hv_iternext (smooth)))
2372 {
2373 smooth_key *skey = (smooth_key *)HeKEY (he);
2374 IV bits = SvIVX (HeVAL (he));
2375
2376 if (!(bits & 0x1000)
2377 && skey->level == level
2378 && level > smooth_max [skey->x][skey->y])
2379 {
2380 maptex tex = self->tex [skey->tile];
2381 int px = (((int)skey->x) - 1) * Tw;
2382 int py = (((int)skey->y) - 1) * Th;
2383 int border = bits & 15;
2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2385 float dx = tex.s * .0625f; // 16 images/row
2386 float dy = tex.t * .5f ; // 2 images/column
2387
2388 if (tex.name)
2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
2392 if (key.texname != tex.name)
2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2396 glEnd ();
2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2398 glBegin (GL_QUADS);
2399 }
2400
2401 if (border)
2402 {
2403 float ox = border * dx;
2404
2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2409 }
2410
2411 if (corner)
2412 {
2413 float ox = corner * dx;
2414
2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
2429 }
2430
2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
2457
2458 // top layer: overlays such as the health bar
2459 for (y = 0; y < sh; y++)
2460 if (0 <= y + my && y + my < self->rows)
2461 {
2462 maprow *row = self->row + (y + my);
2463
2464 for (x = 0; x < sw; x++)
2465 if (row->c0 <= x + mx && x + mx < row->c1)
2466 {
2467 mapcell *cell = row->col + (x + mx - row->c0);
2468
2469 int px = x * Tw;
2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2477
2478 if (cell->stat_hp)
2479 {
2480 int width = cell->stat_width * Tw;
2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2482
2483 glColor3ub (0, 0, 0);
2484 glRectf (px + 1, py - thick - 2,
2485 px + width - 1, py);
2486
2487 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2488 glRectf (px + 2,
2489 py - thick - 1,
2490 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2491 }
2492 }
2493 }
2494}
2495
2496void
2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2498 CODE:
2499{
2500 static float color[16][3] = {
2501 { 0.00f, 0.00f, 0.00f },
2502 { 1.00f, 1.00f, 1.00f },
2503 { 0.00f, 0.00f, 0.55f },
2504 { 1.00f, 0.00f, 0.00f },
2505
2506 { 1.00f, 0.54f, 0.00f },
2507 { 0.11f, 0.56f, 1.00f },
2508 { 0.93f, 0.46f, 0.00f },
2509 { 0.18f, 0.54f, 0.34f },
2510
2511 { 0.56f, 0.73f, 0.56f },
2512 { 0.80f, 0.80f, 0.80f },
2513 { 0.55f, 0.41f, 0.13f },
2514 { 0.99f, 0.77f, 0.26f },
2515
2516 { 0.74f, 0.65f, 0.41f },
2517
2518 { 0.00f, 1.00f, 1.00f },
2519 { 1.00f, 0.00f, 1.00f },
2520 { 1.00f, 1.00f, 0.00f },
2521 };
2522
2523 int x, y;
2524
2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2533 glEnable (GL_BLEND);
2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2535 glBegin (GL_QUADS);
2536
2537 for (y = 0; y < h; y++)
2538 for (x = 0; x < w; x++)
2539 {
2540 unsigned char m = data [x + y * w];
2541
2542 if (m)
2543 {
2544 float *c = color [m & 15];
2545
2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2547 float tx2 = tx1 + 0.5f;
2548
2549 glColor4f (c[0], c[1], c[2], 1);
2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2554 }
2555 }
2556
2557 glEnd ();
2558 glDisable (GL_BLEND);
2559 glDisable (GL_TEXTURE_2D);
2560}
2561
2562void
2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1039 PPCODE: 2564 PPCODE:
1040{ 2565{
1041 int vx, vy;
1042 int x, y, z; 2566 int x, y;
1043 int last_name;
1044 mapface face;
1045 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1048 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1049 memset (darkness, 255, sw4 * sh); 2574 memset (darkness1, 0, sw1*sh1);
2575
1050 SvPOK_only (darkness_sv); 2576 SvPOK_only (darkness3_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
1052 2578
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 2579 mx += self->x - 1;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 2580 my += self->y - 1;
1055 2581
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 2582 for (y = 0; y < sh1; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
1080 { 2584 {
1081 maprow *row = self->row + (y + vy); 2585 maprow *row = self->row + (y + my);
1082 2586
1083 for (x = 0; x < sw; x++) 2587 for (x = 0; x < sw1; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 2589 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
1087 2591
1088 darkness[y * sw4 + x] = cell->darkness < 0 2592 darkness1 [y * sw1 + x] = cell->darkness
2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1089 ? 255 - FOW_DARKNESS 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 2595 }
1115 } 2596 }
1116 2597
1117 glEnd (); 2598 for (y = 0; y < sh; ++y)
2599 for (x = 0; x < sw; ++x)
2600 {
2601 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2602 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2603 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2604 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2605 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2606 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2607 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2608 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2609 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1118 2610
1119 glDisable (GL_TEXTURE_2D); 2611 uint8_t r11 = (d11 + d21 + d12) / 3;
1120 glDisable (GL_BLEND); 2612 uint8_t r21 = d21;
2613 uint8_t r31 = (d21 + d31 + d32) / 3;
2614
2615 uint8_t r12 = d12;
2616 uint8_t r22 = d22;
2617 uint8_t r32 = d32;
2618
2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2620 uint8_t r23 = d23;
2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2622
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2632 }
2633
2634 free (darkness1);
1121 2635
1122 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
1125 PUSHs (darkness_sv); 2639 PUSHs (darkness3_sv);
1126} 2640}
1127 2641
1128SV * 2642SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2643get_rect (DC::Map self, int x0, int y0, int w, int h)
1130 CODE: 2644 CODE:
1131{ 2645{
1132 int x, y, x1, y1; 2646 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 2647 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2673 if (row && row->c0 <= x && x < row->c1)
1160 { 2674 {
1161 mapcell *cell = row->col + (x - row->c0); 2675 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2676 uint8_t flags = 0;
1163 2677
1164 if (cell->face [0]) flags |= 1; 2678 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2679 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2680 if (cell->tile [2]) flags |= 4;
1167 2681
1168 *data++ = flags; 2682 *data++ = flags;
1169 2683
1170 if (flags & 1) 2684 if (flags & 1)
1171 { 2685 {
2686 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2687 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2688 *data++ = tile;
1174 } 2689 }
1175 2690
1176 if (flags & 2) 2691 if (flags & 2)
1177 { 2692 {
2693 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2694 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2695 *data++ = tile;
1180 } 2696 }
1181 2697
1182 if (flags & 4) 2698 if (flags & 4)
1183 { 2699 {
2700 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2701 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2702 *data++ = tile;
1186 } 2703 }
1187 } 2704 }
1188 else 2705 else
1189 *data++ = 0; 2706 *data++ = 0;
1190 } 2707 }
1191 } 2708 }
1192 2709
2710 /* if size is w*h + 5 then no data has been found */
2711 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2712 {
1193 SvPOK_only (data_sv); 2713 SvPOK_only (data_sv);
1194 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2715 }
2716
1195 RETVAL = data_sv; 2717 RETVAL = data_sv;
1196} 2718}
1197 OUTPUT: 2719 OUTPUT:
1198 RETVAL 2720 RETVAL
1199 2721
1200void 2722void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2723set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1202 PPCODE: 2724 PPCODE:
1203{ 2725{
1204 int x, y, z; 2726 int x, y, z;
1205 int w, h; 2727 int w, h;
1206 int x1, y1; 2728 int x1, y1;
2729 STRLEN len;
2730 uint8_t *data, *end;
2731
2732 len = SvLEN (data_sv);
2733 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2734 data = SvPVbyte_nolen (data_sv);
2735 end = data + len + 8;
2736
2737 if (len < 5)
2738 XSRETURN_EMPTY;
1207 2739
1208 if (*data++ != 0) 2740 if (*data++ != 0)
1209 return; /* version mismatch */ 2741 XSRETURN_EMPTY; /* version mismatch */
1210 2742
1211 w = *data++ << 8; w |= *data++; 2743 w = *data++ << 8; w |= *data++;
1212 h = *data++ << 8; h |= *data++; 2744 h = *data++ << 8; h |= *data++;
1213 2745
1214 // we need to do this 'cause we don't keep an absolute coord system for rows 2746 // we need to do this 'cause we don't keep an absolute coord system for rows
1226 { 2758 {
1227 maprow *row = map_get_row (self, y); 2759 maprow *row = map_get_row (self, y);
1228 2760
1229 for (x = x0; x < x1; x++) 2761 for (x = x0; x < x1; x++)
1230 { 2762 {
2763 uint8_t flags;
2764
2765 if (data + 7 >= end)
2766 XSRETURN_EMPTY;
2767
1231 uint8_t flags = *data++; 2768 flags = *data++;
1232 2769
1233 if (flags) 2770 if (flags)
1234 { 2771 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2772 mapcell *cell = row_get_cell (row, x);
2773 tileid tile[3] = { 0, 0, 0 };
1238 2774
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2775 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2776 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2777 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2778
1243 if (cell->darkness <= 0) 2779 if (cell->darkness == 0)
1244 { 2780 {
1245 cell->darkness = -1; 2781 /*cell->darkness = 0;*/
2782 EXTEND (SP, 3);
1246 2783
1247 for (z = 0; z <= 2; z++) 2784 for (z = 0; z <= 2; z++)
1248 { 2785 {
1249 cell->face[z] = face[z]; 2786 tileid t = tile [z];
1250 2787
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2788 if (t >= self->texs || (t && !self->tex [t].name))
2789 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2790 PUSHs (sv_2mortal (newSViv (t)));
2791 need_texid (self, t);
2792 }
2793
2794 cell->tile [z] = t;
1253 } 2795 }
1254 } 2796 }
1255 } 2797 }
1256 } 2798 }
1257 } 2799 }
1258} 2800}
1259 2801
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2802MODULE = Deliantra::Client PACKAGE = DC::RW
1261 2803
1262CFClient::MixChunk 2804DC::RW
1263new_from_file (SV *class, char *path) 2805new (SV *class, SV *data_sv)
1264 CODE: 2806 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2807{
2808 STRLEN datalen;
2809 char *data = SvPVbyte (data_sv, datalen);
2810
2811 RETVAL = SDL_RWFromConstMem (data, datalen);
2812}
1266 OUTPUT: 2813 OUTPUT:
1267 RETVAL 2814 RETVAL
1268 2815
2816DC::RW
2817new_from_file (SV *class, const char *path, const char *mode = "rb")
2818 CODE:
2819 RETVAL = SDL_RWFromFile (path, mode);
2820 OUTPUT:
2821 RETVAL
2822
2823# fails on win32:
2824# dc.xs(2268) : error C2059: syntax error : '('
1269void 2825#void
2826#close (DC::RW self)
2827# CODE:
2828# (self->(close)) (self);
2829
2830MODULE = Deliantra::Client PACKAGE = DC::Channel
2831
2832PROTOTYPES: DISABLE
2833
2834DC::Channel
2835find ()
2836 CODE:
2837{
2838 RETVAL = Mix_GroupAvailable (-1);
2839
2840 if (RETVAL < 0)
2841 {
2842 RETVAL = Mix_GroupOldest (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2850 XSRETURN_UNDEF;
2851 }
2852 else
2853 Mix_HaltChannel (RETVAL);
2854 }
2855
2856 Mix_UnregisterAllEffects (RETVAL);
2857 Mix_Volume (RETVAL, 128);
2858}
2859 OUTPUT:
2860 RETVAL
2861
2862void
2863halt (DC::Channel self)
2864 CODE:
2865 Mix_HaltChannel (self);
2866
2867void
2868expire (DC::Channel self, int ticks = -1)
2869 CODE:
2870 Mix_ExpireChannel (self, ticks);
2871
2872void
2873fade_out (DC::Channel self, int ticks = -1)
2874 CODE:
2875 Mix_FadeOutChannel (self, ticks);
2876
2877int
2878volume (DC::Channel self, int volume)
2879 CODE:
2880 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885unregister_all_effects (DC::Channel self)
2886 CODE:
2887 Mix_UnregisterAllEffects (self);
2888
2889void
2890set_panning (DC::Channel self, int left, int right)
2891 CODE:
2892 left = CLAMP (left , 0, 255);
2893 right = CLAMP (right, 0, 255);
2894 Mix_SetPanning (self, left, right);
2895
2896void
2897set_distance (DC::Channel self, int distance)
2898 CODE:
2899 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2900
2901void
2902set_position (DC::Channel self, int angle, int distance)
2903 CODE:
2904
2905void
2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2907 CODE:
2908{
2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2912}
2913
2914void
2915set_reverse_stereo (DC::Channel self, int flip)
2916 CODE:
2917 Mix_SetReverseStereo (self, flip);
2918
2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2920
2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2934
2935DC::MixChunk
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2939 OUTPUT:
2940 RETVAL
2941
2942void
1270DESTROY (CFClient::MixChunk self) 2943DESTROY (DC::MixChunk self)
1271 CODE: 2944 CODE:
1272 Mix_FreeChunk (self); 2945 Mix_FreeChunk (self);
1273 2946
1274int 2947int
1275volume (CFClient::MixChunk self, int volume = -1) 2948volume (DC::MixChunk self, int volume = -1)
1276 CODE: 2949 CODE:
2950 if (items > 1)
2951 volume = CLAMP (volume, 0, 128);
1277 RETVAL = Mix_VolumeChunk (self, volume); 2952 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2953 OUTPUT:
1279 RETVAL 2954 RETVAL
1280 2955
1281int 2956DC::Channel
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2957play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2958 CODE:
2959{
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2960 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2961
2962 if (RETVAL < 0)
2963 XSRETURN_UNDEF;
2964
2965 if (channel < 0)
2966 {
2967 Mix_UnregisterAllEffects (RETVAL);
2968 Mix_Volume (RETVAL, 128);
2969 }
2970}
1285 OUTPUT: 2971 OUTPUT:
1286 RETVAL 2972 RETVAL
1287 2973
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
1289 2987
1290int 2988int
1291volume (int volume = -1) 2989volume (int volume = -1)
2990 PROTOTYPE: ;$
1292 CODE: 2991 CODE:
2992 if (items > 0)
2993 volume = CLAMP (volume, 0, 128);
1293 RETVAL = Mix_VolumeMusic (volume); 2994 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2995 OUTPUT:
1295 RETVAL 2996 RETVAL
1296 2997
1297CFClient::MixMusic 2998void
1298new_from_file (SV *class, char *path) 2999fade_out (int ms)
1299 CODE: 3000 CODE:
1300 RETVAL = Mix_LoadMUS (path); 3001 Mix_FadeOutMusic (ms);
3002
3003void
3004halt ()
3005 CODE:
3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
1301 OUTPUT: 3012 OUTPUT:
1302 RETVAL 3013 RETVAL
1303 3014
3015DC::MixMusic
3016new (SV *class, DC::RW rwops)
3017 CODE:
3018 RETVAL = Mix_LoadMUS_RW (rwops);
3019 OUTPUT:
3020 RETVAL
3021
1304void 3022void
1305DESTROY (CFClient::MixMusic self) 3023DESTROY (DC::MixMusic self)
1306 CODE: 3024 CODE:
1307 Mix_FreeMusic (self); 3025 Mix_FreeMusic (self);
1308 3026
1309int 3027int
1310play (CFClient::MixMusic self, int loops = -1) 3028play (DC::MixMusic self, int loops = -1)
1311 CODE: 3029 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 3030 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 3031 OUTPUT:
1314 RETVAL 3032 RETVAL
1315 3033
3034void
3035fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3036 CODE:
3037 Mix_FadeInMusicPos (self, loops, ms, position);
3038
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 3039MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3040
3041PROTOTYPES: ENABLE
1317 3042
1318BOOT: 3043BOOT:
1319{ 3044{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3045 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1321 static const struct { 3046 static const struct {
1322 const char *name; 3047 const char *name;
1323 IV iv; 3048 IV iv;
1324 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
3051 const_iv (GL_VENDOR),
3052 const_iv (GL_VERSION),
3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
1326 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
3058 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
3060 const_iv (GL_CULL_FACE),
3061 const_iv (GL_SCISSOR_TEST),
3062 const_iv (GL_DEPTH_TEST),
3063 const_iv (GL_ALPHA_TEST),
3064 const_iv (GL_NORMALIZE),
3065 const_iv (GL_RESCALE_NORMAL),
3066 const_iv (GL_FRONT),
3067 const_iv (GL_BACK),
3068 const_iv (GL_AUX0),
1330 const_iv (GL_AND), 3069 const_iv (GL_AND),
3070 const_iv (GL_ONE),
3071 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
3073 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
3080 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
3083 const_iv (GL_RGBA4),
3084 const_iv (GL_RGBA8),
3085 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 3086 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 3087 const_iv (GL_UNSIGNED_SHORT),
3088 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 3089 const_iv (GL_ALPHA),
3090 const_iv (GL_INTENSITY),
3091 const_iv (GL_LUMINANCE),
3092 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 3093 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3094 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3095 const_iv (GL_COMPRESSED_ALPHA_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3097 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3098 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3099 const_iv (GL_COMPRESSED_RGB_ARB),
3100 const_iv (GL_COMPRESSED_RGBA_ARB),
1340 const_iv (GL_COMPILE), 3101 const_iv (GL_COMPILE),
3102 const_iv (GL_PROXY_TEXTURE_1D),
3103 const_iv (GL_PROXY_TEXTURE_2D),
1341 const_iv (GL_TEXTURE_1D), 3104 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 3105 const_iv (GL_TEXTURE_2D),
1343 const_iv (GL_TEXTURE_ENV), 3106 const_iv (GL_TEXTURE_ENV),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 3107 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 3108 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 3109 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 3110 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 3111 const_iv (GL_TEXTURE_WRAP_T),
3112 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 3113 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 3114 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 3115 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 3116 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3117 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3118 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3119 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3120 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 3121 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 3122 const_iv (GL_MODULATE),
3123 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 3124 const_iv (GL_REPLACE),
3125 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 3126 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 3127 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 3128 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 3129 const_iv (GL_COLOR_LOGIC_OP),
3130 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 3131 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 3132 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 3133 const_iv (GL_CONSTANT_BORDER),
3134 const_iv (GL_POINTS),
1368 const_iv (GL_LINES), 3135 const_iv (GL_LINES),
3136 const_iv (GL_LINE_STRIP),
3137 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 3138 const_iv (GL_QUADS),
3139 const_iv (GL_QUAD_STRIP),
3140 const_iv (GL_TRIANGLES),
3141 const_iv (GL_TRIANGLE_STRIP),
3142 const_iv (GL_TRIANGLE_FAN),
1370 const_iv (GL_LINE_LOOP), 3143 const_iv (GL_POLYGON),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3144 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3145 const_iv (GL_POINT_SMOOTH_HINT),
3146 const_iv (GL_LINE_SMOOTH_HINT),
3147 const_iv (GL_POLYGON_SMOOTH_HINT),
3148 const_iv (GL_GENERATE_MIPMAP_HINT),
3149 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1372 const_iv (GL_FASTEST), 3150 const_iv (GL_FASTEST),
3151 const_iv (GL_DONT_CARE),
3152 const_iv (GL_NICEST),
3153 const_iv (GL_V2F),
3154 const_iv (GL_V3F),
3155 const_iv (GL_T2F_V3F),
3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1373# undef const_iv 3160# undef const_iv
1374 }; 3161 };
1375 3162
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3165
3166 texture_av = newAV ();
3167 AvREAL_off (texture_av);
1378} 3168}
3169
3170void
3171disable_GL_EXT_blend_func_separate ()
3172 CODE:
3173 gl.BlendFuncSeparate = 0;
3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
3178
3179char *
3180gl_vendor ()
3181 CODE:
3182 RETVAL = (char *)glGetString (GL_VENDOR);
3183 OUTPUT:
3184 RETVAL
3185
3186char *
3187gl_version ()
3188 CODE:
3189 RETVAL = (char *)glGetString (GL_VERSION);
3190 OUTPUT:
3191 RETVAL
3192
3193char *
3194gl_extensions ()
3195 CODE:
3196 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3197 OUTPUT:
3198 RETVAL
3199
3200const char *glGetString (GLenum pname)
3201
3202GLint glGetInteger (GLenum pname)
3203 CODE:
3204 glGetIntegerv (pname, &RETVAL);
3205 OUTPUT:
3206 RETVAL
3207
3208GLdouble glGetDouble (GLenum pname)
3209 CODE:
3210 glGetDoublev (pname, &RETVAL);
3211 OUTPUT:
3212 RETVAL
1379 3213
1380int glGetError () 3214int glGetError ()
3215
3216void glFinish ()
3217
3218void glFlush ()
1381 3219
1382void glClear (int mask) 3220void glClear (int mask)
1383 3221
1384void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 3223 PROTOTYPE: @
1392 3230
1393void glHint (int target, int mode) 3231void glHint (int target, int mode)
1394 3232
1395void glBlendFunc (int sfactor, int dfactor) 3233void glBlendFunc (int sfactor, int dfactor)
1396 3234
3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3236 CODE:
3237 gl_BlendFuncSeparate (sa, da, saa, daa);
3238
3239# void glBlendEquation (int se)
3240
3241void glDepthMask (int flag)
3242
1397void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
1398 3244
3245void glColorMask (int red, int green, int blue, int alpha)
3246
1399void glMatrixMode (int mode) 3247void glMatrixMode (int mode)
1400 3248
1401void glPushMatrix () 3249void glPushMatrix ()
1402 3250
1403void glPopMatrix () 3251void glPopMatrix ()
1404 3252
1405void glLoadIdentity () 3253void glLoadIdentity ()
1406 3254
3255void glDrawBuffer (int buffer)
3256
3257void glReadBuffer (int buffer)
3258
3259# near_ and far_ are due to microsofts buggy "c" compiler
3260void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3261
3262# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 3263void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3264
3265PROTOTYPES: DISABLE
1408 3266
1409void glViewport (int x, int y, int width, int height) 3267void glViewport (int x, int y, int width, int height)
3268
3269void glScissor (int x, int y, int width, int height)
1410 3270
1411void glTranslate (float x, float y, float z = 0.) 3271void glTranslate (float x, float y, float z = 0.)
1412 CODE: 3272 CODE:
1413 glTranslatef (x, y, z); 3273 glTranslatef (x, y, z);
1414 3274
1418 3278
1419void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
1420 CODE: 3280 CODE:
1421 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
1422 3282
1423void glBegin (int mode)
1424
1425void glEnd ()
1426
1427void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 3284 PROTOTYPE: @
3285 ALIAS:
3286 glColor_premultiply = 1
1429 CODE: 3287 CODE:
3288 if (ix)
3289 {
3290 r *= a;
3291 g *= a;
3292 b *= a;
3293 }
3294 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 3295 glColor4f (r, g, b, a);
3296
3297void glRasterPos (float x, float y, float z = 0.)
3298 CODE:
3299 glRasterPos3f (0, 0, z);
3300 glBitmap (0, 0, 0, 0, x, y, 0);
1431 3301
1432void glVertex (float x, float y, float z = 0.) 3302void glVertex (float x, float y, float z = 0.)
1433 CODE: 3303 CODE:
1434 glVertex3f (x, y, z); 3304 glVertex3f (x, y, z);
1435 3305
1436void glTexCoord (float s, float t) 3306void glTexCoord (float s, float t)
1437 CODE: 3307 CODE:
1438 glTexCoord2f (s, t); 3308 glTexCoord2f (s, t);
1439 3309
3310void glRect (float x1, float y1, float x2, float y2)
3311 CODE:
3312 glRectf (x1, y1, x2, y2);
3313
3314void glRect_lineloop (float x1, float y1, float x2, float y2)
3315 CODE:
3316 glBegin (GL_LINE_LOOP);
3317 glVertex2f (x1, y1);
3318 glVertex2f (x2, y1);
3319 glVertex2f (x2, y2);
3320 glVertex2f (x1, y2);
3321 glEnd ();
3322
3323PROTOTYPES: ENABLE
3324
3325void glBegin (int mode)
3326
3327void glEnd ()
3328
3329void glPointSize (GLfloat size)
3330
3331void glLineWidth (GLfloat width)
3332
3333void glInterleavedArrays (int format, int stride, char *data)
3334
3335void glDrawElements (int mode, int count, int type, char *indices)
3336
3337# 1.2 void glDrawRangeElements (int mode, int start, int end
3338
1440void glTexEnv (int target, int pname, float param) 3339void glTexEnv (int target, int pname, float param)
1441 CODE: 3340 CODE:
1442 glTexEnvf (target, pname, param); 3341 glTexEnvf (target, pname, param);
1443 3342
1444void glTexParameter (int target, int pname, float param) 3343void glTexParameter (int target, int pname, float param)
1447 3346
1448void glBindTexture (int target, int name) 3347void glBindTexture (int target, int name)
1449 3348
1450void glConvolutionParameter (int target, int pname, float params) 3349void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 3350 CODE:
3351 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 3352 gl.ConvolutionParameterf (target, pname, params);
1453 3353
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3354void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3355 CODE:
3356 if (gl.ConvolutionFilter2D)
3357 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1455 3358
3359void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3360 CODE:
3361 if (gl.SeparableFilter2D)
3362 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3363
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3364void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1457 3365
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3366void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3367
3368void glDrawPixels (int width, int height, int format, int type, char *pixels)
3369
3370void glPixelZoom (float x, float y)
3371
3372void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 3373
1460int glGenTexture () 3374int glGenTexture ()
1461 CODE: 3375 CODE:
1462{ 3376 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 3377 OUTPUT:
1468 RETVAL 3378 RETVAL
1469 3379
1470void glDeleteTexture (int name) 3380void glDeleteTexture (int name)
1471 CODE: 3381 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 3382 del_texture (name);
1475} 3383
1476
1477int glGenList () 3384int glGenList ()
1478 CODE: 3385 CODE:
1479 RETVAL = glGenLists (1); 3386 RETVAL = glGenLists (1);
1480 OUTPUT: 3387 OUTPUT:
1481 RETVAL 3388 RETVAL
1488 3395
1489void glEndList () 3396void glEndList ()
1490 3397
1491void glCallList (int list) 3398void glCallList (int list)
1492 3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3404
3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3406
3407PROTOTYPES: DISABLE
3408
3409void
3410find_widget (SV *self, NV x, NV y)
3411 PPCODE:
3412{
3413 if (within_widget (self, x, y))
3414 XPUSHs (self);
3415}
3416
3417BOOT:
3418{
3419 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3420
3421 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3422 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3423 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3424 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3425}
3426
3427void
3428draw (SV *self)
3429 CODE:
3430{
3431 HV *hv;
3432 SV **svp;
3433 NV x, y, w, h;
3434 SV *draw_x_sv = GvSV (draw_x_gv);
3435 SV *draw_y_sv = GvSV (draw_y_gv);
3436 SV *draw_w_sv = GvSV (draw_w_gv);
3437 SV *draw_h_sv = GvSV (draw_h_gv);
3438 double draw_x, draw_y;
3439
3440 if (!SvROK (self))
3441 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3442
3443 hv = (HV *)SvRV (self);
3444
3445 if (SvTYPE (hv) != SVt_PVHV)
3446 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3447
3448 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3449 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3450
3451 if (!h || !w)
3452 XSRETURN_EMPTY;
3453
3454 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3455 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3456
3457 draw_x = SvNV (draw_x_sv) + x;
3458 draw_y = SvNV (draw_y_sv) + y;
3459
3460 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3461 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3462 XSRETURN_EMPTY;
3463
3464 sv_setnv (draw_x_sv, draw_x);
3465 sv_setnv (draw_y_sv, draw_y);
3466
3467 glPushMatrix ();
3468 glTranslated (x, y, 0);
3469
3470 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3471 {
3472 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3473
3474 if (svp && SvTRUE (*svp))
3475 {
3476 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3477 glEnable (GL_BLEND);
3478 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3479 glBegin (GL_QUADS);
3480 glVertex2f (0, 0);
3481 glVertex2f (w, 0);
3482 glVertex2f (w, h);
3483 glVertex2f (0, h);
3484 glEnd ();
3485 glDisable (GL_BLEND);
3486 }
3487 }
3488#if 0
3489 // draw borders, for debugging
3490 glPushMatrix ();
3491 glColor4f (1., 1., 0., 1.);
3492 glTranslatef (.5, .5, 0.);
3493 glBegin (GL_LINE_LOOP);
3494 glVertex2f (0 , 0);
3495 glVertex2f (w - 1, 0);
3496 glVertex2f (w - 1, h - 1);
3497 glVertex2f (0 , h - 1);
3498 glEnd ();
3499 glPopMatrix ();
3500#endif
3501 PUSHMARK (SP);
3502 XPUSHs (self);
3503 PUTBACK;
3504 call_method ("_draw", G_VOID | G_DISCARD);
3505 SPAGAIN;
3506
3507 glPopMatrix ();
3508
3509 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3510 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3511}
3512

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