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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.64 by root, Mon Apr 24 08:11:31 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
39 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
41 88
42#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
44 91
45#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
46 93
47#define GL_CALL(type,func,args) \ 94/* mask out modifiers we are not interested in */
48 { \ 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 96
97#define KMOD_LRAM 0x10000 // our extension
98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
104
105static struct
106{
107#define GL_FUNC(ptr,name) ptr name;
108#include "glfunc.h"
109#undef GL_FUNC
110} gl;
111
112static void
113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
114{
115 if (gl.BlendFuncSeparate)
116 gl.BlendFuncSeparate (sa, da, saa, daa);
117 else if (gl.BlendFuncSeparateEXT)
118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
119 else
120 glBlendFunc (sa, da);
121}
122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
64 158
65typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
160
161static int
162shape_attr_p (PangoLayoutRun *run)
163{
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177}
66 178
67typedef struct cf_layout { 179typedef struct cf_layout {
68 PangoLayout *pl; 180 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode
69 int base_height; 182 int base_height;
70 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
71} *CFClient__Layout; 185} *DC__Layout;
72 186
73static CFClient__Font default_font; 187static DC__Font default_font;
74static PangoContext *context; 188static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 189static PangoFontMap *opengl_fontmap;
76 190
77static void 191static void
78substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
79{ 193{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 199}
83 200
84static void 201static void
85layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
86{ 203{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
89 */ 206 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
91 208
92 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 211
95 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
96} 213}
97 214
98static void 215static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
102 222
103 *w = (*w + 3) & ~3; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 225
226 if (!rect.width) rect.width = 1;
227 if (!rect.height) rect.height = 1;
228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
108typedef uint16_t mapface; 234typedef uint16_t faceid;
109 235
110typedef struct { 236typedef struct {
111 GLint name; 237 GLuint name;
112 int w, h; 238 int w, h;
113 float s, t; 239 float s, t;
114 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
115} maptex; 244} maptex;
116 245
117typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
118 int16_t darkness; 249 uint16_t darkness;
119 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 251} mapcell;
121 252
122typedef struct { 253typedef struct {
123 int32_t c0, c1; 254 int32_t c0, c1;
124 mapcell *col; 255 mapcell *col;
125} maprow; 256} maprow;
126 257
127typedef struct map { 258typedef struct map {
128 int x, y, w, h; 259 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 261 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 262 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 263
136 int32_t rows; 264 int32_t rows;
137 maprow *row; 265 maprow *row;
138} *CFClient__Map; 266} *DC__Map;
139 267
140static char * 268static char *
141prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
142{ 270{
143 char *p; 271 char *p;
160} 288}
161 289
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
165static maprow * 313static maprow *
166map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
167{ 315{
168 if (0 > y) 316 if (0 > y)
169 { 317 {
170 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
209 357
210 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
211} 359}
212 360
213static mapcell * 361static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
215{ 363{
216 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
217} 365}
218 366
219static void 367static void
220map_clear (CFClient__Map self) 368map_clear (DC__Map self)
221{ 369{
222 int r; 370 int r;
223 371
224 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
232 self->oy = 0; 380 self->oy = 0;
233 self->row = 0; 381 self->row = 0;
234 self->rows = 0; 382 self->rows = 0;
235} 383}
236 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
237static void 395static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 397{
240 int x, y; 398 int x, y;
241 maprow *row; 399 maprow *row;
400 mapcell *cell;
242 401
243 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 403 if (y >= 0)
245 { 404 {
246 if (y >= self->rows) 405 if (y >= self->rows)
252 if (x >= row->c0) 411 if (x >= row->c0)
253 { 412 {
254 if (x >= row->c1) 413 if (x >= row->c1)
255 break; 414 break;
256 415
257 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
258 } 419 }
259 } 420 }
260} 421}
261 422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
262static void 428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
437}
438
439static void
263music_finished () 440music_finished (void)
264{ 441{
265 SDL_UserEvent ev; 442 SDL_UserEvent ev;
266 443
267 ev.type = SDL_USEREVENT; 444 ev.type = SDL_USEREVENT;
268 ev.code = 0; 445 ev.code = 0;
270 ev.data2 = 0; 447 ev.data2 = 0;
271 448
272 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
273} 450}
274 451
275MODULE = CFClient PACKAGE = CFClient 452static void
453channel_finished (int channel)
454{
455 SDL_UserEvent ev;
456
457 ev.type = SDL_USEREVENT;
458 ev.code = 1;
459 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0;
461
462 SDL_PushEvent ((SDL_Event *)&ev);
463}
464
465static unsigned int
466minpot (unsigned int n)
467{
468 if (!n)
469 return 0;
470
471 --n;
472
473 n |= n >> 1;
474 n |= n >> 2;
475 n |= n >> 4;
476 n |= n >> 8;
477 n |= n >> 16;
478
479 return n + 1;
480}
481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
276 593
277PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
278 595
279BOOT: 596BOOT:
280{ 597{
281 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 599 static const struct {
283 const char *name; 600 const char *name;
284 IV iv; 601 IV iv;
285 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
287 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
369 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 763
382 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
383 const_iv (KMOD_ALT), 765
384 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
385# undef const_iv 796# undef const_iv
386 }; 797 };
387 798
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 801
391 fontmap = pango_ft2_font_map_new (); 802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
395 811
396int 812int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
398 818
819NV floor (NV x)
820
821NV ceil (NV x)
822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
399void 827void
828pango_init ()
829 CODE:
830{
831 opengl_fontmap = pango_opengl_font_map_new ();
832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
839}
840
841char *SDL_GetError ()
842
843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
400SDL_Quit () 851void SDL_Quit ()
401 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
402void 862void
403SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
404 PPCODE: 864 PPCODE:
405{ 865{
406 SDL_Rect **m; 866 SDL_Rect **m;
407 867
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 872
873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
875
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 880
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 883
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 885
427 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
428 while (*m) 887 while (*m)
429 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
430 AV *av = newAV (); 891 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
434 898
435 ++m; 899 ++m;
436 } 900 }
437} 901}
438 902
439int 903int
440SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
442 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 917 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 918
919 if (RETVAL)
920 {
921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
925#include "glfunc.h"
926#undef GL_FUNC
927 }
928}
446 OUTPUT: 929 OUTPUT:
447 RETVAL 930 RETVAL
448 931
449void 932void
450SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
451 934
935char *
936SDL_GetKeyName (int sym)
937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
452void 944void
453SDL_PollEvent () 945poll_events ()
454 PPCODE: 946 PPCODE:
455{ 947{
456 SDL_Event ev; 948 SDL_Event ev;
457 949
458 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 952 {
460 HV *hv = newHV (); 953 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
955
462 switch (ev.type) 956 switch (ev.type)
463 { 957 {
464 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
465 case SDL_KEYUP: 959 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 965 break;
471 966
472 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 970 break;
476 971
477 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
483 break; 998 break;
484 999
485 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1003
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1008 break;
1009
1010 case SDL_USEREVENT:
1011 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1014 break;
491 } 1015 }
492 1016
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 1018 }
495} 1019}
496 1020
497int 1021int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 1023 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
1025 Mix_ChannelFinished (channel_finished);
1026
1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
501 1042
502void 1043void
503Mix_CloseAudio () 1044Mix_CloseAudio ()
504 1045
505int 1046int
506Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
507 1048
1049const char *
1050Mix_GetError ()
1051
508void 1052void
509lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
510 CODE: 1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057void
1058win32_proxy_info ()
1059 PPCODE:
1060{
511#ifndef _WIN32 1061#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
513#endif 1083#endif
1084}
514 1085
515char * 1086int
516gl_version () 1087add_font (char *file)
517 CODE: 1088 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 1090 OUTPUT:
520 RETVAL 1091 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 1092
534void 1093void
535load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
536 ALIAS: 1095 ALIAS:
537 load_image_file = 1 1096 load_image_file = 1
540 STRLEN image_len; 1099 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
547 1106
548 if (!rw) 1107 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
550 1109
579 1138
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1139 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1140
582 assert (surface2->pitch == surface2->w * 4); 1141 assert (surface2->pitch == surface2->w * 4);
583 1142
1143 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1144 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1145 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1146 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1147 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1148 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1149 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1150 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1151 SDL_UnlockSurface (surface2);
593 1152
594 SDL_FreeSurface (surface); 1153 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1154 SDL_FreeSurface (surface2);
596} 1155}
597 1156
619 PUSHs (sv_2mortal (newSViv (b / y))); 1178 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1179 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1180}
622 1181
623void 1182void
1183error (char *message)
1184 CODE:
1185 fprintf (stderr, "ERROR: %s\n", message);
1186#ifdef _WIN32
1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1188#endif
1189
1190void
624fatal (char *message) 1191fatal (char *message)
625 CODE: 1192 CODE:
1193 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1194#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1196#endif
1197 _exit (1);
1198
1199void
1200_exit (int retval = 0)
1201 CODE:
1202#ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
628#else 1204#else
629 fprintf (stderr, "FATAL: %s\n", message); 1205 _exit (retval);
630#endif 1206#endif
631 exit (1);
632 1207
1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
633MODULE = CFClient PACKAGE = CFClient::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
634 1225
635CFClient::Font 1226PROTOTYPES: DISABLE
1227
1228DC::Font
636new_from_file (SV *class, char *path) 1229new_from_file (SV *class, char *path, int id = 0)
637 CODE: 1230 CODE:
638{ 1231{
639 int count; 1232 int count;
640 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1234 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
642 FcPatternDestroy (pattern); 1235 FcPatternDestroy (pattern);
643} 1236}
644 OUTPUT: 1237 OUTPUT:
645 RETVAL 1238 RETVAL
646 1239
647void 1240void
648DESTROY (CFClient::Font self) 1241DESTROY (DC::Font self)
649 CODE: 1242 CODE:
650 pango_font_description_free (self); 1243 pango_font_description_free (self);
651 1244
652void 1245void
653make_default (CFClient::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
654 CODE: 1248 CODE:
655 default_font = self; 1249 default_font = self;
656 1250
657MODULE = CFClient PACKAGE = CFClient::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
658 1252
659CFClient::Layout 1253PROTOTYPES: DISABLE
660new (SV *class, int base_height = MIN_FONT_HEIGHT) 1254
1255void
1256glyph_cache_backup ()
1257 PROTOTYPE:
1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_restore ();
1266
1267DC::Layout
1268new (SV *class)
661 CODE: 1269 CODE:
662 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
1271
663 RETVAL->pl = pango_layout_new (context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
664 RETVAL->base_height = base_height; 1273 RETVAL->r = 1.;
1274 RETVAL->g = 1.;
1275 RETVAL->b = 1.;
1276 RETVAL->a = 1.;
1277 RETVAL->base_height = MIN_FONT_HEIGHT;
665 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
1280
666 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
667 pango_layout_set_font_description (RETVAL->pl, default_font); 1282 layout_update_font (RETVAL);
668 OUTPUT: 1283 OUTPUT:
669 RETVAL 1284 RETVAL
670 1285
671void 1286void
672DESTROY (CFClient::Layout self) 1287DESTROY (DC::Layout self)
673 CODE: 1288 CODE:
674 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
675 Safefree (self); 1291 Safefree (self);
676 1292
677void 1293void
678set_text (CFClient::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
679 CODE: 1295 CODE:
680{ 1296{
681 STRLEN textlen; 1297 STRLEN textlen;
682 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
683 1299
684 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
685} 1301}
686 1302
687void 1303void
688set_markup (CFClient::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
689 CODE: 1305 CODE:
690{ 1306{
691 STRLEN textlen; 1307 STRLEN textlen;
692 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
693 1309
694 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
695} 1311}
696 1312
697SV * 1313void
698get_text (CFClient::Layout self) 1314set_shapes (DC::Layout self, ...)
1315 CODE:
1316{
1317 PangoAttrList *attrs = 0;
1318 const char *text = pango_layout_get_text (self->pl);
1319 const char *pos = text;
1320 int arg = 4;
1321
1322 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1323 {
1324 PangoRectangle inkrect, rect;
1325 PangoAttribute *attr;
1326
1327 int x = SvIV (ST (arg - 3));
1328 int y = SvIV (ST (arg - 2));
1329 int w = SvIV (ST (arg - 1));
1330 int h = SvIV (ST (arg ));
1331
1332 inkrect.x = 0;
1333 inkrect.y = 0;
1334 inkrect.width = 0;
1335 inkrect.height = 0;
1336
1337 rect.x = x * PANGO_SCALE;
1338 rect.y = y * PANGO_SCALE;
1339 rect.width = w * PANGO_SCALE;
1340 rect.height = h * PANGO_SCALE;
1341
1342 if (!attrs)
1343 attrs = pango_layout_get_attributes (self->pl);
1344
1345 attr = pango_attr_shape_new (&inkrect, &rect);
1346 attr->start_index = pos - text;
1347 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1348 pango_attr_list_insert (attrs, attr);
1349
1350 arg += 4;
1351 pos += sizeof (OBJ_STR) - 1;
1352 }
1353
1354 if (attrs)
1355 pango_layout_set_attributes (self->pl, attrs);
1356}
1357
1358void
1359get_shapes (DC::Layout self)
699 CODE: 1360 PPCODE:
1361{
1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1363
1364 do
1365 {
1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1367
1368 if (run && shape_attr_p (run))
1369 {
1370 PangoRectangle extents;
1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1372
1373 EXTEND (SP, 2);
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1375 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1376 }
1377 }
1378 while (pango_layout_iter_next_run (iter));
1379
1380 pango_layout_iter_free (iter);
1381}
1382
1383int
1384has_wrapped (DC::Layout self)
1385 CODE:
1386{
1387 int lines = 1;
1388 const char *text = pango_layout_get_text (self->pl);
1389
1390 while (*text)
1391 lines += *text++ == '\n';
1392
700 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1393 RETVAL = lines < pango_layout_get_line_count (self->pl);
701 SvUTF8_on (RETVAL); 1394}
702 OUTPUT: 1395 OUTPUT:
703 RETVAL 1396 RETVAL
704 1397
1398SV *
1399get_text (DC::Layout self)
1400 CODE:
1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1402 sv_utf8_decode (RETVAL);
1403 OUTPUT:
1404 RETVAL
1405
705void 1406void
1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1408 CODE:
1409 self->r = r;
1410 self->g = g;
1411 self->b = b;
1412 self->a = a;
1413
1414void
706set_font (CFClient::Layout self, CFClient::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
707 CODE: 1416 CODE:
708 if (self->font != font) 1417 if (self->font != font)
709 { 1418 {
710 self->font = font; 1419 self->font = font;
711 layout_update_font (self); 1420 layout_update_font (self);
712 } 1421 }
713 1422
714void 1423void
715set_height (CFClient::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
716 CODE: 1425 CODE:
717 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
718 { 1427 {
719 self->base_height = base_height; 1428 self->base_height = base_height;
720 layout_update_font (self); 1429 layout_update_font (self);
721 } 1430 }
722 1431
723void 1432void
724set_width (CFClient::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
725 CODE: 1434 CODE:
726 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
727 1436
728void 1437void
1438set_indent (DC::Layout self, int indent)
1439 CODE:
1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1441
1442void
1443set_spacing (DC::Layout self, int spacing)
1444 CODE:
1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1446
1447void
1448set_ellipsise (DC::Layout self, int ellipsise)
1449 CODE:
1450 pango_layout_set_ellipsize (self->pl,
1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1454 : PANGO_ELLIPSIZE_NONE
1455 );
1456
1457void
1458set_single_paragraph_mode (DC::Layout self, int spm)
1459 CODE:
1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1461
1462void
729size (CFClient::Layout self) 1463size (DC::Layout self)
730 PPCODE: 1464 PPCODE:
731{ 1465{
732 int w, h; 1466 int w, h;
733 1467
734 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
737 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
738 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
739} 1473}
740 1474
741int 1475int
1476descent (DC::Layout self)
1477 CODE:
1478{
1479 PangoRectangle rect;
1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1482 RETVAL = PANGO_DESCENT (rect);
1483}
1484 OUTPUT:
1485 RETVAL
1486
1487int
742xy_to_index (CFClient::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
743 CODE: 1489 CODE:
744{ 1490{
745 int index, trailing; 1491 int index, trailing;
746 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
747 RETVAL = index; 1493 RETVAL = index + trailing;
748} 1494}
749 OUTPUT: 1495 OUTPUT:
750 RETVAL 1496 RETVAL
751 1497
752void 1498void
753cursor_pos (CFClient::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
754 PPCODE: 1500 PPCODE:
755{ 1501{
756 PangoRectangle strong_pos; 1502 PangoRectangle pos;
757 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
758 1504
759 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
760 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
761 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
762 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
763} 1509}
764 1510
765void 1511void
766render (CFClient::Layout self) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
767 PPCODE: 1513 PPCODE:
768{ 1514{
769 SV *retval; 1515 int line, x;
770 int w, h;
771 FT_Bitmap bitmap;
772 1516
773 layout_get_pixel_size (self, &w, &h); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
774 1518#if !PANGO_VERSION_CHECK (1, 17, 3)
775 retval = newSV (w * h); 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
776 SvPOK_only (retval); 1520 --line;
777 SvCUR_set (retval, w * h); 1521#endif
778
779 bitmap.rows = h;
780 bitmap.width = w;
781 bitmap.pitch = w;
782 bitmap.buffer = (unsigned char*)SvPVX (retval);
783 bitmap.num_grays = 256;
784 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
785
786 memset (bitmap.buffer, 0, w * h);
787
788 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
789
790 EXTEND (SP, 3); 1522 EXTEND (SP, 2);
791 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
792 PUSHs (sv_2mortal (newSViv (h))); 1547 PUSHs (sv_2mortal (newSViv (index)));
793 PUSHs (sv_2mortal (retval)); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
794} 1550}
795 1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1556 pango_opengl_render_layout_subpixel (
1557 self->pl,
1558 self->rc,
1559 x * PANGO_SCALE, y * PANGO_SCALE,
1560 self->r, self->g, self->b, self->a,
1561 flags
1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1566
1567void
1568draw (DC::Layout self)
1569 CODE:
1570{
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
796MODULE = CFClient PACKAGE = CFClient::Texture 1586MODULE = Deliantra::Client PACKAGE = DC::Texture
797 1587
1588PROTOTYPES: ENABLE
1589
798void 1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1595 {
1596 STRLEN datalen;
1597 char *data = SvPVbyte (data_, datalen);
1598 int bpp = datalen / (ow * oh);
1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1600
1601 SvPOK_only (result_);
1602 SvCUR_set (result_, nw * nh * bpp);
1603
1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1605 while (oh--)
1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1607
1608 sv_setsv (data_, result_);
1609 }
1610}
1611
1612void
799draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
800 PROTOTYPE: $$$;$$ 1614 PROTOTYPE: $$$;$$
1615 ALIAS:
1616 draw_quad_alpha = 1
1617 draw_quad_alpha_premultiplied = 2
801 CODE: 1618 CODE:
802{ 1619{
803 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
804 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
805 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
806 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
807 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
808 1627
809 if (items < 5) 1628 if (items < 5)
810 { 1629 {
811 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
812 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
813 } 1632 }
814 1633
1634 if (ix)
1635 {
1636 glEnable (GL_BLEND);
1637
1638 if (ix == 2)
1639 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1640 else
1641 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1642 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1643
1644 glEnable (GL_ALPHA_TEST);
1645 glAlphaFunc (GL_GREATER, 0.01f);
1646 }
1647
815 glBindTexture (GL_TEXTURE_2D, name); 1648 glBindTexture (GL_TEXTURE_2D, name);
816 if (wrap_mode) { 1649
817 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
818 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
819 }
820 glBegin (GL_QUADS); 1650 glBegin (GL_QUADS);
821 glTexCoord2f (0, 0); glVertex2f (x , y ); 1651 glTexCoord2f (0, 0); glVertex2f (x , y );
822 glTexCoord2f (0, t); glVertex2f (x , y + h); 1652 glTexCoord2f (0, t); glVertex2f (x , y + h);
823 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1653 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
824 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1654 glTexCoord2f (s, 0); glVertex2f (x + w, y );
825 glEnd (); 1655 glEnd ();
826}
827 1656
1657 if (ix)
1658 {
1659 glDisable (GL_ALPHA_TEST);
1660 glDisable (GL_BLEND);
1661 }
1662}
1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
828MODULE = CFClient PACKAGE = CFClient::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
829 1765
830CFClient::Map 1766PROTOTYPES: DISABLE
831new (SV *class, int map_width, int map_height) 1767
1768DC::Map
1769new (SV *class)
832 CODE: 1770 CODE:
833 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
834 RETVAL->x = 0; 1772 RETVAL->x = 0;
835 RETVAL->y = 0; 1773 RETVAL->y = 0;
836 RETVAL->w = map_width; 1774 RETVAL->w = 0;
837 RETVAL->h = map_height; 1775 RETVAL->h = 0;
838 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
839 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
840 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
841 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
842 RETVAL->texs = 8192;
843 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
844 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
845 RETVAL->row = 0; 1781 RETVAL->row = 0;
846 OUTPUT: 1782 OUTPUT:
847 RETVAL 1783 RETVAL
848 1784
849void 1785void
850DESTROY (CFClient::Map self) 1786DESTROY (DC::Map self)
851 CODE: 1787 CODE:
852{ 1788{
853 map_clear (self); 1789 map_clear (self);
854 Safefree (self->face); 1790 Safefree (self->face2tile);
1791 Safefree (self->tex);
855 Safefree (self); 1792 Safefree (self);
856} 1793}
857 1794
858void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
859clear (CFClient::Map self) 1802clear (DC::Map self)
860 CODE: 1803 CODE:
861 map_clear (self); 1804 map_clear (self);
862 1805
863void 1806void
864set_face (CFClient::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
865 CODE: 1808 CODE:
866{ 1809{
867 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
868 { 1811 need_texid (self, tile);
869 Append (mapface, self->face, self->faces, self->faces);
870 self->faces *= 2;
871 }
872
873 self->face [face] = texid;
874} 1812}
875 1813
876void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
877set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
878 CODE: 1839 CODE:
879{ 1840{
880 while (self->texs <= texid) 1841 need_texid (self, texid);
881 {
882 Append (maptex, self->tex, self->texs, self->texs);
883 self->texs *= 2;
884 }
885 1842
886 { 1843 {
887 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
888 1845
889 tex->name = name; 1846 tex->name = name;
894 tex->r = r; 1851 tex->r = r;
895 tex->g = g; 1852 tex->g = g;
896 tex->b = b; 1853 tex->b = b;
897 tex->a = a; 1854 tex->a = a;
898 } 1855 }
1856
1857 // somewhat hackish, but for textures that require it, it really
1858 // improves the look, and most others don't suffer.
1859 glBindTexture (GL_TEXTURE_2D, name);
1860 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1862 // use uglier nearest interpolation because linear suffers
1863 // from transparent color bleeding and ugly wrapping effects.
1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
899} 1865}
1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
900 1886
901int 1887int
902ox (CFClient::Map self) 1888ox (DC::Map self)
903 ALIAS: 1889 ALIAS:
904 oy = 1 1890 oy = 1
1891 x = 2
1892 y = 3
1893 w = 4
1894 h = 5
905 CODE: 1895 CODE:
906 switch (ix) 1896 switch (ix)
907 { 1897 {
908 case 0: RETVAL = self->ox; break; 1898 case 0: RETVAL = self->ox; break;
909 case 1: RETVAL = self->oy; break; 1899 case 1: RETVAL = self->oy; break;
1900 case 2: RETVAL = self->x; break;
1901 case 3: RETVAL = self->y; break;
1902 case 4: RETVAL = self->w; break;
1903 case 5: RETVAL = self->h; break;
910 } 1904 }
911 OUTPUT: 1905 OUTPUT:
912 RETVAL 1906 RETVAL
913 1907
914void 1908void
915scroll (CFClient::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
916 CODE: 1910 CODE:
917{ 1911{
918 if (dx > 0) 1912 if (dx > 0)
919 map_blank (self, self->x, self->y, dx - 1, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
920 else if (dx < 0) 1914 else if (dx < 0)
921 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
922 1916
923 if (dy > 0) 1917 if (dy > 0)
924 map_blank (self, self->x, self->y, self->w, dy - 1); 1918 map_blank (self, self->x, self->y, self->w, dy);
925 else if (dy < 0) 1919 else if (dy < 0)
926 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
927 1921
928 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
929 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
930 1924
931 while (self->y < 0) 1925 while (self->y < 0)
935 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
936 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
937 } 1931 }
938} 1932}
939 1933
940void 1934SV *
941map1a_update (CFClient::Map self, SV *data_) 1935map1a_update (DC::Map self, SV *data_, int extmap)
942 CODE: 1936 CODE:
943{ 1937{
944 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
945 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
946 mapcell *cell; 1940 mapcell *cell;
947 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
948 1944
949 while (data < data_end) 1945 while (data < data_end - 1)
950 { 1946 {
951 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
952 1948
953 x = ((flags >> 10) & 63) + self->x; 1949 x = self->x + ((flags >> 10) & 63);
954 y = ((flags >> 4) & 63) + self->y; 1950 y = self->y + ((flags >> 4) & 63);
955 1951
956 cell = map_get_cell (self, x, y); 1952 cell = map_get_cell (self, x, y);
957 1953
958 if (flags & 15) 1954 if (flags & 15)
959 { 1955 {
960 if (cell->darkness < 0) 1956 if (!cell->darkness)
961 { 1957 {
1958 memset (cell, 0, sizeof (*cell));
962 cell->darkness = 0; 1959 cell->darkness = 256;
963 cell->face [0] = 0;
964 cell->face [1] = 0;
965 cell->face [2] = 0;
966 } 1960 }
967 1961
968 cell->darkness = flags & 8 ? *data++ : 255;
969
970 //TODO: don't trust server data to be in-range(!) 1962 //TODO: don't trust server data to be in-range(!)
971 1963
972 if (flags & 4) 1964 if (flags & 8)
973 { 1965 {
974 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1966 if (extmap)
1967 {
1968 uint8_t ext, cmd;
1969
1970 do
1971 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 }
2000 while (ext & 0x80);
2001 }
2002 else
2003 cell->darkness = *data++ + 1;
975 } 2004 }
976 2005
2006 for (z = 0; z <= 2; ++z)
977 if (flags & 2) 2007 if (flags & (4 >> z))
978 { 2008 {
979 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
980 } 2028 }
981
982 if (flags & 1)
983 {
984 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
985 }
986 } 2029 }
987 else 2030 else
988 cell->darkness = -1; 2031 CELL_CLEAR (cell);
989 } 2032 }
990} 2033}
2034 OUTPUT:
2035 RETVAL
991 2036
992SV * 2037SV *
993mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
994 CODE: 2039 CODE:
995{ 2040{
996 int x1, x; 2041 int x1, x;
997 int y1, y; 2042 int y1, y;
998 int z; 2043 int z;
1019 { 2064 {
1020 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1021 2066
1022 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
1023 { 2068 {
1024 mapface face = cell->face [z];
1025
1026 if (face)
1027 {
1028 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
1029 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
1030 int a1 = tex.a; 2071 int a1 = tex.a;
1031 2072
1032 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
1033 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
1034 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
1035 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
1036 }
1037 } 2077 }
1038 } 2078 }
1039 2079
1040 *map++ = (r ) 2080 *map++ = (r )
1041 | (g << 8) 2081 | (g << 8)
1048} 2088}
1049 OUTPUT: 2089 OUTPUT:
1050 RETVAL 2090 RETVAL
1051 2091
1052void 2092void
1053draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2094 CODE:
2095{
2096 int x, y, z;
2097
2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
2108
2109 pl_tex.name = 0;
2110
2111 // that's current max. sorry.
2112 if (sw > 255) sw = 255;
2113 if (sh > 255) sh = 255;
2114
2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
2163 for (y = 0; y < sh; y++)
2164 if (0 <= y + my && y + my < self->rows)
2165 {
2166 maprow *row = self->row + (y + my);
2167
2168 for (x = 0; x < sw; x++)
2169 if (row->c0 <= x + mx && x + mx < row->c1)
2170 {
2171 mapcell *cell = row->col + (x + mx - row->c0);
2172 tileid tile = cell->tile [z];
2173
2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
2178
2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
2301 {
2302 int level = (w << 5) | b;
2303 HE *he;
2304
2305 hv_iterinit (smooth);
2306 while ((he = hv_iternext (smooth)))
2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2331 glEnd ();
2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
2357 }
2358 }
2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
2392
2393 // top layer: overlays such as the health bar
2394 for (y = 0; y < sh; y++)
2395 if (0 <= y + my && y + my < self->rows)
2396 {
2397 maprow *row = self->row + (y + my);
2398
2399 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1)
2401 {
2402 mapcell *cell = row->col + (x + mx - row->c0);
2403
2404 int px = x * T;
2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
2413 if (cell->stat_hp)
2414 {
2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2417
2418 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
2421
2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2426 }
2427 }
2428 }
2429}
2430
2431void
2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2433 CODE:
2434{
2435 static float color[16][3] = {
2436 { 0.00F, 0.00F, 0.00F },
2437 { 1.00F, 1.00F, 1.00F },
2438 { 0.00F, 0.00F, 0.55F },
2439 { 1.00F, 0.00F, 0.00F },
2440
2441 { 1.00F, 0.54F, 0.00F },
2442 { 0.11F, 0.56F, 1.00F },
2443 { 0.93F, 0.46F, 0.00F },
2444 { 0.18F, 0.54F, 0.34F },
2445
2446 { 0.56F, 0.73F, 0.56F },
2447 { 0.80F, 0.80F, 0.80F },
2448 { 0.55F, 0.41F, 0.13F },
2449 { 0.99F, 0.77F, 0.26F },
2450
2451 { 0.74F, 0.65F, 0.41F },
2452
2453 { 0.00F, 1.00F, 1.00F },
2454 { 1.00F, 0.00F, 1.00F },
2455 { 1.00F, 1.00F, 0.00F },
2456 };
2457
2458 int x, y;
2459
2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2468 glEnable (GL_BLEND);
2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2470 glBegin (GL_QUADS);
2471
2472 for (y = 0; y < h; y++)
2473 for (x = 0; x < w; x++)
2474 {
2475 unsigned char m = data [x + y * w];
2476
2477 if (m)
2478 {
2479 float *c = color [m & 15];
2480
2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2482 float tx2 = tx1 + 0.5;
2483
2484 glColor4f (c[0], c[1], c[2], 1);
2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2489 }
2490 }
2491
2492 glEnd ();
2493 glDisable (GL_BLEND);
2494 glDisable (GL_TEXTURE_2D);
2495}
2496
2497void
2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1054 PPCODE: 2499 PPCODE:
1055{ 2500{
1056 int vx, vy;
1057 int x, y, z; 2501 int x, y;
1058 int last_name; 2502 int sw1 = sw + 2;
1059 mapface face; 2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1060 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1061 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1062 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1063 2509
1064 memset (darkness, 255, sw4 * sh);
1065 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1066 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1067 2512
1068 vx = self->x + (self->w - sw) / 2 - shift_x; 2513 mx += self->x - 1;
1069 vy = self->y + (self->h - sh) / 2 - shift_y; 2514 my += self->y - 1;
1070 2515
1071 /* 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
1072 int vx = self->vx = self->w >= sw
1073 ? self->x + (self->w - sw) / 2
1074 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1075 2517
1076 int vy = self->vy = self->h >= sh
1077 ? self->y + (self->h - sh) / 2
1078 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1079 */
1080
1081 glColor4ub (255, 255, 255, 255);
1082
1083 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1084 glEnable (GL_BLEND);
1085 glEnable (GL_TEXTURE_2D);
1086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1087
1088 glBegin (GL_QUADS);
1089
1090 last_name = 0;
1091
1092 for (z = 0; z < 3; z++)
1093 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1094 if (0 <= y + vy && y + vy < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1095 { 2520 {
1096 maprow *row = self->row + (y + vy); 2521 maprow *row = self->row + (y + my);
1097 2522
1098 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1099 if (row->c0 <= x + vx && x + vx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1100 { 2525 {
1101 mapcell *cell = row->col + (x + vx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1102 2527
1103 darkness[y * sw4 + x] = cell->darkness < 0 2528 darkness1 [y * sw1 + x] = cell->darkness
2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1104 ? 255 - FOW_DARKNESS 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1105 : 255 - cell->darkness;
1106
1107 face = cell->face [z];
1108
1109 if (face)
1110 {
1111 maptex tex = self->tex [face];
1112
1113 int px = (x + 1) * 32 - tex.w;
1114 int py = (y + 1) * 32 - tex.h;
1115
1116 if (last_name != tex.name)
1117 {
1118 glEnd ();
1119 last_name = tex.name;
1120 glBindTexture (GL_TEXTURE_2D, last_name);
1121 glBegin (GL_QUADS);
1122 }
1123
1124 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1125 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1126 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1127 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1128 }
1129 } 2531 }
1130 } 2532 }
1131 2533
1132 glEnd (); 2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1133 2546
1134 glDisable (GL_TEXTURE_2D); 2547 uint8_t r11 = (d11 + d21 + d12) / 3;
1135 glDisable (GL_BLEND); 2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
1136 2571
1137 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1138 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1139 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1140 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1141} 2576}
1142 2577
1143SV * 2578SV *
1144get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1145 CODE: 2580 CODE:
1146{ 2581{
1147 int x, y, x1, y1; 2582 int x, y, x1, y1;
1148 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1149 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1174 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1175 { 2610 {
1176 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1177 uint8_t flags = 0; 2612 uint8_t flags = 0;
1178 2613
1179 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1180 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1181 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1182 2617
1183 *data++ = flags; 2618 *data++ = flags;
1184 2619
1185 if (flags & 1) 2620 if (flags & 1)
1186 { 2621 {
2622 tileid tile = cell->tile [0];
1187 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1188 *data++ = cell->face [0]; 2624 *data++ = tile;
1189 } 2625 }
1190 2626
1191 if (flags & 2) 2627 if (flags & 2)
1192 { 2628 {
2629 tileid tile = cell->tile [1];
1193 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1194 *data++ = cell->face [1]; 2631 *data++ = tile;
1195 } 2632 }
1196 2633
1197 if (flags & 4) 2634 if (flags & 4)
1198 { 2635 {
2636 tileid tile = cell->tile [2];
1199 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1200 *data++ = cell->face [2]; 2638 *data++ = tile;
1201 } 2639 }
1202 } 2640 }
1203 else 2641 else
1204 *data++ = 0; 2642 *data++ = 0;
1205 } 2643 }
1206 } 2644 }
1207 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1208 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1209 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1210 RETVAL = data_sv; 2653 RETVAL = data_sv;
1211} 2654}
1212 OUTPUT: 2655 OUTPUT:
1213 RETVAL 2656 RETVAL
1214 2657
1215void 2658void
1216set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1217 PPCODE: 2660 PPCODE:
1218{ 2661{
1219 int x, y, z; 2662 int x, y, z;
1220 int w, h; 2663 int w, h;
1221 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1222 2675
1223 if (*data++ != 0) 2676 if (*data++ != 0)
1224 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1225 2678
1226 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1227 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1228 2681
1229 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1241 { 2694 {
1242 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1243 2696
1244 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1245 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1246 uint8_t flags = *data++; 2704 flags = *data++;
1247 2705
1248 if (flags) 2706 if (flags)
1249 { 2707 {
1250 mapface face[3] = { 0, 0, 0 };
1251
1252 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1253 2710
1254 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1255 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1256 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1257 2714
1258 if (cell->darkness <= 0) 2715 if (cell->darkness == 0)
1259 { 2716 {
1260 cell->darkness = -1; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1261 2719
1262 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1263 { 2721 {
1264 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1265 2723
1266 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1267 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1268 } 2731 }
1269 } 2732 }
1270 } 2733 }
1271 } 2734 }
1272 } 2735 }
1273} 2736}
1274 2737
1275MODULE = CFClient PACKAGE = CFClient::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1276 2739
1277CFClient::MixChunk 2740DC::RW
1278new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1279 CODE: 2742 CODE:
1280 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1281 OUTPUT: 2749 OUTPUT:
1282 RETVAL 2750 RETVAL
1283 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1284void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1285DESTROY (CFClient::MixChunk self) 2861DESTROY (DC::MixChunk self)
1286 CODE: 2862 CODE:
1287 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1288 2864
1289int 2865int
1290volume (CFClient::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1291 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1292 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1293 OUTPUT: 2871 OUTPUT:
1294 RETVAL 2872 RETVAL
1295 2873
1296int 2874DC::Channel
1297play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1298 CODE: 2876 CODE:
2877{
1299 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1300 OUTPUT: 2889 OUTPUT:
1301 RETVAL 2890 RETVAL
1302 2891
1303MODULE = CFClient PACKAGE = CFClient::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1304 2893
1305int 2894int
1306volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1307 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1308 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1309 OUTPUT: 2901 OUTPUT:
1310 RETVAL 2902 RETVAL
1311 2903
1312CFClient::MixMusic 2904void
1313new_from_file (SV *class, char *path) 2905fade_out (int ms)
1314 CODE: 2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
1315 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1316 OUTPUT: 2918 OUTPUT:
1317 RETVAL 2919 RETVAL
1318 2920
1319void 2921void
1320DESTROY (CFClient::MixMusic self) 2922DESTROY (DC::MixMusic self)
1321 CODE: 2923 CODE:
1322 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1323 2925
1324int 2926int
1325play (CFClient::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1326 CODE: 2928 CODE:
1327 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1328 OUTPUT: 2930 OUTPUT:
1329 RETVAL 2931 RETVAL
1330 2932
2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
1331MODULE = CFClient PACKAGE = CFClient::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1332 2941
1333BOOT: 2942BOOT:
1334{ 2943{
1335 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1336 static const struct { 2945 static const struct {
1337 const char *name; 2946 const char *name;
1338 IV iv; 2947 IV iv;
1339 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1340# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1341 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1342 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1343 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2957 const_iv (GL_DITHER),
1344 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2959 const_iv (GL_CULL_FACE),
2960 const_iv (GL_SCISSOR_TEST),
2961 const_iv (GL_DEPTH_TEST),
2962 const_iv (GL_ALPHA_TEST),
2963 const_iv (GL_NORMALIZE),
2964 const_iv (GL_RESCALE_NORMAL),
2965 const_iv (GL_FRONT),
2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1345 const_iv (GL_AND), 2968 const_iv (GL_AND),
2969 const_iv (GL_ONE),
2970 const_iv (GL_ZERO),
1346 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2972 const_iv (GL_DST_ALPHA),
1347 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2979 const_iv (GL_SRC_ALPHA_SATURATE),
1348 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1349 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2982 const_iv (GL_RGBA4),
2983 const_iv (GL_RGBA8),
2984 const_iv (GL_RGB5_A1),
1350 const_iv (GL_UNSIGNED_BYTE), 2985 const_iv (GL_UNSIGNED_BYTE),
1351 const_iv (GL_ALPHA4), 2986 const_iv (GL_UNSIGNED_SHORT),
2987 const_iv (GL_UNSIGNED_INT),
1352 const_iv (GL_ALPHA), 2988 const_iv (GL_ALPHA),
2989 const_iv (GL_INTENSITY),
2990 const_iv (GL_LUMINANCE),
2991 const_iv (GL_LUMINANCE_ALPHA),
1353 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1354 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1355 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1356 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1357 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1358 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1359 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1360 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1361 const_iv (GL_TEXTURE_ENV_MODE), 3008 const_iv (GL_TEXTURE_ENV_MODE),
1362 const_iv (GL_TEXTURE_WRAP_S), 3009 const_iv (GL_TEXTURE_WRAP_S),
1363 const_iv (GL_TEXTURE_WRAP_T), 3010 const_iv (GL_TEXTURE_WRAP_T),
3011 const_iv (GL_REPEAT),
1364 const_iv (GL_CLAMP), 3012 const_iv (GL_CLAMP),
1365 const_iv (GL_REPEAT), 3013 const_iv (GL_CLAMP_TO_EDGE),
1366 const_iv (GL_NEAREST), 3014 const_iv (GL_NEAREST),
1367 const_iv (GL_LINEAR), 3015 const_iv (GL_LINEAR),
1368 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3016 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1369 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3017 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1370 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3018 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1371 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3019 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1372 const_iv (GL_GENERATE_MIPMAP), 3020 const_iv (GL_GENERATE_MIPMAP),
1373 const_iv (GL_LINEAR),
1374 const_iv (GL_MODULATE), 3021 const_iv (GL_MODULATE),
3022 const_iv (GL_DECAL),
1375 const_iv (GL_REPLACE), 3023 const_iv (GL_REPLACE),
3024 const_iv (GL_DEPTH_BUFFER_BIT),
1376 const_iv (GL_COLOR_BUFFER_BIT), 3025 const_iv (GL_COLOR_BUFFER_BIT),
1377 const_iv (GL_PROJECTION), 3026 const_iv (GL_PROJECTION),
1378 const_iv (GL_MODELVIEW), 3027 const_iv (GL_MODELVIEW),
1379 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
3029 const_iv (GL_SEPARABLE_2D),
1380 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1381 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1382 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1383 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
3035 const_iv (GL_LINE_STRIP),
3036 const_iv (GL_LINE_LOOP),
1384 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
3038 const_iv (GL_QUAD_STRIP),
3039 const_iv (GL_TRIANGLES),
3040 const_iv (GL_TRIANGLE_STRIP),
3041 const_iv (GL_TRIANGLE_FAN),
1385 const_iv (GL_LINE_LOOP), 3042 const_iv (GL_POLYGON),
1386 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1387 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
3052 const_iv (GL_V2F),
3053 const_iv (GL_V3F),
3054 const_iv (GL_T2F_V3F),
3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1388# undef const_iv 3059# undef const_iv
1389 }; 3060 };
1390 3061
1391 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1392 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
1393} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
3078char *
3079gl_vendor ()
3080 CODE:
3081 RETVAL = (char *)glGetString (GL_VENDOR);
3082 OUTPUT:
3083 RETVAL
3084
3085char *
3086gl_version ()
3087 CODE:
3088 RETVAL = (char *)glGetString (GL_VERSION);
3089 OUTPUT:
3090 RETVAL
3091
3092char *
3093gl_extensions ()
3094 CODE:
3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3096 OUTPUT:
3097 RETVAL
3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
1394 3112
1395int glGetError () 3113int glGetError ()
3114
3115void glFinish ()
1396 3116
1397void glClear (int mask) 3117void glClear (int mask)
1398 3118
1399void glClearColor (float r, float g, float b, float a = 1.0) 3119void glClearColor (float r, float g, float b, float a = 1.0)
1400 PROTOTYPE: @ 3120 PROTOTYPE: @
1407 3127
1408void glHint (int target, int mode) 3128void glHint (int target, int mode)
1409 3129
1410void glBlendFunc (int sfactor, int dfactor) 3130void glBlendFunc (int sfactor, int dfactor)
1411 3131
3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3133 CODE:
3134 gl_BlendFuncSeparate (sa, da, saa, daa);
3135
3136# void glBlendEquation (int se)
3137
3138void glDepthMask (int flag)
3139
1412void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
1413 3141
3142void glColorMask (int red, int green, int blue, int alpha)
3143
1414void glMatrixMode (int mode) 3144void glMatrixMode (int mode)
1415 3145
1416void glPushMatrix () 3146void glPushMatrix ()
1417 3147
1418void glPopMatrix () 3148void glPopMatrix ()
1419 3149
1420void glLoadIdentity () 3150void glLoadIdentity ()
1421 3151
3152void glDrawBuffer (int buffer)
3153
3154void glReadBuffer (int buffer)
3155
1422# near and far are due to microsofts buggy c compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3158
3159# near_ and far_ are due to microsofts buggy "c" compiler
1423void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1424 3161
3162PROTOTYPES: DISABLE
3163
1425void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
3165
3166void glScissor (int x, int y, int width, int height)
1426 3167
1427void glTranslate (float x, float y, float z = 0.) 3168void glTranslate (float x, float y, float z = 0.)
1428 CODE: 3169 CODE:
1429 glTranslatef (x, y, z); 3170 glTranslatef (x, y, z);
1430 3171
1434 3175
1435void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
1436 CODE: 3177 CODE:
1437 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
1438 3179
1439void glBegin (int mode)
1440
1441void glEnd ()
1442
1443void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
1444 PROTOTYPE: @ 3181 PROTOTYPE: @
3182 ALIAS:
3183 glColor_premultiply = 1
1445 CODE: 3184 CODE:
3185 if (ix)
3186 {
3187 r *= a;
3188 g *= a;
3189 b *= a;
3190 }
3191 // microsoft visual "c" rounds instead of truncating...
1446 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
3193
3194void glRasterPos (float x, float y, float z = 0.)
3195 CODE:
3196 glRasterPos3f (0, 0, z);
3197 glBitmap (0, 0, 0, 0, x, y, 0);
1447 3198
1448void glVertex (float x, float y, float z = 0.) 3199void glVertex (float x, float y, float z = 0.)
1449 CODE: 3200 CODE:
1450 glVertex3f (x, y, z); 3201 glVertex3f (x, y, z);
1451 3202
1452void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
1453 CODE: 3204 CODE:
1454 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
1455 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
1456void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
1457 CODE: 3237 CODE:
1458 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
1459 3239
1460void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
1463 3243
1464void glBindTexture (int target, int name) 3244void glBindTexture (int target, int name)
1465 3245
1466void glConvolutionParameter (int target, int pname, float params) 3246void glConvolutionParameter (int target, int pname, float params)
1467 CODE: 3247 CODE:
1468 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3248 if (gl.ConvolutionParameterf)
3249 gl.ConvolutionParameterf (target, pname, params);
1469 3250
1470void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3251void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1471 CODE: 3252 CODE:
1472 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3253 if (gl.ConvolutionFilter2D)
1473 (target, internalformat, width, height, format, type, data)); 3254 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1474 3255
3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3257 CODE:
3258 if (gl.SeparableFilter2D)
3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3260
1475void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1476 3262
1477void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3264
3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
3268
3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1478 3270
1479int glGenTexture () 3271int glGenTexture ()
1480 CODE: 3272 CODE:
1481{ 3273 RETVAL = gen_texture ();
1482 GLuint name;
1483 glGenTextures (1, &name);
1484 RETVAL = name;
1485}
1486 OUTPUT: 3274 OUTPUT:
1487 RETVAL 3275 RETVAL
1488 3276
1489void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
1490 CODE: 3278 CODE:
1491{
1492 GLuint name_ = name;
1493 glDeleteTextures (1, &name_); 3279 del_texture (name);
1494} 3280
1495
1496int glGenList () 3281int glGenList ()
1497 CODE: 3282 CODE:
1498 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
1499 OUTPUT: 3284 OUTPUT:
1500 RETVAL 3285 RETVAL
1507 3292
1508void glEndList () 3293void glEndList ()
1509 3294
1510void glCallList (int list) 3295void glCallList (int list)
1511 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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