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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.65 by root, Mon Apr 24 08:22:21 2006 UTC vs.
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
47#define GL_CALL(type,func,args) \ 55#if 0
48 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 57#else
50 static type fptr_; \ 58# define PARACHUTE 0
51 \ 59#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
62typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
64 86
65typedef PangoFontDescription *CFClient__Font; 87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
66 106
67typedef struct cf_layout { 107typedef struct cf_layout {
68 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
69 int base_height; 110 int base_height;
70 CFClient__Font font; 111 CFPlus__Font font;
71} *CFClient__Layout; 112} *CFPlus__Layout;
72 113
73static CFClient__Font default_font; 114static CFPlus__Font default_font;
74static PangoContext *context; 115static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 116static PangoFontMap *opengl_fontmap;
76 117
77static void 118static void
78substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
79{ 120{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 126}
83 127
84static void 128static void
85layout_update_font (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
86{ 130{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
89 */ 133 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 134 PangoFontDescription *font = self->font ? self->font : default_font;
94 138
95 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
96} 140}
97 141
98static void 142static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 144{
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
102 149
103 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
108typedef uint16_t mapface; 161typedef uint16_t faceid;
109 162
110typedef struct { 163typedef struct {
111 GLint name; 164 int name;
112 int w, h; 165 int w, h;
113 float s, t; 166 float s, t;
114 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
115} maptex; 170} maptex;
116 171
117typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
118 int16_t darkness; 175 uint16_t darkness;
119 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 177} mapcell;
121 178
122typedef struct { 179typedef struct {
123 int32_t c0, c1; 180 int32_t c0, c1;
124 mapcell *col; 181 mapcell *col;
125} maprow; 182} maprow;
126 183
127typedef struct map { 184typedef struct map {
128 int x, y, w, h; 185 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 187 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 188 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 189
136 int32_t rows; 190 int32_t rows;
137 maprow *row; 191 maprow *row;
138} *CFClient__Map; 192} *CFPlus__Map;
139 193
140static char * 194static char *
141prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
142{ 196{
143 char *p; 197 char *p;
160} 214}
161 215
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
165static maprow * 239static maprow *
166map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
167{ 241{
168 if (0 > y) 242 if (0 > y)
169 { 243 {
170 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
209 283
210 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
211} 285}
212 286
213static mapcell * 287static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
215{ 289{
216 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
217} 291}
218 292
219static void 293static void
220map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
221{ 295{
222 int r; 296 int r;
223 297
224 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
233 self->row = 0; 307 self->row = 0;
234 self->rows = 0; 308 self->rows = 0;
235} 309}
236 310
237static void 311static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 313{
240 int x, y; 314 int x, y;
241 maprow *row; 315 maprow *row;
316 mapcell *cell;
242 317
243 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 319 if (y >= 0)
245 { 320 {
246 if (y >= self->rows) 321 if (y >= self->rows)
252 if (x >= row->c0) 327 if (x >= row->c0)
253 { 328 {
254 if (x >= row->c1) 329 if (x >= row->c1)
255 break; 330 break;
256 331
257 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
258 } 338 }
259 } 339 }
260} 340}
261 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
262static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
263music_finished () 359music_finished (void)
264{ 360{
265 SDL_UserEvent ev; 361 SDL_UserEvent ev;
266 362
267 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
268 ev.code = 0; 364 ev.code = 0;
270 ev.data2 = 0; 366 ev.data2 = 0;
271 367
272 SDL_PushEvent ((SDL_Event *)&ev); 368 SDL_PushEvent ((SDL_Event *)&ev);
273} 369}
274 370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
275MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
276 406
277PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
278 408
279BOOT: 409BOOT:
280{ 410{
281 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 412 static const struct {
283 const char *name; 413 const char *name;
284 IV iv; 414 IV iv;
285 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
287 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
305 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
369 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL),
382 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 524# undef const_iv
386 }; 525 };
387 526
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 529
391 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
395 539
396int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 562
399void 563void
400SDL_Quit () 564SDL_Quit ()
401 565
402void 566void
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
412 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 584
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
421 590
422 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 593
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
434 603
435 ++m; 604 ++m;
436 } 605 }
437} 606}
438 607
608char *
609SDL_GetError ()
610
439int 611int
440SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
441 CODE: 613 CODE:
442 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 616 );
617 if (RETVAL)
618 {
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
446 OUTPUT: 624 OUTPUT:
447 RETVAL 625 RETVAL
448 626
449void 627void
450SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
451 632
452void 633void
453SDL_PollEvent () 634SDL_PollEvent ()
454 PPCODE: 635 PPCODE:
455{ 636{
457 638
458 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
459 { 640 {
460 HV *hv = newHV (); 641 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
462 switch (ev.type) 644 switch (ev.type)
463 { 645 {
464 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
465 case SDL_KEYUP: 647 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 653 break;
471 654
472 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 658 break;
476 659
477 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
483 break; 668 break;
484 669
485 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
491 } 685 }
492 686
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
494 } 688 }
495} 689}
496 690
497int 691int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
499 POSTCALL: 693 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
501 696
502void 697void
503Mix_CloseAudio () 698Mix_CloseAudio ()
504 699
505int 700int
510 CODE: 705 CODE:
511#ifndef _WIN32 706#ifndef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
513#endif 708#endif
514 709
515char * 710void
516gl_version () 711win32_proxy_info ()
517 CODE: 712 PPCODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 713{
519 OUTPUT: 714#ifdef _WIN32
520 RETVAL 715 char buffer[2048];
716 DWORD buflen;
521 717
522char * 718 EXTEND (SP, 3);
523gl_extensions () 719
524 CODE: 720 buflen = sizeof (buffer);
525 RETVAL = (char *)glGetString (GL_EXTENSIONS); 721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
526 OUTPUT: 722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
527 RETVAL 723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736#endif
737}
528 738
529void 739void
530add_font (char *file) 740add_font (char *file)
531 CODE: 741 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
533 743
534void 744void
535load_image_inline (SV *image_) 745load_image_inline (SV *image_)
536 ALIAS: 746 ALIAS:
537 load_image_file = 1 747 load_image_file = 1
579 789
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 791
582 assert (surface2->pitch == surface2->w * 4); 792 assert (surface2->pitch == surface2->w * 4);
583 793
794 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 795 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 796 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 797 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
593 803
594 SDL_FreeSurface (surface); 804 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 805 SDL_FreeSurface (surface2);
596} 806}
597 807
619 PUSHs (sv_2mortal (newSViv (b / y))); 829 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 830 PUSHs (sv_2mortal (newSViv (a / y)));
621} 831}
622 832
623void 833void
834error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839#endif
840
841void
624fatal (char *message) 842fatal (char *message)
625 CODE: 843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 845#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847#endif
848 _exit (1);
849
850void
851_exit (int retval = 0)
852 CODE:
853#ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
628#else 855#else
629 fprintf (stderr, "FATAL: %s\n", message); 856 _exit (retval);
630#endif 857#endif
631 exit (1);
632 858
633MODULE = CFClient PACKAGE = CFClient::Font 859MODULE = CFPlus PACKAGE = CFPlus::Font
634 860
635CFClient::Font 861CFPlus::Font
636new_from_file (SV *class, char *path) 862new_from_file (SV *class, char *path, int id = 0)
637 CODE: 863 CODE:
638{ 864{
639 int count; 865 int count;
640 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
642 FcPatternDestroy (pattern); 868 FcPatternDestroy (pattern);
643} 869}
644 OUTPUT: 870 OUTPUT:
645 RETVAL 871 RETVAL
646 872
647void 873void
648DESTROY (CFClient::Font self) 874DESTROY (CFPlus::Font self)
649 CODE: 875 CODE:
650 pango_font_description_free (self); 876 pango_font_description_free (self);
651 877
652void 878void
653make_default (CFClient::Font self) 879make_default (CFPlus::Font self)
654 CODE: 880 CODE:
655 default_font = self; 881 default_font = self;
656 882
657MODULE = CFClient PACKAGE = CFClient::Layout 883MODULE = CFPlus PACKAGE = CFPlus::Layout
658 884
659CFClient::Layout 885void
660new (SV *class, int base_height = MIN_FONT_HEIGHT) 886reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890CFPlus::Layout
891new (SV *class)
661 CODE: 892 CODE:
662 New (0, RETVAL, 1, struct cf_layout); 893 New (0, RETVAL, 1, struct cf_layout);
894
663 RETVAL->pl = pango_layout_new (context); 895 RETVAL->pl = pango_layout_new (opengl_context);
664 RETVAL->base_height = base_height; 896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
665 RETVAL->font = 0; 901 RETVAL->font = 0;
902
666 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
667 pango_layout_set_font_description (RETVAL->pl, default_font); 904 layout_update_font (RETVAL);
668 OUTPUT: 905 OUTPUT:
669 RETVAL 906 RETVAL
670 907
671void 908void
672DESTROY (CFClient::Layout self) 909DESTROY (CFPlus::Layout self)
673 CODE: 910 CODE:
674 g_object_unref (self->pl); 911 g_object_unref (self->pl);
675 Safefree (self); 912 Safefree (self);
676 913
677void 914void
678set_text (CFClient::Layout self, SV *text_) 915set_text (CFPlus::Layout self, SV *text_)
679 CODE: 916 CODE:
680{ 917{
681 STRLEN textlen; 918 STRLEN textlen;
682 char *text = SvPVutf8 (text_, textlen); 919 char *text = SvPVutf8 (text_, textlen);
683 920
684 pango_layout_set_text (self->pl, text, textlen); 921 pango_layout_set_text (self->pl, text, textlen);
685} 922}
686 923
687void 924void
688set_markup (CFClient::Layout self, SV *text_) 925set_markup (CFPlus::Layout self, SV *text_)
689 CODE: 926 CODE:
690{ 927{
691 STRLEN textlen; 928 STRLEN textlen;
692 char *text = SvPVutf8 (text_, textlen); 929 char *text = SvPVutf8 (text_, textlen);
693 930
694 pango_layout_set_markup (self->pl, text, textlen); 931 pango_layout_set_markup (self->pl, text, textlen);
695} 932}
696 933
697SV * 934void
935set_shapes (CFPlus::Layout self, ...)
936 CODE:
937{
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977}
978
979void
698get_text (CFClient::Layout self) 980get_shapes (CFPlus::Layout self)
699 CODE: 981 PPCODE:
982{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002}
1003
1004int
1005has_wrapped (CFPlus::Layout self)
1006 CODE:
1007{
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
700 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
701 SvUTF8_on (RETVAL); 1015}
702 OUTPUT: 1016 OUTPUT:
703 RETVAL 1017 RETVAL
704 1018
1019SV *
1020get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
705void 1027void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035void
706set_font (CFClient::Layout self, CFClient::Font font = 0) 1036set_font (CFPlus::Layout self, CFPlus::Font font = 0)
707 CODE: 1037 CODE:
708 if (self->font != font) 1038 if (self->font != font)
709 { 1039 {
710 self->font = font; 1040 self->font = font;
711 layout_update_font (self); 1041 layout_update_font (self);
712 } 1042 }
713 1043
714void 1044void
715set_height (CFClient::Layout self, int base_height) 1045set_height (CFPlus::Layout self, int base_height)
716 CODE: 1046 CODE:
717 if (self->base_height != base_height) 1047 if (self->base_height != base_height)
718 { 1048 {
719 self->base_height = base_height; 1049 self->base_height = base_height;
720 layout_update_font (self); 1050 layout_update_font (self);
721 } 1051 }
722 1052
723void 1053void
724set_width (CFClient::Layout self, int max_width = -1) 1054set_width (CFPlus::Layout self, int max_width = -1)
725 CODE: 1055 CODE:
726 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
727 1057
728void 1058void
1059set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063void
1064set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068void
1069set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083void
729size (CFClient::Layout self) 1084size (CFPlus::Layout self)
730 PPCODE: 1085 PPCODE:
731{ 1086{
732 int w, h; 1087 int w, h;
733 1088
734 layout_get_pixel_size (self, &w, &h); 1089 layout_get_pixel_size (self, &w, &h);
737 PUSHs (sv_2mortal (newSViv (w))); 1092 PUSHs (sv_2mortal (newSViv (w)));
738 PUSHs (sv_2mortal (newSViv (h))); 1093 PUSHs (sv_2mortal (newSViv (h)));
739} 1094}
740 1095
741int 1096int
1097descent (CFPlus::Layout self)
1098 CODE:
1099{
1100 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect);
1104}
1105 OUTPUT:
1106 RETVAL
1107
1108int
742xy_to_index (CFClient::Layout self, int x, int y) 1109xy_to_index (CFPlus::Layout self, int x, int y)
743 CODE: 1110 CODE:
744{ 1111{
745 int index, trailing; 1112 int index, trailing;
746 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
747 RETVAL = index; 1114 RETVAL = index + trailing;
748} 1115}
749 OUTPUT: 1116 OUTPUT:
750 RETVAL 1117 RETVAL
751 1118
752void 1119void
753cursor_pos (CFClient::Layout self, int index) 1120cursor_pos (CFPlus::Layout self, int index)
754 PPCODE: 1121 PPCODE:
755{ 1122{
756 PangoRectangle strong_pos; 1123 PangoRectangle strong_pos;
757 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
758 1125
761 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
762 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
763} 1130}
764 1131
765void 1132void
766render (CFClient::Layout self) 1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
767 PPCODE: 1134 PPCODE:
768{ 1135{
769 SV *retval; 1136 int line, x;
770 int w, h;
771 FT_Bitmap bitmap;
772 1137
773 layout_get_pixel_size (self, &w, &h); 1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
774 1140
775 retval = newSV (w * h);
776 SvPOK_only (retval);
777 SvCUR_set (retval, w * h);
778
779 bitmap.rows = h;
780 bitmap.width = w;
781 bitmap.pitch = w;
782 bitmap.buffer = (unsigned char*)SvPVX (retval);
783 bitmap.num_grays = 256;
784 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
785
786 memset (bitmap.buffer, 0, w * h);
787
788 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
789
790 EXTEND (SP, 3); 1141 EXTEND (SP, 2);
791 PUSHs (sv_2mortal (newSViv (w))); 1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144}
1145
1146void
1147line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149{
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
792 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index)));
793 PUSHs (sv_2mortal (retval)); 1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
794} 1169}
795 1170
1171void
1172render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
796MODULE = CFClient PACKAGE = CFClient::Texture 1181MODULE = CFPlus PACKAGE = CFPlus::Texture
797 1182
798void 1183void
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218}
1219
1220void
799draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
800 PROTOTYPE: $$$;$$ 1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
801 CODE: 1226 CODE:
802{ 1227{
803 HV *hv = (HV *)SvRV (self); 1228 HV *hv = (HV *)SvRV (self);
804 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
805 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
806 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
807 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
808 1232
809 if (items < 5) 1233 if (items < 5)
810 { 1234 {
811 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
812 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
813 } 1237 }
814 1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
815 glBindTexture (GL_TEXTURE_2D, name); 1253 glBindTexture (GL_TEXTURE_2D, name);
816 if (wrap_mode) { 1254
817 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
818 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
819 }
820 glBegin (GL_QUADS); 1255 glBegin (GL_QUADS);
821 glTexCoord2f (0, 0); glVertex2f (x , y ); 1256 glTexCoord2f (0, 0); glVertex2f (x , y );
822 glTexCoord2f (0, t); glVertex2f (x , y + h); 1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
823 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
824 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
825 glEnd (); 1260 glEnd ();
826}
827 1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267}
1268
828MODULE = CFClient PACKAGE = CFClient::Map 1269MODULE = CFPlus PACKAGE = CFPlus::Map
829 1270
830CFClient::Map 1271CFPlus::Map
831new (SV *class, int map_width, int map_height) 1272new (SV *class)
832 CODE: 1273 CODE:
833 New (0, RETVAL, 1, struct map); 1274 New (0, RETVAL, 1, struct map);
834 RETVAL->x = 0; 1275 RETVAL->x = 0;
835 RETVAL->y = 0; 1276 RETVAL->y = 0;
836 RETVAL->w = map_width; 1277 RETVAL->w = 0;
837 RETVAL->h = map_height; 1278 RETVAL->h = 0;
838 RETVAL->ox = 0; 1279 RETVAL->ox = 0;
839 RETVAL->oy = 0; 1280 RETVAL->oy = 0;
840 RETVAL->faces = 8192; 1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
841 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
842 RETVAL->texs = 8192;
843 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
844 RETVAL->rows = 0; 1283 RETVAL->rows = 0;
845 RETVAL->row = 0; 1284 RETVAL->row = 0;
846 OUTPUT: 1285 OUTPUT:
847 RETVAL 1286 RETVAL
848 1287
849void 1288void
850DESTROY (CFClient::Map self) 1289DESTROY (CFPlus::Map self)
851 CODE: 1290 CODE:
852{ 1291{
853 map_clear (self); 1292 map_clear (self);
854 Safefree (self->face); 1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
855 Safefree (self); 1295 Safefree (self);
856} 1296}
857 1297
858void 1298void
1299resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304void
859clear (CFClient::Map self) 1305clear (CFPlus::Map self)
860 CODE: 1306 CODE:
861 map_clear (self); 1307 map_clear (self);
862 1308
863void 1309void
864set_face (CFClient::Map self, int face, int texid) 1310set_tileid (CFPlus::Map self, int face, int tile)
865 CODE: 1311 CODE:
866{ 1312{
867 while (self->faces <= face) 1313 need_facenum (self, face); self->face2tile [face] = tile;
868 { 1314 need_texid (self, tile);
869 Append (mapface, self->face, self->faces, self->faces);
870 self->faces *= 2;
871 }
872
873 self->face [face] = texid;
874} 1315}
875 1316
876void 1317void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320{
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338}
1339
1340void
877set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
878 CODE: 1342 CODE:
879{ 1343{
880 while (self->texs <= texid) 1344 need_texid (self, texid);
881 {
882 Append (maptex, self->tex, self->texs, self->texs);
883 self->texs *= 2;
884 }
885 1345
886 { 1346 {
887 maptex *tex = self->tex + texid; 1347 maptex *tex = self->tex + texid;
888 1348
889 tex->name = name; 1349 tex->name = name;
894 tex->r = r; 1354 tex->r = r;
895 tex->g = g; 1355 tex->g = g;
896 tex->b = b; 1356 tex->b = b;
897 tex->a = a; 1357 tex->a = a;
898 } 1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
899} 1368}
900 1369
901int 1370int
902ox (CFClient::Map self) 1371ox (CFPlus::Map self)
903 ALIAS: 1372 ALIAS:
904 oy = 1 1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
905 CODE: 1378 CODE:
906 switch (ix) 1379 switch (ix)
907 { 1380 {
908 case 0: RETVAL = self->ox; break; 1381 case 0: RETVAL = self->ox; break;
909 case 1: RETVAL = self->oy; break; 1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
910 } 1387 }
911 OUTPUT: 1388 OUTPUT:
912 RETVAL 1389 RETVAL
913 1390
914void 1391void
915scroll (CFClient::Map self, int dx, int dy) 1392scroll (CFPlus::Map self, int dx, int dy)
916 CODE: 1393 CODE:
917{ 1394{
918 if (dx > 0) 1395 if (dx > 0)
919 map_blank (self, self->x, self->y, dx - 1, self->h); 1396 map_blank (self, self->x, self->y, dx, self->h);
920 else if (dx < 0) 1397 else if (dx < 0)
921 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
922 1399
923 if (dy > 0) 1400 if (dy > 0)
924 map_blank (self, self->x, self->y, self->w, dy - 1); 1401 map_blank (self, self->x, self->y, self->w, dy);
925 else if (dy < 0) 1402 else if (dy < 0)
926 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
927 1404
928 self->ox += dx; self->x += dx; 1405 self->ox += dx; self->x += dx;
929 self->oy += dy; self->y += dy; 1406 self->oy += dy; self->y += dy;
930 1407
931 while (self->y < 0) 1408 while (self->y < 0)
936 self->y += MAP_EXTEND_Y; 1413 self->y += MAP_EXTEND_Y;
937 } 1414 }
938} 1415}
939 1416
940void 1417void
941map1a_update (CFClient::Map self, SV *data_) 1418map1a_update (CFPlus::Map self, SV *data_, int extmap)
942 CODE: 1419 CODE:
943{ 1420{
944 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
945 uint8_t *data_end = (uint8_t *)SvEND (data_); 1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
946 mapcell *cell; 1423 mapcell *cell;
947 int x, y, flags; 1424 int x, y, flags;
948 1425
949 while (data < data_end) 1426 while (data < data_end - 1)
950 { 1427 {
951 flags = (data [0] << 8) + data [1]; data += 2; 1428 flags = (data [0] << 8) + data [1]; data += 2;
952 1429
953 x = ((flags >> 10) & 63) + self->x; 1430 x = self->x + ((flags >> 10) & 63);
954 y = ((flags >> 4) & 63) + self->y; 1431 y = self->y + ((flags >> 4) & 63);
955 1432
956 cell = map_get_cell (self, x, y); 1433 cell = map_get_cell (self, x, y);
957 1434
958 if (flags & 15) 1435 if (flags & 15)
959 { 1436 {
960 if (cell->darkness < 0) 1437 if (!cell->darkness)
961 { 1438 {
1439 memset (cell, 0, sizeof (*cell));
962 cell->darkness = 0; 1440 cell->darkness = 256;
963 cell->face [0] = 0;
964 cell->face [1] = 0;
965 cell->face [2] = 0;
966 } 1441 }
967 1442
968 cell->darkness = flags & 8 ? *data++ : 255;
969
970 //TODO: don't trust server data to be in-range(!) 1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
971 1484
972 if (flags & 4) 1485 if (flags & 4)
973 { 1486 {
974 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
975 } 1490 }
976 1491
977 if (flags & 2) 1492 if (flags & 2)
978 { 1493 {
979 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
980 } 1497 }
981 1498
982 if (flags & 1) 1499 if (flags & 1)
983 { 1500 {
984 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
985 } 1504 }
986 } 1505 }
987 else 1506 else
988 cell->darkness = -1; 1507 cell->darkness = 0;
989 } 1508 }
990} 1509}
991 1510
992SV * 1511SV *
993mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
994 CODE: 1513 CODE:
995{ 1514{
996 int x1, x; 1515 int x1, x;
997 int y1, y; 1516 int y1, y;
998 int z; 1517 int z;
1019 { 1538 {
1020 mapcell *cell = row->col + (x - row->c0); 1539 mapcell *cell = row->col + (x - row->c0);
1021 1540
1022 for (z = 0; z <= 0; z++) 1541 for (z = 0; z <= 0; z++)
1023 { 1542 {
1024 mapface face = cell->face [z];
1025
1026 if (face)
1027 {
1028 maptex tex = self->tex [face]; 1543 maptex tex = self->tex [cell->tile [z]];
1029 int a0 = 255 - tex.a; 1544 int a0 = 255 - tex.a;
1030 int a1 = tex.a; 1545 int a1 = tex.a;
1031 1546
1032 r = (r * a0 + tex.r * a1) / 255; 1547 r = (r * a0 + tex.r * a1) / 255;
1033 g = (g * a0 + tex.g * a1) / 255; 1548 g = (g * a0 + tex.g * a1) / 255;
1034 b = (b * a0 + tex.b * a1) / 255; 1549 b = (b * a0 + tex.b * a1) / 255;
1035 a = (a * a0 + tex.a * a1) / 255; 1550 a = (a * a0 + tex.a * a1) / 255;
1036 }
1037 } 1551 }
1038 } 1552 }
1039 1553
1040 *map++ = (r ) 1554 *map++ = (r )
1041 | (g << 8) 1555 | (g << 8)
1048} 1562}
1049 OUTPUT: 1563 OUTPUT:
1050 RETVAL 1564 RETVAL
1051 1565
1052void 1566void
1053draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1054 PPCODE: 1568 CODE:
1055{ 1569{
1056 int vx, vy; 1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1057 int x, y, z; 1574 int x, y, z;
1058 int last_name; 1575 int last_name;
1059 mapface face; 1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level;
1618 }
1619 }
1620 }
1621
1622 for (z = 0; z <= 2; z++)
1623 {
1624 memset (smooth_level, 0, sizeof (smooth_level));
1625
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692
1693 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698
1699 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1704 }
1705 }
1706 }
1707 }
1708
1709 // go through all smoothlevels, lowest to highest, then draw
1710 // this is basically counting sort
1711 {
1712 int w, b;
1713
1714 for (w = 0; w < 256 / 32; ++w)
1715 {
1716 uint32_t smask = smooth_level [w];
1717 if (smask)
1718 for (b = 0; b < 32; ++b)
1719 if (smask & (((uint32_t)1) << b))
1720 {
1721 int level = (w << 5) | b;
1722 HE *he;
1723
1724 hv_iterinit (smooth);
1725 while ((he = hv_iternext (smooth)))
1726 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he));
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000)
1737 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y])
1739 {
1740 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column
1747
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name)
1751 {
1752 if (!tex.name)
1753 continue; // smoothing not yet available
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758 }
1759
1760 if (border)
1761 {
1762 float ox = border * dx;
1763
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1768 }
1769
1770 if (corner)
1771 {
1772 float ox = corner * dx;
1773
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1778 }
1779 }
1780 }
1781 }
1782 }
1783 }
1784
1785 hv_clear (smooth);
1786 }
1787
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND);
1792
1793 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows)
1796 {
1797 maprow *row = self->row + (y + my);
1798
1799 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1)
1801 {
1802 mapcell *cell = row->col + (x + mx - row->c0);
1803
1804 int px = x * T;
1805 int py = y * T;
1806
1807 if (cell->stat_hp)
1808 {
1809 int width = cell->stat_width * T;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1811
1812 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py);
1815
1816 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1817 glRectf (px + 2,
1818 py - thick - 1,
1819 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1820 }
1821 }
1822 }
1823}
1824
1825void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE:
1828{
1829 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F },
1832 { 0.00F, 0.00F, 0.55F },
1833 { 1.00F, 0.00F, 0.00F },
1834
1835 { 1.00F, 0.54F, 0.00F },
1836 { 0.11F, 0.56F, 1.00F },
1837 { 0.93F, 0.46F, 0.00F },
1838 { 0.18F, 0.54F, 0.34F },
1839
1840 { 0.56F, 0.73F, 0.56F },
1841 { 0.80F, 0.80F, 0.80F },
1842 { 0.55F, 0.41F, 0.13F },
1843 { 0.99F, 0.77F, 0.26F },
1844
1845 { 0.74F, 0.65F, 0.41F },
1846
1847 { 0.00F, 1.00F, 1.00F },
1848 { 1.00F, 0.00F, 1.00F },
1849 { 1.00F, 1.00F, 0.00F },
1850 };
1851
1852 int x, y;
1853
1854 glEnable (GL_TEXTURE_2D);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS);
1859
1860 for (y = 0; y < h; y++)
1861 for (x = 0; x < w; x++)
1862 {
1863 unsigned char m = data [x + y * w];
1864
1865 if (m)
1866 {
1867 float *c = color [m & 15];
1868
1869 float tx1 = m & 0x40 ? 0.5 : 0.;
1870 float tx2 = tx1 + 0.5;
1871
1872 glColor4f (c[0], c[1], c[2], 0.75);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 }
1878 }
1879
1880 glEnd ();
1881 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D);
1883}
1884
1885void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1887 PPCODE:
1888{
1889 int x, y;
1060 int sw4 = (sw + 3) & ~3; 1890 int sw4 = (sw + 3) & ~3;
1061 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1062 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1063 1893
1064 memset (darkness, 255, sw4 * sh); 1894 memset (darkness, 255, sw4 * sh);
1065 SvPOK_only (darkness_sv); 1895 SvPOK_only (darkness_sv);
1066 SvCUR_set (darkness_sv, sw4 * sh); 1896 SvCUR_set (darkness_sv, sw4 * sh);
1067 1897
1068 vx = self->x + (self->w - sw) / 2 - shift_x; 1898 mx += self->x;
1069 vy = self->y + (self->h - sh) / 2 - shift_y; 1899 my += self->y;
1070 1900
1071 /*
1072 int vx = self->vx = self->w >= sw
1073 ? self->x + (self->w - sw) / 2
1074 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1075
1076 int vy = self->vy = self->h >= sh
1077 ? self->y + (self->h - sh) / 2
1078 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1079 */
1080
1081 glColor4ub (255, 255, 255, 255);
1082
1083 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1084 glEnable (GL_BLEND);
1085 glEnable (GL_TEXTURE_2D);
1086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1087
1088 glBegin (GL_QUADS);
1089
1090 last_name = 0;
1091
1092 for (z = 0; z < 3; z++)
1093 for (y = 0; y < sh; y++) 1901 for (y = 0; y < sh; y++)
1094 if (0 <= y + vy && y + vy < self->rows) 1902 if (0 <= y + my && y + my < self->rows)
1095 { 1903 {
1096 maprow *row = self->row + (y + vy); 1904 maprow *row = self->row + (y + my);
1097 1905
1098 for (x = 0; x < sw; x++) 1906 for (x = 0; x < sw; x++)
1099 if (row->c0 <= x + vx && x + vx < row->c1) 1907 if (row->c0 <= x + mx && x + mx < row->c1)
1100 { 1908 {
1101 mapcell *cell = row->col + (x + vx - row->c0); 1909 mapcell *cell = row->col + (x + mx - row->c0);
1102 1910
1103 darkness[y * sw4 + x] = cell->darkness < 0 1911 darkness[y * sw4 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1)
1104 ? 255 - FOW_DARKNESS 1913 : 255 - FOW_DARKNESS;
1105 : 255 - cell->darkness;
1106
1107 face = cell->face [z];
1108
1109 if (face)
1110 {
1111 maptex tex = self->tex [face];
1112
1113 int px = (x + 1) * 32 - tex.w;
1114 int py = (y + 1) * 32 - tex.h;
1115
1116 if (last_name != tex.name)
1117 {
1118 glEnd ();
1119 last_name = tex.name;
1120 glBindTexture (GL_TEXTURE_2D, last_name);
1121 glBegin (GL_QUADS);
1122 }
1123
1124 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1125 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1126 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1127 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1128 }
1129 } 1914 }
1130 } 1915 }
1131
1132 glEnd ();
1133
1134 glDisable (GL_TEXTURE_2D);
1135 glDisable (GL_BLEND);
1136 1916
1137 EXTEND (SP, 3); 1917 EXTEND (SP, 3);
1138 PUSHs (sv_2mortal (newSViv (sw4))); 1918 PUSHs (sv_2mortal (newSViv (sw4)));
1139 PUSHs (sv_2mortal (newSViv (sh))); 1919 PUSHs (sv_2mortal (newSViv (sh)));
1140 PUSHs (darkness_sv); 1920 PUSHs (darkness_sv);
1141} 1921}
1142 1922
1143SV * 1923SV *
1144get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1145 CODE: 1925 CODE:
1146{ 1926{
1147 int x, y, x1, y1; 1927 int x, y, x1, y1;
1148 SV *data_sv = newSV (w * h * 7 + 5); 1928 SV *data_sv = newSV (w * h * 7 + 5);
1149 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1929 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1174 if (row && row->c0 <= x && x < row->c1) 1954 if (row && row->c0 <= x && x < row->c1)
1175 { 1955 {
1176 mapcell *cell = row->col + (x - row->c0); 1956 mapcell *cell = row->col + (x - row->c0);
1177 uint8_t flags = 0; 1957 uint8_t flags = 0;
1178 1958
1179 if (cell->face [0]) flags |= 1; 1959 if (cell->tile [0]) flags |= 1;
1180 if (cell->face [1]) flags |= 2; 1960 if (cell->tile [1]) flags |= 2;
1181 if (cell->face [2]) flags |= 4; 1961 if (cell->tile [2]) flags |= 4;
1182 1962
1183 *data++ = flags; 1963 *data++ = flags;
1184 1964
1185 if (flags & 1) 1965 if (flags & 1)
1186 { 1966 {
1967 tileid tile = cell->tile [0];
1187 *data++ = cell->face [0] >> 8; 1968 *data++ = tile >> 8;
1188 *data++ = cell->face [0]; 1969 *data++ = tile;
1189 } 1970 }
1190 1971
1191 if (flags & 2) 1972 if (flags & 2)
1192 { 1973 {
1974 tileid tile = cell->tile [1];
1193 *data++ = cell->face [1] >> 8; 1975 *data++ = tile >> 8;
1194 *data++ = cell->face [1]; 1976 *data++ = tile;
1195 } 1977 }
1196 1978
1197 if (flags & 4) 1979 if (flags & 4)
1198 { 1980 {
1981 tileid tile = cell->tile [2];
1199 *data++ = cell->face [2] >> 8; 1982 *data++ = tile >> 8;
1200 *data++ = cell->face [2]; 1983 *data++ = tile;
1201 } 1984 }
1202 } 1985 }
1203 else 1986 else
1204 *data++ = 0; 1987 *data++ = 0;
1205 } 1988 }
1211} 1994}
1212 OUTPUT: 1995 OUTPUT:
1213 RETVAL 1996 RETVAL
1214 1997
1215void 1998void
1216set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1217 PPCODE: 2000 PPCODE:
1218{ 2001{
1219 int x, y, z; 2002 int x, y, z;
1220 int w, h; 2003 int w, h;
1221 int x1, y1; 2004 int x1, y1;
1245 { 2028 {
1246 uint8_t flags = *data++; 2029 uint8_t flags = *data++;
1247 2030
1248 if (flags) 2031 if (flags)
1249 { 2032 {
1250 mapface face[3] = { 0, 0, 0 };
1251
1252 mapcell *cell = row_get_cell (row, x); 2033 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 };
1253 2035
1254 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2036 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1255 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1256 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1257 2039
1258 if (cell->darkness <= 0) 2040 if (cell->darkness == 0)
1259 { 2041 {
1260 cell->darkness = -1; 2042 cell->darkness = 0;
1261 2043
1262 for (z = 0; z <= 2; z++) 2044 for (z = 0; z <= 2; z++)
1263 { 2045 {
1264 cell->face[z] = face[z]; 2046 tileid t = tile [z];
1265 2047
1266 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2048 if (t >= self->texs || (t && !self->tex [t].name))
2049 {
1267 XPUSHs (sv_2mortal (newSViv (face[z]))); 2050 XPUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t);
2052 }
2053
2054 cell->tile [z] = t;
1268 } 2055 }
1269 } 2056 }
1270 } 2057 }
1271 } 2058 }
1272 } 2059 }
1273} 2060}
1274 2061
1275MODULE = CFClient PACKAGE = CFClient::MixChunk 2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1276 2063
1277CFClient::MixChunk 2064CFPlus::MixChunk
1278new_from_file (SV *class, char *path) 2065new_from_file (SV *class, char *path)
1279 CODE: 2066 CODE:
1280 RETVAL = Mix_LoadWAV (path); 2067 RETVAL = Mix_LoadWAV (path);
1281 OUTPUT: 2068 OUTPUT:
1282 RETVAL 2069 RETVAL
1283 2070
1284void 2071void
1285DESTROY (CFClient::MixChunk self) 2072DESTROY (CFPlus::MixChunk self)
1286 CODE: 2073 CODE:
1287 Mix_FreeChunk (self); 2074 Mix_FreeChunk (self);
1288 2075
1289int 2076int
1290volume (CFClient::MixChunk self, int volume = -1) 2077volume (CFPlus::MixChunk self, int volume = -1)
1291 CODE: 2078 CODE:
1292 RETVAL = Mix_VolumeChunk (self, volume); 2079 RETVAL = Mix_VolumeChunk (self, volume);
1293 OUTPUT: 2080 OUTPUT:
1294 RETVAL 2081 RETVAL
1295 2082
1296int 2083int
1297play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1298 CODE: 2085 CODE:
1299 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1300 OUTPUT: 2087 OUTPUT:
1301 RETVAL 2088 RETVAL
1302 2089
1303MODULE = CFClient PACKAGE = CFClient::MixMusic 2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1304 2091
1305int 2092int
1306volume (int volume = -1) 2093volume (int volume = -1)
1307 CODE: 2094 CODE:
1308 RETVAL = Mix_VolumeMusic (volume); 2095 RETVAL = Mix_VolumeMusic (volume);
1309 OUTPUT: 2096 OUTPUT:
1310 RETVAL 2097 RETVAL
1311 2098
1312CFClient::MixMusic 2099CFPlus::MixMusic
1313new_from_file (SV *class, char *path) 2100new_from_file (SV *class, char *path)
1314 CODE: 2101 CODE:
1315 RETVAL = Mix_LoadMUS (path); 2102 RETVAL = Mix_LoadMUS (path);
1316 OUTPUT: 2103 OUTPUT:
1317 RETVAL 2104 RETVAL
1318 2105
1319void 2106void
1320DESTROY (CFClient::MixMusic self) 2107DESTROY (CFPlus::MixMusic self)
1321 CODE: 2108 CODE:
1322 Mix_FreeMusic (self); 2109 Mix_FreeMusic (self);
1323 2110
1324int 2111int
1325play (CFClient::MixMusic self, int loops = -1) 2112play (CFPlus::MixMusic self, int loops = -1)
1326 CODE: 2113 CODE:
1327 RETVAL = Mix_PlayMusic (self, loops); 2114 RETVAL = Mix_PlayMusic (self, loops);
1328 OUTPUT: 2115 OUTPUT:
1329 RETVAL 2116 RETVAL
1330 2117
1331MODULE = CFClient PACKAGE = CFClient::OpenGL 2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1332 2119
1333BOOT: 2120BOOT:
1334{ 2121{
1335 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1336 static const struct { 2123 static const struct {
1337 const char *name; 2124 const char *name;
1338 IV iv; 2125 IV iv;
1339 } *civ, const_iv[] = { 2126 } *civ, const_iv[] = {
1340# define const_iv(name) { # name, (IV)name } 2127# define const_iv(name) { # name, (IV)name }
1341 const_iv (GL_COLOR_MATERIAL), 2128 const_iv (GL_COLOR_MATERIAL),
1342 const_iv (GL_SMOOTH), 2129 const_iv (GL_SMOOTH),
1343 const_iv (GL_FLAT), 2130 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER),
1344 const_iv (GL_BLEND), 2132 const_iv (GL_BLEND),
2133 const_iv (GL_CULL_FACE),
2134 const_iv (GL_SCISSOR_TEST),
2135 const_iv (GL_DEPTH_TEST),
2136 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT),
2140 const_iv (GL_BACK),
1345 const_iv (GL_AND), 2141 const_iv (GL_AND),
2142 const_iv (GL_ONE),
2143 const_iv (GL_ZERO),
1346 const_iv (GL_SRC_ALPHA), 2144 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA),
1347 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2146 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA),
2148 const_iv (GL_SRC_ALPHA_SATURATE),
1348 const_iv (GL_RGB), 2149 const_iv (GL_RGB),
1349 const_iv (GL_RGBA), 2150 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8),
2153 const_iv (GL_RGB5_A1),
1350 const_iv (GL_UNSIGNED_BYTE), 2154 const_iv (GL_UNSIGNED_BYTE),
2155 const_iv (GL_UNSIGNED_SHORT),
2156 const_iv (GL_UNSIGNED_INT),
1351 const_iv (GL_ALPHA), 2157 const_iv (GL_ALPHA),
2158 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA),
1352 const_iv (GL_FLOAT), 2161 const_iv (GL_FLOAT),
1353 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1354 const_iv (GL_COMPILE), 2163 const_iv (GL_COMPILE),
1355 const_iv (GL_TEXTURE_1D), 2164 const_iv (GL_TEXTURE_1D),
1356 const_iv (GL_TEXTURE_2D), 2165 const_iv (GL_TEXTURE_2D),
1358 const_iv (GL_TEXTURE_MAG_FILTER), 2167 const_iv (GL_TEXTURE_MAG_FILTER),
1359 const_iv (GL_TEXTURE_MIN_FILTER), 2168 const_iv (GL_TEXTURE_MIN_FILTER),
1360 const_iv (GL_TEXTURE_ENV_MODE), 2169 const_iv (GL_TEXTURE_ENV_MODE),
1361 const_iv (GL_TEXTURE_WRAP_S), 2170 const_iv (GL_TEXTURE_WRAP_S),
1362 const_iv (GL_TEXTURE_WRAP_T), 2171 const_iv (GL_TEXTURE_WRAP_T),
2172 const_iv (GL_REPEAT),
1363 const_iv (GL_CLAMP), 2173 const_iv (GL_CLAMP),
1364 const_iv (GL_REPEAT), 2174 const_iv (GL_CLAMP_TO_EDGE),
1365 const_iv (GL_NEAREST), 2175 const_iv (GL_NEAREST),
1366 const_iv (GL_LINEAR), 2176 const_iv (GL_LINEAR),
1367 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2177 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1368 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2178 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1369 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2179 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1370 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2180 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1371 const_iv (GL_GENERATE_MIPMAP), 2181 const_iv (GL_GENERATE_MIPMAP),
1372 const_iv (GL_LINEAR),
1373 const_iv (GL_MODULATE), 2182 const_iv (GL_MODULATE),
2183 const_iv (GL_DECAL),
1374 const_iv (GL_REPLACE), 2184 const_iv (GL_REPLACE),
2185 const_iv (GL_DEPTH_BUFFER_BIT),
1375 const_iv (GL_COLOR_BUFFER_BIT), 2186 const_iv (GL_COLOR_BUFFER_BIT),
1376 const_iv (GL_PROJECTION), 2187 const_iv (GL_PROJECTION),
1377 const_iv (GL_MODELVIEW), 2188 const_iv (GL_MODELVIEW),
1378 const_iv (GL_COLOR_LOGIC_OP), 2189 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D),
1379 const_iv (GL_CONVOLUTION_2D), 2191 const_iv (GL_CONVOLUTION_2D),
1380 const_iv (GL_CONVOLUTION_BORDER_MODE), 2192 const_iv (GL_CONVOLUTION_BORDER_MODE),
1381 const_iv (GL_CONSTANT_BORDER), 2193 const_iv (GL_CONSTANT_BORDER),
1382 const_iv (GL_LINES), 2194 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP),
1383 const_iv (GL_QUADS), 2197 const_iv (GL_QUADS),
1384 const_iv (GL_LINE_LOOP), 2198 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN),
1385 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1386 const_iv (GL_FASTEST), 2203 const_iv (GL_FASTEST),
2204 const_iv (GL_V2F),
2205 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F),
1387# undef const_iv 2208# undef const_iv
1388 }; 2209 };
1389 2210
1390 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1391 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1392} 2213}
1393 2214
2215char *
2216gl_vendor ()
2217 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR);
2219 OUTPUT:
2220 RETVAL
2221
2222char *
2223gl_version ()
2224 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION);
2226 OUTPUT:
2227 RETVAL
2228
2229char *
2230gl_extensions ()
2231 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT:
2234 RETVAL
2235
1394int glGetError () 2236int glGetError ()
2237
2238void glFinish ()
1395 2239
1396void glClear (int mask) 2240void glClear (int mask)
1397 2241
1398void glClearColor (float r, float g, float b, float a = 1.0) 2242void glClearColor (float r, float g, float b, float a = 1.0)
1399 PROTOTYPE: @ 2243 PROTOTYPE: @
1406 2250
1407void glHint (int target, int mode) 2251void glHint (int target, int mode)
1408 2252
1409void glBlendFunc (int sfactor, int dfactor) 2253void glBlendFunc (int sfactor, int dfactor)
1410 2254
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa);
2258
2259void glDepthMask (int flag)
2260
1411void glLogicOp (int opcode) 2261void glLogicOp (int opcode)
1412 2262
2263void glColorMask (int red, int green, int blue, int alpha)
2264
1413void glMatrixMode (int mode) 2265void glMatrixMode (int mode)
1414 2266
1415void glPushMatrix () 2267void glPushMatrix ()
1416 2268
1417void glPopMatrix () 2269void glPopMatrix ()
1418 2270
1419void glLoadIdentity () 2271void glLoadIdentity ()
1420 2272
2273void glDrawBuffer (int buffer)
2274
2275void glReadBuffer (int buffer)
2276
1421# near and far are due to microsofts buggy c compiler 2277# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279
2280# near_ and far_ are due to microsofts buggy "c" compiler
1422void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1423 2282
1424void glViewport (int x, int y, int width, int height) 2283void glViewport (int x, int y, int width, int height)
2284
2285void glScissor (int x, int y, int width, int height)
1425 2286
1426void glTranslate (float x, float y, float z = 0.) 2287void glTranslate (float x, float y, float z = 0.)
1427 CODE: 2288 CODE:
1428 glTranslatef (x, y, z); 2289 glTranslatef (x, y, z);
1429 2290
1439 2300
1440void glEnd () 2301void glEnd ()
1441 2302
1442void glColor (float r, float g, float b, float a = 1.0) 2303void glColor (float r, float g, float b, float a = 1.0)
1443 PROTOTYPE: @ 2304 PROTOTYPE: @
2305 ALIAS:
2306 glColor_premultiply = 1
1444 CODE: 2307 CODE:
2308 if (ix)
2309 {
2310 r *= a;
2311 g *= a;
2312 b *= a;
2313 }
2314 // microsoft visual "c" rounds instead of truncating...
1445 glColor4f (r, g, b, a); 2315 glColor4f (r, g, b, a);
2316
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.)
2324 CODE:
2325 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0);
1446 2327
1447void glVertex (float x, float y, float z = 0.) 2328void glVertex (float x, float y, float z = 0.)
1448 CODE: 2329 CODE:
1449 glVertex3f (x, y, z); 2330 glVertex3f (x, y, z);
1450 2331
1462 2343
1463void glBindTexture (int target, int name) 2344void glBindTexture (int target, int name)
1464 2345
1465void glConvolutionParameter (int target, int pname, float params) 2346void glConvolutionParameter (int target, int pname, float params)
1466 CODE: 2347 CODE:
1467 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2348 if (gl.ConvolutionParameterf)
2349 gl.ConvolutionParameterf (target, pname, params);
1468 2350
1469void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2351void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1470 CODE: 2352 CODE:
1471 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2353 if (gl.ConvolutionFilter2D)
1472 (target, internalformat, width, height, format, type, data)); 2354 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2355
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE:
2358 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1473 2360
1474void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1475 2362
1476void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364
2365void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1477 2368
1478int glGenTexture () 2369int glGenTexture ()
1479 CODE: 2370 CODE:
1480{ 2371{
1481 GLuint name; 2372 GLuint name;

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