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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.65 by root, Mon Apr 24 08:22:21 2006 UTC vs.
Revision 1.237 by root, Sun Oct 14 15:33:30 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 50
23#ifndef _WIN32 51#ifndef _WIN32
24# include <sys/types.h> 52# include <sys/types.h>
25# include <sys/socket.h> 53# include <sys/socket.h>
26# include <netinet/in.h> 54# include <netinet/in.h>
27# include <netinet/tcp.h> 55# include <netinet/tcp.h>
28# include <inttypes.h> 56# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 57#endif
37 58
38#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 60
40#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
41 62
42#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
44 65
45#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
46 67
47#define GL_CALL(type,func,args) \ 68#if 0
48 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 70#else
50 static type fptr_; \ 71# define PARACHUTE 0
51 \ 72#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
64 129
65typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
66 149
67typedef struct cf_layout { 150typedef struct cf_layout {
68 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
69 int base_height; 153 int base_height;
70 CFClient__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
71} *CFClient__Layout; 156} *CFPlus__Layout;
72 157
73static CFClient__Font default_font; 158static CFPlus__Font default_font;
74static PangoContext *context; 159static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 160static PangoFontMap *opengl_fontmap;
76 161
77static void 162static void
78substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
79{ 164{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 170}
83 171
84static void 172static void
85layout_update_font (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
86{ 174{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
89 */ 177 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
94 182
95 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
96} 184}
97 185
98static void 186static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
102 193
103 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
108typedef uint16_t mapface; 205typedef uint16_t faceid;
109 206
110typedef struct { 207typedef struct {
111 GLint name; 208 GLuint name;
112 int w, h; 209 int w, h;
113 float s, t; 210 float s, t;
114 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
115} maptex; 214} maptex;
116 215
117typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
118 int16_t darkness; 219 uint16_t darkness;
119 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 221} mapcell;
121 222
122typedef struct { 223typedef struct {
123 int32_t c0, c1; 224 int32_t c0, c1;
124 mapcell *col; 225 mapcell *col;
125} maprow; 226} maprow;
126 227
127typedef struct map { 228typedef struct map {
128 int x, y, w, h; 229 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 231 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 232 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 233
136 int32_t rows; 234 int32_t rows;
137 maprow *row; 235 maprow *row;
138} *CFClient__Map; 236} *CFPlus__Map;
139 237
140static char * 238static char *
141prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
142{ 240{
143 char *p; 241 char *p;
160} 258}
161 259
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
165static maprow * 283static maprow *
166map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
167{ 285{
168 if (0 > y) 286 if (0 > y)
169 { 287 {
170 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
209 327
210 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
211} 329}
212 330
213static mapcell * 331static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
215{ 333{
216 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
217} 335}
218 336
219static void 337static void
220map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
221{ 339{
222 int r; 340 int r;
223 341
224 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
233 self->row = 0; 351 self->row = 0;
234 self->rows = 0; 352 self->rows = 0;
235} 353}
236 354
237static void 355static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 357{
240 int x, y; 358 int x, y;
241 maprow *row; 359 maprow *row;
360 mapcell *cell;
242 361
243 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 363 if (y >= 0)
245 { 364 {
246 if (y >= self->rows) 365 if (y >= self->rows)
252 if (x >= row->c0) 371 if (x >= row->c0)
253 { 372 {
254 if (x >= row->c1) 373 if (x >= row->c1)
255 break; 374 break;
256 375
257 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
258 } 382 }
259 } 383 }
260} 384}
261 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
262static void 391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
263music_finished () 403music_finished (void)
264{ 404{
265 SDL_UserEvent ev; 405 SDL_UserEvent ev;
266 406
267 ev.type = SDL_USEREVENT; 407 ev.type = SDL_USEREVENT;
268 ev.code = 0; 408 ev.code = 0;
270 ev.data2 = 0; 410 ev.data2 = 0;
271 411
272 SDL_PushEvent ((SDL_Event *)&ev); 412 SDL_PushEvent ((SDL_Event *)&ev);
273} 413}
274 414
415static void
416channel_finished (int channel)
417{
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
275MODULE = CFClient PACKAGE = CFClient 503MODULE = CFPlus PACKAGE = CFPlus
276 504
277PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
278 506
279BOOT: 507BOOT:
280{ 508{
281 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 510 static const struct {
283 const char *name; 511 const char *name;
284 IV iv; 512 IV iv;
285 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
287 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
369 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 624
382 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 626# undef const_iv
386 }; 627 };
387 628
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 631
391 fontmap = pango_ft2_font_map_new (); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
395 641
396int 642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
657void
658pango_init ()
659 CODE:
660{
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664}
665
666char *
667SDL_GetError ()
668
669int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 671
399void 672void
400SDL_Quit () 673SDL_Quit ()
401 674
402void 675void
403SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
404 PPCODE: 677 PPCODE:
405{ 678{
406 SDL_Rect **m; 679 SDL_Rect **m;
407 680
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 693
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421 698#endif
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 699
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 701
427 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
428 while (*m) 703 while (*m)
429 { 704 {
705 if ((*m)->w >= 640 && (*m)->h >= 480)
706 {
430 AV *av = newAV (); 707 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
434 714
435 ++m; 715 ++m;
436 } 716 }
437} 717}
438 718
439int 719int
440SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
442 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 733 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
446 OUTPUT: 745 OUTPUT:
447 RETVAL 746 RETVAL
448 747
449void 748void
450SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
451 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
452void 757void
453SDL_PollEvent () 758poll_events ()
454 PPCODE: 759 PPCODE:
455{ 760{
456 SDL_Event ev; 761 SDL_Event ev;
457 762
458 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 765 {
460 HV *hv = newHV (); 766 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
462 switch (ev.type) 769 switch (ev.type)
463 { 770 {
464 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
465 case SDL_KEYUP: 772 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 778 break;
471 779
472 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 783 break;
476 784
477 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
483 break; 811 break;
484 812
485 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
491 } 828 }
492 829
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
494 } 831 }
495} 832}
496 833
497int 834int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 836 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
501 855
502void 856void
503Mix_CloseAudio () 857Mix_CloseAudio ()
504 858
505int 859int
506Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
507 861
862const char *
863Mix_GetError ()
864
508void 865void
509lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
510 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
511#ifndef _WIN32 874#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
513#endif 896#endif
514 897}
515char *
516gl_version ()
517 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION);
519 OUTPUT:
520 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528 898
529void 899void
530add_font (char *file) 900add_font (char *file)
531 CODE: 901 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
533 903
534void 904void
535load_image_inline (SV *image_) 905load_image_inline (SV *image_)
536 ALIAS: 906 ALIAS:
537 load_image_file = 1 907 load_image_file = 1
540 STRLEN image_len; 910 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
547 917
548 if (!rw) 918 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
550 920
579 949
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 951
582 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
583 953
954 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 955 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
593 963
594 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
596} 966}
597 967
619 PUSHs (sv_2mortal (newSViv (b / y))); 989 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 990 PUSHs (sv_2mortal (newSViv (a / y)));
621} 991}
622 992
623void 993void
994error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997#ifdef _WIN32
998 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
624fatal (char *message) 1002fatal (char *message)
625 CODE: 1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1005#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1006 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
628#else 1015#else
629 fprintf (stderr, "FATAL: %s\n", message); 1016 _exit (retval);
630#endif 1017#endif
631 exit (1);
632 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
633MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
634 1029
635CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032CFPlus::Font
636new_from_file (SV *class, char *path) 1033new_from_file (SV *class, char *path, int id = 0)
637 CODE: 1034 CODE:
638{ 1035{
639 int count; 1036 int count;
640 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
642 FcPatternDestroy (pattern); 1039 FcPatternDestroy (pattern);
643} 1040}
644 OUTPUT: 1041 OUTPUT:
645 RETVAL 1042 RETVAL
646 1043
647void 1044void
648DESTROY (CFClient::Font self) 1045DESTROY (CFPlus::Font self)
649 CODE: 1046 CODE:
650 pango_font_description_free (self); 1047 pango_font_description_free (self);
651 1048
652void 1049void
653make_default (CFClient::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
654 CODE: 1052 CODE:
655 default_font = self; 1053 default_font = self;
656 1054
657MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
658 1056
659CFClient::Layout 1057PROTOTYPES: DISABLE
660new (SV *class, int base_height = MIN_FONT_HEIGHT) 1058
1059void
1060reset_glyph_cache ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_clear ();
1064
1065CFPlus::Layout
1066new (SV *class)
661 CODE: 1067 CODE:
662 New (0, RETVAL, 1, struct cf_layout); 1068 New (0, RETVAL, 1, struct cf_layout);
1069
663 RETVAL->pl = pango_layout_new (context); 1070 RETVAL->pl = pango_layout_new (opengl_context);
664 RETVAL->base_height = base_height; 1071 RETVAL->r = 1.;
1072 RETVAL->g = 1.;
1073 RETVAL->b = 1.;
1074 RETVAL->a = 1.;
1075 RETVAL->base_height = MIN_FONT_HEIGHT;
665 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
1078
666 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
667 pango_layout_set_font_description (RETVAL->pl, default_font); 1080 layout_update_font (RETVAL);
668 OUTPUT: 1081 OUTPUT:
669 RETVAL 1082 RETVAL
670 1083
671void 1084void
672DESTROY (CFClient::Layout self) 1085DESTROY (CFPlus::Layout self)
673 CODE: 1086 CODE:
674 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
675 Safefree (self); 1089 Safefree (self);
676 1090
677void 1091void
678set_text (CFClient::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
679 CODE: 1093 CODE:
680{ 1094{
681 STRLEN textlen; 1095 STRLEN textlen;
682 char *text = SvPVutf8 (text_, textlen); 1096 char *text = SvPVutf8 (text_, textlen);
683 1097
684 pango_layout_set_text (self->pl, text, textlen); 1098 pango_layout_set_text (self->pl, text, textlen);
685} 1099}
686 1100
687void 1101void
688set_markup (CFClient::Layout self, SV *text_) 1102set_markup (CFPlus::Layout self, SV *text_)
689 CODE: 1103 CODE:
690{ 1104{
691 STRLEN textlen; 1105 STRLEN textlen;
692 char *text = SvPVutf8 (text_, textlen); 1106 char *text = SvPVutf8 (text_, textlen);
693 1107
694 pango_layout_set_markup (self->pl, text, textlen); 1108 pango_layout_set_markup (self->pl, text, textlen);
695} 1109}
696 1110
1111void
1112set_shapes (CFPlus::Layout self, ...)
1113 CODE:
1114{
1115 PangoAttrList *attrs = 0;
1116 const char *text = pango_layout_get_text (self->pl);
1117 const char *pos = text;
1118 int arg = 4;
1119
1120 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1121 {
1122 PangoRectangle inkrect, rect;
1123 PangoAttribute *attr;
1124
1125 int x = SvIV (ST (arg - 3));
1126 int y = SvIV (ST (arg - 2));
1127 int w = SvIV (ST (arg - 1));
1128 int h = SvIV (ST (arg ));
1129
1130 inkrect.x = 0;
1131 inkrect.y = 0;
1132 inkrect.width = 0;
1133 inkrect.height = 0;
1134
1135 rect.x = x * PANGO_SCALE;
1136 rect.y = y * PANGO_SCALE;
1137 rect.width = w * PANGO_SCALE;
1138 rect.height = h * PANGO_SCALE;
1139
1140 if (!attrs)
1141 attrs = pango_layout_get_attributes (self->pl);
1142
1143 attr = pango_attr_shape_new (&inkrect, &rect);
1144 attr->start_index = pos - text;
1145 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1146 pango_attr_list_insert (attrs, attr);
1147
1148 arg += 4;
1149 pos += sizeof (OBJ_STR) - 1;
1150 }
1151
1152 if (attrs)
1153 pango_layout_set_attributes (self->pl, attrs);
1154}
1155
1156void
1157get_shapes (CFPlus::Layout self)
1158 PPCODE:
1159{
1160 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1161
1162 do
1163 {
1164 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1165
1166 if (run && shape_attr_p (run))
1167 {
1168 PangoRectangle extents;
1169 pango_layout_iter_get_run_extents (iter, 0, &extents);
1170
1171 EXTEND (SP, 2);
1172 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1173 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1174 }
1175 }
1176 while (pango_layout_iter_next_run (iter));
1177
1178 pango_layout_iter_free (iter);
1179}
1180
1181int
1182has_wrapped (CFPlus::Layout self)
1183 CODE:
1184{
1185 int lines = 1;
1186 const char *text = pango_layout_get_text (self->pl);
1187
1188 while (*text)
1189 lines += *text++ == '\n';
1190
1191 RETVAL = lines < pango_layout_get_line_count (self->pl);
1192}
1193 OUTPUT:
1194 RETVAL
1195
697SV * 1196SV *
698get_text (CFClient::Layout self) 1197get_text (CFPlus::Layout self)
699 CODE: 1198 CODE:
700 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1199 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
701 SvUTF8_on (RETVAL); 1200 sv_utf8_decode (RETVAL);
702 OUTPUT: 1201 OUTPUT:
703 RETVAL 1202 RETVAL
704 1203
705void 1204void
1205set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1206 CODE:
1207 self->r = r;
1208 self->g = g;
1209 self->b = b;
1210 self->a = a;
1211
1212void
706set_font (CFClient::Layout self, CFClient::Font font = 0) 1213set_font (CFPlus::Layout self, CFPlus::Font font = 0)
707 CODE: 1214 CODE:
708 if (self->font != font) 1215 if (self->font != font)
709 { 1216 {
710 self->font = font; 1217 self->font = font;
711 layout_update_font (self); 1218 layout_update_font (self);
712 } 1219 }
713 1220
714void 1221void
715set_height (CFClient::Layout self, int base_height) 1222set_height (CFPlus::Layout self, int base_height)
716 CODE: 1223 CODE:
717 if (self->base_height != base_height) 1224 if (self->base_height != base_height)
718 { 1225 {
719 self->base_height = base_height; 1226 self->base_height = base_height;
720 layout_update_font (self); 1227 layout_update_font (self);
721 } 1228 }
722 1229
723void 1230void
724set_width (CFClient::Layout self, int max_width = -1) 1231set_width (CFPlus::Layout self, int max_width = -1)
725 CODE: 1232 CODE:
726 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1233 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
727 1234
728void 1235void
1236set_indent (CFPlus::Layout self, int indent)
1237 CODE:
1238 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1239
1240void
1241set_spacing (CFPlus::Layout self, int spacing)
1242 CODE:
1243 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1244
1245void
1246set_ellipsise (CFPlus::Layout self, int ellipsise)
1247 CODE:
1248 pango_layout_set_ellipsize (self->pl,
1249 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1250 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1251 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1252 : PANGO_ELLIPSIZE_NONE
1253 );
1254
1255void
1256set_single_paragraph_mode (CFPlus::Layout self, int spm)
1257 CODE:
1258 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1259
1260void
729size (CFClient::Layout self) 1261size (CFPlus::Layout self)
730 PPCODE: 1262 PPCODE:
731{ 1263{
732 int w, h; 1264 int w, h;
733 1265
734 layout_get_pixel_size (self, &w, &h); 1266 layout_get_pixel_size (self, &w, &h);
737 PUSHs (sv_2mortal (newSViv (w))); 1269 PUSHs (sv_2mortal (newSViv (w)));
738 PUSHs (sv_2mortal (newSViv (h))); 1270 PUSHs (sv_2mortal (newSViv (h)));
739} 1271}
740 1272
741int 1273int
1274descent (CFPlus::Layout self)
1275 CODE:
1276{
1277 PangoRectangle rect;
1278 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1279 pango_layout_line_get_pixel_extents (line, 0, &rect);
1280 RETVAL = PANGO_DESCENT (rect);
1281}
1282 OUTPUT:
1283 RETVAL
1284
1285int
742xy_to_index (CFClient::Layout self, int x, int y) 1286xy_to_index (CFPlus::Layout self, int x, int y)
743 CODE: 1287 CODE:
744{ 1288{
745 int index, trailing; 1289 int index, trailing;
746 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
747 RETVAL = index; 1291 RETVAL = index + trailing;
748} 1292}
749 OUTPUT: 1293 OUTPUT:
750 RETVAL 1294 RETVAL
751 1295
752void 1296void
753cursor_pos (CFClient::Layout self, int index) 1297cursor_pos (CFPlus::Layout self, int index)
754 PPCODE: 1298 PPCODE:
755{ 1299{
756 PangoRectangle strong_pos; 1300 PangoRectangle strong_pos;
757 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1301 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
758 1302
761 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
762 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
763} 1307}
764 1308
765void 1309void
766render (CFClient::Layout self) 1310index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
767 PPCODE: 1311 PPCODE:
768{ 1312{
769 SV *retval; 1313 int line, x;
770 int w, h;
771 FT_Bitmap bitmap;
772 1314
773 layout_get_pixel_size (self, &w, &h); 1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
774 1317
775 retval = newSV (w * h);
776 SvPOK_only (retval);
777 SvCUR_set (retval, w * h);
778
779 bitmap.rows = h;
780 bitmap.width = w;
781 bitmap.pitch = w;
782 bitmap.buffer = (unsigned char*)SvPVX (retval);
783 bitmap.num_grays = 256;
784 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
785
786 memset (bitmap.buffer, 0, w * h);
787
788 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
789
790 EXTEND (SP, 3); 1318 EXTEND (SP, 2);
791 PUSHs (sv_2mortal (newSViv (w))); 1319 PUSHs (sv_2mortal (newSViv (line - 1)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321}
1322
1323void
1324line_x_to_index (CFPlus::Layout self, int line, int x)
1325 PPCODE:
1326{
1327 PangoLayoutLine *lp;
1328 int index, trailing;
1329
1330 if (line < 0)
1331 XSRETURN_EMPTY;
1332
1333 if (!(lp = pango_layout_get_line (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */
1335
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337
1338 EXTEND (SP, 2);
1339 if (GIMME_V == G_SCALAR)
1340 PUSHs (sv_2mortal (newSViv (index + trailing)));
1341 else
1342 {
792 PUSHs (sv_2mortal (newSViv (h))); 1343 PUSHs (sv_2mortal (newSViv (index)));
793 PUSHs (sv_2mortal (retval)); 1344 PUSHs (sv_2mortal (newSViv (trailing)));
1345 }
794} 1346}
795 1347
1348void
1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1350 CODE:
1351 rc_clear (self->rc);
1352 pango_opengl_render_layout_subpixel (
1353 self->pl,
1354 self->rc,
1355 x * PANGO_SCALE, y * PANGO_SCALE,
1356 self->r, self->g, self->b, self->a,
1357 flags
1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1381
796MODULE = CFClient PACKAGE = CFClient::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
797 1383
1384PROTOTYPES: ENABLE
1385
798void 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1391 {
1392 STRLEN datalen;
1393 char *data = SvPVbyte (data_, datalen);
1394 int bpp = datalen / (ow * oh);
1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1396
1397 SvPOK_only (result_);
1398 SvCUR_set (result_, nw * nh * bpp);
1399
1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1401 while (oh--)
1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1403
1404 sv_setsv (data_, result_);
1405 }
1406}
1407
1408void
799draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
800 PROTOTYPE: $$$;$$ 1410 PROTOTYPE: $$$;$$
1411 ALIAS:
1412 draw_quad_alpha = 1
1413 draw_quad_alpha_premultiplied = 2
801 CODE: 1414 CODE:
802{ 1415{
803 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
804 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
805 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
806 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
807 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
808 1423
809 if (items < 5) 1424 if (items < 5)
810 { 1425 {
811 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
812 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
813 } 1428 }
814 1429
1430 if (ix)
1431 {
1432 glEnable (GL_BLEND);
1433
1434 if (ix == 2)
1435 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1436 else
1437 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1438 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1439
1440 glEnable (GL_ALPHA_TEST);
1441 glAlphaFunc (GL_GREATER, 0.01f);
1442 }
1443
815 glBindTexture (GL_TEXTURE_2D, name); 1444 glBindTexture (GL_TEXTURE_2D, name);
816 if (wrap_mode) { 1445
817 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
818 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
819 }
820 glBegin (GL_QUADS); 1446 glBegin (GL_QUADS);
821 glTexCoord2f (0, 0); glVertex2f (x , y ); 1447 glTexCoord2f (0, 0); glVertex2f (x , y );
822 glTexCoord2f (0, t); glVertex2f (x , y + h); 1448 glTexCoord2f (0, t); glVertex2f (x , y + h);
823 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1449 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
824 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1450 glTexCoord2f (s, 0); glVertex2f (x + w, y );
825 glEnd (); 1451 glEnd ();
826}
827 1452
1453 if (ix)
1454 {
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 }
1458}
1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
828MODULE = CFClient PACKAGE = CFClient::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
829 1472
830CFClient::Map 1473PROTOTYPES: DISABLE
831new (SV *class, int map_width, int map_height) 1474
1475CFPlus::Map
1476new (SV *class)
832 CODE: 1477 CODE:
833 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
834 RETVAL->x = 0; 1479 RETVAL->x = 0;
835 RETVAL->y = 0; 1480 RETVAL->y = 0;
836 RETVAL->w = map_width; 1481 RETVAL->w = 0;
837 RETVAL->h = map_height; 1482 RETVAL->h = 0;
838 RETVAL->ox = 0; 1483 RETVAL->ox = 0;
839 RETVAL->oy = 0; 1484 RETVAL->oy = 0;
840 RETVAL->faces = 8192; 1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
841 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
842 RETVAL->texs = 8192;
843 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
844 RETVAL->rows = 0; 1487 RETVAL->rows = 0;
845 RETVAL->row = 0; 1488 RETVAL->row = 0;
846 OUTPUT: 1489 OUTPUT:
847 RETVAL 1490 RETVAL
848 1491
849void 1492void
850DESTROY (CFClient::Map self) 1493DESTROY (CFPlus::Map self)
851 CODE: 1494 CODE:
852{ 1495{
853 map_clear (self); 1496 map_clear (self);
854 Safefree (self->face); 1497 Safefree (self->face2tile);
1498 Safefree (self->tex);
855 Safefree (self); 1499 Safefree (self);
856} 1500}
857 1501
858void 1502void
1503resize (CFPlus::Map self, int map_width, int map_height)
1504 CODE:
1505 self->w = map_width;
1506 self->h = map_height;
1507
1508void
859clear (CFClient::Map self) 1509clear (CFPlus::Map self)
860 CODE: 1510 CODE:
861 map_clear (self); 1511 map_clear (self);
862 1512
863void 1513void
864set_face (CFClient::Map self, int face, int texid) 1514set_tileid (CFPlus::Map self, int face, int tile)
865 CODE: 1515 CODE:
866{ 1516{
867 while (self->faces <= face) 1517 need_facenum (self, face); self->face2tile [face] = tile;
868 { 1518 need_texid (self, tile);
869 Append (mapface, self->face, self->faces, self->faces);
870 self->faces *= 2;
871 }
872
873 self->face [face] = texid;
874} 1519}
875 1520
876void 1521void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524{
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1542}
1543
1544void
877set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
878 CODE: 1546 CODE:
879{ 1547{
880 while (self->texs <= texid) 1548 need_texid (self, texid);
881 {
882 Append (maptex, self->tex, self->texs, self->texs);
883 self->texs *= 2;
884 }
885 1549
886 { 1550 {
887 maptex *tex = self->tex + texid; 1551 maptex *tex = self->tex + texid;
888 1552
889 tex->name = name; 1553 tex->name = name;
894 tex->r = r; 1558 tex->r = r;
895 tex->g = g; 1559 tex->g = g;
896 tex->b = b; 1560 tex->b = b;
897 tex->a = a; 1561 tex->a = a;
898 } 1562 }
1563
1564 // somewhat hackish, but for textures that require it, it really
1565 // improves the look, and most others don't suffer.
1566 glBindTexture (GL_TEXTURE_2D, name);
1567 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1568 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1569 // use uglier nearest interpolation because linear suffers
1570 // from transparent color bleeding and ugly wrapping effects.
1571 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
899} 1572}
900 1573
901int 1574int
902ox (CFClient::Map self) 1575ox (CFPlus::Map self)
903 ALIAS: 1576 ALIAS:
904 oy = 1 1577 oy = 1
1578 x = 2
1579 y = 3
1580 w = 4
1581 h = 5
905 CODE: 1582 CODE:
906 switch (ix) 1583 switch (ix)
907 { 1584 {
908 case 0: RETVAL = self->ox; break; 1585 case 0: RETVAL = self->ox; break;
909 case 1: RETVAL = self->oy; break; 1586 case 1: RETVAL = self->oy; break;
1587 case 2: RETVAL = self->x; break;
1588 case 3: RETVAL = self->y; break;
1589 case 4: RETVAL = self->w; break;
1590 case 5: RETVAL = self->h; break;
910 } 1591 }
911 OUTPUT: 1592 OUTPUT:
912 RETVAL 1593 RETVAL
913 1594
914void 1595void
915scroll (CFClient::Map self, int dx, int dy) 1596scroll (CFPlus::Map self, int dx, int dy)
916 CODE: 1597 CODE:
917{ 1598{
918 if (dx > 0) 1599 if (dx > 0)
919 map_blank (self, self->x, self->y, dx - 1, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
920 else if (dx < 0) 1601 else if (dx < 0)
921 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
922 1603
923 if (dy > 0) 1604 if (dy > 0)
924 map_blank (self, self->x, self->y, self->w, dy - 1); 1605 map_blank (self, self->x, self->y, self->w, dy);
925 else if (dy < 0) 1606 else if (dy < 0)
926 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
927 1608
928 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
929 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
930 1611
931 while (self->y < 0) 1612 while (self->y < 0)
935 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
936 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
937 } 1618 }
938} 1619}
939 1620
940void 1621SV *
941map1a_update (CFClient::Map self, SV *data_) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
942 CODE: 1623 CODE:
943{ 1624{
944 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
945 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
946 mapcell *cell; 1627 mapcell *cell;
947 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
948 1631
949 while (data < data_end) 1632 while (data < data_end - 1)
950 { 1633 {
951 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
952 1635
953 x = ((flags >> 10) & 63) + self->x; 1636 x = self->x + ((flags >> 10) & 63);
954 y = ((flags >> 4) & 63) + self->y; 1637 y = self->y + ((flags >> 4) & 63);
955 1638
956 cell = map_get_cell (self, x, y); 1639 cell = map_get_cell (self, x, y);
957 1640
958 if (flags & 15) 1641 if (flags & 15)
959 { 1642 {
960 if (cell->darkness < 0) 1643 if (!cell->darkness)
961 { 1644 {
1645 memset (cell, 0, sizeof (*cell));
962 cell->darkness = 0; 1646 cell->darkness = 256;
963 cell->face [0] = 0;
964 cell->face [1] = 0;
965 cell->face [2] = 0;
966 } 1647 }
967 1648
968 cell->darkness = flags & 8 ? *data++ : 255;
969
970 //TODO: don't trust server data to be in-range(!) 1649 //TODO: don't trust server data to be in-range(!)
971 1650
972 if (flags & 4) 1651 if (flags & 8)
973 { 1652 {
974 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1653 if (extmap)
1654 {
1655 uint8_t ext, cmd;
1656
1657 do
1658 {
1659 ext = *data++;
1660 cmd = ext & 0x3f;
1661
1662 if (cmd < 4)
1663 cell->darkness = 255 - ext * 64 + 1;
1664 else if (cmd == 5) // health
1665 {
1666 cell->stat_width = 1;
1667 cell->stat_hp = *data++;
1668 }
1669 else if (cmd == 6) // monster width
1670 cell->stat_width = *data++ + 1;
1671 else if (cmd == 0x47)
1672 {
1673 if (*data == 4)
1674 ; // decode player count
1675
1676 data += *data + 1;
1677 }
1678 else if (cmd == 8) // cell flags
1679 cell->flags = *data++;
1680 else if (ext & 0x40) // unknown, multibyte => skip
1681 data += *data + 1;
1682 else
1683 data++;
1684 }
1685 while (ext & 0x80);
1686 }
1687 else
1688 cell->darkness = *data++ + 1;
975 } 1689 }
976 1690
1691 for (z = 0; z <= 2; ++z)
977 if (flags & 2) 1692 if (flags & (4 >> z))
978 { 1693 {
979 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
980 } 1711 }
981
982 if (flags & 1)
983 {
984 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
985 }
986 } 1712 }
987 else 1713 else
988 cell->darkness = -1; 1714 cell->darkness = 0;
989 } 1715 }
990} 1716}
1717 OUTPUT:
1718 RETVAL
991 1719
992SV * 1720SV *
993mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
994 CODE: 1722 CODE:
995{ 1723{
996 int x1, x; 1724 int x1, x;
997 int y1, y; 1725 int y1, y;
998 int z; 1726 int z;
1019 { 1747 {
1020 mapcell *cell = row->col + (x - row->c0); 1748 mapcell *cell = row->col + (x - row->c0);
1021 1749
1022 for (z = 0; z <= 0; z++) 1750 for (z = 0; z <= 0; z++)
1023 { 1751 {
1024 mapface face = cell->face [z];
1025
1026 if (face)
1027 {
1028 maptex tex = self->tex [face]; 1752 maptex tex = self->tex [cell->tile [z]];
1029 int a0 = 255 - tex.a; 1753 int a0 = 255 - tex.a;
1030 int a1 = tex.a; 1754 int a1 = tex.a;
1031 1755
1032 r = (r * a0 + tex.r * a1) / 255; 1756 r = (r * a0 + tex.r * a1) / 255;
1033 g = (g * a0 + tex.g * a1) / 255; 1757 g = (g * a0 + tex.g * a1) / 255;
1034 b = (b * a0 + tex.b * a1) / 255; 1758 b = (b * a0 + tex.b * a1) / 255;
1035 a = (a * a0 + tex.a * a1) / 255; 1759 a = (a * a0 + tex.a * a1) / 255;
1036 }
1037 } 1760 }
1038 } 1761 }
1039 1762
1040 *map++ = (r ) 1763 *map++ = (r )
1041 | (g << 8) 1764 | (g << 8)
1048} 1771}
1049 OUTPUT: 1772 OUTPUT:
1050 RETVAL 1773 RETVAL
1051 1774
1052void 1775void
1053draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1777 CODE:
1778{
1779 int x, y, z;
1780
1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1785
1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1789
1790 // thats current max. sorry.
1791 if (sw > 255) sw = 255;
1792 if (sh > 255) sh = 255;
1793
1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1834
1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1839 for (y = 0; y < sh; y++)
1840 if (0 <= y + my && y + my < self->rows)
1841 {
1842 maprow *row = self->row + (y + my);
1843
1844 for (x = 0; x < sw; x++)
1845 if (row->c0 <= x + mx && x + mx < row->c1)
1846 {
1847 mapcell *cell = row->col + (x + mx - row->c0);
1848 tileid tile = cell->tile [z];
1849
1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1854
1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1955 {
1956 int level = (w << 5) | b;
1957 HE *he;
1958
1959 hv_iterinit (smooth);
1960 while ((he = hv_iternext (smooth)))
1961 {
1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1963 IV bits = SvIVX (HeVAL (he));
1964
1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1968 {
1969 maptex tex = self->tex [skey->tile];
1970 int px = (((int)skey->x) - 1) * T;
1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1983 glEnd ();
1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1985 glBegin (GL_QUADS);
1986 }
1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
2009 }
2010 }
2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
2021 glDisable (GL_BLEND);
2022 rc_free (rc);
2023
2024 // top layer: overlays such as the health bar
2025 for (y = 0; y < sh; y++)
2026 if (0 <= y + my && y + my < self->rows)
2027 {
2028 maprow *row = self->row + (y + my);
2029
2030 for (x = 0; x < sw; x++)
2031 if (row->c0 <= x + mx && x + mx < row->c1)
2032 {
2033 mapcell *cell = row->col + (x + mx - row->c0);
2034
2035 int px = x * T;
2036 int py = y * T;
2037
2038 if (cell->stat_hp)
2039 {
2040 int width = cell->stat_width * T;
2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2042
2043 glColor3ub (0, 0, 0);
2044 glRectf (px + 1, py - thick - 2,
2045 px + width - 1, py);
2046
2047 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2048 glRectf (px + 2,
2049 py - thick - 1,
2050 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2051 }
2052 }
2053 }
2054}
2055
2056void
2057draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2058 CODE:
2059{
2060 static float color[16][3] = {
2061 { 0.00F, 0.00F, 0.00F },
2062 { 1.00F, 1.00F, 1.00F },
2063 { 0.00F, 0.00F, 0.55F },
2064 { 1.00F, 0.00F, 0.00F },
2065
2066 { 1.00F, 0.54F, 0.00F },
2067 { 0.11F, 0.56F, 1.00F },
2068 { 0.93F, 0.46F, 0.00F },
2069 { 0.18F, 0.54F, 0.34F },
2070
2071 { 0.56F, 0.73F, 0.56F },
2072 { 0.80F, 0.80F, 0.80F },
2073 { 0.55F, 0.41F, 0.13F },
2074 { 0.99F, 0.77F, 0.26F },
2075
2076 { 0.74F, 0.65F, 0.41F },
2077
2078 { 0.00F, 1.00F, 1.00F },
2079 { 1.00F, 0.00F, 1.00F },
2080 { 1.00F, 1.00F, 0.00F },
2081 };
2082
2083 int x, y;
2084
2085 glEnable (GL_TEXTURE_2D);
2086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2087 glEnable (GL_BLEND);
2088 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2089 glBegin (GL_QUADS);
2090
2091 for (y = 0; y < h; y++)
2092 for (x = 0; x < w; x++)
2093 {
2094 unsigned char m = data [x + y * w];
2095
2096 if (m)
2097 {
2098 float *c = color [m & 15];
2099
2100 float tx1 = m & 0x40 ? 0.5 : 0.;
2101 float tx2 = tx1 + 0.5;
2102
2103 glColor4f (c[0], c[1], c[2], 0.75);
2104 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2105 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2106 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2107 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2108 }
2109 }
2110
2111 glEnd ();
2112 glDisable (GL_BLEND);
2113 glDisable (GL_TEXTURE_2D);
2114}
2115
2116void
2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1054 PPCODE: 2118 PPCODE:
1055{ 2119{
1056 int vx, vy;
1057 int x, y, z; 2120 int x, y;
1058 int last_name; 2121 int sw1 = sw + 2;
1059 mapface face; 2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1060 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1061 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1062 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1063 2128
1064 memset (darkness, 255, sw4 * sh);
1065 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1066 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1067 2131
1068 vx = self->x + (self->w - sw) / 2 - shift_x; 2132 mx += self->x - 1;
1069 vy = self->y + (self->h - sh) / 2 - shift_y; 2133 my += self->y - 1;
1070 2134
1071 /* 2135 memset (darkness1, 255, sw1 * sh1);
1072 int vx = self->vx = self->w >= sw
1073 ? self->x + (self->w - sw) / 2
1074 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1075 2136
1076 int vy = self->vy = self->h >= sh
1077 ? self->y + (self->h - sh) / 2
1078 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1079 */
1080
1081 glColor4ub (255, 255, 255, 255);
1082
1083 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1084 glEnable (GL_BLEND);
1085 glEnable (GL_TEXTURE_2D);
1086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1087
1088 glBegin (GL_QUADS);
1089
1090 last_name = 0;
1091
1092 for (z = 0; z < 3; z++)
1093 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1094 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1095 { 2139 {
1096 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1097 2141
1098 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1099 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1100 { 2144 {
1101 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1102 2146
1103 darkness[y * sw4 + x] = cell->darkness < 0 2147 darkness1 [y * sw1 + x] = cell->darkness
2148 ? 255 - (cell->darkness - 1)
1104 ? 255 - FOW_DARKNESS 2149 : 255 - FOW_DARKNESS;
1105 : 255 - cell->darkness;
1106
1107 face = cell->face [z];
1108
1109 if (face)
1110 {
1111 maptex tex = self->tex [face];
1112
1113 int px = (x + 1) * 32 - tex.w;
1114 int py = (y + 1) * 32 - tex.h;
1115
1116 if (last_name != tex.name)
1117 {
1118 glEnd ();
1119 last_name = tex.name;
1120 glBindTexture (GL_TEXTURE_2D, last_name);
1121 glBegin (GL_QUADS);
1122 }
1123
1124 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1125 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1126 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1127 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1128 }
1129 } 2150 }
1130 } 2151 }
1131 2152
1132 glEnd (); 2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1133 2165
1134 glDisable (GL_TEXTURE_2D); 2166 uint8_t r11 = (d11 + d21 + d12) / 3;
1135 glDisable (GL_BLEND); 2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
1136 2190
1137 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1138 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1139 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1140 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1141} 2195}
1142 2196
1143SV * 2197SV *
1144get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1145 CODE: 2199 CODE:
1146{ 2200{
1147 int x, y, x1, y1; 2201 int x, y, x1, y1;
1148 SV *data_sv = newSV (w * h * 7 + 5); 2202 SV *data_sv = newSV (w * h * 7 + 5);
1149 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2203 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1174 if (row && row->c0 <= x && x < row->c1) 2228 if (row && row->c0 <= x && x < row->c1)
1175 { 2229 {
1176 mapcell *cell = row->col + (x - row->c0); 2230 mapcell *cell = row->col + (x - row->c0);
1177 uint8_t flags = 0; 2231 uint8_t flags = 0;
1178 2232
1179 if (cell->face [0]) flags |= 1; 2233 if (cell->tile [0]) flags |= 1;
1180 if (cell->face [1]) flags |= 2; 2234 if (cell->tile [1]) flags |= 2;
1181 if (cell->face [2]) flags |= 4; 2235 if (cell->tile [2]) flags |= 4;
1182 2236
1183 *data++ = flags; 2237 *data++ = flags;
1184 2238
1185 if (flags & 1) 2239 if (flags & 1)
1186 { 2240 {
2241 tileid tile = cell->tile [0];
1187 *data++ = cell->face [0] >> 8; 2242 *data++ = tile >> 8;
1188 *data++ = cell->face [0]; 2243 *data++ = tile;
1189 } 2244 }
1190 2245
1191 if (flags & 2) 2246 if (flags & 2)
1192 { 2247 {
2248 tileid tile = cell->tile [1];
1193 *data++ = cell->face [1] >> 8; 2249 *data++ = tile >> 8;
1194 *data++ = cell->face [1]; 2250 *data++ = tile;
1195 } 2251 }
1196 2252
1197 if (flags & 4) 2253 if (flags & 4)
1198 { 2254 {
2255 tileid tile = cell->tile [2];
1199 *data++ = cell->face [2] >> 8; 2256 *data++ = tile >> 8;
1200 *data++ = cell->face [2]; 2257 *data++ = tile;
1201 } 2258 }
1202 } 2259 }
1203 else 2260 else
1204 *data++ = 0; 2261 *data++ = 0;
1205 } 2262 }
1211} 2268}
1212 OUTPUT: 2269 OUTPUT:
1213 RETVAL 2270 RETVAL
1214 2271
1215void 2272void
1216set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2273set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1217 PPCODE: 2274 PPCODE:
1218{ 2275{
1219 int x, y, z; 2276 int x, y, z;
1220 int w, h; 2277 int w, h;
1221 int x1, y1; 2278 int x1, y1;
1222 2279
1223 if (*data++ != 0) 2280 if (*data++ != 0)
1224 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
1225 2282
1226 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
1227 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
1228 2285
1229 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
1245 { 2302 {
1246 uint8_t flags = *data++; 2303 uint8_t flags = *data++;
1247 2304
1248 if (flags) 2305 if (flags)
1249 { 2306 {
1250 mapface face[3] = { 0, 0, 0 };
1251
1252 mapcell *cell = row_get_cell (row, x); 2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
1253 2309
1254 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1255 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1256 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1257 2313
1258 if (cell->darkness <= 0) 2314 if (cell->darkness == 0)
1259 { 2315 {
1260 cell->darkness = -1; 2316 cell->darkness = 0;
1261 2317
1262 for (z = 0; z <= 2; z++) 2318 for (z = 0; z <= 2; z++)
1263 { 2319 {
1264 cell->face[z] = face[z]; 2320 tileid t = tile [z];
1265 2321
1266 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
1267 XPUSHs (sv_2mortal (newSViv (face[z]))); 2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
1268 } 2329 }
1269 } 2330 }
1270 } 2331 }
1271 } 2332 }
1272 } 2333 }
1273} 2334}
1274 2335
1275MODULE = CFClient PACKAGE = CFClient::MixChunk 2336MODULE = CFPlus PACKAGE = CFPlus::RW
1276 2337
1277CFClient::MixChunk 2338CFPlus::RW
1278new_from_file (SV *class, char *path) 2339new (SV *class, SV *data_sv)
1279 CODE: 2340 CODE:
1280 RETVAL = Mix_LoadWAV (path); 2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
1281 OUTPUT: 2347 OUTPUT:
1282 RETVAL 2348 RETVAL
1283 2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
1284void 2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2448
2449PROTOTYPES: DISABLE
2450
2451CFPlus::MixChunk
2452new (SV *class, CFPlus::RW rwops)
2453 CODE:
2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2455 OUTPUT:
2456 RETVAL
2457
2458void
1285DESTROY (CFClient::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
1286 CODE: 2460 CODE:
1287 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
1288 2462
1289int 2463int
1290volume (CFClient::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
1291 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
1292 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
1293 OUTPUT: 2469 OUTPUT:
1294 RETVAL 2470 RETVAL
1295 2471
1296int 2472CFPlus::Channel
1297play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1298 CODE: 2474 CODE:
2475{
1299 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
1300 OUTPUT: 2487 OUTPUT:
1301 RETVAL 2488 RETVAL
1302 2489
1303MODULE = CFClient PACKAGE = CFClient::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1304 2491
1305int 2492int
1306volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
1307 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
1308 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
1309 OUTPUT: 2499 OUTPUT:
1310 RETVAL 2500 RETVAL
1311 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
1312CFClient::MixMusic 2512CFPlus::MixMusic
1313new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
1314 CODE: 2514 CODE:
1315 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
1316 OUTPUT: 2516 OUTPUT:
1317 RETVAL 2517 RETVAL
1318 2518
1319void 2519void
1320DESTROY (CFClient::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
1321 CODE: 2521 CODE:
1322 Mix_FreeMusic (self); 2522 Mix_FreeMusic (self);
1323 2523
1324int 2524int
1325play (CFClient::MixMusic self, int loops = -1) 2525play (CFPlus::MixMusic self, int loops = -1)
1326 CODE: 2526 CODE:
1327 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
1328 OUTPUT: 2528 OUTPUT:
1329 RETVAL 2529 RETVAL
1330 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
1331MODULE = CFClient PACKAGE = CFClient::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
1332 2539
1333BOOT: 2540BOOT:
1334{ 2541{
1335 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1336 static const struct { 2543 static const struct {
1337 const char *name; 2544 const char *name;
1338 IV iv; 2545 IV iv;
1339 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
1340# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
1341 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
1342 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
1343 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
2554 const_iv (GL_DITHER),
1344 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
2556 const_iv (GL_CULL_FACE),
2557 const_iv (GL_SCISSOR_TEST),
2558 const_iv (GL_DEPTH_TEST),
2559 const_iv (GL_ALPHA_TEST),
2560 const_iv (GL_NORMALIZE),
2561 const_iv (GL_RESCALE_NORMAL),
2562 const_iv (GL_FRONT),
2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
1345 const_iv (GL_AND), 2565 const_iv (GL_AND),
2566 const_iv (GL_ONE),
2567 const_iv (GL_ZERO),
1346 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
2569 const_iv (GL_DST_ALPHA),
1347 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2570 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2571 const_iv (GL_ONE_MINUS_DST_ALPHA),
2572 const_iv (GL_SRC_ALPHA_SATURATE),
1348 const_iv (GL_RGB), 2573 const_iv (GL_RGB),
1349 const_iv (GL_RGBA), 2574 const_iv (GL_RGBA),
2575 const_iv (GL_RGBA4),
2576 const_iv (GL_RGBA8),
2577 const_iv (GL_RGB5_A1),
1350 const_iv (GL_UNSIGNED_BYTE), 2578 const_iv (GL_UNSIGNED_BYTE),
2579 const_iv (GL_UNSIGNED_SHORT),
2580 const_iv (GL_UNSIGNED_INT),
1351 const_iv (GL_ALPHA), 2581 const_iv (GL_ALPHA),
2582 const_iv (GL_INTENSITY),
2583 const_iv (GL_LUMINANCE),
2584 const_iv (GL_LUMINANCE_ALPHA),
1352 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
1353 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
1354 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
1355 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
1356 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
1357 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
1358 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
1359 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
1360 const_iv (GL_TEXTURE_ENV_MODE), 2601 const_iv (GL_TEXTURE_ENV_MODE),
1361 const_iv (GL_TEXTURE_WRAP_S), 2602 const_iv (GL_TEXTURE_WRAP_S),
1362 const_iv (GL_TEXTURE_WRAP_T), 2603 const_iv (GL_TEXTURE_WRAP_T),
2604 const_iv (GL_REPEAT),
1363 const_iv (GL_CLAMP), 2605 const_iv (GL_CLAMP),
1364 const_iv (GL_REPEAT), 2606 const_iv (GL_CLAMP_TO_EDGE),
1365 const_iv (GL_NEAREST), 2607 const_iv (GL_NEAREST),
1366 const_iv (GL_LINEAR), 2608 const_iv (GL_LINEAR),
1367 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2609 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1368 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2610 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1369 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2611 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1370 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2612 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1371 const_iv (GL_GENERATE_MIPMAP), 2613 const_iv (GL_GENERATE_MIPMAP),
1372 const_iv (GL_LINEAR),
1373 const_iv (GL_MODULATE), 2614 const_iv (GL_MODULATE),
2615 const_iv (GL_DECAL),
1374 const_iv (GL_REPLACE), 2616 const_iv (GL_REPLACE),
2617 const_iv (GL_DEPTH_BUFFER_BIT),
1375 const_iv (GL_COLOR_BUFFER_BIT), 2618 const_iv (GL_COLOR_BUFFER_BIT),
1376 const_iv (GL_PROJECTION), 2619 const_iv (GL_PROJECTION),
1377 const_iv (GL_MODELVIEW), 2620 const_iv (GL_MODELVIEW),
1378 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
2622 const_iv (GL_SEPARABLE_2D),
1379 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
1380 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
1381 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
1382 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2628 const_iv (GL_LINE_STRIP),
2629 const_iv (GL_LINE_LOOP),
1383 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
2631 const_iv (GL_QUAD_STRIP),
2632 const_iv (GL_TRIANGLES),
2633 const_iv (GL_TRIANGLE_STRIP),
2634 const_iv (GL_TRIANGLE_FAN),
1384 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_POLYGON),
1385 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1386 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2645 const_iv (GL_V2F),
2646 const_iv (GL_V3F),
2647 const_iv (GL_T2F_V3F),
2648 const_iv (GL_T2F_N3F_V3F),
1387# undef const_iv 2649# undef const_iv
1388 }; 2650 };
1389 2651
1390 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1391 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
1392} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2665char *
2666gl_vendor ()
2667 CODE:
2668 RETVAL = (char *)glGetString (GL_VENDOR);
2669 OUTPUT:
2670 RETVAL
2671
2672char *
2673gl_version ()
2674 CODE:
2675 RETVAL = (char *)glGetString (GL_VERSION);
2676 OUTPUT:
2677 RETVAL
2678
2679char *
2680gl_extensions ()
2681 CODE:
2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2683 OUTPUT:
2684 RETVAL
2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
1393 2699
1394int glGetError () 2700int glGetError ()
2701
2702void glFinish ()
1395 2703
1396void glClear (int mask) 2704void glClear (int mask)
1397 2705
1398void glClearColor (float r, float g, float b, float a = 1.0) 2706void glClearColor (float r, float g, float b, float a = 1.0)
1399 PROTOTYPE: @ 2707 PROTOTYPE: @
1406 2714
1407void glHint (int target, int mode) 2715void glHint (int target, int mode)
1408 2716
1409void glBlendFunc (int sfactor, int dfactor) 2717void glBlendFunc (int sfactor, int dfactor)
1410 2718
2719void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2720 CODE:
2721 gl_BlendFuncSeparate (sa, da, saa, daa);
2722
2723void glDepthMask (int flag)
2724
1411void glLogicOp (int opcode) 2725void glLogicOp (int opcode)
1412 2726
2727void glColorMask (int red, int green, int blue, int alpha)
2728
1413void glMatrixMode (int mode) 2729void glMatrixMode (int mode)
1414 2730
1415void glPushMatrix () 2731void glPushMatrix ()
1416 2732
1417void glPopMatrix () 2733void glPopMatrix ()
1418 2734
1419void glLoadIdentity () 2735void glLoadIdentity ()
1420 2736
2737void glDrawBuffer (int buffer)
2738
2739void glReadBuffer (int buffer)
2740
1421# near and far are due to microsofts buggy c compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2743
2744# near_ and far_ are due to microsofts buggy "c" compiler
1422void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1423 2746
2747PROTOTYPES: DISABLE
2748
1424void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2750
2751void glScissor (int x, int y, int width, int height)
1425 2752
1426void glTranslate (float x, float y, float z = 0.) 2753void glTranslate (float x, float y, float z = 0.)
1427 CODE: 2754 CODE:
1428 glTranslatef (x, y, z); 2755 glTranslatef (x, y, z);
1429 2756
1433 2760
1434void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
1435 CODE: 2762 CODE:
1436 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
1437 2764
1438void glBegin (int mode)
1439
1440void glEnd ()
1441
1442void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
1443 PROTOTYPE: @ 2766 ALIAS:
2767 glColor_premultiply = 1
1444 CODE: 2768 CODE:
2769 if (ix)
2770 {
2771 r *= a;
2772 g *= a;
2773 b *= a;
2774 }
2775 // microsoft visual "c" rounds instead of truncating...
1445 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2777
2778void glRasterPos (float x, float y, float z = 0.)
2779 CODE:
2780 glRasterPos3f (0, 0, z);
2781 glBitmap (0, 0, 0, 0, x, y, 0);
1446 2782
1447void glVertex (float x, float y, float z = 0.) 2783void glVertex (float x, float y, float z = 0.)
1448 CODE: 2784 CODE:
1449 glVertex3f (x, y, z); 2785 glVertex3f (x, y, z);
1450 2786
1451void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
1452 CODE: 2788 CODE:
1453 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
1454 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
1455void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
1456 CODE: 2821 CODE:
1457 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
1458 2823
1459void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
1462 2827
1463void glBindTexture (int target, int name) 2828void glBindTexture (int target, int name)
1464 2829
1465void glConvolutionParameter (int target, int pname, float params) 2830void glConvolutionParameter (int target, int pname, float params)
1466 CODE: 2831 CODE:
1467 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2832 if (gl.ConvolutionParameterf)
2833 gl.ConvolutionParameterf (target, pname, params);
1468 2834
1469void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2835void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1470 CODE: 2836 CODE:
1471 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2837 if (gl.ConvolutionFilter2D)
1472 (target, internalformat, width, height, format, type, data)); 2838 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2839
2840void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2841 CODE:
2842 if (gl.SeparableFilter2D)
2843 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1473 2844
1474void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2845void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1475 2846
1476void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2848
2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2850
2851void glPixelZoom (float x, float y)
2852
2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1477 2854
1478int glGenTexture () 2855int glGenTexture ()
1479 CODE: 2856 CODE:
1480{ 2857 RETVAL = gen_texture ();
1481 GLuint name;
1482 glGenTextures (1, &name);
1483 RETVAL = name;
1484}
1485 OUTPUT: 2858 OUTPUT:
1486 RETVAL 2859 RETVAL
1487 2860
1488void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
1489 CODE: 2862 CODE:
1490{
1491 GLuint name_ = name;
1492 glDeleteTextures (1, &name_); 2863 del_texture (name);
1493} 2864
1494
1495int glGenList () 2865int glGenList ()
1496 CODE: 2866 CODE:
1497 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
1498 OUTPUT: 2868 OUTPUT:
1499 RETVAL 2869 RETVAL
1506 2876
1507void glEndList () 2877void glEndList ()
1508 2878
1509void glCallList (int list) 2879void glCallList (int list)
1510 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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