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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.65 by root, Mon Apr 24 08:22:21 2006 UTC vs.
Revision 1.266 by root, Sun Jul 20 02:51:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
37 75
38#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 80
40#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
41 82
42#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
44 85
45#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
46 87
47#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
48 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
64 146
65typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
66 166
67typedef struct cf_layout { 167typedef struct cf_layout {
68 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
69 int base_height; 170 int base_height;
70 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
71} *CFClient__Layout; 173} *DC__Layout;
72 174
73static CFClient__Font default_font; 175static DC__Font default_font;
74static PangoContext *context; 176static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 177static PangoFontMap *opengl_fontmap;
76 178
77static void 179static void
78substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
79{ 181{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 187}
83 188
84static void 189static void
85layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
86{ 191{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
89 */ 194 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
91 196
92 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 199
95 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
96} 201}
97 202
98static void 203static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
102 210
103 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
108typedef uint16_t mapface; 222typedef uint16_t faceid;
109 223
110typedef struct { 224typedef struct {
111 GLint name; 225 GLuint name;
112 int w, h; 226 int w, h;
113 float s, t; 227 float s, t;
114 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
115} maptex; 231} maptex;
116 232
117typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
118 int16_t darkness; 236 uint16_t darkness;
119 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 238} mapcell;
121 239
122typedef struct { 240typedef struct {
123 int32_t c0, c1; 241 int32_t c0, c1;
124 mapcell *col; 242 mapcell *col;
125} maprow; 243} maprow;
126 244
127typedef struct map { 245typedef struct map {
128 int x, y, w, h; 246 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 248 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 249 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 250
136 int32_t rows; 251 int32_t rows;
137 maprow *row; 252 maprow *row;
138} *CFClient__Map; 253} *DC__Map;
139 254
140static char * 255static char *
141prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
142{ 257{
143 char *p; 258 char *p;
160} 275}
161 276
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
165static maprow * 300static maprow *
166map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
167{ 302{
168 if (0 > y) 303 if (0 > y)
169 { 304 {
170 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
209 344
210 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
211} 346}
212 347
213static mapcell * 348static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
215{ 350{
216 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
217} 352}
218 353
219static void 354static void
220map_clear (CFClient__Map self) 355map_clear (DC__Map self)
221{ 356{
222 int r; 357 int r;
223 358
224 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
233 self->row = 0; 368 self->row = 0;
234 self->rows = 0; 369 self->rows = 0;
235} 370}
236 371
237static void 372static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 374{
240 int x, y; 375 int x, y;
241 maprow *row; 376 maprow *row;
377 mapcell *cell;
242 378
243 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 380 if (y >= 0)
245 { 381 {
246 if (y >= self->rows) 382 if (y >= self->rows)
252 if (x >= row->c0) 388 if (x >= row->c0)
253 { 389 {
254 if (x >= row->c1) 390 if (x >= row->c1)
255 break; 391 break;
256 392
257 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
258 } 399 }
259 } 400 }
260} 401}
261 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
262static void 408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
419static void
263music_finished () 420music_finished (void)
264{ 421{
265 SDL_UserEvent ev; 422 SDL_UserEvent ev;
266 423
267 ev.type = SDL_USEREVENT; 424 ev.type = SDL_USEREVENT;
268 ev.code = 0; 425 ev.code = 0;
270 ev.data2 = 0; 427 ev.data2 = 0;
271 428
272 SDL_PushEvent ((SDL_Event *)&ev); 429 SDL_PushEvent ((SDL_Event *)&ev);
273} 430}
274 431
275MODULE = CFClient PACKAGE = CFClient 432static void
433channel_finished (int channel)
434{
435 SDL_UserEvent ev;
436
437 ev.type = SDL_USEREVENT;
438 ev.code = 1;
439 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0;
441
442 SDL_PushEvent ((SDL_Event *)&ev);
443}
444
445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
276 521
277PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
278 523
279BOOT: 524BOOT:
280{ 525{
281 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 527 static const struct {
283 const char *name; 528 const char *name;
284 IV iv; 529 IV iv;
285 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
287 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
369 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 641
382 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
383 const_iv (KMOD_ALT), 643
384 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
385# undef const_iv 670# undef const_iv
386 }; 671 };
387 672
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 675
391 fontmap = pango_ft2_font_map_new (); 676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
395 685
396int 686int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 687in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
398 692
693NV floor (NV x)
694
695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
700
399void 701void
702pango_init ()
703 CODE:
704{
705 opengl_fontmap = pango_opengl_font_map_new ();
706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
713}
714
715char *SDL_GetError ()
716
717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
400SDL_Quit () 723void SDL_Quit ()
401 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
402void 734void
403SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
404 PPCODE: 736 PPCODE:
405{ 737{
406 SDL_Rect **m; 738 SDL_Rect **m;
407 739
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 744
745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
747
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 752
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 755
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 757
427 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
428 while (*m) 759 while (*m)
429 { 760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
430 AV *av = newAV (); 763 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 764 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
434 770
435 ++m; 771 ++m;
436 } 772 }
437} 773}
438 774
439int 775int
440SDL_SetVideoMode (int w, int h, int fullscreen) 776SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 777 CODE:
778{
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
442 RETVAL = !!SDL_SetVideoMode ( 787 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 789 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790
791 if (RETVAL)
792 {
793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h"
798#undef GL_FUNC
799 }
800}
446 OUTPUT: 801 OUTPUT:
447 RETVAL 802 RETVAL
448 803
449void 804void
450SDL_GL_SwapBuffers () 805SDL_GL_SwapBuffers ()
451 806
807char *
808SDL_GetKeyName (int sym)
809
810int
811SDL_GetAppState ()
812
813int
814SDL_GetModState ()
815
452void 816void
453SDL_PollEvent () 817poll_events ()
454 PPCODE: 818 PPCODE:
455{ 819{
456 SDL_Event ev; 820 SDL_Event ev;
457 821
458 while (SDL_PollEvent (&ev)) 822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 824 {
460 HV *hv = newHV (); 825 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
827
462 switch (ev.type) 828 switch (ev.type)
463 { 829 {
464 case SDL_KEYDOWN: 830 case SDL_KEYDOWN:
465 case SDL_KEYUP: 831 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 837 break;
471 838
472 case SDL_ACTIVEEVENT: 839 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 842 break;
476 843
477 case SDL_MOUSEMOTION: 844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 864 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 865 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 866 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
483 break; 870 break;
484 871
485 case SDL_MOUSEBUTTONDOWN: 872 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 873 case SDL_MOUSEBUTTONUP:
874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
875
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
880 break;
881
882 case SDL_USEREVENT:
883 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
886 break;
491 } 887 }
492 888
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 890 }
495} 891}
496 892
497int 893int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 895 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 896 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished);
898
899void
900Mix_QuerySpec ()
901 PPCODE:
902{
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913}
501 914
502void 915void
503Mix_CloseAudio () 916Mix_CloseAudio ()
504 917
505int 918int
506Mix_AllocateChannels (int numchans = -1) 919Mix_AllocateChannels (int numchans = -1)
507 920
921const char *
922Mix_GetError ()
923
508void 924void
509lowdelay (int fd, int val = 1) 925lowdelay (int fd, int val = 1)
510 CODE: 926 CODE:
927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
928
929void
930win32_proxy_info ()
931 PPCODE:
932{
511#ifndef _WIN32 933#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 934 char buffer[2048];
935 DWORD buflen;
936
937 EXTEND (SP, 3);
938
939 buflen = sizeof (buffer);
940 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
941 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
942 {
943 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
944
945 buflen = sizeof (buffer);
946 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
947 {
948 PUSHs (newSVpv (buffer, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
952 PUSHs (newSVpv (buffer, 0));
953 }
954 }
513#endif 955#endif
956}
514 957
515char * 958int
516gl_version () 959add_font (char *file)
517 CODE: 960 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 962 OUTPUT:
520 RETVAL 963 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 964
534void 965void
535load_image_inline (SV *image_) 966load_image_inline (SV *image_)
536 ALIAS: 967 ALIAS:
537 load_image_file = 1 968 load_image_file = 1
540 STRLEN image_len; 971 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 972 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 973 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 974 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 975 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 976 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 977 : SDL_RWFromConstMem (image, image_len);
547 978
548 if (!rw) 979 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 980 croak ("load_image: %s", SDL_GetError ());
550 981
579 1010
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1011 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1012
582 assert (surface2->pitch == surface2->w * 4); 1013 assert (surface2->pitch == surface2->w * 4);
583 1014
1015 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1016 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1017 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1018 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1021 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2);
593 1024
594 SDL_FreeSurface (surface); 1025 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1026 SDL_FreeSurface (surface2);
596} 1027}
597 1028
619 PUSHs (sv_2mortal (newSViv (b / y))); 1050 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1051 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1052}
622 1053
623void 1054void
1055error (char *message)
1056 CODE:
1057 fprintf (stderr, "ERROR: %s\n", message);
1058#ifdef _WIN32
1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1060#endif
1061
1062void
624fatal (char *message) 1063fatal (char *message)
625 CODE: 1064 CODE:
1065 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1066#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1068#endif
1069 _exit (1);
1070
1071void
1072_exit (int retval = 0)
1073 CODE:
1074#ifdef WIN32
1075 ExitThread (retval); // unclean, please beam me up
628#else 1076#else
629 fprintf (stderr, "FATAL: %s\n", message); 1077 _exit (retval);
630#endif 1078#endif
631 exit (1);
632 1079
1080void
1081debug ()
1082 CODE:
1083{
1084#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086#endif
1087}
1088
633MODULE = CFClient PACKAGE = CFClient::Font 1089MODULE = Deliantra::Client PACKAGE = DC::Font
634 1090
635CFClient::Font 1091PROTOTYPES: DISABLE
1092
1093DC::Font
636new_from_file (SV *class, char *path) 1094new_from_file (SV *class, char *path, int id = 0)
637 CODE: 1095 CODE:
638{ 1096{
639 int count; 1097 int count;
640 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1099 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
642 FcPatternDestroy (pattern); 1100 FcPatternDestroy (pattern);
643} 1101}
644 OUTPUT: 1102 OUTPUT:
645 RETVAL 1103 RETVAL
646 1104
647void 1105void
648DESTROY (CFClient::Font self) 1106DESTROY (DC::Font self)
649 CODE: 1107 CODE:
650 pango_font_description_free (self); 1108 pango_font_description_free (self);
651 1109
652void 1110void
653make_default (CFClient::Font self) 1111make_default (DC::Font self)
1112 PROTOTYPE: $
654 CODE: 1113 CODE:
655 default_font = self; 1114 default_font = self;
656 1115
657MODULE = CFClient PACKAGE = CFClient::Layout 1116MODULE = Deliantra::Client PACKAGE = DC::Layout
658 1117
659CFClient::Layout 1118PROTOTYPES: DISABLE
660new (SV *class, int base_height = MIN_FONT_HEIGHT) 1119
1120void
1121glyph_cache_backup ()
1122 PROTOTYPE:
1123 CODE:
1124 tc_backup ();
1125
1126void
1127glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
1130 tc_restore ();
1131
1132DC::Layout
1133new (SV *class)
661 CODE: 1134 CODE:
662 New (0, RETVAL, 1, struct cf_layout); 1135 New (0, RETVAL, 1, struct cf_layout);
1136
663 RETVAL->pl = pango_layout_new (context); 1137 RETVAL->pl = pango_layout_new (opengl_context);
664 RETVAL->base_height = base_height; 1138 RETVAL->r = 1.;
1139 RETVAL->g = 1.;
1140 RETVAL->b = 1.;
1141 RETVAL->a = 1.;
1142 RETVAL->base_height = MIN_FONT_HEIGHT;
665 RETVAL->font = 0; 1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
1145
666 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
667 pango_layout_set_font_description (RETVAL->pl, default_font); 1147 layout_update_font (RETVAL);
668 OUTPUT: 1148 OUTPUT:
669 RETVAL 1149 RETVAL
670 1150
671void 1151void
672DESTROY (CFClient::Layout self) 1152DESTROY (DC::Layout self)
673 CODE: 1153 CODE:
674 g_object_unref (self->pl); 1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
675 Safefree (self); 1156 Safefree (self);
676 1157
677void 1158void
678set_text (CFClient::Layout self, SV *text_) 1159set_text (DC::Layout self, SV *text_)
679 CODE: 1160 CODE:
680{ 1161{
681 STRLEN textlen; 1162 STRLEN textlen;
682 char *text = SvPVutf8 (text_, textlen); 1163 char *text = SvPVutf8 (text_, textlen);
683 1164
684 pango_layout_set_text (self->pl, text, textlen); 1165 pango_layout_set_text (self->pl, text, textlen);
685} 1166}
686 1167
687void 1168void
688set_markup (CFClient::Layout self, SV *text_) 1169set_markup (DC::Layout self, SV *text_)
689 CODE: 1170 CODE:
690{ 1171{
691 STRLEN textlen; 1172 STRLEN textlen;
692 char *text = SvPVutf8 (text_, textlen); 1173 char *text = SvPVutf8 (text_, textlen);
693 1174
694 pango_layout_set_markup (self->pl, text, textlen); 1175 pango_layout_set_markup (self->pl, text, textlen);
695} 1176}
696 1177
1178void
1179set_shapes (DC::Layout self, ...)
1180 CODE:
1181{
1182 PangoAttrList *attrs = 0;
1183 const char *text = pango_layout_get_text (self->pl);
1184 const char *pos = text;
1185 int arg = 4;
1186
1187 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1188 {
1189 PangoRectangle inkrect, rect;
1190 PangoAttribute *attr;
1191
1192 int x = SvIV (ST (arg - 3));
1193 int y = SvIV (ST (arg - 2));
1194 int w = SvIV (ST (arg - 1));
1195 int h = SvIV (ST (arg ));
1196
1197 inkrect.x = 0;
1198 inkrect.y = 0;
1199 inkrect.width = 0;
1200 inkrect.height = 0;
1201
1202 rect.x = x * PANGO_SCALE;
1203 rect.y = y * PANGO_SCALE;
1204 rect.width = w * PANGO_SCALE;
1205 rect.height = h * PANGO_SCALE;
1206
1207 if (!attrs)
1208 attrs = pango_layout_get_attributes (self->pl);
1209
1210 attr = pango_attr_shape_new (&inkrect, &rect);
1211 attr->start_index = pos - text;
1212 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1213 pango_attr_list_insert (attrs, attr);
1214
1215 arg += 4;
1216 pos += sizeof (OBJ_STR) - 1;
1217 }
1218
1219 if (attrs)
1220 pango_layout_set_attributes (self->pl, attrs);
1221}
1222
1223void
1224get_shapes (DC::Layout self)
1225 PPCODE:
1226{
1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1228
1229 do
1230 {
1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1232
1233 if (run && shape_attr_p (run))
1234 {
1235 PangoRectangle extents;
1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
1237
1238 EXTEND (SP, 2);
1239 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1240 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1241 }
1242 }
1243 while (pango_layout_iter_next_run (iter));
1244
1245 pango_layout_iter_free (iter);
1246}
1247
1248int
1249has_wrapped (DC::Layout self)
1250 CODE:
1251{
1252 int lines = 1;
1253 const char *text = pango_layout_get_text (self->pl);
1254
1255 while (*text)
1256 lines += *text++ == '\n';
1257
1258 RETVAL = lines < pango_layout_get_line_count (self->pl);
1259}
1260 OUTPUT:
1261 RETVAL
1262
697SV * 1263SV *
698get_text (CFClient::Layout self) 1264get_text (DC::Layout self)
699 CODE: 1265 CODE:
700 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
701 SvUTF8_on (RETVAL); 1267 sv_utf8_decode (RETVAL);
702 OUTPUT: 1268 OUTPUT:
703 RETVAL 1269 RETVAL
704 1270
705void 1271void
1272set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1273 CODE:
1274 self->r = r;
1275 self->g = g;
1276 self->b = b;
1277 self->a = a;
1278
1279void
706set_font (CFClient::Layout self, CFClient::Font font = 0) 1280set_font (DC::Layout self, DC::Font font = 0)
707 CODE: 1281 CODE:
708 if (self->font != font) 1282 if (self->font != font)
709 { 1283 {
710 self->font = font; 1284 self->font = font;
711 layout_update_font (self); 1285 layout_update_font (self);
712 } 1286 }
713 1287
714void 1288void
715set_height (CFClient::Layout self, int base_height) 1289set_height (DC::Layout self, int base_height)
716 CODE: 1290 CODE:
717 if (self->base_height != base_height) 1291 if (self->base_height != base_height)
718 { 1292 {
719 self->base_height = base_height; 1293 self->base_height = base_height;
720 layout_update_font (self); 1294 layout_update_font (self);
721 } 1295 }
722 1296
723void 1297void
724set_width (CFClient::Layout self, int max_width = -1) 1298set_width (DC::Layout self, int max_width = -1)
725 CODE: 1299 CODE:
726 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
727 1301
728void 1302void
1303set_indent (DC::Layout self, int indent)
1304 CODE:
1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1306
1307void
1308set_spacing (DC::Layout self, int spacing)
1309 CODE:
1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1311
1312void
1313set_ellipsise (DC::Layout self, int ellipsise)
1314 CODE:
1315 pango_layout_set_ellipsize (self->pl,
1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1319 : PANGO_ELLIPSIZE_NONE
1320 );
1321
1322void
1323set_single_paragraph_mode (DC::Layout self, int spm)
1324 CODE:
1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1326
1327void
729size (CFClient::Layout self) 1328size (DC::Layout self)
730 PPCODE: 1329 PPCODE:
731{ 1330{
732 int w, h; 1331 int w, h;
733 1332
734 layout_get_pixel_size (self, &w, &h); 1333 layout_get_pixel_size (self, &w, &h);
737 PUSHs (sv_2mortal (newSViv (w))); 1336 PUSHs (sv_2mortal (newSViv (w)));
738 PUSHs (sv_2mortal (newSViv (h))); 1337 PUSHs (sv_2mortal (newSViv (h)));
739} 1338}
740 1339
741int 1340int
1341descent (DC::Layout self)
1342 CODE:
1343{
1344 PangoRectangle rect;
1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1347 RETVAL = PANGO_DESCENT (rect);
1348}
1349 OUTPUT:
1350 RETVAL
1351
1352int
742xy_to_index (CFClient::Layout self, int x, int y) 1353xy_to_index (DC::Layout self, int x, int y)
743 CODE: 1354 CODE:
744{ 1355{
745 int index, trailing; 1356 int index, trailing;
746 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
747 RETVAL = index; 1358 RETVAL = index + trailing;
748} 1359}
749 OUTPUT: 1360 OUTPUT:
750 RETVAL 1361 RETVAL
751 1362
752void 1363void
753cursor_pos (CFClient::Layout self, int index) 1364cursor_pos (DC::Layout self, int index)
754 PPCODE: 1365 PPCODE:
755{ 1366{
756 PangoRectangle strong_pos; 1367 PangoRectangle pos;
757 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
758 1369
759 EXTEND (SP, 3); 1370 EXTEND (SP, 3);
760 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
761 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
762 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
763} 1374}
764 1375
765void 1376void
766render (CFClient::Layout self) 1377index_to_line_x (DC::Layout self, int index, int trailing = 0)
767 PPCODE: 1378 PPCODE:
768{ 1379{
769 SV *retval; 1380 int line, x;
770 int w, h;
771 FT_Bitmap bitmap;
772 1381
773 layout_get_pixel_size (self, &w, &h); 1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
774 1383#if !PANGO_VERSION_CHECK (1, 17, 3)
775 retval = newSV (w * h); 1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
776 SvPOK_only (retval); 1385 --line;
777 SvCUR_set (retval, w * h); 1386#endif
778
779 bitmap.rows = h;
780 bitmap.width = w;
781 bitmap.pitch = w;
782 bitmap.buffer = (unsigned char*)SvPVX (retval);
783 bitmap.num_grays = 256;
784 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
785
786 memset (bitmap.buffer, 0, w * h);
787
788 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
789
790 EXTEND (SP, 3); 1387 EXTEND (SP, 2);
791 PUSHs (sv_2mortal (newSViv (w))); 1388 PUSHs (sv_2mortal (newSViv (line)));
1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1390}
1391
1392void
1393line_x_to_index (DC::Layout self, int line, int x)
1394 PPCODE:
1395{
1396 PangoLayoutLine *lp;
1397 int index, trailing;
1398
1399 if (line < 0)
1400 XSRETURN_EMPTY;
1401
1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1403 XSRETURN_EMPTY; /* do better */
1404
1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1406
1407 EXTEND (SP, 2);
1408 if (GIMME_V == G_SCALAR)
1409 PUSHs (sv_2mortal (newSViv (index + trailing)));
1410 else
1411 {
792 PUSHs (sv_2mortal (newSViv (h))); 1412 PUSHs (sv_2mortal (newSViv (index)));
793 PUSHs (sv_2mortal (retval)); 1413 PUSHs (sv_2mortal (newSViv (trailing)));
1414 }
794} 1415}
795 1416
1417void
1418render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE:
1420 rc_clear (self->rc);
1421 pango_opengl_render_layout_subpixel (
1422 self->pl,
1423 self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a,
1426 flags
1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1431
1432void
1433draw (DC::Layout self)
1434 CODE:
1435{
1436 glEnable (GL_TEXTURE_2D);
1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443
1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449}
1450
796MODULE = CFClient PACKAGE = CFClient::Texture 1451MODULE = Deliantra::Client PACKAGE = DC::Texture
797 1452
1453PROTOTYPES: ENABLE
1454
798void 1455void
1456pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458{
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1460 {
1461 STRLEN datalen;
1462 char *data = SvPVbyte (data_, datalen);
1463 int bpp = datalen / (ow * oh);
1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1465
1466 SvPOK_only (result_);
1467 SvCUR_set (result_, nw * nh * bpp);
1468
1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1470 while (oh--)
1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1472
1473 sv_setsv (data_, result_);
1474 }
1475}
1476
1477void
799draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1478draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
800 PROTOTYPE: $$$;$$ 1479 PROTOTYPE: $$$;$$
1480 ALIAS:
1481 draw_quad_alpha = 1
1482 draw_quad_alpha_premultiplied = 2
801 CODE: 1483 CODE:
802{ 1484{
803 HV *hv = (HV *)SvRV (self); 1485 HV *hv = (HV *)SvRV (self);
804 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
805 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
806 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
807 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
808 1492
809 if (items < 5) 1493 if (items < 5)
810 { 1494 {
811 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
812 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
813 } 1497 }
814 1498
1499 if (ix)
1500 {
1501 glEnable (GL_BLEND);
1502
1503 if (ix == 2)
1504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1505 else
1506 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1507 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1508
1509 glEnable (GL_ALPHA_TEST);
1510 glAlphaFunc (GL_GREATER, 0.01f);
1511 }
1512
815 glBindTexture (GL_TEXTURE_2D, name); 1513 glBindTexture (GL_TEXTURE_2D, name);
816 if (wrap_mode) { 1514
817 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
818 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
819 }
820 glBegin (GL_QUADS); 1515 glBegin (GL_QUADS);
821 glTexCoord2f (0, 0); glVertex2f (x , y ); 1516 glTexCoord2f (0, 0); glVertex2f (x , y );
822 glTexCoord2f (0, t); glVertex2f (x , y + h); 1517 glTexCoord2f (0, t); glVertex2f (x , y + h);
823 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1518 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
824 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1519 glTexCoord2f (s, 0); glVertex2f (x + w, y );
825 glEnd (); 1520 glEnd ();
826}
827 1521
1522 if (ix)
1523 {
1524 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND);
1526 }
1527}
1528
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531{
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536}
1537 OUTPUT:
1538 RETVAL
1539
828MODULE = CFClient PACKAGE = CFClient::Map 1540MODULE = Deliantra::Client PACKAGE = DC::Map
829 1541
830CFClient::Map 1542PROTOTYPES: DISABLE
831new (SV *class, int map_width, int map_height) 1543
1544DC::Map
1545new (SV *class)
832 CODE: 1546 CODE:
833 New (0, RETVAL, 1, struct map); 1547 New (0, RETVAL, 1, struct map);
834 RETVAL->x = 0; 1548 RETVAL->x = 0;
835 RETVAL->y = 0; 1549 RETVAL->y = 0;
836 RETVAL->w = map_width; 1550 RETVAL->w = 0;
837 RETVAL->h = map_height; 1551 RETVAL->h = 0;
838 RETVAL->ox = 0; 1552 RETVAL->ox = 0;
839 RETVAL->oy = 0; 1553 RETVAL->oy = 0;
840 RETVAL->faces = 8192; 1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
841 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
842 RETVAL->texs = 8192;
843 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
844 RETVAL->rows = 0; 1556 RETVAL->rows = 0;
845 RETVAL->row = 0; 1557 RETVAL->row = 0;
846 OUTPUT: 1558 OUTPUT:
847 RETVAL 1559 RETVAL
848 1560
849void 1561void
850DESTROY (CFClient::Map self) 1562DESTROY (DC::Map self)
851 CODE: 1563 CODE:
852{ 1564{
853 map_clear (self); 1565 map_clear (self);
854 Safefree (self->face); 1566 Safefree (self->face2tile);
1567 Safefree (self->tex);
855 Safefree (self); 1568 Safefree (self);
856} 1569}
857 1570
858void 1571void
1572resize (DC::Map self, int map_width, int map_height)
1573 CODE:
1574 self->w = map_width;
1575 self->h = map_height;
1576
1577void
859clear (CFClient::Map self) 1578clear (DC::Map self)
860 CODE: 1579 CODE:
861 map_clear (self); 1580 map_clear (self);
862 1581
863void 1582void
864set_face (CFClient::Map self, int face, int texid) 1583set_tileid (DC::Map self, int face, int tile)
865 CODE: 1584 CODE:
866{ 1585{
867 while (self->faces <= face) 1586 need_facenum (self, face); self->face2tile [face] = tile;
868 { 1587 need_texid (self, tile);
869 Append (mapface, self->face, self->faces, self->faces);
870 self->faces *= 2;
871 }
872
873 self->face [face] = texid;
874} 1588}
875 1589
876void 1590void
1591set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE:
1593{
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces)
1598 return;
1599
1600 if (smooth < 0 || smooth >= self->faces)
1601 return;
1602
1603 texid = self->face2tile [face];
1604
1605 if (!texid)
1606 return;
1607
1608 tex = self->tex + texid;
1609 tex->smoothtile = self->face2tile [smooth];
1610 tex->smoothlevel = level;
1611}
1612
1613void
877set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
878 CODE: 1615 CODE:
879{ 1616{
880 while (self->texs <= texid) 1617 need_texid (self, texid);
881 {
882 Append (maptex, self->tex, self->texs, self->texs);
883 self->texs *= 2;
884 }
885 1618
886 { 1619 {
887 maptex *tex = self->tex + texid; 1620 maptex *tex = self->tex + texid;
888 1621
889 tex->name = name; 1622 tex->name = name;
894 tex->r = r; 1627 tex->r = r;
895 tex->g = g; 1628 tex->g = g;
896 tex->b = b; 1629 tex->b = b;
897 tex->a = a; 1630 tex->a = a;
898 } 1631 }
1632
1633 // somewhat hackish, but for textures that require it, it really
1634 // improves the look, and most others don't suffer.
1635 glBindTexture (GL_TEXTURE_2D, name);
1636 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
899} 1641}
900 1642
901int 1643int
902ox (CFClient::Map self) 1644ox (DC::Map self)
903 ALIAS: 1645 ALIAS:
904 oy = 1 1646 oy = 1
1647 x = 2
1648 y = 3
1649 w = 4
1650 h = 5
905 CODE: 1651 CODE:
906 switch (ix) 1652 switch (ix)
907 { 1653 {
908 case 0: RETVAL = self->ox; break; 1654 case 0: RETVAL = self->ox; break;
909 case 1: RETVAL = self->oy; break; 1655 case 1: RETVAL = self->oy; break;
1656 case 2: RETVAL = self->x; break;
1657 case 3: RETVAL = self->y; break;
1658 case 4: RETVAL = self->w; break;
1659 case 5: RETVAL = self->h; break;
910 } 1660 }
911 OUTPUT: 1661 OUTPUT:
912 RETVAL 1662 RETVAL
913 1663
914void 1664void
915scroll (CFClient::Map self, int dx, int dy) 1665scroll (DC::Map self, int dx, int dy)
916 CODE: 1666 CODE:
917{ 1667{
918 if (dx > 0) 1668 if (dx > 0)
919 map_blank (self, self->x, self->y, dx - 1, self->h); 1669 map_blank (self, self->x, self->y, dx, self->h);
920 else if (dx < 0) 1670 else if (dx < 0)
921 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
922 1672
923 if (dy > 0) 1673 if (dy > 0)
924 map_blank (self, self->x, self->y, self->w, dy - 1); 1674 map_blank (self, self->x, self->y, self->w, dy);
925 else if (dy < 0) 1675 else if (dy < 0)
926 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
927 1677
928 self->ox += dx; self->x += dx; 1678 self->ox += dx; self->x += dx;
929 self->oy += dy; self->y += dy; 1679 self->oy += dy; self->y += dy;
930 1680
931 while (self->y < 0) 1681 while (self->y < 0)
935 self->rows += MAP_EXTEND_Y; 1685 self->rows += MAP_EXTEND_Y;
936 self->y += MAP_EXTEND_Y; 1686 self->y += MAP_EXTEND_Y;
937 } 1687 }
938} 1688}
939 1689
940void 1690SV *
941map1a_update (CFClient::Map self, SV *data_) 1691map1a_update (DC::Map self, SV *data_, int extmap)
942 CODE: 1692 CODE:
943{ 1693{
944 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
945 uint8_t *data_end = (uint8_t *)SvEND (data_); 1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
946 mapcell *cell; 1696 mapcell *cell;
947 int x, y, flags; 1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
948 1700
949 while (data < data_end) 1701 while (data < data_end - 1)
950 { 1702 {
951 flags = (data [0] << 8) + data [1]; data += 2; 1703 flags = (data [0] << 8) + data [1]; data += 2;
952 1704
953 x = ((flags >> 10) & 63) + self->x; 1705 x = self->x + ((flags >> 10) & 63);
954 y = ((flags >> 4) & 63) + self->y; 1706 y = self->y + ((flags >> 4) & 63);
955 1707
956 cell = map_get_cell (self, x, y); 1708 cell = map_get_cell (self, x, y);
957 1709
958 if (flags & 15) 1710 if (flags & 15)
959 { 1711 {
960 if (cell->darkness < 0) 1712 if (!cell->darkness)
961 { 1713 {
1714 memset (cell, 0, sizeof (*cell));
962 cell->darkness = 0; 1715 cell->darkness = 256;
963 cell->face [0] = 0;
964 cell->face [1] = 0;
965 cell->face [2] = 0;
966 } 1716 }
967 1717
968 cell->darkness = flags & 8 ? *data++ : 255;
969
970 //TODO: don't trust server data to be in-range(!) 1718 //TODO: don't trust server data to be in-range(!)
971 1719
972 if (flags & 4) 1720 if (flags & 8)
973 { 1721 {
974 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1722 if (extmap)
1723 {
1724 uint8_t ext, cmd;
1725
1726 do
1727 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1;
1736 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 }
1756 while (ext & 0x80);
1757 }
1758 else
1759 cell->darkness = *data++ + 1;
975 } 1760 }
976 1761
1762 for (z = 0; z <= 2; ++z)
977 if (flags & 2) 1763 if (flags & (4 >> z))
978 { 1764 {
979 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1766 need_facenum (self, face);
1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
980 } 1782 }
981
982 if (flags & 1)
983 {
984 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
985 }
986 } 1783 }
987 else 1784 else
1785 {
988 cell->darkness = -1; 1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
989 } 1791 }
990} 1792}
1793 OUTPUT:
1794 RETVAL
991 1795
992SV * 1796SV *
993mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
994 CODE: 1798 CODE:
995{ 1799{
996 int x1, x; 1800 int x1, x;
997 int y1, y; 1801 int y1, y;
998 int z; 1802 int z;
1019 { 1823 {
1020 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1021 1825
1022 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1023 { 1827 {
1024 mapface face = cell->face [z];
1025
1026 if (face)
1027 {
1028 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1029 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1030 int a1 = tex.a; 1830 int a1 = tex.a;
1031 1831
1032 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1033 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1034 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1035 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1036 }
1037 } 1836 }
1038 } 1837 }
1039 1838
1040 *map++ = (r ) 1839 *map++ = (r )
1041 | (g << 8) 1840 | (g << 8)
1048} 1847}
1049 OUTPUT: 1848 OUTPUT:
1050 RETVAL 1849 RETVAL
1051 1850
1052void 1851void
1053draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE:
1854{
1855 int x, y, z;
1856
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913
1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1918 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows)
1920 {
1921 maprow *row = self->row + (y + my);
1922
1923 for (x = 0; x < sw; x++)
1924 if (row->c0 <= x + mx && x + mx < row->c1)
1925 {
1926 mapcell *cell = row->col + (x + mx - row->c0);
1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1934
1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
2040 {
2041 int level = (w << 5) | b;
2042 HE *he;
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he);
2048 IV bits = SvIVX (HeVAL (he));
2049
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 {
2054 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS);
2071 }
2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
2123 glDisable (GL_BLEND);
2124 rc_free (rc);
2125
2126 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows)
2129 {
2130 maprow *row = self->row + (y + my);
2131
2132 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1)
2134 {
2135 mapcell *cell = row->col + (x + mx - row->c0);
2136
2137 int px = x * T;
2138 int py = y * T;
2139
2140 if (cell->stat_hp)
2141 {
2142 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2144
2145 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py);
2148
2149 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2150 glRectf (px + 2,
2151 py - thick - 1,
2152 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2153 }
2154 }
2155 }
2156}
2157
2158void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2160 CODE:
2161{
2162 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F },
2164 { 1.00F, 1.00F, 1.00F },
2165 { 0.00F, 0.00F, 0.55F },
2166 { 1.00F, 0.00F, 0.00F },
2167
2168 { 1.00F, 0.54F, 0.00F },
2169 { 0.11F, 0.56F, 1.00F },
2170 { 0.93F, 0.46F, 0.00F },
2171 { 0.18F, 0.54F, 0.34F },
2172
2173 { 0.56F, 0.73F, 0.56F },
2174 { 0.80F, 0.80F, 0.80F },
2175 { 0.55F, 0.41F, 0.13F },
2176 { 0.99F, 0.77F, 0.26F },
2177
2178 { 0.74F, 0.65F, 0.41F },
2179
2180 { 0.00F, 1.00F, 1.00F },
2181 { 1.00F, 0.00F, 1.00F },
2182 { 1.00F, 1.00F, 0.00F },
2183 };
2184
2185 int x, y;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS);
2192
2193 for (y = 0; y < h; y++)
2194 for (x = 0; x < w; x++)
2195 {
2196 unsigned char m = data [x + y * w];
2197
2198 if (m)
2199 {
2200 float *c = color [m & 15];
2201
2202 float tx1 = m & 0x40 ? 0.5 : 0.;
2203 float tx2 = tx1 + 0.5;
2204
2205 glColor4f (c[0], c[1], c[2], 0.75);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_BLEND);
2215 glDisable (GL_TEXTURE_2D);
2216}
2217
2218void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1054 PPCODE: 2220 PPCODE:
1055{ 2221{
1056 int vx, vy;
1057 int x, y, z; 2222 int x, y;
1058 int last_name; 2223 int sw1 = sw + 2;
1059 mapface face; 2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1060 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1061 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1062 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1063 2230
1064 memset (darkness, 255, sw4 * sh);
1065 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1066 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1067 2233
1068 vx = self->x + (self->w - sw) / 2 - shift_x; 2234 mx += self->x - 1;
1069 vy = self->y + (self->h - sh) / 2 - shift_y; 2235 my += self->y - 1;
1070 2236
1071 /* 2237 memset (darkness1, 255, sw1 * sh1);
1072 int vx = self->vx = self->w >= sw
1073 ? self->x + (self->w - sw) / 2
1074 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1075 2238
1076 int vy = self->vy = self->h >= sh
1077 ? self->y + (self->h - sh) / 2
1078 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1079 */
1080
1081 glColor4ub (255, 255, 255, 255);
1082
1083 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1084 glEnable (GL_BLEND);
1085 glEnable (GL_TEXTURE_2D);
1086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1087
1088 glBegin (GL_QUADS);
1089
1090 last_name = 0;
1091
1092 for (z = 0; z < 3; z++)
1093 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1094 if (0 <= y + vy && y + vy < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1095 { 2241 {
1096 maprow *row = self->row + (y + vy); 2242 maprow *row = self->row + (y + my);
1097 2243
1098 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1099 if (row->c0 <= x + vx && x + vx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1100 { 2246 {
1101 mapcell *cell = row->col + (x + vx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1102 2248
1103 darkness[y * sw4 + x] = cell->darkness < 0 2249 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1)
1104 ? 255 - FOW_DARKNESS 2251 : 255 - FOW_DARKNESS;
1105 : 255 - cell->darkness;
1106
1107 face = cell->face [z];
1108
1109 if (face)
1110 {
1111 maptex tex = self->tex [face];
1112
1113 int px = (x + 1) * 32 - tex.w;
1114 int py = (y + 1) * 32 - tex.h;
1115
1116 if (last_name != tex.name)
1117 {
1118 glEnd ();
1119 last_name = tex.name;
1120 glBindTexture (GL_TEXTURE_2D, last_name);
1121 glBegin (GL_QUADS);
1122 }
1123
1124 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1125 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1126 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1127 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1128 }
1129 } 2252 }
1130 } 2253 }
1131 2254
1132 glEnd (); 2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1133 2267
1134 glDisable (GL_TEXTURE_2D); 2268 uint8_t r11 = (d11 + d21 + d12) / 3;
1135 glDisable (GL_BLEND); 2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
1136 2292
1137 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1138 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1139 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1140 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1141} 2297}
1142 2298
1143SV * 2299SV *
1144get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1145 CODE: 2301 CODE:
1146{ 2302{
1147 int x, y, x1, y1; 2303 int x, y, x1, y1;
1148 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1149 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1174 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1175 { 2331 {
1176 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1177 uint8_t flags = 0; 2333 uint8_t flags = 0;
1178 2334
1179 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1180 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1181 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1182 2338
1183 *data++ = flags; 2339 *data++ = flags;
1184 2340
1185 if (flags & 1) 2341 if (flags & 1)
1186 { 2342 {
2343 tileid tile = cell->tile [0];
1187 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1188 *data++ = cell->face [0]; 2345 *data++ = tile;
1189 } 2346 }
1190 2347
1191 if (flags & 2) 2348 if (flags & 2)
1192 { 2349 {
2350 tileid tile = cell->tile [1];
1193 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1194 *data++ = cell->face [1]; 2352 *data++ = tile;
1195 } 2353 }
1196 2354
1197 if (flags & 4) 2355 if (flags & 4)
1198 { 2356 {
2357 tileid tile = cell->tile [2];
1199 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1200 *data++ = cell->face [2]; 2359 *data++ = tile;
1201 } 2360 }
1202 } 2361 }
1203 else 2362 else
1204 *data++ = 0; 2363 *data++ = 0;
1205 } 2364 }
1206 } 2365 }
1207 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1208 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1209 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1210 RETVAL = data_sv; 2374 RETVAL = data_sv;
1211} 2375}
1212 OUTPUT: 2376 OUTPUT:
1213 RETVAL 2377 RETVAL
1214 2378
1215void 2379void
1216set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1217 PPCODE: 2381 PPCODE:
1218{ 2382{
1219 int x, y, z; 2383 int x, y, z;
1220 int w, h; 2384 int w, h;
1221 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1222 2396
1223 if (*data++ != 0) 2397 if (*data++ != 0)
1224 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1225 2399
1226 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1227 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1228 2402
1229 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1241 { 2415 {
1242 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1243 2417
1244 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1245 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1246 uint8_t flags = *data++; 2425 flags = *data++;
1247 2426
1248 if (flags) 2427 if (flags)
1249 { 2428 {
1250 mapface face[3] = { 0, 0, 0 };
1251
1252 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1253 2431
1254 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1255 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1256 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1257 2435
1258 if (cell->darkness <= 0) 2436 if (cell->darkness == 0)
1259 { 2437 {
1260 cell->darkness = -1; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1261 2440
1262 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1263 { 2442 {
1264 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1265 2444
1266 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1267 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1268 } 2452 }
1269 } 2453 }
1270 } 2454 }
1271 } 2455 }
1272 } 2456 }
1273} 2457}
1274 2458
1275MODULE = CFClient PACKAGE = CFClient::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1276 2460
1277CFClient::MixChunk 2461DC::RW
1278new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1279 CODE: 2463 CODE:
1280 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1281 OUTPUT: 2470 OUTPUT:
1282 RETVAL 2471 RETVAL
1283 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1284void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1285DESTROY (CFClient::MixChunk self) 2582DESTROY (DC::MixChunk self)
1286 CODE: 2583 CODE:
1287 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1288 2585
1289int 2586int
1290volume (CFClient::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1291 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1292 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1293 OUTPUT: 2592 OUTPUT:
1294 RETVAL 2593 RETVAL
1295 2594
1296int 2595DC::Channel
1297play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1298 CODE: 2597 CODE:
2598{
1299 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1300 OUTPUT: 2610 OUTPUT:
1301 RETVAL 2611 RETVAL
1302 2612
1303MODULE = CFClient PACKAGE = CFClient::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1304 2614
1305int 2615int
1306volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1307 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1308 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1309 OUTPUT: 2622 OUTPUT:
1310 RETVAL 2623 RETVAL
1311 2624
1312CFClient::MixMusic 2625void
1313new_from_file (SV *class, char *path) 2626fade_out (int ms)
1314 CODE: 2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635DC::MixMusic
2636new (SV *class, DC::RW rwops)
2637 CODE:
1315 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1316 OUTPUT: 2639 OUTPUT:
1317 RETVAL 2640 RETVAL
1318 2641
1319void 2642void
1320DESTROY (CFClient::MixMusic self) 2643DESTROY (DC::MixMusic self)
1321 CODE: 2644 CODE:
1322 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1323 2646
1324int 2647int
1325play (CFClient::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1326 CODE: 2649 CODE:
1327 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1328 OUTPUT: 2651 OUTPUT:
1329 RETVAL 2652 RETVAL
1330 2653
2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
1331MODULE = CFClient PACKAGE = CFClient::OpenGL 2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1332 2662
1333BOOT: 2663BOOT:
1334{ 2664{
1335 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1336 static const struct { 2666 static const struct {
1337 const char *name; 2667 const char *name;
1338 IV iv; 2668 IV iv;
1339 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1340# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1341 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1342 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1343 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER),
1344 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
2679 const_iv (GL_CULL_FACE),
2680 const_iv (GL_SCISSOR_TEST),
2681 const_iv (GL_DEPTH_TEST),
2682 const_iv (GL_ALPHA_TEST),
2683 const_iv (GL_NORMALIZE),
2684 const_iv (GL_RESCALE_NORMAL),
2685 const_iv (GL_FRONT),
2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1345 const_iv (GL_AND), 2688 const_iv (GL_AND),
2689 const_iv (GL_ONE),
2690 const_iv (GL_ZERO),
1346 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA),
1347 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2693 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA),
2695 const_iv (GL_SRC_ALPHA_SATURATE),
1348 const_iv (GL_RGB), 2696 const_iv (GL_RGB),
1349 const_iv (GL_RGBA), 2697 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8),
2700 const_iv (GL_RGB5_A1),
1350 const_iv (GL_UNSIGNED_BYTE), 2701 const_iv (GL_UNSIGNED_BYTE),
2702 const_iv (GL_UNSIGNED_SHORT),
2703 const_iv (GL_UNSIGNED_INT),
1351 const_iv (GL_ALPHA), 2704 const_iv (GL_ALPHA),
2705 const_iv (GL_INTENSITY),
2706 const_iv (GL_LUMINANCE),
2707 const_iv (GL_LUMINANCE_ALPHA),
1352 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1353 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1354 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1355 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1356 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1357 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1358 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1359 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1360 const_iv (GL_TEXTURE_ENV_MODE), 2724 const_iv (GL_TEXTURE_ENV_MODE),
1361 const_iv (GL_TEXTURE_WRAP_S), 2725 const_iv (GL_TEXTURE_WRAP_S),
1362 const_iv (GL_TEXTURE_WRAP_T), 2726 const_iv (GL_TEXTURE_WRAP_T),
2727 const_iv (GL_REPEAT),
1363 const_iv (GL_CLAMP), 2728 const_iv (GL_CLAMP),
1364 const_iv (GL_REPEAT), 2729 const_iv (GL_CLAMP_TO_EDGE),
1365 const_iv (GL_NEAREST), 2730 const_iv (GL_NEAREST),
1366 const_iv (GL_LINEAR), 2731 const_iv (GL_LINEAR),
1367 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2732 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1368 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2733 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1369 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2734 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1370 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2735 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1371 const_iv (GL_GENERATE_MIPMAP), 2736 const_iv (GL_GENERATE_MIPMAP),
1372 const_iv (GL_LINEAR),
1373 const_iv (GL_MODULATE), 2737 const_iv (GL_MODULATE),
2738 const_iv (GL_DECAL),
1374 const_iv (GL_REPLACE), 2739 const_iv (GL_REPLACE),
2740 const_iv (GL_DEPTH_BUFFER_BIT),
1375 const_iv (GL_COLOR_BUFFER_BIT), 2741 const_iv (GL_COLOR_BUFFER_BIT),
1376 const_iv (GL_PROJECTION), 2742 const_iv (GL_PROJECTION),
1377 const_iv (GL_MODELVIEW), 2743 const_iv (GL_MODELVIEW),
1378 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
2745 const_iv (GL_SEPARABLE_2D),
1379 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1380 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1381 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1382 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2751 const_iv (GL_LINE_STRIP),
2752 const_iv (GL_LINE_LOOP),
1383 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
2754 const_iv (GL_QUAD_STRIP),
2755 const_iv (GL_TRIANGLES),
2756 const_iv (GL_TRIANGLE_STRIP),
2757 const_iv (GL_TRIANGLE_FAN),
1384 const_iv (GL_LINE_LOOP), 2758 const_iv (GL_POLYGON),
1385 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1386 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2768 const_iv (GL_V2F),
2769 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F),
1387# undef const_iv 2772# undef const_iv
1388 }; 2773 };
1389 2774
1390 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1391 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
1392} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2788char *
2789gl_vendor ()
2790 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT:
2793 RETVAL
2794
2795char *
2796gl_version ()
2797 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION);
2799 OUTPUT:
2800 RETVAL
2801
2802char *
2803gl_extensions ()
2804 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT:
2807 RETVAL
2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
1393 2822
1394int glGetError () 2823int glGetError ()
2824
2825void glFinish ()
1395 2826
1396void glClear (int mask) 2827void glClear (int mask)
1397 2828
1398void glClearColor (float r, float g, float b, float a = 1.0) 2829void glClearColor (float r, float g, float b, float a = 1.0)
1399 PROTOTYPE: @ 2830 PROTOTYPE: @
1406 2837
1407void glHint (int target, int mode) 2838void glHint (int target, int mode)
1408 2839
1409void glBlendFunc (int sfactor, int dfactor) 2840void glBlendFunc (int sfactor, int dfactor)
1410 2841
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa);
2845
2846void glDepthMask (int flag)
2847
1411void glLogicOp (int opcode) 2848void glLogicOp (int opcode)
1412 2849
2850void glColorMask (int red, int green, int blue, int alpha)
2851
1413void glMatrixMode (int mode) 2852void glMatrixMode (int mode)
1414 2853
1415void glPushMatrix () 2854void glPushMatrix ()
1416 2855
1417void glPopMatrix () 2856void glPopMatrix ()
1418 2857
1419void glLoadIdentity () 2858void glLoadIdentity ()
1420 2859
2860void glDrawBuffer (int buffer)
2861
2862void glReadBuffer (int buffer)
2863
1421# near and far are due to microsofts buggy c compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2866
2867# near_ and far_ are due to microsofts buggy "c" compiler
1422void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1423 2869
2870PROTOTYPES: DISABLE
2871
1424void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2873
2874void glScissor (int x, int y, int width, int height)
1425 2875
1426void glTranslate (float x, float y, float z = 0.) 2876void glTranslate (float x, float y, float z = 0.)
1427 CODE: 2877 CODE:
1428 glTranslatef (x, y, z); 2878 glTranslatef (x, y, z);
1429 2879
1433 2883
1434void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
1435 CODE: 2885 CODE:
1436 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
1437 2887
1438void glBegin (int mode)
1439
1440void glEnd ()
1441
1442void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
1443 PROTOTYPE: @ 2889 ALIAS:
2890 glColor_premultiply = 1
1444 CODE: 2891 CODE:
2892 if (ix)
2893 {
2894 r *= a;
2895 g *= a;
2896 b *= a;
2897 }
2898 // microsoft visual "c" rounds instead of truncating...
1445 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2900
2901void glRasterPos (float x, float y, float z = 0.)
2902 CODE:
2903 glRasterPos3f (0, 0, z);
2904 glBitmap (0, 0, 0, 0, x, y, 0);
1446 2905
1447void glVertex (float x, float y, float z = 0.) 2906void glVertex (float x, float y, float z = 0.)
1448 CODE: 2907 CODE:
1449 glVertex3f (x, y, z); 2908 glVertex3f (x, y, z);
1450 2909
1451void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
1452 CODE: 2911 CODE:
1453 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
1454 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
1455void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
1456 CODE: 2944 CODE:
1457 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
1458 2946
1459void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
1462 2950
1463void glBindTexture (int target, int name) 2951void glBindTexture (int target, int name)
1464 2952
1465void glConvolutionParameter (int target, int pname, float params) 2953void glConvolutionParameter (int target, int pname, float params)
1466 CODE: 2954 CODE:
1467 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2955 if (gl.ConvolutionParameterf)
2956 gl.ConvolutionParameterf (target, pname, params);
1468 2957
1469void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2958void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1470 CODE: 2959 CODE:
1471 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2960 if (gl.ConvolutionFilter2D)
1472 (target, internalformat, width, height, format, type, data)); 2961 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1473 2962
2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2964 CODE:
2965 if (gl.SeparableFilter2D)
2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2967
1474void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1475 2969
1476void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2971
2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2975
2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1477 2977
1478int glGenTexture () 2978int glGenTexture ()
1479 CODE: 2979 CODE:
1480{ 2980 RETVAL = gen_texture ();
1481 GLuint name;
1482 glGenTextures (1, &name);
1483 RETVAL = name;
1484}
1485 OUTPUT: 2981 OUTPUT:
1486 RETVAL 2982 RETVAL
1487 2983
1488void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
1489 CODE: 2985 CODE:
1490{
1491 GLuint name_ = name;
1492 glDeleteTextures (1, &name_); 2986 del_texture (name);
1493} 2987
1494
1495int glGenList () 2988int glGenList ()
1496 CODE: 2989 CODE:
1497 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
1498 OUTPUT: 2991 OUTPUT:
1499 RETVAL 2992 RETVAL
1506 2999
1507void glEndList () 3000void glEndList ()
1508 3001
1509void glCallList (int list) 3002void glCallList (int list)
1510 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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