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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.65 by root, Mon Apr 24 08:22:21 2006 UTC vs.
Revision 1.277 by root, Mon Sep 1 06:18:09 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
46 92
47#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
48 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
64 153
65typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
66 173
67typedef struct cf_layout { 174typedef struct cf_layout {
68 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
69 int base_height; 177 int base_height;
70 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
71} *CFClient__Layout; 180} *DC__Layout;
72 181
73static CFClient__Font default_font; 182static DC__Font default_font;
74static PangoContext *context; 183static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 184static PangoFontMap *opengl_fontmap;
76 185
77static void 186static void
78substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
79{ 188{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 194}
83 195
84static void 196static void
85layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
86{ 198{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
89 */ 201 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
91 203
92 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 206
95 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
96} 208}
97 209
98static void 210static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
102 217
103 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
108typedef uint16_t mapface; 229typedef uint16_t faceid;
109 230
110typedef struct { 231typedef struct {
111 GLint name; 232 GLuint name;
112 int w, h; 233 int w, h;
113 float s, t; 234 float s, t;
114 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
115} maptex; 238} maptex;
116 239
117typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
118 int16_t darkness; 243 uint16_t darkness;
119 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 245} mapcell;
121 246
122typedef struct { 247typedef struct {
123 int32_t c0, c1; 248 int32_t c0, c1;
124 mapcell *col; 249 mapcell *col;
125} maprow; 250} maprow;
126 251
127typedef struct map { 252typedef struct map {
128 int x, y, w, h; 253 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 255 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 256 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 257
136 int32_t rows; 258 int32_t rows;
137 maprow *row; 259 maprow *row;
138} *CFClient__Map; 260} *DC__Map;
139 261
140static char * 262static char *
141prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
142{ 264{
143 char *p; 265 char *p;
160} 282}
161 283
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
165static maprow * 307static maprow *
166map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
167{ 309{
168 if (0 > y) 310 if (0 > y)
169 { 311 {
170 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
209 351
210 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
211} 353}
212 354
213static mapcell * 355static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
215{ 357{
216 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
217} 359}
218 360
219static void 361static void
220map_clear (CFClient__Map self) 362map_clear (DC__Map self)
221{ 363{
222 int r; 364 int r;
223 365
224 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
232 self->oy = 0; 374 self->oy = 0;
233 self->row = 0; 375 self->row = 0;
234 self->rows = 0; 376 self->rows = 0;
235} 377}
236 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
237static void 389static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 391{
240 int x, y; 392 int x, y;
241 maprow *row; 393 maprow *row;
394 mapcell *cell;
242 395
243 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 397 if (y >= 0)
245 { 398 {
246 if (y >= self->rows) 399 if (y >= self->rows)
252 if (x >= row->c0) 405 if (x >= row->c0)
253 { 406 {
254 if (x >= row->c1) 407 if (x >= row->c1)
255 break; 408 break;
256 409
257 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
258 } 413 }
259 } 414 }
260} 415}
261 416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
262static void 422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
431}
432
433static void
263music_finished () 434music_finished (void)
264{ 435{
265 SDL_UserEvent ev; 436 SDL_UserEvent ev;
266 437
267 ev.type = SDL_USEREVENT; 438 ev.type = SDL_USEREVENT;
268 ev.code = 0; 439 ev.code = 0;
270 ev.data2 = 0; 441 ev.data2 = 0;
271 442
272 SDL_PushEvent ((SDL_Event *)&ev); 443 SDL_PushEvent ((SDL_Event *)&ev);
273} 444}
274 445
275MODULE = CFClient PACKAGE = CFClient 446static void
447channel_finished (int channel)
448{
449 SDL_UserEvent ev;
450
451 ev.type = SDL_USEREVENT;
452 ev.code = 1;
453 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0;
455
456 SDL_PushEvent ((SDL_Event *)&ev);
457}
458
459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
276 587
277PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
278 589
279BOOT: 590BOOT:
280{ 591{
281 HV *stash = gv_stashpv ("CFClient", 1); 592 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 593 static const struct {
283 const char *name; 594 const char *name;
284 IV iv; 595 IV iv;
285 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
287 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
369 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 757
382 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
383 const_iv (KMOD_ALT), 759
384 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
385# undef const_iv 790# undef const_iv
386 }; 791 };
387 792
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 795
391 fontmap = pango_ft2_font_map_new (); 796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
395 805
396int 806int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 807in_destruct ()
808 CODE:
809 RETVAL = PL_main_cv == Nullcv;
810 OUTPUT:
811 RETVAL
398 812
813NV floor (NV x)
814
815NV ceil (NV x)
816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
399void 821void
822pango_init ()
823 CODE:
824{
825 opengl_fontmap = pango_opengl_font_map_new ();
826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
833}
834
835char *SDL_GetError ()
836
837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
400SDL_Quit () 845void SDL_Quit ()
401 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
402void 856void
403SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
404 PPCODE: 858 PPCODE:
405{ 859{
406 SDL_Rect **m; 860 SDL_Rect **m;
407 861
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 866
867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
869
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 874
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 877
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 879
427 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
428 while (*m) 881 while (*m)
429 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
430 AV *av = newAV (); 885 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
434 892
435 ++m; 893 ++m;
436 } 894 }
437} 895}
438 896
439int 897int
440SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
442 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 911 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 912
913 if (RETVAL)
914 {
915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h"
920#undef GL_FUNC
921 }
922}
446 OUTPUT: 923 OUTPUT:
447 RETVAL 924 RETVAL
448 925
449void 926void
450SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
451 928
929char *
930SDL_GetKeyName (int sym)
931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
452void 938void
453SDL_PollEvent () 939poll_events ()
454 PPCODE: 940 PPCODE:
455{ 941{
456 SDL_Event ev; 942 SDL_Event ev;
457 943
458 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 946 {
460 HV *hv = newHV (); 947 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
949
462 switch (ev.type) 950 switch (ev.type)
463 { 951 {
464 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
465 case SDL_KEYUP: 953 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 959 break;
471 960
472 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 964 break;
476 965
477 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
483 break; 992 break;
484 993
485 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
997
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1002 break;
1003
1004 case SDL_USEREVENT:
1005 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1008 break;
491 } 1009 }
492 1010
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 1012 }
495} 1013}
496 1014
497int 1015int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 1017 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished);
1020
1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
501 1036
502void 1037void
503Mix_CloseAudio () 1038Mix_CloseAudio ()
504 1039
505int 1040int
506Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
507 1042
1043const char *
1044Mix_GetError ()
1045
508void 1046void
509lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
510 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
511#ifndef _WIN32 1055#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
513#endif 1077#endif
1078}
514 1079
515char * 1080int
516gl_version () 1081add_font (char *file)
517 CODE: 1082 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 1084 OUTPUT:
520 RETVAL 1085 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 1086
534void 1087void
535load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
536 ALIAS: 1089 ALIAS:
537 load_image_file = 1 1090 load_image_file = 1
540 STRLEN image_len; 1093 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
547 1100
548 if (!rw) 1101 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
550 1103
579 1132
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1133 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1134
582 assert (surface2->pitch == surface2->w * 4); 1135 assert (surface2->pitch == surface2->w * 4);
583 1136
1137 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1138 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1139 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1140 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1143 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2);
593 1146
594 SDL_FreeSurface (surface); 1147 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1148 SDL_FreeSurface (surface2);
596} 1149}
597 1150
619 PUSHs (sv_2mortal (newSViv (b / y))); 1172 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1173 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1174}
622 1175
623void 1176void
1177error (char *message)
1178 CODE:
1179 fprintf (stderr, "ERROR: %s\n", message);
1180#ifdef _WIN32
1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1182#endif
1183
1184void
624fatal (char *message) 1185fatal (char *message)
625 CODE: 1186 CODE:
1187 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1188#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1190#endif
1191 _exit (1);
1192
1193void
1194_exit (int retval = 0)
1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
628#else 1198#else
629 fprintf (stderr, "FATAL: %s\n", message); 1199 _exit (retval);
630#endif 1200#endif
631 exit (1);
632 1201
1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
1210
633MODULE = CFClient PACKAGE = CFClient::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
634 1212
635CFClient::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
636new_from_file (SV *class, char *path) 1216new_from_file (SV *class, char *path, int id = 0)
637 CODE: 1217 CODE:
638{ 1218{
639 int count; 1219 int count;
640 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1221 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
642 FcPatternDestroy (pattern); 1222 FcPatternDestroy (pattern);
643} 1223}
644 OUTPUT: 1224 OUTPUT:
645 RETVAL 1225 RETVAL
646 1226
647void 1227void
648DESTROY (CFClient::Font self) 1228DESTROY (DC::Font self)
649 CODE: 1229 CODE:
650 pango_font_description_free (self); 1230 pango_font_description_free (self);
651 1231
652void 1232void
653make_default (CFClient::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
654 CODE: 1235 CODE:
655 default_font = self; 1236 default_font = self;
656 1237
657MODULE = CFClient PACKAGE = CFClient::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
658 1239
659CFClient::Layout 1240PROTOTYPES: DISABLE
660new (SV *class, int base_height = MIN_FONT_HEIGHT) 1241
1242void
1243glyph_cache_backup ()
1244 PROTOTYPE:
1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
1252 tc_restore ();
1253
1254DC::Layout
1255new (SV *class)
661 CODE: 1256 CODE:
662 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
1258
663 RETVAL->pl = pango_layout_new (context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
664 RETVAL->base_height = base_height; 1260 RETVAL->r = 1.;
1261 RETVAL->g = 1.;
1262 RETVAL->b = 1.;
1263 RETVAL->a = 1.;
1264 RETVAL->base_height = MIN_FONT_HEIGHT;
665 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
1267
666 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
667 pango_layout_set_font_description (RETVAL->pl, default_font); 1269 layout_update_font (RETVAL);
668 OUTPUT: 1270 OUTPUT:
669 RETVAL 1271 RETVAL
670 1272
671void 1273void
672DESTROY (CFClient::Layout self) 1274DESTROY (DC::Layout self)
673 CODE: 1275 CODE:
674 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
675 Safefree (self); 1278 Safefree (self);
676 1279
677void 1280void
678set_text (CFClient::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
679 CODE: 1282 CODE:
680{ 1283{
681 STRLEN textlen; 1284 STRLEN textlen;
682 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
683 1286
684 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
685} 1288}
686 1289
687void 1290void
688set_markup (CFClient::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
689 CODE: 1292 CODE:
690{ 1293{
691 STRLEN textlen; 1294 STRLEN textlen;
692 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
693 1296
694 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
695} 1298}
696 1299
697SV * 1300void
698get_text (CFClient::Layout self) 1301set_shapes (DC::Layout self, ...)
1302 CODE:
1303{
1304 PangoAttrList *attrs = 0;
1305 const char *text = pango_layout_get_text (self->pl);
1306 const char *pos = text;
1307 int arg = 4;
1308
1309 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1310 {
1311 PangoRectangle inkrect, rect;
1312 PangoAttribute *attr;
1313
1314 int x = SvIV (ST (arg - 3));
1315 int y = SvIV (ST (arg - 2));
1316 int w = SvIV (ST (arg - 1));
1317 int h = SvIV (ST (arg ));
1318
1319 inkrect.x = 0;
1320 inkrect.y = 0;
1321 inkrect.width = 0;
1322 inkrect.height = 0;
1323
1324 rect.x = x * PANGO_SCALE;
1325 rect.y = y * PANGO_SCALE;
1326 rect.width = w * PANGO_SCALE;
1327 rect.height = h * PANGO_SCALE;
1328
1329 if (!attrs)
1330 attrs = pango_layout_get_attributes (self->pl);
1331
1332 attr = pango_attr_shape_new (&inkrect, &rect);
1333 attr->start_index = pos - text;
1334 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1335 pango_attr_list_insert (attrs, attr);
1336
1337 arg += 4;
1338 pos += sizeof (OBJ_STR) - 1;
1339 }
1340
1341 if (attrs)
1342 pango_layout_set_attributes (self->pl, attrs);
1343}
1344
1345void
1346get_shapes (DC::Layout self)
699 CODE: 1347 PPCODE:
1348{
1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1350
1351 do
1352 {
1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1354
1355 if (run && shape_attr_p (run))
1356 {
1357 PangoRectangle extents;
1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1359
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1362 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1363 }
1364 }
1365 while (pango_layout_iter_next_run (iter));
1366
1367 pango_layout_iter_free (iter);
1368}
1369
1370int
1371has_wrapped (DC::Layout self)
1372 CODE:
1373{
1374 int lines = 1;
1375 const char *text = pango_layout_get_text (self->pl);
1376
1377 while (*text)
1378 lines += *text++ == '\n';
1379
700 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1380 RETVAL = lines < pango_layout_get_line_count (self->pl);
701 SvUTF8_on (RETVAL); 1381}
702 OUTPUT: 1382 OUTPUT:
703 RETVAL 1383 RETVAL
704 1384
1385SV *
1386get_text (DC::Layout self)
1387 CODE:
1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1389 sv_utf8_decode (RETVAL);
1390 OUTPUT:
1391 RETVAL
1392
705void 1393void
1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1395 CODE:
1396 self->r = r;
1397 self->g = g;
1398 self->b = b;
1399 self->a = a;
1400
1401void
706set_font (CFClient::Layout self, CFClient::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
707 CODE: 1403 CODE:
708 if (self->font != font) 1404 if (self->font != font)
709 { 1405 {
710 self->font = font; 1406 self->font = font;
711 layout_update_font (self); 1407 layout_update_font (self);
712 } 1408 }
713 1409
714void 1410void
715set_height (CFClient::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
716 CODE: 1412 CODE:
717 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
718 { 1414 {
719 self->base_height = base_height; 1415 self->base_height = base_height;
720 layout_update_font (self); 1416 layout_update_font (self);
721 } 1417 }
722 1418
723void 1419void
724set_width (CFClient::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
725 CODE: 1421 CODE:
726 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
727 1423
728void 1424void
1425set_indent (DC::Layout self, int indent)
1426 CODE:
1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1428
1429void
1430set_spacing (DC::Layout self, int spacing)
1431 CODE:
1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1433
1434void
1435set_ellipsise (DC::Layout self, int ellipsise)
1436 CODE:
1437 pango_layout_set_ellipsize (self->pl,
1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1441 : PANGO_ELLIPSIZE_NONE
1442 );
1443
1444void
1445set_single_paragraph_mode (DC::Layout self, int spm)
1446 CODE:
1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1448
1449void
729size (CFClient::Layout self) 1450size (DC::Layout self)
730 PPCODE: 1451 PPCODE:
731{ 1452{
732 int w, h; 1453 int w, h;
733 1454
734 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
737 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
738 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
739} 1460}
740 1461
741int 1462int
1463descent (DC::Layout self)
1464 CODE:
1465{
1466 PangoRectangle rect;
1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1469 RETVAL = PANGO_DESCENT (rect);
1470}
1471 OUTPUT:
1472 RETVAL
1473
1474int
742xy_to_index (CFClient::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
743 CODE: 1476 CODE:
744{ 1477{
745 int index, trailing; 1478 int index, trailing;
746 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
747 RETVAL = index; 1480 RETVAL = index + trailing;
748} 1481}
749 OUTPUT: 1482 OUTPUT:
750 RETVAL 1483 RETVAL
751 1484
752void 1485void
753cursor_pos (CFClient::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
754 PPCODE: 1487 PPCODE:
755{ 1488{
756 PangoRectangle strong_pos; 1489 PangoRectangle pos;
757 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
758 1491
759 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
760 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
761 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
762 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
763} 1496}
764 1497
765void 1498void
766render (CFClient::Layout self) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
767 PPCODE: 1500 PPCODE:
768{ 1501{
769 SV *retval; 1502 int line, x;
770 int w, h;
771 FT_Bitmap bitmap;
772 1503
773 layout_get_pixel_size (self, &w, &h); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
774 1505#if !PANGO_VERSION_CHECK (1, 17, 3)
775 retval = newSV (w * h); 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
776 SvPOK_only (retval); 1507 --line;
777 SvCUR_set (retval, w * h); 1508#endif
778
779 bitmap.rows = h;
780 bitmap.width = w;
781 bitmap.pitch = w;
782 bitmap.buffer = (unsigned char*)SvPVX (retval);
783 bitmap.num_grays = 256;
784 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
785
786 memset (bitmap.buffer, 0, w * h);
787
788 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
789
790 EXTEND (SP, 3); 1509 EXTEND (SP, 2);
791 PUSHs (sv_2mortal (newSViv (w))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
792 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (index)));
793 PUSHs (sv_2mortal (retval)); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
794} 1537}
795 1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1543 pango_opengl_render_layout_subpixel (
1544 self->pl,
1545 self->rc,
1546 x * PANGO_SCALE, y * PANGO_SCALE,
1547 self->r, self->g, self->b, self->a,
1548 flags
1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1553
1554void
1555draw (DC::Layout self)
1556 CODE:
1557{
1558 glEnable (GL_TEXTURE_2D);
1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1565
1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
796MODULE = CFClient PACKAGE = CFClient::Texture 1573MODULE = Deliantra::Client PACKAGE = DC::Texture
797 1574
1575PROTOTYPES: ENABLE
1576
798void 1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1582 {
1583 STRLEN datalen;
1584 char *data = SvPVbyte (data_, datalen);
1585 int bpp = datalen / (ow * oh);
1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1587
1588 SvPOK_only (result_);
1589 SvCUR_set (result_, nw * nh * bpp);
1590
1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1592 while (oh--)
1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1594
1595 sv_setsv (data_, result_);
1596 }
1597}
1598
1599void
799draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
800 PROTOTYPE: $$$;$$ 1601 PROTOTYPE: $$$;$$
1602 ALIAS:
1603 draw_quad_alpha = 1
1604 draw_quad_alpha_premultiplied = 2
801 CODE: 1605 CODE:
802{ 1606{
803 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
804 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
805 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
806 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
807 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
808 1614
809 if (items < 5) 1615 if (items < 5)
810 { 1616 {
811 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
812 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
813 } 1619 }
814 1620
1621 if (ix)
1622 {
1623 glEnable (GL_BLEND);
1624
1625 if (ix == 2)
1626 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1627 else
1628 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1629 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1630
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 0.01f);
1633 }
1634
815 glBindTexture (GL_TEXTURE_2D, name); 1635 glBindTexture (GL_TEXTURE_2D, name);
816 if (wrap_mode) { 1636
817 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
818 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
819 }
820 glBegin (GL_QUADS); 1637 glBegin (GL_QUADS);
821 glTexCoord2f (0, 0); glVertex2f (x , y ); 1638 glTexCoord2f (0, 0); glVertex2f (x , y );
822 glTexCoord2f (0, t); glVertex2f (x , y + h); 1639 glTexCoord2f (0, t); glVertex2f (x , y + h);
823 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1640 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
824 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1641 glTexCoord2f (s, 0); glVertex2f (x + w, y );
825 glEnd (); 1642 glEnd ();
826}
827 1643
1644 if (ix)
1645 {
1646 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND);
1648 }
1649}
1650
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1661
828MODULE = CFClient PACKAGE = CFClient::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
829 1663
830CFClient::Map 1664PROTOTYPES: DISABLE
831new (SV *class, int map_width, int map_height) 1665
1666DC::Map
1667new (SV *class)
832 CODE: 1668 CODE:
833 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
834 RETVAL->x = 0; 1670 RETVAL->x = 0;
835 RETVAL->y = 0; 1671 RETVAL->y = 0;
836 RETVAL->w = map_width; 1672 RETVAL->w = 0;
837 RETVAL->h = map_height; 1673 RETVAL->h = 0;
838 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
839 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
840 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
841 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
842 RETVAL->texs = 8192;
843 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
844 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
845 RETVAL->row = 0; 1679 RETVAL->row = 0;
846 OUTPUT: 1680 OUTPUT:
847 RETVAL 1681 RETVAL
848 1682
849void 1683void
850DESTROY (CFClient::Map self) 1684DESTROY (DC::Map self)
851 CODE: 1685 CODE:
852{ 1686{
853 map_clear (self); 1687 map_clear (self);
854 Safefree (self->face); 1688 Safefree (self->face2tile);
1689 Safefree (self->tex);
855 Safefree (self); 1690 Safefree (self);
856} 1691}
857 1692
858void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
859clear (CFClient::Map self) 1700clear (DC::Map self)
860 CODE: 1701 CODE:
861 map_clear (self); 1702 map_clear (self);
862 1703
863void 1704void
864set_face (CFClient::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
865 CODE: 1706 CODE:
866{ 1707{
867 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
868 { 1709 need_texid (self, tile);
869 Append (mapface, self->face, self->faces, self->faces);
870 self->faces *= 2;
871 }
872
873 self->face [face] = texid;
874} 1710}
875 1711
876void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
877set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
878 CODE: 1737 CODE:
879{ 1738{
880 while (self->texs <= texid) 1739 need_texid (self, texid);
881 {
882 Append (maptex, self->tex, self->texs, self->texs);
883 self->texs *= 2;
884 }
885 1740
886 { 1741 {
887 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
888 1743
889 tex->name = name; 1744 tex->name = name;
894 tex->r = r; 1749 tex->r = r;
895 tex->g = g; 1750 tex->g = g;
896 tex->b = b; 1751 tex->b = b;
897 tex->a = a; 1752 tex->a = a;
898 } 1753 }
1754
1755 // somewhat hackish, but for textures that require it, it really
1756 // improves the look, and most others don't suffer.
1757 glBindTexture (GL_TEXTURE_2D, name);
1758 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
899} 1763}
900 1764
901int 1765int
902ox (CFClient::Map self) 1766ox (DC::Map self)
903 ALIAS: 1767 ALIAS:
904 oy = 1 1768 oy = 1
1769 x = 2
1770 y = 3
1771 w = 4
1772 h = 5
905 CODE: 1773 CODE:
906 switch (ix) 1774 switch (ix)
907 { 1775 {
908 case 0: RETVAL = self->ox; break; 1776 case 0: RETVAL = self->ox; break;
909 case 1: RETVAL = self->oy; break; 1777 case 1: RETVAL = self->oy; break;
1778 case 2: RETVAL = self->x; break;
1779 case 3: RETVAL = self->y; break;
1780 case 4: RETVAL = self->w; break;
1781 case 5: RETVAL = self->h; break;
910 } 1782 }
911 OUTPUT: 1783 OUTPUT:
912 RETVAL 1784 RETVAL
913 1785
914void 1786void
915scroll (CFClient::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
916 CODE: 1788 CODE:
917{ 1789{
918 if (dx > 0) 1790 if (dx > 0)
919 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
920 else if (dx < 0) 1792 else if (dx < 0)
921 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
922 1794
923 if (dy > 0) 1795 if (dy > 0)
924 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
925 else if (dy < 0) 1797 else if (dy < 0)
926 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
927 1799
928 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
929 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
930 1802
931 while (self->y < 0) 1803 while (self->y < 0)
935 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
936 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
937 } 1809 }
938} 1810}
939 1811
940void 1812SV *
941map1a_update (CFClient::Map self, SV *data_) 1813map1a_update (DC::Map self, SV *data_, int extmap)
942 CODE: 1814 CODE:
943{ 1815{
944 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
945 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
946 mapcell *cell; 1818 mapcell *cell;
947 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
948 1822
949 while (data < data_end) 1823 while (data < data_end - 1)
950 { 1824 {
951 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
952 1826
953 x = ((flags >> 10) & 63) + self->x; 1827 x = self->x + ((flags >> 10) & 63);
954 y = ((flags >> 4) & 63) + self->y; 1828 y = self->y + ((flags >> 4) & 63);
955 1829
956 cell = map_get_cell (self, x, y); 1830 cell = map_get_cell (self, x, y);
957 1831
958 if (flags & 15) 1832 if (flags & 15)
959 { 1833 {
960 if (cell->darkness < 0) 1834 if (!cell->darkness)
961 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
962 cell->darkness = 0; 1837 cell->darkness = 256;
963 cell->face [0] = 0;
964 cell->face [1] = 0;
965 cell->face [2] = 0;
966 } 1838 }
967 1839
968 cell->darkness = flags & 8 ? *data++ : 255;
969
970 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
971 1841
972 if (flags & 4) 1842 if (flags & 8)
973 { 1843 {
974 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
975 } 1882 }
976 1883
1884 for (z = 0; z <= 2; ++z)
977 if (flags & 2) 1885 if (flags & (4 >> z))
978 { 1886 {
979 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
980 } 1904 }
981
982 if (flags & 1)
983 {
984 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
985 }
986 } 1905 }
987 else 1906 else
988 cell->darkness = -1; 1907 CELL_CLEAR (cell);
989 } 1908 }
990} 1909}
1910 OUTPUT:
1911 RETVAL
991 1912
992SV * 1913SV *
993mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
994 CODE: 1915 CODE:
995{ 1916{
996 int x1, x; 1917 int x1, x;
997 int y1, y; 1918 int y1, y;
998 int z; 1919 int z;
1019 { 1940 {
1020 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1021 1942
1022 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1023 { 1944 {
1024 mapface face = cell->face [z];
1025
1026 if (face)
1027 {
1028 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1029 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1030 int a1 = tex.a; 1947 int a1 = tex.a;
1031 1948
1032 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1033 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1034 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1035 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1036 }
1037 } 1953 }
1038 } 1954 }
1039 1955
1040 *map++ = (r ) 1956 *map++ = (r )
1041 | (g << 8) 1957 | (g << 8)
1048} 1964}
1049 OUTPUT: 1965 OUTPUT:
1050 RETVAL 1966 RETVAL
1051 1967
1052void 1968void
1053draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE:
1971{
1972 int x, y, z;
1973
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030
2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
2157 {
2158 int level = (w << 5) | b;
2159 HE *he;
2160
2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
2185 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
2211 }
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (cell->stat_hp)
2258 {
2259 int width = cell->stat_width * T;
2260 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2261
2262 glColor3ub (0, 0, 0);
2263 glRectf (px + 1, py - thick - 2,
2264 px + width - 1, py);
2265
2266 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2267 glRectf (px + 2,
2268 py - thick - 1,
2269 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2270 }
2271 }
2272 }
2273}
2274
2275void
2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2277 CODE:
2278{
2279 static float color[16][3] = {
2280 { 0.00F, 0.00F, 0.00F },
2281 { 1.00F, 1.00F, 1.00F },
2282 { 0.00F, 0.00F, 0.55F },
2283 { 1.00F, 0.00F, 0.00F },
2284
2285 { 1.00F, 0.54F, 0.00F },
2286 { 0.11F, 0.56F, 1.00F },
2287 { 0.93F, 0.46F, 0.00F },
2288 { 0.18F, 0.54F, 0.34F },
2289
2290 { 0.56F, 0.73F, 0.56F },
2291 { 0.80F, 0.80F, 0.80F },
2292 { 0.55F, 0.41F, 0.13F },
2293 { 0.99F, 0.77F, 0.26F },
2294
2295 { 0.74F, 0.65F, 0.41F },
2296
2297 { 0.00F, 1.00F, 1.00F },
2298 { 1.00F, 0.00F, 1.00F },
2299 { 1.00F, 1.00F, 0.00F },
2300 };
2301
2302 int x, y;
2303
2304 glEnable (GL_TEXTURE_2D);
2305 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2306 glEnable (GL_BLEND);
2307 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2308 glBegin (GL_QUADS);
2309
2310 for (y = 0; y < h; y++)
2311 for (x = 0; x < w; x++)
2312 {
2313 unsigned char m = data [x + y * w];
2314
2315 if (m)
2316 {
2317 float *c = color [m & 15];
2318
2319 float tx1 = m & 0x40 ? 0.5 : 0.;
2320 float tx2 = tx1 + 0.5;
2321
2322 glColor4f (c[0], c[1], c[2], 0.75);
2323 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2324 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2325 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2326 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2327 }
2328 }
2329
2330 glEnd ();
2331 glDisable (GL_BLEND);
2332 glDisable (GL_TEXTURE_2D);
2333}
2334
2335void
2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1054 PPCODE: 2337 PPCODE:
1055{ 2338{
1056 int vx, vy;
1057 int x, y, z; 2339 int x, y;
1058 int last_name; 2340 int sw1 = sw + 2;
1059 mapface face; 2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1060 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1061 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1062 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1063 2347
1064 memset (darkness, 255, sw4 * sh);
1065 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1066 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1067 2350
1068 vx = self->x + (self->w - sw) / 2 - shift_x; 2351 mx += self->x - 1;
1069 vy = self->y + (self->h - sh) / 2 - shift_y; 2352 my += self->y - 1;
1070 2353
1071 /* 2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1072 int vx = self->vx = self->w >= sw
1073 ? self->x + (self->w - sw) / 2
1074 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1075 2355
1076 int vy = self->vy = self->h >= sh
1077 ? self->y + (self->h - sh) / 2
1078 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1079 */
1080
1081 glColor4ub (255, 255, 255, 255);
1082
1083 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1084 glEnable (GL_BLEND);
1085 glEnable (GL_TEXTURE_2D);
1086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1087
1088 glBegin (GL_QUADS);
1089
1090 last_name = 0;
1091
1092 for (z = 0; z < 3; z++)
1093 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1094 if (0 <= y + vy && y + vy < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1095 { 2358 {
1096 maprow *row = self->row + (y + vy); 2359 maprow *row = self->row + (y + my);
1097 2360
1098 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1099 if (row->c0 <= x + vx && x + vx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1100 { 2363 {
1101 mapcell *cell = row->col + (x + vx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1102 2365
1103 darkness[y * sw4 + x] = cell->darkness < 0 2366 darkness1 [y * sw1 + x] = cell->darkness
2367 ? 255 - (cell->darkness - 1)
1104 ? 255 - FOW_DARKNESS 2368 : 255 - FOW_DARKNESS;
1105 : 255 - cell->darkness;
1106
1107 face = cell->face [z];
1108
1109 if (face)
1110 {
1111 maptex tex = self->tex [face];
1112
1113 int px = (x + 1) * 32 - tex.w;
1114 int py = (y + 1) * 32 - tex.h;
1115
1116 if (last_name != tex.name)
1117 {
1118 glEnd ();
1119 last_name = tex.name;
1120 glBindTexture (GL_TEXTURE_2D, last_name);
1121 glBegin (GL_QUADS);
1122 }
1123
1124 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1125 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1126 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1127 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1128 }
1129 } 2369 }
1130 } 2370 }
1131 2371
1132 glEnd (); 2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1133 2384
1134 glDisable (GL_TEXTURE_2D); 2385 uint8_t r11 = (d11 + d21 + d12) / 3;
1135 glDisable (GL_BLEND); 2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
1136 2409
1137 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1138 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1139 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1140 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1141} 2414}
1142 2415
1143SV * 2416SV *
1144get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1145 CODE: 2418 CODE:
1146{ 2419{
1147 int x, y, x1, y1; 2420 int x, y, x1, y1;
1148 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1149 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1174 if (row && row->c0 <= x && x < row->c1) 2447 if (row && row->c0 <= x && x < row->c1)
1175 { 2448 {
1176 mapcell *cell = row->col + (x - row->c0); 2449 mapcell *cell = row->col + (x - row->c0);
1177 uint8_t flags = 0; 2450 uint8_t flags = 0;
1178 2451
1179 if (cell->face [0]) flags |= 1; 2452 if (cell->tile [0]) flags |= 1;
1180 if (cell->face [1]) flags |= 2; 2453 if (cell->tile [1]) flags |= 2;
1181 if (cell->face [2]) flags |= 4; 2454 if (cell->tile [2]) flags |= 4;
1182 2455
1183 *data++ = flags; 2456 *data++ = flags;
1184 2457
1185 if (flags & 1) 2458 if (flags & 1)
1186 { 2459 {
2460 tileid tile = cell->tile [0];
1187 *data++ = cell->face [0] >> 8; 2461 *data++ = tile >> 8;
1188 *data++ = cell->face [0]; 2462 *data++ = tile;
1189 } 2463 }
1190 2464
1191 if (flags & 2) 2465 if (flags & 2)
1192 { 2466 {
2467 tileid tile = cell->tile [1];
1193 *data++ = cell->face [1] >> 8; 2468 *data++ = tile >> 8;
1194 *data++ = cell->face [1]; 2469 *data++ = tile;
1195 } 2470 }
1196 2471
1197 if (flags & 4) 2472 if (flags & 4)
1198 { 2473 {
2474 tileid tile = cell->tile [2];
1199 *data++ = cell->face [2] >> 8; 2475 *data++ = tile >> 8;
1200 *data++ = cell->face [2]; 2476 *data++ = tile;
1201 } 2477 }
1202 } 2478 }
1203 else 2479 else
1204 *data++ = 0; 2480 *data++ = 0;
1205 } 2481 }
1206 } 2482 }
1207 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
1208 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
1209 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
1210 RETVAL = data_sv; 2491 RETVAL = data_sv;
1211} 2492}
1212 OUTPUT: 2493 OUTPUT:
1213 RETVAL 2494 RETVAL
1214 2495
1215void 2496void
1216set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1217 PPCODE: 2498 PPCODE:
1218{ 2499{
1219 int x, y, z; 2500 int x, y, z;
1220 int w, h; 2501 int w, h;
1221 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
1222 2513
1223 if (*data++ != 0) 2514 if (*data++ != 0)
1224 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
1225 2516
1226 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
1227 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
1228 2519
1229 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
1241 { 2532 {
1242 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
1243 2534
1244 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
1245 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
1246 uint8_t flags = *data++; 2542 flags = *data++;
1247 2543
1248 if (flags) 2544 if (flags)
1249 { 2545 {
1250 mapface face[3] = { 0, 0, 0 };
1251
1252 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2547 tileid tile[3] = { 0, 0, 0 };
1253 2548
1254 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2549 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1255 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1256 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1257 2552
1258 if (cell->darkness <= 0) 2553 if (cell->darkness == 0)
1259 { 2554 {
1260 cell->darkness = -1; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
1261 2557
1262 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
1263 { 2559 {
1264 cell->face[z] = face[z]; 2560 tileid t = tile [z];
1265 2561
1266 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2563 {
1267 XPUSHs (sv_2mortal (newSViv (face[z]))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2565 need_texid (self, t);
2566 }
2567
2568 cell->tile [z] = t;
1268 } 2569 }
1269 } 2570 }
1270 } 2571 }
1271 } 2572 }
1272 } 2573 }
1273} 2574}
1274 2575
1275MODULE = CFClient PACKAGE = CFClient::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
1276 2577
1277CFClient::MixChunk 2578DC::RW
1278new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
1279 CODE: 2580 CODE:
1280 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
1281 OUTPUT: 2587 OUTPUT:
1282 RETVAL 2588 RETVAL
1283 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
1284void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
1285DESTROY (CFClient::MixChunk self) 2699DESTROY (DC::MixChunk self)
1286 CODE: 2700 CODE:
1287 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
1288 2702
1289int 2703int
1290volume (CFClient::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
1291 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
1292 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
1293 OUTPUT: 2709 OUTPUT:
1294 RETVAL 2710 RETVAL
1295 2711
1296int 2712DC::Channel
1297play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1298 CODE: 2714 CODE:
2715{
1299 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
1300 OUTPUT: 2727 OUTPUT:
1301 RETVAL 2728 RETVAL
1302 2729
1303MODULE = CFClient PACKAGE = CFClient::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1304 2731
1305int 2732int
1306volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
1307 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
1308 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
1309 OUTPUT: 2739 OUTPUT:
1310 RETVAL 2740 RETVAL
1311 2741
1312CFClient::MixMusic 2742void
1313new_from_file (SV *class, char *path) 2743fade_out (int ms)
1314 CODE: 2744 CODE:
2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
2752DC::MixMusic
2753new (SV *class, DC::RW rwops)
2754 CODE:
1315 RETVAL = Mix_LoadMUS (path); 2755 RETVAL = Mix_LoadMUS_RW (rwops);
1316 OUTPUT: 2756 OUTPUT:
1317 RETVAL 2757 RETVAL
1318 2758
1319void 2759void
1320DESTROY (CFClient::MixMusic self) 2760DESTROY (DC::MixMusic self)
1321 CODE: 2761 CODE:
1322 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
1323 2763
1324int 2764int
1325play (CFClient::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
1326 CODE: 2766 CODE:
1327 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
1328 OUTPUT: 2768 OUTPUT:
1329 RETVAL 2769 RETVAL
1330 2770
2771void
2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2773 CODE:
2774 Mix_FadeInMusicPos (self, loops, ms, position);
2775
1331MODULE = CFClient PACKAGE = CFClient::OpenGL 2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
1332 2779
1333BOOT: 2780BOOT:
1334{ 2781{
1335 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1336 static const struct { 2783 static const struct {
1337 const char *name; 2784 const char *name;
1338 IV iv; 2785 IV iv;
1339 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
1340# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
1341 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
1342 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
1343 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
2794 const_iv (GL_DITHER),
1344 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
2796 const_iv (GL_CULL_FACE),
2797 const_iv (GL_SCISSOR_TEST),
2798 const_iv (GL_DEPTH_TEST),
2799 const_iv (GL_ALPHA_TEST),
2800 const_iv (GL_NORMALIZE),
2801 const_iv (GL_RESCALE_NORMAL),
2802 const_iv (GL_FRONT),
2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
1345 const_iv (GL_AND), 2805 const_iv (GL_AND),
2806 const_iv (GL_ONE),
2807 const_iv (GL_ZERO),
1346 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
2809 const_iv (GL_DST_ALPHA),
1347 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2810 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2811 const_iv (GL_ONE_MINUS_DST_ALPHA),
2812 const_iv (GL_SRC_ALPHA_SATURATE),
1348 const_iv (GL_RGB), 2813 const_iv (GL_RGB),
1349 const_iv (GL_RGBA), 2814 const_iv (GL_RGBA),
2815 const_iv (GL_RGBA4),
2816 const_iv (GL_RGBA8),
2817 const_iv (GL_RGB5_A1),
1350 const_iv (GL_UNSIGNED_BYTE), 2818 const_iv (GL_UNSIGNED_BYTE),
2819 const_iv (GL_UNSIGNED_SHORT),
2820 const_iv (GL_UNSIGNED_INT),
1351 const_iv (GL_ALPHA), 2821 const_iv (GL_ALPHA),
2822 const_iv (GL_INTENSITY),
2823 const_iv (GL_LUMINANCE),
2824 const_iv (GL_LUMINANCE_ALPHA),
1352 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
1353 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
1354 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
1355 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
1356 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
1357 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
1358 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
1359 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
1360 const_iv (GL_TEXTURE_ENV_MODE), 2841 const_iv (GL_TEXTURE_ENV_MODE),
1361 const_iv (GL_TEXTURE_WRAP_S), 2842 const_iv (GL_TEXTURE_WRAP_S),
1362 const_iv (GL_TEXTURE_WRAP_T), 2843 const_iv (GL_TEXTURE_WRAP_T),
2844 const_iv (GL_REPEAT),
1363 const_iv (GL_CLAMP), 2845 const_iv (GL_CLAMP),
1364 const_iv (GL_REPEAT), 2846 const_iv (GL_CLAMP_TO_EDGE),
1365 const_iv (GL_NEAREST), 2847 const_iv (GL_NEAREST),
1366 const_iv (GL_LINEAR), 2848 const_iv (GL_LINEAR),
1367 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2849 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1368 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2850 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1369 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2851 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1370 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2852 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1371 const_iv (GL_GENERATE_MIPMAP), 2853 const_iv (GL_GENERATE_MIPMAP),
1372 const_iv (GL_LINEAR),
1373 const_iv (GL_MODULATE), 2854 const_iv (GL_MODULATE),
2855 const_iv (GL_DECAL),
1374 const_iv (GL_REPLACE), 2856 const_iv (GL_REPLACE),
2857 const_iv (GL_DEPTH_BUFFER_BIT),
1375 const_iv (GL_COLOR_BUFFER_BIT), 2858 const_iv (GL_COLOR_BUFFER_BIT),
1376 const_iv (GL_PROJECTION), 2859 const_iv (GL_PROJECTION),
1377 const_iv (GL_MODELVIEW), 2860 const_iv (GL_MODELVIEW),
1378 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
2862 const_iv (GL_SEPARABLE_2D),
1379 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
1380 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
1381 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
1382 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
2868 const_iv (GL_LINE_STRIP),
2869 const_iv (GL_LINE_LOOP),
1383 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
2871 const_iv (GL_QUAD_STRIP),
2872 const_iv (GL_TRIANGLES),
2873 const_iv (GL_TRIANGLE_STRIP),
2874 const_iv (GL_TRIANGLE_FAN),
1384 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_POLYGON),
1385 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1386 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
2885 const_iv (GL_V2F),
2886 const_iv (GL_V3F),
2887 const_iv (GL_T2F_V3F),
2888 const_iv (GL_T2F_N3F_V3F),
1387# undef const_iv 2889# undef const_iv
1388 }; 2890 };
1389 2891
1390 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1391 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2894
2895 texture_av = newAV ();
2896 AvREAL_off (texture_av);
1392} 2897}
2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
2904
2905char *
2906gl_vendor ()
2907 CODE:
2908 RETVAL = (char *)glGetString (GL_VENDOR);
2909 OUTPUT:
2910 RETVAL
2911
2912char *
2913gl_version ()
2914 CODE:
2915 RETVAL = (char *)glGetString (GL_VERSION);
2916 OUTPUT:
2917 RETVAL
2918
2919char *
2920gl_extensions ()
2921 CODE:
2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2923 OUTPUT:
2924 RETVAL
2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
1393 2939
1394int glGetError () 2940int glGetError ()
2941
2942void glFinish ()
1395 2943
1396void glClear (int mask) 2944void glClear (int mask)
1397 2945
1398void glClearColor (float r, float g, float b, float a = 1.0) 2946void glClearColor (float r, float g, float b, float a = 1.0)
1399 PROTOTYPE: @ 2947 PROTOTYPE: @
1406 2954
1407void glHint (int target, int mode) 2955void glHint (int target, int mode)
1408 2956
1409void glBlendFunc (int sfactor, int dfactor) 2957void glBlendFunc (int sfactor, int dfactor)
1410 2958
2959void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2960 CODE:
2961 gl_BlendFuncSeparate (sa, da, saa, daa);
2962
2963void glDepthMask (int flag)
2964
1411void glLogicOp (int opcode) 2965void glLogicOp (int opcode)
1412 2966
2967void glColorMask (int red, int green, int blue, int alpha)
2968
1413void glMatrixMode (int mode) 2969void glMatrixMode (int mode)
1414 2970
1415void glPushMatrix () 2971void glPushMatrix ()
1416 2972
1417void glPopMatrix () 2973void glPopMatrix ()
1418 2974
1419void glLoadIdentity () 2975void glLoadIdentity ()
1420 2976
2977void glDrawBuffer (int buffer)
2978
2979void glReadBuffer (int buffer)
2980
1421# near and far are due to microsofts buggy c compiler 2981# near_ and far_ are due to microsofts buggy "c" compiler
2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2983
2984# near_ and far_ are due to microsofts buggy "c" compiler
1422void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1423 2986
2987PROTOTYPES: DISABLE
2988
1424void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
2990
2991void glScissor (int x, int y, int width, int height)
1425 2992
1426void glTranslate (float x, float y, float z = 0.) 2993void glTranslate (float x, float y, float z = 0.)
1427 CODE: 2994 CODE:
1428 glTranslatef (x, y, z); 2995 glTranslatef (x, y, z);
1429 2996
1433 3000
1434void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
1435 CODE: 3002 CODE:
1436 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
1437 3004
1438void glBegin (int mode)
1439
1440void glEnd ()
1441
1442void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
1443 PROTOTYPE: @ 3006 ALIAS:
3007 glColor_premultiply = 1
1444 CODE: 3008 CODE:
3009 if (ix)
3010 {
3011 r *= a;
3012 g *= a;
3013 b *= a;
3014 }
3015 // microsoft visual "c" rounds instead of truncating...
1445 glColor4f (r, g, b, a); 3016 glColor4f (r, g, b, a);
3017
3018void glRasterPos (float x, float y, float z = 0.)
3019 CODE:
3020 glRasterPos3f (0, 0, z);
3021 glBitmap (0, 0, 0, 0, x, y, 0);
1446 3022
1447void glVertex (float x, float y, float z = 0.) 3023void glVertex (float x, float y, float z = 0.)
1448 CODE: 3024 CODE:
1449 glVertex3f (x, y, z); 3025 glVertex3f (x, y, z);
1450 3026
1451void glTexCoord (float s, float t) 3027void glTexCoord (float s, float t)
1452 CODE: 3028 CODE:
1453 glTexCoord2f (s, t); 3029 glTexCoord2f (s, t);
1454 3030
3031void glRect (float x1, float y1, float x2, float y2)
3032 CODE:
3033 glRectf (x1, y1, x2, y2);
3034
3035void glRect_lineloop (float x1, float y1, float x2, float y2)
3036 CODE:
3037 glBegin (GL_LINE_LOOP);
3038 glVertex2f (x1, y1);
3039 glVertex2f (x2, y1);
3040 glVertex2f (x2, y2);
3041 glVertex2f (x1, y2);
3042 glEnd ();
3043
3044PROTOTYPES: ENABLE
3045
3046void glBegin (int mode)
3047
3048void glEnd ()
3049
3050void glPointSize (GLfloat size)
3051
3052void glLineWidth (GLfloat width)
3053
3054void glInterleavedArrays (int format, int stride, char *data)
3055
3056void glDrawElements (int mode, int count, int type, char *indices)
3057
3058# 1.2 void glDrawRangeElements (int mode, int start, int end
3059
1455void glTexEnv (int target, int pname, float param) 3060void glTexEnv (int target, int pname, float param)
1456 CODE: 3061 CODE:
1457 glTexEnvf (target, pname, param); 3062 glTexEnvf (target, pname, param);
1458 3063
1459void glTexParameter (int target, int pname, float param) 3064void glTexParameter (int target, int pname, float param)
1462 3067
1463void glBindTexture (int target, int name) 3068void glBindTexture (int target, int name)
1464 3069
1465void glConvolutionParameter (int target, int pname, float params) 3070void glConvolutionParameter (int target, int pname, float params)
1466 CODE: 3071 CODE:
1467 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3072 if (gl.ConvolutionParameterf)
3073 gl.ConvolutionParameterf (target, pname, params);
1468 3074
1469void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3075void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1470 CODE: 3076 CODE:
1471 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3077 if (gl.ConvolutionFilter2D)
1472 (target, internalformat, width, height, format, type, data)); 3078 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1473 3079
3080void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3081 CODE:
3082 if (gl.SeparableFilter2D)
3083 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3084
1474void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3085void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1475 3086
1476void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3087void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3088
3089void glDrawPixels (int width, int height, int format, int type, char *pixels)
3090
3091void glPixelZoom (float x, float y)
3092
3093void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1477 3094
1478int glGenTexture () 3095int glGenTexture ()
1479 CODE: 3096 CODE:
1480{ 3097 RETVAL = gen_texture ();
1481 GLuint name;
1482 glGenTextures (1, &name);
1483 RETVAL = name;
1484}
1485 OUTPUT: 3098 OUTPUT:
1486 RETVAL 3099 RETVAL
1487 3100
1488void glDeleteTexture (int name) 3101void glDeleteTexture (int name)
1489 CODE: 3102 CODE:
1490{
1491 GLuint name_ = name;
1492 glDeleteTextures (1, &name_); 3103 del_texture (name);
1493} 3104
1494
1495int glGenList () 3105int glGenList ()
1496 CODE: 3106 CODE:
1497 RETVAL = glGenLists (1); 3107 RETVAL = glGenLists (1);
1498 OUTPUT: 3108 OUTPUT:
1499 RETVAL 3109 RETVAL
1506 3116
1507void glEndList () 3117void glEndList ()
1508 3118
1509void glCallList (int list) 3119void glCallList (int list)
1510 3120
3121MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3122
3123PROTOTYPES: DISABLE
3124
3125void
3126find_widget (SV *self, NV x, NV y)
3127 PPCODE:
3128{
3129 if (within_widget (self, x, y))
3130 XPUSHs (self);
3131}
3132
3133BOOT:
3134{
3135 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3136
3137 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3138 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3139 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3140 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3141}
3142
3143void
3144draw (SV *self)
3145 CODE:
3146{
3147 HV *hv;
3148 SV **svp;
3149 NV x, y, w, h;
3150 SV *draw_x_sv = GvSV (draw_x_gv);
3151 SV *draw_y_sv = GvSV (draw_y_gv);
3152 SV *draw_w_sv = GvSV (draw_w_gv);
3153 SV *draw_h_sv = GvSV (draw_h_gv);
3154 double draw_x, draw_y;
3155
3156 if (!SvROK (self))
3157 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3158
3159 hv = (HV *)SvRV (self);
3160
3161 if (SvTYPE (hv) != SVt_PVHV)
3162 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3163
3164 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3165 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3166
3167 if (!h || !w)
3168 XSRETURN_EMPTY;
3169
3170 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3171 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3172
3173 draw_x = SvNV (draw_x_sv) + x;
3174 draw_y = SvNV (draw_y_sv) + y;
3175
3176 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3177 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3178 XSRETURN_EMPTY;
3179
3180 sv_setnv (draw_x_sv, draw_x);
3181 sv_setnv (draw_y_sv, draw_y);
3182
3183 glPushMatrix ();
3184 glTranslated (x, y, 0);
3185
3186 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3187 {
3188 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3189
3190 if (svp && SvTRUE (*svp))
3191 {
3192 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3193 glEnable (GL_BLEND);
3194 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3195 glBegin (GL_QUADS);
3196 glVertex2f (0, 0);
3197 glVertex2f (w, 0);
3198 glVertex2f (w, h);
3199 glVertex2f (0, h);
3200 glEnd ();
3201 glDisable (GL_BLEND);
3202 }
3203 }
3204#if 0
3205 // draw borders, for debugging
3206 glPushMatrix ();
3207 glColor4f (1., 1., 0., 1.);
3208 glTranslatef (.5, .5, 0.);
3209 glBegin (GL_LINE_LOOP);
3210 glVertex2f (0 , 0);
3211 glVertex2f (w - 1, 0);
3212 glVertex2f (w - 1, h - 1);
3213 glVertex2f (0 , h - 1);
3214 glEnd ();
3215 glPopMatrix ();
3216#endif
3217 PUSHMARK (SP);
3218 XPUSHs (self);
3219 PUTBACK;
3220 call_method ("_draw", G_VOID | G_DISCARD);
3221 SPAGAIN;
3222
3223 glPopMatrix ();
3224
3225 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3226 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3227}
3228

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