ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.66 by root, Mon Apr 24 11:45:16 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
47#define GL_CALL(type,func,args) \ 55#if 0
48 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 57#else
50 static type fptr_; \ 58# define PARACHUTE 0
51 \ 59#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void
71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72{
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
105#include "texcache.c"
106
107#include "pango-font.c"
108#include "pango-fontmap.c"
109#include "pango-render.c"
110
62typedef Mix_Chunk *CFClient__MixChunk; 111typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 112typedef Mix_Music *CFPlus__MixMusic;
64 113
65typedef PangoFontDescription *CFClient__Font; 114typedef PangoFontDescription *CFPlus__Font;
115
116static int
117shape_attr_p (PangoLayoutRun *run)
118{
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132}
66 133
67typedef struct cf_layout { 134typedef struct cf_layout {
68 PangoLayout *pl; 135 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode
69 int base_height; 137 int base_height;
70 CFClient__Font font; 138 CFPlus__Font font;
71} *CFClient__Layout; 139} *CFPlus__Layout;
72 140
73static CFClient__Font default_font; 141static CFPlus__Font default_font;
74static PangoContext *context; 142static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 143static PangoFontMap *opengl_fontmap;
76 144
77static void 145static void
78substitute_func (FcPattern *pattern, gpointer data) 146substitute_func (FcPattern *pattern, gpointer data)
79{ 147{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 148 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 153}
83 154
84static void 155static void
85layout_update_font (CFClient__Layout self) 156layout_update_font (CFPlus__Layout self)
86{ 157{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 158 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 159 * reasonably well with bitstream vera
89 */ 160 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 161 PangoFontDescription *font = self->font ? self->font : default_font;
94 165
95 pango_layout_set_font_description (self->pl, font); 166 pango_layout_set_font_description (self->pl, font);
96} 167}
97 168
98static void 169static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 171{
172 PangoRectangle rect;
173
174 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
102 176
103 *w = (*w + 3) & ~3; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 179
180 if (!rect.width) rect.width = 1;
181 if (!rect.height) rect.height = 1;
182
183 *w = rect.width;
184 *h = rect.height;
185}
186
187typedef uint16_t tileid;
108typedef uint16_t mapface; 188typedef uint16_t faceid;
109 189
110typedef struct { 190typedef struct {
111 GLint name; 191 int name;
112 int w, h; 192 int w, h;
113 float s, t; 193 float s, t;
114 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
115} maptex; 197} maptex;
116 198
117typedef struct { 199typedef struct {
200 uint32_t player;
201 tileid tile[3];
118 int16_t darkness; 202 uint16_t darkness;
119 mapface face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 204} mapcell;
121 205
122typedef struct { 206typedef struct {
123 int32_t c0, c1; 207 int32_t c0, c1;
124 mapcell *col; 208 mapcell *col;
125} maprow; 209} maprow;
126 210
127typedef struct map { 211typedef struct map {
128 int x, y, w, h; 212 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 214 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 215 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 216
136 int32_t rows; 217 int32_t rows;
137 maprow *row; 218 maprow *row;
138} *CFClient__Map; 219} *CFPlus__Map;
139 220
140static char * 221static char *
141prepend (char *ptr, int sze, int inc) 222prepend (char *ptr, int sze, int inc)
142{ 223{
143 char *p; 224 char *p;
160} 241}
161 242
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
165static maprow * 266static maprow *
166map_get_row (CFClient__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
167{ 268{
168 if (0 > y) 269 if (0 > y)
169 { 270 {
170 int extend = - y + MAP_EXTEND_Y; 271 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 272 Prepend (maprow, self->row, self->rows, extend);
209 310
210 return row->col + (x - row->c0); 311 return row->col + (x - row->c0);
211} 312}
212 313
213static mapcell * 314static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 315map_get_cell (CFPlus__Map self, int x, int y)
215{ 316{
216 return row_get_cell (map_get_row (self, y), x); 317 return row_get_cell (map_get_row (self, y), x);
217} 318}
218 319
219static void 320static void
220map_clear (CFClient__Map self) 321map_clear (CFPlus__Map self)
221{ 322{
222 int r; 323 int r;
223 324
224 for (r = 0; r < self->rows; r++) 325 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 326 Safefree (self->row[r].col);
233 self->row = 0; 334 self->row = 0;
234 self->rows = 0; 335 self->rows = 0;
235} 336}
236 337
237static void 338static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 340{
240 int x, y; 341 int x, y;
241 maprow *row; 342 maprow *row;
343 mapcell *cell;
242 344
243 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 346 if (y >= 0)
245 { 347 {
246 if (y >= self->rows) 348 if (y >= self->rows)
252 if (x >= row->c0) 354 if (x >= row->c0)
253 { 355 {
254 if (x >= row->c1) 356 if (x >= row->c1)
255 break; 357 break;
256 358
257 row->col[x - row->c0].darkness = -1; 359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
258 } 365 }
259 } 366 }
260} 367}
261 368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
262static void 374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
383}
384
385static void
263music_finished () 386music_finished (void)
264{ 387{
265 SDL_UserEvent ev; 388 SDL_UserEvent ev;
266 389
267 ev.type = SDL_USEREVENT; 390 ev.type = SDL_USEREVENT;
268 ev.code = 0; 391 ev.code = 0;
270 ev.data2 = 0; 393 ev.data2 = 0;
271 394
272 SDL_PushEvent ((SDL_Event *)&ev); 395 SDL_PushEvent ((SDL_Event *)&ev);
273} 396}
274 397
398static void
399channel_finished (int channel)
400{
401 SDL_UserEvent ev;
402
403 ev.type = SDL_USEREVENT;
404 ev.code = 1;
405 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0;
407
408 SDL_PushEvent ((SDL_Event *)&ev);
409}
410
411static unsigned int
412minpot (unsigned int n)
413{
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
431
275MODULE = CFClient PACKAGE = CFClient 432MODULE = CFPlus PACKAGE = CFPlus
276 433
277PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
278 435
279BOOT: 436BOOT:
280{ 437{
281 HV *stash = gv_stashpv ("CFClient", 1); 438 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 439 static const struct {
283 const char *name; 440 const char *name;
284 IV iv; 441 IV iv;
285 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
287 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
305 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
369 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL),
382 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 551# undef const_iv
386 }; 552 };
387 553
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 556
391 fontmap = pango_ft2_font_map_new (); 557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
395 566
396int 567int
568in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574NV floor (NV x)
575
576NV ceil (NV x)
577
578void
579pango_init ()
580 CODE:
581{
582 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585}
586
587int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 589
399void 590void
400SDL_Quit () 591SDL_Quit ()
401 592
402void 593void
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
412 603
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
606
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 611
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
421 617
422 SDL_EnableUNICODE (1); 618 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 620
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
434 630
435 ++m; 631 ++m;
436 } 632 }
437} 633}
438 634
635char *
636SDL_GetError ()
637
439int 638int
440SDL_SetVideoMode (int w, int h, int fullscreen) 639SDL_SetVideoMode (int w, int h, int fullscreen)
441 CODE: 640 CODE:
442 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 643 );
644 if (RETVAL)
645 {
646 av_clear (texture_av);
647
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h"
651# undef GL_FUNC
652
653 }
446 OUTPUT: 654 OUTPUT:
447 RETVAL 655 RETVAL
448 656
449void 657void
450SDL_GL_SwapBuffers () 658SDL_GL_SwapBuffers ()
659
660char *
661SDL_GetKeyName (int sym)
451 662
452void 663void
453SDL_PollEvent () 664SDL_PollEvent ()
454 PPCODE: 665 PPCODE:
455{ 666{
457 668
458 while (SDL_PollEvent (&ev)) 669 while (SDL_PollEvent (&ev))
459 { 670 {
460 HV *hv = newHV (); 671 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 672 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673
462 switch (ev.type) 674 switch (ev.type)
463 { 675 {
464 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
465 case SDL_KEYUP: 677 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 683 break;
471 684
472 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 688 break;
476 689
477 case SDL_MOUSEMOTION: 690 case SDL_MOUSEMOTION:
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
483 break; 698 break;
484 699
485 case SDL_MOUSEBUTTONDOWN: 700 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 701 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
703
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
708 break;
709
710 case SDL_USEREVENT:
711 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break;
491 } 715 }
492 716
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
494 } 718 }
495} 719}
496 720
497int 721int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
499 POSTCALL: 723 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 724 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished);
501 726
502void 727void
503Mix_CloseAudio () 728Mix_CloseAudio ()
504 729
505int 730int
506Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
507 732
508void 733void
509lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
510 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
511#ifndef _WIN32 742#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
513#endif 764#endif
514 765}
515char *
516gl_version ()
517 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION);
519 OUTPUT:
520 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528 766
529void 767void
530add_font (char *file) 768add_font (char *file)
531 CODE: 769 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
533 771
534void 772void
535load_image_inline (SV *image_) 773load_image_inline (SV *image_)
536 ALIAS: 774 ALIAS:
537 load_image_file = 1 775 load_image_file = 1
579 817
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 819
582 assert (surface2->pitch == surface2->w * 4); 820 assert (surface2->pitch == surface2->w * 4);
583 821
822 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 823 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 824 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 825 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
593 831
594 SDL_FreeSurface (surface); 832 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 833 SDL_FreeSurface (surface2);
596} 834}
597 835
621} 859}
622 860
623void 861void
624error (char *message) 862error (char *message)
625 CODE: 863 CODE:
864 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 865#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
867#endif
868
869void
870fatal (char *message)
871 CODE:
872 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
875#endif
876 _exit (1);
877
878void
879_exit (int retval = 0)
880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
628#else 883#else
629 fprintf (stderr, "ERROR: %s\n", message); 884 _exit (retval);
630#endif 885#endif
631 886
632void
633fatal (char *message)
634 CODE:
635#ifdef _WIN32
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
637#else
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif
640 exit (1);
641
642MODULE = CFClient PACKAGE = CFClient::Font 887MODULE = CFPlus PACKAGE = CFPlus::Font
643 888
644CFClient::Font 889CFPlus::Font
645new_from_file (SV *class, char *path) 890new_from_file (SV *class, char *path, int id = 0)
646 CODE: 891 CODE:
647{ 892{
648 int count; 893 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 896 FcPatternDestroy (pattern);
652} 897}
653 OUTPUT: 898 OUTPUT:
654 RETVAL 899 RETVAL
655 900
656void 901void
657DESTROY (CFClient::Font self) 902DESTROY (CFPlus::Font self)
658 CODE: 903 CODE:
659 pango_font_description_free (self); 904 pango_font_description_free (self);
660 905
661void 906void
662make_default (CFClient::Font self) 907make_default (CFPlus::Font self)
663 CODE: 908 CODE:
664 default_font = self; 909 default_font = self;
665 910
666MODULE = CFClient PACKAGE = CFClient::Layout 911MODULE = CFPlus PACKAGE = CFPlus::Layout
667 912
668CFClient::Layout 913void
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 914reset_glyph_cache ()
915 CODE:
916 tc_clear ();
917
918CFPlus::Layout
919new (SV *class)
670 CODE: 920 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 921 New (0, RETVAL, 1, struct cf_layout);
922
672 RETVAL->pl = pango_layout_new (context); 923 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 924 RETVAL->r = 1.;
925 RETVAL->g = 1.;
926 RETVAL->b = 1.;
927 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 929 RETVAL->font = 0;
930
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 932 layout_update_font (RETVAL);
677 OUTPUT: 933 OUTPUT:
678 RETVAL 934 RETVAL
679 935
680void 936void
681DESTROY (CFClient::Layout self) 937DESTROY (CFPlus::Layout self)
682 CODE: 938 CODE:
683 g_object_unref (self->pl); 939 g_object_unref (self->pl);
684 Safefree (self); 940 Safefree (self);
685 941
686void 942void
687set_text (CFClient::Layout self, SV *text_) 943set_text (CFPlus::Layout self, SV *text_)
688 CODE: 944 CODE:
689{ 945{
690 STRLEN textlen; 946 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 947 char *text = SvPVutf8 (text_, textlen);
692 948
693 pango_layout_set_text (self->pl, text, textlen); 949 pango_layout_set_text (self->pl, text, textlen);
694} 950}
695 951
696void 952void
697set_markup (CFClient::Layout self, SV *text_) 953set_markup (CFPlus::Layout self, SV *text_)
698 CODE: 954 CODE:
699{ 955{
700 STRLEN textlen; 956 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 957 char *text = SvPVutf8 (text_, textlen);
702 958
703 pango_layout_set_markup (self->pl, text, textlen); 959 pango_layout_set_markup (self->pl, text, textlen);
704} 960}
705 961
706SV * 962void
963set_shapes (CFPlus::Layout self, ...)
964 CODE:
965{
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005}
1006
1007void
707get_text (CFClient::Layout self) 1008get_shapes (CFPlus::Layout self)
708 CODE: 1009 PPCODE:
1010{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030}
1031
1032int
1033has_wrapped (CFPlus::Layout self)
1034 CODE:
1035{
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
710 SvUTF8_on (RETVAL); 1043}
711 OUTPUT: 1044 OUTPUT:
712 RETVAL 1045 RETVAL
713 1046
1047SV *
1048get_text (CFPlus::Layout self)
1049 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL);
1052 OUTPUT:
1053 RETVAL
1054
714void 1055void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1057 CODE:
1058 self->r = r;
1059 self->g = g;
1060 self->b = b;
1061 self->a = a;
1062
1063void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1064set_font (CFPlus::Layout self, CFPlus::Font font = 0)
716 CODE: 1065 CODE:
717 if (self->font != font) 1066 if (self->font != font)
718 { 1067 {
719 self->font = font; 1068 self->font = font;
720 layout_update_font (self); 1069 layout_update_font (self);
721 } 1070 }
722 1071
723void 1072void
724set_height (CFClient::Layout self, int base_height) 1073set_height (CFPlus::Layout self, int base_height)
725 CODE: 1074 CODE:
726 if (self->base_height != base_height) 1075 if (self->base_height != base_height)
727 { 1076 {
728 self->base_height = base_height; 1077 self->base_height = base_height;
729 layout_update_font (self); 1078 layout_update_font (self);
730 } 1079 }
731 1080
732void 1081void
733set_width (CFClient::Layout self, int max_width = -1) 1082set_width (CFPlus::Layout self, int max_width = -1)
734 CODE: 1083 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1085
737void 1086void
1087set_indent (CFPlus::Layout self, int indent)
1088 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090
1091void
1092set_spacing (CFPlus::Layout self, int spacing)
1093 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095
1096void
1097set_ellipsise (CFPlus::Layout self, int ellipsise)
1098 CODE:
1099 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE
1104 );
1105
1106void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm)
1108 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110
1111void
738size (CFClient::Layout self) 1112size (CFPlus::Layout self)
739 PPCODE: 1113 PPCODE:
740{ 1114{
741 int w, h; 1115 int w, h;
742 1116
743 layout_get_pixel_size (self, &w, &h); 1117 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1120 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1121 PUSHs (sv_2mortal (newSViv (h)));
748} 1122}
749 1123
750int 1124int
1125descent (CFPlus::Layout self)
1126 CODE:
1127{
1128 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect);
1132}
1133 OUTPUT:
1134 RETVAL
1135
1136int
751xy_to_index (CFClient::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
752 CODE: 1138 CODE:
753{ 1139{
754 int index, trailing; 1140 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1142 RETVAL = index + trailing;
757} 1143}
758 OUTPUT: 1144 OUTPUT:
759 RETVAL 1145 RETVAL
760 1146
761void 1147void
762cursor_pos (CFClient::Layout self, int index) 1148cursor_pos (CFPlus::Layout self, int index)
763 PPCODE: 1149 PPCODE:
764{ 1150{
765 PangoRectangle strong_pos; 1151 PangoRectangle strong_pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
767 1153
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
772} 1158}
773 1159
774void 1160void
775render (CFClient::Layout self) 1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
776 PPCODE: 1162 PPCODE:
777{ 1163{
778 SV *retval; 1164 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1165
782 layout_get_pixel_size (self, &w, &h); 1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
783 1168
784 retval = newSV (w * h);
785 SvPOK_only (retval);
786 SvCUR_set (retval, w * h);
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1169 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
801 PUSHs (sv_2mortal (newSViv (h))); 1194 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
803} 1197}
804 1198
1199void
1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
805MODULE = CFClient PACKAGE = CFClient::Texture 1209MODULE = CFPlus PACKAGE = CFPlus::Texture
806 1210
807void 1211void
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246}
1247
1248void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1250 PROTOTYPE: $$$;$$
1251 ALIAS:
1252 draw_quad_alpha = 1
1253 draw_quad_alpha_premultiplied = 2
810 CODE: 1254 CODE:
811{ 1255{
812 HV *hv = (HV *)SvRV (self); 1256 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
817 1260
818 if (items < 5) 1261 if (items < 5)
819 { 1262 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1265 }
823 1266
1267 if (ix)
1268 {
1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1277 glEnable (GL_ALPHA_TEST);
1278 glAlphaFunc (GL_GREATER, 0.01f);
1279 }
1280
824 glBindTexture (GL_TEXTURE_2D, name); 1281 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1282
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1283 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1284 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1287 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1288 glEnd ();
835}
836 1289
1290 if (ix)
1291 {
1292 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND);
1294 }
1295}
1296
837MODULE = CFClient PACKAGE = CFClient::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
838 1298
839CFClient::Map 1299CFPlus::Map
840new (SV *class, int map_width, int map_height) 1300new (SV *class)
841 CODE: 1301 CODE:
842 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1303 RETVAL->x = 0;
844 RETVAL->y = 0; 1304 RETVAL->y = 0;
845 RETVAL->w = map_width; 1305 RETVAL->w = 0;
846 RETVAL->h = map_height; 1306 RETVAL->h = 0;
847 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
854 RETVAL->row = 0; 1312 RETVAL->row = 0;
855 OUTPUT: 1313 OUTPUT:
856 RETVAL 1314 RETVAL
857 1315
858void 1316void
859DESTROY (CFClient::Map self) 1317DESTROY (CFPlus::Map self)
860 CODE: 1318 CODE:
861{ 1319{
862 map_clear (self); 1320 map_clear (self);
863 Safefree (self->face); 1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
864 Safefree (self); 1323 Safefree (self);
865} 1324}
866 1325
867void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
868clear (CFClient::Map self) 1333clear (CFPlus::Map self)
869 CODE: 1334 CODE:
870 map_clear (self); 1335 map_clear (self);
871 1336
872void 1337void
873set_face (CFClient::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
874 CODE: 1339 CODE:
875{ 1340{
876 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1342 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1343}
884 1344
885void 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366}
1367
1368void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1370 CODE:
888{ 1371{
889 while (self->texs <= texid) 1372 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1373
895 { 1374 {
896 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
897 1376
898 tex->name = name; 1377 tex->name = name;
903 tex->r = r; 1382 tex->r = r;
904 tex->g = g; 1383 tex->g = g;
905 tex->b = b; 1384 tex->b = b;
906 tex->a = a; 1385 tex->a = a;
907 } 1386 }
1387
1388 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name);
1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1396}
909 1397
910int 1398int
911ox (CFClient::Map self) 1399ox (CFPlus::Map self)
912 ALIAS: 1400 ALIAS:
913 oy = 1 1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
914 CODE: 1406 CODE:
915 switch (ix) 1407 switch (ix)
916 { 1408 {
917 case 0: RETVAL = self->ox; break; 1409 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1410 case 1: RETVAL = self->oy; break;
1411 case 2: RETVAL = self->x; break;
1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
919 } 1415 }
920 OUTPUT: 1416 OUTPUT:
921 RETVAL 1417 RETVAL
922 1418
923void 1419void
924scroll (CFClient::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
925 CODE: 1421 CODE:
926{ 1422{
927 if (dx > 0) 1423 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1425 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1427
932 if (dy > 0) 1428 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1430 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1432
937 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
939 1435
940 while (self->y < 0) 1436 while (self->y < 0)
945 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
946 } 1442 }
947} 1443}
948 1444
949void 1445void
950map1a_update (CFClient::Map self, SV *data_) 1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
951 CODE: 1447 CODE:
952{ 1448{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1451 mapcell *cell;
956 int x, y, flags; 1452 int x, y, flags;
957 1453
958 while (data < data_end) 1454 while (data < data_end - 1)
959 { 1455 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
961 1457
962 x = ((flags >> 10) & 63) + self->x; 1458 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1459 y = self->y + ((flags >> 4) & 63);
964 1460
965 cell = map_get_cell (self, x, y); 1461 cell = map_get_cell (self, x, y);
966 1462
967 if (flags & 15) 1463 if (flags & 15)
968 { 1464 {
969 if (cell->darkness < 0) 1465 if (!cell->darkness)
970 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1468 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1469 }
976 1470
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
980 1512
981 if (flags & 4) 1513 if (flags & 4)
982 { 1514 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
984 } 1518 }
985 1519
986 if (flags & 2) 1520 if (flags & 2)
987 { 1521 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
989 } 1525 }
990 1526
991 if (flags & 1) 1527 if (flags & 1)
992 { 1528 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
994 } 1532 }
995 } 1533 }
996 else 1534 else
997 cell->darkness = -1; 1535 cell->darkness = 0;
998 } 1536 }
999} 1537}
1000 1538
1001SV * 1539SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1003 CODE: 1541 CODE:
1004{ 1542{
1005 int x1, x; 1543 int x1, x;
1006 int y1, y; 1544 int y1, y;
1007 int z; 1545 int z;
1028 { 1566 {
1029 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1030 1568
1031 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1032 { 1570 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 1573 int a1 = tex.a;
1040 1574
1041 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 1579 }
1047 } 1580 }
1048 1581
1049 *map++ = (r ) 1582 *map++ = (r )
1050 | (g << 8) 1583 | (g << 8)
1057} 1590}
1058 OUTPUT: 1591 OUTPUT:
1059 RETVAL 1592 RETVAL
1060 1593
1061void 1594void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1063 PPCODE: 1596 CODE:
1064{ 1597{
1065 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1066 int x, y, z; 1602 int x, y, z;
1067 int last_name; 1603 int last_name;
1068 mapface face; 1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855}
1856
1857void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860{
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915}
1916
1917void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920{
1921 int x, y;
1069 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1072 1925
1073 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1076 1929
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 1930 mx += self->x;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 1931 my += self->y;
1079 1932
1080 /*
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1104 { 1935 {
1105 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1106 1937
1107 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 1940 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1111 1942
1112 darkness[y * sw4 + x] = cell->darkness < 0 1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1113 ? 255 - FOW_DARKNESS 1945 : 255 - FOW_DARKNESS;
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 1946 }
1139 } 1947 }
1140
1141 glEnd ();
1142
1143 glDisable (GL_TEXTURE_2D);
1144 glDisable (GL_BLEND);
1145 1948
1146 EXTEND (SP, 3); 1949 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 1950 PUSHs (sv_2mortal (newSViv (sw4)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 1951 PUSHs (sv_2mortal (newSViv (sh)));
1149 PUSHs (darkness_sv); 1952 PUSHs (darkness_sv);
1150} 1953}
1151 1954
1152SV * 1955SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1154 CODE: 1957 CODE:
1155{ 1958{
1156 int x, y, x1, y1; 1959 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 1960 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1184 { 1987 {
1185 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 1989 uint8_t flags = 0;
1187 1990
1188 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1191 1994
1192 *data++ = flags; 1995 *data++ = flags;
1193 1996
1194 if (flags & 1) 1997 if (flags & 1)
1195 { 1998 {
1999 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2001 *data++ = tile;
1198 } 2002 }
1199 2003
1200 if (flags & 2) 2004 if (flags & 2)
1201 { 2005 {
2006 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2008 *data++ = tile;
1204 } 2009 }
1205 2010
1206 if (flags & 4) 2011 if (flags & 4)
1207 { 2012 {
2013 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2015 *data++ = tile;
1210 } 2016 }
1211 } 2017 }
1212 else 2018 else
1213 *data++ = 0; 2019 *data++ = 0;
1214 } 2020 }
1220} 2026}
1221 OUTPUT: 2027 OUTPUT:
1222 RETVAL 2028 RETVAL
1223 2029
1224void 2030void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1226 PPCODE: 2032 PPCODE:
1227{ 2033{
1228 int x, y, z; 2034 int x, y, z;
1229 int w, h; 2035 int w, h;
1230 int x1, y1; 2036 int x1, y1;
1254 { 2060 {
1255 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1256 2062
1257 if (flags) 2063 if (flags)
1258 { 2064 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1262 2067
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2071
1267 if (cell->darkness <= 0) 2072 if (cell->darkness == 0)
1268 { 2073 {
1269 cell->darkness = -1; 2074 cell->darkness = 0;
1270 2075
1271 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1272 { 2077 {
1273 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1274 2079
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1277 } 2087 }
1278 } 2088 }
1279 } 2089 }
1280 } 2090 }
1281 } 2091 }
1282} 2092}
1283 2093
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1285 2095
1286CFClient::MixChunk 2096CFPlus::MixChunk
1287new_from_file (SV *class, char *path) 2097new_from_file (SV *class, char *path)
1288 CODE: 2098 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2099 RETVAL = Mix_LoadWAV (path);
1290 OUTPUT: 2100 OUTPUT:
1291 RETVAL 2101 RETVAL
1292 2102
1293void 2103void
1294DESTROY (CFClient::MixChunk self) 2104DESTROY (CFPlus::MixChunk self)
1295 CODE: 2105 CODE:
1296 Mix_FreeChunk (self); 2106 Mix_FreeChunk (self);
1297 2107
1298int 2108int
1299volume (CFClient::MixChunk self, int volume = -1) 2109volume (CFPlus::MixChunk self, int volume = -1)
1300 CODE: 2110 CODE:
1301 RETVAL = Mix_VolumeChunk (self, volume); 2111 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2112 OUTPUT:
1303 RETVAL 2113 RETVAL
1304 2114
1305int 2115int
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2117 CODE:
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1309 OUTPUT: 2119 OUTPUT:
1310 RETVAL 2120 RETVAL
1311 2121
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1313 2123
1314int 2124int
1315volume (int volume = -1) 2125volume (int volume = -1)
1316 CODE: 2126 CODE:
1317 RETVAL = Mix_VolumeMusic (volume); 2127 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2128 OUTPUT:
1319 RETVAL 2129 RETVAL
1320 2130
1321CFClient::MixMusic 2131CFPlus::MixMusic
1322new_from_file (SV *class, char *path) 2132new_from_file (SV *class, char *path)
1323 CODE: 2133 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2134 RETVAL = Mix_LoadMUS (path);
1325 OUTPUT: 2135 OUTPUT:
1326 RETVAL 2136 RETVAL
1327 2137
1328void 2138void
1329DESTROY (CFClient::MixMusic self) 2139DESTROY (CFPlus::MixMusic self)
1330 CODE: 2140 CODE:
1331 Mix_FreeMusic (self); 2141 Mix_FreeMusic (self);
1332 2142
1333int 2143int
1334play (CFClient::MixMusic self, int loops = -1) 2144play (CFPlus::MixMusic self, int loops = -1)
1335 CODE: 2145 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2146 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2147 OUTPUT:
1338 RETVAL 2148 RETVAL
1339 2149
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1341 2151
1342BOOT: 2152BOOT:
1343{ 2153{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1345 static const struct { 2155 static const struct {
1346 const char *name; 2156 const char *name;
1347 IV iv; 2157 IV iv;
1348 } *civ, const_iv[] = { 2158 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2159# define const_iv(name) { # name, (IV)name }
1350 const_iv (GL_COLOR_MATERIAL), 2160 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2161 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2162 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 2164 const_iv (GL_BLEND),
2165 const_iv (GL_CULL_FACE),
2166 const_iv (GL_SCISSOR_TEST),
2167 const_iv (GL_DEPTH_TEST),
2168 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
1354 const_iv (GL_AND), 2173 const_iv (GL_AND),
2174 const_iv (GL_ONE),
2175 const_iv (GL_ZERO),
1355 const_iv (GL_SRC_ALPHA), 2176 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA),
1356 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
1357 const_iv (GL_RGB), 2181 const_iv (GL_RGB),
1358 const_iv (GL_RGBA), 2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
1359 const_iv (GL_UNSIGNED_BYTE), 2186 const_iv (GL_UNSIGNED_BYTE),
2187 const_iv (GL_UNSIGNED_SHORT),
2188 const_iv (GL_UNSIGNED_INT),
1360 const_iv (GL_ALPHA), 2189 const_iv (GL_ALPHA),
2190 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA),
1361 const_iv (GL_FLOAT), 2193 const_iv (GL_FLOAT),
1362 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1363 const_iv (GL_COMPILE), 2195 const_iv (GL_COMPILE),
1364 const_iv (GL_TEXTURE_1D), 2196 const_iv (GL_TEXTURE_1D),
1365 const_iv (GL_TEXTURE_2D), 2197 const_iv (GL_TEXTURE_2D),
1367 const_iv (GL_TEXTURE_MAG_FILTER), 2199 const_iv (GL_TEXTURE_MAG_FILTER),
1368 const_iv (GL_TEXTURE_MIN_FILTER), 2200 const_iv (GL_TEXTURE_MIN_FILTER),
1369 const_iv (GL_TEXTURE_ENV_MODE), 2201 const_iv (GL_TEXTURE_ENV_MODE),
1370 const_iv (GL_TEXTURE_WRAP_S), 2202 const_iv (GL_TEXTURE_WRAP_S),
1371 const_iv (GL_TEXTURE_WRAP_T), 2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
1372 const_iv (GL_CLAMP), 2205 const_iv (GL_CLAMP),
1373 const_iv (GL_REPEAT), 2206 const_iv (GL_CLAMP_TO_EDGE),
1374 const_iv (GL_NEAREST), 2207 const_iv (GL_NEAREST),
1375 const_iv (GL_LINEAR), 2208 const_iv (GL_LINEAR),
1376 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1377 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1378 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1379 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2212 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1380 const_iv (GL_GENERATE_MIPMAP), 2213 const_iv (GL_GENERATE_MIPMAP),
1381 const_iv (GL_LINEAR),
1382 const_iv (GL_MODULATE), 2214 const_iv (GL_MODULATE),
2215 const_iv (GL_DECAL),
1383 const_iv (GL_REPLACE), 2216 const_iv (GL_REPLACE),
2217 const_iv (GL_DEPTH_BUFFER_BIT),
1384 const_iv (GL_COLOR_BUFFER_BIT), 2218 const_iv (GL_COLOR_BUFFER_BIT),
1385 const_iv (GL_PROJECTION), 2219 const_iv (GL_PROJECTION),
1386 const_iv (GL_MODELVIEW), 2220 const_iv (GL_MODELVIEW),
1387 const_iv (GL_COLOR_LOGIC_OP), 2221 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D),
1388 const_iv (GL_CONVOLUTION_2D), 2223 const_iv (GL_CONVOLUTION_2D),
1389 const_iv (GL_CONVOLUTION_BORDER_MODE), 2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
1390 const_iv (GL_CONSTANT_BORDER), 2225 const_iv (GL_CONSTANT_BORDER),
1391 const_iv (GL_LINES), 2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP),
1392 const_iv (GL_QUADS), 2229 const_iv (GL_QUADS),
1393 const_iv (GL_LINE_LOOP), 2230 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN),
1394 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1395 const_iv (GL_FASTEST), 2235 const_iv (GL_FASTEST),
2236 const_iv (GL_V2F),
2237 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F),
1396# undef const_iv 2240# undef const_iv
1397 }; 2241 };
1398 2242
1399 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1400 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1401} 2248}
2249
2250char *
2251gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257char *
2258gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264char *
2265gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
1402 2270
1403int glGetError () 2271int glGetError ()
2272
2273void glFinish ()
1404 2274
1405void glClear (int mask) 2275void glClear (int mask)
1406 2276
1407void glClearColor (float r, float g, float b, float a = 1.0) 2277void glClearColor (float r, float g, float b, float a = 1.0)
1408 PROTOTYPE: @ 2278 PROTOTYPE: @
1415 2285
1416void glHint (int target, int mode) 2286void glHint (int target, int mode)
1417 2287
1418void glBlendFunc (int sfactor, int dfactor) 2288void glBlendFunc (int sfactor, int dfactor)
1419 2289
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
2294void glDepthMask (int flag)
2295
1420void glLogicOp (int opcode) 2296void glLogicOp (int opcode)
1421 2297
2298void glColorMask (int red, int green, int blue, int alpha)
2299
1422void glMatrixMode (int mode) 2300void glMatrixMode (int mode)
1423 2301
1424void glPushMatrix () 2302void glPushMatrix ()
1425 2303
1426void glPopMatrix () 2304void glPopMatrix ()
1427 2305
1428void glLoadIdentity () 2306void glLoadIdentity ()
1429 2307
2308void glDrawBuffer (int buffer)
2309
2310void glReadBuffer (int buffer)
2311
1430# near and far are due to microsofts buggy c compiler 2312# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314
2315# near_ and far_ are due to microsofts buggy "c" compiler
1431void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1432 2317
1433void glViewport (int x, int y, int width, int height) 2318void glViewport (int x, int y, int width, int height)
2319
2320void glScissor (int x, int y, int width, int height)
1434 2321
1435void glTranslate (float x, float y, float z = 0.) 2322void glTranslate (float x, float y, float z = 0.)
1436 CODE: 2323 CODE:
1437 glTranslatef (x, y, z); 2324 glTranslatef (x, y, z);
1438 2325
1448 2335
1449void glEnd () 2336void glEnd ()
1450 2337
1451void glColor (float r, float g, float b, float a = 1.0) 2338void glColor (float r, float g, float b, float a = 1.0)
1452 PROTOTYPE: @ 2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
1453 CODE: 2342 CODE:
2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
2349 // microsoft visual "c" rounds instead of truncating...
1454 glColor4f (r, g, b, a); 2350 glColor4f (r, g, b, a);
2351
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.)
2359 CODE:
2360 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0);
1455 2362
1456void glVertex (float x, float y, float z = 0.) 2363void glVertex (float x, float y, float z = 0.)
1457 CODE: 2364 CODE:
1458 glVertex3f (x, y, z); 2365 glVertex3f (x, y, z);
1459 2366
1471 2378
1472void glBindTexture (int target, int name) 2379void glBindTexture (int target, int name)
1473 2380
1474void glConvolutionParameter (int target, int pname, float params) 2381void glConvolutionParameter (int target, int pname, float params)
1475 CODE: 2382 CODE:
1476 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2383 if (gl.ConvolutionParameterf)
2384 gl.ConvolutionParameterf (target, pname, params);
1477 2385
1478void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2386void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1479 CODE: 2387 CODE:
1480 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2388 if (gl.ConvolutionFilter2D)
1481 (target, internalformat, width, height, format, type, data)); 2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2390
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE:
2393 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1482 2395
1483void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1484 2397
1485void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399
2400void glDrawPixels (int width, int height, int format, int type, char *pixels)
2401
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1486 2403
1487int glGenTexture () 2404int glGenTexture ()
1488 CODE: 2405 CODE:
1489{ 2406 RETVAL = gen_texture ();
1490 GLuint name;
1491 glGenTextures (1, &name);
1492 RETVAL = name;
1493}
1494 OUTPUT: 2407 OUTPUT:
1495 RETVAL 2408 RETVAL
1496 2409
1497void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
1498 CODE: 2411 CODE:
1499{
1500 GLuint name_ = name;
1501 glDeleteTextures (1, &name_); 2412 del_texture (name);
1502} 2413
1503
1504int glGenList () 2414int glGenList ()
1505 CODE: 2415 CODE:
1506 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
1507 OUTPUT: 2417 OUTPUT:
1508 RETVAL 2418 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines