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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.67 by root, Tue Apr 25 11:18:48 2006 UTC vs.
Revision 1.189 by root, Sat Apr 21 23:54:23 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
47#define GL_CALL(type,func,args) \ 55#if 0
48 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 57#else
50 static type fptr_; \ 58# define PARACHUTE 0
51 \ 59#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{
72 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else
77 glBlendFunc (sa, da);
78}
79
80#include "texcache.c"
81
82#include "pango-font.c"
83#include "pango-fontmap.c"
84#include "pango-render.c"
85
62typedef Mix_Chunk *CFClient__MixChunk; 86typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 87typedef Mix_Music *CFPlus__MixMusic;
64 88
65typedef PangoFontDescription *CFClient__Font; 89typedef PangoFontDescription *CFPlus__Font;
90
91static int
92shape_attr_p (PangoLayoutRun *run)
93{
94 GSList *attrs = run->item->analysis.extra_attrs;
95
96 while (attrs)
97 {
98 PangoAttribute *attr = attrs->data;
99
100 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1;
102
103 attrs = attrs->next;
104 }
105
106 return 0;
107}
66 108
67typedef struct cf_layout { 109typedef struct cf_layout {
68 PangoLayout *pl; 110 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode
69 int base_height; 112 int base_height;
70 CFClient__Font font; 113 CFPlus__Font font;
71} *CFClient__Layout; 114} *CFPlus__Layout;
72 115
73static CFClient__Font default_font; 116static CFPlus__Font default_font;
74static PangoContext *context; 117static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 118static PangoFontMap *opengl_fontmap;
76 119
77static void 120static void
78substitute_func (FcPattern *pattern, gpointer data) 121substitute_func (FcPattern *pattern, gpointer data)
79{ 122{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 123 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 128}
83 129
84static void 130static void
85layout_update_font (CFClient__Layout self) 131layout_update_font (CFPlus__Layout self)
86{ 132{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 133 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 134 * reasonably well with bitstream vera
89 */ 135 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 136 PangoFontDescription *font = self->font ? self->font : default_font;
94 140
95 pango_layout_set_font_description (self->pl, font); 141 pango_layout_set_font_description (self->pl, font);
96} 142}
97 143
98static void 144static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 146{
147 PangoRectangle rect;
148
149 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 150 pango_layout_get_extents (self->pl, 0, &rect);
102 151
103 *w = (*w + 3) & ~3; 152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 154
155 if (!rect.width) rect.width = 1;
156 if (!rect.height) rect.height = 1;
157
158 *w = rect.width;
159 *h = rect.height;
160}
161
162typedef uint16_t tileid;
108typedef uint16_t mapface; 163typedef uint16_t faceid;
109 164
110typedef struct { 165typedef struct {
111 GLint name; 166 int name;
112 int w, h; 167 int w, h;
113 float s, t; 168 float s, t;
114 uint8_t r, g, b, a; 169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
115} maptex; 172} maptex;
116 173
117typedef struct { 174typedef struct {
175 uint32_t player;
176 tileid tile[3];
118 int16_t darkness; 177 uint16_t darkness;
119 mapface face[3]; 178 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 179} mapcell;
121 180
122typedef struct { 181typedef struct {
123 int32_t c0, c1; 182 int32_t c0, c1;
124 mapcell *col; 183 mapcell *col;
125} maprow; 184} maprow;
126 185
127typedef struct map { 186typedef struct map {
128 int x, y, w, h; 187 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 188 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 189 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 190 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 191
136 int32_t rows; 192 int32_t rows;
137 maprow *row; 193 maprow *row;
138} *CFClient__Map; 194} *CFPlus__Map;
139 195
140static char * 196static char *
141prepend (char *ptr, int sze, int inc) 197prepend (char *ptr, int sze, int inc)
142{ 198{
143 char *p; 199 char *p;
160} 216}
161 217
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 220
221static void
222need_facenum (struct map *self, faceid face)
223{
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229}
230
231static void
232need_texid (struct map *self, int texid)
233{
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239}
240
165static maprow * 241static maprow *
166map_get_row (CFClient__Map self, int y) 242map_get_row (CFPlus__Map self, int y)
167{ 243{
168 if (0 > y) 244 if (0 > y)
169 { 245 {
170 int extend = - y + MAP_EXTEND_Y; 246 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 247 Prepend (maprow, self->row, self->rows, extend);
209 285
210 return row->col + (x - row->c0); 286 return row->col + (x - row->c0);
211} 287}
212 288
213static mapcell * 289static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 290map_get_cell (CFPlus__Map self, int x, int y)
215{ 291{
216 return row_get_cell (map_get_row (self, y), x); 292 return row_get_cell (map_get_row (self, y), x);
217} 293}
218 294
219static void 295static void
220map_clear (CFClient__Map self) 296map_clear (CFPlus__Map self)
221{ 297{
222 int r; 298 int r;
223 299
224 for (r = 0; r < self->rows; r++) 300 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 301 Safefree (self->row[r].col);
233 self->row = 0; 309 self->row = 0;
234 self->rows = 0; 310 self->rows = 0;
235} 311}
236 312
237static void 313static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 314map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 315{
240 int x, y; 316 int x, y;
241 maprow *row; 317 maprow *row;
318 mapcell *cell;
242 319
243 for (y = y0; y < y0 + h; y++) 320 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 321 if (y >= 0)
245 { 322 {
246 if (y >= self->rows) 323 if (y >= self->rows)
252 if (x >= row->c0) 329 if (x >= row->c0)
253 { 330 {
254 if (x >= row->c1) 331 if (x >= row->c1)
255 break; 332 break;
256 333
257 row->col[x - row->c0].darkness = -1; 334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
258 } 340 }
259 } 341 }
260} 342}
261 343
344typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347} smooth_key;
348
262static void 349static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
358}
359
360static void
263music_finished () 361music_finished (void)
264{ 362{
265 SDL_UserEvent ev; 363 SDL_UserEvent ev;
266 364
267 ev.type = SDL_USEREVENT; 365 ev.type = SDL_USEREVENT;
268 ev.code = 0; 366 ev.code = 0;
270 ev.data2 = 0; 368 ev.data2 = 0;
271 369
272 SDL_PushEvent ((SDL_Event *)&ev); 370 SDL_PushEvent ((SDL_Event *)&ev);
273} 371}
274 372
373static void
374channel_finished (int channel)
375{
376 SDL_UserEvent ev;
377
378 ev.type = SDL_USEREVENT;
379 ev.code = 1;
380 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0;
382
383 SDL_PushEvent ((SDL_Event *)&ev);
384}
385
386static unsigned int
387minpot (unsigned int n)
388{
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401}
402
403/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314
406
275MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
276 408
277PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
278 410
279BOOT: 411BOOT:
280{ 412{
281 HV *stash = gv_stashpv ("CFClient", 1); 413 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 414 static const struct {
283 const char *name; 415 const char *name;
284 IV iv; 416 IV iv;
285 } *civ, const_iv[] = { 417 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 418# define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
287 const_iv (SDL_ACTIVEEVENT), 422 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 423 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 424 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 425 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 426 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 435 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 436 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 437 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 438 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
305 const_iv (SDLK_KP0), 445 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 446 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 447 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 448 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 449 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 504 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 505 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 506 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 507 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 508 const_iv (SDLK_UNDO),
509
369 const_iv (KMOD_NONE), 510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 512 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 515 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 518 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 521 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 522 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 523 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 524 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 525 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL),
382 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 526# undef const_iv
386 }; 527 };
387 528
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 531
391 fontmap = pango_ft2_font_map_new (); 532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 534}
535
536void
537weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
395 541
396int 542int
543in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
548
549NV floor (NV x)
550
551NV ceil (NV x)
552
553void
554pango_init ()
555 CODE:
556{
557 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
560}
561
562int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 564
399void 565void
400SDL_Quit () 566SDL_Quit ()
401 567
402void 568void
406 SDL_Rect **m; 572 SDL_Rect **m;
407 573
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0); 577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
578
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
412 581
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 586
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
421 592
422 SDL_EnableUNICODE (1); 593 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 595
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
434 605
435 ++m; 606 ++m;
436 } 607 }
437} 608}
438 609
610char *
611SDL_GetError ()
612
439int 613int
440SDL_SetVideoMode (int w, int h, int fullscreen) 614SDL_SetVideoMode (int w, int h, int fullscreen)
441 CODE: 615 CODE:
442 RETVAL = !!SDL_SetVideoMode ( 616 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 618 );
619 if (RETVAL)
620 {
621 av_clear (texture_av);
622
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h"
626# undef GL_FUNC
627
628 }
446 OUTPUT: 629 OUTPUT:
447 RETVAL 630 RETVAL
448 631
449void 632void
450SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
451 637
452void 638void
453SDL_PollEvent () 639SDL_PollEvent ()
454 PPCODE: 640 PPCODE:
455{ 641{
457 643
458 while (SDL_PollEvent (&ev)) 644 while (SDL_PollEvent (&ev))
459 { 645 {
460 HV *hv = newHV (); 646 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
462 switch (ev.type) 649 switch (ev.type)
463 { 650 {
464 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
465 case SDL_KEYUP: 652 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 658 break;
471 659
472 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 663 break;
476 664
477 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
483 break; 673 break;
484 674
485 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
491 } 690 }
492 691
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
494 } 693 }
495} 694}
496 695
497int 696int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
499 POSTCALL: 698 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
501 701
502void 702void
503Mix_CloseAudio () 703Mix_CloseAudio ()
504 704
505int 705int
506Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
507 707
508void 708void
509lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
510 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
511#ifndef _WIN32 717#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
513#endif 739#endif
514 740}
515char *
516gl_version ()
517 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION);
519 OUTPUT:
520 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528 741
529void 742void
530add_font (char *file) 743add_font (char *file)
531 CODE: 744 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
533 746
534void 747void
535load_image_inline (SV *image_) 748load_image_inline (SV *image_)
536 ALIAS: 749 ALIAS:
537 load_image_file = 1 750 load_image_file = 1
579 792
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 794
582 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
583 796
797 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 798 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
593 806
594 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
596} 809}
597 810
621} 834}
622 835
623void 836void
624error (char *message) 837error (char *message)
625 CODE: 838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 840#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
845fatal (char *message)
846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
628#else 858#else
629 fprintf (stderr, "ERROR: %s\n", message); 859 _exit (retval);
630#endif 860#endif
631 861
632void
633fatal (char *message)
634 CODE:
635#ifdef _WIN32
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
637#else
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif
640 exit (1);
641
642MODULE = CFClient PACKAGE = CFClient::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
643 863
644CFClient::Font 864CFPlus::Font
645new_from_file (SV *class, char *path) 865new_from_file (SV *class, char *path, int id = 0)
646 CODE: 866 CODE:
647{ 867{
648 int count; 868 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 871 FcPatternDestroy (pattern);
652} 872}
653 OUTPUT: 873 OUTPUT:
654 RETVAL 874 RETVAL
655 875
656void 876void
657DESTROY (CFClient::Font self) 877DESTROY (CFPlus::Font self)
658 CODE: 878 CODE:
659 pango_font_description_free (self); 879 pango_font_description_free (self);
660 880
661void 881void
662make_default (CFClient::Font self) 882make_default (CFPlus::Font self)
663 CODE: 883 CODE:
664 default_font = self; 884 default_font = self;
665 885
666MODULE = CFClient PACKAGE = CFClient::Layout 886MODULE = CFPlus PACKAGE = CFPlus::Layout
667 887
668CFClient::Layout 888void
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
670 CODE: 895 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 896 New (0, RETVAL, 1, struct cf_layout);
897
672 RETVAL->pl = pango_layout_new (context); 898 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 904 RETVAL->font = 0;
905
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 907 layout_update_font (RETVAL);
677 OUTPUT: 908 OUTPUT:
678 RETVAL 909 RETVAL
679 910
680void 911void
681DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
682 CODE: 913 CODE:
683 g_object_unref (self->pl); 914 g_object_unref (self->pl);
684 Safefree (self); 915 Safefree (self);
685 916
686void 917void
687set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
688 CODE: 919 CODE:
689{ 920{
690 STRLEN textlen; 921 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
692 923
693 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
694} 925}
695 926
696void 927void
697set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
698 CODE: 929 CODE:
699{ 930{
700 STRLEN textlen; 931 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
702 933
703 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
704} 935}
705 936
706SV * 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
707get_text (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
708 CODE: 984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
710 SvUTF8_on (RETVAL); 1018}
711 OUTPUT: 1019 OUTPUT:
712 RETVAL 1020 RETVAL
713 1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
714void 1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
716 CODE: 1040 CODE:
717 if (self->font != font) 1041 if (self->font != font)
718 { 1042 {
719 self->font = font; 1043 self->font = font;
720 layout_update_font (self); 1044 layout_update_font (self);
721 } 1045 }
722 1046
723void 1047void
724set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
725 CODE: 1049 CODE:
726 if (self->base_height != base_height) 1050 if (self->base_height != base_height)
727 { 1051 {
728 self->base_height = base_height; 1052 self->base_height = base_height;
729 layout_update_font (self); 1053 layout_update_font (self);
730 } 1054 }
731 1055
732void 1056void
733set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
734 CODE: 1058 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1060
737void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
738size (CFClient::Layout self) 1087size (CFPlus::Layout self)
739 PPCODE: 1088 PPCODE:
740{ 1089{
741 int w, h; 1090 int w, h;
742 1091
743 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
748} 1097}
749 1098
750int 1099int
1100descent (CFPlus::Layout self)
1101 CODE:
1102{
1103 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect);
1107}
1108 OUTPUT:
1109 RETVAL
1110
1111int
751xy_to_index (CFClient::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
752 CODE: 1113 CODE:
753{ 1114{
754 int index, trailing; 1115 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1117 RETVAL = index + trailing;
757} 1118}
758 OUTPUT: 1119 OUTPUT:
759 RETVAL 1120 RETVAL
760 1121
761void 1122void
762cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
763 PPCODE: 1124 PPCODE:
764{ 1125{
765 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
767 1128
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
772} 1133}
773 1134
774void 1135void
775render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
776 PPCODE: 1137 PPCODE:
777{ 1138{
778 SV *retval; 1139 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1140
782 layout_get_pixel_size (self, &w, &h); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
783 1143
784 retval = newSV (w * h);
785 SvPOK_only (retval);
786 SvCUR_set (retval, w * h);
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
801 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
803} 1172}
804 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
805MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
806 1185
807void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
810 CODE: 1229 CODE:
811{ 1230{
812 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
817 1235
818 if (items < 5) 1236 if (items < 5)
819 { 1237 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1240 }
823 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
824 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1257
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1263 glEnd ();
835}
836 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
837MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
838 1273
839CFClient::Map 1274CFPlus::Map
840new (SV *class, int map_width, int map_height) 1275new (SV *class)
841 CODE: 1276 CODE:
842 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1278 RETVAL->x = 0;
844 RETVAL->y = 0; 1279 RETVAL->y = 0;
845 RETVAL->w = map_width; 1280 RETVAL->w = 0;
846 RETVAL->h = map_height; 1281 RETVAL->h = 0;
847 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
854 RETVAL->row = 0; 1287 RETVAL->row = 0;
855 OUTPUT: 1288 OUTPUT:
856 RETVAL 1289 RETVAL
857 1290
858void 1291void
859DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
860 CODE: 1293 CODE:
861{ 1294{
862 map_clear (self); 1295 map_clear (self);
863 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
864 Safefree (self); 1298 Safefree (self);
865} 1299}
866 1300
867void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
868clear (CFClient::Map self) 1308clear (CFPlus::Map self)
869 CODE: 1309 CODE:
870 map_clear (self); 1310 map_clear (self);
871 1311
872void 1312void
873set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
874 CODE: 1314 CODE:
875{ 1315{
876 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1317 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1318}
884 1319
885void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1345 CODE:
888{ 1346{
889 while (self->texs <= texid) 1347 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1348
895 { 1349 {
896 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
897 1351
898 tex->name = name; 1352 tex->name = name;
903 tex->r = r; 1357 tex->r = r;
904 tex->g = g; 1358 tex->g = g;
905 tex->b = b; 1359 tex->b = b;
906 tex->a = a; 1360 tex->a = a;
907 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1371}
909 1372
910int 1373int
911ox (CFClient::Map self) 1374ox (CFPlus::Map self)
912 ALIAS: 1375 ALIAS:
913 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
914 CODE: 1381 CODE:
915 switch (ix) 1382 switch (ix)
916 { 1383 {
917 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
919 } 1390 }
920 OUTPUT: 1391 OUTPUT:
921 RETVAL 1392 RETVAL
922 1393
923void 1394void
924scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
925 CODE: 1396 CODE:
926{ 1397{
927 if (dx > 0) 1398 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1400 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1402
932 if (dy > 0) 1403 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1405 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1407
937 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
939 1410
940 while (self->y < 0) 1411 while (self->y < 0)
945 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
946 } 1417 }
947} 1418}
948 1419
949void 1420void
950map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
951 CODE: 1422 CODE:
952{ 1423{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1426 mapcell *cell;
956 int x, y, flags; 1427 int x, y, flags;
957 1428
958 while (data < data_end) 1429 while (data < data_end - 1)
959 { 1430 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
961 1432
962 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
964 1435
965 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
966 1437
967 if (flags & 15) 1438 if (flags & 15)
968 { 1439 {
969 if (cell->darkness < 0) 1440 if (!cell->darkness)
970 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1443 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1444 }
976 1445
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
980 1487
981 if (flags & 4) 1488 if (flags & 4)
982 { 1489 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
984 } 1493 }
985 1494
986 if (flags & 2) 1495 if (flags & 2)
987 { 1496 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
989 } 1500 }
990 1501
991 if (flags & 1) 1502 if (flags & 1)
992 { 1503 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
994 } 1507 }
995 } 1508 }
996 else 1509 else
997 cell->darkness = -1; 1510 cell->darkness = 0;
998 } 1511 }
999} 1512}
1000 1513
1001SV * 1514SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1003 CODE: 1516 CODE:
1004{ 1517{
1005 int x1, x; 1518 int x1, x;
1006 int y1, y; 1519 int y1, y;
1007 int z; 1520 int z;
1028 { 1541 {
1029 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1030 1543
1031 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1032 { 1545 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 1548 int a1 = tex.a;
1040 1549
1041 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 1554 }
1047 } 1555 }
1048 1556
1049 *map++ = (r ) 1557 *map++ = (r )
1050 | (g << 8) 1558 | (g << 8)
1057} 1565}
1058 OUTPUT: 1566 OUTPUT:
1059 RETVAL 1567 RETVAL
1060 1568
1061void 1569void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1063 PPCODE: 1571 CODE:
1064{ 1572{
1065 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1066 int x, y, z; 1577 int x, y, z;
1067 int last_name; 1578 int last_name;
1068 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1069 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1072 1900
1073 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1076 1904
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 1905 mx += self->x;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 1906 my += self->y;
1079 1907
1080 /*
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1104 { 1910 {
1105 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1106 1912
1107 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 1915 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1111 1917
1112 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1113 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 1921 }
1139 } 1922 }
1140
1141 glEnd ();
1142
1143 glDisable (GL_TEXTURE_2D);
1144 glDisable (GL_BLEND);
1145 1923
1146 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1149 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1150} 1928}
1151 1929
1152SV * 1930SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1154 CODE: 1932 CODE:
1155{ 1933{
1156 int x, y, x1, y1; 1934 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1184 { 1962 {
1185 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 1964 uint8_t flags = 0;
1187 1965
1188 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1191 1969
1192 *data++ = flags; 1970 *data++ = flags;
1193 1971
1194 if (flags & 1) 1972 if (flags & 1)
1195 { 1973 {
1974 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 1976 *data++ = tile;
1198 } 1977 }
1199 1978
1200 if (flags & 2) 1979 if (flags & 2)
1201 { 1980 {
1981 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 1983 *data++ = tile;
1204 } 1984 }
1205 1985
1206 if (flags & 4) 1986 if (flags & 4)
1207 { 1987 {
1988 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 1990 *data++ = tile;
1210 } 1991 }
1211 } 1992 }
1212 else 1993 else
1213 *data++ = 0; 1994 *data++ = 0;
1214 } 1995 }
1220} 2001}
1221 OUTPUT: 2002 OUTPUT:
1222 RETVAL 2003 RETVAL
1223 2004
1224void 2005void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1226 PPCODE: 2007 PPCODE:
1227{ 2008{
1228 int x, y, z; 2009 int x, y, z;
1229 int w, h; 2010 int w, h;
1230 int x1, y1; 2011 int x1, y1;
1254 { 2035 {
1255 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1256 2037
1257 if (flags) 2038 if (flags)
1258 { 2039 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1262 2042
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2046
1267 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1268 { 2048 {
1269 cell->darkness = -1; 2049 cell->darkness = 0;
1270 2050
1271 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1272 { 2052 {
1273 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1274 2054
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1277 } 2062 }
1278 } 2063 }
1279 } 2064 }
1280 } 2065 }
1281 } 2066 }
1282} 2067}
1283 2068
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1285 2070
1286CFClient::MixChunk 2071CFPlus::MixChunk
1287new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1288 CODE: 2073 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1290 OUTPUT: 2075 OUTPUT:
1291 RETVAL 2076 RETVAL
1292 2077
1293void 2078void
1294DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1295 CODE: 2080 CODE:
1296 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1297 2082
1298int 2083int
1299volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1300 CODE: 2085 CODE:
1301 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2087 OUTPUT:
1303 RETVAL 2088 RETVAL
1304 2089
1305int 2090int
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2092 CODE:
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1309 OUTPUT: 2094 OUTPUT:
1310 RETVAL 2095 RETVAL
1311 2096
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1313 2098
1314int 2099int
1315volume (int volume = -1) 2100volume (int volume = -1)
1316 CODE: 2101 CODE:
1317 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2103 OUTPUT:
1319 RETVAL 2104 RETVAL
1320 2105
1321CFClient::MixMusic 2106CFPlus::MixMusic
1322new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1323 CODE: 2108 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1325 OUTPUT: 2110 OUTPUT:
1326 RETVAL 2111 RETVAL
1327 2112
1328void 2113void
1329DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1330 CODE: 2115 CODE:
1331 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1332 2117
1333int 2118int
1334play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1335 CODE: 2120 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2122 OUTPUT:
1338 RETVAL 2123 RETVAL
1339 2124
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1341 2126
1342BOOT: 2127BOOT:
1343{ 2128{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1345 static const struct { 2130 static const struct {
1346 const char *name; 2131 const char *name;
1347 IV iv; 2132 IV iv;
1348 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1350 const_iv (GL_COLOR_MATERIAL), 2135 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2136 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2137 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
1354 const_iv (GL_AND), 2148 const_iv (GL_AND),
1355 const_iv (GL_ONE), 2149 const_iv (GL_ONE),
1356 const_iv (GL_ZERO), 2150 const_iv (GL_ZERO),
1357 const_iv (GL_SRC_ALPHA), 2151 const_iv (GL_SRC_ALPHA),
1358 const_iv (GL_SRC_ALPHA_SATURATE), 2152 const_iv (GL_DST_ALPHA),
1359 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1360 const_iv (GL_ONE_MINUS_DST_ALPHA), 2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
1361 const_iv (GL_RGB), 2156 const_iv (GL_RGB),
1362 const_iv (GL_RGBA), 2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
1363 const_iv (GL_UNSIGNED_BYTE), 2161 const_iv (GL_UNSIGNED_BYTE),
2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
1364 const_iv (GL_ALPHA), 2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
1365 const_iv (GL_FLOAT), 2168 const_iv (GL_FLOAT),
1366 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1367 const_iv (GL_COMPILE), 2170 const_iv (GL_COMPILE),
1368 const_iv (GL_TEXTURE_1D), 2171 const_iv (GL_TEXTURE_1D),
1369 const_iv (GL_TEXTURE_2D), 2172 const_iv (GL_TEXTURE_2D),
1371 const_iv (GL_TEXTURE_MAG_FILTER), 2174 const_iv (GL_TEXTURE_MAG_FILTER),
1372 const_iv (GL_TEXTURE_MIN_FILTER), 2175 const_iv (GL_TEXTURE_MIN_FILTER),
1373 const_iv (GL_TEXTURE_ENV_MODE), 2176 const_iv (GL_TEXTURE_ENV_MODE),
1374 const_iv (GL_TEXTURE_WRAP_S), 2177 const_iv (GL_TEXTURE_WRAP_S),
1375 const_iv (GL_TEXTURE_WRAP_T), 2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
1376 const_iv (GL_CLAMP), 2180 const_iv (GL_CLAMP),
1377 const_iv (GL_REPEAT), 2181 const_iv (GL_CLAMP_TO_EDGE),
1378 const_iv (GL_NEAREST), 2182 const_iv (GL_NEAREST),
1379 const_iv (GL_LINEAR), 2183 const_iv (GL_LINEAR),
1380 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1381 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1382 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1383 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1384 const_iv (GL_GENERATE_MIPMAP), 2188 const_iv (GL_GENERATE_MIPMAP),
1385 const_iv (GL_MODULATE), 2189 const_iv (GL_MODULATE),
2190 const_iv (GL_DECAL),
1386 const_iv (GL_REPLACE), 2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
1387 const_iv (GL_COLOR_BUFFER_BIT), 2193 const_iv (GL_COLOR_BUFFER_BIT),
1388 const_iv (GL_PROJECTION), 2194 const_iv (GL_PROJECTION),
1389 const_iv (GL_MODELVIEW), 2195 const_iv (GL_MODELVIEW),
1390 const_iv (GL_COLOR_LOGIC_OP), 2196 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D),
1391 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1392 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1393 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1394 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
1395 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1396 const_iv (GL_LINE_LOOP), 2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
1397 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1398 const_iv (GL_FASTEST), 2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
1399# undef const_iv 2215# undef const_iv
1400 }; 2216 };
1401 2217
1402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
1404} 2223}
2224
2225char *
2226gl_vendor ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT:
2230 RETVAL
2231
2232char *
2233gl_version ()
2234 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION);
2236 OUTPUT:
2237 RETVAL
2238
2239char *
2240gl_extensions ()
2241 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT:
2244 RETVAL
1405 2245
1406int glGetError () 2246int glGetError ()
2247
2248void glFinish ()
1407 2249
1408void glClear (int mask) 2250void glClear (int mask)
1409 2251
1410void glClearColor (float r, float g, float b, float a = 1.0) 2252void glClearColor (float r, float g, float b, float a = 1.0)
1411 PROTOTYPE: @ 2253 PROTOTYPE: @
1418 2260
1419void glHint (int target, int mode) 2261void glHint (int target, int mode)
1420 2262
1421void glBlendFunc (int sfactor, int dfactor) 2263void glBlendFunc (int sfactor, int dfactor)
1422 2264
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa);
2268
2269void glDepthMask (int flag)
2270
1423void glLogicOp (int opcode) 2271void glLogicOp (int opcode)
1424 2272
2273void glColorMask (int red, int green, int blue, int alpha)
2274
1425void glMatrixMode (int mode) 2275void glMatrixMode (int mode)
1426 2276
1427void glPushMatrix () 2277void glPushMatrix ()
1428 2278
1429void glPopMatrix () 2279void glPopMatrix ()
1430 2280
1431void glLoadIdentity () 2281void glLoadIdentity ()
1432 2282
2283void glDrawBuffer (int buffer)
2284
2285void glReadBuffer (int buffer)
2286
1433# near and far are due to microsofts buggy c compiler 2287# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289
2290# near_ and far_ are due to microsofts buggy "c" compiler
1434void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1435 2292
1436void glViewport (int x, int y, int width, int height) 2293void glViewport (int x, int y, int width, int height)
2294
2295void glScissor (int x, int y, int width, int height)
1437 2296
1438void glTranslate (float x, float y, float z = 0.) 2297void glTranslate (float x, float y, float z = 0.)
1439 CODE: 2298 CODE:
1440 glTranslatef (x, y, z); 2299 glTranslatef (x, y, z);
1441 2300
1451 2310
1452void glEnd () 2311void glEnd ()
1453 2312
1454void glColor (float r, float g, float b, float a = 1.0) 2313void glColor (float r, float g, float b, float a = 1.0)
1455 PROTOTYPE: @ 2314 PROTOTYPE: @
2315 ALIAS:
2316 glColor_premultiply = 1
1456 CODE: 2317 CODE:
2318 if (ix)
2319 {
2320 r *= a;
2321 g *= a;
2322 b *= a;
2323 }
2324 // microsoft visual "c" rounds instead of truncating...
1457 glColor4f (r, g, b, a); 2325 glColor4f (r, g, b, a);
2326
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.)
2334 CODE:
2335 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0);
1458 2337
1459void glVertex (float x, float y, float z = 0.) 2338void glVertex (float x, float y, float z = 0.)
1460 CODE: 2339 CODE:
1461 glVertex3f (x, y, z); 2340 glVertex3f (x, y, z);
1462 2341
1474 2353
1475void glBindTexture (int target, int name) 2354void glBindTexture (int target, int name)
1476 2355
1477void glConvolutionParameter (int target, int pname, float params) 2356void glConvolutionParameter (int target, int pname, float params)
1478 CODE: 2357 CODE:
1479 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2358 if (gl.ConvolutionParameterf)
2359 gl.ConvolutionParameterf (target, pname, params);
1480 2360
1481void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2361void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1482 CODE: 2362 CODE:
1483 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2363 if (gl.ConvolutionFilter2D)
1484 (target, internalformat, width, height, format, type, data)); 2364 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2365
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE:
2368 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1485 2370
1486void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1487 2372
1488void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374
2375void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1489 2378
1490int glGenTexture () 2379int glGenTexture ()
1491 CODE: 2380 CODE:
1492{ 2381{
1493 GLuint name; 2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
1494 glGenTextures (1, &name); 2386 glGenTextures (1, &name);
1495 RETVAL = name; 2387 RETVAL = name;
1496} 2388}
1497 OUTPUT: 2389 OUTPUT:
1498 RETVAL 2390 RETVAL
1499 2391
1500void glDeleteTexture (int name) 2392void glDeleteTexture (int name)
1501 CODE: 2393 CODE:
1502{ 2394{
1503 GLuint name_ = name; 2395 /* make a half-assed attempt at returning the memory used by the texture */
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)(size_t)name);
1504 glDeleteTextures (1, &name_); 2400 /*glDeleteTextures (1, &name_);*/
1505} 2401}
1506 2402
1507int glGenList () 2403int glGenList ()
1508 CODE: 2404 CODE:
1509 RETVAL = glGenLists (1); 2405 RETVAL = glGenLists (1);

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