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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.67 by root, Tue Apr 25 11:18:48 2006 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
37 75
38#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 80
40#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
41 82
42#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
44 85
45#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
46 87
47#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
48 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
64 146
65typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
66 166
67typedef struct cf_layout { 167typedef struct cf_layout {
68 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
69 int base_height; 170 int base_height;
70 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
71} *CFClient__Layout; 173} *DC__Layout;
72 174
73static CFClient__Font default_font; 175static DC__Font default_font;
74static PangoContext *context; 176static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 177static PangoFontMap *opengl_fontmap;
76 178
77static void 179static void
78substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
79{ 181{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 187}
83 188
84static void 189static void
85layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
86{ 191{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
89 */ 194 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
91 196
92 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 199
95 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
96} 201}
97 202
98static void 203static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
102 210
103 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
108typedef uint16_t mapface; 222typedef uint16_t faceid;
109 223
110typedef struct { 224typedef struct {
111 GLint name; 225 GLuint name;
112 int w, h; 226 int w, h;
113 float s, t; 227 float s, t;
114 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
115} maptex; 231} maptex;
116 232
117typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
118 int16_t darkness; 236 uint16_t darkness;
119 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 238} mapcell;
121 239
122typedef struct { 240typedef struct {
123 int32_t c0, c1; 241 int32_t c0, c1;
124 mapcell *col; 242 mapcell *col;
125} maprow; 243} maprow;
126 244
127typedef struct map { 245typedef struct map {
128 int x, y, w, h; 246 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 248 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 249 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 250
136 int32_t rows; 251 int32_t rows;
137 maprow *row; 252 maprow *row;
138} *CFClient__Map; 253} *DC__Map;
139 254
140static char * 255static char *
141prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
142{ 257{
143 char *p; 258 char *p;
160} 275}
161 276
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
165static maprow * 300static maprow *
166map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
167{ 302{
168 if (0 > y) 303 if (0 > y)
169 { 304 {
170 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
209 344
210 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
211} 346}
212 347
213static mapcell * 348static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
215{ 350{
216 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
217} 352}
218 353
219static void 354static void
220map_clear (CFClient__Map self) 355map_clear (DC__Map self)
221{ 356{
222 int r; 357 int r;
223 358
224 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
232 self->oy = 0; 367 self->oy = 0;
233 self->row = 0; 368 self->row = 0;
234 self->rows = 0; 369 self->rows = 0;
235} 370}
236 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
237static void 382static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 384{
240 int x, y; 385 int x, y;
241 maprow *row; 386 maprow *row;
387 mapcell *cell;
242 388
243 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 390 if (y >= 0)
245 { 391 {
246 if (y >= self->rows) 392 if (y >= self->rows)
252 if (x >= row->c0) 398 if (x >= row->c0)
253 { 399 {
254 if (x >= row->c1) 400 if (x >= row->c1)
255 break; 401 break;
256 402
257 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
258 } 406 }
259 } 407 }
260} 408}
261 409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
262static void 415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
424}
425
426static void
263music_finished () 427music_finished (void)
264{ 428{
265 SDL_UserEvent ev; 429 SDL_UserEvent ev;
266 430
267 ev.type = SDL_USEREVENT; 431 ev.type = SDL_USEREVENT;
268 ev.code = 0; 432 ev.code = 0;
270 ev.data2 = 0; 434 ev.data2 = 0;
271 435
272 SDL_PushEvent ((SDL_Event *)&ev); 436 SDL_PushEvent ((SDL_Event *)&ev);
273} 437}
274 438
275MODULE = CFClient PACKAGE = CFClient 439static void
440channel_finished (int channel)
441{
442 SDL_UserEvent ev;
443
444 ev.type = SDL_USEREVENT;
445 ev.code = 1;
446 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450}
451
452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
276 528
277PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
278 530
279BOOT: 531BOOT:
280{ 532{
281 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 534 static const struct {
283 const char *name; 535 const char *name;
284 IV iv; 536 IV iv;
285 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
287 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
369 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 648
382 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
383 const_iv (KMOD_ALT), 650
384 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
385# undef const_iv 677# undef const_iv
386 }; 678 };
387 679
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 682
391 fontmap = pango_ft2_font_map_new (); 683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 685}
686
687void
688weaken (SV *rv)
689 PROTOTYPE: $
690 CODE:
691 sv_rvweaken (rv);
395 692
396int 693int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 694in_destruct ()
695 CODE:
696 RETVAL = PL_main_cv == Nullcv;
697 OUTPUT:
698 RETVAL
398 699
700NV floor (NV x)
701
702NV ceil (NV x)
703
704IV minpot (UV n)
705
706IV popcount (UV n)
707
399void 708void
709pango_init ()
710 CODE:
711{
712 opengl_fontmap = pango_opengl_font_map_new ();
713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
720}
721
722char *SDL_GetError ()
723
724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
400SDL_Quit () 730void SDL_Quit ()
401 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
402void 741void
403SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
404 PPCODE: 743 PPCODE:
405{ 744{
406 SDL_Rect **m; 745 SDL_Rect **m;
407 746
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 751
752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
754
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 759
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 762
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 764
427 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
428 while (*m) 766 while (*m)
429 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
430 AV *av = newAV (); 770 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
434 777
435 ++m; 778 ++m;
436 } 779 }
437} 780}
438 781
439int 782int
440SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
442 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 796 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 797
798 if (RETVAL)
799 {
800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h"
805#undef GL_FUNC
806 }
807}
446 OUTPUT: 808 OUTPUT:
447 RETVAL 809 RETVAL
448 810
449void 811void
450SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
451 813
814char *
815SDL_GetKeyName (int sym)
816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
452void 823void
453SDL_PollEvent () 824poll_events ()
454 PPCODE: 825 PPCODE:
455{ 826{
456 SDL_Event ev; 827 SDL_Event ev;
457 828
458 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 831 {
460 HV *hv = newHV (); 832 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
834
462 switch (ev.type) 835 switch (ev.type)
463 { 836 {
464 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
465 case SDL_KEYUP: 838 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 844 break;
471 845
472 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 849 break;
476 850
477 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
483 break; 877 break;
484 878
485 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
882
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
887 break;
888
889 case SDL_USEREVENT:
890 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
893 break;
491 } 894 }
492 895
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 897 }
495} 898}
496 899
497int 900int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 902 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
904 Mix_ChannelFinished (channel_finished);
905
906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
501 921
502void 922void
503Mix_CloseAudio () 923Mix_CloseAudio ()
504 924
505int 925int
506Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
507 927
928const char *
929Mix_GetError ()
930
508void 931void
509lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
510 CODE: 933 CODE:
934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
935
936void
937win32_proxy_info ()
938 PPCODE:
939{
511#ifndef _WIN32 940#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 941 char buffer[2048];
942 DWORD buflen;
943
944 EXTEND (SP, 3);
945
946 buflen = sizeof (buffer);
947 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
948 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
949 {
950 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
951
952 buflen = sizeof (buffer);
953 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
954 {
955 PUSHs (newSVpv (buffer, 0));
956
957 buflen = sizeof (buffer);
958 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
959 PUSHs (newSVpv (buffer, 0));
960 }
961 }
513#endif 962#endif
963}
514 964
515char * 965int
516gl_version () 966add_font (char *file)
517 CODE: 967 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 969 OUTPUT:
520 RETVAL 970 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 971
534void 972void
535load_image_inline (SV *image_) 973load_image_inline (SV *image_)
536 ALIAS: 974 ALIAS:
537 load_image_file = 1 975 load_image_file = 1
540 STRLEN image_len; 978 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
547 985
548 if (!rw) 986 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
550 988
579 1017
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1018 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1019
582 assert (surface2->pitch == surface2->w * 4); 1020 assert (surface2->pitch == surface2->w * 4);
583 1021
1022 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1023 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1024 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1025 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1026 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1027 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1028 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1029 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1030 SDL_UnlockSurface (surface2);
593 1031
594 SDL_FreeSurface (surface); 1032 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1033 SDL_FreeSurface (surface2);
596} 1034}
597 1035
621} 1059}
622 1060
623void 1061void
624error (char *message) 1062error (char *message)
625 CODE: 1063 CODE:
1064 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 1065#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1067#endif
1068
1069void
1070fatal (char *message)
1071 CODE:
1072 fprintf (stderr, "FATAL: %s\n", message);
1073#ifdef _WIN32
1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1075#endif
1076 _exit (1);
1077
1078void
1079_exit (int retval = 0)
1080 CODE:
1081#ifdef WIN32
1082 ExitThread (retval); // unclean, please beam me up
628#else 1083#else
629 fprintf (stderr, "ERROR: %s\n", message); 1084 _exit (retval);
630#endif 1085#endif
631 1086
632void 1087void
633fatal (char *message) 1088debug ()
634 CODE: 1089 CODE:
635#ifdef _WIN32 1090{
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1091#if DEBUG
637#else 1092 VALGRIND_DO_LEAK_CHECK;
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif 1093#endif
640 exit (1); 1094}
641 1095
642MODULE = CFClient PACKAGE = CFClient::Font 1096MODULE = Deliantra::Client PACKAGE = DC::Font
643 1097
644CFClient::Font 1098PROTOTYPES: DISABLE
1099
1100DC::Font
645new_from_file (SV *class, char *path) 1101new_from_file (SV *class, char *path, int id = 0)
646 CODE: 1102 CODE:
647{ 1103{
648 int count; 1104 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1106 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 1107 FcPatternDestroy (pattern);
652} 1108}
653 OUTPUT: 1109 OUTPUT:
654 RETVAL 1110 RETVAL
655 1111
656void 1112void
657DESTROY (CFClient::Font self) 1113DESTROY (DC::Font self)
658 CODE: 1114 CODE:
659 pango_font_description_free (self); 1115 pango_font_description_free (self);
660 1116
661void 1117void
662make_default (CFClient::Font self) 1118make_default (DC::Font self)
1119 PROTOTYPE: $
663 CODE: 1120 CODE:
664 default_font = self; 1121 default_font = self;
665 1122
666MODULE = CFClient PACKAGE = CFClient::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
667 1124
668CFClient::Layout 1125PROTOTYPES: DISABLE
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 1126
1127void
1128glyph_cache_backup ()
1129 PROTOTYPE:
1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
1137 tc_restore ();
1138
1139DC::Layout
1140new (SV *class)
670 CODE: 1141 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
1143
672 RETVAL->pl = pango_layout_new (context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 1145 RETVAL->r = 1.;
1146 RETVAL->g = 1.;
1147 RETVAL->b = 1.;
1148 RETVAL->a = 1.;
1149 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
1152
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 1154 layout_update_font (RETVAL);
677 OUTPUT: 1155 OUTPUT:
678 RETVAL 1156 RETVAL
679 1157
680void 1158void
681DESTROY (CFClient::Layout self) 1159DESTROY (DC::Layout self)
682 CODE: 1160 CODE:
683 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
684 Safefree (self); 1163 Safefree (self);
685 1164
686void 1165void
687set_text (CFClient::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
688 CODE: 1167 CODE:
689{ 1168{
690 STRLEN textlen; 1169 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
692 1171
693 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
694} 1173}
695 1174
696void 1175void
697set_markup (CFClient::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
698 CODE: 1177 CODE:
699{ 1178{
700 STRLEN textlen; 1179 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
702 1181
703 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
704} 1183}
705 1184
1185void
1186set_shapes (DC::Layout self, ...)
1187 CODE:
1188{
1189 PangoAttrList *attrs = 0;
1190 const char *text = pango_layout_get_text (self->pl);
1191 const char *pos = text;
1192 int arg = 4;
1193
1194 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1195 {
1196 PangoRectangle inkrect, rect;
1197 PangoAttribute *attr;
1198
1199 int x = SvIV (ST (arg - 3));
1200 int y = SvIV (ST (arg - 2));
1201 int w = SvIV (ST (arg - 1));
1202 int h = SvIV (ST (arg ));
1203
1204 inkrect.x = 0;
1205 inkrect.y = 0;
1206 inkrect.width = 0;
1207 inkrect.height = 0;
1208
1209 rect.x = x * PANGO_SCALE;
1210 rect.y = y * PANGO_SCALE;
1211 rect.width = w * PANGO_SCALE;
1212 rect.height = h * PANGO_SCALE;
1213
1214 if (!attrs)
1215 attrs = pango_layout_get_attributes (self->pl);
1216
1217 attr = pango_attr_shape_new (&inkrect, &rect);
1218 attr->start_index = pos - text;
1219 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1220 pango_attr_list_insert (attrs, attr);
1221
1222 arg += 4;
1223 pos += sizeof (OBJ_STR) - 1;
1224 }
1225
1226 if (attrs)
1227 pango_layout_set_attributes (self->pl, attrs);
1228}
1229
1230void
1231get_shapes (DC::Layout self)
1232 PPCODE:
1233{
1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1235
1236 do
1237 {
1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1239
1240 if (run && shape_attr_p (run))
1241 {
1242 PangoRectangle extents;
1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
1244
1245 EXTEND (SP, 2);
1246 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1247 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1248 }
1249 }
1250 while (pango_layout_iter_next_run (iter));
1251
1252 pango_layout_iter_free (iter);
1253}
1254
1255int
1256has_wrapped (DC::Layout self)
1257 CODE:
1258{
1259 int lines = 1;
1260 const char *text = pango_layout_get_text (self->pl);
1261
1262 while (*text)
1263 lines += *text++ == '\n';
1264
1265 RETVAL = lines < pango_layout_get_line_count (self->pl);
1266}
1267 OUTPUT:
1268 RETVAL
1269
706SV * 1270SV *
707get_text (CFClient::Layout self) 1271get_text (DC::Layout self)
708 CODE: 1272 CODE:
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
710 SvUTF8_on (RETVAL); 1274 sv_utf8_decode (RETVAL);
711 OUTPUT: 1275 OUTPUT:
712 RETVAL 1276 RETVAL
713 1277
714void 1278void
1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1280 CODE:
1281 self->r = r;
1282 self->g = g;
1283 self->b = b;
1284 self->a = a;
1285
1286void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1287set_font (DC::Layout self, DC::Font font = 0)
716 CODE: 1288 CODE:
717 if (self->font != font) 1289 if (self->font != font)
718 { 1290 {
719 self->font = font; 1291 self->font = font;
720 layout_update_font (self); 1292 layout_update_font (self);
721 } 1293 }
722 1294
723void 1295void
724set_height (CFClient::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
725 CODE: 1297 CODE:
726 if (self->base_height != base_height) 1298 if (self->base_height != base_height)
727 { 1299 {
728 self->base_height = base_height; 1300 self->base_height = base_height;
729 layout_update_font (self); 1301 layout_update_font (self);
730 } 1302 }
731 1303
732void 1304void
733set_width (CFClient::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
734 CODE: 1306 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1308
737void 1309void
1310set_indent (DC::Layout self, int indent)
1311 CODE:
1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1313
1314void
1315set_spacing (DC::Layout self, int spacing)
1316 CODE:
1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1318
1319void
1320set_ellipsise (DC::Layout self, int ellipsise)
1321 CODE:
1322 pango_layout_set_ellipsize (self->pl,
1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1326 : PANGO_ELLIPSIZE_NONE
1327 );
1328
1329void
1330set_single_paragraph_mode (DC::Layout self, int spm)
1331 CODE:
1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1333
1334void
738size (CFClient::Layout self) 1335size (DC::Layout self)
739 PPCODE: 1336 PPCODE:
740{ 1337{
741 int w, h; 1338 int w, h;
742 1339
743 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
748} 1345}
749 1346
750int 1347int
1348descent (DC::Layout self)
1349 CODE:
1350{
1351 PangoRectangle rect;
1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1354 RETVAL = PANGO_DESCENT (rect);
1355}
1356 OUTPUT:
1357 RETVAL
1358
1359int
751xy_to_index (CFClient::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
752 CODE: 1361 CODE:
753{ 1362{
754 int index, trailing; 1363 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1365 RETVAL = index + trailing;
757} 1366}
758 OUTPUT: 1367 OUTPUT:
759 RETVAL 1368 RETVAL
760 1369
761void 1370void
762cursor_pos (CFClient::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
763 PPCODE: 1372 PPCODE:
764{ 1373{
765 PangoRectangle strong_pos; 1374 PangoRectangle pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
767 1376
768 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
769 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
772} 1381}
773 1382
774void 1383void
775render (CFClient::Layout self) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
776 PPCODE: 1385 PPCODE:
777{ 1386{
778 SV *retval; 1387 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1388
782 layout_get_pixel_size (self, &w, &h); 1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
783 1390#if !PANGO_VERSION_CHECK (1, 17, 3)
784 retval = newSV (w * h); 1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
785 SvPOK_only (retval); 1392 --line;
786 SvCUR_set (retval, w * h); 1393#endif
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1394 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1395 PUSHs (sv_2mortal (newSViv (line)));
1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1397}
1398
1399void
1400line_x_to_index (DC::Layout self, int line, int x)
1401 PPCODE:
1402{
1403 PangoLayoutLine *lp;
1404 int index, trailing;
1405
1406 if (line < 0)
1407 XSRETURN_EMPTY;
1408
1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1410 XSRETURN_EMPTY; /* do better */
1411
1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1413
1414 EXTEND (SP, 2);
1415 if (GIMME_V == G_SCALAR)
1416 PUSHs (sv_2mortal (newSViv (index + trailing)));
1417 else
1418 {
801 PUSHs (sv_2mortal (newSViv (h))); 1419 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1420 PUSHs (sv_2mortal (newSViv (trailing)));
1421 }
803} 1422}
804 1423
1424void
1425render (DC::Layout self, float x, float y, int flags = 0)
1426 CODE:
1427 rc_clear (self->rc);
1428 pango_opengl_render_layout_subpixel (
1429 self->pl,
1430 self->rc,
1431 x * PANGO_SCALE, y * PANGO_SCALE,
1432 self->r, self->g, self->b, self->a,
1433 flags
1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1438
1439void
1440draw (DC::Layout self)
1441 CODE:
1442{
1443 glEnable (GL_TEXTURE_2D);
1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1450
1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
805MODULE = CFClient PACKAGE = CFClient::Texture 1458MODULE = Deliantra::Client PACKAGE = DC::Texture
806 1459
1460PROTOTYPES: ENABLE
1461
807void 1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1467 {
1468 STRLEN datalen;
1469 char *data = SvPVbyte (data_, datalen);
1470 int bpp = datalen / (ow * oh);
1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1472
1473 SvPOK_only (result_);
1474 SvCUR_set (result_, nw * nh * bpp);
1475
1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1477 while (oh--)
1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1479
1480 sv_setsv (data_, result_);
1481 }
1482}
1483
1484void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1486 PROTOTYPE: $$$;$$
1487 ALIAS:
1488 draw_quad_alpha = 1
1489 draw_quad_alpha_premultiplied = 2
810 CODE: 1490 CODE:
811{ 1491{
812 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
817 1499
818 if (items < 5) 1500 if (items < 5)
819 { 1501 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1504 }
823 1505
1506 if (ix)
1507 {
1508 glEnable (GL_BLEND);
1509
1510 if (ix == 2)
1511 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1512 else
1513 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1514 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1515
1516 glEnable (GL_ALPHA_TEST);
1517 glAlphaFunc (GL_GREATER, 0.01f);
1518 }
1519
824 glBindTexture (GL_TEXTURE_2D, name); 1520 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1521
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1522 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1523 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1524 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1525 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1526 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1527 glEnd ();
835}
836 1528
1529 if (ix)
1530 {
1531 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND);
1533 }
1534}
1535
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1546
837MODULE = CFClient PACKAGE = CFClient::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
838 1548
839CFClient::Map 1549PROTOTYPES: DISABLE
840new (SV *class, int map_width, int map_height) 1550
1551DC::Map
1552new (SV *class)
841 CODE: 1553 CODE:
842 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1555 RETVAL->x = 0;
844 RETVAL->y = 0; 1556 RETVAL->y = 0;
845 RETVAL->w = map_width; 1557 RETVAL->w = 0;
846 RETVAL->h = map_height; 1558 RETVAL->h = 0;
847 RETVAL->ox = 0; 1559 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1560 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1561 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1562 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1563 RETVAL->rows = 0;
854 RETVAL->row = 0; 1564 RETVAL->row = 0;
855 OUTPUT: 1565 OUTPUT:
856 RETVAL 1566 RETVAL
857 1567
858void 1568void
859DESTROY (CFClient::Map self) 1569DESTROY (DC::Map self)
860 CODE: 1570 CODE:
861{ 1571{
862 map_clear (self); 1572 map_clear (self);
863 Safefree (self->face); 1573 Safefree (self->face2tile);
1574 Safefree (self->tex);
864 Safefree (self); 1575 Safefree (self);
865} 1576}
866 1577
867void 1578void
1579resize (DC::Map self, int map_width, int map_height)
1580 CODE:
1581 self->w = map_width;
1582 self->h = map_height;
1583
1584void
868clear (CFClient::Map self) 1585clear (DC::Map self)
869 CODE: 1586 CODE:
870 map_clear (self); 1587 map_clear (self);
871 1588
872void 1589void
873set_face (CFClient::Map self, int face, int texid) 1590set_tileid (DC::Map self, int face, int tile)
874 CODE: 1591 CODE:
875{ 1592{
876 while (self->faces <= face) 1593 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1594 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1595}
884 1596
885void 1597void
1598set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600{
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618}
1619
1620void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1622 CODE:
888{ 1623{
889 while (self->texs <= texid) 1624 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1625
895 { 1626 {
896 maptex *tex = self->tex + texid; 1627 maptex *tex = self->tex + texid;
897 1628
898 tex->name = name; 1629 tex->name = name;
903 tex->r = r; 1634 tex->r = r;
904 tex->g = g; 1635 tex->g = g;
905 tex->b = b; 1636 tex->b = b;
906 tex->a = a; 1637 tex->a = a;
907 } 1638 }
1639
1640 // somewhat hackish, but for textures that require it, it really
1641 // improves the look, and most others don't suffer.
1642 glBindTexture (GL_TEXTURE_2D, name);
1643 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1648}
909 1649
910int 1650int
911ox (CFClient::Map self) 1651ox (DC::Map self)
912 ALIAS: 1652 ALIAS:
913 oy = 1 1653 oy = 1
1654 x = 2
1655 y = 3
1656 w = 4
1657 h = 5
914 CODE: 1658 CODE:
915 switch (ix) 1659 switch (ix)
916 { 1660 {
917 case 0: RETVAL = self->ox; break; 1661 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1662 case 1: RETVAL = self->oy; break;
1663 case 2: RETVAL = self->x; break;
1664 case 3: RETVAL = self->y; break;
1665 case 4: RETVAL = self->w; break;
1666 case 5: RETVAL = self->h; break;
919 } 1667 }
920 OUTPUT: 1668 OUTPUT:
921 RETVAL 1669 RETVAL
922 1670
923void 1671void
924scroll (CFClient::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
925 CODE: 1673 CODE:
926{ 1674{
927 if (dx > 0) 1675 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1677 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1679
932 if (dy > 0) 1680 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1681 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1682 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1684
937 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
939 1687
940 while (self->y < 0) 1688 while (self->y < 0)
944 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
945 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
946 } 1694 }
947} 1695}
948 1696
949void 1697SV *
950map1a_update (CFClient::Map self, SV *data_) 1698map1a_update (DC::Map self, SV *data_, int extmap)
951 CODE: 1699 CODE:
952{ 1700{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1703 mapcell *cell;
956 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
957 1707
958 while (data < data_end) 1708 while (data < data_end - 1)
959 { 1709 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
961 1711
962 x = ((flags >> 10) & 63) + self->x; 1712 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1713 y = self->y + ((flags >> 4) & 63);
964 1714
965 cell = map_get_cell (self, x, y); 1715 cell = map_get_cell (self, x, y);
966 1716
967 if (flags & 15) 1717 if (flags & 15)
968 { 1718 {
969 if (cell->darkness < 0) 1719 if (!cell->darkness)
970 { 1720 {
1721 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1722 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1723 }
976 1724
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1725 //TODO: don't trust server data to be in-range(!)
980 1726
981 if (flags & 4) 1727 if (flags & 8)
982 { 1728 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1729 if (extmap)
1730 {
1731 uint8_t ext, cmd;
1732
1733 do
1734 {
1735 ext = *data++;
1736 cmd = ext & 0x7f;
1737
1738 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1;
1740 else if (cmd == 5) // health
1741 {
1742 cell->stat_width = 1;
1743 cell->stat_hp = *data++;
1744 }
1745 else if (cmd == 6) // monster width
1746 cell->stat_width = *data++ + 1;
1747 else if (cmd == 0x47)
1748 {
1749 if (*data == 1) cell->player = data [1];
1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1753
1754 data += *data + 1;
1755 }
1756 else if (cmd == 8) // cell flags
1757 cell->flags = *data++;
1758 else if (ext & 0x40) // unknown, multibyte => skip
1759 data += *data + 1;
1760 else
1761 data++;
1762 }
1763 while (ext & 0x80);
1764 }
1765 else
1766 cell->darkness = *data++ + 1;
984 } 1767 }
985 1768
1769 for (z = 0; z <= 2; ++z)
986 if (flags & 2) 1770 if (flags & (4 >> z))
987 { 1771 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1773 need_facenum (self, face);
1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
989 } 1789 }
990
991 if (flags & 1)
992 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
994 }
995 } 1790 }
996 else 1791 else
997 cell->darkness = -1; 1792 CELL_CLEAR (cell);
998 } 1793 }
999} 1794}
1795 OUTPUT:
1796 RETVAL
1000 1797
1001SV * 1798SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
1003 CODE: 1800 CODE:
1004{ 1801{
1005 int x1, x; 1802 int x1, x;
1006 int y1, y; 1803 int y1, y;
1007 int z; 1804 int z;
1028 { 1825 {
1029 mapcell *cell = row->col + (x - row->c0); 1826 mapcell *cell = row->col + (x - row->c0);
1030 1827
1031 for (z = 0; z <= 0; z++) 1828 for (z = 0; z <= 0; z++)
1032 { 1829 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 1830 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 1831 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 1832 int a1 = tex.a;
1040 1833
1041 r = (r * a0 + tex.r * a1) / 255; 1834 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 1835 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 1836 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 1837 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 1838 }
1047 } 1839 }
1048 1840
1049 *map++ = (r ) 1841 *map++ = (r )
1050 | (g << 8) 1842 | (g << 8)
1057} 1849}
1058 OUTPUT: 1850 OUTPUT:
1059 RETVAL 1851 RETVAL
1060 1852
1061void 1853void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE:
1856{
1857 int x, y, z;
1858
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1870
1871 // thats current max. sorry.
1872 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1911
1912 glEnable (GL_BLEND);
1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915
1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1920 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows)
1922 {
1923 maprow *row = self->row + (y + my);
1924
1925 for (x = 0; x < sw; x++)
1926 if (row->c0 <= x + mx && x + mx < row->c1)
1927 {
1928 mapcell *cell = row->col + (x + mx - row->c0);
1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1936
1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
2042 {
2043 int level = (w << 5) | b;
2044 HE *he;
2045
2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
2048 {
2049 smooth_key *skey = (smooth_key *)HeKEY (he);
2050 IV bits = SvIVX (HeVAL (he));
2051
2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
2055 {
2056 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T;
2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
2070 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS);
2073 }
2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
2095 }
2096 }
2097 }
2098 }
2099
2100 glEnd ();
2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
2125 glDisable (GL_BLEND);
2126 rc_free (rc);
2127
2128 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows)
2131 {
2132 maprow *row = self->row + (y + my);
2133
2134 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1)
2136 {
2137 mapcell *cell = row->col + (x + mx - row->c0);
2138
2139 int px = x * T;
2140 int py = y * T;
2141
2142 if (cell->stat_hp)
2143 {
2144 int width = cell->stat_width * T;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2146
2147 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py);
2150
2151 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2152 glRectf (px + 2,
2153 py - thick - 1,
2154 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2155 }
2156 }
2157 }
2158}
2159
2160void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2162 CODE:
2163{
2164 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F },
2166 { 1.00F, 1.00F, 1.00F },
2167 { 0.00F, 0.00F, 0.55F },
2168 { 1.00F, 0.00F, 0.00F },
2169
2170 { 1.00F, 0.54F, 0.00F },
2171 { 0.11F, 0.56F, 1.00F },
2172 { 0.93F, 0.46F, 0.00F },
2173 { 0.18F, 0.54F, 0.34F },
2174
2175 { 0.56F, 0.73F, 0.56F },
2176 { 0.80F, 0.80F, 0.80F },
2177 { 0.55F, 0.41F, 0.13F },
2178 { 0.99F, 0.77F, 0.26F },
2179
2180 { 0.74F, 0.65F, 0.41F },
2181
2182 { 0.00F, 1.00F, 1.00F },
2183 { 1.00F, 0.00F, 1.00F },
2184 { 1.00F, 1.00F, 0.00F },
2185 };
2186
2187 int x, y;
2188
2189 glEnable (GL_TEXTURE_2D);
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS);
2194
2195 for (y = 0; y < h; y++)
2196 for (x = 0; x < w; x++)
2197 {
2198 unsigned char m = data [x + y * w];
2199
2200 if (m)
2201 {
2202 float *c = color [m & 15];
2203
2204 float tx1 = m & 0x40 ? 0.5 : 0.;
2205 float tx2 = tx1 + 0.5;
2206
2207 glColor4f (c[0], c[1], c[2], 0.75);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_BLEND);
2217 glDisable (GL_TEXTURE_2D);
2218}
2219
2220void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1063 PPCODE: 2222 PPCODE:
1064{ 2223{
1065 int vx, vy;
1066 int x, y, z; 2224 int x, y;
1067 int last_name; 2225 int sw1 = sw + 2;
1068 mapface face; 2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1069 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1072 2232
1073 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1076 2235
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 2236 mx += self->x - 1;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 2237 my += self->y - 1;
1079 2238
1080 /* 2239 memset (darkness1, 255, sw1 * sh1);
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084 2240
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1104 { 2243 {
1105 maprow *row = self->row + (y + vy); 2244 maprow *row = self->row + (y + my);
1106 2245
1107 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 2248 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1111 2250
1112 darkness[y * sw4 + x] = cell->darkness < 0 2251 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1)
1113 ? 255 - FOW_DARKNESS 2253 : 255 - FOW_DARKNESS;
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 2254 }
1139 } 2255 }
1140 2256
1141 glEnd (); 2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1142 2269
1143 glDisable (GL_TEXTURE_2D); 2270 uint8_t r11 = (d11 + d21 + d12) / 3;
1144 glDisable (GL_BLEND); 2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
1145 2294
1146 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1149 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1150} 2299}
1151 2300
1152SV * 2301SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1154 CODE: 2303 CODE:
1155{ 2304{
1156 int x, y, x1, y1; 2305 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 2332 if (row && row->c0 <= x && x < row->c1)
1184 { 2333 {
1185 mapcell *cell = row->col + (x - row->c0); 2334 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 2335 uint8_t flags = 0;
1187 2336
1188 if (cell->face [0]) flags |= 1; 2337 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 2338 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 2339 if (cell->tile [2]) flags |= 4;
1191 2340
1192 *data++ = flags; 2341 *data++ = flags;
1193 2342
1194 if (flags & 1) 2343 if (flags & 1)
1195 { 2344 {
2345 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2346 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2347 *data++ = tile;
1198 } 2348 }
1199 2349
1200 if (flags & 2) 2350 if (flags & 2)
1201 { 2351 {
2352 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2353 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2354 *data++ = tile;
1204 } 2355 }
1205 2356
1206 if (flags & 4) 2357 if (flags & 4)
1207 { 2358 {
2359 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2360 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2361 *data++ = tile;
1210 } 2362 }
1211 } 2363 }
1212 else 2364 else
1213 *data++ = 0; 2365 *data++ = 0;
1214 } 2366 }
1215 } 2367 }
1216 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1217 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1218 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1219 RETVAL = data_sv; 2376 RETVAL = data_sv;
1220} 2377}
1221 OUTPUT: 2378 OUTPUT:
1222 RETVAL 2379 RETVAL
1223 2380
1224void 2381void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1226 PPCODE: 2383 PPCODE:
1227{ 2384{
1228 int x, y, z; 2385 int x, y, z;
1229 int w, h; 2386 int w, h;
1230 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
1231 2398
1232 if (*data++ != 0) 2399 if (*data++ != 0)
1233 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
1234 2401
1235 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
1236 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
1237 2404
1238 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
1250 { 2417 {
1251 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
1252 2419
1253 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
1254 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
1255 uint8_t flags = *data++; 2427 flags = *data++;
1256 2428
1257 if (flags) 2429 if (flags)
1258 { 2430 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
2432 tileid tile[3] = { 0, 0, 0 };
1262 2433
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2434 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2437
1267 if (cell->darkness <= 0) 2438 if (cell->darkness == 0)
1268 { 2439 {
1269 cell->darkness = -1; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
1270 2442
1271 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
1272 { 2444 {
1273 cell->face[z] = face[z]; 2445 tileid t = tile [z];
1274 2446
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2447 if (t >= self->texs || (t && !self->tex [t].name))
2448 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2449 PUSHs (sv_2mortal (newSViv (t)));
2450 need_texid (self, t);
2451 }
2452
2453 cell->tile [z] = t;
1277 } 2454 }
1278 } 2455 }
1279 } 2456 }
1280 } 2457 }
1281 } 2458 }
1282} 2459}
1283 2460
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
1285 2462
1286CFClient::MixChunk 2463DC::RW
1287new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
1288 CODE: 2465 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
1290 OUTPUT: 2472 OUTPUT:
1291 RETVAL 2473 RETVAL
1292 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
1293void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
1294DESTROY (CFClient::MixChunk self) 2584DESTROY (DC::MixChunk self)
1295 CODE: 2585 CODE:
1296 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
1297 2587
1298int 2588int
1299volume (CFClient::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
1300 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
1301 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2594 OUTPUT:
1303 RETVAL 2595 RETVAL
1304 2596
1305int 2597DC::Channel
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2599 CODE:
2600{
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
1309 OUTPUT: 2612 OUTPUT:
1310 RETVAL 2613 RETVAL
1311 2614
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1313 2616
1314int 2617int
1315volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
1316 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2624 OUTPUT:
1319 RETVAL 2625 RETVAL
1320 2626
1321CFClient::MixMusic 2627void
1322new_from_file (SV *class, char *path) 2628fade_out (int ms)
1323 CODE: 2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
2637DC::MixMusic
2638new (SV *class, DC::RW rwops)
2639 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
1325 OUTPUT: 2641 OUTPUT:
1326 RETVAL 2642 RETVAL
1327 2643
1328void 2644void
1329DESTROY (CFClient::MixMusic self) 2645DESTROY (DC::MixMusic self)
1330 CODE: 2646 CODE:
1331 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
1332 2648
1333int 2649int
1334play (CFClient::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
1335 CODE: 2651 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2653 OUTPUT:
1338 RETVAL 2654 RETVAL
1339 2655
2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
1341 2664
1342BOOT: 2665BOOT:
1343{ 2666{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1345 static const struct { 2668 static const struct {
1346 const char *name; 2669 const char *name;
1347 IV iv; 2670 IV iv;
1348 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
1350 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
2679 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
2681 const_iv (GL_CULL_FACE),
2682 const_iv (GL_SCISSOR_TEST),
2683 const_iv (GL_DEPTH_TEST),
2684 const_iv (GL_ALPHA_TEST),
2685 const_iv (GL_NORMALIZE),
2686 const_iv (GL_RESCALE_NORMAL),
2687 const_iv (GL_FRONT),
2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
1354 const_iv (GL_AND), 2690 const_iv (GL_AND),
1355 const_iv (GL_ONE), 2691 const_iv (GL_ONE),
1356 const_iv (GL_ZERO), 2692 const_iv (GL_ZERO),
1357 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
1358 const_iv (GL_SRC_ALPHA_SATURATE), 2694 const_iv (GL_DST_ALPHA),
1359 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2695 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1360 const_iv (GL_ONE_MINUS_DST_ALPHA), 2696 const_iv (GL_ONE_MINUS_DST_ALPHA),
2697 const_iv (GL_SRC_ALPHA_SATURATE),
1361 const_iv (GL_RGB), 2698 const_iv (GL_RGB),
1362 const_iv (GL_RGBA), 2699 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8),
2702 const_iv (GL_RGB5_A1),
1363 const_iv (GL_UNSIGNED_BYTE), 2703 const_iv (GL_UNSIGNED_BYTE),
2704 const_iv (GL_UNSIGNED_SHORT),
2705 const_iv (GL_UNSIGNED_INT),
1364 const_iv (GL_ALPHA), 2706 const_iv (GL_ALPHA),
2707 const_iv (GL_INTENSITY),
2708 const_iv (GL_LUMINANCE),
2709 const_iv (GL_LUMINANCE_ALPHA),
1365 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
1366 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
1367 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
1368 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
1369 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
1370 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
1371 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
1372 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
1373 const_iv (GL_TEXTURE_ENV_MODE), 2726 const_iv (GL_TEXTURE_ENV_MODE),
1374 const_iv (GL_TEXTURE_WRAP_S), 2727 const_iv (GL_TEXTURE_WRAP_S),
1375 const_iv (GL_TEXTURE_WRAP_T), 2728 const_iv (GL_TEXTURE_WRAP_T),
2729 const_iv (GL_REPEAT),
1376 const_iv (GL_CLAMP), 2730 const_iv (GL_CLAMP),
1377 const_iv (GL_REPEAT), 2731 const_iv (GL_CLAMP_TO_EDGE),
1378 const_iv (GL_NEAREST), 2732 const_iv (GL_NEAREST),
1379 const_iv (GL_LINEAR), 2733 const_iv (GL_LINEAR),
1380 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2734 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1381 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2735 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1382 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2736 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1383 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2737 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1384 const_iv (GL_GENERATE_MIPMAP), 2738 const_iv (GL_GENERATE_MIPMAP),
1385 const_iv (GL_MODULATE), 2739 const_iv (GL_MODULATE),
2740 const_iv (GL_DECAL),
1386 const_iv (GL_REPLACE), 2741 const_iv (GL_REPLACE),
2742 const_iv (GL_DEPTH_BUFFER_BIT),
1387 const_iv (GL_COLOR_BUFFER_BIT), 2743 const_iv (GL_COLOR_BUFFER_BIT),
1388 const_iv (GL_PROJECTION), 2744 const_iv (GL_PROJECTION),
1389 const_iv (GL_MODELVIEW), 2745 const_iv (GL_MODELVIEW),
1390 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
2747 const_iv (GL_SEPARABLE_2D),
1391 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
1392 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
1393 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
1394 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
2753 const_iv (GL_LINE_STRIP),
2754 const_iv (GL_LINE_LOOP),
1395 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
2756 const_iv (GL_QUAD_STRIP),
2757 const_iv (GL_TRIANGLES),
2758 const_iv (GL_TRIANGLE_STRIP),
2759 const_iv (GL_TRIANGLE_FAN),
1396 const_iv (GL_LINE_LOOP), 2760 const_iv (GL_POLYGON),
1397 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1398 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2770 const_iv (GL_V2F),
2771 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F),
1399# undef const_iv 2774# undef const_iv
1400 }; 2775 };
1401 2776
1402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
1404} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2789
2790char *
2791gl_vendor ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR);
2794 OUTPUT:
2795 RETVAL
2796
2797char *
2798gl_version ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_VERSION);
2801 OUTPUT:
2802 RETVAL
2803
2804char *
2805gl_extensions ()
2806 CODE:
2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2808 OUTPUT:
2809 RETVAL
2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
1405 2824
1406int glGetError () 2825int glGetError ()
2826
2827void glFinish ()
1407 2828
1408void glClear (int mask) 2829void glClear (int mask)
1409 2830
1410void glClearColor (float r, float g, float b, float a = 1.0) 2831void glClearColor (float r, float g, float b, float a = 1.0)
1411 PROTOTYPE: @ 2832 PROTOTYPE: @
1418 2839
1419void glHint (int target, int mode) 2840void glHint (int target, int mode)
1420 2841
1421void glBlendFunc (int sfactor, int dfactor) 2842void glBlendFunc (int sfactor, int dfactor)
1422 2843
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa);
2847
2848void glDepthMask (int flag)
2849
1423void glLogicOp (int opcode) 2850void glLogicOp (int opcode)
1424 2851
2852void glColorMask (int red, int green, int blue, int alpha)
2853
1425void glMatrixMode (int mode) 2854void glMatrixMode (int mode)
1426 2855
1427void glPushMatrix () 2856void glPushMatrix ()
1428 2857
1429void glPopMatrix () 2858void glPopMatrix ()
1430 2859
1431void glLoadIdentity () 2860void glLoadIdentity ()
1432 2861
2862void glDrawBuffer (int buffer)
2863
2864void glReadBuffer (int buffer)
2865
1433# near and far are due to microsofts buggy c compiler 2866# near_ and far_ are due to microsofts buggy "c" compiler
2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2868
2869# near_ and far_ are due to microsofts buggy "c" compiler
1434void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1435 2871
2872PROTOTYPES: DISABLE
2873
1436void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
2875
2876void glScissor (int x, int y, int width, int height)
1437 2877
1438void glTranslate (float x, float y, float z = 0.) 2878void glTranslate (float x, float y, float z = 0.)
1439 CODE: 2879 CODE:
1440 glTranslatef (x, y, z); 2880 glTranslatef (x, y, z);
1441 2881
1445 2885
1446void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
1447 CODE: 2887 CODE:
1448 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
1449 2889
1450void glBegin (int mode)
1451
1452void glEnd ()
1453
1454void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
1455 PROTOTYPE: @ 2891 ALIAS:
2892 glColor_premultiply = 1
1456 CODE: 2893 CODE:
2894 if (ix)
2895 {
2896 r *= a;
2897 g *= a;
2898 b *= a;
2899 }
2900 // microsoft visual "c" rounds instead of truncating...
1457 glColor4f (r, g, b, a); 2901 glColor4f (r, g, b, a);
2902
2903void glRasterPos (float x, float y, float z = 0.)
2904 CODE:
2905 glRasterPos3f (0, 0, z);
2906 glBitmap (0, 0, 0, 0, x, y, 0);
1458 2907
1459void glVertex (float x, float y, float z = 0.) 2908void glVertex (float x, float y, float z = 0.)
1460 CODE: 2909 CODE:
1461 glVertex3f (x, y, z); 2910 glVertex3f (x, y, z);
1462 2911
1463void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
1464 CODE: 2913 CODE:
1465 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
1466 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
1467void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
1468 CODE: 2946 CODE:
1469 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
1470 2948
1471void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
1474 2952
1475void glBindTexture (int target, int name) 2953void glBindTexture (int target, int name)
1476 2954
1477void glConvolutionParameter (int target, int pname, float params) 2955void glConvolutionParameter (int target, int pname, float params)
1478 CODE: 2956 CODE:
1479 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2957 if (gl.ConvolutionParameterf)
2958 gl.ConvolutionParameterf (target, pname, params);
1480 2959
1481void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2960void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1482 CODE: 2961 CODE:
1483 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2962 if (gl.ConvolutionFilter2D)
1484 (target, internalformat, width, height, format, type, data)); 2963 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1485 2964
2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2966 CODE:
2967 if (gl.SeparableFilter2D)
2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2969
1486void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1487 2971
1488void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2973
2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
2975
2976void glPixelZoom (float x, float y)
2977
2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1489 2979
1490int glGenTexture () 2980int glGenTexture ()
1491 CODE: 2981 CODE:
1492{ 2982 RETVAL = gen_texture ();
1493 GLuint name;
1494 glGenTextures (1, &name);
1495 RETVAL = name;
1496}
1497 OUTPUT: 2983 OUTPUT:
1498 RETVAL 2984 RETVAL
1499 2985
1500void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
1501 CODE: 2987 CODE:
1502{
1503 GLuint name_ = name;
1504 glDeleteTextures (1, &name_); 2988 del_texture (name);
1505} 2989
1506
1507int glGenList () 2990int glGenList ()
1508 CODE: 2991 CODE:
1509 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
1510 OUTPUT: 2993 OUTPUT:
1511 RETVAL 2994 RETVAL
1518 3001
1519void glEndList () 3002void glEndList ()
1520 3003
1521void glCallList (int list) 3004void glCallList (int list)
1522 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

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