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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.67 by root, Tue Apr 25 11:18:48 2006 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
38#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
39 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
41 91
42#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
44 94
45#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
46 96
47#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
48 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
64 160
65typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
66 180
67typedef struct cf_layout { 181typedef struct cf_layout {
68 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
69 int base_height; 184 int base_height;
70 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
71} *CFClient__Layout; 187} *DC__Layout;
72 188
73static CFClient__Font default_font; 189static DC__Font default_font;
74static PangoContext *context; 190static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 191static PangoFontMap *opengl_fontmap;
76 192
77static void 193static void
78substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
79{ 195{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 201}
83 202
84static void 203static void
85layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
86{ 205{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
89 */ 208 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
91 210
92 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 213
95 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
96} 215}
97 216
98static void 217static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
102 224
103 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
108typedef uint16_t mapface; 236typedef uint16_t faceid;
109 237
110typedef struct { 238typedef struct {
111 GLint name; 239 GLuint name;
112 int w, h; 240 int w, h;
113 float s, t; 241 float s, t;
114 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
115} maptex; 246} maptex;
116 247
117typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
118 int16_t darkness; 251 uint16_t darkness;
119 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 253} mapcell;
121 254
122typedef struct { 255typedef struct {
123 int32_t c0, c1; 256 int32_t c0, c1;
124 mapcell *col; 257 mapcell *col;
125} maprow; 258} maprow;
126 259
127typedef struct map { 260typedef struct map {
128 int x, y, w, h; 261 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 263 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 264 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 265
136 int32_t rows; 266 int32_t rows;
137 maprow *row; 267 maprow *row;
138} *CFClient__Map; 268} *DC__Map;
139 269
140static char * 270static char *
141prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
142{ 272{
143 char *p; 273 char *p;
160} 290}
161 291
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
165static maprow * 315static maprow *
166map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
167{ 317{
168 if (0 > y) 318 if (0 > y)
169 { 319 {
170 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
209 359
210 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
211} 361}
212 362
213static mapcell * 363static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
215{ 365{
216 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
217} 367}
218 368
219static void 369static void
220map_clear (CFClient__Map self) 370map_clear (DC__Map self)
221{ 371{
222 int r; 372 int r;
223 373
224 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
232 self->oy = 0; 382 self->oy = 0;
233 self->row = 0; 383 self->row = 0;
234 self->rows = 0; 384 self->rows = 0;
235} 385}
236 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
237static void 397static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 399{
240 int x, y; 400 int x, y;
241 maprow *row; 401 maprow *row;
402 mapcell *cell;
242 403
243 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 405 if (y >= 0)
245 { 406 {
246 if (y >= self->rows) 407 if (y >= self->rows)
252 if (x >= row->c0) 413 if (x >= row->c0)
253 { 414 {
254 if (x >= row->c1) 415 if (x >= row->c1)
255 break; 416 break;
256 417
257 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
258 } 421 }
259 } 422 }
260} 423}
261 424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
262static void 430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439}
440
441static void
263music_finished () 442music_finished (void)
264{ 443{
265 SDL_UserEvent ev; 444 SDL_UserEvent ev;
266 445
267 ev.type = SDL_USEREVENT; 446 ev.type = SDL_USEREVENT;
268 ev.code = 0; 447 ev.code = 0;
270 ev.data2 = 0; 449 ev.data2 = 0;
271 450
272 SDL_PushEvent ((SDL_Event *)&ev); 451 SDL_PushEvent ((SDL_Event *)&ev);
273} 452}
274 453
275MODULE = CFClient PACKAGE = CFClient 454static void
455channel_finished (int channel)
456{
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465}
466
467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
276 595
277PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
278 597
279BOOT: 598BOOT:
280{ 599{
281 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 601 static const struct {
283 const char *name; 602 const char *name;
284 IV iv; 603 IV iv;
285 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
287 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
369 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 765
382 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
383 const_iv (KMOD_ALT), 767
384 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
385# undef const_iv 798# undef const_iv
386 }; 799 };
387 800
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 803
391 fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
395 813
396int 814int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
398 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
399void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
400SDL_Quit () 859void SDL_Quit ()
401 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
402void 870void
403SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
404 PPCODE: 872 PPCODE:
405{ 873{
406 SDL_Rect **m; 874 SDL_Rect **m;
407 875
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 888
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 891
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 893
427 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
428 while (*m) 895 while (*m)
429 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
430 AV *av = newAV (); 899 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
434 906
435 ++m; 907 ++m;
436 } 908 }
437} 909}
438 910
439int 911int
440SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
442 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 925 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935 }
936}
446 OUTPUT: 937 OUTPUT:
447 RETVAL 938 RETVAL
448 939
449void 940void
450SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
451 942
943char *
944SDL_GetKeyName (int sym)
945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
452void 952void
453SDL_PollEvent () 953poll_events ()
454 PPCODE: 954 PPCODE:
455{ 955{
456 SDL_Event ev; 956 SDL_Event ev;
457 957
458 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 960 {
460 HV *hv = newHV (); 961 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
963
462 switch (ev.type) 964 switch (ev.type)
463 { 965 {
464 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
465 case SDL_KEYUP: 967 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 973 break;
471 974
472 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 978 break;
476 979
477 case SDL_MOUSEMOTION: 980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
483 break; 1006 break;
484 1007
485 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1011
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1016 break;
1017
1018 case SDL_USEREVENT:
1019 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1022 break;
491 } 1023 }
492 1024
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 1026 }
495} 1027}
496 1028
497int 1029int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 1031 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
1033 Mix_ChannelFinished (channel_finished);
1034
1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
501 1050
502void 1051void
503Mix_CloseAudio () 1052Mix_CloseAudio ()
504 1053
505int 1054int
506Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
507 1056
1057const char *
1058Mix_GetError ()
1059
508void 1060void
509lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
510 CODE: 1062 CODE:
1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1064
1065void
1066win32_proxy_info ()
1067 PPCODE:
1068{
511#ifndef _WIN32 1069#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1070 char buffer[2048];
1071 DWORD buflen;
1072
1073 EXTEND (SP, 3);
1074
1075 buflen = sizeof (buffer);
1076 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1077 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1078 {
1079 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1080
1081 buflen = sizeof (buffer);
1082 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1083 {
1084 PUSHs (newSVpv (buffer, 0));
1085
1086 buflen = sizeof (buffer);
1087 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1088 PUSHs (newSVpv (buffer, 0));
1089 }
1090 }
513#endif 1091#endif
1092}
514 1093
515char * 1094int
516gl_version () 1095add_font (char *file)
517 CODE: 1096 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 1098 OUTPUT:
520 RETVAL 1099 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 1100
534void 1101void
535load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
536 ALIAS: 1103 ALIAS:
537 load_image_file = 1 1104 load_image_file = 1
540 STRLEN image_len; 1107 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
547 1114
548 if (!rw) 1115 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
550 1117
579 1146
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1147 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1148
582 assert (surface2->pitch == surface2->w * 4); 1149 assert (surface2->pitch == surface2->w * 4);
583 1150
1151 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1152 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1153 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1154 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1156 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1157 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1158 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1159 SDL_UnlockSurface (surface2);
593 1160
594 SDL_FreeSurface (surface); 1161 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1162 SDL_FreeSurface (surface2);
596} 1163}
597 1164
621} 1188}
622 1189
623void 1190void
624error (char *message) 1191error (char *message)
625 CODE: 1192 CODE:
1193 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 1194#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1196#endif
1197
1198void
1199fatal (char *message)
1200 CODE:
1201 fprintf (stderr, "FATAL: %s\n", message);
1202#ifdef _WIN32
1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1204#endif
1205 _exit (1);
1206
1207void
1208_exit (int retval = 0)
1209 CODE:
1210#ifdef WIN32
1211 ExitThread (retval); // unclean, please beam me up
628#else 1212#else
629 fprintf (stderr, "ERROR: %s\n", message); 1213 _exit (retval);
630#endif 1214#endif
631 1215
632void 1216void
633fatal (char *message) 1217debug ()
634 CODE: 1218 CODE:
635#ifdef _WIN32 1219{
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1220#if DEBUG
637#else 1221 VALGRIND_DO_LEAK_CHECK;
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif 1222#endif
640 exit (1); 1223}
641 1224
1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
642MODULE = CFClient PACKAGE = CFClient::Font 1232MODULE = Deliantra::Client PACKAGE = DC::Font
643 1233
644CFClient::Font 1234PROTOTYPES: DISABLE
1235
1236DC::Font
645new_from_file (SV *class, char *path) 1237new_from_file (SV *class, char *path, int id = 0)
646 CODE: 1238 CODE:
647{ 1239{
648 int count; 1240 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1242 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 1243 FcPatternDestroy (pattern);
652} 1244}
653 OUTPUT: 1245 OUTPUT:
654 RETVAL 1246 RETVAL
655 1247
656void 1248void
657DESTROY (CFClient::Font self) 1249DESTROY (DC::Font self)
658 CODE: 1250 CODE:
659 pango_font_description_free (self); 1251 pango_font_description_free (self);
660 1252
661void 1253void
662make_default (CFClient::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
663 CODE: 1256 CODE:
664 default_font = self; 1257 default_font = self;
665 1258
666MODULE = CFClient PACKAGE = CFClient::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
667 1260
668CFClient::Layout 1261PROTOTYPES: DISABLE
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 1262
1263void
1264glyph_cache_backup ()
1265 PROTOTYPE:
1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
1273 tc_restore ();
1274
1275DC::Layout
1276new (SV *class)
670 CODE: 1277 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
1279
672 RETVAL->pl = pango_layout_new (context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 1281 RETVAL->r = 1.;
1282 RETVAL->g = 1.;
1283 RETVAL->b = 1.;
1284 RETVAL->a = 1.;
1285 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
1288
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 1290 layout_update_font (RETVAL);
677 OUTPUT: 1291 OUTPUT:
678 RETVAL 1292 RETVAL
679 1293
680void 1294void
681DESTROY (CFClient::Layout self) 1295DESTROY (DC::Layout self)
682 CODE: 1296 CODE:
683 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
684 Safefree (self); 1299 Safefree (self);
685 1300
686void 1301void
687set_text (CFClient::Layout self, SV *text_) 1302set_text (DC::Layout self, SV *text_)
688 CODE: 1303 CODE:
689{ 1304{
690 STRLEN textlen; 1305 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 1306 char *text = SvPVutf8 (text_, textlen);
692 1307
693 pango_layout_set_text (self->pl, text, textlen); 1308 pango_layout_set_text (self->pl, text, textlen);
694} 1309}
695 1310
696void 1311void
697set_markup (CFClient::Layout self, SV *text_) 1312set_markup (DC::Layout self, SV *text_)
698 CODE: 1313 CODE:
699{ 1314{
700 STRLEN textlen; 1315 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 1316 char *text = SvPVutf8 (text_, textlen);
702 1317
703 pango_layout_set_markup (self->pl, text, textlen); 1318 pango_layout_set_markup (self->pl, text, textlen);
704} 1319}
705 1320
706SV * 1321void
707get_text (CFClient::Layout self) 1322set_shapes (DC::Layout self, ...)
1323 CODE:
1324{
1325 PangoAttrList *attrs = 0;
1326 const char *text = pango_layout_get_text (self->pl);
1327 const char *pos = text;
1328 int arg = 4;
1329
1330 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1331 {
1332 PangoRectangle inkrect, rect;
1333 PangoAttribute *attr;
1334
1335 int x = SvIV (ST (arg - 3));
1336 int y = SvIV (ST (arg - 2));
1337 int w = SvIV (ST (arg - 1));
1338 int h = SvIV (ST (arg ));
1339
1340 inkrect.x = 0;
1341 inkrect.y = 0;
1342 inkrect.width = 0;
1343 inkrect.height = 0;
1344
1345 rect.x = x * PANGO_SCALE;
1346 rect.y = y * PANGO_SCALE;
1347 rect.width = w * PANGO_SCALE;
1348 rect.height = h * PANGO_SCALE;
1349
1350 if (!attrs)
1351 attrs = pango_layout_get_attributes (self->pl);
1352
1353 attr = pango_attr_shape_new (&inkrect, &rect);
1354 attr->start_index = pos - text;
1355 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1356 pango_attr_list_insert (attrs, attr);
1357
1358 arg += 4;
1359 pos += sizeof (OBJ_STR) - 1;
1360 }
1361
1362 if (attrs)
1363 pango_layout_set_attributes (self->pl, attrs);
1364}
1365
1366void
1367get_shapes (DC::Layout self)
708 CODE: 1368 PPCODE:
1369{
1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1371
1372 do
1373 {
1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1375
1376 if (run && shape_attr_p (run))
1377 {
1378 PangoRectangle extents;
1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
1380
1381 EXTEND (SP, 2);
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1383 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1384 }
1385 }
1386 while (pango_layout_iter_next_run (iter));
1387
1388 pango_layout_iter_free (iter);
1389}
1390
1391int
1392has_wrapped (DC::Layout self)
1393 CODE:
1394{
1395 int lines = 1;
1396 const char *text = pango_layout_get_text (self->pl);
1397
1398 while (*text)
1399 lines += *text++ == '\n';
1400
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = lines < pango_layout_get_line_count (self->pl);
710 SvUTF8_on (RETVAL); 1402}
711 OUTPUT: 1403 OUTPUT:
712 RETVAL 1404 RETVAL
713 1405
1406SV *
1407get_text (DC::Layout self)
1408 CODE:
1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1410 sv_utf8_decode (RETVAL);
1411 OUTPUT:
1412 RETVAL
1413
714void 1414void
1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1416 CODE:
1417 self->r = r;
1418 self->g = g;
1419 self->b = b;
1420 self->a = a;
1421
1422void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
716 CODE: 1424 CODE:
717 if (self->font != font) 1425 if (self->font != font)
718 { 1426 {
719 self->font = font; 1427 self->font = font;
720 layout_update_font (self); 1428 layout_update_font (self);
721 } 1429 }
722 1430
723void 1431void
724set_height (CFClient::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
725 CODE: 1433 CODE:
726 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
727 { 1435 {
728 self->base_height = base_height; 1436 self->base_height = base_height;
729 layout_update_font (self); 1437 layout_update_font (self);
730 } 1438 }
731 1439
732void 1440void
733set_width (CFClient::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
734 CODE: 1442 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1444
737void 1445void
1446set_indent (DC::Layout self, int indent)
1447 CODE:
1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1449
1450void
1451set_spacing (DC::Layout self, int spacing)
1452 CODE:
1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1454
1455void
1456set_ellipsise (DC::Layout self, int ellipsise)
1457 CODE:
1458 pango_layout_set_ellipsize (self->pl,
1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1462 : PANGO_ELLIPSIZE_NONE
1463 );
1464
1465void
1466set_single_paragraph_mode (DC::Layout self, int spm)
1467 CODE:
1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1469
1470void
738size (CFClient::Layout self) 1471size (DC::Layout self)
739 PPCODE: 1472 PPCODE:
740{ 1473{
741 int w, h; 1474 int w, h;
742 1475
743 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
748} 1481}
749 1482
750int 1483int
1484descent (DC::Layout self)
1485 CODE:
1486{
1487 PangoRectangle rect;
1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1490 RETVAL = PANGO_DESCENT (rect);
1491}
1492 OUTPUT:
1493 RETVAL
1494
1495int
751xy_to_index (CFClient::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
752 CODE: 1497 CODE:
753{ 1498{
754 int index, trailing; 1499 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1501 RETVAL = index + trailing;
757} 1502}
758 OUTPUT: 1503 OUTPUT:
759 RETVAL 1504 RETVAL
760 1505
761void 1506void
762cursor_pos (CFClient::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
763 PPCODE: 1508 PPCODE:
764{ 1509{
765 PangoRectangle strong_pos; 1510 PangoRectangle pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
767 1512
768 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
769 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
772} 1517}
773 1518
774void 1519void
775render (CFClient::Layout self) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
776 PPCODE: 1521 PPCODE:
777{ 1522{
778 SV *retval; 1523 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1524
782 layout_get_pixel_size (self, &w, &h); 1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
783 1526#if !PANGO_VERSION_CHECK (1, 17, 3)
784 retval = newSV (w * h); 1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
785 SvPOK_only (retval); 1528 --line;
786 SvCUR_set (retval, w * h); 1529#endif
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1530 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1531 PUSHs (sv_2mortal (newSViv (line)));
1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1533}
1534
1535void
1536line_x_to_index (DC::Layout self, int line, int x)
1537 PPCODE:
1538{
1539 PangoLayoutLine *lp;
1540 int index, trailing;
1541
1542 if (line < 0)
1543 XSRETURN_EMPTY;
1544
1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1546 XSRETURN_EMPTY; /* do better */
1547
1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1549
1550 EXTEND (SP, 2);
1551 if (GIMME_V == G_SCALAR)
1552 PUSHs (sv_2mortal (newSViv (index + trailing)));
1553 else
1554 {
801 PUSHs (sv_2mortal (newSViv (h))); 1555 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1556 PUSHs (sv_2mortal (newSViv (trailing)));
1557 }
803} 1558}
804 1559
1560void
1561render (DC::Layout self, float x, float y, int flags = 0)
1562 CODE:
1563 rc_clear (self->rc);
1564 pango_opengl_render_layout_subpixel (
1565 self->pl,
1566 self->rc,
1567 x * PANGO_SCALE, y * PANGO_SCALE,
1568 self->r, self->g, self->b, self->a,
1569 flags
1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1574
1575void
1576draw (DC::Layout self)
1577 CODE:
1578{
1579 glEnable (GL_TEXTURE_2D);
1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1586
1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
805MODULE = CFClient PACKAGE = CFClient::Texture 1594MODULE = Deliantra::Client PACKAGE = DC::Texture
806 1595
1596PROTOTYPES: ENABLE
1597
807void 1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1603 {
1604 STRLEN datalen;
1605 char *data = SvPVbyte (data_, datalen);
1606 int bpp = datalen / (ow * oh);
1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1608
1609 SvPOK_only (result_);
1610 SvCUR_set (result_, nw * nh * bpp);
1611
1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1613 while (oh--)
1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1615
1616 sv_setsv (data_, result_);
1617 }
1618}
1619
1620void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1622 PROTOTYPE: $$$;$$
1623 ALIAS:
1624 draw_quad_alpha = 1
1625 draw_quad_alpha_premultiplied = 2
810 CODE: 1626 CODE:
811{ 1627{
812 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
817 1635
818 if (items < 5) 1636 if (items < 5)
819 { 1637 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1640 }
823 1641
1642 if (ix)
1643 {
1644 glEnable (GL_BLEND);
1645
1646 if (ix == 2)
1647 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1648 else
1649 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1650 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1651
1652 glEnable (GL_ALPHA_TEST);
1653 glAlphaFunc (GL_GREATER, 0.01f);
1654 }
1655
824 glBindTexture (GL_TEXTURE_2D, name); 1656 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1657
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1658 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1659 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1660 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1661 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1662 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1663 glEnd ();
835}
836 1664
1665 if (ix)
1666 {
1667 glDisable (GL_ALPHA_TEST);
1668 glDisable (GL_BLEND);
1669 }
1670}
1671
1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
837MODULE = CFClient PACKAGE = CFClient::Map 1804MODULE = Deliantra::Client PACKAGE = DC::Map
838 1805
839CFClient::Map 1806PROTOTYPES: DISABLE
840new (SV *class, int map_width, int map_height) 1807
1808DC::Map
1809new (SV *class)
841 CODE: 1810 CODE:
842 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1812 RETVAL->x = 0;
844 RETVAL->y = 0; 1813 RETVAL->y = 0;
845 RETVAL->w = map_width; 1814 RETVAL->w = 0;
846 RETVAL->h = map_height; 1815 RETVAL->h = 0;
847 RETVAL->ox = 0; 1816 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1817 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1818 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1819 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1820 RETVAL->rows = 0;
854 RETVAL->row = 0; 1821 RETVAL->row = 0;
855 OUTPUT: 1822 OUTPUT:
856 RETVAL 1823 RETVAL
857 1824
858void 1825void
859DESTROY (CFClient::Map self) 1826DESTROY (DC::Map self)
860 CODE: 1827 CODE:
861{ 1828{
862 map_clear (self); 1829 map_clear (self);
863 Safefree (self->face); 1830 Safefree (self->face2tile);
1831 Safefree (self->tex);
864 Safefree (self); 1832 Safefree (self);
865} 1833}
866 1834
867void 1835void
1836resize (DC::Map self, int map_width, int map_height)
1837 CODE:
1838 self->w = map_width;
1839 self->h = map_height;
1840
1841void
868clear (CFClient::Map self) 1842clear (DC::Map self)
869 CODE: 1843 CODE:
870 map_clear (self); 1844 map_clear (self);
871 1845
872void 1846void
873set_face (CFClient::Map self, int face, int texid) 1847set_tileid (DC::Map self, int face, int tile)
874 CODE: 1848 CODE:
875{ 1849{
876 while (self->faces <= face) 1850 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1851 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1852}
884 1853
885void 1854void
1855set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE:
1857{
1858 tileid texid;
1859 maptex *tex;
1860
1861 if (face < 0 || face >= self->faces)
1862 return;
1863
1864 if (smooth < 0 || smooth >= self->faces)
1865 return;
1866
1867 texid = self->face2tile [face];
1868
1869 if (!texid)
1870 return;
1871
1872 tex = self->tex + texid;
1873 tex->smoothtile = self->face2tile [smooth];
1874 tex->smoothlevel = level;
1875}
1876
1877void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1879 CODE:
888{ 1880{
889 while (self->texs <= texid) 1881 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1882
895 { 1883 {
896 maptex *tex = self->tex + texid; 1884 maptex *tex = self->tex + texid;
897 1885
898 tex->name = name; 1886 tex->name = name;
903 tex->r = r; 1891 tex->r = r;
904 tex->g = g; 1892 tex->g = g;
905 tex->b = b; 1893 tex->b = b;
906 tex->a = a; 1894 tex->a = a;
907 } 1895 }
1896
1897 // somewhat hackish, but for textures that require it, it really
1898 // improves the look, and most others don't suffer.
1899 glBindTexture (GL_TEXTURE_2D, name);
1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1901 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1902 // use uglier nearest interpolation because linear suffers
1903 // from transparent color bleeding and ugly wrapping effects.
1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1905}
1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
909 1926
910int 1927int
911ox (CFClient::Map self) 1928ox (DC::Map self)
912 ALIAS: 1929 ALIAS:
913 oy = 1 1930 oy = 1
1931 x = 2
1932 y = 3
1933 w = 4
1934 h = 5
914 CODE: 1935 CODE:
915 switch (ix) 1936 switch (ix)
916 { 1937 {
917 case 0: RETVAL = self->ox; break; 1938 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1939 case 1: RETVAL = self->oy; break;
1940 case 2: RETVAL = self->x; break;
1941 case 3: RETVAL = self->y; break;
1942 case 4: RETVAL = self->w; break;
1943 case 5: RETVAL = self->h; break;
919 } 1944 }
920 OUTPUT: 1945 OUTPUT:
921 RETVAL 1946 RETVAL
922 1947
923void 1948void
924scroll (CFClient::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
925 CODE: 1950 CODE:
926{ 1951{
927 if (dx > 0) 1952 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1954 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1955 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1956
932 if (dy > 0) 1957 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1958 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1959 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1960 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1961
937 self->ox += dx; self->x += dx; 1962 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1963 self->oy += dy; self->y += dy;
939 1964
940 while (self->y < 0) 1965 while (self->y < 0)
944 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
945 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
946 } 1971 }
947} 1972}
948 1973
949void 1974SV *
950map1a_update (CFClient::Map self, SV *data_) 1975map1a_update (DC::Map self, SV *data_, int extmap)
951 CODE: 1976 CODE:
952{ 1977{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1980 mapcell *cell;
956 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
957 1984
958 while (data < data_end) 1985 while (data < data_end - 1)
959 { 1986 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
961 1988
962 x = ((flags >> 10) & 63) + self->x; 1989 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1990 y = self->y + ((flags >> 4) & 63);
964 1991
965 cell = map_get_cell (self, x, y); 1992 cell = map_get_cell (self, x, y);
966 1993
967 if (flags & 15) 1994 if (flags & 15)
968 { 1995 {
969 if (cell->darkness < 0) 1996 if (!cell->darkness)
970 { 1997 {
1998 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1999 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 2000 }
976 2001
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 2002 //TODO: don't trust server data to be in-range(!)
980 2003
981 if (flags & 4) 2004 if (flags & 8)
982 { 2005 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2006 if (extmap)
2007 {
2008 uint8_t ext, cmd;
2009
2010 do
2011 {
2012 ext = *data++;
2013 cmd = ext & 0x7f;
2014
2015 if (cmd < 4)
2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2017 else if (cmd == 5) // health
2018 {
2019 cell->stat_width = 1;
2020 cell->stat_hp = *data++;
2021 }
2022 else if (cmd == 6) // monster width
2023 cell->stat_width = *data++ + 1;
2024 else if (cmd == 0x47)
2025 {
2026 if (*data == 1) cell->player = data [1];
2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2030
2031 data += *data + 1;
2032 }
2033 else if (cmd == 8) // cell flags
2034 cell->flags = *data++;
2035 else if (ext & 0x40) // unknown, multibyte => skip
2036 data += *data + 1;
2037 else
2038 data++;
2039 }
2040 while (ext & 0x80);
2041 }
2042 else
2043 cell->darkness = *data++ + 1;
984 } 2044 }
985 2045
2046 for (z = 0; z <= 2; ++z)
986 if (flags & 2) 2047 if (flags & (4 >> z))
987 { 2048 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
2050 need_facenum (self, face);
2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
989 } 2068 }
990
991 if (flags & 1)
992 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
994 }
995 } 2069 }
996 else 2070 else
997 cell->darkness = -1; 2071 CELL_CLEAR (cell);
998 } 2072 }
999} 2073}
2074 OUTPUT:
2075 RETVAL
1000 2076
1001SV * 2077SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1003 CODE: 2079 CODE:
1004{ 2080{
1005 int x1, x; 2081 int x1, x;
1006 int y1, y; 2082 int y1, y;
1007 int z; 2083 int z;
1028 { 2104 {
1029 mapcell *cell = row->col + (x - row->c0); 2105 mapcell *cell = row->col + (x - row->c0);
1030 2106
1031 for (z = 0; z <= 0; z++) 2107 for (z = 0; z <= 0; z++)
1032 { 2108 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 2109 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 2110 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 2111 int a1 = tex.a;
1040 2112
1041 r = (r * a0 + tex.r * a1) / 255; 2113 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 2114 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 2115 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 2116 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 2117 }
1047 } 2118 }
1048 2119
1049 *map++ = (r ) 2120 *map++ = (r )
1050 | (g << 8) 2121 | (g << 8)
1057} 2128}
1058 OUTPUT: 2129 OUTPUT:
1059 RETVAL 2130 RETVAL
1060 2131
1061void 2132void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE:
2135{
2136 int x, y, z;
2137
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey;
2142 int pl_x, pl_y;
2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
2148
2149 pl_tex.name = 0;
2150
2151 // that's current max. sorry.
2152 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157
2158 memset (&key, 0, sizeof (key));
2159 key.r = 255;
2160 key.g = 255;
2161 key.b = 255;
2162 key.a = 255;
2163 key.mode = GL_QUADS;
2164 key.format = GL_T2F_V3F;
2165
2166 mx += self->x;
2167 my += self->y;
2168
2169 // first pass: determine smooth_max
2170 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max));
2173
2174 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows)
2176 {
2177 maprow *row = self->row + (y + my);
2178
2179 for (x = 0; x < sw; x++)
2180 if (row->c0 <= x + mx && x + mx < row->c1)
2181 {
2182 mapcell *cell = row->col + (x + mx - row->c0);
2183
2184 smooth_max[x + 1][y + 1] =
2185 MAX (self->tex [cell->tile [0]].smoothlevel,
2186 MAX (self->tex [cell->tile [1]].smoothlevel,
2187 self->tex [cell->tile [2]].smoothlevel));
2188 }
2189 }
2190
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194
2195 for (z = 0; z <= 2; z++)
2196 {
2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2199
2200 for (y = 0; y < sh; y++)
2201 if (0 <= y + my && y + my < self->rows)
2202 {
2203 maprow *row = self->row + (y + my);
2204
2205 for (x = 0; x < sw; x++)
2206 if (row->c0 <= x + mx && x + mx < row->c1)
2207 {
2208 mapcell *cell = row->col + (x + mx - row->c0);
2209 tileid tile = cell->tile [z];
2210
2211 if (tile)
2212 {
2213 maptex tex = self->tex [tile];
2214 int px, py;
2215
2216 if (key.texname != tex.name)
2217 {
2218 self->tex [tile].unused = 0;
2219
2220 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222
2223 key.texname = tex.name;
2224 arr = rc_array (rc, &key);
2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2229
2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 {
2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
2235 continue;
2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2242
2243 // update smooth hash
2244 if (tex.smoothtile)
2245 {
2246 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel;
2248
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2250
2251 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive.
2253
2254 // bits is ___n cccc CCCC bbbb
2255 // n do not draw borders&corners
2256 // c draw these corners, but...
2257 // C ... not these
2258 // b draw these borders
2259
2260 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2261 // ┃· ·· ·┃ ━━
2262
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓·
2265
2266 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2268
2269 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2274
2275 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
2303 }
2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
2308
2309 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort
2311 {
2312 int w, b;
2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w)
2317 {
2318 uint32_t smask = smooth_level [w];
2319 if (smask)
2320 for (b = 0; b < 32; ++b)
2321 if (smask & (((uint32_t)1) << b))
2322 {
2323 int level = (w << 5) | b;
2324 HE *he;
2325
2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
2328 {
2329 smooth_key *skey = (smooth_key *)HeKEY (he);
2330 IV bits = SvIVX (HeVAL (he));
2331
2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
2335 {
2336 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T;
2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0;
2351
2352 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS);
2355 }
2356
2357 if (border)
2358 {
2359 float ox = border * dx;
2360
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2365 }
2366
2367 if (corner)
2368 {
2369 float ox = corner * dx;
2370
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
2376 }
2377 }
2378 }
2379 }
2380 }
2381
2382 glEnd ();
2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
2385 }
2386
2387 hv_clear (smooth);
2388 }
2389
2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
2395
2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
2413
2414 // top layer: overlays such as the health bar
2415 for (y = 0; y < sh; y++)
2416 if (0 <= y + my && y + my < self->rows)
2417 {
2418 maprow *row = self->row + (y + my);
2419
2420 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1)
2422 {
2423 mapcell *cell = row->col + (x + mx - row->c0);
2424
2425 int px = x * T;
2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
2433
2434 if (cell->stat_hp)
2435 {
2436 int width = cell->stat_width * T;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2438
2439 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py);
2442
2443 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2444 glRectf (px + 2,
2445 py - thick - 1,
2446 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2447 }
2448 }
2449 }
2450}
2451
2452void
2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2454 CODE:
2455{
2456 static float color[16][3] = {
2457 { 0.00f, 0.00f, 0.00f },
2458 { 1.00f, 1.00f, 1.00f },
2459 { 0.00f, 0.00f, 0.55f },
2460 { 1.00f, 0.00f, 0.00f },
2461
2462 { 1.00f, 0.54f, 0.00f },
2463 { 0.11f, 0.56f, 1.00f },
2464 { 0.93f, 0.46f, 0.00f },
2465 { 0.18f, 0.54f, 0.34f },
2466
2467 { 0.56f, 0.73f, 0.56f },
2468 { 0.80f, 0.80f, 0.80f },
2469 { 0.55f, 0.41f, 0.13f },
2470 { 0.99f, 0.77f, 0.26f },
2471
2472 { 0.74f, 0.65f, 0.41f },
2473
2474 { 0.00f, 1.00f, 1.00f },
2475 { 1.00f, 0.00f, 1.00f },
2476 { 1.00f, 1.00f, 0.00f },
2477 };
2478
2479 int x, y;
2480
2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2489 glEnable (GL_BLEND);
2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2491 glBegin (GL_QUADS);
2492
2493 for (y = 0; y < h; y++)
2494 for (x = 0; x < w; x++)
2495 {
2496 unsigned char m = data [x + y * w];
2497
2498 if (m)
2499 {
2500 float *c = color [m & 15];
2501
2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2503 float tx2 = tx1 + 0.5f;
2504
2505 glColor4f (c[0], c[1], c[2], 1);
2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2510 }
2511 }
2512
2513 glEnd ();
2514 glDisable (GL_BLEND);
2515 glDisable (GL_TEXTURE_2D);
2516}
2517
2518void
2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1063 PPCODE: 2520 PPCODE:
1064{ 2521{
1065 int vx, vy;
1066 int x, y, z; 2522 int x, y;
1067 int last_name;
1068 mapface face;
1069 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1072 2530
1073 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1076 2533
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 2534 mx += self->x - 1;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 2535 my += self->y - 1;
1079 2536
1080 /*
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1104 { 2539 {
1105 maprow *row = self->row + (y + vy); 2540 maprow *row = self->row + (y + my);
1106 2541
1107 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 2544 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1111 2546
1112 darkness[y * sw4 + x] = cell->darkness < 0 2547 darkness1 [y * sw1 + x] = cell->darkness
2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1113 ? 255 - FOW_DARKNESS 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 2550 }
1139 } 2551 }
1140 2552
1141 glEnd (); 2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1142 2565
1143 glDisable (GL_TEXTURE_2D); 2566 uint8_t r11 = (d11 + d21 + d12) / 3;
1144 glDisable (GL_BLEND); 2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
1145 2590
1146 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1149 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1150} 2595}
1151 2596
1152SV * 2597SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1154 CODE: 2599 CODE:
1155{ 2600{
1156 int x, y, x1, y1; 2601 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 2628 if (row && row->c0 <= x && x < row->c1)
1184 { 2629 {
1185 mapcell *cell = row->col + (x - row->c0); 2630 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 2631 uint8_t flags = 0;
1187 2632
1188 if (cell->face [0]) flags |= 1; 2633 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 2634 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 2635 if (cell->tile [2]) flags |= 4;
1191 2636
1192 *data++ = flags; 2637 *data++ = flags;
1193 2638
1194 if (flags & 1) 2639 if (flags & 1)
1195 { 2640 {
2641 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2642 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2643 *data++ = tile;
1198 } 2644 }
1199 2645
1200 if (flags & 2) 2646 if (flags & 2)
1201 { 2647 {
2648 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2649 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2650 *data++ = tile;
1204 } 2651 }
1205 2652
1206 if (flags & 4) 2653 if (flags & 4)
1207 { 2654 {
2655 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2656 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2657 *data++ = tile;
1210 } 2658 }
1211 } 2659 }
1212 else 2660 else
1213 *data++ = 0; 2661 *data++ = 0;
1214 } 2662 }
1215 } 2663 }
1216 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
1217 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
1218 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
1219 RETVAL = data_sv; 2672 RETVAL = data_sv;
1220} 2673}
1221 OUTPUT: 2674 OUTPUT:
1222 RETVAL 2675 RETVAL
1223 2676
1224void 2677void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1226 PPCODE: 2679 PPCODE:
1227{ 2680{
1228 int x, y, z; 2681 int x, y, z;
1229 int w, h; 2682 int w, h;
1230 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
1231 2694
1232 if (*data++ != 0) 2695 if (*data++ != 0)
1233 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
1234 2697
1235 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
1236 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
1237 2700
1238 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
1250 { 2713 {
1251 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
1252 2715
1253 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
1254 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
1255 uint8_t flags = *data++; 2723 flags = *data++;
1256 2724
1257 if (flags) 2725 if (flags)
1258 { 2726 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2728 tileid tile[3] = { 0, 0, 0 };
1262 2729
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2730 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2733
1267 if (cell->darkness <= 0) 2734 if (cell->darkness == 0)
1268 { 2735 {
1269 cell->darkness = -1; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
1270 2738
1271 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
1272 { 2740 {
1273 cell->face[z] = face[z]; 2741 tileid t = tile [z];
1274 2742
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2744 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2746 need_texid (self, t);
2747 }
2748
2749 cell->tile [z] = t;
1277 } 2750 }
1278 } 2751 }
1279 } 2752 }
1280 } 2753 }
1281 } 2754 }
1282} 2755}
1283 2756
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
1285 2758
1286CFClient::MixChunk 2759DC::RW
1287new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
1288 CODE: 2761 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
1290 OUTPUT: 2768 OUTPUT:
1291 RETVAL 2769 RETVAL
1292 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
1293void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
1294DESTROY (CFClient::MixChunk self) 2880DESTROY (DC::MixChunk self)
1295 CODE: 2881 CODE:
1296 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
1297 2883
1298int 2884int
1299volume (CFClient::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
1300 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
1301 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2890 OUTPUT:
1303 RETVAL 2891 RETVAL
1304 2892
1305int 2893DC::Channel
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2895 CODE:
2896{
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
1309 OUTPUT: 2908 OUTPUT:
1310 RETVAL 2909 RETVAL
1311 2910
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1313 2912
1314int 2913int
1315volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
1316 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2920 OUTPUT:
1319 RETVAL 2921 RETVAL
1320 2922
1321CFClient::MixMusic 2923void
1322new_from_file (SV *class, char *path) 2924fade_out (int ms)
1323 CODE: 2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
2933DC::MixMusic
2934new (SV *class, DC::RW rwops)
2935 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
1325 OUTPUT: 2937 OUTPUT:
1326 RETVAL 2938 RETVAL
1327 2939
1328void 2940void
1329DESTROY (CFClient::MixMusic self) 2941DESTROY (DC::MixMusic self)
1330 CODE: 2942 CODE:
1331 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
1332 2944
1333int 2945int
1334play (CFClient::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
1335 CODE: 2947 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2949 OUTPUT:
1338 RETVAL 2950 RETVAL
1339 2951
2952void
2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
1341 2960
1342BOOT: 2961BOOT:
1343{ 2962{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1345 static const struct { 2964 static const struct {
1346 const char *name; 2965 const char *name;
1347 IV iv; 2966 IV iv;
1348 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
1350 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
2976 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2978 const_iv (GL_CULL_FACE),
2979 const_iv (GL_SCISSOR_TEST),
2980 const_iv (GL_DEPTH_TEST),
2981 const_iv (GL_ALPHA_TEST),
2982 const_iv (GL_NORMALIZE),
2983 const_iv (GL_RESCALE_NORMAL),
2984 const_iv (GL_FRONT),
2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
1354 const_iv (GL_AND), 2987 const_iv (GL_AND),
1355 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
1356 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
1357 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
1358 const_iv (GL_SRC_ALPHA_SATURATE), 2991 const_iv (GL_DST_ALPHA),
1359 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1360 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2998 const_iv (GL_SRC_ALPHA_SATURATE),
1361 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
1362 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
3001 const_iv (GL_RGBA4),
3002 const_iv (GL_RGBA8),
3003 const_iv (GL_RGB5_A1),
1363 const_iv (GL_UNSIGNED_BYTE), 3004 const_iv (GL_UNSIGNED_BYTE),
3005 const_iv (GL_UNSIGNED_SHORT),
3006 const_iv (GL_UNSIGNED_INT),
1364 const_iv (GL_ALPHA), 3007 const_iv (GL_ALPHA),
3008 const_iv (GL_INTENSITY),
3009 const_iv (GL_LUMINANCE),
3010 const_iv (GL_LUMINANCE_ALPHA),
1365 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
1366 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
1367 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
1368 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
1369 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
1370 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
1371 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
1372 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
1373 const_iv (GL_TEXTURE_ENV_MODE), 3027 const_iv (GL_TEXTURE_ENV_MODE),
1374 const_iv (GL_TEXTURE_WRAP_S), 3028 const_iv (GL_TEXTURE_WRAP_S),
1375 const_iv (GL_TEXTURE_WRAP_T), 3029 const_iv (GL_TEXTURE_WRAP_T),
3030 const_iv (GL_REPEAT),
1376 const_iv (GL_CLAMP), 3031 const_iv (GL_CLAMP),
1377 const_iv (GL_REPEAT), 3032 const_iv (GL_CLAMP_TO_EDGE),
1378 const_iv (GL_NEAREST), 3033 const_iv (GL_NEAREST),
1379 const_iv (GL_LINEAR), 3034 const_iv (GL_LINEAR),
1380 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3035 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1381 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3036 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1382 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3037 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1383 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3038 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1384 const_iv (GL_GENERATE_MIPMAP), 3039 const_iv (GL_GENERATE_MIPMAP),
1385 const_iv (GL_MODULATE), 3040 const_iv (GL_MODULATE),
3041 const_iv (GL_DECAL),
1386 const_iv (GL_REPLACE), 3042 const_iv (GL_REPLACE),
3043 const_iv (GL_DEPTH_BUFFER_BIT),
1387 const_iv (GL_COLOR_BUFFER_BIT), 3044 const_iv (GL_COLOR_BUFFER_BIT),
1388 const_iv (GL_PROJECTION), 3045 const_iv (GL_PROJECTION),
1389 const_iv (GL_MODELVIEW), 3046 const_iv (GL_MODELVIEW),
1390 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
3048 const_iv (GL_SEPARABLE_2D),
1391 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
1392 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
1393 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
1394 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
3054 const_iv (GL_LINE_STRIP),
3055 const_iv (GL_LINE_LOOP),
1395 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
3057 const_iv (GL_QUAD_STRIP),
3058 const_iv (GL_TRIANGLES),
3059 const_iv (GL_TRIANGLE_STRIP),
3060 const_iv (GL_TRIANGLE_FAN),
1396 const_iv (GL_LINE_LOOP), 3061 const_iv (GL_POLYGON),
1397 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1398 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
3071 const_iv (GL_V2F),
3072 const_iv (GL_V3F),
3073 const_iv (GL_T2F_V3F),
3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1399# undef const_iv 3078# undef const_iv
1400 }; 3079 };
1401 3080
1402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3083
3084 texture_av = newAV ();
3085 AvREAL_off (texture_av);
1404} 3086}
3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
3096
3097char *
3098gl_vendor ()
3099 CODE:
3100 RETVAL = (char *)glGetString (GL_VENDOR);
3101 OUTPUT:
3102 RETVAL
3103
3104char *
3105gl_version ()
3106 CODE:
3107 RETVAL = (char *)glGetString (GL_VERSION);
3108 OUTPUT:
3109 RETVAL
3110
3111char *
3112gl_extensions ()
3113 CODE:
3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3115 OUTPUT:
3116 RETVAL
3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
1405 3131
1406int glGetError () 3132int glGetError ()
3133
3134void glFinish ()
1407 3135
1408void glClear (int mask) 3136void glClear (int mask)
1409 3137
1410void glClearColor (float r, float g, float b, float a = 1.0) 3138void glClearColor (float r, float g, float b, float a = 1.0)
1411 PROTOTYPE: @ 3139 PROTOTYPE: @
1418 3146
1419void glHint (int target, int mode) 3147void glHint (int target, int mode)
1420 3148
1421void glBlendFunc (int sfactor, int dfactor) 3149void glBlendFunc (int sfactor, int dfactor)
1422 3150
3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3152 CODE:
3153 gl_BlendFuncSeparate (sa, da, saa, daa);
3154
3155# void glBlendEquation (int se)
3156
3157void glDepthMask (int flag)
3158
1423void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
1424 3160
3161void glColorMask (int red, int green, int blue, int alpha)
3162
1425void glMatrixMode (int mode) 3163void glMatrixMode (int mode)
1426 3164
1427void glPushMatrix () 3165void glPushMatrix ()
1428 3166
1429void glPopMatrix () 3167void glPopMatrix ()
1430 3168
1431void glLoadIdentity () 3169void glLoadIdentity ()
1432 3170
3171void glDrawBuffer (int buffer)
3172
3173void glReadBuffer (int buffer)
3174
1433# near and far are due to microsofts buggy c compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3177
3178# near_ and far_ are due to microsofts buggy "c" compiler
1434void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1435 3180
3181PROTOTYPES: DISABLE
3182
1436void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
3184
3185void glScissor (int x, int y, int width, int height)
1437 3186
1438void glTranslate (float x, float y, float z = 0.) 3187void glTranslate (float x, float y, float z = 0.)
1439 CODE: 3188 CODE:
1440 glTranslatef (x, y, z); 3189 glTranslatef (x, y, z);
1441 3190
1445 3194
1446void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
1447 CODE: 3196 CODE:
1448 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
1449 3198
1450void glBegin (int mode)
1451
1452void glEnd ()
1453
1454void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
1455 PROTOTYPE: @ 3200 PROTOTYPE: @
3201 ALIAS:
3202 glColor_premultiply = 1
1456 CODE: 3203 CODE:
3204 if (ix)
3205 {
3206 r *= a;
3207 g *= a;
3208 b *= a;
3209 }
3210 // microsoft visual "c" rounds instead of truncating...
1457 glColor4f (r, g, b, a); 3211 glColor4f (r, g, b, a);
3212
3213void glRasterPos (float x, float y, float z = 0.)
3214 CODE:
3215 glRasterPos3f (0, 0, z);
3216 glBitmap (0, 0, 0, 0, x, y, 0);
1458 3217
1459void glVertex (float x, float y, float z = 0.) 3218void glVertex (float x, float y, float z = 0.)
1460 CODE: 3219 CODE:
1461 glVertex3f (x, y, z); 3220 glVertex3f (x, y, z);
1462 3221
1463void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
1464 CODE: 3223 CODE:
1465 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
1466 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
1467void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
1468 CODE: 3256 CODE:
1469 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
1470 3258
1471void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
1474 3262
1475void glBindTexture (int target, int name) 3263void glBindTexture (int target, int name)
1476 3264
1477void glConvolutionParameter (int target, int pname, float params) 3265void glConvolutionParameter (int target, int pname, float params)
1478 CODE: 3266 CODE:
1479 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3267 if (gl.ConvolutionParameterf)
3268 gl.ConvolutionParameterf (target, pname, params);
1480 3269
1481void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3270void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1482 CODE: 3271 CODE:
1483 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3272 if (gl.ConvolutionFilter2D)
1484 (target, internalformat, width, height, format, type, data)); 3273 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1485 3274
3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3276 CODE:
3277 if (gl.SeparableFilter2D)
3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3279
1486void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1487 3281
1488void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3283
3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
3285
3286void glPixelZoom (float x, float y)
3287
3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1489 3289
1490int glGenTexture () 3290int glGenTexture ()
1491 CODE: 3291 CODE:
1492{ 3292 RETVAL = gen_texture ();
1493 GLuint name;
1494 glGenTextures (1, &name);
1495 RETVAL = name;
1496}
1497 OUTPUT: 3293 OUTPUT:
1498 RETVAL 3294 RETVAL
1499 3295
1500void glDeleteTexture (int name) 3296void glDeleteTexture (int name)
1501 CODE: 3297 CODE:
1502{
1503 GLuint name_ = name;
1504 glDeleteTextures (1, &name_); 3298 del_texture (name);
1505} 3299
1506
1507int glGenList () 3300int glGenList ()
1508 CODE: 3301 CODE:
1509 RETVAL = glGenLists (1); 3302 RETVAL = glGenLists (1);
1510 OUTPUT: 3303 OUTPUT:
1511 RETVAL 3304 RETVAL
1518 3311
1519void glEndList () 3312void glEndList ()
1520 3313
1521void glCallList (int list) 3314void glCallList (int list)
1522 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

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