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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.68 by root, Tue Apr 25 11:48:30 2006 UTC vs.
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
46 59
47#define GL_CALL(type,func,args) \ 60#if 0
48 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 62#else
50 static type fptr_; \ 63# define PARACHUTE 0
51 \ 64#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
62typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
64 118
65typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
66 138
67typedef struct cf_layout { 139typedef struct cf_layout {
68 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
69 int base_height; 142 int base_height;
70 CFClient__Font font; 143 CFPlus__Font font;
71} *CFClient__Layout; 144} *CFPlus__Layout;
72 145
73static CFClient__Font default_font; 146static CFPlus__Font default_font;
74static PangoContext *context; 147static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
76 149
77static void 150static void
78substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
79{ 152{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 158}
83 159
84static void 160static void
85layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
86{ 162{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
89 */ 165 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
94 170
95 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
96} 172}
97 173
98static void 174static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
102 181
103 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
108typedef uint16_t mapface; 193typedef uint16_t faceid;
109 194
110typedef struct { 195typedef struct {
111 GLint name; 196 int name;
112 int w, h; 197 int w, h;
113 float s, t; 198 float s, t;
114 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
115} maptex; 202} maptex;
116 203
117typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
118 int16_t darkness; 207 uint16_t darkness;
119 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 209} mapcell;
121 210
122typedef struct { 211typedef struct {
123 int32_t c0, c1; 212 int32_t c0, c1;
124 mapcell *col; 213 mapcell *col;
125} maprow; 214} maprow;
126 215
127typedef struct map { 216typedef struct map {
128 int x, y, w, h; 217 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 219 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 220 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 221
136 int32_t rows; 222 int32_t rows;
137 maprow *row; 223 maprow *row;
138} *CFClient__Map; 224} *CFPlus__Map;
139 225
140static char * 226static char *
141prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
142{ 228{
143 char *p; 229 char *p;
160} 246}
161 247
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
165static maprow * 271static maprow *
166map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
167{ 273{
168 if (0 > y) 274 if (0 > y)
169 { 275 {
170 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
209 315
210 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
211} 317}
212 318
213static mapcell * 319static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
215{ 321{
216 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
217} 323}
218 324
219static void 325static void
220map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
221{ 327{
222 int r; 328 int r;
223 329
224 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
233 self->row = 0; 339 self->row = 0;
234 self->rows = 0; 340 self->rows = 0;
235} 341}
236 342
237static void 343static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 345{
240 int x, y; 346 int x, y;
241 maprow *row; 347 maprow *row;
348 mapcell *cell;
242 349
243 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 351 if (y >= 0)
245 { 352 {
246 if (y >= self->rows) 353 if (y >= self->rows)
252 if (x >= row->c0) 359 if (x >= row->c0)
253 { 360 {
254 if (x >= row->c1) 361 if (x >= row->c1)
255 break; 362 break;
256 363
257 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
258 } 370 }
259 } 371 }
260} 372}
261 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
262static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
263music_finished () 391music_finished (void)
264{ 392{
265 SDL_UserEvent ev; 393 SDL_UserEvent ev;
266 394
267 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
268 ev.code = 0; 396 ev.code = 0;
270 ev.data2 = 0; 398 ev.data2 = 0;
271 399
272 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
273} 401}
274 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
275MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
276 438
277PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
278 440
279BOOT: 441BOOT:
280{ 442{
281 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 444 static const struct {
283 const char *name; 445 const char *name;
284 IV iv; 446 IV iv;
285 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
287 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
305 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
369 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL),
382 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 556# undef const_iv
386 }; 557 };
387 558
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 561
391 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
395 571
396int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 594
399void 595void
400SDL_Quit () 596SDL_Quit ()
401 597
402void 598void
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
412 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 616
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
421 622
422 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 625
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
434 635
435 ++m; 636 ++m;
436 } 637 }
437} 638}
438 639
640char *
641SDL_GetError ()
642
439int 643int
440SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
441 CODE: 645 CODE:
442 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
446 OUTPUT: 659 OUTPUT:
447 RETVAL 660 RETVAL
448 661
449void 662void
450SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
451 664
665char *
666SDL_GetKeyName (int sym)
667
452void 668void
453SDL_PollEvent () 669poll_events ()
454 PPCODE: 670 PPCODE:
455{ 671{
456 SDL_Event ev; 672 SDL_Event ev;
457 673
458 while (SDL_PollEvent (&ev)) 674 SDL_PumpEvents ();
675 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 676 {
460 HV *hv = newHV (); 677 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 678 hv_store (hv, "type", 4, newSViv (ev.type), 0);
679
462 switch (ev.type) 680 switch (ev.type)
463 { 681 {
464 case SDL_KEYDOWN: 682 case SDL_KEYDOWN:
465 case SDL_KEYUP: 683 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 689 break;
471 690
472 case SDL_ACTIVEEVENT: 691 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 694 break;
476 695
477 case SDL_MOUSEMOTION: 696 case SDL_MOUSEMOTION:
697 {
698 int state = ev.motion.state;
699 int x = ev.motion.x;
700 int y = ev.motion.y;
701 int xrel = ev.motion.xrel;
702 int yrel = ev.motion.yrel;
703
704 /* do simplistic event compression */
705 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
706 && state == ev.motion.state)
707 {
708 xrel += ev.motion.xrel;
709 yrel += ev.motion.yrel;
710 x = ev.motion.x;
711 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 }
714
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 716 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 717 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 718 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 719 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 720 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 }
483 break; 722 break;
484 723
485 case SDL_MOUSEBUTTONDOWN: 724 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 725 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
727
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
732 break;
733
734 case SDL_USEREVENT:
735 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break;
491 } 739 }
492 740
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
494 } 742 }
495} 743}
496 744
497int 745int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
499 POSTCALL: 747 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 748 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished);
501 750
502void 751void
503Mix_CloseAudio () 752Mix_CloseAudio ()
504 753
505int 754int
506Mix_AllocateChannels (int numchans = -1) 755Mix_AllocateChannels (int numchans = -1)
507 756
508void 757void
509lowdelay (int fd, int val = 1) 758lowdelay (int fd, int val = 1)
510 CODE: 759 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
761
762void
763win32_proxy_info ()
764 PPCODE:
765{
511#ifndef _WIN32 766#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 767 char buffer[2048];
768 DWORD buflen;
769
770 EXTEND (SP, 3);
771
772 buflen = sizeof (buffer);
773 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
774 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
775 {
776 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
777
778 buflen = sizeof (buffer);
779 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
780 {
781 PUSHs (newSVpv (buffer, 0));
782
783 buflen = sizeof (buffer);
784 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
785 PUSHs (newSVpv (buffer, 0));
786 }
787 }
513#endif 788#endif
514 789}
515char *
516gl_version ()
517 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION);
519 OUTPUT:
520 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528 790
529void 791void
530add_font (char *file) 792add_font (char *file)
531 CODE: 793 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 794 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
533 795
534void 796void
535load_image_inline (SV *image_) 797load_image_inline (SV *image_)
536 ALIAS: 798 ALIAS:
537 load_image_file = 1 799 load_image_file = 1
579 841
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 842 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 843
582 assert (surface2->pitch == surface2->w * 4); 844 assert (surface2->pitch == surface2->w * 4);
583 845
846 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 847 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 848 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 849 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 852 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2);
593 855
594 SDL_FreeSurface (surface); 856 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 857 SDL_FreeSurface (surface2);
596} 858}
597 859
621} 883}
622 884
623void 885void
624error (char *message) 886error (char *message)
625 CODE: 887 CODE:
888 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 889#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
891#endif
892
893void
894fatal (char *message)
895 CODE:
896 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
899#endif
900 _exit (1);
901
902void
903_exit (int retval = 0)
904 CODE:
905#ifdef WIN32
906 ExitThread (retval); // unclean, please beam me up
628#else 907#else
629 fprintf (stderr, "ERROR: %s\n", message); 908 _exit (retval);
630#endif 909#endif
631 910
632void 911void
633fatal (char *message) 912debug ()
634 CODE: 913 CODE:
635#ifdef _WIN32 914{
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 915#if DEBUG
637#else 916 VALGRIND_DO_LEAK_CHECK;
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif 917#endif
640 exit (1); 918}
641 919
642MODULE = CFClient PACKAGE = CFClient::Font 920MODULE = CFPlus PACKAGE = CFPlus::Font
643 921
644CFClient::Font 922CFPlus::Font
645new_from_file (SV *class, char *path) 923new_from_file (SV *class, char *path, int id = 0)
646 CODE: 924 CODE:
647{ 925{
648 int count; 926 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 928 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 929 FcPatternDestroy (pattern);
652} 930}
653 OUTPUT: 931 OUTPUT:
654 RETVAL 932 RETVAL
655 933
656void 934void
657DESTROY (CFClient::Font self) 935DESTROY (CFPlus::Font self)
658 CODE: 936 CODE:
659 pango_font_description_free (self); 937 pango_font_description_free (self);
660 938
661void 939void
662make_default (CFClient::Font self) 940make_default (CFPlus::Font self)
663 CODE: 941 CODE:
664 default_font = self; 942 default_font = self;
665 943
666MODULE = CFClient PACKAGE = CFClient::Layout 944MODULE = CFPlus PACKAGE = CFPlus::Layout
667 945
668CFClient::Layout 946void
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 947reset_glyph_cache ()
948 CODE:
949 tc_clear ();
950
951CFPlus::Layout
952new (SV *class)
670 CODE: 953 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 954 New (0, RETVAL, 1, struct cf_layout);
955
672 RETVAL->pl = pango_layout_new (context); 956 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 957 RETVAL->r = 1.;
958 RETVAL->g = 1.;
959 RETVAL->b = 1.;
960 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 962 RETVAL->font = 0;
963
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 965 layout_update_font (RETVAL);
677 OUTPUT: 966 OUTPUT:
678 RETVAL 967 RETVAL
679 968
680void 969void
681DESTROY (CFClient::Layout self) 970DESTROY (CFPlus::Layout self)
682 CODE: 971 CODE:
683 g_object_unref (self->pl); 972 g_object_unref (self->pl);
684 Safefree (self); 973 Safefree (self);
685 974
686void 975void
687set_text (CFClient::Layout self, SV *text_) 976set_text (CFPlus::Layout self, SV *text_)
688 CODE: 977 CODE:
689{ 978{
690 STRLEN textlen; 979 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 980 char *text = SvPVutf8 (text_, textlen);
692 981
693 pango_layout_set_text (self->pl, text, textlen); 982 pango_layout_set_text (self->pl, text, textlen);
694} 983}
695 984
696void 985void
697set_markup (CFClient::Layout self, SV *text_) 986set_markup (CFPlus::Layout self, SV *text_)
698 CODE: 987 CODE:
699{ 988{
700 STRLEN textlen; 989 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 990 char *text = SvPVutf8 (text_, textlen);
702 991
703 pango_layout_set_markup (self->pl, text, textlen); 992 pango_layout_set_markup (self->pl, text, textlen);
704} 993}
705 994
706SV * 995void
996set_shapes (CFPlus::Layout self, ...)
997 CODE:
998{
999 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text;
1002 int arg = 4;
1003
1004 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1005 {
1006 PangoRectangle inkrect, rect;
1007 PangoAttribute *attr;
1008
1009 int x = SvIV (ST (arg - 3));
1010 int y = SvIV (ST (arg - 2));
1011 int w = SvIV (ST (arg - 1));
1012 int h = SvIV (ST (arg ));
1013
1014 inkrect.x = 0;
1015 inkrect.y = 0;
1016 inkrect.width = 0;
1017 inkrect.height = 0;
1018
1019 rect.x = x * PANGO_SCALE;
1020 rect.y = y * PANGO_SCALE;
1021 rect.width = w * PANGO_SCALE;
1022 rect.height = h * PANGO_SCALE;
1023
1024 if (!attrs)
1025 attrs = pango_layout_get_attributes (self->pl);
1026
1027 attr = pango_attr_shape_new (&inkrect, &rect);
1028 attr->start_index = pos - text;
1029 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1030 pango_attr_list_insert (attrs, attr);
1031
1032 arg += 4;
1033 pos += sizeof (OBJ_STR) - 1;
1034 }
1035
1036 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs);
1038}
1039
1040void
707get_text (CFClient::Layout self) 1041get_shapes (CFPlus::Layout self)
708 CODE: 1042 PPCODE:
1043{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045
1046 do
1047 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1049
1050 if (run && shape_attr_p (run))
1051 {
1052 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents);
1054
1055 EXTEND (SP, 2);
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1057 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1058 }
1059 }
1060 while (pango_layout_iter_next_run (iter));
1061
1062 pango_layout_iter_free (iter);
1063}
1064
1065int
1066has_wrapped (CFPlus::Layout self)
1067 CODE:
1068{
1069 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl);
1071
1072 while (*text)
1073 lines += *text++ == '\n';
1074
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1075 RETVAL = lines < pango_layout_get_line_count (self->pl);
710 SvUTF8_on (RETVAL); 1076}
711 OUTPUT: 1077 OUTPUT:
712 RETVAL 1078 RETVAL
713 1079
1080SV *
1081get_text (CFPlus::Layout self)
1082 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL);
1085 OUTPUT:
1086 RETVAL
1087
714void 1088void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1090 CODE:
1091 self->r = r;
1092 self->g = g;
1093 self->b = b;
1094 self->a = a;
1095
1096void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1097set_font (CFPlus::Layout self, CFPlus::Font font = 0)
716 CODE: 1098 CODE:
717 if (self->font != font) 1099 if (self->font != font)
718 { 1100 {
719 self->font = font; 1101 self->font = font;
720 layout_update_font (self); 1102 layout_update_font (self);
721 } 1103 }
722 1104
723void 1105void
724set_height (CFClient::Layout self, int base_height) 1106set_height (CFPlus::Layout self, int base_height)
725 CODE: 1107 CODE:
726 if (self->base_height != base_height) 1108 if (self->base_height != base_height)
727 { 1109 {
728 self->base_height = base_height; 1110 self->base_height = base_height;
729 layout_update_font (self); 1111 layout_update_font (self);
730 } 1112 }
731 1113
732void 1114void
733set_width (CFClient::Layout self, int max_width = -1) 1115set_width (CFPlus::Layout self, int max_width = -1)
734 CODE: 1116 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1118
737void 1119void
1120set_indent (CFPlus::Layout self, int indent)
1121 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123
1124void
1125set_spacing (CFPlus::Layout self, int spacing)
1126 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128
1129void
1130set_ellipsise (CFPlus::Layout self, int ellipsise)
1131 CODE:
1132 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE
1137 );
1138
1139void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm)
1141 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143
1144void
738size (CFClient::Layout self) 1145size (CFPlus::Layout self)
739 PPCODE: 1146 PPCODE:
740{ 1147{
741 int w, h; 1148 int w, h;
742 1149
743 layout_get_pixel_size (self, &w, &h); 1150 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1153 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1154 PUSHs (sv_2mortal (newSViv (h)));
748} 1155}
749 1156
750int 1157int
1158descent (CFPlus::Layout self)
1159 CODE:
1160{
1161 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect);
1165}
1166 OUTPUT:
1167 RETVAL
1168
1169int
751xy_to_index (CFClient::Layout self, int x, int y) 1170xy_to_index (CFPlus::Layout self, int x, int y)
752 CODE: 1171 CODE:
753{ 1172{
754 int index, trailing; 1173 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1175 RETVAL = index + trailing;
757} 1176}
758 OUTPUT: 1177 OUTPUT:
759 RETVAL 1178 RETVAL
760 1179
761void 1180void
762cursor_pos (CFClient::Layout self, int index) 1181cursor_pos (CFPlus::Layout self, int index)
763 PPCODE: 1182 PPCODE:
764{ 1183{
765 PangoRectangle strong_pos; 1184 PangoRectangle strong_pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
767 1186
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
772} 1191}
773 1192
774void 1193void
775render (CFClient::Layout self) 1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
776 PPCODE: 1195 PPCODE:
777{ 1196{
778 SV *retval; 1197 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1198
782 layout_get_pixel_size (self, &w, &h); 1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
783 1201
784 retval = newSV (w * h);
785 SvPOK_only (retval);
786 SvCUR_set (retval, w * h);
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1202 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1203 PUSHs (sv_2mortal (newSViv (line - 1)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205}
1206
1207void
1208line_x_to_index (CFPlus::Layout self, int line, int x)
1209 PPCODE:
1210{
1211 PangoLayoutLine *lp;
1212 int index, trailing;
1213
1214 if (line < 0)
1215 XSRETURN_EMPTY;
1216
1217 if (!(lp = pango_layout_get_line (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */
1219
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221
1222 EXTEND (SP, 2);
1223 if (GIMME_V == G_SCALAR)
1224 PUSHs (sv_2mortal (newSViv (index + trailing)));
1225 else
1226 {
801 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1228 PUSHs (sv_2mortal (newSViv (trailing)));
1229 }
803} 1230}
804 1231
1232void
1233render (CFPlus::Layout self, float x, float y, int flags = 0)
1234 PPCODE:
1235 pango_opengl_render_layout_subpixel (
1236 self->pl,
1237 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a,
1239 flags
1240 );
1241
805MODULE = CFClient PACKAGE = CFClient::Texture 1242MODULE = CFPlus PACKAGE = CFPlus::Texture
806 1243
807void 1244void
1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250
1251 if (ow && oh)
1252 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264
1265 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp);
1267
1268 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271
1272 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 }
1279}
1280
1281void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1283 PROTOTYPE: $$$;$$
1284 ALIAS:
1285 draw_quad_alpha = 1
1286 draw_quad_alpha_premultiplied = 2
810 CODE: 1287 CODE:
811{ 1288{
812 HV *hv = (HV *)SvRV (self); 1289 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
817 1293
818 if (items < 5) 1294 if (items < 5)
819 { 1295 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1296 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1297 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1298 }
823 1299
1300 if (ix)
1301 {
1302 glEnable (GL_BLEND);
1303
1304 if (ix == 2)
1305 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1306 else
1307 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1308 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1309
1310 glEnable (GL_ALPHA_TEST);
1311 glAlphaFunc (GL_GREATER, 0.01f);
1312 }
1313
824 glBindTexture (GL_TEXTURE_2D, name); 1314 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1315
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1316 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1317 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1318 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1319 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1320 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1321 glEnd ();
835}
836 1322
1323 if (ix)
1324 {
1325 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND);
1327 }
1328}
1329
837MODULE = CFClient PACKAGE = CFClient::Map 1330MODULE = CFPlus PACKAGE = CFPlus::Map
838 1331
839CFClient::Map 1332CFPlus::Map
840new (SV *class, int map_width, int map_height) 1333new (SV *class)
841 CODE: 1334 CODE:
842 New (0, RETVAL, 1, struct map); 1335 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1336 RETVAL->x = 0;
844 RETVAL->y = 0; 1337 RETVAL->y = 0;
845 RETVAL->w = map_width; 1338 RETVAL->w = 0;
846 RETVAL->h = map_height; 1339 RETVAL->h = 0;
847 RETVAL->ox = 0; 1340 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1341 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1342 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1343 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1344 RETVAL->rows = 0;
854 RETVAL->row = 0; 1345 RETVAL->row = 0;
855 OUTPUT: 1346 OUTPUT:
856 RETVAL 1347 RETVAL
857 1348
858void 1349void
859DESTROY (CFClient::Map self) 1350DESTROY (CFPlus::Map self)
860 CODE: 1351 CODE:
861{ 1352{
862 map_clear (self); 1353 map_clear (self);
863 Safefree (self->face); 1354 Safefree (self->face2tile);
1355 Safefree (self->tex);
864 Safefree (self); 1356 Safefree (self);
865} 1357}
866 1358
867void 1359void
1360resize (CFPlus::Map self, int map_width, int map_height)
1361 CODE:
1362 self->w = map_width;
1363 self->h = map_height;
1364
1365void
868clear (CFClient::Map self) 1366clear (CFPlus::Map self)
869 CODE: 1367 CODE:
870 map_clear (self); 1368 map_clear (self);
871 1369
872void 1370void
873set_face (CFClient::Map self, int face, int texid) 1371set_tileid (CFPlus::Map self, int face, int tile)
874 CODE: 1372 CODE:
875{ 1373{
876 while (self->faces <= face) 1374 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1375 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1376}
884 1377
885void 1378void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level)
1380 CODE:
1381{
1382 tileid texid;
1383 maptex *tex;
1384
1385 if (face < 0 || face >= self->faces)
1386 return;
1387
1388 if (smooth < 0 || smooth >= self->faces)
1389 return;
1390
1391 texid = self->face2tile [face];
1392
1393 if (!texid)
1394 return;
1395
1396 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level;
1399}
1400
1401void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1403 CODE:
888{ 1404{
889 while (self->texs <= texid) 1405 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1406
895 { 1407 {
896 maptex *tex = self->tex + texid; 1408 maptex *tex = self->tex + texid;
897 1409
898 tex->name = name; 1410 tex->name = name;
903 tex->r = r; 1415 tex->r = r;
904 tex->g = g; 1416 tex->g = g;
905 tex->b = b; 1417 tex->b = b;
906 tex->a = a; 1418 tex->a = a;
907 } 1419 }
1420
1421 // somewhat hackish, but for textures that require it, it really
1422 // improves the look, and most others don't suffer.
1423 glBindTexture (GL_TEXTURE_2D, name);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1425 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1426 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1429}
909 1430
910int 1431int
911ox (CFClient::Map self) 1432ox (CFPlus::Map self)
912 ALIAS: 1433 ALIAS:
913 oy = 1 1434 oy = 1
1435 x = 2
1436 y = 3
1437 w = 4
1438 h = 5
914 CODE: 1439 CODE:
915 switch (ix) 1440 switch (ix)
916 { 1441 {
917 case 0: RETVAL = self->ox; break; 1442 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1443 case 1: RETVAL = self->oy; break;
1444 case 2: RETVAL = self->x; break;
1445 case 3: RETVAL = self->y; break;
1446 case 4: RETVAL = self->w; break;
1447 case 5: RETVAL = self->h; break;
919 } 1448 }
920 OUTPUT: 1449 OUTPUT:
921 RETVAL 1450 RETVAL
922 1451
923void 1452void
924scroll (CFClient::Map self, int dx, int dy) 1453scroll (CFPlus::Map self, int dx, int dy)
925 CODE: 1454 CODE:
926{ 1455{
927 if (dx > 0) 1456 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1457 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1458 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1459 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1460
932 if (dy > 0) 1461 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1462 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1463 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1464 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1465
937 self->ox += dx; self->x += dx; 1466 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1467 self->oy += dy; self->y += dy;
939 1468
940 while (self->y < 0) 1469 while (self->y < 0)
945 self->y += MAP_EXTEND_Y; 1474 self->y += MAP_EXTEND_Y;
946 } 1475 }
947} 1476}
948 1477
949void 1478void
950map1a_update (CFClient::Map self, SV *data_) 1479map1a_update (CFPlus::Map self, SV *data_, int extmap)
951 CODE: 1480 CODE:
952{ 1481{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1483 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1484 mapcell *cell;
956 int x, y, flags; 1485 int x, y, flags;
957 1486
958 while (data < data_end) 1487 while (data < data_end - 1)
959 { 1488 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1489 flags = (data [0] << 8) + data [1]; data += 2;
961 1490
962 x = ((flags >> 10) & 63) + self->x; 1491 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1492 y = self->y + ((flags >> 4) & 63);
964 1493
965 cell = map_get_cell (self, x, y); 1494 cell = map_get_cell (self, x, y);
966 1495
967 if (flags & 15) 1496 if (flags & 15)
968 { 1497 {
969 if (cell->darkness < 0) 1498 if (!cell->darkness)
970 { 1499 {
1500 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1501 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1502 }
976 1503
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1504 //TODO: don't trust server data to be in-range(!)
1505
1506 if (flags & 8)
1507 {
1508 if (extmap)
1509 {
1510 uint8_t ext, cmd;
1511
1512 do
1513 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1;
1522 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 }
1540 while (ext & 0x80);
1541 }
1542 else
1543 cell->darkness = *data++ + 1;
1544 }
980 1545
981 if (flags & 4) 1546 if (flags & 4)
982 { 1547 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1548 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face];
984 } 1551 }
985 1552
986 if (flags & 2) 1553 if (flags & 2)
987 { 1554 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
989 } 1558 }
990 1559
991 if (flags & 1) 1560 if (flags & 1)
992 { 1561 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
994 } 1565 }
995 } 1566 }
996 else 1567 else
997 cell->darkness = -1; 1568 cell->darkness = 0;
998 } 1569 }
999} 1570}
1000 1571
1001SV * 1572SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1003 CODE: 1574 CODE:
1004{ 1575{
1005 int x1, x; 1576 int x1, x;
1006 int y1, y; 1577 int y1, y;
1007 int z; 1578 int z;
1028 { 1599 {
1029 mapcell *cell = row->col + (x - row->c0); 1600 mapcell *cell = row->col + (x - row->c0);
1030 1601
1031 for (z = 0; z <= 0; z++) 1602 for (z = 0; z <= 0; z++)
1032 { 1603 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 1604 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 1605 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 1606 int a1 = tex.a;
1040 1607
1041 r = (r * a0 + tex.r * a1) / 255; 1608 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 1609 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 1610 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 1611 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 1612 }
1047 } 1613 }
1048 1614
1049 *map++ = (r ) 1615 *map++ = (r )
1050 | (g << 8) 1616 | (g << 8)
1057} 1623}
1058 OUTPUT: 1624 OUTPUT:
1059 RETVAL 1625 RETVAL
1060 1626
1061void 1627void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1063 PPCODE: 1629 CODE:
1064{ 1630{
1065 int vx, vy; 1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
1066 int x, y, z; 1635 int x, y, z;
1067 int last_name; 1636 int last_name;
1068 mapface face; 1637
1638 // thats current max. sorry.
1639 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255;
1641
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey));
1644
1645 glColor4ub (255, 255, 255, 255);
1646
1647 glEnable (GL_BLEND);
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_TEXTURE_2D);
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1651
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655
1656 mx += self->x;
1657 my += self->y;
1658
1659 // first pass: determine smooth_max
1660 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max));
1663
1664 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows)
1666 {
1667 maprow *row = self->row + (y + my);
1668
1669 for (x = 0; x < sw; x++)
1670 if (row->c0 <= x + mx && x + mx < row->c1)
1671 {
1672 mapcell *cell = row->col + (x + mx - row->c0);
1673
1674 smooth_max[x + 1][y + 1] =
1675 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel));
1678 }
1679 }
1680
1681 for (z = 0; z <= 2; z++)
1682 {
1683 memset (smooth_level, 0, sizeof (smooth_level));
1684
1685 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows)
1687 {
1688 maprow *row = self->row + (y + my);
1689
1690 for (x = 0; x < sw; x++)
1691 if (row->c0 <= x + mx && x + mx < row->c1)
1692 {
1693 mapcell *cell = row->col + (x + mx - row->c0);
1694 tileid tile = cell->tile [z];
1695
1696 if (tile)
1697 {
1698 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h;
1701
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name)
1705 {
1706 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */
1708
1709 glEnd ();
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 }
1713
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 {
1721 if (cell->flags & 1)
1722 {
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 }
1737
1738 // update smooth hash
1739 if (tex.smoothtile)
1740 {
1741 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel;
1743
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1745
1746 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive.
1748
1749 // bits is ___n cccc CCCC bbbb
1750 // n do not draw borders&corners
1751 // c draw these corners, but...
1752 // C ... not these
1753 // b draw these borders
1754
1755 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1756 // ┃· ·· ·┃ ━━
1757
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓·
1760
1761 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1763
1764 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1769
1770 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 }
1776 }
1777 }
1778 }
1779
1780 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort
1782 {
1783 int w, b;
1784
1785 for (w = 0; w < 256 / 32; ++w)
1786 {
1787 uint32_t smask = smooth_level [w];
1788 if (smask)
1789 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b))
1791 {
1792 int level = (w << 5) | b;
1793 HE *he;
1794
1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1797 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he);
1799 IV bits = SvIVX (HeVAL (he));
1800
1801 if (!(bits & 0x1000)
1802 && skey->level == level
1803 && level > smooth_max [skey->x][skey->y])
1804 {
1805 maptex tex = self->tex [skey->tile];
1806 int px = (((int)skey->x) - 1) * T;
1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1812
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1822 glBegin (GL_QUADS);
1823 }
1824
1825 if (border)
1826 {
1827 float ox = border * dx;
1828
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1833 }
1834
1835 if (corner)
1836 {
1837 float ox = corner * dx;
1838
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1843 }
1844 }
1845 }
1846 }
1847 }
1848 }
1849
1850 hv_clear (smooth);
1851 }
1852
1853 glEnd ();
1854
1855 glDisable (GL_TEXTURE_2D);
1856 glDisable (GL_BLEND);
1857
1858 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows)
1861 {
1862 maprow *row = self->row + (y + my);
1863
1864 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1)
1866 {
1867 mapcell *cell = row->col + (x + mx - row->c0);
1868
1869 int px = x * T;
1870 int py = y * T;
1871
1872 if (cell->stat_hp)
1873 {
1874 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1876
1877 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py);
1880
1881 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1882 glRectf (px + 2,
1883 py - thick - 1,
1884 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1885 }
1886 }
1887 }
1888}
1889
1890void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE:
1893{
1894 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F },
1897 { 0.00F, 0.00F, 0.55F },
1898 { 1.00F, 0.00F, 0.00F },
1899
1900 { 1.00F, 0.54F, 0.00F },
1901 { 0.11F, 0.56F, 1.00F },
1902 { 0.93F, 0.46F, 0.00F },
1903 { 0.18F, 0.54F, 0.34F },
1904
1905 { 0.56F, 0.73F, 0.56F },
1906 { 0.80F, 0.80F, 0.80F },
1907 { 0.55F, 0.41F, 0.13F },
1908 { 0.99F, 0.77F, 0.26F },
1909
1910 { 0.74F, 0.65F, 0.41F },
1911
1912 { 0.00F, 1.00F, 1.00F },
1913 { 1.00F, 0.00F, 1.00F },
1914 { 1.00F, 1.00F, 0.00F },
1915 };
1916
1917 int x, y;
1918
1919 glEnable (GL_TEXTURE_2D);
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1921 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS);
1924
1925 for (y = 0; y < h; y++)
1926 for (x = 0; x < w; x++)
1927 {
1928 unsigned char m = data [x + y * w];
1929
1930 if (m)
1931 {
1932 float *c = color [m & 15];
1933
1934 float tx1 = m & 0x40 ? 0.5 : 0.;
1935 float tx2 = tx1 + 0.5;
1936
1937 glColor4f (c[0], c[1], c[2], 0.75);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 }
1943 }
1944
1945 glEnd ();
1946 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D);
1948}
1949
1950void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1952 PPCODE:
1953{
1954 int x, y;
1069 int sw4 = (sw + 3) & ~3; 1955 int sw4 = (sw + 3) & ~3;
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1072 1958
1073 memset (darkness, 255, sw4 * sh); 1959 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 1960 SvPOK_only (darkness_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 1961 SvCUR_set (darkness_sv, sw4 * sh);
1076 1962
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 1963 mx += self->x;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 1964 my += self->y;
1079 1965
1080 /*
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 1966 for (y = 0; y < sh; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 1967 if (0 <= y + my && y + my < self->rows)
1104 { 1968 {
1105 maprow *row = self->row + (y + vy); 1969 maprow *row = self->row + (y + my);
1106 1970
1107 for (x = 0; x < sw; x++) 1971 for (x = 0; x < sw; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 1972 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 1973 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 1974 mapcell *cell = row->col + (x + mx - row->c0);
1111 1975
1112 darkness[y * sw4 + x] = cell->darkness < 0 1976 darkness[y * sw4 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1)
1113 ? 255 - FOW_DARKNESS 1978 : 255 - FOW_DARKNESS;
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 1979 }
1139 } 1980 }
1140
1141 glEnd ();
1142
1143 glDisable (GL_TEXTURE_2D);
1144 glDisable (GL_BLEND);
1145 1981
1146 EXTEND (SP, 3); 1982 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 1983 PUSHs (sv_2mortal (newSViv (sw4)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 1984 PUSHs (sv_2mortal (newSViv (sh)));
1149 PUSHs (darkness_sv); 1985 PUSHs (darkness_sv);
1150} 1986}
1151 1987
1152SV * 1988SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1154 CODE: 1990 CODE:
1155{ 1991{
1156 int x, y, x1, y1; 1992 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 1993 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1994 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 2019 if (row && row->c0 <= x && x < row->c1)
1184 { 2020 {
1185 mapcell *cell = row->col + (x - row->c0); 2021 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 2022 uint8_t flags = 0;
1187 2023
1188 if (cell->face [0]) flags |= 1; 2024 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 2025 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 2026 if (cell->tile [2]) flags |= 4;
1191 2027
1192 *data++ = flags; 2028 *data++ = flags;
1193 2029
1194 if (flags & 1) 2030 if (flags & 1)
1195 { 2031 {
2032 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2033 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2034 *data++ = tile;
1198 } 2035 }
1199 2036
1200 if (flags & 2) 2037 if (flags & 2)
1201 { 2038 {
2039 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2040 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2041 *data++ = tile;
1204 } 2042 }
1205 2043
1206 if (flags & 4) 2044 if (flags & 4)
1207 { 2045 {
2046 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2047 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2048 *data++ = tile;
1210 } 2049 }
1211 } 2050 }
1212 else 2051 else
1213 *data++ = 0; 2052 *data++ = 0;
1214 } 2053 }
1220} 2059}
1221 OUTPUT: 2060 OUTPUT:
1222 RETVAL 2061 RETVAL
1223 2062
1224void 2063void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1226 PPCODE: 2065 PPCODE:
1227{ 2066{
1228 int x, y, z; 2067 int x, y, z;
1229 int w, h; 2068 int w, h;
1230 int x1, y1; 2069 int x1, y1;
1254 { 2093 {
1255 uint8_t flags = *data++; 2094 uint8_t flags = *data++;
1256 2095
1257 if (flags) 2096 if (flags)
1258 { 2097 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2098 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 };
1262 2100
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2101 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2104
1267 if (cell->darkness <= 0) 2105 if (cell->darkness == 0)
1268 { 2106 {
1269 cell->darkness = -1; 2107 cell->darkness = 0;
1270 2108
1271 for (z = 0; z <= 2; z++) 2109 for (z = 0; z <= 2; z++)
1272 { 2110 {
1273 cell->face[z] = face[z]; 2111 tileid t = tile [z];
1274 2112
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2113 if (t >= self->texs || (t && !self->tex [t].name))
2114 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2115 XPUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t);
2117 }
2118
2119 cell->tile [z] = t;
1277 } 2120 }
1278 } 2121 }
1279 } 2122 }
1280 } 2123 }
1281 } 2124 }
1282} 2125}
1283 2126
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1285 2128
1286CFClient::MixChunk 2129CFPlus::MixChunk
1287new_from_file (SV *class, char *path) 2130new_from_file (SV *class, char *path)
1288 CODE: 2131 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2132 RETVAL = Mix_LoadWAV (path);
1290 OUTPUT: 2133 OUTPUT:
1291 RETVAL 2134 RETVAL
1292 2135
1293void 2136void
1294DESTROY (CFClient::MixChunk self) 2137DESTROY (CFPlus::MixChunk self)
1295 CODE: 2138 CODE:
1296 Mix_FreeChunk (self); 2139 Mix_FreeChunk (self);
1297 2140
1298int 2141int
1299volume (CFClient::MixChunk self, int volume = -1) 2142volume (CFPlus::MixChunk self, int volume = -1)
1300 CODE: 2143 CODE:
1301 RETVAL = Mix_VolumeChunk (self, volume); 2144 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2145 OUTPUT:
1303 RETVAL 2146 RETVAL
1304 2147
1305int 2148int
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2150 CODE:
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1309 OUTPUT: 2152 OUTPUT:
1310 RETVAL 2153 RETVAL
1311 2154
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1313 2156
1314int 2157int
1315volume (int volume = -1) 2158volume (int volume = -1)
1316 CODE: 2159 CODE:
1317 RETVAL = Mix_VolumeMusic (volume); 2160 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2161 OUTPUT:
1319 RETVAL 2162 RETVAL
1320 2163
2164int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
1321CFClient::MixMusic 2171CFPlus::MixMusic
1322new_from_file (SV *class, char *path) 2172new_from_file (SV *class, char *path)
1323 CODE: 2173 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2174 RETVAL = Mix_LoadMUS (path);
1325 OUTPUT: 2175 OUTPUT:
1326 RETVAL 2176 RETVAL
1327 2177
1328void 2178void
1329DESTROY (CFClient::MixMusic self) 2179DESTROY (CFPlus::MixMusic self)
1330 CODE: 2180 CODE:
1331 Mix_FreeMusic (self); 2181 Mix_FreeMusic (self);
1332 2182
1333int 2183int
1334play (CFClient::MixMusic self, int loops = -1) 2184play (CFPlus::MixMusic self, int loops = -1)
1335 CODE: 2185 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2186 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2187 OUTPUT:
1338 RETVAL 2188 RETVAL
1339 2189
2190int
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1341 2198
1342BOOT: 2199BOOT:
1343{ 2200{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1345 static const struct { 2202 static const struct {
1346 const char *name; 2203 const char *name;
1347 IV iv; 2204 IV iv;
1348 } *civ, const_iv[] = { 2205 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2206# define const_iv(name) { # name, (IV)name }
1350 const_iv (GL_COLOR_MATERIAL), 2207 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2208 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2209 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 2211 const_iv (GL_BLEND),
2212 const_iv (GL_CULL_FACE),
2213 const_iv (GL_SCISSOR_TEST),
2214 const_iv (GL_DEPTH_TEST),
2215 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT),
2219 const_iv (GL_BACK),
1354 const_iv (GL_AND), 2220 const_iv (GL_AND),
1355 const_iv (GL_ONE), 2221 const_iv (GL_ONE),
1356 const_iv (GL_ZERO), 2222 const_iv (GL_ZERO),
1357 const_iv (GL_SRC_ALPHA), 2223 const_iv (GL_SRC_ALPHA),
1358 const_iv (GL_SRC_ALPHA_SATURATE), 2224 const_iv (GL_DST_ALPHA),
1359 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2225 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1360 const_iv (GL_ONE_MINUS_DST_ALPHA), 2226 const_iv (GL_ONE_MINUS_DST_ALPHA),
2227 const_iv (GL_SRC_ALPHA_SATURATE),
1361 const_iv (GL_RGB), 2228 const_iv (GL_RGB),
1362 const_iv (GL_RGBA), 2229 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8),
2232 const_iv (GL_RGB5_A1),
1363 const_iv (GL_UNSIGNED_BYTE), 2233 const_iv (GL_UNSIGNED_BYTE),
2234 const_iv (GL_UNSIGNED_SHORT),
2235 const_iv (GL_UNSIGNED_INT),
1364 const_iv (GL_ALPHA), 2236 const_iv (GL_ALPHA),
2237 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA),
1365 const_iv (GL_FLOAT), 2240 const_iv (GL_FLOAT),
1366 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1367 const_iv (GL_COMPILE), 2242 const_iv (GL_COMPILE),
1368 const_iv (GL_TEXTURE_1D), 2243 const_iv (GL_TEXTURE_1D),
1369 const_iv (GL_TEXTURE_2D), 2244 const_iv (GL_TEXTURE_2D),
1371 const_iv (GL_TEXTURE_MAG_FILTER), 2246 const_iv (GL_TEXTURE_MAG_FILTER),
1372 const_iv (GL_TEXTURE_MIN_FILTER), 2247 const_iv (GL_TEXTURE_MIN_FILTER),
1373 const_iv (GL_TEXTURE_ENV_MODE), 2248 const_iv (GL_TEXTURE_ENV_MODE),
1374 const_iv (GL_TEXTURE_WRAP_S), 2249 const_iv (GL_TEXTURE_WRAP_S),
1375 const_iv (GL_TEXTURE_WRAP_T), 2250 const_iv (GL_TEXTURE_WRAP_T),
2251 const_iv (GL_REPEAT),
1376 const_iv (GL_CLAMP), 2252 const_iv (GL_CLAMP),
1377 const_iv (GL_REPEAT), 2253 const_iv (GL_CLAMP_TO_EDGE),
1378 const_iv (GL_NEAREST), 2254 const_iv (GL_NEAREST),
1379 const_iv (GL_LINEAR), 2255 const_iv (GL_LINEAR),
1380 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2256 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1381 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2257 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1382 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2258 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1383 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2259 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1384 const_iv (GL_GENERATE_MIPMAP), 2260 const_iv (GL_GENERATE_MIPMAP),
1385 const_iv (GL_MODULATE), 2261 const_iv (GL_MODULATE),
2262 const_iv (GL_DECAL),
1386 const_iv (GL_REPLACE), 2263 const_iv (GL_REPLACE),
2264 const_iv (GL_DEPTH_BUFFER_BIT),
1387 const_iv (GL_COLOR_BUFFER_BIT), 2265 const_iv (GL_COLOR_BUFFER_BIT),
1388 const_iv (GL_PROJECTION), 2266 const_iv (GL_PROJECTION),
1389 const_iv (GL_MODELVIEW), 2267 const_iv (GL_MODELVIEW),
1390 const_iv (GL_COLOR_LOGIC_OP), 2268 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D),
1391 const_iv (GL_CONVOLUTION_2D), 2270 const_iv (GL_CONVOLUTION_2D),
1392 const_iv (GL_CONVOLUTION_BORDER_MODE), 2271 const_iv (GL_CONVOLUTION_BORDER_MODE),
1393 const_iv (GL_CONSTANT_BORDER), 2272 const_iv (GL_CONSTANT_BORDER),
1394 const_iv (GL_LINES), 2273 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP),
1395 const_iv (GL_QUADS), 2276 const_iv (GL_QUADS),
1396 const_iv (GL_LINE_LOOP), 2277 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN),
1397 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1398 const_iv (GL_FASTEST), 2282 const_iv (GL_FASTEST),
2283 const_iv (GL_V2F),
2284 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F),
1399# undef const_iv 2287# undef const_iv
1400 }; 2288 };
1401 2289
1402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292
2293 texture_av = newAV ();
2294 AvREAL_off (texture_av);
1404} 2295}
2296
2297char *
2298gl_vendor ()
2299 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT:
2302 RETVAL
2303
2304char *
2305gl_version ()
2306 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION);
2308 OUTPUT:
2309 RETVAL
2310
2311char *
2312gl_extensions ()
2313 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT:
2316 RETVAL
1405 2317
1406int glGetError () 2318int glGetError ()
2319
2320void glFinish ()
1407 2321
1408void glClear (int mask) 2322void glClear (int mask)
1409 2323
1410void glClearColor (float r, float g, float b, float a = 1.0) 2324void glClearColor (float r, float g, float b, float a = 1.0)
1411 PROTOTYPE: @ 2325 PROTOTYPE: @
1418 2332
1419void glHint (int target, int mode) 2333void glHint (int target, int mode)
1420 2334
1421void glBlendFunc (int sfactor, int dfactor) 2335void glBlendFunc (int sfactor, int dfactor)
1422 2336
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa);
2340
2341void glDepthMask (int flag)
2342
1423void glLogicOp (int opcode) 2343void glLogicOp (int opcode)
1424 2344
1425void glColorMask (int red, int green, int blue, int alpha) 2345void glColorMask (int red, int green, int blue, int alpha)
1426 2346
1427void glMatrixMode (int mode) 2347void glMatrixMode (int mode)
1430 2350
1431void glPopMatrix () 2351void glPopMatrix ()
1432 2352
1433void glLoadIdentity () 2353void glLoadIdentity ()
1434 2354
2355void glDrawBuffer (int buffer)
2356
2357void glReadBuffer (int buffer)
2358
1435# near and far are due to microsofts buggy c compiler 2359# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
1436void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1437 2364
1438void glViewport (int x, int y, int width, int height) 2365void glViewport (int x, int y, int width, int height)
2366
2367void glScissor (int x, int y, int width, int height)
1439 2368
1440void glTranslate (float x, float y, float z = 0.) 2369void glTranslate (float x, float y, float z = 0.)
1441 CODE: 2370 CODE:
1442 glTranslatef (x, y, z); 2371 glTranslatef (x, y, z);
1443 2372
1453 2382
1454void glEnd () 2383void glEnd ()
1455 2384
1456void glColor (float r, float g, float b, float a = 1.0) 2385void glColor (float r, float g, float b, float a = 1.0)
1457 PROTOTYPE: @ 2386 PROTOTYPE: @
2387 ALIAS:
2388 glColor_premultiply = 1
1458 CODE: 2389 CODE:
2390 if (ix)
2391 {
2392 r *= a;
2393 g *= a;
2394 b *= a;
2395 }
2396 // microsoft visual "c" rounds instead of truncating...
1459 glColor4f (r, g, b, a); 2397 glColor4f (r, g, b, a);
2398
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.)
2406 CODE:
2407 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0);
1460 2409
1461void glVertex (float x, float y, float z = 0.) 2410void glVertex (float x, float y, float z = 0.)
1462 CODE: 2411 CODE:
1463 glVertex3f (x, y, z); 2412 glVertex3f (x, y, z);
1464 2413
1476 2425
1477void glBindTexture (int target, int name) 2426void glBindTexture (int target, int name)
1478 2427
1479void glConvolutionParameter (int target, int pname, float params) 2428void glConvolutionParameter (int target, int pname, float params)
1480 CODE: 2429 CODE:
1481 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2430 if (gl.ConvolutionParameterf)
2431 gl.ConvolutionParameterf (target, pname, params);
1482 2432
1483void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2433void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1484 CODE: 2434 CODE:
1485 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2435 if (gl.ConvolutionFilter2D)
1486 (target, internalformat, width, height, format, type, data)); 2436 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2437
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE:
2440 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1487 2442
1488void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1489 2444
1490void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1491 2446
1492void glRasterPos (int x, int y) 2447void glDrawPixels (int width, int height, int format, int type, char *pixels)
1493 CODE:
1494 glRasterPos2i (x, y);
1495 2448
1496void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1497 2450
1498int glGenTexture () 2451int glGenTexture ()
1499 CODE: 2452 CODE:
1500{ 2453 RETVAL = gen_texture ();
1501 GLuint name;
1502 glGenTextures (1, &name);
1503 RETVAL = name;
1504}
1505 OUTPUT: 2454 OUTPUT:
1506 RETVAL 2455 RETVAL
1507 2456
1508void glDeleteTexture (int name) 2457void glDeleteTexture (int name)
1509 CODE: 2458 CODE:
1510{
1511 GLuint name_ = name;
1512 glDeleteTextures (1, &name_); 2459 del_texture (name);
1513} 2460
1514
1515int glGenList () 2461int glGenList ()
1516 CODE: 2462 CODE:
1517 RETVAL = glGenLists (1); 2463 RETVAL = glGenLists (1);
1518 OUTPUT: 2464 OUTPUT:
1519 RETVAL 2465 RETVAL

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