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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.69 by root, Sun Apr 30 08:09:44 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
37 75
38#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 80
40#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
41 82
42#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
44 85
45#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
46 87
47#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
48 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
64 146
65typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
66 166
67typedef struct cf_layout { 167typedef struct cf_layout {
68 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
69 int base_height; 170 int base_height;
70 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
71} *CFClient__Layout; 173} *DC__Layout;
72 174
73static CFClient__Font default_font; 175static DC__Font default_font;
74static PangoContext *context; 176static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 177static PangoFontMap *opengl_fontmap;
76 178
77static void 179static void
78substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
79{ 181{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 187}
83 188
84static void 189static void
85layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
86{ 191{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
89 */ 194 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
91 196
92 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 199
95 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
96} 201}
97 202
98static void 203static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
102 210
103 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
108typedef uint16_t mapface; 222typedef uint16_t faceid;
109 223
110typedef struct { 224typedef struct {
111 GLint name; 225 GLuint name;
112 int w, h; 226 int w, h;
113 float s, t; 227 float s, t;
114 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
115} maptex; 231} maptex;
116 232
117typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
118 int16_t darkness; 236 uint16_t darkness;
119 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 238} mapcell;
121 239
122typedef struct { 240typedef struct {
123 int32_t c0, c1; 241 int32_t c0, c1;
124 mapcell *col; 242 mapcell *col;
125} maprow; 243} maprow;
126 244
127typedef struct map { 245typedef struct map {
128 int x, y, w, h; 246 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 248 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 249 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 250
136 int32_t rows; 251 int32_t rows;
137 maprow *row; 252 maprow *row;
138} *CFClient__Map; 253} *DC__Map;
139 254
140static char * 255static char *
141prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
142{ 257{
143 char *p; 258 char *p;
160} 275}
161 276
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
165static maprow * 300static maprow *
166map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
167{ 302{
168 if (0 > y) 303 if (0 > y)
169 { 304 {
170 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
209 344
210 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
211} 346}
212 347
213static mapcell * 348static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
215{ 350{
216 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
217} 352}
218 353
219static void 354static void
220map_clear (CFClient__Map self) 355map_clear (DC__Map self)
221{ 356{
222 int r; 357 int r;
223 358
224 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
233 self->row = 0; 368 self->row = 0;
234 self->rows = 0; 369 self->rows = 0;
235} 370}
236 371
237static void 372static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 374{
240 int x, y; 375 int x, y;
241 maprow *row; 376 maprow *row;
377 mapcell *cell;
242 378
243 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 380 if (y >= 0)
245 { 381 {
246 if (y >= self->rows) 382 if (y >= self->rows)
252 if (x >= row->c0) 388 if (x >= row->c0)
253 { 389 {
254 if (x >= row->c1) 390 if (x >= row->c1)
255 break; 391 break;
256 392
257 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
258 } 399 }
259 } 400 }
260} 401}
261 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
262static void 408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
419static void
263music_finished () 420music_finished (void)
264{ 421{
265 SDL_UserEvent ev; 422 SDL_UserEvent ev;
266 423
267 ev.type = SDL_USEREVENT; 424 ev.type = SDL_USEREVENT;
268 ev.code = 0; 425 ev.code = 0;
270 ev.data2 = 0; 427 ev.data2 = 0;
271 428
272 SDL_PushEvent ((SDL_Event *)&ev); 429 SDL_PushEvent ((SDL_Event *)&ev);
273} 430}
274 431
275MODULE = CFClient PACKAGE = CFClient 432static void
433channel_finished (int channel)
434{
435 SDL_UserEvent ev;
436
437 ev.type = SDL_USEREVENT;
438 ev.code = 1;
439 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0;
441
442 SDL_PushEvent ((SDL_Event *)&ev);
443}
444
445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
276 521
277PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
278 523
279BOOT: 524BOOT:
280{ 525{
281 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 527 static const struct {
283 const char *name; 528 const char *name;
284 IV iv; 529 IV iv;
285 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
287 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
369 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 641
382 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
383 const_iv (KMOD_ALT), 643
384 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
385# undef const_iv 670# undef const_iv
386 }; 671 };
387 672
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 675
391 fontmap = pango_ft2_font_map_new (); 676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
395 685
396int 686int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 687in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
398 692
693NV floor (NV x)
694
695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
700
399void 701void
702pango_init ()
703 CODE:
704{
705 opengl_fontmap = pango_opengl_font_map_new ();
706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
713}
714
715char *SDL_GetError ()
716
717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
400SDL_Quit () 723void SDL_Quit ()
401 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
402void 734void
403SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
404 PPCODE: 736 PPCODE:
405{ 737{
406 SDL_Rect **m; 738 SDL_Rect **m;
407 739
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 744
745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
747
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 752
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 755
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 757
427 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
428 while (*m) 759 while (*m)
429 { 760 {
430 AV *av = newAV (); 761 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
434 767
435 ++m; 768 ++m;
436 } 769 }
437} 770}
438 771
439int 772int
440SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
442 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 786 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 787
788 if (RETVAL)
789 {
790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794#include "glfunc.h"
795#undef GL_FUNC
796 }
797}
446 OUTPUT: 798 OUTPUT:
447 RETVAL 799 RETVAL
448 800
449void 801void
450SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
451 803
804char *
805SDL_GetKeyName (int sym)
806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
452void 813void
453SDL_PollEvent () 814poll_events ()
454 PPCODE: 815 PPCODE:
455{ 816{
456 SDL_Event ev; 817 SDL_Event ev;
457 818
458 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 821 {
460 HV *hv = newHV (); 822 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
824
462 switch (ev.type) 825 switch (ev.type)
463 { 826 {
464 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
465 case SDL_KEYUP: 828 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 834 break;
471 835
472 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 839 break;
476 840
477 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
483 break; 867 break;
484 868
485 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
872
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
877 break;
878
879 case SDL_USEREVENT:
880 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
883 break;
491 } 884 }
492 885
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 887 }
495} 888}
496 889
497int 890int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 892 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
894 Mix_ChannelFinished (channel_finished);
895
896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
501 911
502void 912void
503Mix_CloseAudio () 913Mix_CloseAudio ()
504 914
505int 915int
506Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
507 917
918const char *
919Mix_GetError ()
920
508void 921void
509lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
510 CODE: 923 CODE:
924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
925
926void
927win32_proxy_info ()
928 PPCODE:
929{
511#ifndef _WIN32 930#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 931 char buffer[2048];
932 DWORD buflen;
933
934 EXTEND (SP, 3);
935
936 buflen = sizeof (buffer);
937 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
938 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
939 {
940 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
941
942 buflen = sizeof (buffer);
943 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
944 {
945 PUSHs (newSVpv (buffer, 0));
946
947 buflen = sizeof (buffer);
948 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
949 PUSHs (newSVpv (buffer, 0));
950 }
951 }
513#endif 952#endif
953}
514 954
515char * 955int
516gl_version () 956add_font (char *file)
517 CODE: 957 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 959 OUTPUT:
520 RETVAL 960 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 961
534void 962void
535load_image_inline (SV *image_) 963load_image_inline (SV *image_)
536 ALIAS: 964 ALIAS:
537 load_image_file = 1 965 load_image_file = 1
540 STRLEN image_len; 968 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
547 975
548 if (!rw) 976 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
550 978
579 1007
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1008 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1009
582 assert (surface2->pitch == surface2->w * 4); 1010 assert (surface2->pitch == surface2->w * 4);
583 1011
1012 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1013 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1014 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1015 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1018 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2);
593 1021
594 SDL_FreeSurface (surface); 1022 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1023 SDL_FreeSurface (surface2);
596} 1024}
597 1025
621} 1049}
622 1050
623void 1051void
624error (char *message) 1052error (char *message)
625 CODE: 1053 CODE:
1054 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 1055#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1057#endif
1058
1059void
1060fatal (char *message)
1061 CODE:
1062 fprintf (stderr, "FATAL: %s\n", message);
1063#ifdef _WIN32
1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1065#endif
1066 _exit (1);
1067
1068void
1069_exit (int retval = 0)
1070 CODE:
1071#ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
628#else 1073#else
629 fprintf (stderr, "ERROR: %s\n", message); 1074 _exit (retval);
630#endif 1075#endif
631 1076
632void 1077void
633fatal (char *message) 1078debug ()
634 CODE: 1079 CODE:
635#ifdef _WIN32 1080{
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1081#if DEBUG
637#else 1082 VALGRIND_DO_LEAK_CHECK;
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif 1083#endif
640 exit (1); 1084}
641 1085
642MODULE = CFClient PACKAGE = CFClient::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
643 1087
644CFClient::Font 1088PROTOTYPES: DISABLE
1089
1090DC::Font
645new_from_file (SV *class, char *path) 1091new_from_file (SV *class, char *path, int id = 0)
646 CODE: 1092 CODE:
647{ 1093{
648 int count; 1094 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1096 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 1097 FcPatternDestroy (pattern);
652} 1098}
653 OUTPUT: 1099 OUTPUT:
654 RETVAL 1100 RETVAL
655 1101
656void 1102void
657DESTROY (CFClient::Font self) 1103DESTROY (DC::Font self)
658 CODE: 1104 CODE:
659 pango_font_description_free (self); 1105 pango_font_description_free (self);
660 1106
661void 1107void
662make_default (CFClient::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
663 CODE: 1110 CODE:
664 default_font = self; 1111 default_font = self;
665 1112
666MODULE = CFClient PACKAGE = CFClient::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
667 1114
668CFClient::Layout 1115PROTOTYPES: DISABLE
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 1116
1117void
1118glyph_cache_backup ()
1119 PROTOTYPE:
1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
1127 tc_restore ();
1128
1129DC::Layout
1130new (SV *class)
670 CODE: 1131 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
1133
672 RETVAL->pl = pango_layout_new (context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 1135 RETVAL->r = 1.;
1136 RETVAL->g = 1.;
1137 RETVAL->b = 1.;
1138 RETVAL->a = 1.;
1139 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
1142
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 1144 layout_update_font (RETVAL);
677 OUTPUT: 1145 OUTPUT:
678 RETVAL 1146 RETVAL
679 1147
680void 1148void
681DESTROY (CFClient::Layout self) 1149DESTROY (DC::Layout self)
682 CODE: 1150 CODE:
683 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
684 Safefree (self); 1153 Safefree (self);
685 1154
686void 1155void
687set_text (CFClient::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
688 CODE: 1157 CODE:
689{ 1158{
690 STRLEN textlen; 1159 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
692 1161
693 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
694} 1163}
695 1164
696void 1165void
697set_markup (CFClient::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
698 CODE: 1167 CODE:
699{ 1168{
700 STRLEN textlen; 1169 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
702 1171
703 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
704} 1173}
705 1174
1175void
1176set_shapes (DC::Layout self, ...)
1177 CODE:
1178{
1179 PangoAttrList *attrs = 0;
1180 const char *text = pango_layout_get_text (self->pl);
1181 const char *pos = text;
1182 int arg = 4;
1183
1184 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1185 {
1186 PangoRectangle inkrect, rect;
1187 PangoAttribute *attr;
1188
1189 int x = SvIV (ST (arg - 3));
1190 int y = SvIV (ST (arg - 2));
1191 int w = SvIV (ST (arg - 1));
1192 int h = SvIV (ST (arg ));
1193
1194 inkrect.x = 0;
1195 inkrect.y = 0;
1196 inkrect.width = 0;
1197 inkrect.height = 0;
1198
1199 rect.x = x * PANGO_SCALE;
1200 rect.y = y * PANGO_SCALE;
1201 rect.width = w * PANGO_SCALE;
1202 rect.height = h * PANGO_SCALE;
1203
1204 if (!attrs)
1205 attrs = pango_layout_get_attributes (self->pl);
1206
1207 attr = pango_attr_shape_new (&inkrect, &rect);
1208 attr->start_index = pos - text;
1209 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1210 pango_attr_list_insert (attrs, attr);
1211
1212 arg += 4;
1213 pos += sizeof (OBJ_STR) - 1;
1214 }
1215
1216 if (attrs)
1217 pango_layout_set_attributes (self->pl, attrs);
1218}
1219
1220void
1221get_shapes (DC::Layout self)
1222 PPCODE:
1223{
1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1225
1226 do
1227 {
1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1229
1230 if (run && shape_attr_p (run))
1231 {
1232 PangoRectangle extents;
1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
1234
1235 EXTEND (SP, 2);
1236 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1237 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1238 }
1239 }
1240 while (pango_layout_iter_next_run (iter));
1241
1242 pango_layout_iter_free (iter);
1243}
1244
1245int
1246has_wrapped (DC::Layout self)
1247 CODE:
1248{
1249 int lines = 1;
1250 const char *text = pango_layout_get_text (self->pl);
1251
1252 while (*text)
1253 lines += *text++ == '\n';
1254
1255 RETVAL = lines < pango_layout_get_line_count (self->pl);
1256}
1257 OUTPUT:
1258 RETVAL
1259
706SV * 1260SV *
707get_text (CFClient::Layout self) 1261get_text (DC::Layout self)
708 CODE: 1262 CODE:
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
710 SvUTF8_on (RETVAL); 1264 sv_utf8_decode (RETVAL);
711 OUTPUT: 1265 OUTPUT:
712 RETVAL 1266 RETVAL
713 1267
714void 1268void
1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1270 CODE:
1271 self->r = r;
1272 self->g = g;
1273 self->b = b;
1274 self->a = a;
1275
1276void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
716 CODE: 1278 CODE:
717 if (self->font != font) 1279 if (self->font != font)
718 { 1280 {
719 self->font = font; 1281 self->font = font;
720 layout_update_font (self); 1282 layout_update_font (self);
721 } 1283 }
722 1284
723void 1285void
724set_height (CFClient::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
725 CODE: 1287 CODE:
726 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
727 { 1289 {
728 self->base_height = base_height; 1290 self->base_height = base_height;
729 layout_update_font (self); 1291 layout_update_font (self);
730 } 1292 }
731 1293
732void 1294void
733set_width (CFClient::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
734 CODE: 1296 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1298
737void 1299void
1300set_indent (DC::Layout self, int indent)
1301 CODE:
1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1303
1304void
1305set_spacing (DC::Layout self, int spacing)
1306 CODE:
1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1308
1309void
1310set_ellipsise (DC::Layout self, int ellipsise)
1311 CODE:
1312 pango_layout_set_ellipsize (self->pl,
1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1316 : PANGO_ELLIPSIZE_NONE
1317 );
1318
1319void
1320set_single_paragraph_mode (DC::Layout self, int spm)
1321 CODE:
1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1323
1324void
738size (CFClient::Layout self) 1325size (DC::Layout self)
739 PPCODE: 1326 PPCODE:
740{ 1327{
741 int w, h; 1328 int w, h;
742 1329
743 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
748} 1335}
749 1336
750int 1337int
1338descent (DC::Layout self)
1339 CODE:
1340{
1341 PangoRectangle rect;
1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1344 RETVAL = PANGO_DESCENT (rect);
1345}
1346 OUTPUT:
1347 RETVAL
1348
1349int
751xy_to_index (CFClient::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
752 CODE: 1351 CODE:
753{ 1352{
754 int index, trailing; 1353 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1355 RETVAL = index + trailing;
757} 1356}
758 OUTPUT: 1357 OUTPUT:
759 RETVAL 1358 RETVAL
760 1359
761void 1360void
762cursor_pos (CFClient::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
763 PPCODE: 1362 PPCODE:
764{ 1363{
765 PangoRectangle strong_pos; 1364 PangoRectangle pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
767 1366
768 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
769 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
772} 1371}
773 1372
774void 1373void
775render (CFClient::Layout self) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
776 PPCODE: 1375 PPCODE:
777{ 1376{
778 SV *retval; 1377 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1378
782 layout_get_pixel_size (self, &w, &h); 1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
783 1380#if !PANGO_VERSION_CHECK (1, 17, 3)
784 retval = newSV (w * h); 1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
785 SvPOK_only (retval); 1382 --line;
786 SvCUR_set (retval, w * h); 1383#endif
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1384 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
1407 else
1408 {
801 PUSHs (sv_2mortal (newSViv (h))); 1409 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1410 PUSHs (sv_2mortal (newSViv (trailing)));
1411 }
803} 1412}
804 1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1418 pango_opengl_render_layout_subpixel (
1419 self->pl,
1420 self->rc,
1421 x * PANGO_SCALE, y * PANGO_SCALE,
1422 self->r, self->g, self->b, self->a,
1423 flags
1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1428
1429void
1430draw (DC::Layout self)
1431 CODE:
1432{
1433 glEnable (GL_TEXTURE_2D);
1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1440
1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
805MODULE = CFClient PACKAGE = CFClient::Texture 1448MODULE = Deliantra::Client PACKAGE = DC::Texture
806 1449
1450PROTOTYPES: ENABLE
1451
807void 1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1457 {
1458 STRLEN datalen;
1459 char *data = SvPVbyte (data_, datalen);
1460 int bpp = datalen / (ow * oh);
1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1462
1463 SvPOK_only (result_);
1464 SvCUR_set (result_, nw * nh * bpp);
1465
1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1467 while (oh--)
1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1469
1470 sv_setsv (data_, result_);
1471 }
1472}
1473
1474void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1476 PROTOTYPE: $$$;$$
1477 ALIAS:
1478 draw_quad_alpha = 1
1479 draw_quad_alpha_premultiplied = 2
810 CODE: 1480 CODE:
811{ 1481{
812 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
817 1489
818 if (items < 5) 1490 if (items < 5)
819 { 1491 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1494 }
823 1495
1496 if (ix)
1497 {
1498 glEnable (GL_BLEND);
1499
1500 if (ix == 2)
1501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1502 else
1503 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1504 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1505
1506 glEnable (GL_ALPHA_TEST);
1507 glAlphaFunc (GL_GREATER, 0.01f);
1508 }
1509
824 glBindTexture (GL_TEXTURE_2D, name); 1510 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1511
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1512 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1513 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1514 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1515 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1516 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1517 glEnd ();
835}
836 1518
1519 if (ix)
1520 {
1521 glDisable (GL_ALPHA_TEST);
1522 glDisable (GL_BLEND);
1523 }
1524}
1525
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1536
837MODULE = CFClient PACKAGE = CFClient::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
838 1538
839CFClient::Map 1539PROTOTYPES: DISABLE
840new (SV *class, int map_width, int map_height) 1540
1541DC::Map
1542new (SV *class)
841 CODE: 1543 CODE:
842 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1545 RETVAL->x = 0;
844 RETVAL->y = 0; 1546 RETVAL->y = 0;
845 RETVAL->w = map_width; 1547 RETVAL->w = 0;
846 RETVAL->h = map_height; 1548 RETVAL->h = 0;
847 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
854 RETVAL->row = 0; 1554 RETVAL->row = 0;
855 OUTPUT: 1555 OUTPUT:
856 RETVAL 1556 RETVAL
857 1557
858void 1558void
859DESTROY (CFClient::Map self) 1559DESTROY (DC::Map self)
860 CODE: 1560 CODE:
861{ 1561{
862 map_clear (self); 1562 map_clear (self);
863 Safefree (self->face); 1563 Safefree (self->face2tile);
1564 Safefree (self->tex);
864 Safefree (self); 1565 Safefree (self);
865} 1566}
866 1567
867void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
868clear (CFClient::Map self) 1575clear (DC::Map self)
869 CODE: 1576 CODE:
870 map_clear (self); 1577 map_clear (self);
871 1578
872void 1579void
873set_face (CFClient::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
874 CODE: 1581 CODE:
875{ 1582{
876 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1584 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1585}
884 1586
885void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1612 CODE:
888{ 1613{
889 while (self->texs <= texid) 1614 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1615
895 { 1616 {
896 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
897 1618
898 tex->name = name; 1619 tex->name = name;
903 tex->r = r; 1624 tex->r = r;
904 tex->g = g; 1625 tex->g = g;
905 tex->b = b; 1626 tex->b = b;
906 tex->a = a; 1627 tex->a = a;
907 } 1628 }
1629
1630 // somewhat hackish, but for textures that require it, it really
1631 // improves the look, and most others don't suffer.
1632 glBindTexture (GL_TEXTURE_2D, name);
1633 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1638}
909 1639
910int 1640int
911ox (CFClient::Map self) 1641ox (DC::Map self)
912 ALIAS: 1642 ALIAS:
913 oy = 1 1643 oy = 1
1644 x = 2
1645 y = 3
1646 w = 4
1647 h = 5
914 CODE: 1648 CODE:
915 switch (ix) 1649 switch (ix)
916 { 1650 {
917 case 0: RETVAL = self->ox; break; 1651 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1652 case 1: RETVAL = self->oy; break;
1653 case 2: RETVAL = self->x; break;
1654 case 3: RETVAL = self->y; break;
1655 case 4: RETVAL = self->w; break;
1656 case 5: RETVAL = self->h; break;
919 } 1657 }
920 OUTPUT: 1658 OUTPUT:
921 RETVAL 1659 RETVAL
922 1660
923void 1661void
924scroll (CFClient::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
925 CODE: 1663 CODE:
926{ 1664{
927 if (dx > 0) 1665 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1667 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1669
932 if (dy > 0) 1670 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1671 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1672 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1674
937 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
939 1677
940 while (self->y < 0) 1678 while (self->y < 0)
944 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
945 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
946 } 1684 }
947} 1685}
948 1686
949void 1687SV *
950map1a_update (CFClient::Map self, SV *data_) 1688map1a_update (DC::Map self, SV *data_, int extmap)
951 CODE: 1689 CODE:
952{ 1690{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1693 mapcell *cell;
956 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
957 1697
958 while (data < data_end) 1698 while (data < data_end - 1)
959 { 1699 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
961 1701
962 x = ((flags >> 10) & 63) + self->x; 1702 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1703 y = self->y + ((flags >> 4) & 63);
964 1704
965 cell = map_get_cell (self, x, y); 1705 cell = map_get_cell (self, x, y);
966 1706
967 if (flags & 15) 1707 if (flags & 15)
968 { 1708 {
969 if (cell->darkness < 0) 1709 if (!cell->darkness)
970 { 1710 {
1711 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1712 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1713 }
976 1714
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1715 //TODO: don't trust server data to be in-range(!)
980 1716
981 if (flags & 4) 1717 if (flags & 8)
982 { 1718 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1719 if (extmap)
1720 {
1721 uint8_t ext, cmd;
1722
1723 do
1724 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1;
1733 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 }
1753 while (ext & 0x80);
1754 }
1755 else
1756 cell->darkness = *data++ + 1;
984 } 1757 }
985 1758
1759 for (z = 0; z <= 2; ++z)
986 if (flags & 2) 1760 if (flags & (4 >> z))
987 { 1761 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
989 } 1779 }
990
991 if (flags & 1)
992 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
994 }
995 } 1780 }
996 else 1781 else
997 cell->darkness = -1; 1782 cell->darkness = 0;
998 } 1783 }
999} 1784}
1785 OUTPUT:
1786 RETVAL
1000 1787
1001SV * 1788SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1003 CODE: 1790 CODE:
1004{ 1791{
1005 int x1, x; 1792 int x1, x;
1006 int y1, y; 1793 int y1, y;
1007 int z; 1794 int z;
1028 { 1815 {
1029 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1030 1817
1031 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1032 { 1819 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 1822 int a1 = tex.a;
1040 1823
1041 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 1828 }
1047 } 1829 }
1048 1830
1049 *map++ = (r ) 1831 *map++ = (r )
1050 | (g << 8) 1832 | (g << 8)
1057} 1839}
1058 OUTPUT: 1840 OUTPUT:
1059 RETVAL 1841 RETVAL
1060 1842
1061void 1843void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1845 CODE:
1846{
1847 int x, y, z;
1848
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1860
1861 // thats current max. sorry.
1862 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255;
1864
1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1901
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905
1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1910 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows)
1912 {
1913 maprow *row = self->row + (y + my);
1914
1915 for (x = 0; x < sw; x++)
1916 if (row->c0 <= x + mx && x + mx < row->c1)
1917 {
1918 mapcell *cell = row->col + (x + mx - row->c0);
1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1926
1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
2032 {
2033 int level = (w << 5) | b;
2034 HE *he;
2035
2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
2038 {
2039 smooth_key *skey = (smooth_key *)HeKEY (he);
2040 IV bits = SvIVX (HeVAL (he));
2041
2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
2045 {
2046 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T;
2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
2060 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS);
2063 }
2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
2086 }
2087 }
2088 }
2089
2090 glEnd ();
2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
2115 glDisable (GL_BLEND);
2116 rc_free (rc);
2117
2118 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows)
2121 {
2122 maprow *row = self->row + (y + my);
2123
2124 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1)
2126 {
2127 mapcell *cell = row->col + (x + mx - row->c0);
2128
2129 int px = x * T;
2130 int py = y * T;
2131
2132 if (cell->stat_hp)
2133 {
2134 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2136
2137 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py);
2140
2141 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2142 glRectf (px + 2,
2143 py - thick - 1,
2144 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2145 }
2146 }
2147 }
2148}
2149
2150void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2152 CODE:
2153{
2154 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F },
2156 { 1.00F, 1.00F, 1.00F },
2157 { 0.00F, 0.00F, 0.55F },
2158 { 1.00F, 0.00F, 0.00F },
2159
2160 { 1.00F, 0.54F, 0.00F },
2161 { 0.11F, 0.56F, 1.00F },
2162 { 0.93F, 0.46F, 0.00F },
2163 { 0.18F, 0.54F, 0.34F },
2164
2165 { 0.56F, 0.73F, 0.56F },
2166 { 0.80F, 0.80F, 0.80F },
2167 { 0.55F, 0.41F, 0.13F },
2168 { 0.99F, 0.77F, 0.26F },
2169
2170 { 0.74F, 0.65F, 0.41F },
2171
2172 { 0.00F, 1.00F, 1.00F },
2173 { 1.00F, 0.00F, 1.00F },
2174 { 1.00F, 1.00F, 0.00F },
2175 };
2176
2177 int x, y;
2178
2179 glEnable (GL_TEXTURE_2D);
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2181 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS);
2184
2185 for (y = 0; y < h; y++)
2186 for (x = 0; x < w; x++)
2187 {
2188 unsigned char m = data [x + y * w];
2189
2190 if (m)
2191 {
2192 float *c = color [m & 15];
2193
2194 float tx1 = m & 0x40 ? 0.5 : 0.;
2195 float tx2 = tx1 + 0.5;
2196
2197 glColor4f (c[0], c[1], c[2], 0.75);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 }
2203 }
2204
2205 glEnd ();
2206 glDisable (GL_BLEND);
2207 glDisable (GL_TEXTURE_2D);
2208}
2209
2210void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1063 PPCODE: 2212 PPCODE:
1064{ 2213{
1065 int vx, vy;
1066 int x, y, z; 2214 int x, y;
1067 int last_name; 2215 int sw1 = sw + 2;
1068 mapface face; 2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1069 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1072 2222
1073 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1076 2225
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 2226 mx += self->x - 1;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 2227 my += self->y - 1;
1079 2228
1080 /* 2229 memset (darkness1, 255, sw1 * sh1);
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084 2230
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1104 { 2233 {
1105 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
1106 2235
1107 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 2238 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1111 2240
1112 darkness[y * sw4 + x] = cell->darkness < 0 2241 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1)
1113 ? 255 - FOW_DARKNESS 2243 : 255 - FOW_DARKNESS;
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 2244 }
1139 } 2245 }
1140 2246
1141 glEnd (); 2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1142 2259
1143 glDisable (GL_TEXTURE_2D); 2260 uint8_t r11 = (d11 + d21 + d12) / 3;
1144 glDisable (GL_BLEND); 2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
1145 2284
1146 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1149 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1150} 2289}
1151 2290
1152SV * 2291SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1154 CODE: 2293 CODE:
1155{ 2294{
1156 int x, y, x1, y1; 2295 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1184 { 2323 {
1185 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 2325 uint8_t flags = 0;
1187 2326
1188 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1191 2330
1192 *data++ = flags; 2331 *data++ = flags;
1193 2332
1194 if (flags & 1) 2333 if (flags & 1)
1195 { 2334 {
2335 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2337 *data++ = tile;
1198 } 2338 }
1199 2339
1200 if (flags & 2) 2340 if (flags & 2)
1201 { 2341 {
2342 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2344 *data++ = tile;
1204 } 2345 }
1205 2346
1206 if (flags & 4) 2347 if (flags & 4)
1207 { 2348 {
2349 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2351 *data++ = tile;
1210 } 2352 }
1211 } 2353 }
1212 else 2354 else
1213 *data++ = 0; 2355 *data++ = 0;
1214 } 2356 }
1215 } 2357 }
1216 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1217 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1218 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1219 RETVAL = data_sv; 2366 RETVAL = data_sv;
1220} 2367}
1221 OUTPUT: 2368 OUTPUT:
1222 RETVAL 2369 RETVAL
1223 2370
1224void 2371void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1226 PPCODE: 2373 PPCODE:
1227{ 2374{
1228 int x, y, z; 2375 int x, y, z;
1229 int w, h; 2376 int w, h;
1230 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1231 2388
1232 if (*data++ != 0) 2389 if (*data++ != 0)
1233 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1234 2391
1235 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1236 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1237 2394
1238 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1250 { 2407 {
1251 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1252 2409
1253 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1254 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1255 uint8_t flags = *data++; 2417 flags = *data++;
1256 2418
1257 if (flags) 2419 if (flags)
1258 { 2420 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1262 2423
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2427
1267 if (cell->darkness <= 0) 2428 if (cell->darkness == 0)
1268 { 2429 {
1269 cell->darkness = -1; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1270 2432
1271 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1272 { 2434 {
1273 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1274 2436
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1277 } 2444 }
1278 } 2445 }
1279 } 2446 }
1280 } 2447 }
1281 } 2448 }
1282} 2449}
1283 2450
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1285 2452
1286CFClient::MixChunk 2453DC::RW
1287new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1288 CODE: 2455 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1290 OUTPUT: 2462 OUTPUT:
1291 RETVAL 2463 RETVAL
1292 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1293void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1294DESTROY (CFClient::MixChunk self) 2574DESTROY (DC::MixChunk self)
1295 CODE: 2575 CODE:
1296 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1297 2577
1298int 2578int
1299volume (CFClient::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1300 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1301 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2584 OUTPUT:
1303 RETVAL 2585 RETVAL
1304 2586
1305int 2587DC::Channel
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2589 CODE:
2590{
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1309 OUTPUT: 2602 OUTPUT:
1310 RETVAL 2603 RETVAL
1311 2604
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1313 2606
1314int 2607int
1315volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1316 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2614 OUTPUT:
1319 RETVAL 2615 RETVAL
1320 2616
1321CFClient::MixMusic 2617void
1322new_from_file (SV *class, char *path) 2618fade_out (int ms)
1323 CODE: 2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
2627DC::MixMusic
2628new (SV *class, DC::RW rwops)
2629 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1325 OUTPUT: 2631 OUTPUT:
1326 RETVAL 2632 RETVAL
1327 2633
1328void 2634void
1329DESTROY (CFClient::MixMusic self) 2635DESTROY (DC::MixMusic self)
1330 CODE: 2636 CODE:
1331 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1332 2638
1333int 2639int
1334play (CFClient::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1335 CODE: 2641 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2643 OUTPUT:
1338 RETVAL 2644 RETVAL
1339 2645
2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1341 2654
1342BOOT: 2655BOOT:
1343{ 2656{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1345 static const struct { 2658 static const struct {
1346 const char *name; 2659 const char *name;
1347 IV iv; 2660 IV iv;
1348 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1350 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1353 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1354 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
2671 const_iv (GL_CULL_FACE),
1355 const_iv (GL_SCISSOR_TEST), 2672 const_iv (GL_SCISSOR_TEST),
2673 const_iv (GL_DEPTH_TEST),
2674 const_iv (GL_ALPHA_TEST),
2675 const_iv (GL_NORMALIZE),
2676 const_iv (GL_RESCALE_NORMAL),
2677 const_iv (GL_FRONT),
2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1356 const_iv (GL_AND), 2680 const_iv (GL_AND),
1357 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1358 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1359 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1360 const_iv (GL_SRC_ALPHA_SATURATE), 2684 const_iv (GL_DST_ALPHA),
1361 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2685 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1362 const_iv (GL_ONE_MINUS_DST_ALPHA), 2686 const_iv (GL_ONE_MINUS_DST_ALPHA),
2687 const_iv (GL_SRC_ALPHA_SATURATE),
1363 const_iv (GL_RGB), 2688 const_iv (GL_RGB),
1364 const_iv (GL_RGBA), 2689 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8),
2692 const_iv (GL_RGB5_A1),
1365 const_iv (GL_UNSIGNED_BYTE), 2693 const_iv (GL_UNSIGNED_BYTE),
2694 const_iv (GL_UNSIGNED_SHORT),
2695 const_iv (GL_UNSIGNED_INT),
1366 const_iv (GL_ALPHA), 2696 const_iv (GL_ALPHA),
2697 const_iv (GL_INTENSITY),
2698 const_iv (GL_LUMINANCE),
2699 const_iv (GL_LUMINANCE_ALPHA),
1367 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1368 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1369 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1370 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1371 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1372 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1373 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1374 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1375 const_iv (GL_TEXTURE_ENV_MODE), 2716 const_iv (GL_TEXTURE_ENV_MODE),
1376 const_iv (GL_TEXTURE_WRAP_S), 2717 const_iv (GL_TEXTURE_WRAP_S),
1377 const_iv (GL_TEXTURE_WRAP_T), 2718 const_iv (GL_TEXTURE_WRAP_T),
2719 const_iv (GL_REPEAT),
1378 const_iv (GL_CLAMP), 2720 const_iv (GL_CLAMP),
1379 const_iv (GL_REPEAT), 2721 const_iv (GL_CLAMP_TO_EDGE),
1380 const_iv (GL_NEAREST), 2722 const_iv (GL_NEAREST),
1381 const_iv (GL_LINEAR), 2723 const_iv (GL_LINEAR),
1382 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2724 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1383 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2725 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1384 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2726 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1385 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2727 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1386 const_iv (GL_GENERATE_MIPMAP), 2728 const_iv (GL_GENERATE_MIPMAP),
1387 const_iv (GL_MODULATE), 2729 const_iv (GL_MODULATE),
1388 const_iv (GL_DECAL), 2730 const_iv (GL_DECAL),
1389 const_iv (GL_REPLACE), 2731 const_iv (GL_REPLACE),
2732 const_iv (GL_DEPTH_BUFFER_BIT),
1390 const_iv (GL_COLOR_BUFFER_BIT), 2733 const_iv (GL_COLOR_BUFFER_BIT),
1391 const_iv (GL_PROJECTION), 2734 const_iv (GL_PROJECTION),
1392 const_iv (GL_MODELVIEW), 2735 const_iv (GL_MODELVIEW),
1393 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1394 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1395 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1396 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1397 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1398 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
2743 const_iv (GL_LINE_STRIP),
2744 const_iv (GL_LINE_LOOP),
1399 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
2746 const_iv (GL_QUAD_STRIP),
2747 const_iv (GL_TRIANGLES),
2748 const_iv (GL_TRIANGLE_STRIP),
2749 const_iv (GL_TRIANGLE_FAN),
1400 const_iv (GL_LINE_LOOP), 2750 const_iv (GL_POLYGON),
1401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1402 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
2760 const_iv (GL_V2F),
2761 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F),
1403# undef const_iv 2764# undef const_iv
1404 }; 2765 };
1405 2766
1406 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1407 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1408} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
2779
2780char *
2781gl_vendor ()
2782 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR);
2784 OUTPUT:
2785 RETVAL
2786
2787char *
2788gl_version ()
2789 CODE:
2790 RETVAL = (char *)glGetString (GL_VERSION);
2791 OUTPUT:
2792 RETVAL
2793
2794char *
2795gl_extensions ()
2796 CODE:
2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2798 OUTPUT:
2799 RETVAL
2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
1409 2814
1410int glGetError () 2815int glGetError ()
2816
2817void glFinish ()
1411 2818
1412void glClear (int mask) 2819void glClear (int mask)
1413 2820
1414void glClearColor (float r, float g, float b, float a = 1.0) 2821void glClearColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2822 PROTOTYPE: @
1422 2829
1423void glHint (int target, int mode) 2830void glHint (int target, int mode)
1424 2831
1425void glBlendFunc (int sfactor, int dfactor) 2832void glBlendFunc (int sfactor, int dfactor)
1426 2833
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa);
2837
2838void glDepthMask (int flag)
2839
1427void glLogicOp (int opcode) 2840void glLogicOp (int opcode)
1428 2841
1429void glColorMask (int red, int green, int blue, int alpha) 2842void glColorMask (int red, int green, int blue, int alpha)
1430 2843
1431void glMatrixMode (int mode) 2844void glMatrixMode (int mode)
1434 2847
1435void glPopMatrix () 2848void glPopMatrix ()
1436 2849
1437void glLoadIdentity () 2850void glLoadIdentity ()
1438 2851
2852void glDrawBuffer (int buffer)
2853
2854void glReadBuffer (int buffer)
2855
1439# near and far are due to microsofts buggy c compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2858
2859# near_ and far_ are due to microsofts buggy "c" compiler
1440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
1441 2863
1442void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
1443 2865
1444void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
1445 2867
1453 2875
1454void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
1455 CODE: 2877 CODE:
1456 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
1457 2879
1458void glBegin (int mode)
1459
1460void glEnd ()
1461
1462void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
1463 PROTOTYPE: @ 2881 ALIAS:
2882 glColor_premultiply = 1
1464 CODE: 2883 CODE:
2884 if (ix)
2885 {
2886 r *= a;
2887 g *= a;
2888 b *= a;
2889 }
2890 // microsoft visual "c" rounds instead of truncating...
1465 glColor4f (r, g, b, a); 2891 glColor4f (r, g, b, a);
2892
2893void glRasterPos (float x, float y, float z = 0.)
2894 CODE:
2895 glRasterPos3f (0, 0, z);
2896 glBitmap (0, 0, 0, 0, x, y, 0);
1466 2897
1467void glVertex (float x, float y, float z = 0.) 2898void glVertex (float x, float y, float z = 0.)
1468 CODE: 2899 CODE:
1469 glVertex3f (x, y, z); 2900 glVertex3f (x, y, z);
1470 2901
1471void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
1472 CODE: 2903 CODE:
1473 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
1474 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
1475void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
1476 CODE: 2936 CODE:
1477 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
1478 2938
1479void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
1482 2942
1483void glBindTexture (int target, int name) 2943void glBindTexture (int target, int name)
1484 2944
1485void glConvolutionParameter (int target, int pname, float params) 2945void glConvolutionParameter (int target, int pname, float params)
1486 CODE: 2946 CODE:
1487 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2947 if (gl.ConvolutionParameterf)
2948 gl.ConvolutionParameterf (target, pname, params);
1488 2949
1489void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2950void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1490 CODE: 2951 CODE:
1491 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2952 if (gl.ConvolutionFilter2D)
1492 (target, internalformat, width, height, format, type, data)); 2953 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1493 2954
1494void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1495 CODE: 2956 CODE:
1496 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2957 if (gl.SeparableFilter2D)
1497 (target, internalformat, width, height, format, type, row, column)); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1498 2959
1499void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1500 2961
1501void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1502 2963
1503void glRasterPos (int x, int y) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
1504 CODE: 2965
1505 glRasterPos2i (x, y); 2966void glPixelZoom (float x, float y)
1506 2967
1507void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1508 2969
1509int glGenTexture () 2970int glGenTexture ()
1510 CODE: 2971 CODE:
1511{ 2972 RETVAL = gen_texture ();
1512 GLuint name;
1513 glGenTextures (1, &name);
1514 RETVAL = name;
1515}
1516 OUTPUT: 2973 OUTPUT:
1517 RETVAL 2974 RETVAL
1518 2975
1519void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
1520 CODE: 2977 CODE:
1521{
1522 GLuint name_ = name;
1523 glDeleteTextures (1, &name_); 2978 del_texture (name);
1524} 2979
1525
1526int glGenList () 2980int glGenList ()
1527 CODE: 2981 CODE:
1528 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
1529 OUTPUT: 2983 OUTPUT:
1530 RETVAL 2984 RETVAL
1537 2991
1538void glEndList () 2992void glEndList ()
1539 2993
1540void glCallList (int list) 2994void glCallList (int list)
1541 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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