--- deliantra/Deliantra-Client/Client.xs 2006/04/24 08:22:21 1.65 +++ deliantra/Deliantra-Client/Client.xs 2006/04/30 08:09:44 1.69 @@ -621,6 +621,15 @@ } void +error (char *message) + CODE: +#ifdef _WIN32 + MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); +#else + fprintf (stderr, "ERROR: %s\n", message); +#endif + +void fatal (char *message) CODE: #ifdef _WIN32 @@ -1341,10 +1350,16 @@ const_iv (GL_COLOR_MATERIAL), const_iv (GL_SMOOTH), const_iv (GL_FLAT), + const_iv (GL_DITHER), const_iv (GL_BLEND), + const_iv (GL_SCISSOR_TEST), const_iv (GL_AND), + const_iv (GL_ONE), + const_iv (GL_ZERO), const_iv (GL_SRC_ALPHA), + const_iv (GL_SRC_ALPHA_SATURATE), const_iv (GL_ONE_MINUS_SRC_ALPHA), + const_iv (GL_ONE_MINUS_DST_ALPHA), const_iv (GL_RGB), const_iv (GL_RGBA), const_iv (GL_UNSIGNED_BYTE), @@ -1369,13 +1384,14 @@ const_iv (GL_NEAREST_MIPMAP_LINEAR), const_iv (GL_LINEAR_MIPMAP_LINEAR), const_iv (GL_GENERATE_MIPMAP), - const_iv (GL_LINEAR), const_iv (GL_MODULATE), + const_iv (GL_DECAL), const_iv (GL_REPLACE), const_iv (GL_COLOR_BUFFER_BIT), const_iv (GL_PROJECTION), const_iv (GL_MODELVIEW), const_iv (GL_COLOR_LOGIC_OP), + const_iv (GL_SEPARABLE_2D), const_iv (GL_CONVOLUTION_2D), const_iv (GL_CONVOLUTION_BORDER_MODE), const_iv (GL_CONSTANT_BORDER), @@ -1410,6 +1426,8 @@ void glLogicOp (int opcode) +void glColorMask (int red, int green, int blue, int alpha) + void glMatrixMode (int mode) void glPushMatrix () @@ -1423,6 +1441,8 @@ void glViewport (int x, int y, int width, int height) +void glScissor (int x, int y, int width, int height) + void glTranslate (float x, float y, float z = 0.) CODE: glTranslatef (x, y, z); @@ -1471,10 +1491,21 @@ GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, (target, internalformat, width, height, format, type, data)); +void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) + CODE: + GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, + (target, internalformat, width, height, format, type, row, column)); + void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) +void glRasterPos (int x, int y) + CODE: + glRasterPos2i (x, y); + +void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) + int glGenTexture () CODE: {