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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
47#define GL_CALL(type,func,args) \ 55#if 0
48 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 57#else
50 static type fptr_; \ 58# define PARACHUTE 0
51 \ 59#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
62typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
64 86
65typedef PangoFontDescription *CFClient__Font; 87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
66 106
67typedef struct cf_layout { 107typedef struct cf_layout {
68 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
69 int base_height; 110 int base_height;
70 CFClient__Font font; 111 CFPlus__Font font;
71} *CFClient__Layout; 112} *CFPlus__Layout;
72 113
73static CFClient__Font default_font; 114static CFPlus__Font default_font;
74static PangoContext *context; 115static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 116static PangoFontMap *opengl_fontmap;
76 117
77static void 118static void
78substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
79{ 120{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 126}
83 127
84static void 128static void
85layout_update_font (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
86{ 130{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
89 */ 133 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 134 PangoFontDescription *font = self->font ? self->font : default_font;
94 138
95 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
96} 140}
97 141
98static void 142static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 144{
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
102 149
103 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
108typedef uint16_t mapface; 161typedef uint16_t faceid;
109 162
110typedef struct { 163typedef struct {
111 GLint name; 164 int name;
112 int w, h; 165 int w, h;
113 float s, t; 166 float s, t;
114 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
115} maptex; 170} maptex;
116 171
117typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
118 int16_t darkness; 175 uint16_t darkness;
119 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 177} mapcell;
121 178
122typedef struct { 179typedef struct {
123 int32_t c0, c1; 180 int32_t c0, c1;
124 mapcell *col; 181 mapcell *col;
125} maprow; 182} maprow;
126 183
127typedef struct map { 184typedef struct map {
128 int x, y, w, h; 185 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 187 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 188 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 189
136 int32_t rows; 190 int32_t rows;
137 maprow *row; 191 maprow *row;
138} *CFClient__Map; 192} *CFPlus__Map;
139 193
140static char * 194static char *
141prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
142{ 196{
143 char *p; 197 char *p;
160} 214}
161 215
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
165static maprow * 239static maprow *
166map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
167{ 241{
168 if (0 > y) 242 if (0 > y)
169 { 243 {
170 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
209 283
210 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
211} 285}
212 286
213static mapcell * 287static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
215{ 289{
216 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
217} 291}
218 292
219static void 293static void
220map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
221{ 295{
222 int r; 296 int r;
223 297
224 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
233 self->row = 0; 307 self->row = 0;
234 self->rows = 0; 308 self->rows = 0;
235} 309}
236 310
237static void 311static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 313{
240 int x, y; 314 int x, y;
241 maprow *row; 315 maprow *row;
316 mapcell *cell;
242 317
243 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 319 if (y >= 0)
245 { 320 {
246 if (y >= self->rows) 321 if (y >= self->rows)
252 if (x >= row->c0) 327 if (x >= row->c0)
253 { 328 {
254 if (x >= row->c1) 329 if (x >= row->c1)
255 break; 330 break;
256 331
257 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
258 } 338 }
259 } 339 }
260} 340}
261 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
262static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
263music_finished () 359music_finished (void)
264{ 360{
265 SDL_UserEvent ev; 361 SDL_UserEvent ev;
266 362
267 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
268 ev.code = 0; 364 ev.code = 0;
277{ 373{
278 SDL_UserEvent ev; 374 SDL_UserEvent ev;
279 375
280 ev.type = SDL_USEREVENT; 376 ev.type = SDL_USEREVENT;
281 ev.code = 1; 377 ev.code = 1;
282 ev.data1 = channel; 378 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 379 ev.data2 = 0;
284 380
285 SDL_PushEvent ((SDL_Event *)&ev); 381 SDL_PushEvent ((SDL_Event *)&ev);
286} 382}
287 383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
288MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
289 406
290PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
291 408
292BOOT: 409BOOT:
293{ 410{
294 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 412 static const struct {
296 const char *name; 413 const char *name;
297 IV iv; 414 IV iv;
298 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
300 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
318 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
382 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 524# undef const_iv
399 }; 525 };
400 526
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 529
404 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
408 539
409int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 562
412void 563void
413SDL_Quit () 564SDL_Quit ()
414 565
415void 566void
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
425 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 584
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
434 590
435 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 593
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
447 603
448 ++m; 604 ++m;
449 } 605 }
450} 606}
451 607
608char *
609SDL_GetError ()
610
452int 611int
453SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
454 CODE: 613 CODE:
455 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 616 );
617 if (RETVAL)
618 {
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
459 OUTPUT: 624 OUTPUT:
460 RETVAL 625 RETVAL
461 626
462void 627void
463SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
464 632
465void 633void
466SDL_PollEvent () 634SDL_PollEvent ()
467 PPCODE: 635 PPCODE:
468{ 636{
478 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
479 case SDL_KEYUP: 647 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 653 break;
485 654
486 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 658 break;
490 659
491 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
497 break; 668 break;
498 669
499 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
506 } 685 }
507 686
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
509 } 688 }
510} 689}
511 690
512int 691int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
514 POSTCALL: 693 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 695 Mix_ChannelFinished (channel_finished);
517 696
518void 697void
526 CODE: 705 CODE:
527#ifndef _WIN32 706#ifndef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
529#endif 708#endif
530 709
531char * 710void
532gl_version () 711win32_proxy_info ()
533 CODE: 712 PPCODE:
534 RETVAL = (char *)glGetString (GL_VERSION); 713{
535 OUTPUT: 714#ifdef _WIN32
536 RETVAL 715 char buffer[2048];
716 DWORD buflen;
537 717
538char * 718 EXTEND (SP, 3);
539gl_extensions () 719
540 CODE: 720 buflen = sizeof (buffer);
541 RETVAL = (char *)glGetString (GL_EXTENSIONS); 721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
542 OUTPUT: 722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
543 RETVAL 723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736#endif
737}
544 738
545void 739void
546add_font (char *file) 740add_font (char *file)
547 CODE: 741 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
549 743
550void 744void
551load_image_inline (SV *image_) 745load_image_inline (SV *image_)
552 ALIAS: 746 ALIAS:
553 load_image_file = 1 747 load_image_file = 1
595 789
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 791
598 assert (surface2->pitch == surface2->w * 4); 792 assert (surface2->pitch == surface2->w * 4);
599 793
794 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 795 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 796 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 797 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
609 803
610 SDL_FreeSurface (surface); 804 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 805 SDL_FreeSurface (surface2);
612} 806}
613 807
637} 831}
638 832
639void 833void
640error (char *message) 834error (char *message)
641 CODE: 835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 837#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839#endif
840
841void
842fatal (char *message)
843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847#endif
848 _exit (1);
849
850void
851_exit (int retval = 0)
852 CODE:
853#ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
644#else 855#else
645 fprintf (stderr, "ERROR: %s\n", message); 856 _exit (retval);
646#endif 857#endif
647 858
648void
649fatal (char *message)
650 CODE:
651#ifdef _WIN32
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
653#else
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif
656 exit (1);
657
658MODULE = CFClient PACKAGE = CFClient::Font 859MODULE = CFPlus PACKAGE = CFPlus::Font
659 860
660CFClient::Font 861CFPlus::Font
661new_from_file (SV *class, char *path, int id = 0) 862new_from_file (SV *class, char *path, int id = 0)
662 CODE: 863 CODE:
663{ 864{
664 int count; 865 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 869}
669 OUTPUT: 870 OUTPUT:
670 RETVAL 871 RETVAL
671 872
672void 873void
673DESTROY (CFClient::Font self) 874DESTROY (CFPlus::Font self)
674 CODE: 875 CODE:
675 pango_font_description_free (self); 876 pango_font_description_free (self);
676 877
677void 878void
678make_default (CFClient::Font self) 879make_default (CFPlus::Font self)
679 CODE: 880 CODE:
680 default_font = self; 881 default_font = self;
681 882
682MODULE = CFClient PACKAGE = CFClient::Layout 883MODULE = CFPlus PACKAGE = CFPlus::Layout
683 884
684CFClient::Layout 885void
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 886reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890CFPlus::Layout
891new (SV *class)
686 CODE: 892 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 893 New (0, RETVAL, 1, struct cf_layout);
894
688 RETVAL->pl = pango_layout_new (context); 895 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 901 RETVAL->font = 0;
902
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 904 layout_update_font (RETVAL);
693 OUTPUT: 905 OUTPUT:
694 RETVAL 906 RETVAL
695 907
696void 908void
697DESTROY (CFClient::Layout self) 909DESTROY (CFPlus::Layout self)
698 CODE: 910 CODE:
699 g_object_unref (self->pl); 911 g_object_unref (self->pl);
700 Safefree (self); 912 Safefree (self);
701 913
702void 914void
703set_text (CFClient::Layout self, SV *text_) 915set_text (CFPlus::Layout self, SV *text_)
704 CODE: 916 CODE:
705{ 917{
706 STRLEN textlen; 918 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 919 char *text = SvPVutf8 (text_, textlen);
708 920
709 pango_layout_set_text (self->pl, text, textlen); 921 pango_layout_set_text (self->pl, text, textlen);
710} 922}
711 923
712void 924void
713set_markup (CFClient::Layout self, SV *text_) 925set_markup (CFPlus::Layout self, SV *text_)
714 CODE: 926 CODE:
715{ 927{
716 STRLEN textlen; 928 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 929 char *text = SvPVutf8 (text_, textlen);
718 930
719 pango_layout_set_markup (self->pl, text, textlen); 931 pango_layout_set_markup (self->pl, text, textlen);
720} 932}
721 933
722SV * 934void
935set_shapes (CFPlus::Layout self, ...)
936 CODE:
937{
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977}
978
979void
723get_text (CFClient::Layout self) 980get_shapes (CFPlus::Layout self)
724 CODE: 981 PPCODE:
982{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002}
1003
1004int
1005has_wrapped (CFPlus::Layout self)
1006 CODE:
1007{
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1015}
727 OUTPUT: 1016 OUTPUT:
728 RETVAL 1017 RETVAL
729 1018
1019SV *
1020get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
730void 1027void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1036set_font (CFPlus::Layout self, CFPlus::Font font = 0)
732 CODE: 1037 CODE:
733 if (self->font != font) 1038 if (self->font != font)
734 { 1039 {
735 self->font = font; 1040 self->font = font;
736 layout_update_font (self); 1041 layout_update_font (self);
737 } 1042 }
738 1043
739void 1044void
740set_height (CFClient::Layout self, int base_height) 1045set_height (CFPlus::Layout self, int base_height)
741 CODE: 1046 CODE:
742 if (self->base_height != base_height) 1047 if (self->base_height != base_height)
743 { 1048 {
744 self->base_height = base_height; 1049 self->base_height = base_height;
745 layout_update_font (self); 1050 layout_update_font (self);
746 } 1051 }
747 1052
748void 1053void
749set_width (CFClient::Layout self, int max_width = -1) 1054set_width (CFPlus::Layout self, int max_width = -1)
750 CODE: 1055 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1057
753void 1058void
1059set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063void
1064set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068void
1069set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083void
754size (CFClient::Layout self) 1084size (CFPlus::Layout self)
755 PPCODE: 1085 PPCODE:
756{ 1086{
757 int w, h; 1087 int w, h;
758 1088
759 layout_get_pixel_size (self, &w, &h); 1089 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1092 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1093 PUSHs (sv_2mortal (newSViv (h)));
764} 1094}
765 1095
766int 1096int
1097descent (CFPlus::Layout self)
1098 CODE:
1099{
1100 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect);
1104}
1105 OUTPUT:
1106 RETVAL
1107
1108int
767xy_to_index (CFClient::Layout self, int x, int y) 1109xy_to_index (CFPlus::Layout self, int x, int y)
768 CODE: 1110 CODE:
769{ 1111{
770 int index, trailing; 1112 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1114 RETVAL = index + trailing;
773} 1115}
774 OUTPUT: 1116 OUTPUT:
775 RETVAL 1117 RETVAL
776 1118
777void 1119void
778cursor_pos (CFClient::Layout self, int index) 1120cursor_pos (CFPlus::Layout self, int index)
779 PPCODE: 1121 PPCODE:
780{ 1122{
781 PangoRectangle strong_pos; 1123 PangoRectangle strong_pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
783 1125
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
788} 1130}
789 1131
790void 1132void
791render (CFClient::Layout self) 1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
792 PPCODE: 1134 PPCODE:
793{ 1135{
794 SV *retval; 1136 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1137
798 layout_get_pixel_size (self, &w, &h); 1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
799 1140
800 retval = newSV (w * h);
801 SvPOK_only (retval);
802 SvCUR_set (retval, w * h);
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1141 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144}
1145
1146void
1147line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149{
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
817 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
819} 1169}
820 1170
1171void
1172render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
821MODULE = CFClient PACKAGE = CFClient::Texture 1181MODULE = CFPlus PACKAGE = CFPlus::Texture
822 1182
823void 1183void
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218}
1219
1220void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
826 CODE: 1226 CODE:
827{ 1227{
828 HV *hv = (HV *)SvRV (self); 1228 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
833 1232
834 if (items < 5) 1233 if (items < 5)
835 { 1234 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1237 }
839 1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
840 glBindTexture (GL_TEXTURE_2D, name); 1253 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1254
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1255 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1256 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1260 glEnd ();
851}
852 1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267}
1268
853MODULE = CFClient PACKAGE = CFClient::Map 1269MODULE = CFPlus PACKAGE = CFPlus::Map
854 1270
855CFClient::Map 1271CFPlus::Map
856new (SV *class, int map_width, int map_height) 1272new (SV *class)
857 CODE: 1273 CODE:
858 New (0, RETVAL, 1, struct map); 1274 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1275 RETVAL->x = 0;
860 RETVAL->y = 0; 1276 RETVAL->y = 0;
861 RETVAL->w = map_width; 1277 RETVAL->w = 0;
862 RETVAL->h = map_height; 1278 RETVAL->h = 0;
863 RETVAL->ox = 0; 1279 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1280 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1283 RETVAL->rows = 0;
870 RETVAL->row = 0; 1284 RETVAL->row = 0;
871 OUTPUT: 1285 OUTPUT:
872 RETVAL 1286 RETVAL
873 1287
874void 1288void
875DESTROY (CFClient::Map self) 1289DESTROY (CFPlus::Map self)
876 CODE: 1290 CODE:
877{ 1291{
878 map_clear (self); 1292 map_clear (self);
879 Safefree (self->face); 1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
880 Safefree (self); 1295 Safefree (self);
881} 1296}
882 1297
883void 1298void
1299resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304void
884clear (CFClient::Map self) 1305clear (CFPlus::Map self)
885 CODE: 1306 CODE:
886 map_clear (self); 1307 map_clear (self);
887 1308
888void 1309void
889set_face (CFClient::Map self, int face, int texid) 1310set_tileid (CFPlus::Map self, int face, int tile)
890 CODE: 1311 CODE:
891{ 1312{
892 while (self->faces <= face) 1313 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1314 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1315}
900 1316
901void 1317void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320{
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338}
1339
1340void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1342 CODE:
904{ 1343{
905 while (self->texs <= texid) 1344 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1345
911 { 1346 {
912 maptex *tex = self->tex + texid; 1347 maptex *tex = self->tex + texid;
913 1348
914 tex->name = name; 1349 tex->name = name;
919 tex->r = r; 1354 tex->r = r;
920 tex->g = g; 1355 tex->g = g;
921 tex->b = b; 1356 tex->b = b;
922 tex->a = a; 1357 tex->a = a;
923 } 1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1368}
925 1369
926int 1370int
927ox (CFClient::Map self) 1371ox (CFPlus::Map self)
928 ALIAS: 1372 ALIAS:
929 oy = 1 1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
930 CODE: 1378 CODE:
931 switch (ix) 1379 switch (ix)
932 { 1380 {
933 case 0: RETVAL = self->ox; break; 1381 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
935 } 1387 }
936 OUTPUT: 1388 OUTPUT:
937 RETVAL 1389 RETVAL
938 1390
939void 1391void
940scroll (CFClient::Map self, int dx, int dy) 1392scroll (CFPlus::Map self, int dx, int dy)
941 CODE: 1393 CODE:
942{ 1394{
943 if (dx > 0) 1395 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1396 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1397 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
947 1399
948 if (dy > 0) 1400 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1401 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1402 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
952 1404
953 self->ox += dx; self->x += dx; 1405 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1406 self->oy += dy; self->y += dy;
955 1407
956 while (self->y < 0) 1408 while (self->y < 0)
961 self->y += MAP_EXTEND_Y; 1413 self->y += MAP_EXTEND_Y;
962 } 1414 }
963} 1415}
964 1416
965void 1417void
966map1a_update (CFClient::Map self, SV *data_) 1418map1a_update (CFPlus::Map self, SV *data_, int extmap)
967 CODE: 1419 CODE:
968{ 1420{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1423 mapcell *cell;
972 int x, y, flags; 1424 int x, y, flags;
973 1425
974 while (data < data_end) 1426 while (data < data_end - 1)
975 { 1427 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1428 flags = (data [0] << 8) + data [1]; data += 2;
977 1429
978 x = ((flags >> 10) & 63) + self->x; 1430 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1431 y = self->y + ((flags >> 4) & 63);
980 1432
981 cell = map_get_cell (self, x, y); 1433 cell = map_get_cell (self, x, y);
982 1434
983 if (flags & 15) 1435 if (flags & 15)
984 { 1436 {
985 if (cell->darkness < 0) 1437 if (!cell->darkness)
986 { 1438 {
1439 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1440 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1441 }
992 1442
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
996 1484
997 if (flags & 4) 1485 if (flags & 4)
998 { 1486 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
1000 } 1490 }
1001 1491
1002 if (flags & 2) 1492 if (flags & 2)
1003 { 1493 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1005 } 1497 }
1006 1498
1007 if (flags & 1) 1499 if (flags & 1)
1008 { 1500 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1010 } 1504 }
1011 } 1505 }
1012 else 1506 else
1013 cell->darkness = -1; 1507 cell->darkness = 0;
1014 } 1508 }
1015} 1509}
1016 1510
1017SV * 1511SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1019 CODE: 1513 CODE:
1020{ 1514{
1021 int x1, x; 1515 int x1, x;
1022 int y1, y; 1516 int y1, y;
1023 int z; 1517 int z;
1044 { 1538 {
1045 mapcell *cell = row->col + (x - row->c0); 1539 mapcell *cell = row->col + (x - row->c0);
1046 1540
1047 for (z = 0; z <= 0; z++) 1541 for (z = 0; z <= 0; z++)
1048 { 1542 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1543 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1544 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1545 int a1 = tex.a;
1056 1546
1057 r = (r * a0 + tex.r * a1) / 255; 1547 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1548 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1549 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1550 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1551 }
1063 } 1552 }
1064 1553
1065 *map++ = (r ) 1554 *map++ = (r )
1066 | (g << 8) 1555 | (g << 8)
1073} 1562}
1074 OUTPUT: 1563 OUTPUT:
1075 RETVAL 1564 RETVAL
1076 1565
1077void 1566void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1079 PPCODE: 1568 CODE:
1080{ 1569{
1081 int vx, vy; 1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1082 int x, y, z; 1574 int x, y, z;
1083 int last_name; 1575 int last_name;
1084 mapface face; 1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level;
1618 }
1619 }
1620 }
1621
1622 for (z = 0; z <= 2; z++)
1623 {
1624 memset (smooth_level, 0, sizeof (smooth_level));
1625
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692
1693 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698
1699 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1704 }
1705 }
1706 }
1707 }
1708
1709 // go through all smoothlevels, lowest to highest, then draw
1710 // this is basically counting sort
1711 {
1712 int w, b;
1713
1714 for (w = 0; w < 256 / 32; ++w)
1715 {
1716 uint32_t smask = smooth_level [w];
1717 if (smask)
1718 for (b = 0; b < 32; ++b)
1719 if (smask & (((uint32_t)1) << b))
1720 {
1721 int level = (w << 5) | b;
1722 HE *he;
1723
1724 hv_iterinit (smooth);
1725 while ((he = hv_iternext (smooth)))
1726 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he));
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000)
1737 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y])
1739 {
1740 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column
1747
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name)
1751 {
1752 if (!tex.name)
1753 continue; // smoothing not yet available
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758 }
1759
1760 if (border)
1761 {
1762 float ox = border * dx;
1763
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1768 }
1769
1770 if (corner)
1771 {
1772 float ox = corner * dx;
1773
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1778 }
1779 }
1780 }
1781 }
1782 }
1783 }
1784
1785 hv_clear (smooth);
1786 }
1787
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND);
1792
1793 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows)
1796 {
1797 maprow *row = self->row + (y + my);
1798
1799 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1)
1801 {
1802 mapcell *cell = row->col + (x + mx - row->c0);
1803
1804 int px = x * T;
1805 int py = y * T;
1806
1807 if (cell->stat_hp)
1808 {
1809 int width = cell->stat_width * T;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1811
1812 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py);
1815
1816 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1817 glRectf (px + 2,
1818 py - thick - 1,
1819 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1820 }
1821 }
1822 }
1823}
1824
1825void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE:
1828{
1829 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F },
1832 { 0.00F, 0.00F, 0.55F },
1833 { 1.00F, 0.00F, 0.00F },
1834
1835 { 1.00F, 0.54F, 0.00F },
1836 { 0.11F, 0.56F, 1.00F },
1837 { 0.93F, 0.46F, 0.00F },
1838 { 0.18F, 0.54F, 0.34F },
1839
1840 { 0.56F, 0.73F, 0.56F },
1841 { 0.80F, 0.80F, 0.80F },
1842 { 0.55F, 0.41F, 0.13F },
1843 { 0.99F, 0.77F, 0.26F },
1844
1845 { 0.74F, 0.65F, 0.41F },
1846
1847 { 0.00F, 1.00F, 1.00F },
1848 { 1.00F, 0.00F, 1.00F },
1849 { 1.00F, 1.00F, 0.00F },
1850 };
1851
1852 int x, y;
1853
1854 glEnable (GL_TEXTURE_2D);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS);
1859
1860 for (y = 0; y < h; y++)
1861 for (x = 0; x < w; x++)
1862 {
1863 unsigned char m = data [x + y * w];
1864
1865 if (m)
1866 {
1867 float *c = color [m & 15];
1868
1869 float tx1 = m & 0x40 ? 0.5 : 0.;
1870 float tx2 = tx1 + 0.5;
1871
1872 glColor4f (c[0], c[1], c[2], 0.75);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 }
1878 }
1879
1880 glEnd ();
1881 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D);
1883}
1884
1885void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1887 PPCODE:
1888{
1889 int x, y;
1085 int sw4 = (sw + 3) & ~3; 1890 int sw4 = (sw + 3) & ~3;
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1088 1893
1089 memset (darkness, 255, sw4 * sh); 1894 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 1895 SvPOK_only (darkness_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 1896 SvCUR_set (darkness_sv, sw4 * sh);
1092 1897
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 1898 mx += self->x;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 1899 my += self->y;
1095 1900
1096 /*
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 1901 for (y = 0; y < sh; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 1902 if (0 <= y + my && y + my < self->rows)
1120 { 1903 {
1121 maprow *row = self->row + (y + vy); 1904 maprow *row = self->row + (y + my);
1122 1905
1123 for (x = 0; x < sw; x++) 1906 for (x = 0; x < sw; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 1907 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 1908 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 1909 mapcell *cell = row->col + (x + mx - row->c0);
1127 1910
1128 darkness[y * sw4 + x] = cell->darkness < 0 1911 darkness[y * sw4 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 1913 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 1914 }
1155 } 1915 }
1156
1157 glEnd ();
1158
1159 glDisable (GL_TEXTURE_2D);
1160 glDisable (GL_BLEND);
1161 1916
1162 EXTEND (SP, 3); 1917 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 1918 PUSHs (sv_2mortal (newSViv (sw4)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 1919 PUSHs (sv_2mortal (newSViv (sh)));
1165 PUSHs (darkness_sv); 1920 PUSHs (darkness_sv);
1166} 1921}
1167 1922
1168SV * 1923SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1170 CODE: 1925 CODE:
1171{ 1926{
1172 int x, y, x1, y1; 1927 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 1928 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1929 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 1954 if (row && row->c0 <= x && x < row->c1)
1200 { 1955 {
1201 mapcell *cell = row->col + (x - row->c0); 1956 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 1957 uint8_t flags = 0;
1203 1958
1204 if (cell->face [0]) flags |= 1; 1959 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 1960 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 1961 if (cell->tile [2]) flags |= 4;
1207 1962
1208 *data++ = flags; 1963 *data++ = flags;
1209 1964
1210 if (flags & 1) 1965 if (flags & 1)
1211 { 1966 {
1967 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 1968 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 1969 *data++ = tile;
1214 } 1970 }
1215 1971
1216 if (flags & 2) 1972 if (flags & 2)
1217 { 1973 {
1974 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 1975 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 1976 *data++ = tile;
1220 } 1977 }
1221 1978
1222 if (flags & 4) 1979 if (flags & 4)
1223 { 1980 {
1981 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 1982 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 1983 *data++ = tile;
1226 } 1984 }
1227 } 1985 }
1228 else 1986 else
1229 *data++ = 0; 1987 *data++ = 0;
1230 } 1988 }
1236} 1994}
1237 OUTPUT: 1995 OUTPUT:
1238 RETVAL 1996 RETVAL
1239 1997
1240void 1998void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1242 PPCODE: 2000 PPCODE:
1243{ 2001{
1244 int x, y, z; 2002 int x, y, z;
1245 int w, h; 2003 int w, h;
1246 int x1, y1; 2004 int x1, y1;
1270 { 2028 {
1271 uint8_t flags = *data++; 2029 uint8_t flags = *data++;
1272 2030
1273 if (flags) 2031 if (flags)
1274 { 2032 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2033 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 };
1278 2035
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2036 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2039
1283 if (cell->darkness <= 0) 2040 if (cell->darkness == 0)
1284 { 2041 {
1285 cell->darkness = -1; 2042 cell->darkness = 0;
1286 2043
1287 for (z = 0; z <= 2; z++) 2044 for (z = 0; z <= 2; z++)
1288 { 2045 {
1289 cell->face[z] = face[z]; 2046 tileid t = tile [z];
1290 2047
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2048 if (t >= self->texs || (t && !self->tex [t].name))
2049 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2050 XPUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t);
2052 }
2053
2054 cell->tile [z] = t;
1293 } 2055 }
1294 } 2056 }
1295 } 2057 }
1296 } 2058 }
1297 } 2059 }
1298} 2060}
1299 2061
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1301 2063
1302CFClient::MixChunk 2064CFPlus::MixChunk
1303new_from_file (SV *class, char *path) 2065new_from_file (SV *class, char *path)
1304 CODE: 2066 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2067 RETVAL = Mix_LoadWAV (path);
1306 OUTPUT: 2068 OUTPUT:
1307 RETVAL 2069 RETVAL
1308 2070
1309void 2071void
1310DESTROY (CFClient::MixChunk self) 2072DESTROY (CFPlus::MixChunk self)
1311 CODE: 2073 CODE:
1312 Mix_FreeChunk (self); 2074 Mix_FreeChunk (self);
1313 2075
1314int 2076int
1315volume (CFClient::MixChunk self, int volume = -1) 2077volume (CFPlus::MixChunk self, int volume = -1)
1316 CODE: 2078 CODE:
1317 RETVAL = Mix_VolumeChunk (self, volume); 2079 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2080 OUTPUT:
1319 RETVAL 2081 RETVAL
1320 2082
1321int 2083int
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2085 CODE:
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1325 OUTPUT: 2087 OUTPUT:
1326 RETVAL 2088 RETVAL
1327 2089
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1329 2091
1330int 2092int
1331volume (int volume = -1) 2093volume (int volume = -1)
1332 CODE: 2094 CODE:
1333 RETVAL = Mix_VolumeMusic (volume); 2095 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2096 OUTPUT:
1335 RETVAL 2097 RETVAL
1336 2098
1337CFClient::MixMusic 2099CFPlus::MixMusic
1338new_from_file (SV *class, char *path) 2100new_from_file (SV *class, char *path)
1339 CODE: 2101 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2102 RETVAL = Mix_LoadMUS (path);
1341 OUTPUT: 2103 OUTPUT:
1342 RETVAL 2104 RETVAL
1343 2105
1344void 2106void
1345DESTROY (CFClient::MixMusic self) 2107DESTROY (CFPlus::MixMusic self)
1346 CODE: 2108 CODE:
1347 Mix_FreeMusic (self); 2109 Mix_FreeMusic (self);
1348 2110
1349int 2111int
1350play (CFClient::MixMusic self, int loops = -1) 2112play (CFPlus::MixMusic self, int loops = -1)
1351 CODE: 2113 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2114 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2115 OUTPUT:
1354 RETVAL 2116 RETVAL
1355 2117
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1357 2119
1358BOOT: 2120BOOT:
1359{ 2121{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1361 static const struct { 2123 static const struct {
1362 const char *name; 2124 const char *name;
1363 IV iv; 2125 IV iv;
1364 } *civ, const_iv[] = { 2126 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2127# define const_iv(name) { # name, (IV)name }
1366 const_iv (GL_COLOR_MATERIAL), 2128 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2129 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2130 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2131 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2132 const_iv (GL_BLEND),
2133 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2134 const_iv (GL_SCISSOR_TEST),
2135 const_iv (GL_DEPTH_TEST),
2136 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT),
2140 const_iv (GL_BACK),
1372 const_iv (GL_AND), 2141 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2142 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2143 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2144 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2145 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2146 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2147 const_iv (GL_ONE_MINUS_DST_ALPHA),
2148 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2149 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2150 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8),
2153 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2154 const_iv (GL_UNSIGNED_BYTE),
2155 const_iv (GL_UNSIGNED_SHORT),
2156 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2157 const_iv (GL_ALPHA),
2158 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2161 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1385 const_iv (GL_COMPILE), 2163 const_iv (GL_COMPILE),
1386 const_iv (GL_TEXTURE_1D), 2164 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2165 const_iv (GL_TEXTURE_2D),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2167 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2168 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2169 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2170 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2171 const_iv (GL_TEXTURE_WRAP_T),
2172 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2173 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2174 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2175 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2176 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2177 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2178 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2179 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2180 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2181 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2182 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2183 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2184 const_iv (GL_REPLACE),
2185 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2186 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2187 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2188 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2189 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2190 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2191 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2192 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2193 const_iv (GL_CONSTANT_BORDER),
1414 const_iv (GL_LINES), 2194 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2197 const_iv (GL_QUADS),
1416 const_iv (GL_LINE_LOOP), 2198 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1418 const_iv (GL_FASTEST), 2203 const_iv (GL_FASTEST),
2204 const_iv (GL_V2F),
2205 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2208# undef const_iv
1420 }; 2209 };
1421 2210
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1424} 2213}
1425 2214
2215char *
2216gl_vendor ()
2217 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR);
2219 OUTPUT:
2220 RETVAL
2221
2222char *
2223gl_version ()
2224 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION);
2226 OUTPUT:
2227 RETVAL
2228
2229char *
2230gl_extensions ()
2231 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT:
2234 RETVAL
2235
1426int glGetError () 2236int glGetError ()
2237
2238void glFinish ()
1427 2239
1428void glClear (int mask) 2240void glClear (int mask)
1429 2241
1430void glClearColor (float r, float g, float b, float a = 1.0) 2242void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2243 PROTOTYPE: @
1438 2250
1439void glHint (int target, int mode) 2251void glHint (int target, int mode)
1440 2252
1441void glBlendFunc (int sfactor, int dfactor) 2253void glBlendFunc (int sfactor, int dfactor)
1442 2254
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa);
2258
2259void glDepthMask (int flag)
2260
1443void glLogicOp (int opcode) 2261void glLogicOp (int opcode)
1444 2262
1445void glColorMask (int red, int green, int blue, int alpha) 2263void glColorMask (int red, int green, int blue, int alpha)
1446 2264
1447void glMatrixMode (int mode) 2265void glMatrixMode (int mode)
1450 2268
1451void glPopMatrix () 2269void glPopMatrix ()
1452 2270
1453void glLoadIdentity () 2271void glLoadIdentity ()
1454 2272
2273void glDrawBuffer (int buffer)
2274
2275void glReadBuffer (int buffer)
2276
1455# near and far are due to microsofts buggy c compiler 2277# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279
2280# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1457 2282
1458void glViewport (int x, int y, int width, int height) 2283void glViewport (int x, int y, int width, int height)
1459 2284
1460void glScissor (int x, int y, int width, int height) 2285void glScissor (int x, int y, int width, int height)
1475 2300
1476void glEnd () 2301void glEnd ()
1477 2302
1478void glColor (float r, float g, float b, float a = 1.0) 2303void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 2304 PROTOTYPE: @
2305 ALIAS:
2306 glColor_premultiply = 1
1480 CODE: 2307 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2308 if (ix)
2309 {
2310 r *= a;
2311 g *= a;
2312 b *= a;
2313 }
2314 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a);
2316
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.)
2324 CODE:
2325 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0);
1482 2327
1483void glVertex (float x, float y, float z = 0.) 2328void glVertex (float x, float y, float z = 0.)
1484 CODE: 2329 CODE:
1485 glVertex3f (x, y, z); 2330 glVertex3f (x, y, z);
1486 2331
1498 2343
1499void glBindTexture (int target, int name) 2344void glBindTexture (int target, int name)
1500 2345
1501void glConvolutionParameter (int target, int pname, float params) 2346void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 2347 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2348 if (gl.ConvolutionParameterf)
2349 gl.ConvolutionParameterf (target, pname, params);
1504 2350
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2351void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 2352 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2353 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 2354 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 2355
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 2357 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2358 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 2360
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1516 2362
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 2364
1519void glRasterPos (int x, int y) 2365void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE:
1521 glRasterPos2i (x, y);
1522 2366
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 2368
1525int glGenTexture () 2369int glGenTexture ()
1526 CODE: 2370 CODE:

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