ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.195 by root, Sat Jul 14 12:05:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
46 59
47#define GL_CALL(type,func,args) \ 60#if 0
48 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 62#else
50 static type fptr_; \ 63# define PARACHUTE 0
51 \ 64#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
62typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
64 118
65typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
66 138
67typedef struct cf_layout { 139typedef struct cf_layout {
68 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
69 int base_height; 142 int base_height;
70 CFClient__Font font; 143 CFPlus__Font font;
71} *CFClient__Layout; 144} *CFPlus__Layout;
72 145
73static CFClient__Font default_font; 146static CFPlus__Font default_font;
74static PangoContext *context; 147static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
76 149
77static void 150static void
78substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
79{ 152{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 158}
83 159
84static void 160static void
85layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
86{ 162{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
89 */ 165 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
94 170
95 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
96} 172}
97 173
98static void 174static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
102 181
103 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
108typedef uint16_t mapface; 193typedef uint16_t faceid;
109 194
110typedef struct { 195typedef struct {
111 GLint name; 196 int name;
112 int w, h; 197 int w, h;
113 float s, t; 198 float s, t;
114 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
115} maptex; 202} maptex;
116 203
117typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
118 int16_t darkness; 207 uint16_t darkness;
119 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 209} mapcell;
121 210
122typedef struct { 211typedef struct {
123 int32_t c0, c1; 212 int32_t c0, c1;
124 mapcell *col; 213 mapcell *col;
125} maprow; 214} maprow;
126 215
127typedef struct map { 216typedef struct map {
128 int x, y, w, h; 217 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 219 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 220 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 221
136 int32_t rows; 222 int32_t rows;
137 maprow *row; 223 maprow *row;
138} *CFClient__Map; 224} *CFPlus__Map;
139 225
140static char * 226static char *
141prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
142{ 228{
143 char *p; 229 char *p;
160} 246}
161 247
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
165static maprow * 271static maprow *
166map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
167{ 273{
168 if (0 > y) 274 if (0 > y)
169 { 275 {
170 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
209 315
210 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
211} 317}
212 318
213static mapcell * 319static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
215{ 321{
216 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
217} 323}
218 324
219static void 325static void
220map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
221{ 327{
222 int r; 328 int r;
223 329
224 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
233 self->row = 0; 339 self->row = 0;
234 self->rows = 0; 340 self->rows = 0;
235} 341}
236 342
237static void 343static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 345{
240 int x, y; 346 int x, y;
241 maprow *row; 347 maprow *row;
348 mapcell *cell;
242 349
243 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 351 if (y >= 0)
245 { 352 {
246 if (y >= self->rows) 353 if (y >= self->rows)
252 if (x >= row->c0) 359 if (x >= row->c0)
253 { 360 {
254 if (x >= row->c1) 361 if (x >= row->c1)
255 break; 362 break;
256 363
257 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
258 } 370 }
259 } 371 }
260} 372}
261 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
262static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
263music_finished () 391music_finished (void)
264{ 392{
265 SDL_UserEvent ev; 393 SDL_UserEvent ev;
266 394
267 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
268 ev.code = 0; 396 ev.code = 0;
277{ 405{
278 SDL_UserEvent ev; 406 SDL_UserEvent ev;
279 407
280 ev.type = SDL_USEREVENT; 408 ev.type = SDL_USEREVENT;
281 ev.code = 1; 409 ev.code = 1;
282 ev.data1 = channel; 410 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 411 ev.data2 = 0;
284 412
285 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
286} 414}
287 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
288MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
289 438
290PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
291 440
292BOOT: 441BOOT:
293{ 442{
294 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 444 static const struct {
296 const char *name; 445 const char *name;
297 IV iv; 446 IV iv;
298 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
300 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
318 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
382 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 556# undef const_iv
399 }; 557 };
400 558
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 561
404 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
408 571
409int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 594
412void 595void
413SDL_Quit () 596SDL_Quit ()
414 597
415void 598void
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
425 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 616
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
434 622
435 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 625
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
447 635
448 ++m; 636 ++m;
449 } 637 }
450} 638}
451 639
640char *
641SDL_GetError ()
642
452int 643int
453SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
454 CODE: 645 CODE:
455 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
459 OUTPUT: 659 OUTPUT:
460 RETVAL 660 RETVAL
461 661
462void 662void
463SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
464 667
465void 668void
466SDL_PollEvent () 669SDL_PollEvent ()
467 PPCODE: 670 PPCODE:
468{ 671{
478 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
479 case SDL_KEYUP: 682 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 688 break;
485 689
486 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 693 break;
490 694
491 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
497 break; 703 break;
498 704
499 case SDL_MOUSEBUTTONDOWN: 705 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
506 } 720 }
507 721
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
509 } 723 }
510} 724}
511 725
512int 726int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
514 POSTCALL: 728 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 729 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 730 Mix_ChannelFinished (channel_finished);
517 731
518void 732void
522Mix_AllocateChannels (int numchans = -1) 736Mix_AllocateChannels (int numchans = -1)
523 737
524void 738void
525lowdelay (int fd, int val = 1) 739lowdelay (int fd, int val = 1)
526 CODE: 740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
527#ifndef _WIN32 747#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
529#endif 769#endif
530 770}
531char *
532gl_version ()
533 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION);
535 OUTPUT:
536 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544 771
545void 772void
546add_font (char *file) 773add_font (char *file)
547 CODE: 774 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
549 776
550void 777void
551load_image_inline (SV *image_) 778load_image_inline (SV *image_)
552 ALIAS: 779 ALIAS:
553 load_image_file = 1 780 load_image_file = 1
595 822
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 824
598 assert (surface2->pitch == surface2->w * 4); 825 assert (surface2->pitch == surface2->w * 4);
599 826
827 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 828 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
609 836
610 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
612} 839}
613 840
637} 864}
638 865
639void 866void
640error (char *message) 867error (char *message)
641 CODE: 868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 870#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872#endif
873
874void
875fatal (char *message)
876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880#endif
881 _exit (1);
882
883void
884_exit (int retval = 0)
885 CODE:
886#ifdef WIN32
887 ExitThread (retval); // unclean, please beam me up
644#else 888#else
645 fprintf (stderr, "ERROR: %s\n", message); 889 _exit (retval);
646#endif 890#endif
647 891
648void 892void
649fatal (char *message) 893debug ()
650 CODE: 894 CODE:
651#ifdef _WIN32 895{
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 896#if DEBUG
653#else 897 VALGRIND_DO_LEAK_CHECK;
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif 898#endif
656 exit (1); 899}
657 900
658MODULE = CFClient PACKAGE = CFClient::Font 901MODULE = CFPlus PACKAGE = CFPlus::Font
659 902
660CFClient::Font 903CFPlus::Font
661new_from_file (SV *class, char *path, int id = 0) 904new_from_file (SV *class, char *path, int id = 0)
662 CODE: 905 CODE:
663{ 906{
664 int count; 907 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 911}
669 OUTPUT: 912 OUTPUT:
670 RETVAL 913 RETVAL
671 914
672void 915void
673DESTROY (CFClient::Font self) 916DESTROY (CFPlus::Font self)
674 CODE: 917 CODE:
675 pango_font_description_free (self); 918 pango_font_description_free (self);
676 919
677void 920void
678make_default (CFClient::Font self) 921make_default (CFPlus::Font self)
679 CODE: 922 CODE:
680 default_font = self; 923 default_font = self;
681 924
682MODULE = CFClient PACKAGE = CFClient::Layout 925MODULE = CFPlus PACKAGE = CFPlus::Layout
683 926
684CFClient::Layout 927void
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 928reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932CFPlus::Layout
933new (SV *class)
686 CODE: 934 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 935 New (0, RETVAL, 1, struct cf_layout);
936
688 RETVAL->pl = pango_layout_new (context); 937 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 943 RETVAL->font = 0;
944
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 946 layout_update_font (RETVAL);
693 OUTPUT: 947 OUTPUT:
694 RETVAL 948 RETVAL
695 949
696void 950void
697DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
698 CODE: 952 CODE:
699 g_object_unref (self->pl); 953 g_object_unref (self->pl);
700 Safefree (self); 954 Safefree (self);
701 955
702void 956void
703set_text (CFClient::Layout self, SV *text_) 957set_text (CFPlus::Layout self, SV *text_)
704 CODE: 958 CODE:
705{ 959{
706 STRLEN textlen; 960 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 961 char *text = SvPVutf8 (text_, textlen);
708 962
709 pango_layout_set_text (self->pl, text, textlen); 963 pango_layout_set_text (self->pl, text, textlen);
710} 964}
711 965
712void 966void
713set_markup (CFClient::Layout self, SV *text_) 967set_markup (CFPlus::Layout self, SV *text_)
714 CODE: 968 CODE:
715{ 969{
716 STRLEN textlen; 970 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 971 char *text = SvPVutf8 (text_, textlen);
718 972
719 pango_layout_set_markup (self->pl, text, textlen); 973 pango_layout_set_markup (self->pl, text, textlen);
720} 974}
721 975
722SV * 976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
723get_text (CFClient::Layout self) 1022get_shapes (CFPlus::Layout self)
724 CODE: 1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
1046int
1047has_wrapped (CFPlus::Layout self)
1048 CODE:
1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1057}
727 OUTPUT: 1058 OUTPUT:
728 RETVAL 1059 RETVAL
729 1060
1061SV *
1062get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
730void 1069void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
732 CODE: 1079 CODE:
733 if (self->font != font) 1080 if (self->font != font)
734 { 1081 {
735 self->font = font; 1082 self->font = font;
736 layout_update_font (self); 1083 layout_update_font (self);
737 } 1084 }
738 1085
739void 1086void
740set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
741 CODE: 1088 CODE:
742 if (self->base_height != base_height) 1089 if (self->base_height != base_height)
743 { 1090 {
744 self->base_height = base_height; 1091 self->base_height = base_height;
745 layout_update_font (self); 1092 layout_update_font (self);
746 } 1093 }
747 1094
748void 1095void
749set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
750 CODE: 1097 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1099
753void 1100void
1101set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105void
1106set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110void
1111set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125void
754size (CFClient::Layout self) 1126size (CFPlus::Layout self)
755 PPCODE: 1127 PPCODE:
756{ 1128{
757 int w, h; 1129 int w, h;
758 1130
759 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
764} 1136}
765 1137
766int 1138int
1139descent (CFPlus::Layout self)
1140 CODE:
1141{
1142 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect);
1146}
1147 OUTPUT:
1148 RETVAL
1149
1150int
767xy_to_index (CFClient::Layout self, int x, int y) 1151xy_to_index (CFPlus::Layout self, int x, int y)
768 CODE: 1152 CODE:
769{ 1153{
770 int index, trailing; 1154 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1156 RETVAL = index + trailing;
773} 1157}
774 OUTPUT: 1158 OUTPUT:
775 RETVAL 1159 RETVAL
776 1160
777void 1161void
778cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
779 PPCODE: 1163 PPCODE:
780{ 1164{
781 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
783 1167
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
788} 1172}
789 1173
790void 1174void
791render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
792 PPCODE: 1176 PPCODE:
793{ 1177{
794 SV *retval; 1178 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1179
798 layout_get_pixel_size (self, &w, &h); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
799 1182
800 retval = newSV (w * h);
801 SvPOK_only (retval);
802 SvCUR_set (retval, w * h);
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1183 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
817 PUSHs (sv_2mortal (newSViv (h))); 1208 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
819} 1211}
820 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
821MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
822 1224
823void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
826 CODE: 1268 CODE:
827{ 1269{
828 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
833 1274
834 if (items < 5) 1275 if (items < 5)
835 { 1276 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1279 }
839 1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
840 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1296
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1302 glEnd ();
851}
852 1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309}
1310
853MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
854 1312
855CFClient::Map 1313CFPlus::Map
856new (SV *class, int map_width, int map_height) 1314new (SV *class)
857 CODE: 1315 CODE:
858 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1317 RETVAL->x = 0;
860 RETVAL->y = 0; 1318 RETVAL->y = 0;
861 RETVAL->w = map_width; 1319 RETVAL->w = 0;
862 RETVAL->h = map_height; 1320 RETVAL->h = 0;
863 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
870 RETVAL->row = 0; 1326 RETVAL->row = 0;
871 OUTPUT: 1327 OUTPUT:
872 RETVAL 1328 RETVAL
873 1329
874void 1330void
875DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
876 CODE: 1332 CODE:
877{ 1333{
878 map_clear (self); 1334 map_clear (self);
879 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
880 Safefree (self); 1337 Safefree (self);
881} 1338}
882 1339
883void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
884clear (CFClient::Map self) 1347clear (CFPlus::Map self)
885 CODE: 1348 CODE:
886 map_clear (self); 1349 map_clear (self);
887 1350
888void 1351void
889set_face (CFClient::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
890 CODE: 1353 CODE:
891{ 1354{
892 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1356 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1357}
900 1358
901void 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1384 CODE:
904{ 1385{
905 while (self->texs <= texid) 1386 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1387
911 { 1388 {
912 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
913 1390
914 tex->name = name; 1391 tex->name = name;
919 tex->r = r; 1396 tex->r = r;
920 tex->g = g; 1397 tex->g = g;
921 tex->b = b; 1398 tex->b = b;
922 tex->a = a; 1399 tex->a = a;
923 } 1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1410}
925 1411
926int 1412int
927ox (CFClient::Map self) 1413ox (CFPlus::Map self)
928 ALIAS: 1414 ALIAS:
929 oy = 1 1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
930 CODE: 1420 CODE:
931 switch (ix) 1421 switch (ix)
932 { 1422 {
933 case 0: RETVAL = self->ox; break; 1423 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
935 } 1429 }
936 OUTPUT: 1430 OUTPUT:
937 RETVAL 1431 RETVAL
938 1432
939void 1433void
940scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
941 CODE: 1435 CODE:
942{ 1436{
943 if (dx > 0) 1437 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1439 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 1441
948 if (dy > 0) 1442 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1444 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 1446
953 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
955 1449
956 while (self->y < 0) 1450 while (self->y < 0)
961 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
962 } 1456 }
963} 1457}
964 1458
965void 1459void
966map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
967 CODE: 1461 CODE:
968{ 1462{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1465 mapcell *cell;
972 int x, y, flags; 1466 int x, y, flags;
973 1467
974 while (data < data_end) 1468 while (data < data_end - 1)
975 { 1469 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
977 1471
978 x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
980 1474
981 cell = map_get_cell (self, x, y); 1475 cell = map_get_cell (self, x, y);
982 1476
983 if (flags & 15) 1477 if (flags & 15)
984 { 1478 {
985 if (cell->darkness < 0) 1479 if (!cell->darkness)
986 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1482 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1483 }
992 1484
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
996 1526
997 if (flags & 4) 1527 if (flags & 4)
998 { 1528 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
1000 } 1532 }
1001 1533
1002 if (flags & 2) 1534 if (flags & 2)
1003 { 1535 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1005 } 1539 }
1006 1540
1007 if (flags & 1) 1541 if (flags & 1)
1008 { 1542 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1010 } 1546 }
1011 } 1547 }
1012 else 1548 else
1013 cell->darkness = -1; 1549 cell->darkness = 0;
1014 } 1550 }
1015} 1551}
1016 1552
1017SV * 1553SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1019 CODE: 1555 CODE:
1020{ 1556{
1021 int x1, x; 1557 int x1, x;
1022 int y1, y; 1558 int y1, y;
1023 int z; 1559 int z;
1044 { 1580 {
1045 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
1046 1582
1047 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
1048 { 1584 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1587 int a1 = tex.a;
1056 1588
1057 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1593 }
1063 } 1594 }
1064 1595
1065 *map++ = (r ) 1596 *map++ = (r )
1066 | (g << 8) 1597 | (g << 8)
1073} 1604}
1074 OUTPUT: 1605 OUTPUT:
1075 RETVAL 1606 RETVAL
1076 1607
1077void 1608void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1079 PPCODE: 1610 CODE:
1080{ 1611{
1081 int vx, vy; 1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1082 int x, y, z; 1616 int x, y, z;
1083 int last_name; 1617 int last_name;
1084 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934{
1935 int x, y;
1085 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1088 1939
1089 memset (darkness, 255, sw4 * sh); 1940 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
1092 1943
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
1095 1946
1096 /*
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
1120 { 1949 {
1121 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
1122 1951
1123 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 1954 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
1127 1956
1128 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 1960 }
1155 } 1961 }
1156
1157 glEnd ();
1158
1159 glDisable (GL_TEXTURE_2D);
1160 glDisable (GL_BLEND);
1161 1962
1162 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
1165 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
1166} 1967}
1167 1968
1168SV * 1969SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1170 CODE: 1971 CODE:
1171{ 1972{
1172 int x, y, x1, y1; 1973 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 1974 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
1200 { 2001 {
1201 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 2003 uint8_t flags = 0;
1203 2004
1204 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
1207 2008
1208 *data++ = flags; 2009 *data++ = flags;
1209 2010
1210 if (flags & 1) 2011 if (flags & 1)
1211 { 2012 {
2013 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2015 *data++ = tile;
1214 } 2016 }
1215 2017
1216 if (flags & 2) 2018 if (flags & 2)
1217 { 2019 {
2020 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2022 *data++ = tile;
1220 } 2023 }
1221 2024
1222 if (flags & 4) 2025 if (flags & 4)
1223 { 2026 {
2027 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2029 *data++ = tile;
1226 } 2030 }
1227 } 2031 }
1228 else 2032 else
1229 *data++ = 0; 2033 *data++ = 0;
1230 } 2034 }
1236} 2040}
1237 OUTPUT: 2041 OUTPUT:
1238 RETVAL 2042 RETVAL
1239 2043
1240void 2044void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1242 PPCODE: 2046 PPCODE:
1243{ 2047{
1244 int x, y, z; 2048 int x, y, z;
1245 int w, h; 2049 int w, h;
1246 int x1, y1; 2050 int x1, y1;
1270 { 2074 {
1271 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
1272 2076
1273 if (flags) 2077 if (flags)
1274 { 2078 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
1278 2081
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2085
1283 if (cell->darkness <= 0) 2086 if (cell->darkness == 0)
1284 { 2087 {
1285 cell->darkness = -1; 2088 cell->darkness = 0;
1286 2089
1287 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
1288 { 2091 {
1289 cell->face[z] = face[z]; 2092 tileid t = tile [z];
1290 2093
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
1293 } 2101 }
1294 } 2102 }
1295 } 2103 }
1296 } 2104 }
1297 } 2105 }
1298} 2106}
1299 2107
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1301 2109
1302CFClient::MixChunk 2110CFPlus::MixChunk
1303new_from_file (SV *class, char *path) 2111new_from_file (SV *class, char *path)
1304 CODE: 2112 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2113 RETVAL = Mix_LoadWAV (path);
1306 OUTPUT: 2114 OUTPUT:
1307 RETVAL 2115 RETVAL
1308 2116
1309void 2117void
1310DESTROY (CFClient::MixChunk self) 2118DESTROY (CFPlus::MixChunk self)
1311 CODE: 2119 CODE:
1312 Mix_FreeChunk (self); 2120 Mix_FreeChunk (self);
1313 2121
1314int 2122int
1315volume (CFClient::MixChunk self, int volume = -1) 2123volume (CFPlus::MixChunk self, int volume = -1)
1316 CODE: 2124 CODE:
1317 RETVAL = Mix_VolumeChunk (self, volume); 2125 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2126 OUTPUT:
1319 RETVAL 2127 RETVAL
1320 2128
1321int 2129int
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2131 CODE:
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1325 OUTPUT: 2133 OUTPUT:
1326 RETVAL 2134 RETVAL
1327 2135
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1329 2137
1330int 2138int
1331volume (int volume = -1) 2139volume (int volume = -1)
1332 CODE: 2140 CODE:
1333 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2142 OUTPUT:
1335 RETVAL 2143 RETVAL
1336 2144
2145int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
1337CFClient::MixMusic 2152CFPlus::MixMusic
1338new_from_file (SV *class, char *path) 2153new_from_file (SV *class, char *path)
1339 CODE: 2154 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2155 RETVAL = Mix_LoadMUS (path);
1341 OUTPUT: 2156 OUTPUT:
1342 RETVAL 2157 RETVAL
1343 2158
1344void 2159void
1345DESTROY (CFClient::MixMusic self) 2160DESTROY (CFPlus::MixMusic self)
1346 CODE: 2161 CODE:
1347 Mix_FreeMusic (self); 2162 Mix_FreeMusic (self);
1348 2163
1349int 2164int
1350play (CFClient::MixMusic self, int loops = -1) 2165play (CFPlus::MixMusic self, int loops = -1)
1351 CODE: 2166 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2167 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2168 OUTPUT:
1354 RETVAL 2169 RETVAL
1355 2170
2171int
2172fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2173 CODE:
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2175 OUTPUT:
2176 RETVAL
2177
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2178MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1357 2179
1358BOOT: 2180BOOT:
1359{ 2181{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2182 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1361 static const struct { 2183 static const struct {
1362 const char *name; 2184 const char *name;
1363 IV iv; 2185 IV iv;
1364 } *civ, const_iv[] = { 2186 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2187# define const_iv(name) { # name, (IV)name }
1366 const_iv (GL_COLOR_MATERIAL), 2188 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2189 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2190 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2191 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2192 const_iv (GL_BLEND),
2193 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2194 const_iv (GL_SCISSOR_TEST),
2195 const_iv (GL_DEPTH_TEST),
2196 const_iv (GL_ALPHA_TEST),
2197 const_iv (GL_NORMALIZE),
2198 const_iv (GL_RESCALE_NORMAL),
2199 const_iv (GL_FRONT),
2200 const_iv (GL_BACK),
1372 const_iv (GL_AND), 2201 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2202 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2203 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2204 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2205 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2206 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2207 const_iv (GL_ONE_MINUS_DST_ALPHA),
2208 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2209 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2210 const_iv (GL_RGBA),
2211 const_iv (GL_RGBA4),
2212 const_iv (GL_RGBA8),
2213 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2214 const_iv (GL_UNSIGNED_BYTE),
2215 const_iv (GL_UNSIGNED_SHORT),
2216 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2217 const_iv (GL_ALPHA),
2218 const_iv (GL_INTENSITY),
2219 const_iv (GL_LUMINANCE),
2220 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2221 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2222 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1385 const_iv (GL_COMPILE), 2223 const_iv (GL_COMPILE),
1386 const_iv (GL_TEXTURE_1D), 2224 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2225 const_iv (GL_TEXTURE_2D),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2227 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2228 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2229 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2230 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2231 const_iv (GL_TEXTURE_WRAP_T),
2232 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2233 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2234 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2235 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2236 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2237 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2238 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2239 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2240 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2241 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2242 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2243 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2244 const_iv (GL_REPLACE),
2245 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2246 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2247 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2248 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2249 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2250 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2251 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2252 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2253 const_iv (GL_CONSTANT_BORDER),
1414 const_iv (GL_LINES), 2254 const_iv (GL_LINES),
2255 const_iv (GL_LINE_STRIP),
2256 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2257 const_iv (GL_QUADS),
1416 const_iv (GL_LINE_LOOP), 2258 const_iv (GL_QUAD_STRIP),
2259 const_iv (GL_TRIANGLES),
2260 const_iv (GL_TRIANGLE_STRIP),
2261 const_iv (GL_TRIANGLE_FAN),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2262 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1418 const_iv (GL_FASTEST), 2263 const_iv (GL_FASTEST),
2264 const_iv (GL_V2F),
2265 const_iv (GL_V3F),
2266 const_iv (GL_T2F_V3F),
2267 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2268# undef const_iv
1420 }; 2269 };
1421 2270
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2271 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2272 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2273
2274 texture_av = newAV ();
2275 AvREAL_off (texture_av);
1424} 2276}
2277
2278char *
2279gl_vendor ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_VENDOR);
2282 OUTPUT:
2283 RETVAL
2284
2285char *
2286gl_version ()
2287 CODE:
2288 RETVAL = (char *)glGetString (GL_VERSION);
2289 OUTPUT:
2290 RETVAL
2291
2292char *
2293gl_extensions ()
2294 CODE:
2295 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2296 OUTPUT:
2297 RETVAL
1425 2298
1426int glGetError () 2299int glGetError ()
2300
2301void glFinish ()
1427 2302
1428void glClear (int mask) 2303void glClear (int mask)
1429 2304
1430void glClearColor (float r, float g, float b, float a = 1.0) 2305void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2306 PROTOTYPE: @
1438 2313
1439void glHint (int target, int mode) 2314void glHint (int target, int mode)
1440 2315
1441void glBlendFunc (int sfactor, int dfactor) 2316void glBlendFunc (int sfactor, int dfactor)
1442 2317
2318void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2319 CODE:
2320 gl_BlendFuncSeparate (sa, da, saa, daa);
2321
2322void glDepthMask (int flag)
2323
1443void glLogicOp (int opcode) 2324void glLogicOp (int opcode)
1444 2325
1445void glColorMask (int red, int green, int blue, int alpha) 2326void glColorMask (int red, int green, int blue, int alpha)
1446 2327
1447void glMatrixMode (int mode) 2328void glMatrixMode (int mode)
1450 2331
1451void glPopMatrix () 2332void glPopMatrix ()
1452 2333
1453void glLoadIdentity () 2334void glLoadIdentity ()
1454 2335
2336void glDrawBuffer (int buffer)
2337
2338void glReadBuffer (int buffer)
2339
1455# near and far are due to microsofts buggy c compiler 2340# near_ and far_ are due to microsofts buggy "c" compiler
2341void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2342
2343# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2344void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1457 2345
1458void glViewport (int x, int y, int width, int height) 2346void glViewport (int x, int y, int width, int height)
1459 2347
1460void glScissor (int x, int y, int width, int height) 2348void glScissor (int x, int y, int width, int height)
1475 2363
1476void glEnd () 2364void glEnd ()
1477 2365
1478void glColor (float r, float g, float b, float a = 1.0) 2366void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 2367 PROTOTYPE: @
2368 ALIAS:
2369 glColor_premultiply = 1
1480 CODE: 2370 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2371 if (ix)
2372 {
2373 r *= a;
2374 g *= a;
2375 b *= a;
2376 }
2377 // microsoft visual "c" rounds instead of truncating...
2378 glColor4f (r, g, b, a);
2379
2380void glInterleavedArrays (int format, int stride, char *data)
2381
2382void glDrawElements (int mode, int count, int type, char *indices)
2383
2384# 1.2 void glDrawRangeElements (int mode, int start, int end
2385
2386void glRasterPos (float x, float y, float z = 0.)
2387 CODE:
2388 glRasterPos3f (0, 0, z);
2389 glBitmap (0, 0, 0, 0, x, y, 0);
1482 2390
1483void glVertex (float x, float y, float z = 0.) 2391void glVertex (float x, float y, float z = 0.)
1484 CODE: 2392 CODE:
1485 glVertex3f (x, y, z); 2393 glVertex3f (x, y, z);
1486 2394
1498 2406
1499void glBindTexture (int target, int name) 2407void glBindTexture (int target, int name)
1500 2408
1501void glConvolutionParameter (int target, int pname, float params) 2409void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 2410 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2411 if (gl.ConvolutionParameterf)
2412 gl.ConvolutionParameterf (target, pname, params);
1504 2413
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2414void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 2415 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2416 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 2417 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 2418
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2419void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 2420 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2421 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 2422 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 2423
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2424void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1516 2425
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2426void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 2427
1519void glRasterPos (int x, int y) 2428void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE:
1521 glRasterPos2i (x, y);
1522 2429
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2430void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 2431
1525int glGenTexture () 2432int glGenTexture ()
1526 CODE: 2433 CODE:
1527{ 2434 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 2435 OUTPUT:
1533 RETVAL 2436 RETVAL
1534 2437
1535void glDeleteTexture (int name) 2438void glDeleteTexture (int name)
1536 CODE: 2439 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 2440 del_texture (name);
1540} 2441
1541
1542int glGenList () 2442int glGenList ()
1543 CODE: 2443 CODE:
1544 RETVAL = glGenLists (1); 2444 RETVAL = glGenLists (1);
1545 OUTPUT: 2445 OUTPUT:
1546 RETVAL 2446 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines