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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
46 59
47#define GL_CALL(type,func,args) \ 60#if 0
48 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 62#else
50 static type fptr_; \ 63# define PARACHUTE 0
51 \ 64#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
62typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
64 118
65typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
66 138
67typedef struct cf_layout { 139typedef struct cf_layout {
68 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
69 int base_height; 142 int base_height;
70 CFClient__Font font; 143 CFPlus__Font font;
71} *CFClient__Layout; 144} *CFPlus__Layout;
72 145
73static CFClient__Font default_font; 146static CFPlus__Font default_font;
74static PangoContext *context; 147static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
76 149
77static void 150static void
78substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
79{ 152{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 158}
83 159
84static void 160static void
85layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
86{ 162{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
89 */ 165 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
94 170
95 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
96} 172}
97 173
98static void 174static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
102 181
103 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
108typedef uint16_t mapface; 193typedef uint16_t faceid;
109 194
110typedef struct { 195typedef struct {
111 GLint name; 196 int name;
112 int w, h; 197 int w, h;
113 float s, t; 198 float s, t;
114 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
115} maptex; 202} maptex;
116 203
117typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
118 int16_t darkness; 207 uint16_t darkness;
119 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 209} mapcell;
121 210
122typedef struct { 211typedef struct {
123 int32_t c0, c1; 212 int32_t c0, c1;
124 mapcell *col; 213 mapcell *col;
125} maprow; 214} maprow;
126 215
127typedef struct map { 216typedef struct map {
128 int x, y, w, h; 217 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 219 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 220 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 221
136 int32_t rows; 222 int32_t rows;
137 maprow *row; 223 maprow *row;
138} *CFClient__Map; 224} *CFPlus__Map;
139 225
140static char * 226static char *
141prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
142{ 228{
143 char *p; 229 char *p;
160} 246}
161 247
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
165static maprow * 271static maprow *
166map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
167{ 273{
168 if (0 > y) 274 if (0 > y)
169 { 275 {
170 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
209 315
210 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
211} 317}
212 318
213static mapcell * 319static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
215{ 321{
216 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
217} 323}
218 324
219static void 325static void
220map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
221{ 327{
222 int r; 328 int r;
223 329
224 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
233 self->row = 0; 339 self->row = 0;
234 self->rows = 0; 340 self->rows = 0;
235} 341}
236 342
237static void 343static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 345{
240 int x, y; 346 int x, y;
241 maprow *row; 347 maprow *row;
348 mapcell *cell;
242 349
243 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 351 if (y >= 0)
245 { 352 {
246 if (y >= self->rows) 353 if (y >= self->rows)
252 if (x >= row->c0) 359 if (x >= row->c0)
253 { 360 {
254 if (x >= row->c1) 361 if (x >= row->c1)
255 break; 362 break;
256 363
257 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
258 } 370 }
259 } 371 }
260} 372}
261 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
262static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
263music_finished () 391music_finished (void)
264{ 392{
265 SDL_UserEvent ev; 393 SDL_UserEvent ev;
266 394
267 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
268 ev.code = 0; 396 ev.code = 0;
277{ 405{
278 SDL_UserEvent ev; 406 SDL_UserEvent ev;
279 407
280 ev.type = SDL_USEREVENT; 408 ev.type = SDL_USEREVENT;
281 ev.code = 1; 409 ev.code = 1;
282 ev.data1 = channel; 410 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 411 ev.data2 = 0;
284 412
285 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
286} 414}
287 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
288MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
289 438
290PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
291 440
292BOOT: 441BOOT:
293{ 442{
294 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 444 static const struct {
296 const char *name; 445 const char *name;
297 IV iv; 446 IV iv;
298 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
300 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
318 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
382 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 556# undef const_iv
399 }; 557 };
400 558
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 561
404 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
408 571
409int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 594
412void 595void
413SDL_Quit () 596SDL_Quit ()
414 597
415void 598void
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
425 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 616
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
434 622
435 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 625
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
447 635
448 ++m; 636 ++m;
449 } 637 }
450} 638}
451 639
640char *
641SDL_GetError ()
642
452int 643int
453SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
454 CODE: 645 CODE:
455 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
459 OUTPUT: 659 OUTPUT:
460 RETVAL 660 RETVAL
461 661
462void 662void
463SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
464 667
465void 668void
466SDL_PollEvent () 669SDL_PollEvent ()
467 PPCODE: 670 PPCODE:
468{ 671{
478 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
479 case SDL_KEYUP: 682 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 688 break;
485 689
486 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 693 break;
490 694
491 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
497 break; 721 break;
498 722
499 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
726
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 731 break;
732
733 case SDL_USEREVENT:
734 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break;
506 } 738 }
507 739
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
509 } 741 }
510} 742}
511 743
512int 744int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
514 POSTCALL: 746 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 747 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 748 Mix_ChannelFinished (channel_finished);
517 749
518void 750void
522Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
523 755
524void 756void
525lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
526 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
527#ifndef _WIN32 765#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
529#endif 787#endif
530 788}
531char *
532gl_version ()
533 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION);
535 OUTPUT:
536 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544 789
545void 790void
546add_font (char *file) 791add_font (char *file)
547 CODE: 792 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
549 794
550void 795void
551load_image_inline (SV *image_) 796load_image_inline (SV *image_)
552 ALIAS: 797 ALIAS:
553 load_image_file = 1 798 load_image_file = 1
595 840
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 842
598 assert (surface2->pitch == surface2->w * 4); 843 assert (surface2->pitch == surface2->w * 4);
599 844
845 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 846 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 847 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 848 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
609 854
610 SDL_FreeSurface (surface); 855 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 856 SDL_FreeSurface (surface2);
612} 857}
613 858
637} 882}
638 883
639void 884void
640error (char *message) 885error (char *message)
641 CODE: 886 CODE:
887 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 888#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
890#endif
891
892void
893fatal (char *message)
894 CODE:
895 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
898#endif
899 _exit (1);
900
901void
902_exit (int retval = 0)
903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
644#else 906#else
645 fprintf (stderr, "ERROR: %s\n", message); 907 _exit (retval);
646#endif 908#endif
647 909
648void 910void
649fatal (char *message) 911debug ()
650 CODE: 912 CODE:
651#ifdef _WIN32 913{
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914#if DEBUG
653#else 915 VALGRIND_DO_LEAK_CHECK;
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif 916#endif
656 exit (1); 917}
657 918
658MODULE = CFClient PACKAGE = CFClient::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
659 920
660CFClient::Font 921CFPlus::Font
661new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
662 CODE: 923 CODE:
663{ 924{
664 int count; 925 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 929}
669 OUTPUT: 930 OUTPUT:
670 RETVAL 931 RETVAL
671 932
672void 933void
673DESTROY (CFClient::Font self) 934DESTROY (CFPlus::Font self)
674 CODE: 935 CODE:
675 pango_font_description_free (self); 936 pango_font_description_free (self);
676 937
677void 938void
678make_default (CFClient::Font self) 939make_default (CFPlus::Font self)
679 CODE: 940 CODE:
680 default_font = self; 941 default_font = self;
681 942
682MODULE = CFClient PACKAGE = CFClient::Layout 943MODULE = CFPlus PACKAGE = CFPlus::Layout
683 944
684CFClient::Layout 945void
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 946reset_glyph_cache ()
947 CODE:
948 tc_clear ();
949
950CFPlus::Layout
951new (SV *class)
686 CODE: 952 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 953 New (0, RETVAL, 1, struct cf_layout);
954
688 RETVAL->pl = pango_layout_new (context); 955 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 956 RETVAL->r = 1.;
957 RETVAL->g = 1.;
958 RETVAL->b = 1.;
959 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 961 RETVAL->font = 0;
962
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 964 layout_update_font (RETVAL);
693 OUTPUT: 965 OUTPUT:
694 RETVAL 966 RETVAL
695 967
696void 968void
697DESTROY (CFClient::Layout self) 969DESTROY (CFPlus::Layout self)
698 CODE: 970 CODE:
699 g_object_unref (self->pl); 971 g_object_unref (self->pl);
700 Safefree (self); 972 Safefree (self);
701 973
702void 974void
703set_text (CFClient::Layout self, SV *text_) 975set_text (CFPlus::Layout self, SV *text_)
704 CODE: 976 CODE:
705{ 977{
706 STRLEN textlen; 978 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 979 char *text = SvPVutf8 (text_, textlen);
708 980
709 pango_layout_set_text (self->pl, text, textlen); 981 pango_layout_set_text (self->pl, text, textlen);
710} 982}
711 983
712void 984void
713set_markup (CFClient::Layout self, SV *text_) 985set_markup (CFPlus::Layout self, SV *text_)
714 CODE: 986 CODE:
715{ 987{
716 STRLEN textlen; 988 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 989 char *text = SvPVutf8 (text_, textlen);
718 990
719 pango_layout_set_markup (self->pl, text, textlen); 991 pango_layout_set_markup (self->pl, text, textlen);
720} 992}
721 993
722SV * 994void
995set_shapes (CFPlus::Layout self, ...)
996 CODE:
997{
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037}
1038
1039void
723get_text (CFClient::Layout self) 1040get_shapes (CFPlus::Layout self)
724 CODE: 1041 PPCODE:
1042{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062}
1063
1064int
1065has_wrapped (CFPlus::Layout self)
1066 CODE:
1067{
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1075}
727 OUTPUT: 1076 OUTPUT:
728 RETVAL 1077 RETVAL
729 1078
1079SV *
1080get_text (CFPlus::Layout self)
1081 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL);
1084 OUTPUT:
1085 RETVAL
1086
730void 1087void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1089 CODE:
1090 self->r = r;
1091 self->g = g;
1092 self->b = b;
1093 self->a = a;
1094
1095void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1096set_font (CFPlus::Layout self, CFPlus::Font font = 0)
732 CODE: 1097 CODE:
733 if (self->font != font) 1098 if (self->font != font)
734 { 1099 {
735 self->font = font; 1100 self->font = font;
736 layout_update_font (self); 1101 layout_update_font (self);
737 } 1102 }
738 1103
739void 1104void
740set_height (CFClient::Layout self, int base_height) 1105set_height (CFPlus::Layout self, int base_height)
741 CODE: 1106 CODE:
742 if (self->base_height != base_height) 1107 if (self->base_height != base_height)
743 { 1108 {
744 self->base_height = base_height; 1109 self->base_height = base_height;
745 layout_update_font (self); 1110 layout_update_font (self);
746 } 1111 }
747 1112
748void 1113void
749set_width (CFClient::Layout self, int max_width = -1) 1114set_width (CFPlus::Layout self, int max_width = -1)
750 CODE: 1115 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1117
753void 1118void
1119set_indent (CFPlus::Layout self, int indent)
1120 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122
1123void
1124set_spacing (CFPlus::Layout self, int spacing)
1125 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127
1128void
1129set_ellipsise (CFPlus::Layout self, int ellipsise)
1130 CODE:
1131 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE
1136 );
1137
1138void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm)
1140 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142
1143void
754size (CFClient::Layout self) 1144size (CFPlus::Layout self)
755 PPCODE: 1145 PPCODE:
756{ 1146{
757 int w, h; 1147 int w, h;
758 1148
759 layout_get_pixel_size (self, &w, &h); 1149 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1152 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1153 PUSHs (sv_2mortal (newSViv (h)));
764} 1154}
765 1155
766int 1156int
1157descent (CFPlus::Layout self)
1158 CODE:
1159{
1160 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect);
1164}
1165 OUTPUT:
1166 RETVAL
1167
1168int
767xy_to_index (CFClient::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
768 CODE: 1170 CODE:
769{ 1171{
770 int index, trailing; 1172 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1174 RETVAL = index + trailing;
773} 1175}
774 OUTPUT: 1176 OUTPUT:
775 RETVAL 1177 RETVAL
776 1178
777void 1179void
778cursor_pos (CFClient::Layout self, int index) 1180cursor_pos (CFPlus::Layout self, int index)
779 PPCODE: 1181 PPCODE:
780{ 1182{
781 PangoRectangle strong_pos; 1183 PangoRectangle strong_pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
783 1185
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
788} 1190}
789 1191
790void 1192void
791render (CFClient::Layout self) 1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
792 PPCODE: 1194 PPCODE:
793{ 1195{
794 SV *retval; 1196 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1197
798 layout_get_pixel_size (self, &w, &h); 1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
799 1200
800 retval = newSV (w * h);
801 SvPOK_only (retval);
802 SvCUR_set (retval, w * h);
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1201 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
1224 else
1225 {
817 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1227 PUSHs (sv_2mortal (newSViv (trailing)));
1228 }
819} 1229}
820 1230
1231void
1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
821MODULE = CFClient PACKAGE = CFClient::Texture 1241MODULE = CFPlus PACKAGE = CFPlus::Texture
822 1242
823void 1243void
1244pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246{
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278}
1279
1280void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1282 PROTOTYPE: $$$;$$
1283 ALIAS:
1284 draw_quad_alpha = 1
1285 draw_quad_alpha_premultiplied = 2
826 CODE: 1286 CODE:
827{ 1287{
828 HV *hv = (HV *)SvRV (self); 1288 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
833 1292
834 if (items < 5) 1293 if (items < 5)
835 { 1294 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1295 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1296 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1297 }
839 1298
1299 if (ix)
1300 {
1301 glEnable (GL_BLEND);
1302
1303 if (ix == 2)
1304 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1305 else
1306 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1307 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1308
1309 glEnable (GL_ALPHA_TEST);
1310 glAlphaFunc (GL_GREATER, 0.01f);
1311 }
1312
840 glBindTexture (GL_TEXTURE_2D, name); 1313 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1314
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1315 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1316 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1317 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1318 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1319 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1320 glEnd ();
851}
852 1321
1322 if (ix)
1323 {
1324 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND);
1326 }
1327}
1328
853MODULE = CFClient PACKAGE = CFClient::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
854 1330
855CFClient::Map 1331CFPlus::Map
856new (SV *class, int map_width, int map_height) 1332new (SV *class)
857 CODE: 1333 CODE:
858 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1335 RETVAL->x = 0;
860 RETVAL->y = 0; 1336 RETVAL->y = 0;
861 RETVAL->w = map_width; 1337 RETVAL->w = 0;
862 RETVAL->h = map_height; 1338 RETVAL->h = 0;
863 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
870 RETVAL->row = 0; 1344 RETVAL->row = 0;
871 OUTPUT: 1345 OUTPUT:
872 RETVAL 1346 RETVAL
873 1347
874void 1348void
875DESTROY (CFClient::Map self) 1349DESTROY (CFPlus::Map self)
876 CODE: 1350 CODE:
877{ 1351{
878 map_clear (self); 1352 map_clear (self);
879 Safefree (self->face); 1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
880 Safefree (self); 1355 Safefree (self);
881} 1356}
882 1357
883void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
884clear (CFClient::Map self) 1365clear (CFPlus::Map self)
885 CODE: 1366 CODE:
886 map_clear (self); 1367 map_clear (self);
887 1368
888void 1369void
889set_face (CFClient::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
890 CODE: 1371 CODE:
891{ 1372{
892 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1374 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1375}
900 1376
901void 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398}
1399
1400void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1402 CODE:
904{ 1403{
905 while (self->texs <= texid) 1404 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1405
911 { 1406 {
912 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
913 1408
914 tex->name = name; 1409 tex->name = name;
919 tex->r = r; 1414 tex->r = r;
920 tex->g = g; 1415 tex->g = g;
921 tex->b = b; 1416 tex->b = b;
922 tex->a = a; 1417 tex->a = a;
923 } 1418 }
1419
1420 // somewhat hackish, but for textures that require it, it really
1421 // improves the look, and most others don't suffer.
1422 glBindTexture (GL_TEXTURE_2D, name);
1423 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1425 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1428}
925 1429
926int 1430int
927ox (CFClient::Map self) 1431ox (CFPlus::Map self)
928 ALIAS: 1432 ALIAS:
929 oy = 1 1433 oy = 1
1434 x = 2
1435 y = 3
1436 w = 4
1437 h = 5
930 CODE: 1438 CODE:
931 switch (ix) 1439 switch (ix)
932 { 1440 {
933 case 0: RETVAL = self->ox; break; 1441 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1442 case 1: RETVAL = self->oy; break;
1443 case 2: RETVAL = self->x; break;
1444 case 3: RETVAL = self->y; break;
1445 case 4: RETVAL = self->w; break;
1446 case 5: RETVAL = self->h; break;
935 } 1447 }
936 OUTPUT: 1448 OUTPUT:
937 RETVAL 1449 RETVAL
938 1450
939void 1451void
940scroll (CFClient::Map self, int dx, int dy) 1452scroll (CFPlus::Map self, int dx, int dy)
941 CODE: 1453 CODE:
942{ 1454{
943 if (dx > 0) 1455 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1457 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 1459
948 if (dy > 0) 1460 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1461 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1462 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 1464
953 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
955 1467
956 while (self->y < 0) 1468 while (self->y < 0)
961 self->y += MAP_EXTEND_Y; 1473 self->y += MAP_EXTEND_Y;
962 } 1474 }
963} 1475}
964 1476
965void 1477void
966map1a_update (CFClient::Map self, SV *data_) 1478map1a_update (CFPlus::Map self, SV *data_, int extmap)
967 CODE: 1479 CODE:
968{ 1480{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1483 mapcell *cell;
972 int x, y, flags; 1484 int x, y, flags;
973 1485
974 while (data < data_end) 1486 while (data < data_end - 1)
975 { 1487 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1488 flags = (data [0] << 8) + data [1]; data += 2;
977 1489
978 x = ((flags >> 10) & 63) + self->x; 1490 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1491 y = self->y + ((flags >> 4) & 63);
980 1492
981 cell = map_get_cell (self, x, y); 1493 cell = map_get_cell (self, x, y);
982 1494
983 if (flags & 15) 1495 if (flags & 15)
984 { 1496 {
985 if (cell->darkness < 0) 1497 if (!cell->darkness)
986 { 1498 {
1499 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1500 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1501 }
992 1502
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
996 1544
997 if (flags & 4) 1545 if (flags & 4)
998 { 1546 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1000 } 1550 }
1001 1551
1002 if (flags & 2) 1552 if (flags & 2)
1003 { 1553 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1005 } 1557 }
1006 1558
1007 if (flags & 1) 1559 if (flags & 1)
1008 { 1560 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1010 } 1564 }
1011 } 1565 }
1012 else 1566 else
1013 cell->darkness = -1; 1567 cell->darkness = 0;
1014 } 1568 }
1015} 1569}
1016 1570
1017SV * 1571SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1019 CODE: 1573 CODE:
1020{ 1574{
1021 int x1, x; 1575 int x1, x;
1022 int y1, y; 1576 int y1, y;
1023 int z; 1577 int z;
1044 { 1598 {
1045 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1046 1600
1047 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1048 { 1602 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1605 int a1 = tex.a;
1056 1606
1057 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1611 }
1063 } 1612 }
1064 1613
1065 *map++ = (r ) 1614 *map++ = (r )
1066 | (g << 8) 1615 | (g << 8)
1073} 1622}
1074 OUTPUT: 1623 OUTPUT:
1075 RETVAL 1624 RETVAL
1076 1625
1077void 1626void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1079 PPCODE: 1628 CODE:
1080{ 1629{
1081 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1082 int x, y, z; 1634 int x, y, z;
1083 int last_name; 1635 int last_name;
1084 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887}
1888
1889void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892{
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947}
1948
1949void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952{
1953 int x, y;
1085 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1088 1957
1089 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1092 1961
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 1962 mx += self->x;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 1963 my += self->y;
1095 1964
1096 /*
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1120 { 1967 {
1121 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1122 1969
1123 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 1972 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1127 1974
1128 darkness[y * sw4 + x] = cell->darkness < 0 1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 1977 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 1978 }
1155 } 1979 }
1156
1157 glEnd ();
1158
1159 glDisable (GL_TEXTURE_2D);
1160 glDisable (GL_BLEND);
1161 1980
1162 EXTEND (SP, 3); 1981 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 1982 PUSHs (sv_2mortal (newSViv (sw4)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 1983 PUSHs (sv_2mortal (newSViv (sh)));
1165 PUSHs (darkness_sv); 1984 PUSHs (darkness_sv);
1166} 1985}
1167 1986
1168SV * 1987SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1170 CODE: 1989 CODE:
1171{ 1990{
1172 int x, y, x1, y1; 1991 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 1992 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1200 { 2019 {
1201 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 2021 uint8_t flags = 0;
1203 2022
1204 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1207 2026
1208 *data++ = flags; 2027 *data++ = flags;
1209 2028
1210 if (flags & 1) 2029 if (flags & 1)
1211 { 2030 {
2031 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2033 *data++ = tile;
1214 } 2034 }
1215 2035
1216 if (flags & 2) 2036 if (flags & 2)
1217 { 2037 {
2038 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2040 *data++ = tile;
1220 } 2041 }
1221 2042
1222 if (flags & 4) 2043 if (flags & 4)
1223 { 2044 {
2045 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2047 *data++ = tile;
1226 } 2048 }
1227 } 2049 }
1228 else 2050 else
1229 *data++ = 0; 2051 *data++ = 0;
1230 } 2052 }
1236} 2058}
1237 OUTPUT: 2059 OUTPUT:
1238 RETVAL 2060 RETVAL
1239 2061
1240void 2062void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1242 PPCODE: 2064 PPCODE:
1243{ 2065{
1244 int x, y, z; 2066 int x, y, z;
1245 int w, h; 2067 int w, h;
1246 int x1, y1; 2068 int x1, y1;
1270 { 2092 {
1271 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1272 2094
1273 if (flags) 2095 if (flags)
1274 { 2096 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1278 2099
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2103
1283 if (cell->darkness <= 0) 2104 if (cell->darkness == 0)
1284 { 2105 {
1285 cell->darkness = -1; 2106 cell->darkness = 0;
1286 2107
1287 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1288 { 2109 {
1289 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1290 2111
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1293 } 2119 }
1294 } 2120 }
1295 } 2121 }
1296 } 2122 }
1297 } 2123 }
1298} 2124}
1299 2125
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1301 2127
1302CFClient::MixChunk 2128CFPlus::MixChunk
1303new_from_file (SV *class, char *path) 2129new_from_file (SV *class, char *path)
1304 CODE: 2130 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2131 RETVAL = Mix_LoadWAV (path);
1306 OUTPUT: 2132 OUTPUT:
1307 RETVAL 2133 RETVAL
1308 2134
1309void 2135void
1310DESTROY (CFClient::MixChunk self) 2136DESTROY (CFPlus::MixChunk self)
1311 CODE: 2137 CODE:
1312 Mix_FreeChunk (self); 2138 Mix_FreeChunk (self);
1313 2139
1314int 2140int
1315volume (CFClient::MixChunk self, int volume = -1) 2141volume (CFPlus::MixChunk self, int volume = -1)
1316 CODE: 2142 CODE:
1317 RETVAL = Mix_VolumeChunk (self, volume); 2143 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2144 OUTPUT:
1319 RETVAL 2145 RETVAL
1320 2146
1321int 2147int
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2149 CODE:
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1325 OUTPUT: 2151 OUTPUT:
1326 RETVAL 2152 RETVAL
1327 2153
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1329 2155
1330int 2156int
1331volume (int volume = -1) 2157volume (int volume = -1)
1332 CODE: 2158 CODE:
1333 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2160 OUTPUT:
1335 RETVAL 2161 RETVAL
1336 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1337CFClient::MixMusic 2170CFPlus::MixMusic
1338new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1339 CODE: 2172 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1341 OUTPUT: 2174 OUTPUT:
1342 RETVAL 2175 RETVAL
1343 2176
1344void 2177void
1345DESTROY (CFClient::MixMusic self) 2178DESTROY (CFPlus::MixMusic self)
1346 CODE: 2179 CODE:
1347 Mix_FreeMusic (self); 2180 Mix_FreeMusic (self);
1348 2181
1349int 2182int
1350play (CFClient::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1351 CODE: 2184 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2186 OUTPUT:
1354 RETVAL 2187 RETVAL
1355 2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1357 2197
1358BOOT: 2198BOOT:
1359{ 2199{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1361 static const struct { 2201 static const struct {
1362 const char *name; 2202 const char *name;
1363 IV iv; 2203 IV iv;
1364 } *civ, const_iv[] = { 2204 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2205# define const_iv(name) { # name, (IV)name }
1366 const_iv (GL_COLOR_MATERIAL), 2206 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2207 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2208 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2209 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2210 const_iv (GL_BLEND),
2211 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2212 const_iv (GL_SCISSOR_TEST),
2213 const_iv (GL_DEPTH_TEST),
2214 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
1372 const_iv (GL_AND), 2219 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2220 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2221 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2222 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2223 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
2226 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2227 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2232 const_iv (GL_UNSIGNED_BYTE),
2233 const_iv (GL_UNSIGNED_SHORT),
2234 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2235 const_iv (GL_ALPHA),
2236 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2239 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1385 const_iv (GL_COMPILE), 2241 const_iv (GL_COMPILE),
1386 const_iv (GL_TEXTURE_1D), 2242 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2243 const_iv (GL_TEXTURE_2D),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2245 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2246 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2247 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2248 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2249 const_iv (GL_TEXTURE_WRAP_T),
2250 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2251 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2252 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2253 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2254 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2255 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2256 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2257 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2258 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2259 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2260 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2261 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2262 const_iv (GL_REPLACE),
2263 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2264 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2265 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2266 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2267 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2268 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2269 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2271 const_iv (GL_CONSTANT_BORDER),
1414 const_iv (GL_LINES), 2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2275 const_iv (GL_QUADS),
1416 const_iv (GL_LINE_LOOP), 2276 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1418 const_iv (GL_FASTEST), 2281 const_iv (GL_FASTEST),
2282 const_iv (GL_V2F),
2283 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2286# undef const_iv
1420 }; 2287 };
1421 2288
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1424} 2294}
2295
2296char *
2297gl_vendor ()
2298 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT:
2301 RETVAL
2302
2303char *
2304gl_version ()
2305 CODE:
2306 RETVAL = (char *)glGetString (GL_VERSION);
2307 OUTPUT:
2308 RETVAL
2309
2310char *
2311gl_extensions ()
2312 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT:
2315 RETVAL
1425 2316
1426int glGetError () 2317int glGetError ()
2318
2319void glFinish ()
1427 2320
1428void glClear (int mask) 2321void glClear (int mask)
1429 2322
1430void glClearColor (float r, float g, float b, float a = 1.0) 2323void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2324 PROTOTYPE: @
1438 2331
1439void glHint (int target, int mode) 2332void glHint (int target, int mode)
1440 2333
1441void glBlendFunc (int sfactor, int dfactor) 2334void glBlendFunc (int sfactor, int dfactor)
1442 2335
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa);
2339
2340void glDepthMask (int flag)
2341
1443void glLogicOp (int opcode) 2342void glLogicOp (int opcode)
1444 2343
1445void glColorMask (int red, int green, int blue, int alpha) 2344void glColorMask (int red, int green, int blue, int alpha)
1446 2345
1447void glMatrixMode (int mode) 2346void glMatrixMode (int mode)
1450 2349
1451void glPopMatrix () 2350void glPopMatrix ()
1452 2351
1453void glLoadIdentity () 2352void glLoadIdentity ()
1454 2353
2354void glDrawBuffer (int buffer)
2355
2356void glReadBuffer (int buffer)
2357
1455# near and far are due to microsofts buggy c compiler 2358# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360
2361# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1457 2363
1458void glViewport (int x, int y, int width, int height) 2364void glViewport (int x, int y, int width, int height)
1459 2365
1460void glScissor (int x, int y, int width, int height) 2366void glScissor (int x, int y, int width, int height)
1475 2381
1476void glEnd () 2382void glEnd ()
1477 2383
1478void glColor (float r, float g, float b, float a = 1.0) 2384void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 2385 PROTOTYPE: @
2386 ALIAS:
2387 glColor_premultiply = 1
1480 CODE: 2388 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2389 if (ix)
2390 {
2391 r *= a;
2392 g *= a;
2393 b *= a;
2394 }
2395 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a);
2397
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.)
2405 CODE:
2406 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0);
1482 2408
1483void glVertex (float x, float y, float z = 0.) 2409void glVertex (float x, float y, float z = 0.)
1484 CODE: 2410 CODE:
1485 glVertex3f (x, y, z); 2411 glVertex3f (x, y, z);
1486 2412
1498 2424
1499void glBindTexture (int target, int name) 2425void glBindTexture (int target, int name)
1500 2426
1501void glConvolutionParameter (int target, int pname, float params) 2427void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 2428 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2429 if (gl.ConvolutionParameterf)
2430 gl.ConvolutionParameterf (target, pname, params);
1504 2431
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2432void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 2433 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2434 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 2435 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 2436
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 2438 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2439 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 2441
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1516 2443
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 2445
1519void glRasterPos (int x, int y) 2446void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE:
1521 glRasterPos2i (x, y);
1522 2447
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 2449
1525int glGenTexture () 2450int glGenTexture ()
1526 CODE: 2451 CODE:
1527{ 2452 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 2453 OUTPUT:
1533 RETVAL 2454 RETVAL
1534 2455
1535void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
1536 CODE: 2457 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 2458 del_texture (name);
1540} 2459
1541
1542int glGenList () 2460int glGenList ()
1543 CODE: 2461 CODE:
1544 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
1545 OUTPUT: 2463 OUTPUT:
1546 RETVAL 2464 RETVAL

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