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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
46 59
47#define GL_CALL(type,func,args) \ 60#if 0
48 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 62#else
50 static type fptr_; \ 63# define PARACHUTE 0
51 \ 64#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
62typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
64 118
65typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
66 138
67typedef struct cf_layout { 139typedef struct cf_layout {
68 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
69 int base_height; 142 int base_height;
70 CFClient__Font font; 143 CFPlus__Font font;
71} *CFClient__Layout; 144} *CFPlus__Layout;
72 145
73static CFClient__Font default_font; 146static CFPlus__Font default_font;
74static PangoContext *context; 147static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
76 149
77static void 150static void
78substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
79{ 152{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 158}
83 159
84static void 160static void
85layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
86{ 162{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
89 */ 165 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
94 170
95 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
96} 172}
97 173
98static void 174static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
102 181
103 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
108typedef uint16_t mapface; 193typedef uint16_t faceid;
109 194
110typedef struct { 195typedef struct {
111 GLint name; 196 int name;
112 int w, h; 197 int w, h;
113 float s, t; 198 float s, t;
114 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
115} maptex; 202} maptex;
116 203
117typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
118 int16_t darkness; 207 uint16_t darkness;
119 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 209} mapcell;
121 210
122typedef struct { 211typedef struct {
123 int32_t c0, c1; 212 int32_t c0, c1;
124 mapcell *col; 213 mapcell *col;
125} maprow; 214} maprow;
126 215
127typedef struct map { 216typedef struct map {
128 int x, y, w, h; 217 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 219 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 220 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 221
136 int32_t rows; 222 int32_t rows;
137 maprow *row; 223 maprow *row;
138} *CFClient__Map; 224} *CFPlus__Map;
139 225
140static char * 226static char *
141prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
142{ 228{
143 char *p; 229 char *p;
160} 246}
161 247
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
165static maprow * 271static maprow *
166map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
167{ 273{
168 if (0 > y) 274 if (0 > y)
169 { 275 {
170 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
209 315
210 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
211} 317}
212 318
213static mapcell * 319static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
215{ 321{
216 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
217} 323}
218 324
219static void 325static void
220map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
221{ 327{
222 int r; 328 int r;
223 329
224 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
233 self->row = 0; 339 self->row = 0;
234 self->rows = 0; 340 self->rows = 0;
235} 341}
236 342
237static void 343static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 345{
240 int x, y; 346 int x, y;
241 maprow *row; 347 maprow *row;
348 mapcell *cell;
242 349
243 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 351 if (y >= 0)
245 { 352 {
246 if (y >= self->rows) 353 if (y >= self->rows)
252 if (x >= row->c0) 359 if (x >= row->c0)
253 { 360 {
254 if (x >= row->c1) 361 if (x >= row->c1)
255 break; 362 break;
256 363
257 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
258 } 370 }
259 } 371 }
260} 372}
261 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
262static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
263music_finished () 391music_finished (void)
264{ 392{
265 SDL_UserEvent ev; 393 SDL_UserEvent ev;
266 394
267 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
268 ev.code = 0; 396 ev.code = 0;
277{ 405{
278 SDL_UserEvent ev; 406 SDL_UserEvent ev;
279 407
280 ev.type = SDL_USEREVENT; 408 ev.type = SDL_USEREVENT;
281 ev.code = 1; 409 ev.code = 1;
282 ev.data1 = channel; 410 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 411 ev.data2 = 0;
284 412
285 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
286} 414}
287 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
288MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
289 438
290PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
291 440
292BOOT: 441BOOT:
293{ 442{
294 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 444 static const struct {
296 const char *name; 445 const char *name;
297 IV iv; 446 IV iv;
298 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
300 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
318 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
382 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 556# undef const_iv
399 }; 557 };
400 558
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 561
404 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
408 571
409int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 594
412void 595void
413SDL_Quit () 596SDL_Quit ()
414 597
415void 598void
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
425 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 616
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
434 622
435 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 625
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
447 635
448 ++m; 636 ++m;
449 } 637 }
450} 638}
451 639
640char *
641SDL_GetError ()
642
452int 643int
453SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
454 CODE: 645 CODE:
455 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
459 OUTPUT: 659 OUTPUT:
460 RETVAL 660 RETVAL
461 661
462void 662void
463SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
464 664
665char *
666SDL_GetKeyName (int sym)
667
465void 668void
466SDL_PollEvent () 669poll_events ()
467 PPCODE: 670 PPCODE:
468{ 671{
469 SDL_Event ev; 672 SDL_Event ev;
470 673
471 while (SDL_PollEvent (&ev)) 674 SDL_PumpEvents ();
675 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 676 {
473 HV *hv = newHV (); 677 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 678 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 679
476 switch (ev.type) 680 switch (ev.type)
478 case SDL_KEYDOWN: 682 case SDL_KEYDOWN:
479 case SDL_KEYUP: 683 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 689 break;
485 690
486 case SDL_ACTIVEEVENT: 691 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 694 break;
490 695
491 case SDL_MOUSEMOTION: 696 case SDL_MOUSEMOTION:
697 {
698 int state = ev.motion.state;
699 int x = ev.motion.x;
700 int y = ev.motion.y;
701 int xrel = ev.motion.xrel;
702 int yrel = ev.motion.yrel;
703
704 /* do simplistic event compression */
705 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
706 && state == ev.motion.state)
707 {
708 xrel += ev.motion.xrel;
709 yrel += ev.motion.yrel;
710 x = ev.motion.x;
711 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 }
714
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 716 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 717 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 718 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 719 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 720 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 }
497 break; 722 break;
498 723
499 case SDL_MOUSEBUTTONDOWN: 724 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 725 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
727
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 732 break;
733
734 case SDL_USEREVENT:
735 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break;
506 } 739 }
507 740
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
509 } 742 }
510} 743}
511 744
512int 745int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
514 POSTCALL: 747 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 748 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 749 Mix_ChannelFinished (channel_finished);
517 750
518void 751void
522Mix_AllocateChannels (int numchans = -1) 755Mix_AllocateChannels (int numchans = -1)
523 756
524void 757void
525lowdelay (int fd, int val = 1) 758lowdelay (int fd, int val = 1)
526 CODE: 759 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
761
762void
763win32_proxy_info ()
764 PPCODE:
765{
527#ifndef _WIN32 766#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 767 char buffer[2048];
768 DWORD buflen;
769
770 EXTEND (SP, 3);
771
772 buflen = sizeof (buffer);
773 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
774 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
775 {
776 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
777
778 buflen = sizeof (buffer);
779 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
780 {
781 PUSHs (newSVpv (buffer, 0));
782
783 buflen = sizeof (buffer);
784 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
785 PUSHs (newSVpv (buffer, 0));
786 }
787 }
529#endif 788#endif
530 789}
531char *
532gl_version ()
533 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION);
535 OUTPUT:
536 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544 790
545void 791void
546add_font (char *file) 792add_font (char *file)
547 CODE: 793 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 794 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
549 795
550void 796void
551load_image_inline (SV *image_) 797load_image_inline (SV *image_)
552 ALIAS: 798 ALIAS:
553 load_image_file = 1 799 load_image_file = 1
595 841
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 842 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 843
598 assert (surface2->pitch == surface2->w * 4); 844 assert (surface2->pitch == surface2->w * 4);
599 845
846 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 847 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 848 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 849 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 852 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2);
609 855
610 SDL_FreeSurface (surface); 856 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 857 SDL_FreeSurface (surface2);
612} 858}
613 859
637} 883}
638 884
639void 885void
640error (char *message) 886error (char *message)
641 CODE: 887 CODE:
888 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 889#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
891#endif
892
893void
894fatal (char *message)
895 CODE:
896 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
899#endif
900 _exit (1);
901
902void
903_exit (int retval = 0)
904 CODE:
905#ifdef WIN32
906 ExitThread (retval); // unclean, please beam me up
644#else 907#else
645 fprintf (stderr, "ERROR: %s\n", message); 908 _exit (retval);
646#endif 909#endif
647 910
648void 911void
649fatal (char *message) 912debug ()
650 CODE: 913 CODE:
651#ifdef _WIN32 914{
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 915#if DEBUG
653#else 916 VALGRIND_DO_LEAK_CHECK;
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif 917#endif
656 exit (1); 918}
657 919
658MODULE = CFClient PACKAGE = CFClient::Font 920MODULE = CFPlus PACKAGE = CFPlus::Font
659 921
660CFClient::Font 922CFPlus::Font
661new_from_file (SV *class, char *path, int id = 0) 923new_from_file (SV *class, char *path, int id = 0)
662 CODE: 924 CODE:
663{ 925{
664 int count; 926 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 930}
669 OUTPUT: 931 OUTPUT:
670 RETVAL 932 RETVAL
671 933
672void 934void
673DESTROY (CFClient::Font self) 935DESTROY (CFPlus::Font self)
674 CODE: 936 CODE:
675 pango_font_description_free (self); 937 pango_font_description_free (self);
676 938
677void 939void
678make_default (CFClient::Font self) 940make_default (CFPlus::Font self)
679 CODE: 941 CODE:
680 default_font = self; 942 default_font = self;
681 943
682MODULE = CFClient PACKAGE = CFClient::Layout 944MODULE = CFPlus PACKAGE = CFPlus::Layout
683 945
684CFClient::Layout 946void
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 947reset_glyph_cache ()
948 CODE:
949 tc_clear ();
950
951CFPlus::Layout
952new (SV *class)
686 CODE: 953 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 954 New (0, RETVAL, 1, struct cf_layout);
955
688 RETVAL->pl = pango_layout_new (context); 956 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 957 RETVAL->r = 1.;
958 RETVAL->g = 1.;
959 RETVAL->b = 1.;
960 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 962 RETVAL->font = 0;
963
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 965 layout_update_font (RETVAL);
693 OUTPUT: 966 OUTPUT:
694 RETVAL 967 RETVAL
695 968
696void 969void
697DESTROY (CFClient::Layout self) 970DESTROY (CFPlus::Layout self)
698 CODE: 971 CODE:
699 g_object_unref (self->pl); 972 g_object_unref (self->pl);
700 Safefree (self); 973 Safefree (self);
701 974
702void 975void
703set_text (CFClient::Layout self, SV *text_) 976set_text (CFPlus::Layout self, SV *text_)
704 CODE: 977 CODE:
705{ 978{
706 STRLEN textlen; 979 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 980 char *text = SvPVutf8 (text_, textlen);
708 981
709 pango_layout_set_text (self->pl, text, textlen); 982 pango_layout_set_text (self->pl, text, textlen);
710} 983}
711 984
712void 985void
713set_markup (CFClient::Layout self, SV *text_) 986set_markup (CFPlus::Layout self, SV *text_)
714 CODE: 987 CODE:
715{ 988{
716 STRLEN textlen; 989 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 990 char *text = SvPVutf8 (text_, textlen);
718 991
719 pango_layout_set_markup (self->pl, text, textlen); 992 pango_layout_set_markup (self->pl, text, textlen);
720} 993}
721 994
722SV * 995void
996set_shapes (CFPlus::Layout self, ...)
997 CODE:
998{
999 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text;
1002 int arg = 4;
1003
1004 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1005 {
1006 PangoRectangle inkrect, rect;
1007 PangoAttribute *attr;
1008
1009 int x = SvIV (ST (arg - 3));
1010 int y = SvIV (ST (arg - 2));
1011 int w = SvIV (ST (arg - 1));
1012 int h = SvIV (ST (arg ));
1013
1014 inkrect.x = 0;
1015 inkrect.y = 0;
1016 inkrect.width = 0;
1017 inkrect.height = 0;
1018
1019 rect.x = x * PANGO_SCALE;
1020 rect.y = y * PANGO_SCALE;
1021 rect.width = w * PANGO_SCALE;
1022 rect.height = h * PANGO_SCALE;
1023
1024 if (!attrs)
1025 attrs = pango_layout_get_attributes (self->pl);
1026
1027 attr = pango_attr_shape_new (&inkrect, &rect);
1028 attr->start_index = pos - text;
1029 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1030 pango_attr_list_insert (attrs, attr);
1031
1032 arg += 4;
1033 pos += sizeof (OBJ_STR) - 1;
1034 }
1035
1036 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs);
1038}
1039
1040void
723get_text (CFClient::Layout self) 1041get_shapes (CFPlus::Layout self)
724 CODE: 1042 PPCODE:
1043{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045
1046 do
1047 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1049
1050 if (run && shape_attr_p (run))
1051 {
1052 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents);
1054
1055 EXTEND (SP, 2);
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1057 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1058 }
1059 }
1060 while (pango_layout_iter_next_run (iter));
1061
1062 pango_layout_iter_free (iter);
1063}
1064
1065int
1066has_wrapped (CFPlus::Layout self)
1067 CODE:
1068{
1069 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl);
1071
1072 while (*text)
1073 lines += *text++ == '\n';
1074
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1075 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1076}
727 OUTPUT: 1077 OUTPUT:
728 RETVAL 1078 RETVAL
729 1079
1080SV *
1081get_text (CFPlus::Layout self)
1082 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL);
1085 OUTPUT:
1086 RETVAL
1087
730void 1088void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1090 CODE:
1091 self->r = r;
1092 self->g = g;
1093 self->b = b;
1094 self->a = a;
1095
1096void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1097set_font (CFPlus::Layout self, CFPlus::Font font = 0)
732 CODE: 1098 CODE:
733 if (self->font != font) 1099 if (self->font != font)
734 { 1100 {
735 self->font = font; 1101 self->font = font;
736 layout_update_font (self); 1102 layout_update_font (self);
737 } 1103 }
738 1104
739void 1105void
740set_height (CFClient::Layout self, int base_height) 1106set_height (CFPlus::Layout self, int base_height)
741 CODE: 1107 CODE:
742 if (self->base_height != base_height) 1108 if (self->base_height != base_height)
743 { 1109 {
744 self->base_height = base_height; 1110 self->base_height = base_height;
745 layout_update_font (self); 1111 layout_update_font (self);
746 } 1112 }
747 1113
748void 1114void
749set_width (CFClient::Layout self, int max_width = -1) 1115set_width (CFPlus::Layout self, int max_width = -1)
750 CODE: 1116 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1118
753void 1119void
1120set_indent (CFPlus::Layout self, int indent)
1121 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123
1124void
1125set_spacing (CFPlus::Layout self, int spacing)
1126 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128
1129void
1130set_ellipsise (CFPlus::Layout self, int ellipsise)
1131 CODE:
1132 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE
1137 );
1138
1139void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm)
1141 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143
1144void
754size (CFClient::Layout self) 1145size (CFPlus::Layout self)
755 PPCODE: 1146 PPCODE:
756{ 1147{
757 int w, h; 1148 int w, h;
758 1149
759 layout_get_pixel_size (self, &w, &h); 1150 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1153 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1154 PUSHs (sv_2mortal (newSViv (h)));
764} 1155}
765 1156
766int 1157int
1158descent (CFPlus::Layout self)
1159 CODE:
1160{
1161 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect);
1165}
1166 OUTPUT:
1167 RETVAL
1168
1169int
767xy_to_index (CFClient::Layout self, int x, int y) 1170xy_to_index (CFPlus::Layout self, int x, int y)
768 CODE: 1171 CODE:
769{ 1172{
770 int index, trailing; 1173 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1175 RETVAL = index + trailing;
773} 1176}
774 OUTPUT: 1177 OUTPUT:
775 RETVAL 1178 RETVAL
776 1179
777void 1180void
778cursor_pos (CFClient::Layout self, int index) 1181cursor_pos (CFPlus::Layout self, int index)
779 PPCODE: 1182 PPCODE:
780{ 1183{
781 PangoRectangle strong_pos; 1184 PangoRectangle strong_pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
783 1186
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
788} 1191}
789 1192
790void 1193void
791render (CFClient::Layout self) 1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
792 PPCODE: 1195 PPCODE:
793{ 1196{
794 SV *retval; 1197 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1198
798 layout_get_pixel_size (self, &w, &h); 1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
799 1201
800 retval = newSV (w * h);
801 SvPOK_only (retval);
802 SvCUR_set (retval, w * h);
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1202 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1203 PUSHs (sv_2mortal (newSViv (line - 1)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205}
1206
1207void
1208line_x_to_index (CFPlus::Layout self, int line, int x)
1209 PPCODE:
1210{
1211 PangoLayoutLine *lp;
1212 int index, trailing;
1213
1214 if (line < 0)
1215 XSRETURN_EMPTY;
1216
1217 if (!(lp = pango_layout_get_line (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */
1219
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221
1222 EXTEND (SP, 2);
1223 if (GIMME_V == G_SCALAR)
1224 PUSHs (sv_2mortal (newSViv (index + trailing)));
1225 else
1226 {
817 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1228 PUSHs (sv_2mortal (newSViv (trailing)));
1229 }
819} 1230}
820 1231
1232void
1233render (CFPlus::Layout self, float x, float y, int flags = 0)
1234 PPCODE:
1235 pango_opengl_render_layout_subpixel (
1236 self->pl,
1237 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a,
1239 flags
1240 );
1241
821MODULE = CFClient PACKAGE = CFClient::Texture 1242MODULE = CFPlus PACKAGE = CFPlus::Texture
822 1243
823void 1244void
1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250
1251 if (ow && oh)
1252 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264
1265 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp);
1267
1268 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271
1272 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 }
1279}
1280
1281void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1283 PROTOTYPE: $$$;$$
1284 ALIAS:
1285 draw_quad_alpha = 1
1286 draw_quad_alpha_premultiplied = 2
826 CODE: 1287 CODE:
827{ 1288{
828 HV *hv = (HV *)SvRV (self); 1289 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
833 1293
834 if (items < 5) 1294 if (items < 5)
835 { 1295 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1296 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1297 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1298 }
839 1299
1300 if (ix)
1301 {
1302 glEnable (GL_BLEND);
1303
1304 if (ix == 2)
1305 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1306 else
1307 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1308 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1309
1310 glEnable (GL_ALPHA_TEST);
1311 glAlphaFunc (GL_GREATER, 0.01f);
1312 }
1313
840 glBindTexture (GL_TEXTURE_2D, name); 1314 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1315
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1316 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1317 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1318 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1319 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1320 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1321 glEnd ();
851}
852 1322
1323 if (ix)
1324 {
1325 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND);
1327 }
1328}
1329
853MODULE = CFClient PACKAGE = CFClient::Map 1330MODULE = CFPlus PACKAGE = CFPlus::Map
854 1331
855CFClient::Map 1332CFPlus::Map
856new (SV *class, int map_width, int map_height) 1333new (SV *class)
857 CODE: 1334 CODE:
858 New (0, RETVAL, 1, struct map); 1335 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1336 RETVAL->x = 0;
860 RETVAL->y = 0; 1337 RETVAL->y = 0;
861 RETVAL->w = map_width; 1338 RETVAL->w = 0;
862 RETVAL->h = map_height; 1339 RETVAL->h = 0;
863 RETVAL->ox = 0; 1340 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1341 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1342 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1343 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1344 RETVAL->rows = 0;
870 RETVAL->row = 0; 1345 RETVAL->row = 0;
871 OUTPUT: 1346 OUTPUT:
872 RETVAL 1347 RETVAL
873 1348
874void 1349void
875DESTROY (CFClient::Map self) 1350DESTROY (CFPlus::Map self)
876 CODE: 1351 CODE:
877{ 1352{
878 map_clear (self); 1353 map_clear (self);
879 Safefree (self->face); 1354 Safefree (self->face2tile);
1355 Safefree (self->tex);
880 Safefree (self); 1356 Safefree (self);
881} 1357}
882 1358
883void 1359void
1360resize (CFPlus::Map self, int map_width, int map_height)
1361 CODE:
1362 self->w = map_width;
1363 self->h = map_height;
1364
1365void
884clear (CFClient::Map self) 1366clear (CFPlus::Map self)
885 CODE: 1367 CODE:
886 map_clear (self); 1368 map_clear (self);
887 1369
888void 1370void
889set_face (CFClient::Map self, int face, int texid) 1371set_tileid (CFPlus::Map self, int face, int tile)
890 CODE: 1372 CODE:
891{ 1373{
892 while (self->faces <= face) 1374 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1375 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1376}
900 1377
901void 1378void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level)
1380 CODE:
1381{
1382 tileid texid;
1383 maptex *tex;
1384
1385 if (face < 0 || face >= self->faces)
1386 return;
1387
1388 if (smooth < 0 || smooth >= self->faces)
1389 return;
1390
1391 texid = self->face2tile [face];
1392
1393 if (!texid)
1394 return;
1395
1396 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level;
1399}
1400
1401void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1403 CODE:
904{ 1404{
905 while (self->texs <= texid) 1405 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1406
911 { 1407 {
912 maptex *tex = self->tex + texid; 1408 maptex *tex = self->tex + texid;
913 1409
914 tex->name = name; 1410 tex->name = name;
919 tex->r = r; 1415 tex->r = r;
920 tex->g = g; 1416 tex->g = g;
921 tex->b = b; 1417 tex->b = b;
922 tex->a = a; 1418 tex->a = a;
923 } 1419 }
1420
1421 // somewhat hackish, but for textures that require it, it really
1422 // improves the look, and most others don't suffer.
1423 glBindTexture (GL_TEXTURE_2D, name);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1425 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1426 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1429}
925 1430
926int 1431int
927ox (CFClient::Map self) 1432ox (CFPlus::Map self)
928 ALIAS: 1433 ALIAS:
929 oy = 1 1434 oy = 1
1435 x = 2
1436 y = 3
1437 w = 4
1438 h = 5
930 CODE: 1439 CODE:
931 switch (ix) 1440 switch (ix)
932 { 1441 {
933 case 0: RETVAL = self->ox; break; 1442 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1443 case 1: RETVAL = self->oy; break;
1444 case 2: RETVAL = self->x; break;
1445 case 3: RETVAL = self->y; break;
1446 case 4: RETVAL = self->w; break;
1447 case 5: RETVAL = self->h; break;
935 } 1448 }
936 OUTPUT: 1449 OUTPUT:
937 RETVAL 1450 RETVAL
938 1451
939void 1452void
940scroll (CFClient::Map self, int dx, int dy) 1453scroll (CFPlus::Map self, int dx, int dy)
941 CODE: 1454 CODE:
942{ 1455{
943 if (dx > 0) 1456 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1457 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1458 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1459 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 1460
948 if (dy > 0) 1461 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1462 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1463 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1464 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 1465
953 self->ox += dx; self->x += dx; 1466 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1467 self->oy += dy; self->y += dy;
955 1468
956 while (self->y < 0) 1469 while (self->y < 0)
961 self->y += MAP_EXTEND_Y; 1474 self->y += MAP_EXTEND_Y;
962 } 1475 }
963} 1476}
964 1477
965void 1478void
966map1a_update (CFClient::Map self, SV *data_) 1479map1a_update (CFPlus::Map self, SV *data_, int extmap)
967 CODE: 1480 CODE:
968{ 1481{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1483 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1484 mapcell *cell;
972 int x, y, flags; 1485 int x, y, flags;
973 1486
974 while (data < data_end) 1487 while (data < data_end - 1)
975 { 1488 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1489 flags = (data [0] << 8) + data [1]; data += 2;
977 1490
978 x = ((flags >> 10) & 63) + self->x; 1491 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1492 y = self->y + ((flags >> 4) & 63);
980 1493
981 cell = map_get_cell (self, x, y); 1494 cell = map_get_cell (self, x, y);
982 1495
983 if (flags & 15) 1496 if (flags & 15)
984 { 1497 {
985 if (cell->darkness < 0) 1498 if (!cell->darkness)
986 { 1499 {
1500 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1501 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1502 }
992 1503
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1504 //TODO: don't trust server data to be in-range(!)
1505
1506 if (flags & 8)
1507 {
1508 if (extmap)
1509 {
1510 uint8_t ext, cmd;
1511
1512 do
1513 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1;
1522 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 }
1540 while (ext & 0x80);
1541 }
1542 else
1543 cell->darkness = *data++ + 1;
1544 }
996 1545
997 if (flags & 4) 1546 if (flags & 4)
998 { 1547 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1548 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face];
1000 } 1551 }
1001 1552
1002 if (flags & 2) 1553 if (flags & 2)
1003 { 1554 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1005 } 1558 }
1006 1559
1007 if (flags & 1) 1560 if (flags & 1)
1008 { 1561 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1010 } 1565 }
1011 } 1566 }
1012 else 1567 else
1013 cell->darkness = -1; 1568 cell->darkness = 0;
1014 } 1569 }
1015} 1570}
1016 1571
1017SV * 1572SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1019 CODE: 1574 CODE:
1020{ 1575{
1021 int x1, x; 1576 int x1, x;
1022 int y1, y; 1577 int y1, y;
1023 int z; 1578 int z;
1044 { 1599 {
1045 mapcell *cell = row->col + (x - row->c0); 1600 mapcell *cell = row->col + (x - row->c0);
1046 1601
1047 for (z = 0; z <= 0; z++) 1602 for (z = 0; z <= 0; z++)
1048 { 1603 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1604 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1605 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1606 int a1 = tex.a;
1056 1607
1057 r = (r * a0 + tex.r * a1) / 255; 1608 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1609 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1610 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1611 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1612 }
1063 } 1613 }
1064 1614
1065 *map++ = (r ) 1615 *map++ = (r )
1066 | (g << 8) 1616 | (g << 8)
1073} 1623}
1074 OUTPUT: 1624 OUTPUT:
1075 RETVAL 1625 RETVAL
1076 1626
1077void 1627void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1079 PPCODE: 1629 CODE:
1080{ 1630{
1081 int vx, vy; 1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
1082 int x, y, z; 1635 int x, y, z;
1083 int last_name; 1636 int last_name;
1084 mapface face; 1637
1638 // thats current max. sorry.
1639 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255;
1641
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey));
1644
1645 glColor4ub (255, 255, 255, 255);
1646
1647 glEnable (GL_BLEND);
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_TEXTURE_2D);
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1651
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655
1656 mx += self->x;
1657 my += self->y;
1658
1659 // first pass: determine smooth_max
1660 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max));
1663
1664 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows)
1666 {
1667 maprow *row = self->row + (y + my);
1668
1669 for (x = 0; x < sw; x++)
1670 if (row->c0 <= x + mx && x + mx < row->c1)
1671 {
1672 mapcell *cell = row->col + (x + mx - row->c0);
1673
1674 smooth_max[x + 1][y + 1] =
1675 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel));
1678 }
1679 }
1680
1681 for (z = 0; z <= 2; z++)
1682 {
1683 memset (smooth_level, 0, sizeof (smooth_level));
1684
1685 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows)
1687 {
1688 maprow *row = self->row + (y + my);
1689
1690 for (x = 0; x < sw; x++)
1691 if (row->c0 <= x + mx && x + mx < row->c1)
1692 {
1693 mapcell *cell = row->col + (x + mx - row->c0);
1694 tileid tile = cell->tile [z];
1695
1696 if (tile)
1697 {
1698 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h;
1701
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name)
1705 {
1706 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */
1708
1709 glEnd ();
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 }
1713
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 {
1721 if (cell->flags & 1)
1722 {
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 }
1737
1738 // update smooth hash
1739 if (tex.smoothtile)
1740 {
1741 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel;
1743
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1745
1746 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive.
1748
1749 // bits is ___n cccc CCCC bbbb
1750 // n do not draw borders&corners
1751 // c draw these corners, but...
1752 // C ... not these
1753 // b draw these borders
1754
1755 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1756 // ┃· ·· ·┃ ━━
1757
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓·
1760
1761 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1763
1764 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1769
1770 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 }
1776 }
1777 }
1778 }
1779
1780 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort
1782 {
1783 int w, b;
1784
1785 for (w = 0; w < 256 / 32; ++w)
1786 {
1787 uint32_t smask = smooth_level [w];
1788 if (smask)
1789 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b))
1791 {
1792 int level = (w << 5) | b;
1793 HE *he;
1794
1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1797 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he);
1799 IV bits = SvIVX (HeVAL (he));
1800
1801 if (!(bits & 0x1000)
1802 && skey->level == level
1803 && level > smooth_max [skey->x][skey->y])
1804 {
1805 maptex tex = self->tex [skey->tile];
1806 int px = (((int)skey->x) - 1) * T;
1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1812
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1822 glBegin (GL_QUADS);
1823 }
1824
1825 if (border)
1826 {
1827 float ox = border * dx;
1828
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1833 }
1834
1835 if (corner)
1836 {
1837 float ox = corner * dx;
1838
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1843 }
1844 }
1845 }
1846 }
1847 }
1848 }
1849
1850 hv_clear (smooth);
1851 }
1852
1853 glEnd ();
1854
1855 glDisable (GL_TEXTURE_2D);
1856 glDisable (GL_BLEND);
1857
1858 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows)
1861 {
1862 maprow *row = self->row + (y + my);
1863
1864 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1)
1866 {
1867 mapcell *cell = row->col + (x + mx - row->c0);
1868
1869 int px = x * T;
1870 int py = y * T;
1871
1872 if (cell->stat_hp)
1873 {
1874 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1876
1877 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py);
1880
1881 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1882 glRectf (px + 2,
1883 py - thick - 1,
1884 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1885 }
1886 }
1887 }
1888}
1889
1890void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE:
1893{
1894 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F },
1897 { 0.00F, 0.00F, 0.55F },
1898 { 1.00F, 0.00F, 0.00F },
1899
1900 { 1.00F, 0.54F, 0.00F },
1901 { 0.11F, 0.56F, 1.00F },
1902 { 0.93F, 0.46F, 0.00F },
1903 { 0.18F, 0.54F, 0.34F },
1904
1905 { 0.56F, 0.73F, 0.56F },
1906 { 0.80F, 0.80F, 0.80F },
1907 { 0.55F, 0.41F, 0.13F },
1908 { 0.99F, 0.77F, 0.26F },
1909
1910 { 0.74F, 0.65F, 0.41F },
1911
1912 { 0.00F, 1.00F, 1.00F },
1913 { 1.00F, 0.00F, 1.00F },
1914 { 1.00F, 1.00F, 0.00F },
1915 };
1916
1917 int x, y;
1918
1919 glEnable (GL_TEXTURE_2D);
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1921 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS);
1924
1925 for (y = 0; y < h; y++)
1926 for (x = 0; x < w; x++)
1927 {
1928 unsigned char m = data [x + y * w];
1929
1930 if (m)
1931 {
1932 float *c = color [m & 15];
1933
1934 float tx1 = m & 0x40 ? 0.5 : 0.;
1935 float tx2 = tx1 + 0.5;
1936
1937 glColor4f (c[0], c[1], c[2], 0.75);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 }
1943 }
1944
1945 glEnd ();
1946 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D);
1948}
1949
1950void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1952 PPCODE:
1953{
1954 int x, y;
1085 int sw4 = (sw + 3) & ~3; 1955 int sw4 = (sw + 3) & ~3;
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1088 1958
1089 memset (darkness, 255, sw4 * sh); 1959 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 1960 SvPOK_only (darkness_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 1961 SvCUR_set (darkness_sv, sw4 * sh);
1092 1962
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 1963 mx += self->x;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 1964 my += self->y;
1095 1965
1096 /*
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 1966 for (y = 0; y < sh; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 1967 if (0 <= y + my && y + my < self->rows)
1120 { 1968 {
1121 maprow *row = self->row + (y + vy); 1969 maprow *row = self->row + (y + my);
1122 1970
1123 for (x = 0; x < sw; x++) 1971 for (x = 0; x < sw; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 1972 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 1973 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 1974 mapcell *cell = row->col + (x + mx - row->c0);
1127 1975
1128 darkness[y * sw4 + x] = cell->darkness < 0 1976 darkness[y * sw4 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 1978 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 1979 }
1155 } 1980 }
1156
1157 glEnd ();
1158
1159 glDisable (GL_TEXTURE_2D);
1160 glDisable (GL_BLEND);
1161 1981
1162 EXTEND (SP, 3); 1982 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 1983 PUSHs (sv_2mortal (newSViv (sw4)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 1984 PUSHs (sv_2mortal (newSViv (sh)));
1165 PUSHs (darkness_sv); 1985 PUSHs (darkness_sv);
1166} 1986}
1167 1987
1168SV * 1988SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1170 CODE: 1990 CODE:
1171{ 1991{
1172 int x, y, x1, y1; 1992 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 1993 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1994 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 2019 if (row && row->c0 <= x && x < row->c1)
1200 { 2020 {
1201 mapcell *cell = row->col + (x - row->c0); 2021 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 2022 uint8_t flags = 0;
1203 2023
1204 if (cell->face [0]) flags |= 1; 2024 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 2025 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 2026 if (cell->tile [2]) flags |= 4;
1207 2027
1208 *data++ = flags; 2028 *data++ = flags;
1209 2029
1210 if (flags & 1) 2030 if (flags & 1)
1211 { 2031 {
2032 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2033 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2034 *data++ = tile;
1214 } 2035 }
1215 2036
1216 if (flags & 2) 2037 if (flags & 2)
1217 { 2038 {
2039 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2040 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2041 *data++ = tile;
1220 } 2042 }
1221 2043
1222 if (flags & 4) 2044 if (flags & 4)
1223 { 2045 {
2046 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2047 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2048 *data++ = tile;
1226 } 2049 }
1227 } 2050 }
1228 else 2051 else
1229 *data++ = 0; 2052 *data++ = 0;
1230 } 2053 }
1236} 2059}
1237 OUTPUT: 2060 OUTPUT:
1238 RETVAL 2061 RETVAL
1239 2062
1240void 2063void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1242 PPCODE: 2065 PPCODE:
1243{ 2066{
1244 int x, y, z; 2067 int x, y, z;
1245 int w, h; 2068 int w, h;
1246 int x1, y1; 2069 int x1, y1;
1270 { 2093 {
1271 uint8_t flags = *data++; 2094 uint8_t flags = *data++;
1272 2095
1273 if (flags) 2096 if (flags)
1274 { 2097 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2098 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 };
1278 2100
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2101 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2104
1283 if (cell->darkness <= 0) 2105 if (cell->darkness == 0)
1284 { 2106 {
1285 cell->darkness = -1; 2107 cell->darkness = 0;
1286 2108
1287 for (z = 0; z <= 2; z++) 2109 for (z = 0; z <= 2; z++)
1288 { 2110 {
1289 cell->face[z] = face[z]; 2111 tileid t = tile [z];
1290 2112
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2113 if (t >= self->texs || (t && !self->tex [t].name))
2114 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2115 XPUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t);
2117 }
2118
2119 cell->tile [z] = t;
1293 } 2120 }
1294 } 2121 }
1295 } 2122 }
1296 } 2123 }
1297 } 2124 }
1298} 2125}
1299 2126
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1301 2128
1302CFClient::MixChunk 2129CFPlus::MixChunk
1303new_from_file (SV *class, char *path) 2130new_from_file (SV *class, char *path)
1304 CODE: 2131 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2132 RETVAL = Mix_LoadWAV (path);
1306 OUTPUT: 2133 OUTPUT:
1307 RETVAL 2134 RETVAL
1308 2135
1309void 2136void
1310DESTROY (CFClient::MixChunk self) 2137DESTROY (CFPlus::MixChunk self)
1311 CODE: 2138 CODE:
1312 Mix_FreeChunk (self); 2139 Mix_FreeChunk (self);
1313 2140
1314int 2141int
1315volume (CFClient::MixChunk self, int volume = -1) 2142volume (CFPlus::MixChunk self, int volume = -1)
1316 CODE: 2143 CODE:
1317 RETVAL = Mix_VolumeChunk (self, volume); 2144 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2145 OUTPUT:
1319 RETVAL 2146 RETVAL
1320 2147
1321int 2148int
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2150 CODE:
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1325 OUTPUT: 2152 OUTPUT:
1326 RETVAL 2153 RETVAL
1327 2154
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1329 2156
1330int 2157int
1331volume (int volume = -1) 2158volume (int volume = -1)
1332 CODE: 2159 CODE:
1333 RETVAL = Mix_VolumeMusic (volume); 2160 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2161 OUTPUT:
1335 RETVAL 2162 RETVAL
1336 2163
2164int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
1337CFClient::MixMusic 2171CFPlus::MixMusic
1338new_from_file (SV *class, char *path) 2172new_from_file (SV *class, char *path)
1339 CODE: 2173 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2174 RETVAL = Mix_LoadMUS (path);
1341 OUTPUT: 2175 OUTPUT:
1342 RETVAL 2176 RETVAL
1343 2177
1344void 2178void
1345DESTROY (CFClient::MixMusic self) 2179DESTROY (CFPlus::MixMusic self)
1346 CODE: 2180 CODE:
1347 Mix_FreeMusic (self); 2181 Mix_FreeMusic (self);
1348 2182
1349int 2183int
1350play (CFClient::MixMusic self, int loops = -1) 2184play (CFPlus::MixMusic self, int loops = -1)
1351 CODE: 2185 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2186 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2187 OUTPUT:
1354 RETVAL 2188 RETVAL
1355 2189
2190int
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1357 2198
1358BOOT: 2199BOOT:
1359{ 2200{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1361 static const struct { 2202 static const struct {
1362 const char *name; 2203 const char *name;
1363 IV iv; 2204 IV iv;
1364 } *civ, const_iv[] = { 2205 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2206# define const_iv(name) { # name, (IV)name }
1366 const_iv (GL_COLOR_MATERIAL), 2207 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2208 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2209 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2210 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2211 const_iv (GL_BLEND),
2212 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2213 const_iv (GL_SCISSOR_TEST),
2214 const_iv (GL_DEPTH_TEST),
2215 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT),
2219 const_iv (GL_BACK),
1372 const_iv (GL_AND), 2220 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2221 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2222 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2223 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2224 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2225 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2226 const_iv (GL_ONE_MINUS_DST_ALPHA),
2227 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2228 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2229 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8),
2232 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2233 const_iv (GL_UNSIGNED_BYTE),
2234 const_iv (GL_UNSIGNED_SHORT),
2235 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2236 const_iv (GL_ALPHA),
2237 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2240 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1385 const_iv (GL_COMPILE), 2242 const_iv (GL_COMPILE),
1386 const_iv (GL_TEXTURE_1D), 2243 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2244 const_iv (GL_TEXTURE_2D),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2246 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2247 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2248 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2249 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2250 const_iv (GL_TEXTURE_WRAP_T),
2251 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2252 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2253 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2254 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2255 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2256 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2257 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2258 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2259 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2260 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2261 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2262 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2263 const_iv (GL_REPLACE),
2264 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2265 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2266 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2267 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2268 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2269 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2270 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2271 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2272 const_iv (GL_CONSTANT_BORDER),
1414 const_iv (GL_LINES), 2273 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2276 const_iv (GL_QUADS),
1416 const_iv (GL_LINE_LOOP), 2277 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1418 const_iv (GL_FASTEST), 2282 const_iv (GL_FASTEST),
2283 const_iv (GL_V2F),
2284 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2287# undef const_iv
1420 }; 2288 };
1421 2289
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292
2293 texture_av = newAV ();
2294 AvREAL_off (texture_av);
1424} 2295}
2296
2297char *
2298gl_vendor ()
2299 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT:
2302 RETVAL
2303
2304char *
2305gl_version ()
2306 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION);
2308 OUTPUT:
2309 RETVAL
2310
2311char *
2312gl_extensions ()
2313 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT:
2316 RETVAL
1425 2317
1426int glGetError () 2318int glGetError ()
2319
2320void glFinish ()
1427 2321
1428void glClear (int mask) 2322void glClear (int mask)
1429 2323
1430void glClearColor (float r, float g, float b, float a = 1.0) 2324void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2325 PROTOTYPE: @
1438 2332
1439void glHint (int target, int mode) 2333void glHint (int target, int mode)
1440 2334
1441void glBlendFunc (int sfactor, int dfactor) 2335void glBlendFunc (int sfactor, int dfactor)
1442 2336
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa);
2340
2341void glDepthMask (int flag)
2342
1443void glLogicOp (int opcode) 2343void glLogicOp (int opcode)
1444 2344
1445void glColorMask (int red, int green, int blue, int alpha) 2345void glColorMask (int red, int green, int blue, int alpha)
1446 2346
1447void glMatrixMode (int mode) 2347void glMatrixMode (int mode)
1450 2350
1451void glPopMatrix () 2351void glPopMatrix ()
1452 2352
1453void glLoadIdentity () 2353void glLoadIdentity ()
1454 2354
2355void glDrawBuffer (int buffer)
2356
2357void glReadBuffer (int buffer)
2358
1455# near and far are due to microsofts buggy c compiler 2359# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1457 2364
1458void glViewport (int x, int y, int width, int height) 2365void glViewport (int x, int y, int width, int height)
1459 2366
1460void glScissor (int x, int y, int width, int height) 2367void glScissor (int x, int y, int width, int height)
1475 2382
1476void glEnd () 2383void glEnd ()
1477 2384
1478void glColor (float r, float g, float b, float a = 1.0) 2385void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 2386 PROTOTYPE: @
2387 ALIAS:
2388 glColor_premultiply = 1
1480 CODE: 2389 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2390 if (ix)
2391 {
2392 r *= a;
2393 g *= a;
2394 b *= a;
2395 }
2396 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a);
2398
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.)
2406 CODE:
2407 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0);
1482 2409
1483void glVertex (float x, float y, float z = 0.) 2410void glVertex (float x, float y, float z = 0.)
1484 CODE: 2411 CODE:
1485 glVertex3f (x, y, z); 2412 glVertex3f (x, y, z);
1486 2413
1498 2425
1499void glBindTexture (int target, int name) 2426void glBindTexture (int target, int name)
1500 2427
1501void glConvolutionParameter (int target, int pname, float params) 2428void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 2429 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2430 if (gl.ConvolutionParameterf)
2431 gl.ConvolutionParameterf (target, pname, params);
1504 2432
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2433void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 2434 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2435 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 2436 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 2437
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 2439 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2440 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 2442
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1516 2444
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 2446
1519void glRasterPos (int x, int y) 2447void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE:
1521 glRasterPos2i (x, y);
1522 2448
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 2450
1525int glGenTexture () 2451int glGenTexture ()
1526 CODE: 2452 CODE:
1527{ 2453 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 2454 OUTPUT:
1533 RETVAL 2455 RETVAL
1534 2456
1535void glDeleteTexture (int name) 2457void glDeleteTexture (int name)
1536 CODE: 2458 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 2459 del_texture (name);
1540} 2460
1541
1542int glGenList () 2461int glGenList ()
1543 CODE: 2462 CODE:
1544 RETVAL = glGenLists (1); 2463 RETVAL = glGenLists (1);
1545 OUTPUT: 2464 OUTPUT:
1546 RETVAL 2465 RETVAL

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