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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
46 60
47#define GL_CALL(type,func,args) \ 61#if 0
48 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 63#else
50 static type fptr_; \ 64# define PARACHUTE 0
51 \ 65#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
62typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
64 119
65typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
66 139
67typedef struct cf_layout { 140typedef struct cf_layout {
68 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
69 int base_height; 143 int base_height;
70 CFClient__Font font; 144 CFPlus__Font font;
71} *CFClient__Layout; 145} *CFPlus__Layout;
72 146
73static CFClient__Font default_font; 147static CFPlus__Font default_font;
74static PangoContext *context; 148static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 149static PangoFontMap *opengl_fontmap;
76 150
77static void 151static void
78substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
79{ 153{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 159}
83 160
84static void 161static void
85layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
86{ 163{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
89 */ 166 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
94 171
95 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
96} 173}
97 174
98static void 175static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
102 182
103 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
108typedef uint16_t mapface; 194typedef uint16_t faceid;
109 195
110typedef struct { 196typedef struct {
111 GLint name; 197 int name;
112 int w, h; 198 int w, h;
113 float s, t; 199 float s, t;
114 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
115} maptex; 203} maptex;
116 204
117typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
118 int16_t darkness; 208 uint16_t darkness;
119 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 210} mapcell;
121 211
122typedef struct { 212typedef struct {
123 int32_t c0, c1; 213 int32_t c0, c1;
124 mapcell *col; 214 mapcell *col;
125} maprow; 215} maprow;
126 216
127typedef struct map { 217typedef struct map {
128 int x, y, w, h; 218 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 220 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 221 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 222
136 int32_t rows; 223 int32_t rows;
137 maprow *row; 224 maprow *row;
138} *CFClient__Map; 225} *CFPlus__Map;
139 226
140static char * 227static char *
141prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
142{ 229{
143 char *p; 230 char *p;
160} 247}
161 248
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
165static maprow * 272static maprow *
166map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
167{ 274{
168 if (0 > y) 275 if (0 > y)
169 { 276 {
170 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
209 316
210 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
211} 318}
212 319
213static mapcell * 320static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
215{ 322{
216 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
217} 324}
218 325
219static void 326static void
220map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
221{ 328{
222 int r; 329 int r;
223 330
224 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
233 self->row = 0; 340 self->row = 0;
234 self->rows = 0; 341 self->rows = 0;
235} 342}
236 343
237static void 344static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 346{
240 int x, y; 347 int x, y;
241 maprow *row; 348 maprow *row;
349 mapcell *cell;
242 350
243 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 352 if (y >= 0)
245 { 353 {
246 if (y >= self->rows) 354 if (y >= self->rows)
252 if (x >= row->c0) 360 if (x >= row->c0)
253 { 361 {
254 if (x >= row->c1) 362 if (x >= row->c1)
255 break; 363 break;
256 364
257 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
258 } 371 }
259 } 372 }
260} 373}
261 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
262static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
263music_finished () 392music_finished (void)
264{ 393{
265 SDL_UserEvent ev; 394 SDL_UserEvent ev;
266 395
267 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
268 ev.code = 0; 397 ev.code = 0;
277{ 406{
278 SDL_UserEvent ev; 407 SDL_UserEvent ev;
279 408
280 ev.type = SDL_USEREVENT; 409 ev.type = SDL_USEREVENT;
281 ev.code = 1; 410 ev.code = 1;
282 ev.data1 = channel; 411 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 412 ev.data2 = 0;
284 413
285 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
286} 415}
287 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
288MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
289 439
290PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
291 441
292BOOT: 442BOOT:
293{ 443{
294 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 445 static const struct {
296 const char *name; 446 const char *name;
297 IV iv; 447 IV iv;
298 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
300 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
318 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
382 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 557# undef const_iv
399 }; 558 };
400 559
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 562
404 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
408 572
409int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 598
412void 599void
413SDL_Quit () 600SDL_Quit ()
414 601
415void 602void
416SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
417 PPCODE: 604 PPCODE:
418{ 605{
419 SDL_Rect **m; 606 SDL_Rect **m;
420 607
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 620
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434 625#endif
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 626
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 628
440 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
441 while (*m) 630 while (*m)
442 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
443 AV *av = newAV (); 634 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
447 641
448 ++m; 642 ++m;
449 } 643 }
450} 644}
451 645
452int 646int
453SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
455 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
459 OUTPUT: 672 OUTPUT:
460 RETVAL 673 RETVAL
461 674
462void 675void
463SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
464 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
465void 684void
466SDL_PollEvent () 685poll_events ()
467 PPCODE: 686 PPCODE:
468{ 687{
469 SDL_Event ev; 688 SDL_Event ev;
470 689
471 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 692 {
473 HV *hv = newHV (); 693 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 695
476 switch (ev.type) 696 switch (ev.type)
478 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
479 case SDL_KEYUP: 699 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 705 break;
485 706
486 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 710 break;
490 711
491 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
497 break; 738 break;
498 739
499 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
506 } 755 }
507 756
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
509 } 758 }
510} 759}
511 760
512int 761int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
514 POSTCALL: 763 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 764 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 765 Mix_ChannelFinished (channel_finished);
517 766
518void 767void
522Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
523 772
524void 773void
525lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
526 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
527#ifndef _WIN32 782#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
529#endif 804#endif
530 805}
531char *
532gl_version ()
533 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION);
535 OUTPUT:
536 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544 806
545void 807void
546add_font (char *file) 808add_font (char *file)
547 CODE: 809 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
549 811
550void 812void
551load_image_inline (SV *image_) 813load_image_inline (SV *image_)
552 ALIAS: 814 ALIAS:
553 load_image_file = 1 815 load_image_file = 1
595 857
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 859
598 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
599 861
862 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 863 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
609 871
610 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
612} 874}
613 875
637} 899}
638 900
639void 901void
640error (char *message) 902error (char *message)
641 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 905#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
644#else 923#else
645 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
646#endif 925#endif
647 926
648void 927void
649fatal (char *message) 928debug ()
650 CODE: 929 CODE:
651#ifdef _WIN32 930{
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
653#else 932 VALGRIND_DO_LEAK_CHECK;
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif 933#endif
656 exit (1); 934}
657 935
658MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
659 937
660CFClient::Font 938CFPlus::Font
661new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
662 CODE: 940 CODE:
663{ 941{
664 int count; 942 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 946}
669 OUTPUT: 947 OUTPUT:
670 RETVAL 948 RETVAL
671 949
672void 950void
673DESTROY (CFClient::Font self) 951DESTROY (CFPlus::Font self)
674 CODE: 952 CODE:
675 pango_font_description_free (self); 953 pango_font_description_free (self);
676 954
677void 955void
678make_default (CFClient::Font self) 956make_default (CFPlus::Font self)
679 CODE: 957 CODE:
680 default_font = self; 958 default_font = self;
681 959
682MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
683 961
684CFClient::Layout 962void
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
686 CODE: 969 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
971
688 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 978 RETVAL->font = 0;
979
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 981 layout_update_font (RETVAL);
693 OUTPUT: 982 OUTPUT:
694 RETVAL 983 RETVAL
695 984
696void 985void
697DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
698 CODE: 987 CODE:
699 g_object_unref (self->pl); 988 g_object_unref (self->pl);
700 Safefree (self); 989 Safefree (self);
701 990
702void 991void
703set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
704 CODE: 993 CODE:
705{ 994{
706 STRLEN textlen; 995 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
708 997
709 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
710} 999}
711 1000
712void 1001void
713set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
714 CODE: 1003 CODE:
715{ 1004{
716 STRLEN textlen; 1005 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
718 1007
719 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
720} 1009}
721 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
722SV * 1096SV *
723get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
724 CODE: 1098 CODE:
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
726 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
727 OUTPUT: 1101 OUTPUT:
728 RETVAL 1102 RETVAL
729 1103
730void 1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
732 CODE: 1114 CODE:
733 if (self->font != font) 1115 if (self->font != font)
734 { 1116 {
735 self->font = font; 1117 self->font = font;
736 layout_update_font (self); 1118 layout_update_font (self);
737 } 1119 }
738 1120
739void 1121void
740set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
741 CODE: 1123 CODE:
742 if (self->base_height != base_height) 1124 if (self->base_height != base_height)
743 { 1125 {
744 self->base_height = base_height; 1126 self->base_height = base_height;
745 layout_update_font (self); 1127 layout_update_font (self);
746 } 1128 }
747 1129
748void 1130void
749set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
750 CODE: 1132 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1134
753void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
754size (CFClient::Layout self) 1161size (CFPlus::Layout self)
755 PPCODE: 1162 PPCODE:
756{ 1163{
757 int w, h; 1164 int w, h;
758 1165
759 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
764} 1171}
765 1172
766int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
767xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
768 CODE: 1187 CODE:
769{ 1188{
770 int index, trailing; 1189 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1191 RETVAL = index + trailing;
773} 1192}
774 OUTPUT: 1193 OUTPUT:
775 RETVAL 1194 RETVAL
776 1195
777void 1196void
778cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
779 PPCODE: 1198 PPCODE:
780{ 1199{
781 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
783 1202
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
788} 1207}
789 1208
790void 1209void
791render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
792 PPCODE: 1211 PPCODE:
793{ 1212{
794 SV *retval; 1213 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1214
798 layout_get_pixel_size (self, &w, &h); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
799 1217
800 retval = newSV (w * h);
801 SvPOK_only (retval);
802 SvCUR_set (retval, w * h);
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
817 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
819} 1246}
820 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
821MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
822 1259
1260int minpot (int n)
1261
823void 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
826 CODE: 1290 CODE:
827{ 1291{
828 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
833 1296
834 if (items < 5) 1297 if (items < 5)
835 { 1298 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1301 }
839 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
840 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1318
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1324 glEnd ();
851}
852 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
853MODULE = CFClient PACKAGE = CFClient::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
854 1345
855CFClient::Map 1346CFPlus::Map
856new (SV *class, int map_width, int map_height) 1347new (SV *class)
857 CODE: 1348 CODE:
858 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1350 RETVAL->x = 0;
860 RETVAL->y = 0; 1351 RETVAL->y = 0;
861 RETVAL->w = map_width; 1352 RETVAL->w = 0;
862 RETVAL->h = map_height; 1353 RETVAL->h = 0;
863 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
870 RETVAL->row = 0; 1359 RETVAL->row = 0;
871 OUTPUT: 1360 OUTPUT:
872 RETVAL 1361 RETVAL
873 1362
874void 1363void
875DESTROY (CFClient::Map self) 1364DESTROY (CFPlus::Map self)
876 CODE: 1365 CODE:
877{ 1366{
878 map_clear (self); 1367 map_clear (self);
879 Safefree (self->face); 1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
880 Safefree (self); 1370 Safefree (self);
881} 1371}
882 1372
883void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
884clear (CFClient::Map self) 1380clear (CFPlus::Map self)
885 CODE: 1381 CODE:
886 map_clear (self); 1382 map_clear (self);
887 1383
888void 1384void
889set_face (CFClient::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
890 CODE: 1386 CODE:
891{ 1387{
892 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1389 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1390}
900 1391
901void 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1417 CODE:
904{ 1418{
905 while (self->texs <= texid) 1419 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1420
911 { 1421 {
912 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
913 1423
914 tex->name = name; 1424 tex->name = name;
919 tex->r = r; 1429 tex->r = r;
920 tex->g = g; 1430 tex->g = g;
921 tex->b = b; 1431 tex->b = b;
922 tex->a = a; 1432 tex->a = a;
923 } 1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1443}
925 1444
926int 1445int
927ox (CFClient::Map self) 1446ox (CFPlus::Map self)
928 ALIAS: 1447 ALIAS:
929 oy = 1 1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
930 CODE: 1453 CODE:
931 switch (ix) 1454 switch (ix)
932 { 1455 {
933 case 0: RETVAL = self->ox; break; 1456 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
935 } 1462 }
936 OUTPUT: 1463 OUTPUT:
937 RETVAL 1464 RETVAL
938 1465
939void 1466void
940scroll (CFClient::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
941 CODE: 1468 CODE:
942{ 1469{
943 if (dx > 0) 1470 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1472 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 1474
948 if (dy > 0) 1475 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1477 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 1479
953 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
955 1482
956 while (self->y < 0) 1483 while (self->y < 0)
961 self->y += MAP_EXTEND_Y; 1488 self->y += MAP_EXTEND_Y;
962 } 1489 }
963} 1490}
964 1491
965void 1492void
966map1a_update (CFClient::Map self, SV *data_) 1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
967 CODE: 1494 CODE:
968{ 1495{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1498 mapcell *cell;
972 int x, y, flags; 1499 int x, y, flags;
973 1500
974 while (data < data_end) 1501 while (data < data_end - 1)
975 { 1502 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1503 flags = (data [0] << 8) + data [1]; data += 2;
977 1504
978 x = ((flags >> 10) & 63) + self->x; 1505 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1506 y = self->y + ((flags >> 4) & 63);
980 1507
981 cell = map_get_cell (self, x, y); 1508 cell = map_get_cell (self, x, y);
982 1509
983 if (flags & 15) 1510 if (flags & 15)
984 { 1511 {
985 if (cell->darkness < 0) 1512 if (!cell->darkness)
986 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1515 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1516 }
992 1517
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
996 1559
997 if (flags & 4) 1560 if (flags & 4)
998 { 1561 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1000 } 1565 }
1001 1566
1002 if (flags & 2) 1567 if (flags & 2)
1003 { 1568 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1005 } 1572 }
1006 1573
1007 if (flags & 1) 1574 if (flags & 1)
1008 { 1575 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1010 } 1579 }
1011 } 1580 }
1012 else 1581 else
1013 cell->darkness = -1; 1582 cell->darkness = 0;
1014 } 1583 }
1015} 1584}
1016 1585
1017SV * 1586SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1019 CODE: 1588 CODE:
1020{ 1589{
1021 int x1, x; 1590 int x1, x;
1022 int y1, y; 1591 int y1, y;
1023 int z; 1592 int z;
1044 { 1613 {
1045 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1046 1615
1047 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1048 { 1617 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1620 int a1 = tex.a;
1056 1621
1057 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1626 }
1063 } 1627 }
1064 1628
1065 *map++ = (r ) 1629 *map++ = (r )
1066 | (g << 8) 1630 | (g << 8)
1073} 1637}
1074 OUTPUT: 1638 OUTPUT:
1075 RETVAL 1639 RETVAL
1076 1640
1077void 1641void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1079 PPCODE: 1643 CODE:
1080{ 1644{
1081 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1082 int x, y, z; 1649 int x, y, z;
1083 int last_name; 1650 int last_name;
1084 mapface face; 1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1658
1659 glColor4ub (255, 255, 255, 255);
1660
1661 glEnable (GL_BLEND);
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_TEXTURE_2D);
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1665
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1699 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows)
1701 {
1702 maprow *row = self->row + (y + my);
1703
1704 for (x = 0; x < sw; x++)
1705 if (row->c0 <= x + mx && x + mx < row->c1)
1706 {
1707 mapcell *cell = row->col + (x + mx - row->c0);
1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1805 {
1806 int level = (w << 5) | b;
1807 HE *he;
1808
1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1834 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1859 }
1860 }
1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1866
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1966 PPCODE:
1967{
1968 int x, y;
1085 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1088 1972
1089 memset (darkness, 255, sw4 * sh); 1973 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 1974 SvPOK_only (darkness_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 1975 SvCUR_set (darkness_sv, sw4 * sh);
1092 1976
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 1977 mx += self->x;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 1978 my += self->y;
1095 1979
1096 /*
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 1980 for (y = 0; y < sh; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 1981 if (0 <= y + my && y + my < self->rows)
1120 { 1982 {
1121 maprow *row = self->row + (y + vy); 1983 maprow *row = self->row + (y + my);
1122 1984
1123 for (x = 0; x < sw; x++) 1985 for (x = 0; x < sw; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 1986 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 1987 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 1988 mapcell *cell = row->col + (x + mx - row->c0);
1127 1989
1128 darkness[y * sw4 + x] = cell->darkness < 0 1990 darkness[y * sw4 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 1992 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness; 1993 }
1994 }
1131 1995
1132 face = cell->face [z]; 1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1133 2000
1134 if (face) 2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
1135 { 2013 {
1136 maptex tex = self->tex [face]; 2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
1137 2016
1138 int px = (x + 1) * 32 - tex.w; 2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 } 2018 }
1154 } 2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1155 } 2021 }
1156 2022
1157 glEnd (); 2023 darkness_sv = darkness2_sv;
1158 2024 }
1159 glDisable (GL_TEXTURE_2D);
1160 glDisable (GL_BLEND);
1161 2025
1162 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1165 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1166} 2030}
1167 2031
1168SV * 2032SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2033get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1170 CODE: 2034 CODE:
1171{ 2035{
1172 int x, y, x1, y1; 2036 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 2037 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2038 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 2063 if (row && row->c0 <= x && x < row->c1)
1200 { 2064 {
1201 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 2066 uint8_t flags = 0;
1203 2067
1204 if (cell->face [0]) flags |= 1; 2068 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 2069 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 2070 if (cell->tile [2]) flags |= 4;
1207 2071
1208 *data++ = flags; 2072 *data++ = flags;
1209 2073
1210 if (flags & 1) 2074 if (flags & 1)
1211 { 2075 {
2076 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2077 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2078 *data++ = tile;
1214 } 2079 }
1215 2080
1216 if (flags & 2) 2081 if (flags & 2)
1217 { 2082 {
2083 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2084 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2085 *data++ = tile;
1220 } 2086 }
1221 2087
1222 if (flags & 4) 2088 if (flags & 4)
1223 { 2089 {
2090 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2091 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2092 *data++ = tile;
1226 } 2093 }
1227 } 2094 }
1228 else 2095 else
1229 *data++ = 0; 2096 *data++ = 0;
1230 } 2097 }
1236} 2103}
1237 OUTPUT: 2104 OUTPUT:
1238 RETVAL 2105 RETVAL
1239 2106
1240void 2107void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2108set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1242 PPCODE: 2109 PPCODE:
1243{ 2110{
1244 int x, y, z; 2111 int x, y, z;
1245 int w, h; 2112 int w, h;
1246 int x1, y1; 2113 int x1, y1;
1270 { 2137 {
1271 uint8_t flags = *data++; 2138 uint8_t flags = *data++;
1272 2139
1273 if (flags) 2140 if (flags)
1274 { 2141 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
1278 2144
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2148
1283 if (cell->darkness <= 0) 2149 if (cell->darkness == 0)
1284 { 2150 {
1285 cell->darkness = -1; 2151 cell->darkness = 0;
1286 2152
1287 for (z = 0; z <= 2; z++) 2153 for (z = 0; z <= 2; z++)
1288 { 2154 {
1289 cell->face[z] = face[z]; 2155 tileid t = tile [z];
1290 2156
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
1293 } 2164 }
1294 } 2165 }
1295 } 2166 }
1296 } 2167 }
1297 } 2168 }
1298} 2169}
1299 2170
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2171MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1301 2172
1302CFClient::MixChunk 2173CFPlus::MixChunk
1303new_from_file (SV *class, char *path) 2174new_from_file (SV *class, char *path)
1304 CODE: 2175 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2176 RETVAL = Mix_LoadWAV (path);
1306 OUTPUT: 2177 OUTPUT:
1307 RETVAL 2178 RETVAL
1308 2179
1309void 2180void
1310DESTROY (CFClient::MixChunk self) 2181DESTROY (CFPlus::MixChunk self)
1311 CODE: 2182 CODE:
1312 Mix_FreeChunk (self); 2183 Mix_FreeChunk (self);
1313 2184
1314int 2185int
1315volume (CFClient::MixChunk self, int volume = -1) 2186volume (CFPlus::MixChunk self, int volume = -1)
1316 CODE: 2187 CODE:
1317 RETVAL = Mix_VolumeChunk (self, volume); 2188 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2189 OUTPUT:
1319 RETVAL 2190 RETVAL
1320 2191
1321int 2192int
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2193play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2194 CODE:
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1325 OUTPUT: 2196 OUTPUT:
1326 RETVAL 2197 RETVAL
1327 2198
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2199MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1329 2200
1330int 2201int
1331volume (int volume = -1) 2202volume (int volume = -1)
1332 CODE: 2203 CODE:
1333 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2205 OUTPUT:
1335 RETVAL 2206 RETVAL
1336 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1337CFClient::MixMusic 2215CFPlus::MixMusic
1338new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1339 CODE: 2217 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1341 OUTPUT: 2219 OUTPUT:
1342 RETVAL 2220 RETVAL
1343 2221
1344void 2222void
1345DESTROY (CFClient::MixMusic self) 2223DESTROY (CFPlus::MixMusic self)
1346 CODE: 2224 CODE:
1347 Mix_FreeMusic (self); 2225 Mix_FreeMusic (self);
1348 2226
1349int 2227int
1350play (CFClient::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1351 CODE: 2229 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2231 OUTPUT:
1354 RETVAL 2232 RETVAL
1355 2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1357 2242
1358BOOT: 2243BOOT:
1359{ 2244{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1361 static const struct { 2246 static const struct {
1362 const char *name; 2247 const char *name;
1363 IV iv; 2248 IV iv;
1364 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1366 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
2259 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2260 const_iv (GL_SCISSOR_TEST),
2261 const_iv (GL_DEPTH_TEST),
2262 const_iv (GL_ALPHA_TEST),
2263 const_iv (GL_NORMALIZE),
2264 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT),
2266 const_iv (GL_BACK),
1372 const_iv (GL_AND), 2267 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2268 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2269 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2270 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2271 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2272 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2273 const_iv (GL_ONE_MINUS_DST_ALPHA),
2274 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2275 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2276 const_iv (GL_RGBA),
2277 const_iv (GL_RGBA4),
2278 const_iv (GL_RGBA8),
2279 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2280 const_iv (GL_UNSIGNED_BYTE),
2281 const_iv (GL_UNSIGNED_SHORT),
2282 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2283 const_iv (GL_ALPHA),
2284 const_iv (GL_INTENSITY),
2285 const_iv (GL_LUMINANCE),
2286 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1385 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1386 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1388 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2297 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2298 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2299 const_iv (GL_TEXTURE_WRAP_T),
2300 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2301 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2302 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2303 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2304 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2305 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2306 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2307 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2308 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2309 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2310 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2311 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2312 const_iv (GL_REPLACE),
2313 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2314 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2315 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2316 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2317 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2318 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2319 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2320 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2321 const_iv (GL_CONSTANT_BORDER),
1414 const_iv (GL_LINES), 2322 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP),
2324 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2325 const_iv (GL_QUADS),
1416 const_iv (GL_LINE_LOOP), 2326 const_iv (GL_QUAD_STRIP),
2327 const_iv (GL_TRIANGLES),
2328 const_iv (GL_TRIANGLE_STRIP),
2329 const_iv (GL_TRIANGLE_FAN),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2330 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1418 const_iv (GL_FASTEST), 2331 const_iv (GL_FASTEST),
2332 const_iv (GL_V2F),
2333 const_iv (GL_V3F),
2334 const_iv (GL_T2F_V3F),
2335 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2336# undef const_iv
1420 }; 2337 };
1421 2338
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
1424} 2344}
2345
2346char *
2347gl_vendor ()
2348 CODE:
2349 RETVAL = (char *)glGetString (GL_VENDOR);
2350 OUTPUT:
2351 RETVAL
2352
2353char *
2354gl_version ()
2355 CODE:
2356 RETVAL = (char *)glGetString (GL_VERSION);
2357 OUTPUT:
2358 RETVAL
2359
2360char *
2361gl_extensions ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2378 OUTPUT:
2379 RETVAL
1425 2380
1426int glGetError () 2381int glGetError ()
2382
2383void glFinish ()
1427 2384
1428void glClear (int mask) 2385void glClear (int mask)
1429 2386
1430void glClearColor (float r, float g, float b, float a = 1.0) 2387void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2388 PROTOTYPE: @
1438 2395
1439void glHint (int target, int mode) 2396void glHint (int target, int mode)
1440 2397
1441void glBlendFunc (int sfactor, int dfactor) 2398void glBlendFunc (int sfactor, int dfactor)
1442 2399
2400void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2401 CODE:
2402 gl_BlendFuncSeparate (sa, da, saa, daa);
2403
2404void glDepthMask (int flag)
2405
1443void glLogicOp (int opcode) 2406void glLogicOp (int opcode)
1444 2407
1445void glColorMask (int red, int green, int blue, int alpha) 2408void glColorMask (int red, int green, int blue, int alpha)
1446 2409
1447void glMatrixMode (int mode) 2410void glMatrixMode (int mode)
1450 2413
1451void glPopMatrix () 2414void glPopMatrix ()
1452 2415
1453void glLoadIdentity () 2416void glLoadIdentity ()
1454 2417
2418void glDrawBuffer (int buffer)
2419
2420void glReadBuffer (int buffer)
2421
1455# near and far are due to microsofts buggy c compiler 2422# near_ and far_ are due to microsofts buggy "c" compiler
2423void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2424
2425# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2426void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1457 2427
1458void glViewport (int x, int y, int width, int height) 2428void glViewport (int x, int y, int width, int height)
1459 2429
1460void glScissor (int x, int y, int width, int height) 2430void glScissor (int x, int y, int width, int height)
1475 2445
1476void glEnd () 2446void glEnd ()
1477 2447
1478void glColor (float r, float g, float b, float a = 1.0) 2448void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 2449 PROTOTYPE: @
2450 ALIAS:
2451 glColor_premultiply = 1
1480 CODE: 2452 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2453 if (ix)
2454 {
2455 r *= a;
2456 g *= a;
2457 b *= a;
2458 }
2459 // microsoft visual "c" rounds instead of truncating...
2460 glColor4f (r, g, b, a);
2461
2462void glInterleavedArrays (int format, int stride, char *data)
2463
2464void glDrawElements (int mode, int count, int type, char *indices)
2465
2466# 1.2 void glDrawRangeElements (int mode, int start, int end
2467
2468void glRasterPos (float x, float y, float z = 0.)
2469 CODE:
2470 glRasterPos3f (0, 0, z);
2471 glBitmap (0, 0, 0, 0, x, y, 0);
1482 2472
1483void glVertex (float x, float y, float z = 0.) 2473void glVertex (float x, float y, float z = 0.)
1484 CODE: 2474 CODE:
1485 glVertex3f (x, y, z); 2475 glVertex3f (x, y, z);
1486 2476
1498 2488
1499void glBindTexture (int target, int name) 2489void glBindTexture (int target, int name)
1500 2490
1501void glConvolutionParameter (int target, int pname, float params) 2491void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 2492 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2493 if (gl.ConvolutionParameterf)
2494 gl.ConvolutionParameterf (target, pname, params);
1504 2495
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2496void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 2497 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2498 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 2499 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 2500
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2501void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 2502 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2503 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 2504 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 2505
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2506void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1516 2507
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 2509
1519void glRasterPos (int x, int y) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE: 2511
1521 glRasterPos2i (x, y); 2512void glPixelZoom (float x, float y)
1522 2513
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 2515
1525int glGenTexture () 2516int glGenTexture ()
1526 CODE: 2517 CODE:
1527{ 2518 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 2519 OUTPUT:
1533 RETVAL 2520 RETVAL
1534 2521
1535void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
1536 CODE: 2523 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 2524 del_texture (name);
1540} 2525
1541
1542int glGenList () 2526int glGenList ()
1543 CODE: 2527 CODE:
1544 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
1545 OUTPUT: 2529 OUTPUT:
1546 RETVAL 2530 RETVAL

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