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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
22 57
23#ifndef _WIN32 58#ifndef _WIN32
24# include <sys/types.h> 59# include <sys/types.h>
25# include <sys/socket.h> 60# include <sys/socket.h>
26# include <netinet/in.h> 61# include <netinet/in.h>
27# include <netinet/tcp.h> 62# include <netinet/tcp.h>
28# include <inttypes.h> 63# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 64#endif
37 65
38#include "glext.h" 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 67
40#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
41 69
42#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
44 72
45#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
46 74
47#define GL_CALL(type,func,args) \ 75/* mask out modifiers we are not interested in */
48 { \ 76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 77
78#if 0
79# define PARACHUTE SDL_INIT_NOPARACHUTE
80#else
81# define PARACHUTE 0
82#endif
83
84static AV *texture_av;
85
86static struct
87{
88#define GL_FUNC(ptr,name) ptr name;
89#include "glfunc.h"
90#undef GL_FUNC
91} gl;
92
93static void
94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
95{
96 if (gl.BlendFuncSeparate)
97 gl.BlendFuncSeparate (sa, da, saa, daa);
98 else if (gl.BlendFuncSeparateEXT)
99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
100 else
101 glBlendFunc (sa, da);
102}
103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
128#include "texcache.c"
129#include "rendercache.c"
130
131#include "pango-font.c"
132#include "pango-fontmap.c"
133#include "pango-render.c"
134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 138typedef Mix_Music *DC__MixMusic;
64 139
65typedef PangoFontDescription *CFClient__Font; 140typedef PangoFontDescription *DC__Font;
141
142static int
143shape_attr_p (PangoLayoutRun *run)
144{
145 GSList *attrs = run->item->analysis.extra_attrs;
146
147 while (attrs)
148 {
149 PangoAttribute *attr = attrs->data;
150
151 if (attr->klass->type == PANGO_ATTR_SHAPE)
152 return 1;
153
154 attrs = attrs->next;
155 }
156
157 return 0;
158}
66 159
67typedef struct cf_layout { 160typedef struct cf_layout {
68 PangoLayout *pl; 161 PangoLayout *pl;
162 float r, g, b, a; // default color for rgba mode
69 int base_height; 163 int base_height;
70 CFClient__Font font; 164 DC__Font font;
165 rc_t *rc;
71} *CFClient__Layout; 166} *DC__Layout;
72 167
73static CFClient__Font default_font; 168static DC__Font default_font;
74static PangoContext *context; 169static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 170static PangoFontMap *opengl_fontmap;
76 171
77static void 172static void
78substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
79{ 174{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 175 FcPatternAddBool (pattern, FC_HINTING, 1);
176#ifdef FC_HINT_STYLE
177 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
178#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 180}
83 181
84static void 182static void
85layout_update_font (CFClient__Layout self) 183layout_update_font (DC__Layout self)
86{ 184{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
89 */ 187 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
94 192
95 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
96} 194}
97 195
98static void 196static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 198{
199 PangoRectangle rect;
200
201 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 202 pango_layout_get_extents (self->pl, 0, &rect);
102 203
103 *w = (*w + 3) & ~3; 204 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 205 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 206
207 if (!rect.width) rect.width = 1;
208 if (!rect.height) rect.height = 1;
209
210 *w = rect.width;
211 *h = rect.height;
212}
213
214typedef uint16_t tileid;
108typedef uint16_t mapface; 215typedef uint16_t faceid;
109 216
110typedef struct { 217typedef struct {
111 GLint name; 218 GLuint name;
112 int w, h; 219 int w, h;
113 float s, t; 220 float s, t;
114 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
115} maptex; 224} maptex;
116 225
117typedef struct { 226typedef struct {
227 uint32_t player;
228 tileid tile[3];
118 int16_t darkness; 229 uint16_t darkness;
119 mapface face[3]; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 231} mapcell;
121 232
122typedef struct { 233typedef struct {
123 int32_t c0, c1; 234 int32_t c0, c1;
124 mapcell *col; 235 mapcell *col;
125} maprow; 236} maprow;
126 237
127typedef struct map { 238typedef struct map {
128 int x, y, w, h; 239 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 241 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 242 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 243
136 int32_t rows; 244 int32_t rows;
137 maprow *row; 245 maprow *row;
138} *CFClient__Map; 246} *DC__Map;
139 247
140static char * 248static char *
141prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
142{ 250{
143 char *p; 251 char *p;
160} 268}
161 269
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
165static maprow * 293static maprow *
166map_get_row (CFClient__Map self, int y) 294map_get_row (DC__Map self, int y)
167{ 295{
168 if (0 > y) 296 if (0 > y)
169 { 297 {
170 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
209 337
210 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
211} 339}
212 340
213static mapcell * 341static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
215{ 343{
216 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
217} 345}
218 346
219static void 347static void
220map_clear (CFClient__Map self) 348map_clear (DC__Map self)
221{ 349{
222 int r; 350 int r;
223 351
224 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
233 self->row = 0; 361 self->row = 0;
234 self->rows = 0; 362 self->rows = 0;
235} 363}
236 364
237static void 365static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 367{
240 int x, y; 368 int x, y;
241 maprow *row; 369 maprow *row;
370 mapcell *cell;
242 371
243 for (y = y0; y < y0 + h; y++) 372 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 373 if (y >= 0)
245 { 374 {
246 if (y >= self->rows) 375 if (y >= self->rows)
252 if (x >= row->c0) 381 if (x >= row->c0)
253 { 382 {
254 if (x >= row->c1) 383 if (x >= row->c1)
255 break; 384 break;
256 385
257 row->col[x - row->c0].darkness = -1; 386 cell = row->col + x - row->c0;
387
388 cell->darkness = 0;
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
258 } 392 }
259 } 393 }
260} 394}
261 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
262static void 401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
412static void
263music_finished () 413music_finished (void)
264{ 414{
265 SDL_UserEvent ev; 415 SDL_UserEvent ev;
266 416
267 ev.type = SDL_USEREVENT; 417 ev.type = SDL_USEREVENT;
268 ev.code = 0; 418 ev.code = 0;
277{ 427{
278 SDL_UserEvent ev; 428 SDL_UserEvent ev;
279 429
280 ev.type = SDL_USEREVENT; 430 ev.type = SDL_USEREVENT;
281 ev.code = 1; 431 ev.code = 1;
282 ev.data1 = channel; 432 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 433 ev.data2 = 0;
284 434
285 SDL_PushEvent ((SDL_Event *)&ev); 435 SDL_PushEvent ((SDL_Event *)&ev);
286} 436}
287 437
288MODULE = CFClient PACKAGE = CFClient 438static unsigned int
439minpot (unsigned int n)
440{
441 if (!n)
442 return 0;
443
444 --n;
445
446 n |= n >> 1;
447 n |= n >> 2;
448 n |= n >> 4;
449 n |= n >> 8;
450 n |= n >> 16;
451
452 return n + 1;
453}
454
455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
289 514
290PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
291 516
292BOOT: 517BOOT:
293{ 518{
294 HV *stash = gv_stashpv ("CFClient", 1); 519 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 520 static const struct {
296 const char *name; 521 const char *name;
297 IV iv; 522 IV iv;
298 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
300 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
382 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 634
395 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 636# undef const_iv
399 }; 637 };
400 638
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 641
404 fontmap = pango_ft2_font_map_new (); 642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
408 651
409int 652int
653in_destruct ()
654 CODE:
655 RETVAL = PL_main_cv == Nullcv;
656 OUTPUT:
657 RETVAL
658
659NV floor (NV x)
660
661NV ceil (NV x)
662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
667void
668pango_init ()
669 CODE:
670{
671 opengl_fontmap = pango_opengl_font_map_new ();
672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
678}
679
680char *
681SDL_GetError ()
682
683int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 685
412void 686void
413SDL_Quit () 687SDL_Quit ()
414 688
415void 689void
416SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
417 PPCODE: 691 PPCODE:
418{ 692{
419 SDL_Rect **m; 693 SDL_Rect **m;
420 694
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 699
700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
702
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 707
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434 712#endif
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 713
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 715
440 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
441 while (*m) 717 while (*m)
442 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
443 AV *av = newAV (); 721 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
447 728
448 ++m; 729 ++m;
449 } 730 }
450} 731}
451 732
452int 733int
453SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
455 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 747 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748
749 if (RETVAL)
750 {
751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h"
756#undef GL_FUNC
757 }
758}
459 OUTPUT: 759 OUTPUT:
460 RETVAL 760 RETVAL
461 761
462void 762void
463SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
464 764
765char *
766SDL_GetKeyName (int sym)
767
768int
769SDL_GetAppState ()
770
465void 771void
466SDL_PollEvent () 772poll_events ()
467 PPCODE: 773 PPCODE:
468{ 774{
469 SDL_Event ev; 775 SDL_Event ev;
470 776
471 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 779 {
473 HV *hv = newHV (); 780 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 782
476 switch (ev.type) 783 switch (ev.type)
477 { 784 {
478 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
479 case SDL_KEYUP: 786 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 792 break;
485 793
486 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 797 break;
490 798
491 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
497 break; 825 break;
498 826
499 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
830
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 835 break;
836
837 case SDL_USEREVENT:
838 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
841 break;
506 } 842 }
507 843
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
509 } 845 }
510} 846}
511 847
512int 848int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
514 POSTCALL: 850 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
517 853
518void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
519Mix_CloseAudio () 871Mix_CloseAudio ()
520 872
521int 873int
522Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
523 875
876const char *
877Mix_GetError ()
878
524void 879void
525lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
526 CODE: 881 CODE:
882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
883
884void
885win32_proxy_info ()
886 PPCODE:
887{
527#ifndef _WIN32 888#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 char buffer[2048];
890 DWORD buflen;
891
892 EXTEND (SP, 3);
893
894 buflen = sizeof (buffer);
895 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
896 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
897 {
898 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
899
900 buflen = sizeof (buffer);
901 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
902 {
903 PUSHs (newSVpv (buffer, 0));
904
905 buflen = sizeof (buffer);
906 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
907 PUSHs (newSVpv (buffer, 0));
908 }
909 }
529#endif 910#endif
530 911}
531char *
532gl_version ()
533 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION);
535 OUTPUT:
536 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544 912
545void 913void
546add_font (char *file) 914add_font (char *file)
547 CODE: 915 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 916 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
549 917
550void 918void
551load_image_inline (SV *image_) 919load_image_inline (SV *image_)
552 ALIAS: 920 ALIAS:
553 load_image_file = 1 921 load_image_file = 1
556 STRLEN image_len; 924 STRLEN image_len;
557 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
558 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
559 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
560 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
561 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
562 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
563 931
564 if (!rw) 932 if (!rw)
565 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
566 934
595 963
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 964 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 965
598 assert (surface2->pitch == surface2->w * 4); 966 assert (surface2->pitch == surface2->w * 4);
599 967
968 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 969 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 970 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 971 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 972 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 973 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 974 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 975 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
976 SDL_UnlockSurface (surface2);
609 977
610 SDL_FreeSurface (surface); 978 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 979 SDL_FreeSurface (surface2);
612} 980}
613 981
637} 1005}
638 1006
639void 1007void
640error (char *message) 1008error (char *message)
641 CODE: 1009 CODE:
1010 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 1011#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1013#endif
1014
1015void
1016fatal (char *message)
1017 CODE:
1018 fprintf (stderr, "FATAL: %s\n", message);
1019#ifdef _WIN32
1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1021#endif
1022 _exit (1);
1023
1024void
1025_exit (int retval = 0)
1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
644#else 1029#else
645 fprintf (stderr, "ERROR: %s\n", message); 1030 _exit (retval);
646#endif 1031#endif
647 1032
648void 1033void
649fatal (char *message) 1034debug ()
650 CODE: 1035 CODE:
651#ifdef _WIN32 1036{
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1037#if DEBUG
653#else 1038 VALGRIND_DO_LEAK_CHECK;
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif 1039#endif
656 exit (1); 1040}
657 1041
658MODULE = CFClient PACKAGE = CFClient::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
659 1043
660CFClient::Font 1044PROTOTYPES: DISABLE
1045
1046DC::Font
661new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
662 CODE: 1048 CODE:
663{ 1049{
664 int count; 1050 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 1054}
669 OUTPUT: 1055 OUTPUT:
670 RETVAL 1056 RETVAL
671 1057
672void 1058void
673DESTROY (CFClient::Font self) 1059DESTROY (DC::Font self)
674 CODE: 1060 CODE:
675 pango_font_description_free (self); 1061 pango_font_description_free (self);
676 1062
677void 1063void
678make_default (CFClient::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
679 CODE: 1066 CODE:
680 default_font = self; 1067 default_font = self;
681 1068
682MODULE = CFClient PACKAGE = CFClient::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
683 1070
684CFClient::Layout 1071PROTOTYPES: DISABLE
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 1072
1073void
1074glyph_cache_backup ()
1075 PROTOTYPE:
1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
1083 tc_restore ();
1084
1085DC::Layout
1086new (SV *class)
686 CODE: 1087 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
1089
688 RETVAL->pl = pango_layout_new (context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 1091 RETVAL->r = 1.;
1092 RETVAL->g = 1.;
1093 RETVAL->b = 1.;
1094 RETVAL->a = 1.;
1095 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
1098
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 1100 layout_update_font (RETVAL);
693 OUTPUT: 1101 OUTPUT:
694 RETVAL 1102 RETVAL
695 1103
696void 1104void
697DESTROY (CFClient::Layout self) 1105DESTROY (DC::Layout self)
698 CODE: 1106 CODE:
699 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
700 Safefree (self); 1109 Safefree (self);
701 1110
702void 1111void
703set_text (CFClient::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
704 CODE: 1113 CODE:
705{ 1114{
706 STRLEN textlen; 1115 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
708 1117
709 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
710} 1119}
711 1120
712void 1121void
713set_markup (CFClient::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
714 CODE: 1123 CODE:
715{ 1124{
716 STRLEN textlen; 1125 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
718 1127
719 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
720} 1129}
721 1130
722SV * 1131void
723get_text (CFClient::Layout self) 1132set_shapes (DC::Layout self, ...)
1133 CODE:
1134{
1135 PangoAttrList *attrs = 0;
1136 const char *text = pango_layout_get_text (self->pl);
1137 const char *pos = text;
1138 int arg = 4;
1139
1140 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1141 {
1142 PangoRectangle inkrect, rect;
1143 PangoAttribute *attr;
1144
1145 int x = SvIV (ST (arg - 3));
1146 int y = SvIV (ST (arg - 2));
1147 int w = SvIV (ST (arg - 1));
1148 int h = SvIV (ST (arg ));
1149
1150 inkrect.x = 0;
1151 inkrect.y = 0;
1152 inkrect.width = 0;
1153 inkrect.height = 0;
1154
1155 rect.x = x * PANGO_SCALE;
1156 rect.y = y * PANGO_SCALE;
1157 rect.width = w * PANGO_SCALE;
1158 rect.height = h * PANGO_SCALE;
1159
1160 if (!attrs)
1161 attrs = pango_layout_get_attributes (self->pl);
1162
1163 attr = pango_attr_shape_new (&inkrect, &rect);
1164 attr->start_index = pos - text;
1165 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1166 pango_attr_list_insert (attrs, attr);
1167
1168 arg += 4;
1169 pos += sizeof (OBJ_STR) - 1;
1170 }
1171
1172 if (attrs)
1173 pango_layout_set_attributes (self->pl, attrs);
1174}
1175
1176void
1177get_shapes (DC::Layout self)
724 CODE: 1178 PPCODE:
1179{
1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1181
1182 do
1183 {
1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1185
1186 if (run && shape_attr_p (run))
1187 {
1188 PangoRectangle extents;
1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
1190
1191 EXTEND (SP, 2);
1192 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1193 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1194 }
1195 }
1196 while (pango_layout_iter_next_run (iter));
1197
1198 pango_layout_iter_free (iter);
1199}
1200
1201int
1202has_wrapped (DC::Layout self)
1203 CODE:
1204{
1205 int lines = 1;
1206 const char *text = pango_layout_get_text (self->pl);
1207
1208 while (*text)
1209 lines += *text++ == '\n';
1210
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1211 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1212}
727 OUTPUT: 1213 OUTPUT:
728 RETVAL 1214 RETVAL
729 1215
1216SV *
1217get_text (DC::Layout self)
1218 CODE:
1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1220 sv_utf8_decode (RETVAL);
1221 OUTPUT:
1222 RETVAL
1223
730void 1224void
1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1226 CODE:
1227 self->r = r;
1228 self->g = g;
1229 self->b = b;
1230 self->a = a;
1231
1232void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
732 CODE: 1234 CODE:
733 if (self->font != font) 1235 if (self->font != font)
734 { 1236 {
735 self->font = font; 1237 self->font = font;
736 layout_update_font (self); 1238 layout_update_font (self);
737 } 1239 }
738 1240
739void 1241void
740set_height (CFClient::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
741 CODE: 1243 CODE:
742 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
743 { 1245 {
744 self->base_height = base_height; 1246 self->base_height = base_height;
745 layout_update_font (self); 1247 layout_update_font (self);
746 } 1248 }
747 1249
748void 1250void
749set_width (CFClient::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
750 CODE: 1252 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1254
753void 1255void
1256set_indent (DC::Layout self, int indent)
1257 CODE:
1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1259
1260void
1261set_spacing (DC::Layout self, int spacing)
1262 CODE:
1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1264
1265void
1266set_ellipsise (DC::Layout self, int ellipsise)
1267 CODE:
1268 pango_layout_set_ellipsize (self->pl,
1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1272 : PANGO_ELLIPSIZE_NONE
1273 );
1274
1275void
1276set_single_paragraph_mode (DC::Layout self, int spm)
1277 CODE:
1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1279
1280void
754size (CFClient::Layout self) 1281size (DC::Layout self)
755 PPCODE: 1282 PPCODE:
756{ 1283{
757 int w, h; 1284 int w, h;
758 1285
759 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
764} 1291}
765 1292
766int 1293int
1294descent (DC::Layout self)
1295 CODE:
1296{
1297 PangoRectangle rect;
1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1300 RETVAL = PANGO_DESCENT (rect);
1301}
1302 OUTPUT:
1303 RETVAL
1304
1305int
767xy_to_index (CFClient::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
768 CODE: 1307 CODE:
769{ 1308{
770 int index, trailing; 1309 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1311 RETVAL = index + trailing;
773} 1312}
774 OUTPUT: 1313 OUTPUT:
775 RETVAL 1314 RETVAL
776 1315
777void 1316void
778cursor_pos (CFClient::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
779 PPCODE: 1318 PPCODE:
780{ 1319{
781 PangoRectangle strong_pos; 1320 PangoRectangle pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
783 1322
784 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
785 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
788} 1327}
789 1328
790void 1329void
791render (CFClient::Layout self) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
792 PPCODE: 1331 PPCODE:
793{ 1332{
794 SV *retval; 1333 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1334
798 layout_get_pixel_size (self, &w, &h); 1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
799 1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
800 retval = newSV (w * h); 1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
801 SvPOK_only (retval); 1338 --line;
802 SvCUR_set (retval, w * h); 1339#endif
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1340 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
817 PUSHs (sv_2mortal (newSViv (h))); 1365 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
819} 1368}
820 1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1374 pango_opengl_render_layout_subpixel (
1375 self->pl,
1376 self->rc,
1377 x * PANGO_SCALE, y * PANGO_SCALE,
1378 self->r, self->g, self->b, self->a,
1379 flags
1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1384
1385void
1386draw (DC::Layout self)
1387 CODE:
1388{
1389 glEnable (GL_TEXTURE_2D);
1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1396
1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
821MODULE = CFClient PACKAGE = CFClient::Texture 1404MODULE = Deliantra::Client PACKAGE = DC::Texture
822 1405
1406PROTOTYPES: ENABLE
1407
823void 1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1413 {
1414 STRLEN datalen;
1415 char *data = SvPVbyte (data_, datalen);
1416 int bpp = datalen / (ow * oh);
1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1418
1419 SvPOK_only (result_);
1420 SvCUR_set (result_, nw * nh * bpp);
1421
1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1423 while (oh--)
1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1425
1426 sv_setsv (data_, result_);
1427 }
1428}
1429
1430void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1432 PROTOTYPE: $$$;$$
1433 ALIAS:
1434 draw_quad_alpha = 1
1435 draw_quad_alpha_premultiplied = 2
826 CODE: 1436 CODE:
827{ 1437{
828 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
833 1445
834 if (items < 5) 1446 if (items < 5)
835 { 1447 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1450 }
839 1451
1452 if (ix)
1453 {
1454 glEnable (GL_BLEND);
1455
1456 if (ix == 2)
1457 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1458 else
1459 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1460 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1461
1462 glEnable (GL_ALPHA_TEST);
1463 glAlphaFunc (GL_GREATER, 0.01f);
1464 }
1465
840 glBindTexture (GL_TEXTURE_2D, name); 1466 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1467
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1468 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1469 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1470 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1471 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1472 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1473 glEnd ();
851}
852 1474
1475 if (ix)
1476 {
1477 glDisable (GL_ALPHA_TEST);
1478 glDisable (GL_BLEND);
1479 }
1480}
1481
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1492
853MODULE = CFClient PACKAGE = CFClient::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
854 1494
855CFClient::Map 1495PROTOTYPES: DISABLE
856new (SV *class, int map_width, int map_height) 1496
1497DC::Map
1498new (SV *class)
857 CODE: 1499 CODE:
858 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1501 RETVAL->x = 0;
860 RETVAL->y = 0; 1502 RETVAL->y = 0;
861 RETVAL->w = map_width; 1503 RETVAL->w = 0;
862 RETVAL->h = map_height; 1504 RETVAL->h = 0;
863 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
870 RETVAL->row = 0; 1510 RETVAL->row = 0;
871 OUTPUT: 1511 OUTPUT:
872 RETVAL 1512 RETVAL
873 1513
874void 1514void
875DESTROY (CFClient::Map self) 1515DESTROY (DC::Map self)
876 CODE: 1516 CODE:
877{ 1517{
878 map_clear (self); 1518 map_clear (self);
879 Safefree (self->face); 1519 Safefree (self->face2tile);
1520 Safefree (self->tex);
880 Safefree (self); 1521 Safefree (self);
881} 1522}
882 1523
883void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
884clear (CFClient::Map self) 1531clear (DC::Map self)
885 CODE: 1532 CODE:
886 map_clear (self); 1533 map_clear (self);
887 1534
888void 1535void
889set_face (CFClient::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
890 CODE: 1537 CODE:
891{ 1538{
892 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1540 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1541}
900 1542
901void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1568 CODE:
904{ 1569{
905 while (self->texs <= texid) 1570 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1571
911 { 1572 {
912 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
913 1574
914 tex->name = name; 1575 tex->name = name;
919 tex->r = r; 1580 tex->r = r;
920 tex->g = g; 1581 tex->g = g;
921 tex->b = b; 1582 tex->b = b;
922 tex->a = a; 1583 tex->a = a;
923 } 1584 }
1585
1586 // somewhat hackish, but for textures that require it, it really
1587 // improves the look, and most others don't suffer.
1588 glBindTexture (GL_TEXTURE_2D, name);
1589 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1594}
925 1595
926int 1596int
927ox (CFClient::Map self) 1597ox (DC::Map self)
928 ALIAS: 1598 ALIAS:
929 oy = 1 1599 oy = 1
1600 x = 2
1601 y = 3
1602 w = 4
1603 h = 5
930 CODE: 1604 CODE:
931 switch (ix) 1605 switch (ix)
932 { 1606 {
933 case 0: RETVAL = self->ox; break; 1607 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1608 case 1: RETVAL = self->oy; break;
1609 case 2: RETVAL = self->x; break;
1610 case 3: RETVAL = self->y; break;
1611 case 4: RETVAL = self->w; break;
1612 case 5: RETVAL = self->h; break;
935 } 1613 }
936 OUTPUT: 1614 OUTPUT:
937 RETVAL 1615 RETVAL
938 1616
939void 1617void
940scroll (CFClient::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
941 CODE: 1619 CODE:
942{ 1620{
943 if (dx > 0) 1621 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1623 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 1625
948 if (dy > 0) 1626 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1627 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1628 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 1630
953 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
955 1633
956 while (self->y < 0) 1634 while (self->y < 0)
960 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
961 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
962 } 1640 }
963} 1641}
964 1642
965void 1643SV *
966map1a_update (CFClient::Map self, SV *data_) 1644map1a_update (DC::Map self, SV *data_, int extmap)
967 CODE: 1645 CODE:
968{ 1646{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1649 mapcell *cell;
972 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
973 1653
974 while (data < data_end) 1654 while (data < data_end - 1)
975 { 1655 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
977 1657
978 x = ((flags >> 10) & 63) + self->x; 1658 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1659 y = self->y + ((flags >> 4) & 63);
980 1660
981 cell = map_get_cell (self, x, y); 1661 cell = map_get_cell (self, x, y);
982 1662
983 if (flags & 15) 1663 if (flags & 15)
984 { 1664 {
985 if (cell->darkness < 0) 1665 if (!cell->darkness)
986 { 1666 {
1667 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1668 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1669 }
992 1670
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1671 //TODO: don't trust server data to be in-range(!)
996 1672
997 if (flags & 4) 1673 if (flags & 8)
998 { 1674 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1675 if (extmap)
1676 {
1677 uint8_t ext, cmd;
1678
1679 do
1680 {
1681 ext = *data++;
1682 cmd = ext & 0x3f;
1683
1684 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health
1687 {
1688 cell->stat_width = 1;
1689 cell->stat_hp = *data++;
1690 }
1691 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47)
1694 {
1695 if (*data == 4)
1696 ; // decode player count
1697
1698 data += *data + 1;
1699 }
1700 else if (cmd == 8) // cell flags
1701 cell->flags = *data++;
1702 else if (ext & 0x40) // unknown, multibyte => skip
1703 data += *data + 1;
1704 else
1705 data++;
1706 }
1707 while (ext & 0x80);
1708 }
1709 else
1710 cell->darkness = *data++ + 1;
1000 } 1711 }
1001 1712
1713 for (z = 0; z <= 2; ++z)
1002 if (flags & 2) 1714 if (flags & (4 >> z))
1003 { 1715 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1005 } 1733 }
1006
1007 if (flags & 1)
1008 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1010 }
1011 } 1734 }
1012 else 1735 else
1013 cell->darkness = -1; 1736 cell->darkness = 0;
1014 } 1737 }
1015} 1738}
1739 OUTPUT:
1740 RETVAL
1016 1741
1017SV * 1742SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1019 CODE: 1744 CODE:
1020{ 1745{
1021 int x1, x; 1746 int x1, x;
1022 int y1, y; 1747 int y1, y;
1023 int z; 1748 int z;
1044 { 1769 {
1045 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1046 1771
1047 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1048 { 1773 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1776 int a1 = tex.a;
1056 1777
1057 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1782 }
1063 } 1783 }
1064 1784
1065 *map++ = (r ) 1785 *map++ = (r )
1066 | (g << 8) 1786 | (g << 8)
1073} 1793}
1074 OUTPUT: 1794 OUTPUT:
1075 RETVAL 1795 RETVAL
1076 1796
1077void 1797void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1799 CODE:
1800{
1801 int x, y, z;
1802
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1807
1808 rc_t *rc = rc_alloc ();
1809 rc_key_t key;
1810 rc_array_t *arr;
1811
1812 // thats current max. sorry.
1813 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1852
1853 glEnable (GL_BLEND);
1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856
1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1876
1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1977 {
1978 int level = (w << 5) | b;
1979 HE *he;
1980
1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1983 {
1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1985 IV bits = SvIVX (HeVAL (he));
1986
1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1990 {
1991 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T;
1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
2005 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS);
2008 }
2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
2031 }
2032 }
2033 }
2034
2035 glEnd ();
2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
2043 glDisable (GL_BLEND);
2044 rc_free (rc);
2045
2046 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows)
2049 {
2050 maprow *row = self->row + (y + my);
2051
2052 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1)
2054 {
2055 mapcell *cell = row->col + (x + mx - row->c0);
2056
2057 int px = x * T;
2058 int py = y * T;
2059
2060 if (cell->stat_hp)
2061 {
2062 int width = cell->stat_width * T;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2064
2065 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py);
2068
2069 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2070 glRectf (px + 2,
2071 py - thick - 1,
2072 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2073 }
2074 }
2075 }
2076}
2077
2078void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2080 CODE:
2081{
2082 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F },
2084 { 1.00F, 1.00F, 1.00F },
2085 { 0.00F, 0.00F, 0.55F },
2086 { 1.00F, 0.00F, 0.00F },
2087
2088 { 1.00F, 0.54F, 0.00F },
2089 { 0.11F, 0.56F, 1.00F },
2090 { 0.93F, 0.46F, 0.00F },
2091 { 0.18F, 0.54F, 0.34F },
2092
2093 { 0.56F, 0.73F, 0.56F },
2094 { 0.80F, 0.80F, 0.80F },
2095 { 0.55F, 0.41F, 0.13F },
2096 { 0.99F, 0.77F, 0.26F },
2097
2098 { 0.74F, 0.65F, 0.41F },
2099
2100 { 0.00F, 1.00F, 1.00F },
2101 { 1.00F, 0.00F, 1.00F },
2102 { 1.00F, 1.00F, 0.00F },
2103 };
2104
2105 int x, y;
2106
2107 glEnable (GL_TEXTURE_2D);
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2109 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS);
2112
2113 for (y = 0; y < h; y++)
2114 for (x = 0; x < w; x++)
2115 {
2116 unsigned char m = data [x + y * w];
2117
2118 if (m)
2119 {
2120 float *c = color [m & 15];
2121
2122 float tx1 = m & 0x40 ? 0.5 : 0.;
2123 float tx2 = tx1 + 0.5;
2124
2125 glColor4f (c[0], c[1], c[2], 0.75);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 }
2131 }
2132
2133 glEnd ();
2134 glDisable (GL_BLEND);
2135 glDisable (GL_TEXTURE_2D);
2136}
2137
2138void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1079 PPCODE: 2140 PPCODE:
1080{ 2141{
1081 int vx, vy;
1082 int x, y, z; 2142 int x, y;
1083 int last_name; 2143 int sw1 = sw + 2;
1084 mapface face; 2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1085 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1088 2150
1089 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1092 2153
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 2154 mx += self->x - 1;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 2155 my += self->y - 1;
1095 2156
1096 /* 2157 memset (darkness1, 255, sw1 * sh1);
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100 2158
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1120 { 2161 {
1121 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1122 2163
1123 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 2166 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1127 2168
1128 darkness[y * sw4 + x] = cell->darkness < 0 2169 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 2171 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 2172 }
1155 } 2173 }
1156 2174
1157 glEnd (); 2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1158 2187
1159 glDisable (GL_TEXTURE_2D); 2188 uint8_t r11 = (d11 + d21 + d12) / 3;
1160 glDisable (GL_BLEND); 2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
1161 2212
1162 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1165 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1166} 2217}
1167 2218
1168SV * 2219SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1170 CODE: 2221 CODE:
1171{ 2222{
1172 int x, y, x1, y1; 2223 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1200 { 2251 {
1201 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 2253 uint8_t flags = 0;
1203 2254
1204 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1207 2258
1208 *data++ = flags; 2259 *data++ = flags;
1209 2260
1210 if (flags & 1) 2261 if (flags & 1)
1211 { 2262 {
2263 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2265 *data++ = tile;
1214 } 2266 }
1215 2267
1216 if (flags & 2) 2268 if (flags & 2)
1217 { 2269 {
2270 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2272 *data++ = tile;
1220 } 2273 }
1221 2274
1222 if (flags & 4) 2275 if (flags & 4)
1223 { 2276 {
2277 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2279 *data++ = tile;
1226 } 2280 }
1227 } 2281 }
1228 else 2282 else
1229 *data++ = 0; 2283 *data++ = 0;
1230 } 2284 }
1236} 2290}
1237 OUTPUT: 2291 OUTPUT:
1238 RETVAL 2292 RETVAL
1239 2293
1240void 2294void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1242 PPCODE: 2296 PPCODE:
1243{ 2297{
1244 int x, y, z; 2298 int x, y, z;
1245 int w, h; 2299 int w, h;
1246 int x1, y1; 2300 int x1, y1;
1247 2301
1248 if (*data++ != 0) 2302 if (*data++ != 0)
1249 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1250 2304
1251 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1252 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1253 2307
1254 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1270 { 2324 {
1271 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1272 2326
1273 if (flags) 2327 if (flags)
1274 { 2328 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1278 2331
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2335
1283 if (cell->darkness <= 0) 2336 if (cell->darkness == 0)
1284 { 2337 {
1285 cell->darkness = -1; 2338 cell->darkness = 0;
1286 2339
1287 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1288 { 2341 {
1289 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1290 2343
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1293 } 2351 }
1294 } 2352 }
1295 } 2353 }
1296 } 2354 }
1297 } 2355 }
1298} 2356}
1299 2357
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1301 2359
1302CFClient::MixChunk 2360DC::RW
1303new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1304 CODE: 2362 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1306 OUTPUT: 2369 OUTPUT:
1307 RETVAL 2370 RETVAL
1308 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1309void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1310DESTROY (CFClient::MixChunk self) 2481DESTROY (DC::MixChunk self)
1311 CODE: 2482 CODE:
1312 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1313 2484
1314int 2485int
1315volume (CFClient::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1316 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2491 OUTPUT:
1319 RETVAL 2492 RETVAL
1320 2493
1321int 2494DC::Channel
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2496 CODE:
2497{
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1325 OUTPUT: 2509 OUTPUT:
1326 RETVAL 2510 RETVAL
1327 2511
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1329 2513
1330int 2514int
1331volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1332 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1333 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2521 OUTPUT:
1335 RETVAL 2522 RETVAL
1336 2523
1337CFClient::MixMusic 2524void
1338new_from_file (SV *class, char *path) 2525fade_out (int ms)
1339 CODE: 2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
2534DC::MixMusic
2535new (SV *class, DC::RW rwops)
2536 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1341 OUTPUT: 2538 OUTPUT:
1342 RETVAL 2539 RETVAL
1343 2540
1344void 2541void
1345DESTROY (CFClient::MixMusic self) 2542DESTROY (DC::MixMusic self)
1346 CODE: 2543 CODE:
1347 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1348 2545
1349int 2546int
1350play (CFClient::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1351 CODE: 2548 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2550 OUTPUT:
1354 RETVAL 2551 RETVAL
1355 2552
2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1357 2561
1358BOOT: 2562BOOT:
1359{ 2563{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1361 static const struct { 2565 static const struct {
1362 const char *name; 2566 const char *name;
1363 IV iv; 2567 IV iv;
1364 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1366 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
2578 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2579 const_iv (GL_SCISSOR_TEST),
2580 const_iv (GL_DEPTH_TEST),
2581 const_iv (GL_ALPHA_TEST),
2582 const_iv (GL_NORMALIZE),
2583 const_iv (GL_RESCALE_NORMAL),
2584 const_iv (GL_FRONT),
2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1372 const_iv (GL_AND), 2587 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2591 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2592 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2593 const_iv (GL_ONE_MINUS_DST_ALPHA),
2594 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2595 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2596 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8),
2599 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2600 const_iv (GL_UNSIGNED_BYTE),
2601 const_iv (GL_UNSIGNED_SHORT),
2602 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2603 const_iv (GL_ALPHA),
2604 const_iv (GL_INTENSITY),
2605 const_iv (GL_LUMINANCE),
2606 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1385 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1386 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1388 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2623 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2624 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2625 const_iv (GL_TEXTURE_WRAP_T),
2626 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2627 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2628 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2629 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2630 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2631 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2632 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2633 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2634 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2635 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2636 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2637 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2638 const_iv (GL_REPLACE),
2639 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2640 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2641 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2642 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1414 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
2650 const_iv (GL_LINE_STRIP),
2651 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
2653 const_iv (GL_QUAD_STRIP),
2654 const_iv (GL_TRIANGLES),
2655 const_iv (GL_TRIANGLE_STRIP),
2656 const_iv (GL_TRIANGLE_FAN),
1416 const_iv (GL_LINE_LOOP), 2657 const_iv (GL_POLYGON),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1418 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
2667 const_iv (GL_V2F),
2668 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2671# undef const_iv
1420 }; 2672 };
1421 2673
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1424} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
2686
2687char *
2688gl_vendor ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR);
2691 OUTPUT:
2692 RETVAL
2693
2694char *
2695gl_version ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VERSION);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_extensions ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2705 OUTPUT:
2706 RETVAL
2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
1425 2721
1426int glGetError () 2722int glGetError ()
2723
2724void glFinish ()
1427 2725
1428void glClear (int mask) 2726void glClear (int mask)
1429 2727
1430void glClearColor (float r, float g, float b, float a = 1.0) 2728void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2729 PROTOTYPE: @
1438 2736
1439void glHint (int target, int mode) 2737void glHint (int target, int mode)
1440 2738
1441void glBlendFunc (int sfactor, int dfactor) 2739void glBlendFunc (int sfactor, int dfactor)
1442 2740
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa);
2744
2745void glDepthMask (int flag)
2746
1443void glLogicOp (int opcode) 2747void glLogicOp (int opcode)
1444 2748
1445void glColorMask (int red, int green, int blue, int alpha) 2749void glColorMask (int red, int green, int blue, int alpha)
1446 2750
1447void glMatrixMode (int mode) 2751void glMatrixMode (int mode)
1450 2754
1451void glPopMatrix () 2755void glPopMatrix ()
1452 2756
1453void glLoadIdentity () 2757void glLoadIdentity ()
1454 2758
2759void glDrawBuffer (int buffer)
2760
2761void glReadBuffer (int buffer)
2762
1455# near and far are due to microsofts buggy c compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2765
2766# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
1457 2770
1458void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
1459 2772
1460void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
1461 2774
1469 2782
1470void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
1471 CODE: 2784 CODE:
1472 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
1473 2786
1474void glBegin (int mode)
1475
1476void glEnd ()
1477
1478void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 2788 ALIAS:
2789 glColor_premultiply = 1
1480 CODE: 2790 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2791 if (ix)
2792 {
2793 r *= a;
2794 g *= a;
2795 b *= a;
2796 }
2797 // microsoft visual "c" rounds instead of truncating...
2798 glColor4f (r, g, b, a);
2799
2800void glRasterPos (float x, float y, float z = 0.)
2801 CODE:
2802 glRasterPos3f (0, 0, z);
2803 glBitmap (0, 0, 0, 0, x, y, 0);
1482 2804
1483void glVertex (float x, float y, float z = 0.) 2805void glVertex (float x, float y, float z = 0.)
1484 CODE: 2806 CODE:
1485 glVertex3f (x, y, z); 2807 glVertex3f (x, y, z);
1486 2808
1487void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
1488 CODE: 2810 CODE:
1489 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
1490 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
1491void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
1492 CODE: 2843 CODE:
1493 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
1494 2845
1495void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
1498 2849
1499void glBindTexture (int target, int name) 2850void glBindTexture (int target, int name)
1500 2851
1501void glConvolutionParameter (int target, int pname, float params) 2852void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 2853 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2854 if (gl.ConvolutionParameterf)
2855 gl.ConvolutionParameterf (target, pname, params);
1504 2856
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2857void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 2858 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2859 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 2860 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 2861
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 2863 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2864 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 2866
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1516 2868
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 2870
1519void glRasterPos (int x, int y) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE: 2872
1521 glRasterPos2i (x, y); 2873void glPixelZoom (float x, float y)
1522 2874
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 2876
1525int glGenTexture () 2877int glGenTexture ()
1526 CODE: 2878 CODE:
1527{ 2879 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 2880 OUTPUT:
1533 RETVAL 2881 RETVAL
1534 2882
1535void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
1536 CODE: 2884 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 2885 del_texture (name);
1540} 2886
1541
1542int glGenList () 2887int glGenList ()
1543 CODE: 2888 CODE:
1544 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
1545 OUTPUT: 2890 OUTPUT:
1546 RETVAL 2891 RETVAL
1553 2898
1554void glEndList () 2899void glEndList ()
1555 2900
1556void glCallList (int list) 2901void glCallList (int list)
1557 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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