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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 83#else
30 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 85#endif
37 86
38#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
39 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
41 96
42#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
44 99
45#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
46 101
47#define GL_CALL(type,func,args) \ 102/* mask out modifiers we are not interested in */
48 { \ 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \ 104
50 static type fptr_; \ 105#define KMOD_LRAM 0x10000 // our extension
51 \ 106
52 if (!init_) \ 107#define TEXID_SPEECH 1
53 { \ 108#define TEXID_NOFACE 2
54 init_ = 1; \ 109
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 110static char *
56 } \ 111fast_sv_grow (SV *sv, STRLEN need)
57 \ 112{
58 if (fptr_) \ 113 STRLEN len = SvLEN (sv);
59 fptr_ args; \ 114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
60 } 123 }
61 124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
64 184
65typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
66 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
67typedef struct cf_layout { 205struct cf_layout {
68 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
69 int base_height; 208 int base_height;
70 CFClient__Font font; 209 DC__Font font;
71} *CFClient__Layout; 210 rc_t rc;
211};
72 212
213typedef cf_layout *DC__Layout;
214
73static CFClient__Font default_font; 215static DC__Font default_font;
74static PangoContext *context; 216static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 217static PangoFontMap *opengl_fontmap;
76 218
77static void 219static void
78substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
79{ 221{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 227}
83 228
84static void 229static void
85layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
86{ 231{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
89 */ 234 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
91 236
92 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 239
95 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
96} 241}
97 242
98static void 243static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
102 250
103 *w = (*w + 3) & ~3; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
108typedef uint16_t mapface; 262typedef uint16_t faceid;
109 263
110typedef struct { 264struct maptex
265{
111 GLint name; 266 GLuint name;
112 int w, h; 267 int w, h;
113 float s, t; 268 float s, t;
114 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
115} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
116 274
117typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
118 int16_t darkness; 279 uint16_t darkness;
119 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 281};
121 282
122typedef struct { 283struct maprow
284{
123 int32_t c0, c1; 285 int32_t c0, c1;
124 mapcell *col; 286 mapcell *col;
125} maprow; 287};
126 288
127typedef struct map { 289struct mapgrid {
128 int x, y, w, h; 290 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 292 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 293 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 294
136 int32_t rows; 295 int32_t rows;
137 maprow *row; 296 maprow *row;
138} *CFClient__Map; 297};
139 298
140static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
141prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
142{ 304{
143 char *p; 305 T *p;
144 306
145 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
146 Zero (p, inc, char); 308 Zero (p, inc, T);
147 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
148 Safefree (ptr); 310 Safefree (ptr);
149 311
150 return p; 312 ptr = p;
151} 313}
152 314
153static char * 315template<typename T>
316static void
154append (char *ptr, int sze, int inc) 317append (T *&ptr, int sze, int inc)
155{ 318{
156 Renew (ptr, sze + inc, char); 319 Renew (ptr, sze + inc, T);
157 Zero (ptr + sze, inc, char); 320 Zero (ptr + sze, inc, T);
158
159 return ptr;
160} 321}
161 322
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323static void
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324need_facenum (struct mapgrid *self, faceid face)
325{
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331}
332
333static void
334need_texid (struct mapgrid *self, int texid)
335{
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341}
164 342
165static maprow * 343static maprow *
166map_get_row (CFClient__Map self, int y) 344map_get_row (mapgrid *self, int y)
167{ 345{
168 if (0 > y) 346 if (0 > y)
169 { 347 {
170 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
172 350
173 self->rows += extend; 351 self->rows += extend;
174 self->y += extend; 352 self->y += extend;
175 y += extend; 353 y += extend;
176 } 354 }
177 else if (y >= self->rows) 355 else if (y >= self->rows)
178 { 356 {
179 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
180 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
181 self->rows += extend; 359 self->rows += extend;
182 } 360 }
183 361
184 return self->row + y; 362 return self->row + y;
185} 363}
195 } 373 }
196 374
197 if (row->c0 > x) 375 if (row->c0 > x)
198 { 376 {
199 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
200 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
201 row->c0 -= extend; 379 row->c0 -= extend;
202 } 380 }
203 else if (x >= row->c1) 381 else if (x >= row->c1)
204 { 382 {
205 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
206 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
207 row->c1 += extend; 385 row->c1 += extend;
208 } 386 }
209 387
210 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
211} 389}
212 390
213static mapcell * 391static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
215{ 393{
216 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
217} 395}
218 396
219static void 397static void
220map_clear (CFClient__Map self) 398map_clear (mapgrid *self)
221{ 399{
222 int r; 400 int r;
223 401
224 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
232 self->oy = 0; 410 self->oy = 0;
233 self->row = 0; 411 self->row = 0;
234 self->rows = 0; 412 self->rows = 0;
235} 413}
236 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
237static void 425static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
239{ 427{
240 int x, y; 428 int x, y;
241 maprow *row; 429 maprow *row;
430 mapcell *cell;
242 431
243 for (y = y0; y < y0 + h; y++) 432 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 433 if (y >= 0)
245 { 434 {
246 if (y >= self->rows) 435 if (y >= self->rows)
252 if (x >= row->c0) 441 if (x >= row->c0)
253 { 442 {
254 if (x >= row->c1) 443 if (x >= row->c1)
255 break; 444 break;
256 445
257 row->col[x - row->c0].darkness = -1; 446 cell = row->col + x - row->c0;
447
448 CELL_CLEAR (cell);
258 } 449 }
259 } 450 }
260} 451}
261 452
453struct smooth_key
454{
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
476
262static void 477static void
478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479{
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
486}
487
488static void
263music_finished () 489music_finished (void)
264{ 490{
265 SDL_UserEvent ev; 491 SDL_UserEvent ev;
266 492
267 ev.type = SDL_USEREVENT; 493 ev.type = SDL_USEREVENT;
268 ev.code = 0; 494 ev.code = 0;
277{ 503{
278 SDL_UserEvent ev; 504 SDL_UserEvent ev;
279 505
280 ev.type = SDL_USEREVENT; 506 ev.type = SDL_USEREVENT;
281 ev.code = 1; 507 ev.code = 1;
282 ev.data1 = channel; 508 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 509 ev.data2 = 0;
284 510
285 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
286} 512}
287 513
288MODULE = CFClient PACKAGE = CFClient 514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
519}
520
521static unsigned int
522minpot (unsigned int n)
523{
524 if (!n)
525 return 0;
526
527 --n;
528
529 n |= n >> 1;
530 n |= n >> 2;
531 n |= n >> 4;
532 n |= n >> 8;
533 n |= n >> 16;
534
535 return n + 1;
536}
537
538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
549/* SDL should provide this, really. */
550#define SDLK_MODIFIER_MIN 300
551#define SDLK_MODIFIER_MAX 314
552
553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
289 655
290PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
291 657
292BOOT: 658BOOT:
293{ 659{
294 HV *stash = gv_stashpv ("CFClient", 1); 660 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 661 static const struct {
296 const char *name; 662 const char *name;
297 IV iv; 663 IV iv;
298 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
300 const_iv (SDL_ACTIVEEVENT), 669 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 670 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 671 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 672 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 673 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 682 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 683 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 684 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 685 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 803 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 804 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 805 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 806 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 807 const_iv (SDLK_UNDO),
808
382 const_iv (KMOD_NONE), 809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 811 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 814 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 817 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 825
395 const_iv (KMOD_SHIFT), 826 const_iv (KMOD_LRAM),
396 const_iv (KMOD_ALT), 827
397 const_iv (KMOD_META) 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
398# undef const_iv 858# undef const_iv
399 }; 859 };
400 860
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
403 863
404 fontmap = pango_ft2_font_map_new (); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 866}
867
868void
869weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
408 873
409int 874int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 875in_destruct ()
876 CODE:
877 RETVAL = PL_main_cv == Nullcv;
878 OUTPUT:
879 RETVAL
411 880
881NV floor (NV x)
882
883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
894
412void 895void
896pango_init ()
897 CODE:
898{
899 opengl_fontmap = pango_opengl_font_map_new ();
900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
907}
908
909char *SDL_GetError ()
910
911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
413SDL_Quit () 920void SDL_Quit ()
414 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
415void 932void
416SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
417 PPCODE: 934 PPCODE:
418{ 935{
419 SDL_Rect **m; 936 SDL_Rect **m;
420 937
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 942
943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
945
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 950
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 953
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 955
440 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
441 while (*m) 957 while (*m)
442 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
443 AV *av = newAV (); 961 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
447 968
448 ++m; 969 ++m;
449 } 970 }
450} 971}
451 972
452int 973int
453SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
455 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 987 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988
989 if (RETVAL)
990 {
991 av_clear (texture_av);
992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
993#include "glfunc.h"
994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
997 }
998}
459 OUTPUT: 999 OUTPUT:
460 RETVAL 1000 RETVAL
461 1001
462void 1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
1004
1005void
463SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
464 1007
1008char *
1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
465void 1022void
466SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
467 PPCODE: 1027 PPCODE:
468{ 1028{
469 SDL_Event ev; 1029 SDL_Event ev;
470 1030
471 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 1033 {
473 HV *hv = newHV (); 1034 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 1036
476 switch (ev.type) 1037 switch (ev.type)
477 { 1038 {
478 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
479 case SDL_KEYUP: 1040 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 1046 break;
485 1047
486 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 1051 break;
490 1052
491 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
497 break; 1079 break;
498 1080
499 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1084
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 1089 break;
1090
1091 case SDL_USEREVENT:
1092 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1095 break;
506 } 1096 }
507 1097
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
509 } 1099 }
510} 1100}
511 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
512int 1115int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
514 POSTCALL: 1117 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
517 1120
518void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
519Mix_CloseAudio () 1138Mix_CloseAudio ()
520 1139
521int 1140int
522Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
523 1142
1143const char *
1144Mix_GetError ()
1145
524void 1146void
525lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
526 CODE: 1148 CODE:
1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1150
1151void
1152win32_proxy_info ()
1153 PPCODE:
1154{
527#ifndef _WIN32 1155#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1156 char buffer[2048];
1157 DWORD buflen;
1158
1159 EXTEND (SP, 3);
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1163 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1164 {
1165 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1169 {
1170 PUSHs (newSVpv (buffer, 0));
1171
1172 buflen = sizeof (buffer);
1173 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1174 PUSHs (newSVpv (buffer, 0));
1175 }
1176 }
529#endif 1177#endif
1178}
530 1179
531char * 1180int
532gl_version () 1181add_font (char *file)
533 CODE: 1182 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
535 OUTPUT: 1184 OUTPUT:
536 RETVAL 1185 RETVAL
537 1186
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544
545void 1187void
546add_font (char *file) 1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
547 CODE: 1189
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
549 1193
550void 1194void
551load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
552 ALIAS: 1196 ALIAS:
553 load_image_file = 1 1197 load_image_file = 1
556 STRLEN image_len; 1200 STRLEN image_len;
557 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
558 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
559 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
560 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
561 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
562 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
563 1207
564 if (!rw) 1208 if (!rw)
565 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
566 1210
595 1239
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1240 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 1241
598 assert (surface2->pitch == surface2->w * 4); 1242 assert (surface2->pitch == surface2->w * 4);
599 1243
1244 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 1245 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1252 SDL_UnlockSurface (surface2);
609 1253
610 SDL_FreeSurface (surface); 1254 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 1255 SDL_FreeSurface (surface2);
612} 1256}
613 1257
637} 1281}
638 1282
639void 1283void
640error (char *message) 1284error (char *message)
641 CODE: 1285 CODE:
1286 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 1287#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1289#endif
1290
1291void
1292fatal (char *message)
1293 CODE:
1294 fprintf (stderr, "FATAL: %s\n", message);
1295#ifdef _WIN32
1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1297#endif
1298 _exit (1);
1299
1300void
1301_exit (int retval = 0)
1302 CODE:
1303#ifdef WIN32
1304 ExitThread (retval); // unclean, please beam me up
644#else 1305#else
645 fprintf (stderr, "ERROR: %s\n", message); 1306 _exit (retval);
646#endif 1307#endif
647 1308
648void 1309void
649fatal (char *message) 1310debug ()
650 CODE: 1311 CODE:
651#ifdef _WIN32 1312{
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1313#if DEBUG
653#else 1314 VALGRIND_DO_LEAK_CHECK;
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif 1315#endif
656 exit (1); 1316}
657 1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
658MODULE = CFClient PACKAGE = CFClient::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
659 1326
660CFClient::Font 1327PROTOTYPES: DISABLE
1328
1329DC::Font
661new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
662 CODE: 1331 CODE:
663{ 1332{
664 int count; 1333 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
666 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
668} 1337}
669 OUTPUT: 1338 OUTPUT:
670 RETVAL 1339 RETVAL
671 1340
672void 1341void
673DESTROY (CFClient::Font self) 1342DESTROY (DC::Font self)
674 CODE: 1343 CODE:
675 pango_font_description_free (self); 1344 pango_font_description_free (self);
676 1345
677void 1346void
678make_default (CFClient::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
679 CODE: 1349 CODE:
680 default_font = self; 1350 default_font = self;
681 1351
682MODULE = CFClient PACKAGE = CFClient::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
683 1353
684CFClient::Layout 1354PROTOTYPES: DISABLE
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 1355
1356void
1357glyph_cache_backup ()
1358 PROTOTYPE:
686 CODE: 1359 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
1366 tc_restore ();
1367
1368DC::Layout
1369new (SV *klass)
1370 CODE:
1371 RETVAL = new cf_layout;
1372
688 RETVAL->pl = pango_layout_new (context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 1374 RETVAL->r = 1.;
1375 RETVAL->g = 1.;
1376 RETVAL->b = 1.;
1377 RETVAL->a = 1.;
1378 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 1379 RETVAL->font = 0;
1380
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 1382 layout_update_font (RETVAL);
693 OUTPUT: 1383 OUTPUT:
694 RETVAL 1384 RETVAL
695 1385
696void 1386void
697DESTROY (CFClient::Layout self) 1387DESTROY (DC::Layout self)
698 CODE: 1388 CODE:
699 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
700 Safefree (self); 1390 delete self;
701 1391
702void 1392void
703set_text (CFClient::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
704 CODE: 1394 CODE:
705{ 1395{
706 STRLEN textlen; 1396 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
708 1398
709 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
710} 1400}
711 1401
712void 1402void
713set_markup (CFClient::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
714 CODE: 1404 CODE:
715{ 1405{
716 STRLEN textlen; 1406 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
718 1408
719 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
720} 1410}
721 1411
1412void
1413set_shapes (DC::Layout self, ...)
1414 CODE:
1415{
1416 PangoAttrList *attrs = 0;
1417 const char *text = pango_layout_get_text (self->pl);
1418 const char *pos = text;
1419 int arg = 4;
1420
1421 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1422 {
1423 PangoRectangle inkrect, rect;
1424 PangoAttribute *attr;
1425
1426 int x = SvIV (ST (arg - 3));
1427 int y = SvIV (ST (arg - 2));
1428 int w = SvIV (ST (arg - 1));
1429 int h = SvIV (ST (arg ));
1430
1431 inkrect.x = 0;
1432 inkrect.y = 0;
1433 inkrect.width = 0;
1434 inkrect.height = 0;
1435
1436 rect.x = x * PANGO_SCALE;
1437 rect.y = y * PANGO_SCALE;
1438 rect.width = w * PANGO_SCALE;
1439 rect.height = h * PANGO_SCALE;
1440
1441 if (!attrs)
1442 attrs = pango_layout_get_attributes (self->pl);
1443
1444 attr = pango_attr_shape_new (&inkrect, &rect);
1445 attr->start_index = pos - text;
1446 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1447 pango_attr_list_insert (attrs, attr);
1448
1449 arg += 4;
1450 pos += sizeof (OBJ_STR) - 1;
1451 }
1452
1453 if (attrs)
1454 pango_layout_set_attributes (self->pl, attrs);
1455}
1456
1457void
1458get_shapes (DC::Layout self)
1459 PPCODE:
1460{
1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1462
1463 do
1464 {
1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1466
1467 if (run && shape_attr_p (run))
1468 {
1469 PangoRectangle extents;
1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1471
1472 EXTEND (SP, 2);
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1474 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1475 }
1476 }
1477 while (pango_layout_iter_next_run (iter));
1478
1479 pango_layout_iter_free (iter);
1480}
1481
1482int
1483has_wrapped (DC::Layout self)
1484 CODE:
1485{
1486 int lines = 1;
1487 const char *text = pango_layout_get_text (self->pl);
1488
1489 while (*text)
1490 lines += *text++ == '\n';
1491
1492 RETVAL = lines < pango_layout_get_line_count (self->pl);
1493}
1494 OUTPUT:
1495 RETVAL
1496
722SV * 1497SV *
723get_text (CFClient::Layout self) 1498get_text (DC::Layout self)
724 CODE: 1499 CODE:
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
726 SvUTF8_on (RETVAL); 1501 sv_utf8_decode (RETVAL);
727 OUTPUT: 1502 OUTPUT:
728 RETVAL 1503 RETVAL
729 1504
730void 1505void
1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1507 CODE:
1508 self->r = r;
1509 self->g = g;
1510 self->b = b;
1511 self->a = a;
1512
1513void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
732 CODE: 1515 CODE:
733 if (self->font != font) 1516 if (self->font != font)
734 { 1517 {
735 self->font = font; 1518 self->font = font;
736 layout_update_font (self); 1519 layout_update_font (self);
737 } 1520 }
738 1521
739void 1522void
740set_height (CFClient::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
741 CODE: 1524 CODE:
742 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
743 { 1526 {
744 self->base_height = base_height; 1527 self->base_height = base_height;
745 layout_update_font (self); 1528 layout_update_font (self);
746 } 1529 }
747 1530
748void 1531void
749set_width (CFClient::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
750 CODE: 1533 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1535
753void 1536void
1537set_indent (DC::Layout self, int indent)
1538 CODE:
1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1540
1541void
1542set_spacing (DC::Layout self, int spacing)
1543 CODE:
1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1545
1546void
1547set_ellipsise (DC::Layout self, int ellipsise)
1548 CODE:
1549 pango_layout_set_ellipsize (self->pl,
1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1553 : PANGO_ELLIPSIZE_NONE
1554 );
1555
1556void
1557set_single_paragraph_mode (DC::Layout self, int spm)
1558 CODE:
1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1560
1561void
754size (CFClient::Layout self) 1562size (DC::Layout self)
755 PPCODE: 1563 PPCODE:
756{ 1564{
757 int w, h; 1565 int w, h;
758 1566
759 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
764} 1572}
765 1573
766int 1574int
1575descent (DC::Layout self)
1576 CODE:
1577{
1578 PangoRectangle rect;
1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1581 RETVAL = PANGO_DESCENT (rect);
1582}
1583 OUTPUT:
1584 RETVAL
1585
1586int
767xy_to_index (CFClient::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
768 CODE: 1588 CODE:
769{ 1589{
770 int index, trailing; 1590 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1592 RETVAL = index + trailing;
773} 1593}
774 OUTPUT: 1594 OUTPUT:
775 RETVAL 1595 RETVAL
776 1596
777void 1597void
778cursor_pos (CFClient::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
779 PPCODE: 1599 PPCODE:
780{ 1600{
781 PangoRectangle strong_pos; 1601 PangoRectangle pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
783 1603
784 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
785 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
788} 1608}
789 1609
790void 1610void
791render (CFClient::Layout self) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
792 PPCODE: 1612 PPCODE:
793{ 1613{
794 SV *retval; 1614 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1615
798 layout_get_pixel_size (self, &w, &h); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
799 1617#if !PANGO_VERSION_CHECK (1, 17, 3)
800 retval = newSV (w * h); 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
801 SvPOK_only (retval); 1619 --line;
802 SvCUR_set (retval, w * h); 1620#endif
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1621 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624}
1625
1626void
1627line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629{
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
1644 else
1645 {
817 PUSHs (sv_2mortal (newSViv (h))); 1646 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
1648 }
819} 1649}
820 1650
1651void
1652render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1655 pango_opengl_render_layout_subpixel (
1656 self->pl,
1657 &self->rc,
1658 x * PANGO_SCALE, y * PANGO_SCALE,
1659 self->r, self->g, self->b, self->a,
1660 flags
1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1665
1666void
1667draw (DC::Layout self)
1668 CODE:
1669{
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
821MODULE = CFClient PACKAGE = CFClient::Texture 1685MODULE = Deliantra::Client PACKAGE = DC::Texture
822 1686
1687PROTOTYPES: ENABLE
1688
823void 1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1694 {
1695 STRLEN datalen;
1696 char *data = SvPVbyte (data_, datalen);
1697 int bpp = datalen / (ow * oh);
1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1699
1700 SvPOK_only (result_);
1701 SvCUR_set (result_, nw * nh * bpp);
1702
1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1704 while (oh--)
1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1706
1707 sv_setsv (data_, result_);
1708 }
1709}
1710
1711void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1713 PROTOTYPE: $$$;$$
1714 ALIAS:
1715 draw_quad_alpha = 1
1716 draw_quad_alpha_premultiplied = 2
826 CODE: 1717 CODE:
827{ 1718{
828 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
833 1726
834 if (items < 5) 1727 if (items < 5)
835 { 1728 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1731 }
839 1732
1733 if (ix)
1734 {
1735 glEnable (GL_BLEND);
1736
1737 if (ix == 2)
1738 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1739 else
1740 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1741 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1742
1743 glEnable (GL_ALPHA_TEST);
1744 glAlphaFunc (GL_GREATER, 0.01f);
1745 }
1746
840 glBindTexture (GL_TEXTURE_2D, name); 1747 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1748
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1749 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1750 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1751 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1752 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1753 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1754 glEnd ();
851}
852 1755
1756 if (ix)
1757 {
1758 glDisable (GL_ALPHA_TEST);
1759 glDisable (GL_BLEND);
1760 }
1761}
1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
853MODULE = CFClient PACKAGE = CFClient::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
854 1896
855CFClient::Map 1897PROTOTYPES: DISABLE
856new (SV *class, int map_width, int map_height) 1898
1899DC::Map
1900new (SV *klass)
857 CODE: 1901 CODE:
858 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
859 RETVAL->x = 0; 1903 RETVAL->x = 0;
860 RETVAL->y = 0; 1904 RETVAL->y = 0;
861 RETVAL->w = map_width; 1905 RETVAL->w = 0;
862 RETVAL->h = map_height; 1906 RETVAL->h = 0;
863 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1908 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1911 RETVAL->rows = 0;
870 RETVAL->row = 0; 1912 RETVAL->row = 0;
871 OUTPUT: 1913 OUTPUT:
872 RETVAL 1914 RETVAL
873 1915
874void 1916void
875DESTROY (CFClient::Map self) 1917DESTROY (DC::Map self)
876 CODE: 1918 CODE:
877{ 1919{
878 map_clear (self); 1920 map_clear (self);
879 Safefree (self->face); 1921 Safefree (self->face2tile);
1922 Safefree (self->tex);
880 Safefree (self); 1923 Safefree (self);
881} 1924}
882 1925
883void 1926void
1927resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932void
884clear (CFClient::Map self) 1933clear (DC::Map self)
885 CODE: 1934 CODE:
886 map_clear (self); 1935 map_clear (self);
887 1936
888void 1937void
889set_face (CFClient::Map self, int face, int texid) 1938set_tileid (DC::Map self, int face, int tile)
890 CODE: 1939 CODE:
891{ 1940{
892 while (self->faces <= face) 1941 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1942 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1943}
900 1944
901void 1945void
1946set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948{
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966}
1967
1968void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1970 CODE:
904{ 1971{
905 while (self->texs <= texid) 1972 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1973
911 { 1974 {
912 maptex *tex = self->tex + texid; 1975 maptex *tex = self->tex + texid;
913 1976
914 tex->name = name; 1977 tex->name = name;
919 tex->r = r; 1982 tex->r = r;
920 tex->g = g; 1983 tex->g = g;
921 tex->b = b; 1984 tex->b = b;
922 tex->a = a; 1985 tex->a = a;
923 } 1986 }
1987
1988 // somewhat hackish, but for textures that require it, it really
1989 // improves the look, and most others don't suffer.
1990 glBindTexture (GL_TEXTURE_2D, name);
1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1992 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1993 // use uglier nearest interpolation because linear suffers
1994 // from transparent color bleeding and ugly wrapping effects.
1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1996}
1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
925 2017
926int 2018int
927ox (CFClient::Map self) 2019ox (DC::Map self)
928 ALIAS: 2020 ALIAS:
929 oy = 1 2021 oy = 1
2022 x = 2
2023 y = 3
2024 w = 4
2025 h = 5
930 CODE: 2026 CODE:
931 switch (ix) 2027 switch (ix)
932 { 2028 {
933 case 0: RETVAL = self->ox; break; 2029 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 2030 case 1: RETVAL = self->oy; break;
2031 case 2: RETVAL = self->x; break;
2032 case 3: RETVAL = self->y; break;
2033 case 4: RETVAL = self->w; break;
2034 case 5: RETVAL = self->h; break;
935 } 2035 }
936 OUTPUT: 2036 OUTPUT:
937 RETVAL 2037 RETVAL
938 2038
939void 2039void
940scroll (CFClient::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
941 CODE: 2041 CODE:
942{ 2042{
943 if (dx > 0) 2043 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 2045 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 2047
948 if (dy > 0) 2048 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 2049 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 2050 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 2052
953 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
955 2055
956 while (self->y < 0) 2056 while (self->y < 0)
957 { 2057 {
958 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
959 2059
960 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
961 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
962 } 2062 }
963} 2063}
964 2064
965void 2065SV *
966map1a_update (CFClient::Map self, SV *data_) 2066map1a_update (DC::Map self, SV *data_)
967 CODE: 2067 CODE:
968{ 2068{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 2071 mapcell *cell;
972 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
973 2075
974 while (data < data_end) 2076 while (data < data_end - 1)
975 { 2077 {
976 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
977 2079
978 x = ((flags >> 10) & 63) + self->x; 2080 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 2081 y = self->y + ((flags >> 4) & 63);
980 2082
981 cell = map_get_cell (self, x, y); 2083 cell = map_get_cell (self, x, y);
982 2084
983 if (flags & 15) 2085 if (flags & 15)
984 { 2086 {
985 if (cell->darkness < 0) 2087 if (!cell->darkness)
986 { 2088 {
2089 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 2090 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 2091 }
992 2092
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
996 2094
997 if (flags & 4) 2095 if (flags & 8)
998 { 2096 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2097 uint8_t ext, cmd;
2098
2099 do
2100 {
2101 ext = *data++;
2102 cmd = ext & 0x7f;
2103
2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2107 {
2108 cell->stat_width = 1;
2109 cell->stat_hp = *data++;
2110 }
2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2128 }
2129 while (ext & 0x80);
1000 } 2130 }
1001 2131
2132 for (z = 0; z <= 2; ++z)
1002 if (flags & 2) 2133 if (flags & (4 >> z))
1003 { 2134 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1005 } 2154 }
1006
1007 if (flags & 1)
1008 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1010 }
1011 } 2155 }
1012 else 2156 else
1013 cell->darkness = -1; 2157 CELL_CLEAR (cell);
1014 } 2158 }
1015} 2159}
2160 OUTPUT:
2161 RETVAL
1016 2162
1017SV * 2163SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1019 CODE: 2165 CODE:
1020{ 2166{
1021 int x1, x; 2167 int x1, x;
1022 int y1, y; 2168 int y1, y;
1023 int z; 2169 int z;
1036 ? self->row + y 2182 ? self->row + y
1037 : 0; 2183 : 0;
1038 2184
1039 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1040 { 2186 {
1041 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1042 2188
1043 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1044 { 2190 {
1045 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1046 2192
1047 for (z = 0; z <= 0; z++) 2193 for (z = 0; z <= 0; z++)
1048 { 2194 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 2195 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 2197 int a1 = tex.a;
1056 2198
1057 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1058 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1059 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1060 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1061 }
1062 } 2203 }
1063 } 2204 }
1064 2205
1065 *map++ = (r ) 2206 *map++ = (r )
1066 | (g << 8) 2207 | (g << 8)
1067 | (b << 16) 2208 | (b << 16)
1068 | (a << 24); 2209 | (a << 24);
1069 } 2210 }
1070 } 2211 }
1071 2212
1072 RETVAL = map_sv; 2213 RETVAL = map_sv;
1073} 2214}
1074 OUTPUT: 2215 OUTPUT:
1075 RETVAL 2216 RETVAL
1076 2217
1077void 2218void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1079 PPCODE: 2220 CODE:
1080{ 2221{
1081 int vx, vy;
1082 int x, y, z; 2222 int x, y, z;
1083 int last_name;
1084 mapface face;
1085 int sw4 = (sw + 3) & ~3;
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1088 2223
1089 memset (darkness, 255, sw4 * sh); 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1090 SvPOK_only (darkness_sv); 2225 int pl_x, pl_y;
1091 SvCUR_set (darkness_sv, sw4 * sh); 2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
1092 2231
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 2232 pl_tex.name = 0;
1094 vy = self->y + (self->h - sh) / 2 - shift_y;
1095 2233
1096 /* 2234 // that's current max. sorry.
1097 int vx = self->vx = self->w >= sw 2235 if (sw > 255) sw = 255;
1098 ? self->x + (self->w - sw) / 2 2236 if (sh > 255) sh = 255;
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100 2237
1101 int vy = self->vy = self->h >= sh 2238 memset (&key, 0, sizeof (key));
1102 ? self->y + (self->h - sh) / 2 2239 key.r = 255;
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2240 key.g = 255;
1104 */ 2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
1105 2245
1106 glColor4ub (255, 255, 255, 255); 2246 mx += self->x;
2247 my += self->y;
1107 2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
2270
2271 glEnable (GL_BLEND);
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112 2274
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++) 2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
1118 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1120 { 2284 {
1121 maprow *row = self->row + (y + vy); 2285 maprow *row = self->row + (y + my);
1122 2286
1123 for (x = 0; x < sw; x++) 2287 for (x = 0; x < sw; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1125 { 2400 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
1127 2403
1128 darkness[y * sw4 + x] = cell->darkness < 0 2404 if (!(bits & 0x1000)
1129 ? 255 - FOW_DARKNESS 2405 && skey.level == level
1130 : 255 - cell->darkness; 2406 && level > smooth_max [skey.x][skey.y])
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 { 2407 {
1136 maptex tex = self->tex [face]; 2408 maptex tex = self->tex [skey.tile];
1137
1138 int px = (x + 1) * 32 - tex.w; 2409 int px = (((int)skey.x) - 1) * Tw;
1139 int py = (y + 1) * 32 - tex.h; 2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
1140 2415
1141 if (last_name != tex.name) 2416 if (tex.name)
1142 { 2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
1143 glEnd (); 2424 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1146 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2427 }
2428
2429 if (border)
2430 {
2431 float ox = border * dx;
2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2437 }
2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
1147 } 2448 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 } 2449 }
1154 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
2455 }
2456 }
2457
2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
2463
2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2478 glDisable (GL_BLEND);
2479
2480 // top layer: overlays such as the health bar
2481 for (y = 0; y < sh; y++)
2482 if (0 <= y + my && y + my < self->rows)
2483 {
2484 maprow *row = self->row + (y + my);
2485
2486 for (x = 0; x < sw; x++)
2487 if (row->c0 <= x + mx && x + mx < row->c1)
2488 {
2489 mapcell *cell = row->col + (x + mx - row->c0);
2490
2491 int px = x * Tw;
2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2499
2500 if (cell->stat_hp)
2501 {
2502 int width = cell->stat_width * Tw;
2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2504
2505 glColor3ub (0, 0, 0);
2506 glRectf (px + 1, py - thick - 2,
2507 px + width - 1, py);
2508
2509 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2510 glRectf (px + 2,
2511 py - thick - 1,
2512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2513 }
2514 }
2515 }
2516}
2517
2518void
2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2520 CODE:
2521{
2522 static float color[16][3] = {
2523 { 0.00f, 0.00f, 0.00f },
2524 { 1.00f, 1.00f, 1.00f },
2525 { 0.00f, 0.00f, 0.55f },
2526 { 1.00f, 0.00f, 0.00f },
2527
2528 { 1.00f, 0.54f, 0.00f },
2529 { 0.11f, 0.56f, 1.00f },
2530 { 0.93f, 0.46f, 0.00f },
2531 { 0.18f, 0.54f, 0.34f },
2532
2533 { 0.56f, 0.73f, 0.56f },
2534 { 0.80f, 0.80f, 0.80f },
2535 { 0.55f, 0.41f, 0.13f },
2536 { 0.99f, 0.77f, 0.26f },
2537
2538 { 0.74f, 0.65f, 0.41f },
2539
2540 { 0.00f, 1.00f, 1.00f },
2541 { 1.00f, 0.00f, 1.00f },
2542 { 1.00f, 1.00f, 0.00f },
2543 };
2544
2545 int x, y;
2546
2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2555 glEnable (GL_BLEND);
2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2557 glBegin (GL_QUADS);
2558
2559 for (y = 0; y < h; y++)
2560 for (x = 0; x < w; x++)
2561 {
2562 unsigned char m = data [x + y * w];
2563
2564 if (m)
2565 {
2566 float *c = color [m & 15];
2567
2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2569 float tx2 = tx1 + 0.5f;
2570
2571 glColor4f (c[0], c[1], c[2], 1);
2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1155 } 2576 }
2577 }
1156 2578
1157 glEnd (); 2579 glEnd ();
1158 2580 glDisable (GL_BLEND);
1159 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1160 glDisable (GL_BLEND); 2582}
2583
2584void
2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2586 PPCODE:
2587{
2588 int x, y;
2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2596 memset (darkness1, 0, sw1*sh1);
2597
2598 SvPOK_only (darkness3_sv);
2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2600
2601 mx += self->x - 1;
2602 my += self->y - 1;
2603
2604 for (y = 0; y < sh1; y++)
2605 if (0 <= y + my && y + my < self->rows)
2606 {
2607 maprow *row = self->row + (y + my);
2608
2609 for (x = 0; x < sw1; x++)
2610 if (row->c0 <= x + mx && x + mx < row->c1)
2611 {
2612 mapcell *cell = row->col + (x + mx - row->c0);
2613
2614 darkness1 [y * sw1 + x] = cell->darkness
2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2617 }
2618 }
2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
1161 2657
1162 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1165 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1166} 2662}
1167 2663
1168SV * 2664SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1170 CODE: 2666 CODE:
1171{ 2667{
1172 int x, y, x1, y1; 2668 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 2695 if (row && row->c0 <= x && x < row->c1)
1200 { 2696 {
1201 mapcell *cell = row->col + (x - row->c0); 2697 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 2698 uint8_t flags = 0;
1203 2699
1204 if (cell->face [0]) flags |= 1; 2700 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 2701 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 2702 if (cell->tile [2]) flags |= 4;
1207 2703
1208 *data++ = flags; 2704 *data++ = flags;
1209 2705
1210 if (flags & 1) 2706 if (flags & 1)
1211 { 2707 {
2708 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2709 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2710 *data++ = tile;
1214 } 2711 }
1215 2712
1216 if (flags & 2) 2713 if (flags & 2)
1217 { 2714 {
2715 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2716 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2717 *data++ = tile;
1220 } 2718 }
1221 2719
1222 if (flags & 4) 2720 if (flags & 4)
1223 { 2721 {
2722 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2723 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2724 *data++ = tile;
1226 } 2725 }
1227 } 2726 }
1228 else 2727 else
1229 *data++ = 0; 2728 *data++ = 0;
1230 } 2729 }
1231 } 2730 }
1232 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1233 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1234 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1235 RETVAL = data_sv; 2739 RETVAL = data_sv;
1236} 2740}
1237 OUTPUT: 2741 OUTPUT:
1238 RETVAL 2742 RETVAL
1239 2743
1240void 2744void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1242 PPCODE: 2746 PPCODE:
1243{ 2747{
1244 int x, y, z; 2748 int x, y, z;
1245 int w, h; 2749 int w, h;
1246 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
1247 2761
1248 if (*data++ != 0) 2762 if (*data++ != 0)
1249 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
1250 2764
1251 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
1252 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
1253 2767
1254 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
1266 { 2780 {
1267 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
1268 2782
1269 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
1270 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
1271 uint8_t flags = *data++; 2790 flags = *data++;
1272 2791
1273 if (flags) 2792 if (flags)
1274 { 2793 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
1278 2796
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2800
1283 if (cell->darkness <= 0) 2801 if (cell->darkness == 0)
1284 { 2802 {
1285 cell->darkness = -1; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
1286 2805
1287 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
1288 { 2807 {
1289 cell->face[z] = face[z]; 2808 tileid t = tile [z];
1290 2809
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
1293 } 2817 }
1294 } 2818 }
1295 } 2819 }
1296 } 2820 }
1297 } 2821 }
1298} 2822}
1299 2823
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
1301 2825
1302CFClient::MixChunk 2826DC::RW
1303new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
1304 CODE: 2828 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
1306 OUTPUT: 2835 OUTPUT:
1307 RETVAL 2836 RETVAL
1308 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
1309void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
1310DESTROY (CFClient::MixChunk self) 2965DESTROY (DC::MixChunk self)
1311 CODE: 2966 CODE:
1312 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
1313 2968
1314int 2969int
1315volume (CFClient::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
1316 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2975 OUTPUT:
1319 RETVAL 2976 RETVAL
1320 2977
1321int 2978DC::Channel
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2980 CODE:
2981{
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
1325 OUTPUT: 2993 OUTPUT:
1326 RETVAL 2994 RETVAL
1327 2995
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
1329 3009
1330int 3010int
1331volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
1332 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
1333 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 3017 OUTPUT:
1335 RETVAL 3018 RETVAL
1336 3019
1337CFClient::MixMusic 3020void
1338new_from_file (SV *class, char *path) 3021fade_out (int ms)
1339 CODE: 3022 CODE:
1340 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
1341 OUTPUT: 3034 OUTPUT:
1342 RETVAL 3035 RETVAL
1343 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
1344void 3044void
1345DESTROY (CFClient::MixMusic self) 3045DESTROY (DC::MixMusic self)
1346 CODE: 3046 CODE:
1347 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
1348 3048
1349int 3049int
1350play (CFClient::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
1351 CODE: 3051 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 3053 OUTPUT:
1354 RETVAL 3054 RETVAL
1355 3055
3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
1357 3064
1358BOOT: 3065BOOT:
1359{ 3066{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1361 static const struct { 3068 static const struct {
1362 const char *name; 3069 const char *name;
1363 IV iv; 3070 IV iv;
1364 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
1366 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
3082 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 3083 const_iv (GL_SCISSOR_TEST),
3084 const_iv (GL_DEPTH_TEST),
3085 const_iv (GL_ALPHA_TEST),
3086 const_iv (GL_NORMALIZE),
3087 const_iv (GL_RESCALE_NORMAL),
3088 const_iv (GL_FRONT),
3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
1372 const_iv (GL_AND), 3091 const_iv (GL_AND),
1373 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
3102 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
3105 const_iv (GL_RGBA4),
3106 const_iv (GL_RGBA8),
3107 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 3108 const_iv (GL_UNSIGNED_BYTE),
3109 const_iv (GL_UNSIGNED_SHORT),
3110 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 3111 const_iv (GL_ALPHA),
3112 const_iv (GL_INTENSITY),
3113 const_iv (GL_LUMINANCE),
3114 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
1385 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
1386 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
1388 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 3131 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 3132 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 3133 const_iv (GL_TEXTURE_WRAP_T),
3134 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 3135 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 3136 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 3137 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 3138 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3139 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3140 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3141 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3142 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 3143 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 3144 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 3145 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 3146 const_iv (GL_REPLACE),
3147 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 3148 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 3149 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 3150 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
1414 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
3158 const_iv (GL_LINE_STRIP),
3159 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
3161 const_iv (GL_QUAD_STRIP),
3162 const_iv (GL_TRIANGLES),
3163 const_iv (GL_TRIANGLE_STRIP),
3164 const_iv (GL_TRIANGLE_FAN),
1416 const_iv (GL_LINE_LOOP), 3165 const_iv (GL_POLYGON),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1418 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
3175 const_iv (GL_V2F),
3176 const_iv (GL_V3F),
3177 const_iv (GL_T2F_V3F),
3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1419# undef const_iv 3182# undef const_iv
1420 }; 3183 };
1421 3184
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3187
3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
1424} 3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
3202gl_vendor ()
3203 CODE:
3204 RETVAL = (const char *)glGetString (GL_VENDOR);
3205 OUTPUT:
3206 RETVAL
3207
3208const char *
3209gl_version ()
3210 CODE:
3211 RETVAL = (const char *)glGetString (GL_VERSION);
3212 OUTPUT:
3213 RETVAL
3214
3215const char *
3216gl_extensions ()
3217 CODE:
3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3219 OUTPUT:
3220 RETVAL
3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
1425 3239
1426int glGetError () 3240int glGetError ()
3241
3242void glFinish ()
3243
3244void glFlush ()
1427 3245
1428void glClear (int mask) 3246void glClear (int mask)
1429 3247
1430void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 3249 PROTOTYPE: @
1438 3256
1439void glHint (int target, int mode) 3257void glHint (int target, int mode)
1440 3258
1441void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
1442 3260
3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3262 CODE:
3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
3266
3267void glDepthMask (int flag)
3268
1443void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
1444 3270
1445void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
1446 3272
1447void glMatrixMode (int mode) 3273void glMatrixMode (int mode)
1450 3276
1451void glPopMatrix () 3277void glPopMatrix ()
1452 3278
1453void glLoadIdentity () 3279void glLoadIdentity ()
1454 3280
3281void glDrawBuffer (int buffer)
3282
3283void glReadBuffer (int buffer)
3284
1455# near and far are due to microsofts buggy c compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3287
3288# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
1457 3292
1458void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
1459 3294
1460void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
1461 3296
1469 3304
1470void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
1471 CODE: 3306 CODE:
1472 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
1473 3308
1474void glBegin (int mode)
1475
1476void glEnd ()
1477
1478void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 3310 PROTOTYPE: @
3311 ALIAS:
3312 glColor_premultiply = 1
1480 CODE: 3313 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3314 if (ix)
3315 {
3316 r *= a;
3317 g *= a;
3318 b *= a;
3319 }
3320 // microsoft visual "c" rounds instead of truncating...
3321 glColor4f (r, g, b, a);
3322
3323void glRasterPos (float x, float y, float z = 0.)
3324 CODE:
3325 glRasterPos3f (0, 0, z);
3326 glBitmap (0, 0, 0, 0, x, y, 0);
1482 3327
1483void glVertex (float x, float y, float z = 0.) 3328void glVertex (float x, float y, float z = 0.)
1484 CODE: 3329 CODE:
1485 glVertex3f (x, y, z); 3330 glVertex3f (x, y, z);
1486 3331
1487void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
1488 CODE: 3333 CODE:
1489 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
1490 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
1491void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
1492 CODE: 3366 CODE:
1493 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
1494 3368
1495void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
1498 3372
1499void glBindTexture (int target, int name) 3373void glBindTexture (int target, int name)
1500 3374
1501void glConvolutionParameter (int target, int pname, float params) 3375void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 3376 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3377 if (gl.ConvolutionParameterf)
3378 gl.ConvolutionParameterf (target, pname, params);
1504 3379
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3380void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 3381 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3382 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 3383 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 3384
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 3386 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3387 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 3389
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1516 3391
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 3393
1519void glRasterPos (int x, int y) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE: 3395
1521 glRasterPos2i (x, y); 3396void glPixelZoom (float x, float y)
1522 3397
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 3399
1525int glGenTexture () 3400int glGenTexture ()
1526 CODE: 3401 CODE:
1527{ 3402 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 3403 OUTPUT:
1533 RETVAL 3404 RETVAL
1534 3405
1535void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
1536 CODE: 3407 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 3408 del_texture (name);
1540} 3409
1541
1542int glGenList () 3410int glGenList ()
1543 CODE: 3411 CODE:
1544 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
1545 OUTPUT: 3413 OUTPUT:
1546 RETVAL 3414 RETVAL
1553 3421
1554void glEndList () 3422void glEndList ()
1555 3423
1556void glCallList (int list) 3424void glCallList (int list)
1557 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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