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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.66 by root, Mon Apr 24 11:45:16 2006 UTC vs.
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC

265 SDL_UserEvent ev; 265 SDL_UserEvent ev;
266 266
267 ev.type = SDL_USEREVENT; 267 ev.type = SDL_USEREVENT;
268 ev.code = 0; 268 ev.code = 0;
269 ev.data1 = 0; 269 ev.data1 = 0;
270 ev.data2 = 0;
271
272 SDL_PushEvent ((SDL_Event *)&ev);
273}
274
275static void
276channel_finished (int channel)
277{
278 SDL_UserEvent ev;
279
280 ev.type = SDL_USEREVENT;
281 ev.code = 1;
282 ev.data1 = channel;
270 ev.data2 = 0; 283 ev.data2 = 0;
271 284
272 SDL_PushEvent ((SDL_Event *)&ev); 285 SDL_PushEvent ((SDL_Event *)&ev);
273} 286}
274 287
457 470
458 while (SDL_PollEvent (&ev)) 471 while (SDL_PollEvent (&ev))
459 { 472 {
460 HV *hv = newHV (); 473 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 474 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475
462 switch (ev.type) 476 switch (ev.type)
463 { 477 {
464 case SDL_KEYDOWN: 478 case SDL_KEYDOWN:
465 case SDL_KEYUP: 479 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
486 case SDL_MOUSEBUTTONUP: 500 case SDL_MOUSEBUTTONUP:
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break;
491 } 506 }
492 507
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
494 } 509 }
495} 510}
496 511
497int 512int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512)
499 POSTCALL: 514 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 515 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished);
501 517
502void 518void
503Mix_CloseAudio () 519Mix_CloseAudio ()
504 520
505int 521int
640 exit (1); 656 exit (1);
641 657
642MODULE = CFClient PACKAGE = CFClient::Font 658MODULE = CFClient PACKAGE = CFClient::Font
643 659
644CFClient::Font 660CFClient::Font
645new_from_file (SV *class, char *path) 661new_from_file (SV *class, char *path, int id = 0)
646 CODE: 662 CODE:
647{ 663{
648 int count; 664 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 666 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 667 FcPatternDestroy (pattern);
652} 668}
653 OUTPUT: 669 OUTPUT:
654 RETVAL 670 RETVAL
1348 } *civ, const_iv[] = { 1364 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 1365# define const_iv(name) { # name, (IV)name }
1350 const_iv (GL_COLOR_MATERIAL), 1366 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 1367 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 1368 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 1370 const_iv (GL_BLEND),
1371 const_iv (GL_SCISSOR_TEST),
1354 const_iv (GL_AND), 1372 const_iv (GL_AND),
1373 const_iv (GL_ONE),
1374 const_iv (GL_ZERO),
1355 const_iv (GL_SRC_ALPHA), 1375 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE),
1356 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1377 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA),
1357 const_iv (GL_RGB), 1379 const_iv (GL_RGB),
1358 const_iv (GL_RGBA), 1380 const_iv (GL_RGBA),
1359 const_iv (GL_UNSIGNED_BYTE), 1381 const_iv (GL_UNSIGNED_BYTE),
1360 const_iv (GL_ALPHA), 1382 const_iv (GL_ALPHA),
1361 const_iv (GL_FLOAT), 1383 const_iv (GL_FLOAT),
1376 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1398 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1377 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1399 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1378 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1400 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1379 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1401 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1380 const_iv (GL_GENERATE_MIPMAP), 1402 const_iv (GL_GENERATE_MIPMAP),
1381 const_iv (GL_LINEAR),
1382 const_iv (GL_MODULATE), 1403 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL),
1383 const_iv (GL_REPLACE), 1405 const_iv (GL_REPLACE),
1384 const_iv (GL_COLOR_BUFFER_BIT), 1406 const_iv (GL_COLOR_BUFFER_BIT),
1385 const_iv (GL_PROJECTION), 1407 const_iv (GL_PROJECTION),
1386 const_iv (GL_MODELVIEW), 1408 const_iv (GL_MODELVIEW),
1387 const_iv (GL_COLOR_LOGIC_OP), 1409 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D),
1388 const_iv (GL_CONVOLUTION_2D), 1411 const_iv (GL_CONVOLUTION_2D),
1389 const_iv (GL_CONVOLUTION_BORDER_MODE), 1412 const_iv (GL_CONVOLUTION_BORDER_MODE),
1390 const_iv (GL_CONSTANT_BORDER), 1413 const_iv (GL_CONSTANT_BORDER),
1391 const_iv (GL_LINES), 1414 const_iv (GL_LINES),
1392 const_iv (GL_QUADS), 1415 const_iv (GL_QUADS),
1417 1440
1418void glBlendFunc (int sfactor, int dfactor) 1441void glBlendFunc (int sfactor, int dfactor)
1419 1442
1420void glLogicOp (int opcode) 1443void glLogicOp (int opcode)
1421 1444
1445void glColorMask (int red, int green, int blue, int alpha)
1446
1422void glMatrixMode (int mode) 1447void glMatrixMode (int mode)
1423 1448
1424void glPushMatrix () 1449void glPushMatrix ()
1425 1450
1426void glPopMatrix () 1451void glPopMatrix ()
1429 1454
1430# near and far are due to microsofts buggy c compiler 1455# near and far are due to microsofts buggy c compiler
1431void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1432 1457
1433void glViewport (int x, int y, int width, int height) 1458void glViewport (int x, int y, int width, int height)
1459
1460void glScissor (int x, int y, int width, int height)
1434 1461
1435void glTranslate (float x, float y, float z = 0.) 1462void glTranslate (float x, float y, float z = 0.)
1436 CODE: 1463 CODE:
1437 glTranslatef (x, y, z); 1464 glTranslatef (x, y, z);
1438 1465
1449void glEnd () 1476void glEnd ()
1450 1477
1451void glColor (float r, float g, float b, float a = 1.0) 1478void glColor (float r, float g, float b, float a = 1.0)
1452 PROTOTYPE: @ 1479 PROTOTYPE: @
1453 CODE: 1480 CODE:
1454 glColor4f (r, g, b, a); 1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.);
1455 1482
1456void glVertex (float x, float y, float z = 0.) 1483void glVertex (float x, float y, float z = 0.)
1457 CODE: 1484 CODE:
1458 glVertex3f (x, y, z); 1485 glVertex3f (x, y, z);
1459 1486
1478void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1479 CODE: 1506 CODE:
1480 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D,
1481 (target, internalformat, width, height, format, type, data)); 1508 (target, internalformat, width, height, format, type, data));
1482 1509
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D,
1513 (target, internalformat, width, height, format, type, row, column));
1514
1483void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1484 1516
1485void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518
1519void glRasterPos (int x, int y)
1520 CODE:
1521 glRasterPos2i (x, y);
1522
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1486 1524
1487int glGenTexture () 1525int glGenTexture ()
1488 CODE: 1526 CODE:
1489{ 1527{
1490 GLuint name; 1528 GLuint name;

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