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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.73 by root, Fri May 5 19:30:14 2006 UTC vs.
Revision 1.249 by root, Fri Dec 28 15:40:07 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
22 57
23#ifndef _WIN32 58#ifndef _WIN32
24# include <sys/types.h> 59# include <sys/types.h>
25# include <sys/socket.h> 60# include <sys/socket.h>
26# include <netinet/in.h> 61# include <netinet/in.h>
27# include <netinet/tcp.h> 62# include <netinet/tcp.h>
28# include <inttypes.h> 63# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 64#endif
37 65
38#include "glext.h" 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 67
40#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
41 69
42#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
44 72
45#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
46 74
47#define GL_CALL(type,func,args) \ 75#if 0
48 { \ 76# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 77#else
50 static type fptr_; \ 78# define PARACHUTE 0
51 \ 79#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 80
81static AV *texture_av;
82
83static struct
84{
85#define GL_FUNC(ptr,name) ptr name;
86#include "glfunc.h"
87#undef GL_FUNC
88} gl;
89
90static void
91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
92{
93 if (gl.BlendFuncSeparate)
94 gl.BlendFuncSeparate (sa, da, saa, daa);
95 else if (gl.BlendFuncSeparateEXT)
96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
97 else
98 glBlendFunc (sa, da);
99}
100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
125#include "texcache.c"
126#include "rendercache.c"
127
128#include "pango-font.c"
129#include "pango-fontmap.c"
130#include "pango-render.c"
131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 135typedef Mix_Music *DC__MixMusic;
64 136
65typedef PangoFontDescription *CFClient__Font; 137typedef PangoFontDescription *DC__Font;
138
139static int
140shape_attr_p (PangoLayoutRun *run)
141{
142 GSList *attrs = run->item->analysis.extra_attrs;
143
144 while (attrs)
145 {
146 PangoAttribute *attr = attrs->data;
147
148 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1;
150
151 attrs = attrs->next;
152 }
153
154 return 0;
155}
66 156
67typedef struct cf_layout { 157typedef struct cf_layout {
68 PangoLayout *pl; 158 PangoLayout *pl;
159 float r, g, b, a; // default color for rgba mode
69 int base_height; 160 int base_height;
70 CFClient__Font font; 161 DC__Font font;
162 rc_t *rc;
71} *CFClient__Layout; 163} *DC__Layout;
72 164
73static CFClient__Font default_font; 165static DC__Font default_font;
74static PangoContext *context; 166static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 167static PangoFontMap *opengl_fontmap;
76 168
77static void 169static void
78substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
79{ 171{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 172 FcPatternAddBool (pattern, FC_HINTING, 1);
173#ifdef FC_HINT_STYLE
174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
175#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 177}
83 178
84static void 179static void
85layout_update_font (CFClient__Layout self) 180layout_update_font (DC__Layout self)
86{ 181{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
89 */ 184 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
94 189
95 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
96} 191}
97 192
98static void 193static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 195{
196 PangoRectangle rect;
197
198 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 199 pango_layout_get_extents (self->pl, 0, &rect);
102 200
103 *w = (*w + 3) & ~3; 201 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 202 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 203
204 if (!rect.width) rect.width = 1;
205 if (!rect.height) rect.height = 1;
206
207 *w = rect.width;
208 *h = rect.height;
209}
210
211typedef uint16_t tileid;
108typedef uint16_t mapface; 212typedef uint16_t faceid;
109 213
110typedef struct { 214typedef struct {
111 GLint name; 215 GLuint name;
112 int w, h; 216 int w, h;
113 float s, t; 217 float s, t;
114 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
115} maptex; 221} maptex;
116 222
117typedef struct { 223typedef struct {
224 uint32_t player;
225 tileid tile[3];
118 int16_t darkness; 226 uint16_t darkness;
119 mapface face[3]; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 228} mapcell;
121 229
122typedef struct { 230typedef struct {
123 int32_t c0, c1; 231 int32_t c0, c1;
124 mapcell *col; 232 mapcell *col;
125} maprow; 233} maprow;
126 234
127typedef struct map { 235typedef struct map {
128 int x, y, w, h; 236 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 238 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 239 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 240
136 int32_t rows; 241 int32_t rows;
137 maprow *row; 242 maprow *row;
138} *CFClient__Map; 243} *DC__Map;
139 244
140static char * 245static char *
141prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
142{ 247{
143 char *p; 248 char *p;
160} 265}
161 266
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
165static maprow * 290static maprow *
166map_get_row (CFClient__Map self, int y) 291map_get_row (DC__Map self, int y)
167{ 292{
168 if (0 > y) 293 if (0 > y)
169 { 294 {
170 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
209 334
210 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
211} 336}
212 337
213static mapcell * 338static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
215{ 340{
216 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
217} 342}
218 343
219static void 344static void
220map_clear (CFClient__Map self) 345map_clear (DC__Map self)
221{ 346{
222 int r; 347 int r;
223 348
224 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
233 self->row = 0; 358 self->row = 0;
234 self->rows = 0; 359 self->rows = 0;
235} 360}
236 361
237static void 362static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 364{
240 int x, y; 365 int x, y;
241 maprow *row; 366 maprow *row;
367 mapcell *cell;
242 368
243 for (y = y0; y < y0 + h; y++) 369 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 370 if (y >= 0)
245 { 371 {
246 if (y >= self->rows) 372 if (y >= self->rows)
252 if (x >= row->c0) 378 if (x >= row->c0)
253 { 379 {
254 if (x >= row->c1) 380 if (x >= row->c1)
255 break; 381 break;
256 382
257 row->col[x - row->c0].darkness = -1; 383 cell = row->col + x - row->c0;
384
385 cell->darkness = 0;
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
258 } 389 }
259 } 390 }
260} 391}
261 392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
262static void 398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
409static void
263music_finished () 410music_finished (void)
264{ 411{
265 SDL_UserEvent ev; 412 SDL_UserEvent ev;
266 413
267 ev.type = SDL_USEREVENT; 414 ev.type = SDL_USEREVENT;
268 ev.code = 0; 415 ev.code = 0;
277{ 424{
278 SDL_UserEvent ev; 425 SDL_UserEvent ev;
279 426
280 ev.type = SDL_USEREVENT; 427 ev.type = SDL_USEREVENT;
281 ev.code = 1; 428 ev.code = 1;
282 ev.data1 = (void *)channel; 429 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 430 ev.data2 = 0;
284 431
285 SDL_PushEvent ((SDL_Event *)&ev); 432 SDL_PushEvent ((SDL_Event *)&ev);
286} 433}
287 434
288MODULE = CFClient PACKAGE = CFClient 435static unsigned int
436minpot (unsigned int n)
437{
438 if (!n)
439 return 0;
440
441 --n;
442
443 n |= n >> 1;
444 n |= n >> 2;
445 n |= n >> 4;
446 n |= n >> 8;
447 n |= n >> 16;
448
449 return n + 1;
450}
451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
289 511
290PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
291 513
292BOOT: 514BOOT:
293{ 515{
294 HV *stash = gv_stashpv ("CFClient", 1); 516 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 517 static const struct {
296 const char *name; 518 const char *name;
297 IV iv; 519 IV iv;
298 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
300 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
382 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 631
395 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 633# undef const_iv
399 }; 634 };
400 635
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 638
404 fontmap = pango_ft2_font_map_new (); 639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
408 648
409int 649int
650in_destruct ()
651 CODE:
652 RETVAL = PL_main_cv == Nullcv;
653 OUTPUT:
654 RETVAL
655
656NV floor (NV x)
657
658NV ceil (NV x)
659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
664void
665pango_init ()
666 CODE:
667{
668 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);
674#endif
675}
676
677char *
678SDL_GetError ()
679
680int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 682
412void 683void
413SDL_Quit () 684SDL_Quit ()
414 685
415void 686void
416SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
417 PPCODE: 688 PPCODE:
418{ 689{
419 SDL_Rect **m; 690 SDL_Rect **m;
420 691
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 696
697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
699
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 704
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434 709#endif
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 710
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 712
440 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
441 while (*m) 714 while (*m)
442 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
443 AV *av = newAV (); 718 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
447 725
448 ++m; 726 ++m;
449 } 727 }
450} 728}
451 729
452int 730int
453SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
455 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 744 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 745
746 if (RETVAL)
747 {
748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h"
753#undef GL_FUNC
754 }
755}
459 OUTPUT: 756 OUTPUT:
460 RETVAL 757 RETVAL
461 758
462void 759void
463SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
464 761
762char *
763SDL_GetKeyName (int sym)
764
765int
766SDL_GetAppState ()
767
465void 768void
466SDL_PollEvent () 769poll_events ()
467 PPCODE: 770 PPCODE:
468{ 771{
469 SDL_Event ev; 772 SDL_Event ev;
470 773
471 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 776 {
473 HV *hv = newHV (); 777 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 779
476 switch (ev.type) 780 switch (ev.type)
478 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
479 case SDL_KEYUP: 783 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 789 break;
485 790
486 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 794 break;
490 795
491 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
497 break; 822 break;
498 823
499 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
827
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 832 break;
509 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
510 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
511 break; 838 break;
512 } 839 }
513 840
514 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
515 } 842 }
516} 843}
517 844
518int 845int
519Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
520 POSTCALL: 847 POSTCALL:
521 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
522 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
523 850
524void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
525Mix_CloseAudio () 868Mix_CloseAudio ()
526 869
527int 870int
528Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
529 872
873const char *
874Mix_GetError ()
875
530void 876void
531lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
532 CODE: 878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881void
882win32_proxy_info ()
883 PPCODE:
884{
533#ifndef _WIN32 885#ifdef _WIN32
534 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
535#endif 907#endif
536 908}
537char *
538gl_version ()
539 CODE:
540 RETVAL = (char *)glGetString (GL_VERSION);
541 OUTPUT:
542 RETVAL
543
544char *
545gl_extensions ()
546 CODE:
547 RETVAL = (char *)glGetString (GL_EXTENSIONS);
548 OUTPUT:
549 RETVAL
550 909
551void 910void
552add_font (char *file) 911add_font (char *file)
553 CODE: 912 CODE:
554 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
555 914
556void 915void
557load_image_inline (SV *image_) 916load_image_inline (SV *image_)
558 ALIAS: 917 ALIAS:
559 load_image_file = 1 918 load_image_file = 1
562 STRLEN image_len; 921 STRLEN image_len;
563 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
564 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
565 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
566 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
567 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
568 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
569 928
570 if (!rw) 929 if (!rw)
571 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
572 931
601 960
602 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 961 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
603 962
604 assert (surface2->pitch == surface2->w * 4); 963 assert (surface2->pitch == surface2->w * 4);
605 964
965 SDL_LockSurface (surface2);
606 EXTEND (SP, 5); 966 EXTEND (SP, 6);
607 PUSHs (sv_2mortal (newSViv (surface2->w))); 967 PUSHs (sv_2mortal (newSViv (surface2->w)));
608 PUSHs (sv_2mortal (newSViv (surface2->h))); 968 PUSHs (sv_2mortal (newSViv (surface2->h)));
609 SDL_LockSurface (surface2);
610 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
611 SDL_UnlockSurface (surface2);
612 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
613 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 971 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
614 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2);
615 974
616 SDL_FreeSurface (surface); 975 SDL_FreeSurface (surface);
617 SDL_FreeSurface (surface2); 976 SDL_FreeSurface (surface2);
618} 977}
619 978
643} 1002}
644 1003
645void 1004void
646error (char *message) 1005error (char *message)
647 CODE: 1006 CODE:
1007 fprintf (stderr, "ERROR: %s\n", message);
648#ifdef _WIN32 1008#ifdef _WIN32
649 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1010#endif
1011
1012void
1013fatal (char *message)
1014 CODE:
1015 fprintf (stderr, "FATAL: %s\n", message);
1016#ifdef _WIN32
1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1018#endif
1019 _exit (1);
1020
1021void
1022_exit (int retval = 0)
1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
650#else 1026#else
651 fprintf (stderr, "ERROR: %s\n", message); 1027 _exit (retval);
652#endif 1028#endif
653 1029
654void 1030void
655fatal (char *message) 1031debug ()
656 CODE: 1032 CODE:
657#ifdef _WIN32 1033{
658 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1034#if DEBUG
659#else 1035 VALGRIND_DO_LEAK_CHECK;
660 fprintf (stderr, "FATAL: %s\n", message);
661#endif 1036#endif
662 exit (1); 1037}
663 1038
664MODULE = CFClient PACKAGE = CFClient::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
665 1040
666CFClient::Font 1041PROTOTYPES: DISABLE
1042
1043DC::Font
667new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
668 CODE: 1045 CODE:
669{ 1046{
670 int count; 1047 int count;
671 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
674} 1051}
675 OUTPUT: 1052 OUTPUT:
676 RETVAL 1053 RETVAL
677 1054
678void 1055void
679DESTROY (CFClient::Font self) 1056DESTROY (DC::Font self)
680 CODE: 1057 CODE:
681 pango_font_description_free (self); 1058 pango_font_description_free (self);
682 1059
683void 1060void
684make_default (CFClient::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
685 CODE: 1063 CODE:
686 default_font = self; 1064 default_font = self;
687 1065
688MODULE = CFClient PACKAGE = CFClient::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
689 1067
690CFClient::Layout 1068PROTOTYPES: DISABLE
691new (SV *class, int base_height = MIN_FONT_HEIGHT) 1069
1070void
1071glyph_cache_backup ()
1072 PROTOTYPE:
1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
1080 tc_restore ();
1081
1082DC::Layout
1083new (SV *class)
692 CODE: 1084 CODE:
693 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
1086
694 RETVAL->pl = pango_layout_new (context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
695 RETVAL->base_height = base_height; 1088 RETVAL->r = 1.;
1089 RETVAL->g = 1.;
1090 RETVAL->b = 1.;
1091 RETVAL->a = 1.;
1092 RETVAL->base_height = MIN_FONT_HEIGHT;
696 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
1095
697 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
698 pango_layout_set_font_description (RETVAL->pl, default_font); 1097 layout_update_font (RETVAL);
699 OUTPUT: 1098 OUTPUT:
700 RETVAL 1099 RETVAL
701 1100
702void 1101void
703DESTROY (CFClient::Layout self) 1102DESTROY (DC::Layout self)
704 CODE: 1103 CODE:
705 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
706 Safefree (self); 1106 Safefree (self);
707 1107
708void 1108void
709set_text (CFClient::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
710 CODE: 1110 CODE:
711{ 1111{
712 STRLEN textlen; 1112 STRLEN textlen;
713 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
714 1114
715 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
716} 1116}
717 1117
718void 1118void
719set_markup (CFClient::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
720 CODE: 1120 CODE:
721{ 1121{
722 STRLEN textlen; 1122 STRLEN textlen;
723 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
724 1124
725 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
726} 1126}
727 1127
728SV * 1128void
729get_text (CFClient::Layout self) 1129set_shapes (DC::Layout self, ...)
1130 CODE:
1131{
1132 PangoAttrList *attrs = 0;
1133 const char *text = pango_layout_get_text (self->pl);
1134 const char *pos = text;
1135 int arg = 4;
1136
1137 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1138 {
1139 PangoRectangle inkrect, rect;
1140 PangoAttribute *attr;
1141
1142 int x = SvIV (ST (arg - 3));
1143 int y = SvIV (ST (arg - 2));
1144 int w = SvIV (ST (arg - 1));
1145 int h = SvIV (ST (arg ));
1146
1147 inkrect.x = 0;
1148 inkrect.y = 0;
1149 inkrect.width = 0;
1150 inkrect.height = 0;
1151
1152 rect.x = x * PANGO_SCALE;
1153 rect.y = y * PANGO_SCALE;
1154 rect.width = w * PANGO_SCALE;
1155 rect.height = h * PANGO_SCALE;
1156
1157 if (!attrs)
1158 attrs = pango_layout_get_attributes (self->pl);
1159
1160 attr = pango_attr_shape_new (&inkrect, &rect);
1161 attr->start_index = pos - text;
1162 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1163 pango_attr_list_insert (attrs, attr);
1164
1165 arg += 4;
1166 pos += sizeof (OBJ_STR) - 1;
1167 }
1168
1169 if (attrs)
1170 pango_layout_set_attributes (self->pl, attrs);
1171}
1172
1173void
1174get_shapes (DC::Layout self)
730 CODE: 1175 PPCODE:
1176{
1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1178
1179 do
1180 {
1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1182
1183 if (run && shape_attr_p (run))
1184 {
1185 PangoRectangle extents;
1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
1187
1188 EXTEND (SP, 2);
1189 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1190 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1191 }
1192 }
1193 while (pango_layout_iter_next_run (iter));
1194
1195 pango_layout_iter_free (iter);
1196}
1197
1198int
1199has_wrapped (DC::Layout self)
1200 CODE:
1201{
1202 int lines = 1;
1203 const char *text = pango_layout_get_text (self->pl);
1204
1205 while (*text)
1206 lines += *text++ == '\n';
1207
731 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1208 RETVAL = lines < pango_layout_get_line_count (self->pl);
732 SvUTF8_on (RETVAL); 1209}
733 OUTPUT: 1210 OUTPUT:
734 RETVAL 1211 RETVAL
735 1212
1213SV *
1214get_text (DC::Layout self)
1215 CODE:
1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1217 sv_utf8_decode (RETVAL);
1218 OUTPUT:
1219 RETVAL
1220
736void 1221void
1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1223 CODE:
1224 self->r = r;
1225 self->g = g;
1226 self->b = b;
1227 self->a = a;
1228
1229void
737set_font (CFClient::Layout self, CFClient::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
738 CODE: 1231 CODE:
739 if (self->font != font) 1232 if (self->font != font)
740 { 1233 {
741 self->font = font; 1234 self->font = font;
742 layout_update_font (self); 1235 layout_update_font (self);
743 } 1236 }
744 1237
745void 1238void
746set_height (CFClient::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
747 CODE: 1240 CODE:
748 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
749 { 1242 {
750 self->base_height = base_height; 1243 self->base_height = base_height;
751 layout_update_font (self); 1244 layout_update_font (self);
752 } 1245 }
753 1246
754void 1247void
755set_width (CFClient::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
756 CODE: 1249 CODE:
757 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
758 1251
759void 1252void
1253set_indent (DC::Layout self, int indent)
1254 CODE:
1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1256
1257void
1258set_spacing (DC::Layout self, int spacing)
1259 CODE:
1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1261
1262void
1263set_ellipsise (DC::Layout self, int ellipsise)
1264 CODE:
1265 pango_layout_set_ellipsize (self->pl,
1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1269 : PANGO_ELLIPSIZE_NONE
1270 );
1271
1272void
1273set_single_paragraph_mode (DC::Layout self, int spm)
1274 CODE:
1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1276
1277void
760size (CFClient::Layout self) 1278size (DC::Layout self)
761 PPCODE: 1279 PPCODE:
762{ 1280{
763 int w, h; 1281 int w, h;
764 1282
765 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
768 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
769 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
770} 1288}
771 1289
772int 1290int
1291descent (DC::Layout self)
1292 CODE:
1293{
1294 PangoRectangle rect;
1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1297 RETVAL = PANGO_DESCENT (rect);
1298}
1299 OUTPUT:
1300 RETVAL
1301
1302int
773xy_to_index (CFClient::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
774 CODE: 1304 CODE:
775{ 1305{
776 int index, trailing; 1306 int index, trailing;
777 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
778 RETVAL = index; 1308 RETVAL = index + trailing;
779} 1309}
780 OUTPUT: 1310 OUTPUT:
781 RETVAL 1311 RETVAL
782 1312
783void 1313void
784cursor_pos (CFClient::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
785 PPCODE: 1315 PPCODE:
786{ 1316{
787 PangoRectangle strong_pos; 1317 PangoRectangle strong_pos;
788 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
789 1319
792 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
794} 1324}
795 1325
796void 1326void
797render (CFClient::Layout self) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
798 PPCODE: 1328 PPCODE:
799{ 1329{
800 SV *retval; 1330 int line, x;
801 int w, h;
802 FT_Bitmap bitmap;
803 1331
804 layout_get_pixel_size (self, &w, &h); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
805 1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
806 retval = newSV (w * h); 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
807 SvPOK_only (retval); 1335 --line;
808 SvCUR_set (retval, w * h); 1336#endif
809
810 bitmap.rows = h;
811 bitmap.width = w;
812 bitmap.pitch = w;
813 bitmap.buffer = (unsigned char*)SvPVX (retval);
814 bitmap.num_grays = 256;
815 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
816
817 memset (bitmap.buffer, 0, w * h);
818
819 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
820
821 EXTEND (SP, 3); 1337 EXTEND (SP, 2);
822 PUSHs (sv_2mortal (newSViv (w))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
823 PUSHs (sv_2mortal (newSViv (h))); 1362 PUSHs (sv_2mortal (newSViv (index)));
824 PUSHs (sv_2mortal (retval)); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
825} 1365}
826 1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1371 pango_opengl_render_layout_subpixel (
1372 self->pl,
1373 self->rc,
1374 x * PANGO_SCALE, y * PANGO_SCALE,
1375 self->r, self->g, self->b, self->a,
1376 flags
1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1381
1382void
1383draw (DC::Layout self)
1384 CODE:
1385{
1386 glEnable (GL_TEXTURE_2D);
1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1393
1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
827MODULE = CFClient PACKAGE = CFClient::Texture 1401MODULE = Deliantra::Client PACKAGE = DC::Texture
828 1402
1403PROTOTYPES: ENABLE
1404
829void 1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1410 {
1411 STRLEN datalen;
1412 char *data = SvPVbyte (data_, datalen);
1413 int bpp = datalen / (ow * oh);
1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1415
1416 SvPOK_only (result_);
1417 SvCUR_set (result_, nw * nh * bpp);
1418
1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1420 while (oh--)
1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1422
1423 sv_setsv (data_, result_);
1424 }
1425}
1426
1427void
830draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
831 PROTOTYPE: $$$;$$ 1429 PROTOTYPE: $$$;$$
1430 ALIAS:
1431 draw_quad_alpha = 1
1432 draw_quad_alpha_premultiplied = 2
832 CODE: 1433 CODE:
833{ 1434{
834 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
835 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
836 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
837 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
838 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
839 1442
840 if (items < 5) 1443 if (items < 5)
841 { 1444 {
842 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
843 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
844 } 1447 }
845 1448
1449 if (ix)
1450 {
1451 glEnable (GL_BLEND);
1452
1453 if (ix == 2)
1454 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1455 else
1456 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1457 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1458
1459 glEnable (GL_ALPHA_TEST);
1460 glAlphaFunc (GL_GREATER, 0.01f);
1461 }
1462
846 glBindTexture (GL_TEXTURE_2D, name); 1463 glBindTexture (GL_TEXTURE_2D, name);
847 if (wrap_mode) { 1464
848 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
850 }
851 glBegin (GL_QUADS); 1465 glBegin (GL_QUADS);
852 glTexCoord2f (0, 0); glVertex2f (x , y ); 1466 glTexCoord2f (0, 0); glVertex2f (x , y );
853 glTexCoord2f (0, t); glVertex2f (x , y + h); 1467 glTexCoord2f (0, t); glVertex2f (x , y + h);
854 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1468 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
855 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1469 glTexCoord2f (s, 0); glVertex2f (x + w, y );
856 glEnd (); 1470 glEnd ();
857}
858 1471
1472 if (ix)
1473 {
1474 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND);
1476 }
1477}
1478
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1489
859MODULE = CFClient PACKAGE = CFClient::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
860 1491
861CFClient::Map 1492PROTOTYPES: DISABLE
862new (SV *class, int map_width, int map_height) 1493
1494DC::Map
1495new (SV *class)
863 CODE: 1496 CODE:
864 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
865 RETVAL->x = 0; 1498 RETVAL->x = 0;
866 RETVAL->y = 0; 1499 RETVAL->y = 0;
867 RETVAL->w = map_width; 1500 RETVAL->w = 0;
868 RETVAL->h = map_height; 1501 RETVAL->h = 0;
869 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
870 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
871 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
872 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
873 RETVAL->texs = 8192;
874 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
875 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
876 RETVAL->row = 0; 1507 RETVAL->row = 0;
877 OUTPUT: 1508 OUTPUT:
878 RETVAL 1509 RETVAL
879 1510
880void 1511void
881DESTROY (CFClient::Map self) 1512DESTROY (DC::Map self)
882 CODE: 1513 CODE:
883{ 1514{
884 map_clear (self); 1515 map_clear (self);
885 Safefree (self->face); 1516 Safefree (self->face2tile);
1517 Safefree (self->tex);
886 Safefree (self); 1518 Safefree (self);
887} 1519}
888 1520
889void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
890clear (CFClient::Map self) 1528clear (DC::Map self)
891 CODE: 1529 CODE:
892 map_clear (self); 1530 map_clear (self);
893 1531
894void 1532void
895set_face (CFClient::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
896 CODE: 1534 CODE:
897{ 1535{
898 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
899 { 1537 need_texid (self, tile);
900 Append (mapface, self->face, self->faces, self->faces);
901 self->faces *= 2;
902 }
903
904 self->face [face] = texid;
905} 1538}
906 1539
907void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
908set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
909 CODE: 1565 CODE:
910{ 1566{
911 while (self->texs <= texid) 1567 need_texid (self, texid);
912 {
913 Append (maptex, self->tex, self->texs, self->texs);
914 self->texs *= 2;
915 }
916 1568
917 { 1569 {
918 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
919 1571
920 tex->name = name; 1572 tex->name = name;
925 tex->r = r; 1577 tex->r = r;
926 tex->g = g; 1578 tex->g = g;
927 tex->b = b; 1579 tex->b = b;
928 tex->a = a; 1580 tex->a = a;
929 } 1581 }
1582
1583 // somewhat hackish, but for textures that require it, it really
1584 // improves the look, and most others don't suffer.
1585 glBindTexture (GL_TEXTURE_2D, name);
1586 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
930} 1591}
931 1592
932int 1593int
933ox (CFClient::Map self) 1594ox (DC::Map self)
934 ALIAS: 1595 ALIAS:
935 oy = 1 1596 oy = 1
1597 x = 2
1598 y = 3
1599 w = 4
1600 h = 5
936 CODE: 1601 CODE:
937 switch (ix) 1602 switch (ix)
938 { 1603 {
939 case 0: RETVAL = self->ox; break; 1604 case 0: RETVAL = self->ox; break;
940 case 1: RETVAL = self->oy; break; 1605 case 1: RETVAL = self->oy; break;
1606 case 2: RETVAL = self->x; break;
1607 case 3: RETVAL = self->y; break;
1608 case 4: RETVAL = self->w; break;
1609 case 5: RETVAL = self->h; break;
941 } 1610 }
942 OUTPUT: 1611 OUTPUT:
943 RETVAL 1612 RETVAL
944 1613
945void 1614void
946scroll (CFClient::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
947 CODE: 1616 CODE:
948{ 1617{
949 if (dx > 0) 1618 if (dx > 0)
950 map_blank (self, self->x, self->y, dx - 1, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
951 else if (dx < 0) 1620 else if (dx < 0)
952 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
953 1622
954 if (dy > 0) 1623 if (dy > 0)
955 map_blank (self, self->x, self->y, self->w, dy - 1); 1624 map_blank (self, self->x, self->y, self->w, dy);
956 else if (dy < 0) 1625 else if (dy < 0)
957 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
958 1627
959 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
960 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
961 1630
962 while (self->y < 0) 1631 while (self->y < 0)
966 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
967 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
968 } 1637 }
969} 1638}
970 1639
971void 1640SV *
972map1a_update (CFClient::Map self, SV *data_) 1641map1a_update (DC::Map self, SV *data_, int extmap)
973 CODE: 1642 CODE:
974{ 1643{
975 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
976 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
977 mapcell *cell; 1646 mapcell *cell;
978 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
979 1650
980 while (data < data_end) 1651 while (data < data_end - 1)
981 { 1652 {
982 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
983 1654
984 x = ((flags >> 10) & 63) + self->x; 1655 x = self->x + ((flags >> 10) & 63);
985 y = ((flags >> 4) & 63) + self->y; 1656 y = self->y + ((flags >> 4) & 63);
986 1657
987 cell = map_get_cell (self, x, y); 1658 cell = map_get_cell (self, x, y);
988 1659
989 if (flags & 15) 1660 if (flags & 15)
990 { 1661 {
991 if (cell->darkness < 0) 1662 if (!cell->darkness)
992 { 1663 {
1664 memset (cell, 0, sizeof (*cell));
993 cell->darkness = 0; 1665 cell->darkness = 256;
994 cell->face [0] = 0;
995 cell->face [1] = 0;
996 cell->face [2] = 0;
997 } 1666 }
998 1667
999 cell->darkness = flags & 8 ? *data++ : 255;
1000
1001 //TODO: don't trust server data to be in-range(!) 1668 //TODO: don't trust server data to be in-range(!)
1002 1669
1003 if (flags & 4) 1670 if (flags & 8)
1004 { 1671 {
1005 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1672 if (extmap)
1673 {
1674 uint8_t ext, cmd;
1675
1676 do
1677 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1;
1686 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 }
1704 while (ext & 0x80);
1705 }
1706 else
1707 cell->darkness = *data++ + 1;
1006 } 1708 }
1007 1709
1710 for (z = 0; z <= 2; ++z)
1008 if (flags & 2) 1711 if (flags & (4 >> z))
1009 { 1712 {
1010 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1011 } 1730 }
1012
1013 if (flags & 1)
1014 {
1015 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1016 }
1017 } 1731 }
1018 else 1732 else
1019 cell->darkness = -1; 1733 cell->darkness = 0;
1020 } 1734 }
1021} 1735}
1736 OUTPUT:
1737 RETVAL
1022 1738
1023SV * 1739SV *
1024mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1025 CODE: 1741 CODE:
1026{ 1742{
1027 int x1, x; 1743 int x1, x;
1028 int y1, y; 1744 int y1, y;
1029 int z; 1745 int z;
1050 { 1766 {
1051 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1052 1768
1053 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1054 { 1770 {
1055 mapface face = cell->face [z];
1056
1057 if (face)
1058 {
1059 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1060 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1061 int a1 = tex.a; 1773 int a1 = tex.a;
1062 1774
1063 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1064 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1065 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1066 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1067 }
1068 } 1779 }
1069 } 1780 }
1070 1781
1071 *map++ = (r ) 1782 *map++ = (r )
1072 | (g << 8) 1783 | (g << 8)
1079} 1790}
1080 OUTPUT: 1791 OUTPUT:
1081 RETVAL 1792 RETVAL
1082 1793
1083void 1794void
1084draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1796 CODE:
1797{
1798 int x, y, z;
1799
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853
1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1873
1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1974 {
1975 int level = (w << 5) | b;
1976 HE *he;
1977
1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1980 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1982 IV bits = SvIVX (HeVAL (he));
1983
1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1987 {
1988 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
2002 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS);
2005 }
2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
2028 }
2029 }
2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
2040 glDisable (GL_BLEND);
2041 rc_free (rc);
2042
2043 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 int px = x * T;
2055 int py = y * T;
2056
2057 if (cell->stat_hp)
2058 {
2059 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2061
2062 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py);
2065
2066 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2067 glRectf (px + 2,
2068 py - thick - 1,
2069 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2070 }
2071 }
2072 }
2073}
2074
2075void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2077 CODE:
2078{
2079 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F },
2081 { 1.00F, 1.00F, 1.00F },
2082 { 0.00F, 0.00F, 0.55F },
2083 { 1.00F, 0.00F, 0.00F },
2084
2085 { 1.00F, 0.54F, 0.00F },
2086 { 0.11F, 0.56F, 1.00F },
2087 { 0.93F, 0.46F, 0.00F },
2088 { 0.18F, 0.54F, 0.34F },
2089
2090 { 0.56F, 0.73F, 0.56F },
2091 { 0.80F, 0.80F, 0.80F },
2092 { 0.55F, 0.41F, 0.13F },
2093 { 0.99F, 0.77F, 0.26F },
2094
2095 { 0.74F, 0.65F, 0.41F },
2096
2097 { 0.00F, 1.00F, 1.00F },
2098 { 1.00F, 0.00F, 1.00F },
2099 { 1.00F, 1.00F, 0.00F },
2100 };
2101
2102 int x, y;
2103
2104 glEnable (GL_TEXTURE_2D);
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2106 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS);
2109
2110 for (y = 0; y < h; y++)
2111 for (x = 0; x < w; x++)
2112 {
2113 unsigned char m = data [x + y * w];
2114
2115 if (m)
2116 {
2117 float *c = color [m & 15];
2118
2119 float tx1 = m & 0x40 ? 0.5 : 0.;
2120 float tx2 = tx1 + 0.5;
2121
2122 glColor4f (c[0], c[1], c[2], 0.75);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 }
2128 }
2129
2130 glEnd ();
2131 glDisable (GL_BLEND);
2132 glDisable (GL_TEXTURE_2D);
2133}
2134
2135void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1085 PPCODE: 2137 PPCODE:
1086{ 2138{
1087 int vx, vy;
1088 int x, y, z; 2139 int x, y;
1089 int last_name; 2140 int sw1 = sw + 2;
1090 mapface face; 2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1091 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1092 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1093 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1094 2147
1095 memset (darkness, 255, sw4 * sh);
1096 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1097 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1098 2150
1099 vx = self->x + (self->w - sw) / 2 - shift_x; 2151 mx += self->x - 1;
1100 vy = self->y + (self->h - sh) / 2 - shift_y; 2152 my += self->y - 1;
1101 2153
1102 /* 2154 memset (darkness1, 255, sw1 * sh1);
1103 int vx = self->vx = self->w >= sw
1104 ? self->x + (self->w - sw) / 2
1105 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1106 2155
1107 int vy = self->vy = self->h >= sh
1108 ? self->y + (self->h - sh) / 2
1109 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1110 */
1111
1112 glColor4ub (255, 255, 255, 255);
1113
1114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1115 glEnable (GL_BLEND);
1116 glEnable (GL_TEXTURE_2D);
1117 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1118
1119 glBegin (GL_QUADS);
1120
1121 last_name = 0;
1122
1123 for (z = 0; z < 3; z++)
1124 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1125 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1126 { 2158 {
1127 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1128 2160
1129 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1130 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1131 { 2163 {
1132 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1133 2165
1134 darkness[y * sw4 + x] = cell->darkness < 0 2166 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1)
1135 ? 255 - FOW_DARKNESS 2168 : 255 - FOW_DARKNESS;
1136 : 255 - cell->darkness;
1137
1138 face = cell->face [z];
1139
1140 if (face)
1141 {
1142 maptex tex = self->tex [face];
1143
1144 int px = (x + 1) * 32 - tex.w;
1145 int py = (y + 1) * 32 - tex.h;
1146
1147 if (last_name != tex.name)
1148 {
1149 glEnd ();
1150 last_name = tex.name;
1151 glBindTexture (GL_TEXTURE_2D, last_name);
1152 glBegin (GL_QUADS);
1153 }
1154
1155 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1156 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1157 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1158 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1159 }
1160 } 2169 }
1161 } 2170 }
1162 2171
1163 glEnd (); 2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1164 2184
1165 glDisable (GL_TEXTURE_2D); 2185 uint8_t r11 = (d11 + d21 + d12) / 3;
1166 glDisable (GL_BLEND); 2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
1167 2209
1168 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1170 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1171 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1172} 2214}
1173 2215
1174SV * 2216SV *
1175get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1176 CODE: 2218 CODE:
1177{ 2219{
1178 int x, y, x1, y1; 2220 int x, y, x1, y1;
1179 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1180 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1205 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1206 { 2248 {
1207 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1208 uint8_t flags = 0; 2250 uint8_t flags = 0;
1209 2251
1210 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1211 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1212 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1213 2255
1214 *data++ = flags; 2256 *data++ = flags;
1215 2257
1216 if (flags & 1) 2258 if (flags & 1)
1217 { 2259 {
2260 tileid tile = cell->tile [0];
1218 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1219 *data++ = cell->face [0]; 2262 *data++ = tile;
1220 } 2263 }
1221 2264
1222 if (flags & 2) 2265 if (flags & 2)
1223 { 2266 {
2267 tileid tile = cell->tile [1];
1224 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1225 *data++ = cell->face [1]; 2269 *data++ = tile;
1226 } 2270 }
1227 2271
1228 if (flags & 4) 2272 if (flags & 4)
1229 { 2273 {
2274 tileid tile = cell->tile [2];
1230 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1231 *data++ = cell->face [2]; 2276 *data++ = tile;
1232 } 2277 }
1233 } 2278 }
1234 else 2279 else
1235 *data++ = 0; 2280 *data++ = 0;
1236 } 2281 }
1242} 2287}
1243 OUTPUT: 2288 OUTPUT:
1244 RETVAL 2289 RETVAL
1245 2290
1246void 2291void
1247set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1248 PPCODE: 2293 PPCODE:
1249{ 2294{
1250 int x, y, z; 2295 int x, y, z;
1251 int w, h; 2296 int w, h;
1252 int x1, y1; 2297 int x1, y1;
1253 2298
1254 if (*data++ != 0) 2299 if (*data++ != 0)
1255 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1256 2301
1257 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1258 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1259 2304
1260 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1276 { 2321 {
1277 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1278 2323
1279 if (flags) 2324 if (flags)
1280 { 2325 {
1281 mapface face[3] = { 0, 0, 0 };
1282
1283 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1284 2328
1285 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1286 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1287 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1288 2332
1289 if (cell->darkness <= 0) 2333 if (cell->darkness == 0)
1290 { 2334 {
1291 cell->darkness = -1; 2335 cell->darkness = 0;
1292 2336
1293 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1294 { 2338 {
1295 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1296 2340
1297 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1298 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1299 } 2348 }
1300 } 2349 }
1301 } 2350 }
1302 } 2351 }
1303 } 2352 }
1304} 2353}
1305 2354
1306MODULE = CFClient PACKAGE = CFClient::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1307 2356
1308CFClient::MixChunk 2357DC::RW
1309new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1310 CODE: 2359 CODE:
1311 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1312 OUTPUT: 2366 OUTPUT:
1313 RETVAL 2367 RETVAL
1314 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1315void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1316DESTROY (CFClient::MixChunk self) 2478DESTROY (DC::MixChunk self)
1317 CODE: 2479 CODE:
1318 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1319 2481
1320int 2482int
1321volume (CFClient::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1322 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1323 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1324 OUTPUT: 2488 OUTPUT:
1325 RETVAL 2489 RETVAL
1326 2490
1327int 2491DC::Channel
1328play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1329 CODE: 2493 CODE:
2494{
1330 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1331 OUTPUT: 2506 OUTPUT:
1332 RETVAL 2507 RETVAL
1333 2508
1334MODULE = CFClient PACKAGE = CFClient::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1335 2510
1336int 2511int
1337volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1338 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1339 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1340 OUTPUT: 2518 OUTPUT:
1341 RETVAL 2519 RETVAL
1342 2520
1343CFClient::MixMusic 2521void
1344new_from_file (SV *class, char *path) 2522fade_out (int ms)
1345 CODE: 2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2531DC::MixMusic
2532new (SV *class, DC::RW rwops)
2533 CODE:
1346 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1347 OUTPUT: 2535 OUTPUT:
1348 RETVAL 2536 RETVAL
1349 2537
1350void 2538void
1351DESTROY (CFClient::MixMusic self) 2539DESTROY (DC::MixMusic self)
1352 CODE: 2540 CODE:
1353 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1354 2542
1355int 2543int
1356play (CFClient::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1357 CODE: 2545 CODE:
1358 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1359 OUTPUT: 2547 OUTPUT:
1360 RETVAL 2548 RETVAL
1361 2549
2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
1362MODULE = CFClient PACKAGE = CFClient::OpenGL 2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1363 2558
1364BOOT: 2559BOOT:
1365{ 2560{
1366 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1367 static const struct { 2562 static const struct {
1368 const char *name; 2563 const char *name;
1369 IV iv; 2564 IV iv;
1370 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1371# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1372 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1373 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1374 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1375 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1376 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
2575 const_iv (GL_CULL_FACE),
1377 const_iv (GL_SCISSOR_TEST), 2576 const_iv (GL_SCISSOR_TEST),
2577 const_iv (GL_DEPTH_TEST),
2578 const_iv (GL_ALPHA_TEST),
2579 const_iv (GL_NORMALIZE),
2580 const_iv (GL_RESCALE_NORMAL),
2581 const_iv (GL_FRONT),
2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1378 const_iv (GL_AND), 2584 const_iv (GL_AND),
1379 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1380 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1381 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1382 const_iv (GL_SRC_ALPHA_SATURATE), 2588 const_iv (GL_DST_ALPHA),
1383 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2589 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1384 const_iv (GL_ONE_MINUS_DST_ALPHA), 2590 const_iv (GL_ONE_MINUS_DST_ALPHA),
2591 const_iv (GL_SRC_ALPHA_SATURATE),
1385 const_iv (GL_RGB), 2592 const_iv (GL_RGB),
1386 const_iv (GL_RGBA), 2593 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8),
2596 const_iv (GL_RGB5_A1),
1387 const_iv (GL_UNSIGNED_BYTE), 2597 const_iv (GL_UNSIGNED_BYTE),
2598 const_iv (GL_UNSIGNED_SHORT),
2599 const_iv (GL_UNSIGNED_INT),
1388 const_iv (GL_ALPHA), 2600 const_iv (GL_ALPHA),
2601 const_iv (GL_INTENSITY),
2602 const_iv (GL_LUMINANCE),
2603 const_iv (GL_LUMINANCE_ALPHA),
1389 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1390 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1391 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1392 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1393 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1394 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1395 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1396 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1397 const_iv (GL_TEXTURE_ENV_MODE), 2620 const_iv (GL_TEXTURE_ENV_MODE),
1398 const_iv (GL_TEXTURE_WRAP_S), 2621 const_iv (GL_TEXTURE_WRAP_S),
1399 const_iv (GL_TEXTURE_WRAP_T), 2622 const_iv (GL_TEXTURE_WRAP_T),
2623 const_iv (GL_REPEAT),
1400 const_iv (GL_CLAMP), 2624 const_iv (GL_CLAMP),
1401 const_iv (GL_REPEAT), 2625 const_iv (GL_CLAMP_TO_EDGE),
1402 const_iv (GL_NEAREST), 2626 const_iv (GL_NEAREST),
1403 const_iv (GL_LINEAR), 2627 const_iv (GL_LINEAR),
1404 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2628 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1405 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2629 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1406 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2630 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1407 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2631 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1408 const_iv (GL_GENERATE_MIPMAP), 2632 const_iv (GL_GENERATE_MIPMAP),
1409 const_iv (GL_MODULATE), 2633 const_iv (GL_MODULATE),
1410 const_iv (GL_DECAL), 2634 const_iv (GL_DECAL),
1411 const_iv (GL_REPLACE), 2635 const_iv (GL_REPLACE),
2636 const_iv (GL_DEPTH_BUFFER_BIT),
1412 const_iv (GL_COLOR_BUFFER_BIT), 2637 const_iv (GL_COLOR_BUFFER_BIT),
1413 const_iv (GL_PROJECTION), 2638 const_iv (GL_PROJECTION),
1414 const_iv (GL_MODELVIEW), 2639 const_iv (GL_MODELVIEW),
1415 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1416 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1417 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1418 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1419 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1420 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2647 const_iv (GL_LINE_STRIP),
2648 const_iv (GL_LINE_LOOP),
1421 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
2650 const_iv (GL_QUAD_STRIP),
2651 const_iv (GL_TRIANGLES),
2652 const_iv (GL_TRIANGLE_STRIP),
2653 const_iv (GL_TRIANGLE_FAN),
1422 const_iv (GL_LINE_LOOP), 2654 const_iv (GL_POLYGON),
1423 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1424 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2664 const_iv (GL_V2F),
2665 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F),
1425# undef const_iv 2668# undef const_iv
1426 }; 2669 };
1427 2670
1428 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1429 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1430} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2683
2684char *
2685gl_vendor ()
2686 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT:
2689 RETVAL
2690
2691char *
2692gl_version ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_extensions ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT:
2703 RETVAL
2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
1431 2718
1432int glGetError () 2719int glGetError ()
2720
2721void glFinish ()
1433 2722
1434void glClear (int mask) 2723void glClear (int mask)
1435 2724
1436void glClearColor (float r, float g, float b, float a = 1.0) 2725void glClearColor (float r, float g, float b, float a = 1.0)
1437 PROTOTYPE: @ 2726 PROTOTYPE: @
1444 2733
1445void glHint (int target, int mode) 2734void glHint (int target, int mode)
1446 2735
1447void glBlendFunc (int sfactor, int dfactor) 2736void glBlendFunc (int sfactor, int dfactor)
1448 2737
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa);
2741
2742void glDepthMask (int flag)
2743
1449void glLogicOp (int opcode) 2744void glLogicOp (int opcode)
1450 2745
1451void glColorMask (int red, int green, int blue, int alpha) 2746void glColorMask (int red, int green, int blue, int alpha)
1452 2747
1453void glMatrixMode (int mode) 2748void glMatrixMode (int mode)
1456 2751
1457void glPopMatrix () 2752void glPopMatrix ()
1458 2753
1459void glLoadIdentity () 2754void glLoadIdentity ()
1460 2755
2756void glDrawBuffer (int buffer)
2757
2758void glReadBuffer (int buffer)
2759
1461# near and far are due to microsofts buggy c compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2762
2763# near_ and far_ are due to microsofts buggy "c" compiler
1462void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
1463 2767
1464void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
1465 2769
1466void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
1467 2771
1475 2779
1476void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
1477 CODE: 2781 CODE:
1478 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
1479 2783
1480void glBegin (int mode)
1481
1482void glEnd ()
1483
1484void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
1485 PROTOTYPE: @ 2785 ALIAS:
2786 glColor_premultiply = 1
1486 CODE: 2787 CODE:
1487 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2788 if (ix)
2789 {
2790 r *= a;
2791 g *= a;
2792 b *= a;
2793 }
2794 // microsoft visual "c" rounds instead of truncating...
2795 glColor4f (r, g, b, a);
2796
2797void glRasterPos (float x, float y, float z = 0.)
2798 CODE:
2799 glRasterPos3f (0, 0, z);
2800 glBitmap (0, 0, 0, 0, x, y, 0);
1488 2801
1489void glVertex (float x, float y, float z = 0.) 2802void glVertex (float x, float y, float z = 0.)
1490 CODE: 2803 CODE:
1491 glVertex3f (x, y, z); 2804 glVertex3f (x, y, z);
1492 2805
1493void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
1494 CODE: 2807 CODE:
1495 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
1496 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
1497void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
1498 CODE: 2840 CODE:
1499 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
1500 2842
1501void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
1504 2846
1505void glBindTexture (int target, int name) 2847void glBindTexture (int target, int name)
1506 2848
1507void glConvolutionParameter (int target, int pname, float params) 2849void glConvolutionParameter (int target, int pname, float params)
1508 CODE: 2850 CODE:
1509 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2851 if (gl.ConvolutionParameterf)
2852 gl.ConvolutionParameterf (target, pname, params);
1510 2853
1511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2854void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1512 CODE: 2855 CODE:
1513 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2856 if (gl.ConvolutionFilter2D)
1514 (target, internalformat, width, height, format, type, data)); 2857 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1515 2858
1516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1517 CODE: 2860 CODE:
1518 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2861 if (gl.SeparableFilter2D)
1519 (target, internalformat, width, height, format, type, row, column)); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1520 2863
1521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1522 2865
1523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1524 2867
1525void glRasterPos (int x, int y) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
1526 CODE: 2869
1527 glRasterPos2i (x, y); 2870void glPixelZoom (float x, float y)
1528 2871
1529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1530 2873
1531int glGenTexture () 2874int glGenTexture ()
1532 CODE: 2875 CODE:
1533{ 2876 RETVAL = gen_texture ();
1534 GLuint name;
1535 glGenTextures (1, &name);
1536 RETVAL = name;
1537}
1538 OUTPUT: 2877 OUTPUT:
1539 RETVAL 2878 RETVAL
1540 2879
1541void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
1542 CODE: 2881 CODE:
1543{
1544 GLuint name_ = name;
1545 glDeleteTextures (1, &name_); 2882 del_texture (name);
1546} 2883
1547
1548int glGenList () 2884int glGenList ()
1549 CODE: 2885 CODE:
1550 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
1551 OUTPUT: 2887 OUTPUT:
1552 RETVAL 2888 RETVAL
1559 2895
1560void glEndList () 2896void glEndList ()
1561 2897
1562void glCallList (int list) 2898void glCallList (int list)
1563 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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