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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.73 by root, Fri May 5 19:30:14 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
39 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
46 92
47#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
48 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
64 153
65typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
66 173
67typedef struct cf_layout { 174typedef struct cf_layout {
68 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
69 int base_height; 177 int base_height;
70 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
71} *CFClient__Layout; 180} *DC__Layout;
72 181
73static CFClient__Font default_font; 182static DC__Font default_font;
74static PangoContext *context; 183static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 184static PangoFontMap *opengl_fontmap;
76 185
77static void 186static void
78substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
79{ 188{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 194}
83 195
84static void 196static void
85layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
86{ 198{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
89 */ 201 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
91 203
92 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 206
95 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
96} 208}
97 209
98static void 210static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
102 217
103 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
108typedef uint16_t mapface; 229typedef uint16_t faceid;
109 230
110typedef struct { 231typedef struct {
111 GLint name; 232 GLuint name;
112 int w, h; 233 int w, h;
113 float s, t; 234 float s, t;
114 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
115} maptex; 239} maptex;
116 240
117typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
118 int16_t darkness; 244 uint16_t darkness;
119 mapface face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 246} mapcell;
121 247
122typedef struct { 248typedef struct {
123 int32_t c0, c1; 249 int32_t c0, c1;
124 mapcell *col; 250 mapcell *col;
125} maprow; 251} maprow;
126 252
127typedef struct map { 253typedef struct map {
128 int x, y, w, h; 254 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 256 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 257 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 258
136 int32_t rows; 259 int32_t rows;
137 maprow *row; 260 maprow *row;
138} *CFClient__Map; 261} *DC__Map;
139 262
140static char * 263static char *
141prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
142{ 265{
143 char *p; 266 char *p;
160} 283}
161 284
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
165static maprow * 308static maprow *
166map_get_row (CFClient__Map self, int y) 309map_get_row (DC__Map self, int y)
167{ 310{
168 if (0 > y) 311 if (0 > y)
169 { 312 {
170 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
209 352
210 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
211} 354}
212 355
213static mapcell * 356static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
215{ 358{
216 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
217} 360}
218 361
219static void 362static void
220map_clear (CFClient__Map self) 363map_clear (DC__Map self)
221{ 364{
222 int r; 365 int r;
223 366
224 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
232 self->oy = 0; 375 self->oy = 0;
233 self->row = 0; 376 self->row = 0;
234 self->rows = 0; 377 self->rows = 0;
235} 378}
236 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
237static void 390static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 392{
240 int x, y; 393 int x, y;
241 maprow *row; 394 maprow *row;
395 mapcell *cell;
242 396
243 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 398 if (y >= 0)
245 { 399 {
246 if (y >= self->rows) 400 if (y >= self->rows)
252 if (x >= row->c0) 406 if (x >= row->c0)
253 { 407 {
254 if (x >= row->c1) 408 if (x >= row->c1)
255 break; 409 break;
256 410
257 row->col[x - row->c0].darkness = -1; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
258 } 414 }
259 } 415 }
260} 416}
261 417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
262static void 423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
432}
433
434static void
263music_finished () 435music_finished (void)
264{ 436{
265 SDL_UserEvent ev; 437 SDL_UserEvent ev;
266 438
267 ev.type = SDL_USEREVENT; 439 ev.type = SDL_USEREVENT;
268 ev.code = 0; 440 ev.code = 0;
277{ 449{
278 SDL_UserEvent ev; 450 SDL_UserEvent ev;
279 451
280 ev.type = SDL_USEREVENT; 452 ev.type = SDL_USEREVENT;
281 ev.code = 1; 453 ev.code = 1;
282 ev.data1 = (void *)channel; 454 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 455 ev.data2 = 0;
284 456
285 SDL_PushEvent ((SDL_Event *)&ev); 457 SDL_PushEvent ((SDL_Event *)&ev);
286} 458}
287 459
288MODULE = CFClient PACKAGE = CFClient 460static unsigned int
461minpot (unsigned int n)
462{
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475}
476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
289 588
290PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
291 590
292BOOT: 591BOOT:
293{ 592{
294 HV *stash = gv_stashpv ("CFClient", 1); 593 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 594 static const struct {
296 const char *name; 595 const char *name;
297 IV iv; 596 IV iv;
298 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
300 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
382 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 758
395 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
396 const_iv (KMOD_ALT), 760
397 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
398# undef const_iv 791# undef const_iv
399 }; 792 };
400 793
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 796
404 fontmap = pango_ft2_font_map_new (); 797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
408 806
409int 807int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 808in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
411 813
814NV floor (NV x)
815
816NV ceil (NV x)
817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
412void 822void
823pango_init ()
824 CODE:
825{
826 opengl_fontmap = pango_opengl_font_map_new ();
827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
834}
835
836char *SDL_GetError ()
837
838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
413SDL_Quit () 846void SDL_Quit ()
414 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
415void 857void
416SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
417 PPCODE: 859 PPCODE:
418{ 860{
419 SDL_Rect **m; 861 SDL_Rect **m;
420 862
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 867
868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
870
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 875
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 878
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 880
440 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
441 while (*m) 882 while (*m)
442 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
443 AV *av = newAV (); 886 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
447 893
448 ++m; 894 ++m;
449 } 895 }
450} 896}
451 897
452int 898int
453SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
455 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 912 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913
914 if (RETVAL)
915 {
916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h"
921#undef GL_FUNC
922 }
923}
459 OUTPUT: 924 OUTPUT:
460 RETVAL 925 RETVAL
461 926
462void 927void
463SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
464 929
930char *
931SDL_GetKeyName (int sym)
932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
465void 939void
466SDL_PollEvent () 940poll_events ()
467 PPCODE: 941 PPCODE:
468{ 942{
469 SDL_Event ev; 943 SDL_Event ev;
470 944
471 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 947 {
473 HV *hv = newHV (); 948 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 950
476 switch (ev.type) 951 switch (ev.type)
477 { 952 {
478 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
479 case SDL_KEYUP: 954 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 960 break;
485 961
486 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 965 break;
490 966
491 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
497 break; 993 break;
498 994
499 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
998
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 1003 break;
509 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
510 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
511 break; 1009 break;
512 } 1010 }
513 1011
514 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
515 } 1013 }
516} 1014}
517 1015
518int 1016int
519Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
520 POSTCALL: 1018 POSTCALL:
521 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
522 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
523 1021
524void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
525Mix_CloseAudio () 1039Mix_CloseAudio ()
526 1040
527int 1041int
528Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
529 1043
1044const char *
1045Mix_GetError ()
1046
530void 1047void
531lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
532 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
533#ifndef _WIN32 1056#ifdef _WIN32
534 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
535#endif 1078#endif
1079}
536 1080
537char * 1081int
538gl_version () 1082add_font (char *file)
539 CODE: 1083 CODE:
540 RETVAL = (char *)glGetString (GL_VERSION); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
541 OUTPUT: 1085 OUTPUT:
542 RETVAL 1086 RETVAL
543
544char *
545gl_extensions ()
546 CODE:
547 RETVAL = (char *)glGetString (GL_EXTENSIONS);
548 OUTPUT:
549 RETVAL
550
551void
552add_font (char *file)
553 CODE:
554 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
555 1087
556void 1088void
557load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
558 ALIAS: 1090 ALIAS:
559 load_image_file = 1 1091 load_image_file = 1
562 STRLEN image_len; 1094 STRLEN image_len;
563 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
564 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
565 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
566 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
567 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
568 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
569 1101
570 if (!rw) 1102 if (!rw)
571 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
572 1104
601 1133
602 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
603 1135
604 assert (surface2->pitch == surface2->w * 4); 1136 assert (surface2->pitch == surface2->w * 4);
605 1137
1138 SDL_LockSurface (surface2);
606 EXTEND (SP, 5); 1139 EXTEND (SP, 6);
607 PUSHs (sv_2mortal (newSViv (surface2->w))); 1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
608 PUSHs (sv_2mortal (newSViv (surface2->h))); 1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
609 SDL_LockSurface (surface2);
610 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
611 SDL_UnlockSurface (surface2);
612 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
613 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
614 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
615 1147
616 SDL_FreeSurface (surface); 1148 SDL_FreeSurface (surface);
617 SDL_FreeSurface (surface2); 1149 SDL_FreeSurface (surface2);
618} 1150}
619 1151
643} 1175}
644 1176
645void 1177void
646error (char *message) 1178error (char *message)
647 CODE: 1179 CODE:
1180 fprintf (stderr, "ERROR: %s\n", message);
648#ifdef _WIN32 1181#ifdef _WIN32
649 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1183#endif
1184
1185void
1186fatal (char *message)
1187 CODE:
1188 fprintf (stderr, "FATAL: %s\n", message);
1189#ifdef _WIN32
1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1191#endif
1192 _exit (1);
1193
1194void
1195_exit (int retval = 0)
1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
650#else 1199#else
651 fprintf (stderr, "ERROR: %s\n", message); 1200 _exit (retval);
652#endif 1201#endif
653 1202
654void 1203void
655fatal (char *message) 1204debug ()
656 CODE: 1205 CODE:
657#ifdef _WIN32 1206{
658 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1207#if DEBUG
659#else 1208 VALGRIND_DO_LEAK_CHECK;
660 fprintf (stderr, "FATAL: %s\n", message);
661#endif 1209#endif
662 exit (1); 1210}
663 1211
1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
664MODULE = CFClient PACKAGE = CFClient::Font 1219MODULE = Deliantra::Client PACKAGE = DC::Font
665 1220
666CFClient::Font 1221PROTOTYPES: DISABLE
1222
1223DC::Font
667new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
668 CODE: 1225 CODE:
669{ 1226{
670 int count; 1227 int count;
671 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
674} 1231}
675 OUTPUT: 1232 OUTPUT:
676 RETVAL 1233 RETVAL
677 1234
678void 1235void
679DESTROY (CFClient::Font self) 1236DESTROY (DC::Font self)
680 CODE: 1237 CODE:
681 pango_font_description_free (self); 1238 pango_font_description_free (self);
682 1239
683void 1240void
684make_default (CFClient::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
685 CODE: 1243 CODE:
686 default_font = self; 1244 default_font = self;
687 1245
688MODULE = CFClient PACKAGE = CFClient::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
689 1247
690CFClient::Layout 1248PROTOTYPES: DISABLE
691new (SV *class, int base_height = MIN_FONT_HEIGHT) 1249
1250void
1251glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262DC::Layout
1263new (SV *class)
692 CODE: 1264 CODE:
693 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
1266
694 RETVAL->pl = pango_layout_new (context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
695 RETVAL->base_height = base_height; 1268 RETVAL->r = 1.;
1269 RETVAL->g = 1.;
1270 RETVAL->b = 1.;
1271 RETVAL->a = 1.;
1272 RETVAL->base_height = MIN_FONT_HEIGHT;
696 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
1275
697 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
698 pango_layout_set_font_description (RETVAL->pl, default_font); 1277 layout_update_font (RETVAL);
699 OUTPUT: 1278 OUTPUT:
700 RETVAL 1279 RETVAL
701 1280
702void 1281void
703DESTROY (CFClient::Layout self) 1282DESTROY (DC::Layout self)
704 CODE: 1283 CODE:
705 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
706 Safefree (self); 1286 Safefree (self);
707 1287
708void 1288void
709set_text (CFClient::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
710 CODE: 1290 CODE:
711{ 1291{
712 STRLEN textlen; 1292 STRLEN textlen;
713 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
714 1294
715 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
716} 1296}
717 1297
718void 1298void
719set_markup (CFClient::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
720 CODE: 1300 CODE:
721{ 1301{
722 STRLEN textlen; 1302 STRLEN textlen;
723 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
724 1304
725 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
726} 1306}
727 1307
728SV * 1308void
729get_text (CFClient::Layout self) 1309set_shapes (DC::Layout self, ...)
1310 CODE:
1311{
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351}
1352
1353void
1354get_shapes (DC::Layout self)
730 CODE: 1355 PPCODE:
1356{
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376}
1377
1378int
1379has_wrapped (DC::Layout self)
1380 CODE:
1381{
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
731 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
732 SvUTF8_on (RETVAL); 1389}
733 OUTPUT: 1390 OUTPUT:
734 RETVAL 1391 RETVAL
735 1392
1393SV *
1394get_text (DC::Layout self)
1395 CODE:
1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1397 sv_utf8_decode (RETVAL);
1398 OUTPUT:
1399 RETVAL
1400
736void 1401void
1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1403 CODE:
1404 self->r = r;
1405 self->g = g;
1406 self->b = b;
1407 self->a = a;
1408
1409void
737set_font (CFClient::Layout self, CFClient::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
738 CODE: 1411 CODE:
739 if (self->font != font) 1412 if (self->font != font)
740 { 1413 {
741 self->font = font; 1414 self->font = font;
742 layout_update_font (self); 1415 layout_update_font (self);
743 } 1416 }
744 1417
745void 1418void
746set_height (CFClient::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
747 CODE: 1420 CODE:
748 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
749 { 1422 {
750 self->base_height = base_height; 1423 self->base_height = base_height;
751 layout_update_font (self); 1424 layout_update_font (self);
752 } 1425 }
753 1426
754void 1427void
755set_width (CFClient::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
756 CODE: 1429 CODE:
757 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
758 1431
759void 1432void
1433set_indent (DC::Layout self, int indent)
1434 CODE:
1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1436
1437void
1438set_spacing (DC::Layout self, int spacing)
1439 CODE:
1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1441
1442void
1443set_ellipsise (DC::Layout self, int ellipsise)
1444 CODE:
1445 pango_layout_set_ellipsize (self->pl,
1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1449 : PANGO_ELLIPSIZE_NONE
1450 );
1451
1452void
1453set_single_paragraph_mode (DC::Layout self, int spm)
1454 CODE:
1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1456
1457void
760size (CFClient::Layout self) 1458size (DC::Layout self)
761 PPCODE: 1459 PPCODE:
762{ 1460{
763 int w, h; 1461 int w, h;
764 1462
765 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
768 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
769 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
770} 1468}
771 1469
772int 1470int
1471descent (DC::Layout self)
1472 CODE:
1473{
1474 PangoRectangle rect;
1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1477 RETVAL = PANGO_DESCENT (rect);
1478}
1479 OUTPUT:
1480 RETVAL
1481
1482int
773xy_to_index (CFClient::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
774 CODE: 1484 CODE:
775{ 1485{
776 int index, trailing; 1486 int index, trailing;
777 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
778 RETVAL = index; 1488 RETVAL = index + trailing;
779} 1489}
780 OUTPUT: 1490 OUTPUT:
781 RETVAL 1491 RETVAL
782 1492
783void 1493void
784cursor_pos (CFClient::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
785 PPCODE: 1495 PPCODE:
786{ 1496{
787 PangoRectangle strong_pos; 1497 PangoRectangle pos;
788 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
789 1499
790 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
791 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
792 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
794} 1504}
795 1505
796void 1506void
797render (CFClient::Layout self) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
798 PPCODE: 1508 PPCODE:
799{ 1509{
800 SV *retval; 1510 int line, x;
801 int w, h;
802 FT_Bitmap bitmap;
803 1511
804 layout_get_pixel_size (self, &w, &h); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
805 1513#if !PANGO_VERSION_CHECK (1, 17, 3)
806 retval = newSV (w * h); 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
807 SvPOK_only (retval); 1515 --line;
808 SvCUR_set (retval, w * h); 1516#endif
809
810 bitmap.rows = h;
811 bitmap.width = w;
812 bitmap.pitch = w;
813 bitmap.buffer = (unsigned char*)SvPVX (retval);
814 bitmap.num_grays = 256;
815 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
816
817 memset (bitmap.buffer, 0, w * h);
818
819 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
820
821 EXTEND (SP, 3); 1517 EXTEND (SP, 2);
822 PUSHs (sv_2mortal (newSViv (w))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
823 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (index)));
824 PUSHs (sv_2mortal (retval)); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
825} 1545}
826 1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562void
1563draw (DC::Layout self)
1564 CODE:
1565{
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
827MODULE = CFClient PACKAGE = CFClient::Texture 1581MODULE = Deliantra::Client PACKAGE = DC::Texture
828 1582
1583PROTOTYPES: ENABLE
1584
829void 1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605}
1606
1607void
830draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
831 PROTOTYPE: $$$;$$ 1609 PROTOTYPE: $$$;$$
1610 ALIAS:
1611 draw_quad_alpha = 1
1612 draw_quad_alpha_premultiplied = 2
832 CODE: 1613 CODE:
833{ 1614{
834 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
835 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
836 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
837 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
838 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
839 1622
840 if (items < 5) 1623 if (items < 5)
841 { 1624 {
842 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
843 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
844 } 1627 }
845 1628
1629 if (ix)
1630 {
1631 glEnable (GL_BLEND);
1632
1633 if (ix == 2)
1634 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1635 else
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 0.01f);
1641 }
1642
846 glBindTexture (GL_TEXTURE_2D, name); 1643 glBindTexture (GL_TEXTURE_2D, name);
847 if (wrap_mode) { 1644
848 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
850 }
851 glBegin (GL_QUADS); 1645 glBegin (GL_QUADS);
852 glTexCoord2f (0, 0); glVertex2f (x , y ); 1646 glTexCoord2f (0, 0); glVertex2f (x , y );
853 glTexCoord2f (0, t); glVertex2f (x , y + h); 1647 glTexCoord2f (0, t); glVertex2f (x , y + h);
854 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1648 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
855 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1649 glTexCoord2f (s, 0); glVertex2f (x + w, y );
856 glEnd (); 1650 glEnd ();
857}
858 1651
1652 if (ix)
1653 {
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 }
1657}
1658
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1669
859MODULE = CFClient PACKAGE = CFClient::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
860 1671
861CFClient::Map 1672PROTOTYPES: DISABLE
862new (SV *class, int map_width, int map_height) 1673
1674DC::Map
1675new (SV *class)
863 CODE: 1676 CODE:
864 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
865 RETVAL->x = 0; 1678 RETVAL->x = 0;
866 RETVAL->y = 0; 1679 RETVAL->y = 0;
867 RETVAL->w = map_width; 1680 RETVAL->w = 0;
868 RETVAL->h = map_height; 1681 RETVAL->h = 0;
869 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
870 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
871 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
872 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
873 RETVAL->texs = 8192;
874 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
875 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
876 RETVAL->row = 0; 1687 RETVAL->row = 0;
877 OUTPUT: 1688 OUTPUT:
878 RETVAL 1689 RETVAL
879 1690
880void 1691void
881DESTROY (CFClient::Map self) 1692DESTROY (DC::Map self)
882 CODE: 1693 CODE:
883{ 1694{
884 map_clear (self); 1695 map_clear (self);
885 Safefree (self->face); 1696 Safefree (self->face2tile);
1697 Safefree (self->tex);
886 Safefree (self); 1698 Safefree (self);
887} 1699}
888 1700
889void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
890clear (CFClient::Map self) 1708clear (DC::Map self)
891 CODE: 1709 CODE:
892 map_clear (self); 1710 map_clear (self);
893 1711
894void 1712void
895set_face (CFClient::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
896 CODE: 1714 CODE:
897{ 1715{
898 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
899 { 1717 need_texid (self, tile);
900 Append (mapface, self->face, self->faces, self->faces);
901 self->faces *= 2;
902 }
903
904 self->face [face] = texid;
905} 1718}
906 1719
907void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
908set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
909 CODE: 1745 CODE:
910{ 1746{
911 while (self->texs <= texid) 1747 need_texid (self, texid);
912 {
913 Append (maptex, self->tex, self->texs, self->texs);
914 self->texs *= 2;
915 }
916 1748
917 { 1749 {
918 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
919 1751
920 tex->name = name; 1752 tex->name = name;
925 tex->r = r; 1757 tex->r = r;
926 tex->g = g; 1758 tex->g = g;
927 tex->b = b; 1759 tex->b = b;
928 tex->a = a; 1760 tex->a = a;
929 } 1761 }
1762
1763 // somewhat hackish, but for textures that require it, it really
1764 // improves the look, and most others don't suffer.
1765 glBindTexture (GL_TEXTURE_2D, name);
1766 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1767 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1768 // use uglier nearest interpolation because linear suffers
1769 // from transparent color bleeding and ugly wrapping effects.
1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
930} 1771}
1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
931 1792
932int 1793int
933ox (CFClient::Map self) 1794ox (DC::Map self)
934 ALIAS: 1795 ALIAS:
935 oy = 1 1796 oy = 1
1797 x = 2
1798 y = 3
1799 w = 4
1800 h = 5
936 CODE: 1801 CODE:
937 switch (ix) 1802 switch (ix)
938 { 1803 {
939 case 0: RETVAL = self->ox; break; 1804 case 0: RETVAL = self->ox; break;
940 case 1: RETVAL = self->oy; break; 1805 case 1: RETVAL = self->oy; break;
1806 case 2: RETVAL = self->x; break;
1807 case 3: RETVAL = self->y; break;
1808 case 4: RETVAL = self->w; break;
1809 case 5: RETVAL = self->h; break;
941 } 1810 }
942 OUTPUT: 1811 OUTPUT:
943 RETVAL 1812 RETVAL
944 1813
945void 1814void
946scroll (CFClient::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
947 CODE: 1816 CODE:
948{ 1817{
949 if (dx > 0) 1818 if (dx > 0)
950 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
951 else if (dx < 0) 1820 else if (dx < 0)
952 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
953 1822
954 if (dy > 0) 1823 if (dy > 0)
955 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
956 else if (dy < 0) 1825 else if (dy < 0)
957 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
958 1827
959 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
960 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
961 1830
962 while (self->y < 0) 1831 while (self->y < 0)
966 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
967 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
968 } 1837 }
969} 1838}
970 1839
971void 1840SV *
972map1a_update (CFClient::Map self, SV *data_) 1841map1a_update (DC::Map self, SV *data_, int extmap)
973 CODE: 1842 CODE:
974{ 1843{
975 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
976 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
977 mapcell *cell; 1846 mapcell *cell;
978 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
979 1850
980 while (data < data_end) 1851 while (data < data_end - 1)
981 { 1852 {
982 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
983 1854
984 x = ((flags >> 10) & 63) + self->x; 1855 x = self->x + ((flags >> 10) & 63);
985 y = ((flags >> 4) & 63) + self->y; 1856 y = self->y + ((flags >> 4) & 63);
986 1857
987 cell = map_get_cell (self, x, y); 1858 cell = map_get_cell (self, x, y);
988 1859
989 if (flags & 15) 1860 if (flags & 15)
990 { 1861 {
991 if (cell->darkness < 0) 1862 if (!cell->darkness)
992 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
993 cell->darkness = 0; 1865 cell->darkness = 256;
994 cell->face [0] = 0;
995 cell->face [1] = 0;
996 cell->face [2] = 0;
997 } 1866 }
998 1867
999 cell->darkness = flags & 8 ? *data++ : 255;
1000
1001 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
1002 1869
1003 if (flags & 4) 1870 if (flags & 8)
1004 { 1871 {
1005 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
1006 } 1910 }
1007 1911
1912 for (z = 0; z <= 2; ++z)
1008 if (flags & 2) 1913 if (flags & (4 >> z))
1009 { 1914 {
1010 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1011 } 1934 }
1012
1013 if (flags & 1)
1014 {
1015 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1016 }
1017 } 1935 }
1018 else 1936 else
1019 cell->darkness = -1; 1937 CELL_CLEAR (cell);
1020 } 1938 }
1021} 1939}
1940 OUTPUT:
1941 RETVAL
1022 1942
1023SV * 1943SV *
1024mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1025 CODE: 1945 CODE:
1026{ 1946{
1027 int x1, x; 1947 int x1, x;
1028 int y1, y; 1948 int y1, y;
1029 int z; 1949 int z;
1050 { 1970 {
1051 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1052 1972
1053 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1054 { 1974 {
1055 mapface face = cell->face [z];
1056
1057 if (face)
1058 {
1059 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1060 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1061 int a1 = tex.a; 1977 int a1 = tex.a;
1062 1978
1063 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1064 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1065 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1066 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1067 }
1068 } 1983 }
1069 } 1984 }
1070 1985
1071 *map++ = (r ) 1986 *map++ = (r )
1072 | (g << 8) 1987 | (g << 8)
1079} 1994}
1080 OUTPUT: 1995 OUTPUT:
1081 RETVAL 1996 RETVAL
1082 1997
1083void 1998void
1084draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001{
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
2055
2056 glEnable (GL_BLEND);
2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2059
2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
2195 {
2196 int level = (w << 5) | b;
2197 HE *he;
2198
2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
2201 {
2202 smooth_key *skey = (smooth_key *)HeKEY (he);
2203 IV bits = SvIVX (HeVAL (he));
2204
2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
2208 {
2209 maptex tex = self->tex [skey->tile];
2210 int px = (((int)skey->x) - 1) * T;
2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
2225 glEnd ();
2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2227 glBegin (GL_QUADS);
2228 }
2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
2251 }
2252 }
2253 }
2254
2255 glEnd ();
2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
2280 glDisable (GL_BLEND);
2281 rc_free (rc);
2282
2283 // top layer: overlays such as the health bar
2284 for (y = 0; y < sh; y++)
2285 if (0 <= y + my && y + my < self->rows)
2286 {
2287 maprow *row = self->row + (y + my);
2288
2289 for (x = 0; x < sw; x++)
2290 if (row->c0 <= x + mx && x + mx < row->c1)
2291 {
2292 mapcell *cell = row->col + (x + mx - row->c0);
2293
2294 int px = x * T;
2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
2302
2303 if (cell->stat_hp)
2304 {
2305 int width = cell->stat_width * T;
2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2307
2308 glColor3ub (0, 0, 0);
2309 glRectf (px + 1, py - thick - 2,
2310 px + width - 1, py);
2311
2312 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2313 glRectf (px + 2,
2314 py - thick - 1,
2315 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2316 }
2317 }
2318 }
2319}
2320
2321void
2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2323 CODE:
2324{
2325 static float color[16][3] = {
2326 { 0.00F, 0.00F, 0.00F },
2327 { 1.00F, 1.00F, 1.00F },
2328 { 0.00F, 0.00F, 0.55F },
2329 { 1.00F, 0.00F, 0.00F },
2330
2331 { 1.00F, 0.54F, 0.00F },
2332 { 0.11F, 0.56F, 1.00F },
2333 { 0.93F, 0.46F, 0.00F },
2334 { 0.18F, 0.54F, 0.34F },
2335
2336 { 0.56F, 0.73F, 0.56F },
2337 { 0.80F, 0.80F, 0.80F },
2338 { 0.55F, 0.41F, 0.13F },
2339 { 0.99F, 0.77F, 0.26F },
2340
2341 { 0.74F, 0.65F, 0.41F },
2342
2343 { 0.00F, 1.00F, 1.00F },
2344 { 1.00F, 0.00F, 1.00F },
2345 { 1.00F, 1.00F, 0.00F },
2346 };
2347
2348 int x, y;
2349
2350 glEnable (GL_TEXTURE_2D);
2351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2352 glEnable (GL_BLEND);
2353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2354 glBegin (GL_QUADS);
2355
2356 for (y = 0; y < h; y++)
2357 for (x = 0; x < w; x++)
2358 {
2359 unsigned char m = data [x + y * w];
2360
2361 if (m)
2362 {
2363 float *c = color [m & 15];
2364
2365 float tx1 = m & 0x40 ? 0.5 : 0.;
2366 float tx2 = tx1 + 0.5;
2367
2368 glColor4f (c[0], c[1], c[2], 0.75);
2369 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2370 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2371 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2372 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2373 }
2374 }
2375
2376 glEnd ();
2377 glDisable (GL_BLEND);
2378 glDisable (GL_TEXTURE_2D);
2379}
2380
2381void
2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1085 PPCODE: 2383 PPCODE:
1086{ 2384{
1087 int vx, vy;
1088 int x, y, z; 2385 int x, y;
1089 int last_name; 2386 int sw1 = sw + 2;
1090 mapface face; 2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1091 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1092 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1093 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1094 2393
1095 memset (darkness, 255, sw4 * sh);
1096 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1097 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1098 2396
1099 vx = self->x + (self->w - sw) / 2 - shift_x; 2397 mx += self->x - 1;
1100 vy = self->y + (self->h - sh) / 2 - shift_y; 2398 my += self->y - 1;
1101 2399
1102 /* 2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1103 int vx = self->vx = self->w >= sw
1104 ? self->x + (self->w - sw) / 2
1105 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1106 2401
1107 int vy = self->vy = self->h >= sh
1108 ? self->y + (self->h - sh) / 2
1109 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1110 */
1111
1112 glColor4ub (255, 255, 255, 255);
1113
1114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1115 glEnable (GL_BLEND);
1116 glEnable (GL_TEXTURE_2D);
1117 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1118
1119 glBegin (GL_QUADS);
1120
1121 last_name = 0;
1122
1123 for (z = 0; z < 3; z++)
1124 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1125 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1126 { 2404 {
1127 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1128 2406
1129 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1130 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1131 { 2409 {
1132 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1133 2411
1134 darkness[y * sw4 + x] = cell->darkness < 0 2412 darkness1 [y * sw1 + x] = cell->darkness
2413 ? 255 - (cell->darkness - 1)
1135 ? 255 - FOW_DARKNESS 2414 : 255 - FOW_DARKNESS;
1136 : 255 - cell->darkness;
1137
1138 face = cell->face [z];
1139
1140 if (face)
1141 {
1142 maptex tex = self->tex [face];
1143
1144 int px = (x + 1) * 32 - tex.w;
1145 int py = (y + 1) * 32 - tex.h;
1146
1147 if (last_name != tex.name)
1148 {
1149 glEnd ();
1150 last_name = tex.name;
1151 glBindTexture (GL_TEXTURE_2D, last_name);
1152 glBegin (GL_QUADS);
1153 }
1154
1155 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1156 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1157 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1158 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1159 }
1160 } 2415 }
1161 } 2416 }
1162 2417
1163 glEnd (); 2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1164 2430
1165 glDisable (GL_TEXTURE_2D); 2431 uint8_t r11 = (d11 + d21 + d12) / 3;
1166 glDisable (GL_BLEND); 2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
1167 2455
1168 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1170 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1171 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1172} 2460}
1173 2461
1174SV * 2462SV *
1175get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1176 CODE: 2464 CODE:
1177{ 2465{
1178 int x, y, x1, y1; 2466 int x, y, x1, y1;
1179 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1180 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1205 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1206 { 2494 {
1207 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1208 uint8_t flags = 0; 2496 uint8_t flags = 0;
1209 2497
1210 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1211 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1212 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1213 2501
1214 *data++ = flags; 2502 *data++ = flags;
1215 2503
1216 if (flags & 1) 2504 if (flags & 1)
1217 { 2505 {
2506 tileid tile = cell->tile [0];
1218 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1219 *data++ = cell->face [0]; 2508 *data++ = tile;
1220 } 2509 }
1221 2510
1222 if (flags & 2) 2511 if (flags & 2)
1223 { 2512 {
2513 tileid tile = cell->tile [1];
1224 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1225 *data++ = cell->face [1]; 2515 *data++ = tile;
1226 } 2516 }
1227 2517
1228 if (flags & 4) 2518 if (flags & 4)
1229 { 2519 {
2520 tileid tile = cell->tile [2];
1230 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1231 *data++ = cell->face [2]; 2522 *data++ = tile;
1232 } 2523 }
1233 } 2524 }
1234 else 2525 else
1235 *data++ = 0; 2526 *data++ = 0;
1236 } 2527 }
1237 } 2528 }
1238 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1239 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1240 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1241 RETVAL = data_sv; 2537 RETVAL = data_sv;
1242} 2538}
1243 OUTPUT: 2539 OUTPUT:
1244 RETVAL 2540 RETVAL
1245 2541
1246void 2542void
1247set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1248 PPCODE: 2544 PPCODE:
1249{ 2545{
1250 int x, y, z; 2546 int x, y, z;
1251 int w, h; 2547 int w, h;
1252 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1253 2559
1254 if (*data++ != 0) 2560 if (*data++ != 0)
1255 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1256 2562
1257 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1258 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1259 2565
1260 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1272 { 2578 {
1273 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1274 2580
1275 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1276 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1277 uint8_t flags = *data++; 2588 flags = *data++;
1278 2589
1279 if (flags) 2590 if (flags)
1280 { 2591 {
1281 mapface face[3] = { 0, 0, 0 };
1282
1283 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1284 2594
1285 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1286 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1287 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1288 2598
1289 if (cell->darkness <= 0) 2599 if (cell->darkness == 0)
1290 { 2600 {
1291 cell->darkness = -1; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1292 2603
1293 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1294 { 2605 {
1295 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1296 2607
1297 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1298 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1299 } 2615 }
1300 } 2616 }
1301 } 2617 }
1302 } 2618 }
1303 } 2619 }
1304} 2620}
1305 2621
1306MODULE = CFClient PACKAGE = CFClient::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1307 2623
1308CFClient::MixChunk 2624DC::RW
1309new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1310 CODE: 2626 CODE:
1311 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1312 OUTPUT: 2633 OUTPUT:
1313 RETVAL 2634 RETVAL
1314 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1315void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1316DESTROY (CFClient::MixChunk self) 2745DESTROY (DC::MixChunk self)
1317 CODE: 2746 CODE:
1318 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1319 2748
1320int 2749int
1321volume (CFClient::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1322 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1323 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1324 OUTPUT: 2755 OUTPUT:
1325 RETVAL 2756 RETVAL
1326 2757
1327int 2758DC::Channel
1328play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1329 CODE: 2760 CODE:
2761{
1330 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1331 OUTPUT: 2773 OUTPUT:
1332 RETVAL 2774 RETVAL
1333 2775
1334MODULE = CFClient PACKAGE = CFClient::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1335 2777
1336int 2778int
1337volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1338 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1339 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1340 OUTPUT: 2785 OUTPUT:
1341 RETVAL 2786 RETVAL
1342 2787
1343CFClient::MixMusic 2788void
1344new_from_file (SV *class, char *path) 2789fade_out (int ms)
1345 CODE: 2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
2798DC::MixMusic
2799new (SV *class, DC::RW rwops)
2800 CODE:
1346 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1347 OUTPUT: 2802 OUTPUT:
1348 RETVAL 2803 RETVAL
1349 2804
1350void 2805void
1351DESTROY (CFClient::MixMusic self) 2806DESTROY (DC::MixMusic self)
1352 CODE: 2807 CODE:
1353 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1354 2809
1355int 2810int
1356play (CFClient::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1357 CODE: 2812 CODE:
1358 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1359 OUTPUT: 2814 OUTPUT:
1360 RETVAL 2815 RETVAL
1361 2816
2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
1362MODULE = CFClient PACKAGE = CFClient::OpenGL 2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1363 2825
1364BOOT: 2826BOOT:
1365{ 2827{
1366 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1367 static const struct { 2829 static const struct {
1368 const char *name; 2830 const char *name;
1369 IV iv; 2831 IV iv;
1370 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1371# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1372 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1373 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1374 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1375 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1376 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
2842 const_iv (GL_CULL_FACE),
1377 const_iv (GL_SCISSOR_TEST), 2843 const_iv (GL_SCISSOR_TEST),
2844 const_iv (GL_DEPTH_TEST),
2845 const_iv (GL_ALPHA_TEST),
2846 const_iv (GL_NORMALIZE),
2847 const_iv (GL_RESCALE_NORMAL),
2848 const_iv (GL_FRONT),
2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1378 const_iv (GL_AND), 2851 const_iv (GL_AND),
1379 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1380 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1381 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1382 const_iv (GL_SRC_ALPHA_SATURATE), 2855 const_iv (GL_DST_ALPHA),
1383 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2856 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1384 const_iv (GL_ONE_MINUS_DST_ALPHA), 2857 const_iv (GL_ONE_MINUS_DST_ALPHA),
2858 const_iv (GL_SRC_ALPHA_SATURATE),
1385 const_iv (GL_RGB), 2859 const_iv (GL_RGB),
1386 const_iv (GL_RGBA), 2860 const_iv (GL_RGBA),
2861 const_iv (GL_RGBA4),
2862 const_iv (GL_RGBA8),
2863 const_iv (GL_RGB5_A1),
1387 const_iv (GL_UNSIGNED_BYTE), 2864 const_iv (GL_UNSIGNED_BYTE),
2865 const_iv (GL_UNSIGNED_SHORT),
2866 const_iv (GL_UNSIGNED_INT),
1388 const_iv (GL_ALPHA), 2867 const_iv (GL_ALPHA),
2868 const_iv (GL_INTENSITY),
2869 const_iv (GL_LUMINANCE),
2870 const_iv (GL_LUMINANCE_ALPHA),
1389 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1390 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1391 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1392 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1393 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1394 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1395 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1396 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1397 const_iv (GL_TEXTURE_ENV_MODE), 2887 const_iv (GL_TEXTURE_ENV_MODE),
1398 const_iv (GL_TEXTURE_WRAP_S), 2888 const_iv (GL_TEXTURE_WRAP_S),
1399 const_iv (GL_TEXTURE_WRAP_T), 2889 const_iv (GL_TEXTURE_WRAP_T),
2890 const_iv (GL_REPEAT),
1400 const_iv (GL_CLAMP), 2891 const_iv (GL_CLAMP),
1401 const_iv (GL_REPEAT), 2892 const_iv (GL_CLAMP_TO_EDGE),
1402 const_iv (GL_NEAREST), 2893 const_iv (GL_NEAREST),
1403 const_iv (GL_LINEAR), 2894 const_iv (GL_LINEAR),
1404 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2895 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1405 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2896 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1406 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2897 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1407 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2898 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1408 const_iv (GL_GENERATE_MIPMAP), 2899 const_iv (GL_GENERATE_MIPMAP),
1409 const_iv (GL_MODULATE), 2900 const_iv (GL_MODULATE),
1410 const_iv (GL_DECAL), 2901 const_iv (GL_DECAL),
1411 const_iv (GL_REPLACE), 2902 const_iv (GL_REPLACE),
2903 const_iv (GL_DEPTH_BUFFER_BIT),
1412 const_iv (GL_COLOR_BUFFER_BIT), 2904 const_iv (GL_COLOR_BUFFER_BIT),
1413 const_iv (GL_PROJECTION), 2905 const_iv (GL_PROJECTION),
1414 const_iv (GL_MODELVIEW), 2906 const_iv (GL_MODELVIEW),
1415 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1416 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1417 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1418 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1419 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1420 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
2914 const_iv (GL_LINE_STRIP),
2915 const_iv (GL_LINE_LOOP),
1421 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
2917 const_iv (GL_QUAD_STRIP),
2918 const_iv (GL_TRIANGLES),
2919 const_iv (GL_TRIANGLE_STRIP),
2920 const_iv (GL_TRIANGLE_FAN),
1422 const_iv (GL_LINE_LOOP), 2921 const_iv (GL_POLYGON),
1423 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1424 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
2931 const_iv (GL_V2F),
2932 const_iv (GL_V3F),
2933 const_iv (GL_T2F_V3F),
2934 const_iv (GL_T2F_N3F_V3F),
1425# undef const_iv 2935# undef const_iv
1426 }; 2936 };
1427 2937
1428 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1429 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1430} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
2950
2951char *
2952gl_vendor ()
2953 CODE:
2954 RETVAL = (char *)glGetString (GL_VENDOR);
2955 OUTPUT:
2956 RETVAL
2957
2958char *
2959gl_version ()
2960 CODE:
2961 RETVAL = (char *)glGetString (GL_VERSION);
2962 OUTPUT:
2963 RETVAL
2964
2965char *
2966gl_extensions ()
2967 CODE:
2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2969 OUTPUT:
2970 RETVAL
2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
1431 2985
1432int glGetError () 2986int glGetError ()
2987
2988void glFinish ()
1433 2989
1434void glClear (int mask) 2990void glClear (int mask)
1435 2991
1436void glClearColor (float r, float g, float b, float a = 1.0) 2992void glClearColor (float r, float g, float b, float a = 1.0)
1437 PROTOTYPE: @ 2993 PROTOTYPE: @
1444 3000
1445void glHint (int target, int mode) 3001void glHint (int target, int mode)
1446 3002
1447void glBlendFunc (int sfactor, int dfactor) 3003void glBlendFunc (int sfactor, int dfactor)
1448 3004
3005void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3006 CODE:
3007 gl_BlendFuncSeparate (sa, da, saa, daa);
3008
3009void glDepthMask (int flag)
3010
1449void glLogicOp (int opcode) 3011void glLogicOp (int opcode)
1450 3012
1451void glColorMask (int red, int green, int blue, int alpha) 3013void glColorMask (int red, int green, int blue, int alpha)
1452 3014
1453void glMatrixMode (int mode) 3015void glMatrixMode (int mode)
1456 3018
1457void glPopMatrix () 3019void glPopMatrix ()
1458 3020
1459void glLoadIdentity () 3021void glLoadIdentity ()
1460 3022
3023void glDrawBuffer (int buffer)
3024
3025void glReadBuffer (int buffer)
3026
1461# near and far are due to microsofts buggy c compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3029
3030# near_ and far_ are due to microsofts buggy "c" compiler
1462void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
1463 3034
1464void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
1465 3036
1466void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
1467 3038
1475 3046
1476void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
1477 CODE: 3048 CODE:
1478 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
1479 3050
1480void glBegin (int mode)
1481
1482void glEnd ()
1483
1484void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
1485 PROTOTYPE: @ 3052 PROTOTYPE: @
3053 ALIAS:
3054 glColor_premultiply = 1
1486 CODE: 3055 CODE:
1487 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3056 if (ix)
3057 {
3058 r *= a;
3059 g *= a;
3060 b *= a;
3061 }
3062 // microsoft visual "c" rounds instead of truncating...
3063 glColor4f (r, g, b, a);
3064
3065void glRasterPos (float x, float y, float z = 0.)
3066 CODE:
3067 glRasterPos3f (0, 0, z);
3068 glBitmap (0, 0, 0, 0, x, y, 0);
1488 3069
1489void glVertex (float x, float y, float z = 0.) 3070void glVertex (float x, float y, float z = 0.)
1490 CODE: 3071 CODE:
1491 glVertex3f (x, y, z); 3072 glVertex3f (x, y, z);
1492 3073
1493void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
1494 CODE: 3075 CODE:
1495 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
1496 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
1497void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
1498 CODE: 3108 CODE:
1499 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
1500 3110
1501void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
1504 3114
1505void glBindTexture (int target, int name) 3115void glBindTexture (int target, int name)
1506 3116
1507void glConvolutionParameter (int target, int pname, float params) 3117void glConvolutionParameter (int target, int pname, float params)
1508 CODE: 3118 CODE:
1509 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3119 if (gl.ConvolutionParameterf)
3120 gl.ConvolutionParameterf (target, pname, params);
1510 3121
1511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3122void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1512 CODE: 3123 CODE:
1513 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3124 if (gl.ConvolutionFilter2D)
1514 (target, internalformat, width, height, format, type, data)); 3125 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1515 3126
1516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1517 CODE: 3128 CODE:
1518 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3129 if (gl.SeparableFilter2D)
1519 (target, internalformat, width, height, format, type, row, column)); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1520 3131
1521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1522 3133
1523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1524 3135
1525void glRasterPos (int x, int y) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
1526 CODE: 3137
1527 glRasterPos2i (x, y); 3138void glPixelZoom (float x, float y)
1528 3139
1529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1530 3141
1531int glGenTexture () 3142int glGenTexture ()
1532 CODE: 3143 CODE:
1533{ 3144 RETVAL = gen_texture ();
1534 GLuint name;
1535 glGenTextures (1, &name);
1536 RETVAL = name;
1537}
1538 OUTPUT: 3145 OUTPUT:
1539 RETVAL 3146 RETVAL
1540 3147
1541void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
1542 CODE: 3149 CODE:
1543{
1544 GLuint name_ = name;
1545 glDeleteTextures (1, &name_); 3150 del_texture (name);
1546} 3151
1547
1548int glGenList () 3152int glGenList ()
1549 CODE: 3153 CODE:
1550 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
1551 OUTPUT: 3155 OUTPUT:
1552 RETVAL 3156 RETVAL
1559 3163
1560void glEndList () 3164void glEndList ()
1561 3165
1562void glCallList (int list) 3166void glCallList (int list)
1563 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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