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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.73 by root, Fri May 5 19:30:14 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
39 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
41 90
42#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
44 93
45#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
46 95
47#define GL_CALL(type,func,args) \ 96/* mask out modifiers we are not interested in */
48 { \ 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \ 98
50 static type fptr_; \ 99#define KMOD_LRAM 0x10000 // our extension
51 \ 100
52 if (!init_) \ 101#define TEXID_SPEECH 1
53 { \ 102#define TEXID_NOFACE 2
54 init_ = 1; \ 103
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 104// approximately divide by 255
56 } \ 105static unsigned int
57 \ 106div255 (unsigned int n)
58 if (fptr_) \ 107{
59 fptr_ args; \ 108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
60 } 141 }
61 142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
148
149static struct
150{
151#define GL_FUNC(ptr,name) ptr name;
152#include "glfunc.h"
153#undef GL_FUNC
154} gl;
155
156static void
157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
158{
159 if (gl.BlendFuncSeparate)
160 gl.BlendFuncSeparate (sa, da, saa, daa);
161 else if (gl.BlendFuncSeparateEXT)
162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
163 else
164 glBlendFunc (sa, da);
165}
166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
191#include "texcache.c"
192#include "rendercache.c"
193
194#include "pango-font.c"
195#include "pango-fontmap.c"
196#include "pango-render.c"
197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 201typedef Mix_Music *DC__MixMusic;
64 202
65typedef PangoFontDescription *CFClient__Font; 203typedef PangoFontDescription *DC__Font;
66 204
205static int
206shape_attr_p (PangoLayoutRun *run)
207{
208 GSList *attrs = run->item->analysis.extra_attrs;
209
210 while (attrs)
211 {
212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
213
214 if (attr->klass->type == PANGO_ATTR_SHAPE)
215 return 1;
216
217 attrs = attrs->next;
218 }
219
220 return 0;
221}
222
67typedef struct cf_layout { 223struct cf_layout {
68 PangoLayout *pl; 224 PangoLayout *pl;
225 float r, g, b, a; // default color for rgba mode
69 int base_height; 226 int base_height;
70 CFClient__Font font; 227 DC__Font font;
71} *CFClient__Layout; 228 rc_t rc;
229};
72 230
231typedef cf_layout *DC__Layout;
232
73static CFClient__Font default_font; 233static DC__Font default_font;
74static PangoContext *context; 234static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 235static PangoFontMap *opengl_fontmap;
76 236
77static void 237static void
78substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
79{ 239{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
241#ifdef FC_HINT_STYLE
242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
243#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 245}
83 246
84static void 247static void
85layout_update_font (CFClient__Layout self) 248layout_update_font (DC__Layout self)
86{ 249{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
89 */ 252 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
91 254
92 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 257
95 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
96} 259}
97 260
98static void 261static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 263{
264 PangoRectangle rect;
265
266 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 267 pango_layout_get_extents (self->pl, 0, &rect);
102 268
103 *w = (*w + 3) & ~3; 269 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 270 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 271
272 if (!rect.width) rect.width = 1;
273 if (!rect.height) rect.height = 1;
274
275 *w = rect.width;
276 *h = rect.height;
277}
278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
108typedef uint16_t mapface; 282typedef uint16_t faceid;
109 283
110typedef struct { 284struct maptex
285{
111 GLint name; 286 GLuint name;
112 int w, h; 287 int w, h;
113 float s, t; 288 float s, t;
114 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
115} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
116 294
117typedef struct { 295struct mapcell
296{
297 uint32_t player;
298 tileid tile[3];
118 int16_t darkness; 299 uint16_t darkness;
119 mapface face[3]; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 301};
121 302
122typedef struct { 303struct maprow
304{
123 int32_t c0, c1; 305 int32_t c0, c1;
124 mapcell *col; 306 mapcell *col;
125} maprow; 307};
126 308
127typedef struct map { 309struct mapgrid {
128 int x, y, w, h; 310 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 312 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 313 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 314
136 int32_t rows; 315 int32_t rows;
137 maprow *row; 316 maprow *row;
138} *CFClient__Map; 317};
139 318
140static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
141prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
142{ 324{
143 char *p; 325 T *p;
144 326
145 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
146 Zero (p, inc, char); 328 Zero (p, inc, T);
147 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
148 Safefree (ptr); 330 Safefree (ptr);
149 331
150 return p; 332 ptr = p;
151} 333}
152 334
153static char * 335template<typename T>
336ecb_cold static void
154append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
155{ 338{
156 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
157 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
158 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
159 return ptr; 347 return;
160}
161 348
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
164 364
165static maprow * 365static maprow *
166map_get_row (CFClient__Map self, int y) 366map_get_row (mapgrid *self, int y)
167{ 367{
168 if (0 > y) 368 if (0 > y)
169 { 369 {
170 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
172 372
173 self->rows += extend; 373 self->rows += extend;
174 self->y += extend; 374 self->y += extend;
175 y += extend; 375 y += extend;
176 } 376 }
177 else if (y >= self->rows) 377 else if (y >= self->rows)
178 { 378 {
179 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
180 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
181 self->rows += extend; 381 self->rows += extend;
182 } 382 }
183 383
184 return self->row + y; 384 return self->row + y;
185} 385}
195 } 395 }
196 396
197 if (row->c0 > x) 397 if (row->c0 > x)
198 { 398 {
199 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
200 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
201 row->c0 -= extend; 401 row->c0 -= extend;
202 } 402 }
203 else if (x >= row->c1) 403 else if (x >= row->c1)
204 { 404 {
205 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
206 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
207 row->c1 += extend; 407 row->c1 += extend;
208 } 408 }
209 409
210 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
211} 411}
212 412
213static mapcell * 413static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
215{ 415{
216 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
217} 417}
218 418
219static void 419static void
220map_clear (CFClient__Map self) 420map_clear (mapgrid *self)
221{ 421{
222 int r; 422 int r;
223 423
224 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
232 self->oy = 0; 432 self->oy = 0;
233 self->row = 0; 433 self->row = 0;
234 self->rows = 0; 434 self->rows = 0;
235} 435}
236 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
237static void 447static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
239{ 449{
240 int x, y; 450 int x, y;
241 maprow *row; 451 maprow *row;
452 mapcell *cell;
242 453
243 for (y = y0; y < y0 + h; y++) 454 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 455 if (y >= 0)
245 { 456 {
246 if (y >= self->rows) 457 if (y >= self->rows)
252 if (x >= row->c0) 463 if (x >= row->c0)
253 { 464 {
254 if (x >= row->c1) 465 if (x >= row->c1)
255 break; 466 break;
256 467
257 row->col[x - row->c0].darkness = -1; 468 cell = row->col + x - row->c0;
469
470 CELL_CLEAR (cell);
258 } 471 }
259 } 472 }
260} 473}
261 474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
262static void 499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
508}
509
510static void
263music_finished () 511music_finished (void)
264{ 512{
265 SDL_UserEvent ev; 513 SDL_UserEvent ev;
266 514
267 ev.type = SDL_USEREVENT; 515 ev.type = SDL_USEREVENT;
268 ev.code = 0; 516 ev.code = 0;
277{ 525{
278 SDL_UserEvent ev; 526 SDL_UserEvent ev;
279 527
280 ev.type = SDL_USEREVENT; 528 ev.type = SDL_USEREVENT;
281 ev.code = 1; 529 ev.code = 1;
282 ev.data1 = (void *)channel; 530 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 531 ev.data2 = 0;
284 532
285 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
286} 534}
287 535
288MODULE = CFClient PACKAGE = CFClient 536/* SDL should provide this, really. */
537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
289 642
290PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
291 644
292BOOT: 645BOOT:
293{ 646{
294 HV *stash = gv_stashpv ("CFClient", 1); 647 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 648 static const struct {
296 const char *name; 649 const char *name;
297 IV iv; 650 IV iv;
298 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
300 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
382 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 812
395 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
396 const_iv (KMOD_ALT), 814
397 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
398# undef const_iv 845# undef const_iv
399 }; 846 };
400 847
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
403 850
404 fontmap = pango_ft2_font_map_new (); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
408 860
409int 861int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 862in_destruct ()
863 CODE:
864 RETVAL = PL_main_cv == Nullcv;
865 OUTPUT:
866 RETVAL
411 867
868NV floor (NV x)
869
870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
891
412void 892void
893pango_init ()
894 CODE:
895{
896 opengl_fontmap = pango_opengl_font_map_new ();
897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
904}
905
906char *SDL_GetError ()
907
908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
413SDL_Quit () 917void SDL_Quit ()
414 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
415void 929void
416SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
417 PPCODE: 931 PPCODE:
418{ 932{
419 SDL_Rect **m; 933 SDL_Rect **m;
420 934
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 939
940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
942
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 947
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 950
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 952
440 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
441 while (*m) 954 while (*m)
442 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
443 AV *av = newAV (); 958 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
447 965
448 ++m; 966 ++m;
449 } 967 }
450} 968}
451 969
452int 970int
453SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
455 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 984 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985
986 if (RETVAL)
987 {
988 av_clear (texture_av);
989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
990#include "glfunc.h"
991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
994 }
995}
459 OUTPUT: 996 OUTPUT:
460 RETVAL 997 RETVAL
461 998
462void 999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
1001
1002void
463SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
464 1004
1005char *
1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
465void 1019void
466SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
467 PPCODE: 1024 PPCODE:
468{ 1025{
469 SDL_Event ev; 1026 SDL_Event ev;
470 1027
471 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 1030 {
473 HV *hv = newHV (); 1031 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 1033
476 switch (ev.type) 1034 switch (ev.type)
477 { 1035 {
478 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
479 case SDL_KEYUP: 1037 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 1043 break;
485 1044
486 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 1048 break;
490 1049
491 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
497 break; 1076 break;
498 1077
499 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1081
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 1086 break;
509 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
510 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
511 break; 1092 break;
512 } 1093 }
513 1094
514 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
515 } 1096 }
516} 1097}
517 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
518int 1112int
519Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
520 POSTCALL: 1114 POSTCALL:
521 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
522 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
523 1117
524void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
525Mix_CloseAudio () 1135Mix_CloseAudio ()
526 1136
527int 1137int
528Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
529 1139
1140const char *
1141Mix_GetError ()
1142
530void 1143void
531lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
532 CODE: 1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148void
1149win32_proxy_info ()
1150 PPCODE:
1151{
533#ifndef _WIN32 1152#ifdef _WIN32
534 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
535#endif 1174#endif
1175}
536 1176
537char * 1177int
538gl_version () 1178add_font (char *file)
539 CODE: 1179 CODE:
540 RETVAL = (char *)glGetString (GL_VERSION); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
541 OUTPUT: 1181 OUTPUT:
542 RETVAL 1182 RETVAL
543 1183
544char *
545gl_extensions ()
546 CODE:
547 RETVAL = (char *)glGetString (GL_EXTENSIONS);
548 OUTPUT:
549 RETVAL
550
551void 1184void
552add_font (char *file) 1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
553 CODE: 1186
554 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
555 1190
556void 1191void
557load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
558 ALIAS: 1193 ALIAS:
559 load_image_file = 1 1194 load_image_file = 1
562 STRLEN image_len; 1197 STRLEN image_len;
563 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
564 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
565 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
566 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
567 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
568 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
569 1204
570 if (!rw) 1205 if (!rw)
571 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
572 1207
601 1236
602 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1237 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
603 1238
604 assert (surface2->pitch == surface2->w * 4); 1239 assert (surface2->pitch == surface2->w * 4);
605 1240
1241 SDL_LockSurface (surface2);
606 EXTEND (SP, 5); 1242 EXTEND (SP, 6);
607 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
608 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
609 SDL_LockSurface (surface2);
610 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
611 SDL_UnlockSurface (surface2);
612 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
613 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
614 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1249 SDL_UnlockSurface (surface2);
615 1250
616 SDL_FreeSurface (surface); 1251 SDL_FreeSurface (surface);
617 SDL_FreeSurface (surface2); 1252 SDL_FreeSurface (surface2);
618} 1253}
619 1254
643} 1278}
644 1279
645void 1280void
646error (char *message) 1281error (char *message)
647 CODE: 1282 CODE:
1283 fprintf (stderr, "ERROR: %s\n", message);
648#ifdef _WIN32 1284#ifdef _WIN32
649 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1286#endif
1287
1288void
1289fatal (char *message)
1290 CODE:
1291 fprintf (stderr, "FATAL: %s\n", message);
1292#ifdef _WIN32
1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1294#endif
1295 _exit (1);
1296
1297void
1298_exit (int retval = 0)
1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
650#else 1302#else
651 fprintf (stderr, "ERROR: %s\n", message); 1303 _exit (retval);
652#endif 1304#endif
653 1305
654void 1306void
655fatal (char *message) 1307debug ()
656 CODE: 1308 CODE:
657#ifdef _WIN32 1309{
658 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1310#if DEBUG
659#else 1311 VALGRIND_DO_LEAK_CHECK;
660 fprintf (stderr, "FATAL: %s\n", message);
661#endif 1312#endif
662 exit (1); 1313}
663 1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
664MODULE = CFClient PACKAGE = CFClient::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
665 1323
666CFClient::Font 1324PROTOTYPES: DISABLE
1325
1326DC::Font
667new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
668 CODE: 1328 CODE:
669{ 1329{
670 int count; 1330 int count;
671 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
672 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
674} 1334}
675 OUTPUT: 1335 OUTPUT:
676 RETVAL 1336 RETVAL
677 1337
678void 1338void
679DESTROY (CFClient::Font self) 1339DESTROY (DC::Font self)
680 CODE: 1340 CODE:
681 pango_font_description_free (self); 1341 pango_font_description_free (self);
682 1342
683void 1343void
684make_default (CFClient::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
685 CODE: 1346 CODE:
686 default_font = self; 1347 default_font = self;
687 1348
688MODULE = CFClient PACKAGE = CFClient::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
689 1350
690CFClient::Layout 1351PROTOTYPES: DISABLE
691new (SV *class, int base_height = MIN_FONT_HEIGHT) 1352
1353void
1354glyph_cache_backup ()
1355 PROTOTYPE:
692 CODE: 1356 CODE:
693 New (0, RETVAL, 1, struct cf_layout); 1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_restore ();
1364
1365DC::Layout
1366new (SV *klass)
1367 CODE:
1368 RETVAL = new cf_layout;
1369
694 RETVAL->pl = pango_layout_new (context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
695 RETVAL->base_height = base_height; 1371 RETVAL->r = 1.;
1372 RETVAL->g = 1.;
1373 RETVAL->b = 1.;
1374 RETVAL->a = 1.;
1375 RETVAL->base_height = MIN_FONT_HEIGHT;
696 RETVAL->font = 0; 1376 RETVAL->font = 0;
1377
697 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
698 pango_layout_set_font_description (RETVAL->pl, default_font); 1379 layout_update_font (RETVAL);
699 OUTPUT: 1380 OUTPUT:
700 RETVAL 1381 RETVAL
701 1382
702void 1383void
703DESTROY (CFClient::Layout self) 1384DESTROY (DC::Layout self)
704 CODE: 1385 CODE:
705 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
706 Safefree (self); 1387 delete self;
707 1388
708void 1389void
709set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
710 CODE: 1391 CODE:
711{ 1392{
712 STRLEN textlen; 1393 STRLEN textlen;
713 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
714 1395
715 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
716} 1397}
717 1398
718void 1399void
719set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
720 CODE: 1401 CODE:
721{ 1402{
722 STRLEN textlen; 1403 STRLEN textlen;
723 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
724 1405
725 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
726} 1407}
727 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
728SV * 1494SV *
729get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
730 CODE: 1496 CODE:
731 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
732 SvUTF8_on (RETVAL); 1498 sv_utf8_decode (RETVAL);
733 OUTPUT: 1499 OUTPUT:
734 RETVAL 1500 RETVAL
735 1501
736void 1502void
1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1504 CODE:
1505 self->r = r;
1506 self->g = g;
1507 self->b = b;
1508 self->a = a;
1509
1510void
737set_font (CFClient::Layout self, CFClient::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
738 CODE: 1512 CODE:
739 if (self->font != font) 1513 if (self->font != font)
740 { 1514 {
741 self->font = font; 1515 self->font = font;
742 layout_update_font (self); 1516 layout_update_font (self);
743 } 1517 }
744 1518
745void 1519void
746set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
747 CODE: 1521 CODE:
748 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
749 { 1523 {
750 self->base_height = base_height; 1524 self->base_height = base_height;
751 layout_update_font (self); 1525 layout_update_font (self);
752 } 1526 }
753 1527
754void 1528void
755set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
756 CODE: 1530 CODE:
757 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
758 1532
759void 1533void
1534set_indent (DC::Layout self, int indent)
1535 CODE:
1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1537
1538void
1539set_spacing (DC::Layout self, int spacing)
1540 CODE:
1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1542
1543void
1544set_ellipsise (DC::Layout self, int ellipsise)
1545 CODE:
1546 pango_layout_set_ellipsize (self->pl,
1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1550 : PANGO_ELLIPSIZE_NONE
1551 );
1552
1553void
1554set_single_paragraph_mode (DC::Layout self, int spm)
1555 CODE:
1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1557
1558void
760size (CFClient::Layout self) 1559size (DC::Layout self)
761 PPCODE: 1560 PPCODE:
762{ 1561{
763 int w, h; 1562 int w, h;
764 1563
765 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
768 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
769 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
770} 1569}
771 1570
772int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
773xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
774 CODE: 1585 CODE:
775{ 1586{
776 int index, trailing; 1587 int index, trailing;
777 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
778 RETVAL = index; 1589 RETVAL = index + trailing;
779} 1590}
780 OUTPUT: 1591 OUTPUT:
781 RETVAL 1592 RETVAL
782 1593
783void 1594void
784cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
785 PPCODE: 1596 PPCODE:
786{ 1597{
787 PangoRectangle strong_pos; 1598 PangoRectangle pos;
788 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
789 1600
790 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
791 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
792 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
794} 1605}
795 1606
796void 1607void
797render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
798 PPCODE: 1609 PPCODE:
799{ 1610{
800 SV *retval; 1611 int line, x;
801 int w, h;
802 FT_Bitmap bitmap;
803 1612
804 layout_get_pixel_size (self, &w, &h); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
805 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
806 retval = newSV (w * h); 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
807 SvPOK_only (retval); 1616 --line;
808 SvCUR_set (retval, w * h); 1617#endif
809
810 bitmap.rows = h;
811 bitmap.width = w;
812 bitmap.pitch = w;
813 bitmap.buffer = (unsigned char*)SvPVX (retval);
814 bitmap.num_grays = 256;
815 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
816
817 memset (bitmap.buffer, 0, w * h);
818
819 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
820
821 EXTEND (SP, 3); 1618 EXTEND (SP, 2);
822 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
823 PUSHs (sv_2mortal (newSViv (h))); 1643 PUSHs (sv_2mortal (newSViv (index)));
824 PUSHs (sv_2mortal (retval)); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
825} 1646}
826 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 &self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
827MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
828 1683
1684PROTOTYPES: ENABLE
1685
829void 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1691 {
1692 STRLEN datalen;
1693 char *data = SvPVbyte (data_, datalen);
1694 int bpp = datalen / (ow * oh);
1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1696
1697 SvPOK_only (result_);
1698 SvCUR_set (result_, nw * nh * bpp);
1699
1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1701 while (oh--)
1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1703
1704 sv_setsv (data_, result_);
1705 }
1706}
1707
1708void
830draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
831 PROTOTYPE: $$$;$$ 1710 PROTOTYPE: $$$;$$
1711 ALIAS:
1712 draw_quad_alpha = 1
1713 draw_quad_alpha_premultiplied = 2
832 CODE: 1714 CODE:
833{ 1715{
834 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
835 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
836 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
837 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
838 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
839 1723
840 if (items < 5) 1724 if (items < 5)
841 { 1725 {
842 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
843 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
844 } 1728 }
845 1729
1730 if (ix)
1731 {
1732 glEnable (GL_BLEND);
1733
1734 if (ix == 2)
1735 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1736 else
1737 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1738 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1739
1740 glEnable (GL_ALPHA_TEST);
1741 glAlphaFunc (GL_GREATER, 0.01f);
1742 }
1743
846 glBindTexture (GL_TEXTURE_2D, name); 1744 glBindTexture (GL_TEXTURE_2D, name);
847 if (wrap_mode) { 1745
848 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
850 }
851 glBegin (GL_QUADS); 1746 glBegin (GL_QUADS);
852 glTexCoord2f (0, 0); glVertex2f (x , y ); 1747 glTexCoord2f (0, 0); glVertex2f (x , y );
853 glTexCoord2f (0, t); glVertex2f (x , y + h); 1748 glTexCoord2f (0, t); glVertex2f (x , y + h);
854 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1749 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
855 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1750 glTexCoord2f (s, 0); glVertex2f (x + w, y );
856 glEnd (); 1751 glEnd ();
857}
858 1752
1753 if (ix)
1754 {
1755 glDisable (GL_ALPHA_TEST);
1756 glDisable (GL_BLEND);
1757 }
1758}
1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
859MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
860 1893
861CFClient::Map 1894PROTOTYPES: DISABLE
862new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
863 CODE: 1898 CODE:
864 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
865 RETVAL->x = 0; 1900 RETVAL->x = 0;
866 RETVAL->y = 0; 1901 RETVAL->y = 0;
867 RETVAL->w = map_width; 1902 RETVAL->w = 0;
868 RETVAL->h = map_height; 1903 RETVAL->h = 0;
869 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
870 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
871 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
872 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
873 RETVAL->texs = 8192;
874 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
875 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
876 RETVAL->row = 0; 1909 RETVAL->row = 0;
877 OUTPUT: 1910 OUTPUT:
878 RETVAL 1911 RETVAL
879 1912
880void 1913void
881DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
882 CODE: 1915 CODE:
883{ 1916{
884 map_clear (self); 1917 map_clear (self);
885 Safefree (self->face); 1918 Safefree (self->face2tile);
1919 Safefree (self->tex);
886 Safefree (self); 1920 Safefree (self);
887} 1921}
888 1922
889void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
890clear (CFClient::Map self) 1930clear (DC::Map self)
891 CODE: 1931 CODE:
892 map_clear (self); 1932 map_clear (self);
893 1933
894void 1934void
895set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
896 CODE: 1936 CODE:
897{ 1937{
898 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
899 { 1939 need_texid (self, tile);
900 Append (mapface, self->face, self->faces, self->faces);
901 self->faces *= 2;
902 }
903
904 self->face [face] = texid;
905} 1940}
906 1941
907void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
908set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
909 CODE: 1967 CODE:
910{ 1968{
911 while (self->texs <= texid) 1969 need_texid (self, texid);
912 {
913 Append (maptex, self->tex, self->texs, self->texs);
914 self->texs *= 2;
915 }
916 1970
917 { 1971 {
918 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
919 1973
920 tex->name = name; 1974 tex->name = name;
925 tex->r = r; 1979 tex->r = r;
926 tex->g = g; 1980 tex->g = g;
927 tex->b = b; 1981 tex->b = b;
928 tex->a = a; 1982 tex->a = a;
929 } 1983 }
1984
1985 // somewhat hackish, but for textures that require it, it really
1986 // improves the look, and most others don't suffer.
1987 glBindTexture (GL_TEXTURE_2D, name);
1988 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1990 // use uglier nearest interpolation because linear suffers
1991 // from transparent color bleeding and ugly wrapping effects.
1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
930} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
931 2014
932int 2015int
933ox (CFClient::Map self) 2016ox (DC::Map self)
934 ALIAS: 2017 ALIAS:
935 oy = 1 2018 oy = 1
2019 x = 2
2020 y = 3
2021 w = 4
2022 h = 5
936 CODE: 2023 CODE:
937 switch (ix) 2024 switch (ix)
938 { 2025 {
939 case 0: RETVAL = self->ox; break; 2026 case 0: RETVAL = self->ox; break;
940 case 1: RETVAL = self->oy; break; 2027 case 1: RETVAL = self->oy; break;
2028 case 2: RETVAL = self->x; break;
2029 case 3: RETVAL = self->y; break;
2030 case 4: RETVAL = self->w; break;
2031 case 5: RETVAL = self->h; break;
941 } 2032 }
942 OUTPUT: 2033 OUTPUT:
943 RETVAL 2034 RETVAL
944 2035
945void 2036void
946scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
947 CODE: 2038 CODE:
948{ 2039{
949 if (dx > 0) 2040 if (dx > 0)
950 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
951 else if (dx < 0) 2042 else if (dx < 0)
952 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
953 2044
954 if (dy > 0) 2045 if (dy > 0)
955 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
956 else if (dy < 0) 2047 else if (dy < 0)
957 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
958 2049
959 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
960 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
961 2052
962 while (self->y < 0) 2053 while (self->y < 0)
963 { 2054 {
964 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
965 2056
966 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
967 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
968 } 2059 }
969} 2060}
970 2061
971void 2062SV *
972map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
973 CODE: 2064 CODE:
974{ 2065{
975 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
976 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
977 mapcell *cell; 2068 mapcell *cell;
978 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
979 2072
980 while (data < data_end) 2073 while (data < data_end - 1)
981 { 2074 {
982 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
983 2076
984 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
985 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
986 2079
987 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
988 2081
989 if (flags & 15) 2082 if (flags & 15)
990 { 2083 {
991 if (cell->darkness < 0) 2084 if (!cell->darkness)
992 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
993 cell->darkness = 0; 2087 cell->darkness = 256;
994 cell->face [0] = 0;
995 cell->face [1] = 0;
996 cell->face [2] = 0;
997 } 2088 }
998 2089
999 cell->darkness = flags & 8 ? *data++ : 255;
1000
1001 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1002 2091
1003 if (flags & 4) 2092 if (flags & 8)
1004 { 2093 {
1005 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1006 } 2127 }
1007 2128
2129 for (z = 0; z <= 2; ++z)
1008 if (flags & 2) 2130 if (flags & (4 >> z))
1009 { 2131 {
1010 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1011 } 2151 }
1012
1013 if (flags & 1)
1014 {
1015 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1016 }
1017 } 2152 }
1018 else 2153 else
1019 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1020 } 2155 }
1021} 2156}
2157 OUTPUT:
2158 RETVAL
1022 2159
1023SV * 2160SV *
1024mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1025 CODE: 2162 CODE:
1026{ 2163{
1027 int x1, x; 2164 int x1, x;
1028 int y1, y; 2165 int y1, y;
1029 int z; 2166 int z;
1042 ? self->row + y 2179 ? self->row + y
1043 : 0; 2180 : 0;
1044 2181
1045 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1046 { 2183 {
1047 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1048 2185
1049 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1050 { 2187 {
1051 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1052 2189
1053 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1054 { 2191 {
1055 mapface face = cell->face [z];
1056
1057 if (face)
1058 {
1059 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1060 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1061 int a1 = tex.a; 2194 int a1 = tex.a;
1062 2195
1063 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1064 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1065 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1066 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1067 }
1068 } 2200 }
1069 } 2201 }
1070 2202
1071 *map++ = (r ) 2203 *map++ = (r )
1072 | (g << 8) 2204 | (g << 8)
1073 | (b << 16) 2205 | (b << 16)
1074 | (a << 24); 2206 | (a << 24);
1075 } 2207 }
1076 } 2208 }
1077 2209
1078 RETVAL = map_sv; 2210 RETVAL = map_sv;
1079} 2211}
1080 OUTPUT: 2212 OUTPUT:
1081 RETVAL 2213 RETVAL
1082 2214
1083void 2215void
1084draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1085 PPCODE: 2217 CODE:
1086{ 2218{
1087 int vx, vy;
1088 int x, y, z; 2219 int x, y, z;
1089 int last_name;
1090 mapface face;
1091 int sw4 = (sw + 3) & ~3;
1092 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1093 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1094 2220
1095 memset (darkness, 255, sw4 * sh); 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1096 SvPOK_only (darkness_sv); 2222 int pl_x, pl_y;
1097 SvCUR_set (darkness_sv, sw4 * sh); 2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1098 2228
1099 vx = self->x + (self->w - sw) / 2 - shift_x; 2229 pl_tex.name = 0;
1100 vy = self->y + (self->h - sh) / 2 - shift_y;
1101 2230
1102 /* 2231 // that's current max. sorry.
1103 int vx = self->vx = self->w >= sw 2232 if (sw > 255) sw = 255;
1104 ? self->x + (self->w - sw) / 2 2233 if (sh > 255) sh = 255;
1105 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1106 2234
1107 int vy = self->vy = self->h >= sh 2235 memset (&key, 0, sizeof (key));
1108 ? self->y + (self->h - sh) / 2 2236 key.r = 255;
1109 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2237 key.g = 255;
1110 */ 2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
1111 2242
1112 glColor4ub (255, 255, 255, 255); 2243 mx += self->x;
2244 my += self->y;
1113 2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
2267
2268 glEnable (GL_BLEND);
1114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1115 glEnable (GL_BLEND);
1116 glEnable (GL_TEXTURE_2D);
1117 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1118 2271
1119 glBegin (GL_QUADS);
1120
1121 last_name = 0;
1122
1123 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1124 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1125 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1126 { 2281 {
1127 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1128 2283
1129 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1130 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1131 { 2397 {
1132 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1133 2400
1134 darkness[y * sw4 + x] = cell->darkness < 0 2401 if (!(bits & 0x1000)
1135 ? 255 - FOW_DARKNESS 2402 && skey.level == level
1136 : 255 - cell->darkness; 2403 && level > smooth_max [skey.x][skey.y])
1137
1138 face = cell->face [z];
1139
1140 if (face)
1141 { 2404 {
1142 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1143
1144 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1145 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1146 2412
1147 if (last_name != tex.name) 2413 if (tex.name)
1148 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1149 glEnd (); 2421 glEnd ();
1150 last_name = tex.name;
1151 glBindTexture (GL_TEXTURE_2D, last_name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1152 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1153 } 2445 }
1154
1155 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1156 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1157 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1158 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1159 } 2446 }
1160 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
2452 }
2453 }
2454
2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
2460
2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2475 glDisable (GL_BLEND);
2476
2477 // top layer: overlays such as the health bar
2478 for (y = 0; y < sh; y++)
2479 if (0 <= y + my && y + my < self->rows)
2480 {
2481 maprow *row = self->row + (y + my);
2482
2483 for (x = 0; x < sw; x++)
2484 if (row->c0 <= x + mx && x + mx < row->c1)
2485 {
2486 mapcell *cell = row->col + (x + mx - row->c0);
2487
2488 int px = x * Tw;
2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2496
2497 if (cell->stat_hp)
2498 {
2499 int width = cell->stat_width * Tw;
2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2501
2502 glColor3ub (0, 0, 0);
2503 glRectf (px + 1, py - thick - 2,
2504 px + width - 1, py);
2505
2506 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2507 glRectf (px + 2,
2508 py - thick - 1,
2509 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2510 }
2511 }
2512 }
2513}
2514
2515void
2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2517 CODE:
2518{
2519 static float color[16][3] = {
2520 { 0.00f, 0.00f, 0.00f },
2521 { 1.00f, 1.00f, 1.00f },
2522 { 0.00f, 0.00f, 0.55f },
2523 { 1.00f, 0.00f, 0.00f },
2524
2525 { 1.00f, 0.54f, 0.00f },
2526 { 0.11f, 0.56f, 1.00f },
2527 { 0.93f, 0.46f, 0.00f },
2528 { 0.18f, 0.54f, 0.34f },
2529
2530 { 0.56f, 0.73f, 0.56f },
2531 { 0.80f, 0.80f, 0.80f },
2532 { 0.55f, 0.41f, 0.13f },
2533 { 0.99f, 0.77f, 0.26f },
2534
2535 { 0.74f, 0.65f, 0.41f },
2536
2537 { 0.00f, 1.00f, 1.00f },
2538 { 1.00f, 0.00f, 1.00f },
2539 { 1.00f, 1.00f, 0.00f },
2540 };
2541
2542 int x, y;
2543
2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2552 glEnable (GL_BLEND);
2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2554 glBegin (GL_QUADS);
2555
2556 for (y = 0; y < h; y++)
2557 for (x = 0; x < w; x++)
2558 {
2559 unsigned char m = data [x + y * w];
2560
2561 if (m)
2562 {
2563 float *c = color [m & 15];
2564
2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2566 float tx2 = tx1 + 0.5f;
2567
2568 glColor4f (c[0], c[1], c[2], 1);
2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1161 } 2573 }
2574 }
1162 2575
1163 glEnd (); 2576 glEnd ();
1164 2577 glDisable (GL_BLEND);
1165 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1166 glDisable (GL_BLEND); 2579}
2580
2581void
2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2583 PPCODE:
2584{
2585 int x, y;
2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2593 memset (darkness1, 0, sw1*sh1);
2594
2595 SvPOK_only (darkness3_sv);
2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2597
2598 mx += self->x - 1;
2599 my += self->y - 1;
2600
2601 for (y = 0; y < sh1; y++)
2602 if (0 <= y + my && y + my < self->rows)
2603 {
2604 maprow *row = self->row + (y + my);
2605
2606 for (x = 0; x < sw1; x++)
2607 if (row->c0 <= x + mx && x + mx < row->c1)
2608 {
2609 mapcell *cell = row->col + (x + mx - row->c0);
2610
2611 darkness1 [y * sw1 + x] = cell->darkness
2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2614 }
2615 }
2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
1167 2654
1168 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1170 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1171 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1172} 2659}
1173 2660
1174SV * 2661SV *
1175get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1176 CODE: 2663 CODE:
1177{ 2664{
1178 int x, y, x1, y1; 2665 int x, y, x1, y1;
1179 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1180 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1205 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1206 { 2693 {
1207 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1208 uint8_t flags = 0; 2695 uint8_t flags = 0;
1209 2696
1210 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1211 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1212 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1213 2700
1214 *data++ = flags; 2701 *data++ = flags;
1215 2702
1216 if (flags & 1) 2703 if (flags & 1)
1217 { 2704 {
2705 tileid tile = cell->tile [0];
1218 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1219 *data++ = cell->face [0]; 2707 *data++ = tile;
1220 } 2708 }
1221 2709
1222 if (flags & 2) 2710 if (flags & 2)
1223 { 2711 {
2712 tileid tile = cell->tile [1];
1224 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1225 *data++ = cell->face [1]; 2714 *data++ = tile;
1226 } 2715 }
1227 2716
1228 if (flags & 4) 2717 if (flags & 4)
1229 { 2718 {
2719 tileid tile = cell->tile [2];
1230 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1231 *data++ = cell->face [2]; 2721 *data++ = tile;
1232 } 2722 }
1233 } 2723 }
1234 else 2724 else
1235 *data++ = 0; 2725 *data++ = 0;
1236 } 2726 }
1237 } 2727 }
1238 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1239 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1240 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1241 RETVAL = data_sv; 2736 RETVAL = data_sv;
1242} 2737}
1243 OUTPUT: 2738 OUTPUT:
1244 RETVAL 2739 RETVAL
1245 2740
1246void 2741void
1247set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1248 PPCODE: 2743 PPCODE:
1249{ 2744{
1250 int x, y, z; 2745 int x, y, z;
1251 int w, h; 2746 int w, h;
1252 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1253 2758
1254 if (*data++ != 0) 2759 if (*data++ != 0)
1255 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1256 2761
1257 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1258 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1259 2764
1260 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1272 { 2777 {
1273 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1274 2779
1275 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1276 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1277 uint8_t flags = *data++; 2787 flags = *data++;
1278 2788
1279 if (flags) 2789 if (flags)
1280 { 2790 {
1281 mapface face[3] = { 0, 0, 0 };
1282
1283 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1284 2793
1285 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1286 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1287 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1288 2797
1289 if (cell->darkness <= 0) 2798 if (cell->darkness == 0)
1290 { 2799 {
1291 cell->darkness = -1; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1292 2802
1293 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1294 { 2804 {
1295 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1296 2806
1297 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1298 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1299 } 2814 }
1300 } 2815 }
1301 } 2816 }
1302 } 2817 }
1303 } 2818 }
1304} 2819}
1305 2820
1306MODULE = CFClient PACKAGE = CFClient::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1307 2822
1308CFClient::MixChunk 2823DC::RW
1309new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1310 CODE: 2825 CODE:
1311 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1312 OUTPUT: 2832 OUTPUT:
1313 RETVAL 2833 RETVAL
1314 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1315void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1316DESTROY (CFClient::MixChunk self) 2962DESTROY (DC::MixChunk self)
1317 CODE: 2963 CODE:
1318 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1319 2965
1320int 2966int
1321volume (CFClient::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1322 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1323 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1324 OUTPUT: 2972 OUTPUT:
1325 RETVAL 2973 RETVAL
1326 2974
1327int 2975DC::Channel
1328play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1329 CODE: 2977 CODE:
2978{
1330 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1331 OUTPUT: 2990 OUTPUT:
1332 RETVAL 2991 RETVAL
1333 2992
1334MODULE = CFClient PACKAGE = CFClient::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1335 3006
1336int 3007int
1337volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1338 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1339 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1340 OUTPUT: 3014 OUTPUT:
1341 RETVAL 3015 RETVAL
1342 3016
1343CFClient::MixMusic 3017void
1344new_from_file (SV *class, char *path) 3018fade_out (int ms)
1345 CODE: 3019 CODE:
1346 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1347 OUTPUT: 3031 OUTPUT:
1348 RETVAL 3032 RETVAL
1349 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1350void 3041void
1351DESTROY (CFClient::MixMusic self) 3042DESTROY (DC::MixMusic self)
1352 CODE: 3043 CODE:
1353 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1354 3045
1355int 3046int
1356play (CFClient::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1357 CODE: 3048 CODE:
1358 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1359 OUTPUT: 3050 OUTPUT:
1360 RETVAL 3051 RETVAL
1361 3052
3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
1362MODULE = CFClient PACKAGE = CFClient::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1363 3061
1364BOOT: 3062BOOT:
1365{ 3063{
1366 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1367 static const struct { 3065 static const struct {
1368 const char *name; 3066 const char *name;
1369 IV iv; 3067 IV iv;
1370 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1371# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1372 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1373 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1374 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1375 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1376 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
3079 const_iv (GL_CULL_FACE),
1377 const_iv (GL_SCISSOR_TEST), 3080 const_iv (GL_SCISSOR_TEST),
3081 const_iv (GL_DEPTH_TEST),
3082 const_iv (GL_ALPHA_TEST),
3083 const_iv (GL_NORMALIZE),
3084 const_iv (GL_RESCALE_NORMAL),
3085 const_iv (GL_FRONT),
3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1378 const_iv (GL_AND), 3088 const_iv (GL_AND),
1379 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1380 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1381 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1382 const_iv (GL_SRC_ALPHA_SATURATE), 3092 const_iv (GL_DST_ALPHA),
1383 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1384 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
3099 const_iv (GL_SRC_ALPHA_SATURATE),
1385 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1386 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
3102 const_iv (GL_RGBA4),
3103 const_iv (GL_RGBA8),
3104 const_iv (GL_RGB5_A1),
1387 const_iv (GL_UNSIGNED_BYTE), 3105 const_iv (GL_UNSIGNED_BYTE),
3106 const_iv (GL_UNSIGNED_SHORT),
3107 const_iv (GL_UNSIGNED_INT),
1388 const_iv (GL_ALPHA), 3108 const_iv (GL_ALPHA),
3109 const_iv (GL_INTENSITY),
3110 const_iv (GL_LUMINANCE),
3111 const_iv (GL_LUMINANCE_ALPHA),
1389 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1390 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1391 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1392 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1393 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1394 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1395 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1396 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1397 const_iv (GL_TEXTURE_ENV_MODE), 3128 const_iv (GL_TEXTURE_ENV_MODE),
1398 const_iv (GL_TEXTURE_WRAP_S), 3129 const_iv (GL_TEXTURE_WRAP_S),
1399 const_iv (GL_TEXTURE_WRAP_T), 3130 const_iv (GL_TEXTURE_WRAP_T),
3131 const_iv (GL_REPEAT),
1400 const_iv (GL_CLAMP), 3132 const_iv (GL_CLAMP),
1401 const_iv (GL_REPEAT), 3133 const_iv (GL_CLAMP_TO_EDGE),
1402 const_iv (GL_NEAREST), 3134 const_iv (GL_NEAREST),
1403 const_iv (GL_LINEAR), 3135 const_iv (GL_LINEAR),
1404 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3136 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1405 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3137 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1406 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3138 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1407 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3139 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1408 const_iv (GL_GENERATE_MIPMAP), 3140 const_iv (GL_GENERATE_MIPMAP),
1409 const_iv (GL_MODULATE), 3141 const_iv (GL_MODULATE),
1410 const_iv (GL_DECAL), 3142 const_iv (GL_DECAL),
1411 const_iv (GL_REPLACE), 3143 const_iv (GL_REPLACE),
3144 const_iv (GL_DEPTH_BUFFER_BIT),
1412 const_iv (GL_COLOR_BUFFER_BIT), 3145 const_iv (GL_COLOR_BUFFER_BIT),
1413 const_iv (GL_PROJECTION), 3146 const_iv (GL_PROJECTION),
1414 const_iv (GL_MODELVIEW), 3147 const_iv (GL_MODELVIEW),
1415 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1416 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1417 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1418 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1419 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1420 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
3155 const_iv (GL_LINE_STRIP),
3156 const_iv (GL_LINE_LOOP),
1421 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
3158 const_iv (GL_QUAD_STRIP),
3159 const_iv (GL_TRIANGLES),
3160 const_iv (GL_TRIANGLE_STRIP),
3161 const_iv (GL_TRIANGLE_FAN),
1422 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_POLYGON),
1423 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1424 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
3172 const_iv (GL_V2F),
3173 const_iv (GL_V3F),
3174 const_iv (GL_T2F_V3F),
3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1425# undef const_iv 3179# undef const_iv
1426 }; 3180 };
1427 3181
1428 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1429 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3184
3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
1430} 3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
3199gl_vendor ()
3200 CODE:
3201 RETVAL = (const char *)glGetString (GL_VENDOR);
3202 OUTPUT:
3203 RETVAL
3204
3205const char *
3206gl_version ()
3207 CODE:
3208 RETVAL = (const char *)glGetString (GL_VERSION);
3209 OUTPUT:
3210 RETVAL
3211
3212const char *
3213gl_extensions ()
3214 CODE:
3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3216 OUTPUT:
3217 RETVAL
3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
1431 3236
1432int glGetError () 3237int glGetError ()
3238
3239void glFinish ()
3240
3241void glFlush ()
1433 3242
1434void glClear (int mask) 3243void glClear (int mask)
1435 3244
1436void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1437 PROTOTYPE: @ 3246 PROTOTYPE: @
1444 3253
1445void glHint (int target, int mode) 3254void glHint (int target, int mode)
1446 3255
1447void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
1448 3257
3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3259 CODE:
3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
3263
3264void glDepthMask (int flag)
3265
1449void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
1450 3267
1451void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
1452 3269
1453void glMatrixMode (int mode) 3270void glMatrixMode (int mode)
1456 3273
1457void glPopMatrix () 3274void glPopMatrix ()
1458 3275
1459void glLoadIdentity () 3276void glLoadIdentity ()
1460 3277
3278void glDrawBuffer (int buffer)
3279
3280void glReadBuffer (int buffer)
3281
1461# near and far are due to microsofts buggy c compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3284
3285# near_ and far_ are due to microsofts buggy "c" compiler
1462void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
1463 3289
1464void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
1465 3291
1466void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
1467 3293
1475 3301
1476void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
1477 CODE: 3303 CODE:
1478 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
1479 3305
1480void glBegin (int mode)
1481
1482void glEnd ()
1483
1484void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
1485 PROTOTYPE: @ 3307 PROTOTYPE: @
3308 ALIAS:
3309 glColor_premultiply = 1
1486 CODE: 3310 CODE:
1487 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3311 if (ix)
3312 {
3313 r *= a;
3314 g *= a;
3315 b *= a;
3316 }
3317 // microsoft visual "c" rounds instead of truncating...
3318 glColor4f (r, g, b, a);
3319
3320void glRasterPos (float x, float y, float z = 0.)
3321 CODE:
3322 glRasterPos3f (0, 0, z);
3323 glBitmap (0, 0, 0, 0, x, y, 0);
1488 3324
1489void glVertex (float x, float y, float z = 0.) 3325void glVertex (float x, float y, float z = 0.)
1490 CODE: 3326 CODE:
1491 glVertex3f (x, y, z); 3327 glVertex3f (x, y, z);
1492 3328
1493void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
1494 CODE: 3330 CODE:
1495 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
1496 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
1497void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
1498 CODE: 3363 CODE:
1499 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
1500 3365
1501void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
1504 3369
1505void glBindTexture (int target, int name) 3370void glBindTexture (int target, int name)
1506 3371
1507void glConvolutionParameter (int target, int pname, float params) 3372void glConvolutionParameter (int target, int pname, float params)
1508 CODE: 3373 CODE:
1509 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3374 if (gl.ConvolutionParameterf)
3375 gl.ConvolutionParameterf (target, pname, params);
1510 3376
1511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3377void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1512 CODE: 3378 CODE:
1513 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3379 if (gl.ConvolutionFilter2D)
1514 (target, internalformat, width, height, format, type, data)); 3380 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1515 3381
1516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1517 CODE: 3383 CODE:
1518 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3384 if (gl.SeparableFilter2D)
1519 (target, internalformat, width, height, format, type, row, column)); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1520 3386
1521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1522 3388
1523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1524 3390
1525void glRasterPos (int x, int y) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
1526 CODE: 3392
1527 glRasterPos2i (x, y); 3393void glPixelZoom (float x, float y)
1528 3394
1529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1530 3396
1531int glGenTexture () 3397int glGenTexture ()
1532 CODE: 3398 CODE:
1533{ 3399 RETVAL = gen_texture ();
1534 GLuint name;
1535 glGenTextures (1, &name);
1536 RETVAL = name;
1537}
1538 OUTPUT: 3400 OUTPUT:
1539 RETVAL 3401 RETVAL
1540 3402
1541void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
1542 CODE: 3404 CODE:
1543{
1544 GLuint name_ = name;
1545 glDeleteTextures (1, &name_); 3405 del_texture (name);
1546} 3406
1547
1548int glGenList () 3407int glGenList ()
1549 CODE: 3408 CODE:
1550 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
1551 OUTPUT: 3410 OUTPUT:
1552 RETVAL 3411 RETVAL
1559 3418
1560void glEndList () 3419void glEndList ()
1561 3420
1562void glCallList (int list) 3421void glCallList (int list)
1563 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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