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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.74 by root, Sat May 6 20:14:57 2006 UTC vs.
Revision 1.246 by root, Fri Dec 28 15:06:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 50
23#ifndef _WIN32 51#ifndef _WIN32
24# include <sys/types.h> 52# include <sys/types.h>
25# include <sys/socket.h> 53# include <sys/socket.h>
26# include <netinet/in.h> 54# include <netinet/in.h>
27# include <netinet/tcp.h> 55# include <netinet/tcp.h>
28# include <inttypes.h> 56# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 57#endif
37 58
38#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 60
40#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
41 62
42#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
44 65
45#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
46 67
47#define GL_CALL(type,func,args) \ 68#if 0
48 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 70#else
50 static type fptr_; \ 71# define PARACHUTE 0
51 \ 72#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
64 129
65typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
66 149
67typedef struct cf_layout { 150typedef struct cf_layout {
68 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
69 int base_height; 153 int base_height;
70 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
71} *CFClient__Layout; 156} *DC__Layout;
72 157
73static CFClient__Font default_font; 158static DC__Font default_font;
74static PangoContext *context; 159static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 160static PangoFontMap *opengl_fontmap;
76 161
77static void 162static void
78substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
79{ 164{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 170}
83 171
84static void 172static void
85layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
86{ 174{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
89 */ 177 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
94 182
95 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
96} 184}
97 185
98static void 186static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
102 193
103 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
108typedef uint16_t mapface; 205typedef uint16_t faceid;
109 206
110typedef struct { 207typedef struct {
111 GLint name; 208 GLuint name;
112 int w, h; 209 int w, h;
113 float s, t; 210 float s, t;
114 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
115} maptex; 214} maptex;
116 215
117typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
118 int16_t darkness; 219 uint16_t darkness;
119 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 221} mapcell;
121 222
122typedef struct { 223typedef struct {
123 int32_t c0, c1; 224 int32_t c0, c1;
124 mapcell *col; 225 mapcell *col;
125} maprow; 226} maprow;
126 227
127typedef struct map { 228typedef struct map {
128 int x, y, w, h; 229 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 231 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 232 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 233
136 int32_t rows; 234 int32_t rows;
137 maprow *row; 235 maprow *row;
138} *CFClient__Map; 236} *DC__Map;
139 237
140static char * 238static char *
141prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
142{ 240{
143 char *p; 241 char *p;
160} 258}
161 259
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
165static maprow * 283static maprow *
166map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
167{ 285{
168 if (0 > y) 286 if (0 > y)
169 { 287 {
170 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
209 327
210 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
211} 329}
212 330
213static mapcell * 331static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
215{ 333{
216 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
217} 335}
218 336
219static void 337static void
220map_clear (CFClient__Map self) 338map_clear (DC__Map self)
221{ 339{
222 int r; 340 int r;
223 341
224 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
233 self->row = 0; 351 self->row = 0;
234 self->rows = 0; 352 self->rows = 0;
235} 353}
236 354
237static void 355static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 357{
240 int x, y; 358 int x, y;
241 maprow *row; 359 maprow *row;
360 mapcell *cell;
242 361
243 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 363 if (y >= 0)
245 { 364 {
246 if (y >= self->rows) 365 if (y >= self->rows)
252 if (x >= row->c0) 371 if (x >= row->c0)
253 { 372 {
254 if (x >= row->c1) 373 if (x >= row->c1)
255 break; 374 break;
256 375
257 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
258 } 382 }
259 } 383 }
260} 384}
261 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
262static void 391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
263music_finished () 403music_finished (void)
264{ 404{
265 SDL_UserEvent ev; 405 SDL_UserEvent ev;
266 406
267 ev.type = SDL_USEREVENT; 407 ev.type = SDL_USEREVENT;
268 ev.code = 0; 408 ev.code = 0;
283 ev.data2 = 0; 423 ev.data2 = 0;
284 424
285 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
286} 426}
287 427
288MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
289 504
290PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
291 506
292BOOT: 507BOOT:
293{ 508{
294 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 510 static const struct {
296 const char *name; 511 const char *name;
297 IV iv; 512 IV iv;
298 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
300 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
382 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 624
395 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 626# undef const_iv
399 }; 627 };
400 628
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 631
404 fontmap = pango_ft2_font_map_new (); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
408 641
409int 642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
657void
658pango_init ()
659 CODE:
660{
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664}
665
666char *
667SDL_GetError ()
668
669int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 671
412void 672void
413SDL_Quit () 673SDL_Quit ()
414 674
415void 675void
416SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
417 PPCODE: 677 PPCODE:
418{ 678{
419 SDL_Rect **m; 679 SDL_Rect **m;
420 680
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 693
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434 698#endif
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 699
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 701
440 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
441 while (*m) 703 while (*m)
442 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
443 AV *av = newAV (); 707 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
447 714
448 ++m; 715 ++m;
449 } 716 }
450} 717}
451 718
452int 719int
453SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
455 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 733 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
459 OUTPUT: 745 OUTPUT:
460 RETVAL 746 RETVAL
461 747
462void 748void
463SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
464 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
465void 757void
466SDL_PollEvent () 758poll_events ()
467 PPCODE: 759 PPCODE:
468{ 760{
469 SDL_Event ev; 761 SDL_Event ev;
470 762
471 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 765 {
473 HV *hv = newHV (); 766 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 768
476 switch (ev.type) 769 switch (ev.type)
478 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
479 case SDL_KEYUP: 772 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 778 break;
485 779
486 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 783 break;
490 784
491 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
497 break; 811 break;
498 812
499 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 821 break;
509 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
510 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
511 break; 827 break;
512 } 828 }
513 829
514 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
515 } 831 }
516} 832}
517 833
518int 834int
519Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
520 POSTCALL: 836 POSTCALL:
521 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
522 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
523 839
524void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
525Mix_CloseAudio () 857Mix_CloseAudio ()
526 858
527int 859int
528Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
529 861
862const char *
863Mix_GetError ()
864
530void 865void
531lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
532 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
533#ifndef _WIN32 874#ifdef _WIN32
534 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
535#endif 896#endif
536 897}
537char *
538gl_version ()
539 CODE:
540 RETVAL = (char *)glGetString (GL_VERSION);
541 OUTPUT:
542 RETVAL
543
544char *
545gl_extensions ()
546 CODE:
547 RETVAL = (char *)glGetString (GL_EXTENSIONS);
548 OUTPUT:
549 RETVAL
550 898
551void 899void
552add_font (char *file) 900add_font (char *file)
553 CODE: 901 CODE:
554 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
555 903
556void 904void
557load_image_inline (SV *image_) 905load_image_inline (SV *image_)
558 ALIAS: 906 ALIAS:
559 load_image_file = 1 907 load_image_file = 1
562 STRLEN image_len; 910 STRLEN image_len;
563 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
564 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
565 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
566 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
567 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
568 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
569 917
570 if (!rw) 918 if (!rw)
571 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
572 920
601 949
602 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
603 951
604 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
605 953
954 SDL_LockSurface (surface2);
606 EXTEND (SP, 5); 955 EXTEND (SP, 6);
607 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
608 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
609 SDL_LockSurface (surface2);
610 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
611 SDL_UnlockSurface (surface2);
612 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
613 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
614 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
615 963
616 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
617 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
618} 966}
619 967
643} 991}
644 992
645void 993void
646error (char *message) 994error (char *message)
647 CODE: 995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
648#ifdef _WIN32 997#ifdef _WIN32
649 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
1002fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
650#else 1015#else
651 fprintf (stderr, "ERROR: %s\n", message); 1016 _exit (retval);
652#endif 1017#endif
653 1018
654void 1019void
655fatal (char *message) 1020debug ()
656 CODE: 1021 CODE:
657#ifdef _WIN32 1022{
658 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1023#if DEBUG
659#else 1024 VALGRIND_DO_LEAK_CHECK;
660 fprintf (stderr, "FATAL: %s\n", message);
661#endif 1025#endif
662 exit (1); 1026}
663 1027
664MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
665 1029
666CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
667new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
668 CODE: 1034 CODE:
669{ 1035{
670 int count; 1036 int count;
671 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
674} 1040}
675 OUTPUT: 1041 OUTPUT:
676 RETVAL 1042 RETVAL
677 1043
678void 1044void
679DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
680 CODE: 1046 CODE:
681 pango_font_description_free (self); 1047 pango_font_description_free (self);
682 1048
683void 1049void
684make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
685 CODE: 1052 CODE:
686 default_font = self; 1053 default_font = self;
687 1054
688MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
689 1056
690CFClient::Layout 1057PROTOTYPES: DISABLE
691new (SV *class, int base_height = MIN_FONT_HEIGHT) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
692 CODE: 1073 CODE:
693 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
1075
694 RETVAL->pl = pango_layout_new (context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
695 RETVAL->base_height = base_height; 1077 RETVAL->r = 1.;
1078 RETVAL->g = 1.;
1079 RETVAL->b = 1.;
1080 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT;
696 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084
697 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
698 pango_layout_set_font_description (RETVAL->pl, default_font); 1086 layout_update_font (RETVAL);
699 OUTPUT: 1087 OUTPUT:
700 RETVAL 1088 RETVAL
701 1089
702void 1090void
703DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
704 CODE: 1092 CODE:
705 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
706 Safefree (self); 1095 Safefree (self);
707 1096
708void 1097void
709set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
710 CODE: 1099 CODE:
711{ 1100{
712 STRLEN textlen; 1101 STRLEN textlen;
713 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
714 1103
715 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
716} 1105}
717 1106
718void 1107void
719set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
720 CODE: 1109 CODE:
721{ 1110{
722 STRLEN textlen; 1111 STRLEN textlen;
723 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
724 1113
725 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
726} 1115}
727 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
728SV * 1202SV *
729get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
730 CODE: 1204 CODE:
731 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
732 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
733 OUTPUT: 1207 OUTPUT:
734 RETVAL 1208 RETVAL
735 1209
736void 1210void
1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE:
1213 self->r = r;
1214 self->g = g;
1215 self->b = b;
1216 self->a = a;
1217
1218void
737set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
738 CODE: 1220 CODE:
739 if (self->font != font) 1221 if (self->font != font)
740 { 1222 {
741 self->font = font; 1223 self->font = font;
742 layout_update_font (self); 1224 layout_update_font (self);
743 } 1225 }
744 1226
745void 1227void
746set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
747 CODE: 1229 CODE:
748 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
749 { 1231 {
750 self->base_height = base_height; 1232 self->base_height = base_height;
751 layout_update_font (self); 1233 layout_update_font (self);
752 } 1234 }
753 1235
754void 1236void
755set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
756 CODE: 1238 CODE:
757 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
758 1240
759void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
760size (CFClient::Layout self) 1267size (DC::Layout self)
761 PPCODE: 1268 PPCODE:
762{ 1269{
763 int w, h; 1270 int w, h;
764 1271
765 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
768 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
769 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
770} 1277}
771 1278
772int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
773xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
774 CODE: 1293 CODE:
775{ 1294{
776 int index, trailing; 1295 int index, trailing;
777 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
778 RETVAL = index; 1297 RETVAL = index + trailing;
779} 1298}
780 OUTPUT: 1299 OUTPUT:
781 RETVAL 1300 RETVAL
782 1301
783void 1302void
784cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
785 PPCODE: 1304 PPCODE:
786{ 1305{
787 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
788 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
789 1308
792 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
794} 1313}
795 1314
796void 1315void
797render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
798 PPCODE: 1317 PPCODE:
799{ 1318{
800 SV *retval; 1319 int line, x;
801 int w, h;
802 FT_Bitmap bitmap;
803 1320
804 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
805 1322#if !PANGO_VERSION_CHECK (1, 17. 3)
806 retval = newSV (w * h); 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
807 SvPOK_only (retval); 1324 --line;
808 SvCUR_set (retval, w * h); 1325#endif
809
810 bitmap.rows = h;
811 bitmap.width = w;
812 bitmap.pitch = w;
813 bitmap.buffer = (unsigned char*)SvPVX (retval);
814 bitmap.num_grays = 256;
815 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
816
817 memset (bitmap.buffer, 0, w * h);
818
819 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
820
821 EXTEND (SP, 3); 1326 EXTEND (SP, 2);
822 PUSHs (sv_2mortal (newSViv (w))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
1349 else
1350 {
823 PUSHs (sv_2mortal (newSViv (h))); 1351 PUSHs (sv_2mortal (newSViv (index)));
824 PUSHs (sv_2mortal (retval)); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
1353 }
825} 1354}
826 1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1360 pango_opengl_render_layout_subpixel (
1361 self->pl,
1362 self->rc,
1363 x * PANGO_SCALE, y * PANGO_SCALE,
1364 self->r, self->g, self->b, self->a,
1365 flags
1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1370
1371void
1372draw (DC::Layout self)
1373 CODE:
1374{
1375 glEnable (GL_TEXTURE_2D);
1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382
1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
827MODULE = CFClient PACKAGE = CFClient::Texture 1390MODULE = Deliantra::Client PACKAGE = DC::Texture
828 1391
1392PROTOTYPES: ENABLE
1393
829void 1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1399 {
1400 STRLEN datalen;
1401 char *data = SvPVbyte (data_, datalen);
1402 int bpp = datalen / (ow * oh);
1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1404
1405 SvPOK_only (result_);
1406 SvCUR_set (result_, nw * nh * bpp);
1407
1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1409 while (oh--)
1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1411
1412 sv_setsv (data_, result_);
1413 }
1414}
1415
1416void
830draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
831 PROTOTYPE: $$$;$$ 1418 PROTOTYPE: $$$;$$
1419 ALIAS:
1420 draw_quad_alpha = 1
1421 draw_quad_alpha_premultiplied = 2
832 CODE: 1422 CODE:
833{ 1423{
834 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
835 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
836 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
837 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
838 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
839 1431
840 if (items < 5) 1432 if (items < 5)
841 { 1433 {
842 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
843 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
844 } 1436 }
845 1437
1438 if (ix)
1439 {
1440 glEnable (GL_BLEND);
1441
1442 if (ix == 2)
1443 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1444 else
1445 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1446 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1447
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 0.01f);
1450 }
1451
846 glBindTexture (GL_TEXTURE_2D, name); 1452 glBindTexture (GL_TEXTURE_2D, name);
847 if (wrap_mode) { 1453
848 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
850 }
851 glBegin (GL_QUADS); 1454 glBegin (GL_QUADS);
852 glTexCoord2f (0, 0); glVertex2f (x , y ); 1455 glTexCoord2f (0, 0); glVertex2f (x , y );
853 glTexCoord2f (0, t); glVertex2f (x , y + h); 1456 glTexCoord2f (0, t); glVertex2f (x , y + h);
854 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1457 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
855 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1458 glTexCoord2f (s, 0); glVertex2f (x + w, y );
856 glEnd (); 1459 glEnd ();
857}
858 1460
1461 if (ix)
1462 {
1463 glDisable (GL_ALPHA_TEST);
1464 glDisable (GL_BLEND);
1465 }
1466}
1467
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1478
859MODULE = CFClient PACKAGE = CFClient::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
860 1480
861CFClient::Map 1481PROTOTYPES: DISABLE
862new (SV *class, int map_width, int map_height) 1482
1483DC::Map
1484new (SV *class)
863 CODE: 1485 CODE:
864 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
865 RETVAL->x = 0; 1487 RETVAL->x = 0;
866 RETVAL->y = 0; 1488 RETVAL->y = 0;
867 RETVAL->w = map_width; 1489 RETVAL->w = 0;
868 RETVAL->h = map_height; 1490 RETVAL->h = 0;
869 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
870 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
871 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
872 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
873 RETVAL->texs = 8192;
874 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
875 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
876 RETVAL->row = 0; 1496 RETVAL->row = 0;
877 OUTPUT: 1497 OUTPUT:
878 RETVAL 1498 RETVAL
879 1499
880void 1500void
881DESTROY (CFClient::Map self) 1501DESTROY (DC::Map self)
882 CODE: 1502 CODE:
883{ 1503{
884 map_clear (self); 1504 map_clear (self);
885 Safefree (self->face); 1505 Safefree (self->face2tile);
1506 Safefree (self->tex);
886 Safefree (self); 1507 Safefree (self);
887} 1508}
888 1509
889void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
890clear (CFClient::Map self) 1517clear (DC::Map self)
891 CODE: 1518 CODE:
892 map_clear (self); 1519 map_clear (self);
893 1520
894void 1521void
895set_face (CFClient::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
896 CODE: 1523 CODE:
897{ 1524{
898 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
899 { 1526 need_texid (self, tile);
900 Append (mapface, self->face, self->faces, self->faces);
901 self->faces *= 2;
902 }
903
904 self->face [face] = texid;
905} 1527}
906 1528
907void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
908set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
909 CODE: 1554 CODE:
910{ 1555{
911 while (self->texs <= texid) 1556 need_texid (self, texid);
912 {
913 Append (maptex, self->tex, self->texs, self->texs);
914 self->texs *= 2;
915 }
916 1557
917 { 1558 {
918 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
919 1560
920 tex->name = name; 1561 tex->name = name;
925 tex->r = r; 1566 tex->r = r;
926 tex->g = g; 1567 tex->g = g;
927 tex->b = b; 1568 tex->b = b;
928 tex->a = a; 1569 tex->a = a;
929 } 1570 }
1571
1572 // somewhat hackish, but for textures that require it, it really
1573 // improves the look, and most others don't suffer.
1574 glBindTexture (GL_TEXTURE_2D, name);
1575 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1576 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1577 // use uglier nearest interpolation because linear suffers
1578 // from transparent color bleeding and ugly wrapping effects.
1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
930} 1580}
931 1581
932int 1582int
933ox (CFClient::Map self) 1583ox (DC::Map self)
934 ALIAS: 1584 ALIAS:
935 oy = 1 1585 oy = 1
1586 x = 2
1587 y = 3
1588 w = 4
1589 h = 5
936 CODE: 1590 CODE:
937 switch (ix) 1591 switch (ix)
938 { 1592 {
939 case 0: RETVAL = self->ox; break; 1593 case 0: RETVAL = self->ox; break;
940 case 1: RETVAL = self->oy; break; 1594 case 1: RETVAL = self->oy; break;
1595 case 2: RETVAL = self->x; break;
1596 case 3: RETVAL = self->y; break;
1597 case 4: RETVAL = self->w; break;
1598 case 5: RETVAL = self->h; break;
941 } 1599 }
942 OUTPUT: 1600 OUTPUT:
943 RETVAL 1601 RETVAL
944 1602
945void 1603void
946scroll (CFClient::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
947 CODE: 1605 CODE:
948{ 1606{
949 if (dx > 0) 1607 if (dx > 0)
950 map_blank (self, self->x, self->y, dx - 1, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
951 else if (dx < 0) 1609 else if (dx < 0)
952 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
953 1611
954 if (dy > 0) 1612 if (dy > 0)
955 map_blank (self, self->x, self->y, self->w, dy - 1); 1613 map_blank (self, self->x, self->y, self->w, dy);
956 else if (dy < 0) 1614 else if (dy < 0)
957 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
958 1616
959 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
960 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
961 1619
962 while (self->y < 0) 1620 while (self->y < 0)
966 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
967 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
968 } 1626 }
969} 1627}
970 1628
971void 1629SV *
972map1a_update (CFClient::Map self, SV *data_) 1630map1a_update (DC::Map self, SV *data_, int extmap)
973 CODE: 1631 CODE:
974{ 1632{
975 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
976 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
977 mapcell *cell; 1635 mapcell *cell;
978 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
979 1639
980 while (data < data_end) 1640 while (data < data_end - 1)
981 { 1641 {
982 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
983 1643
984 x = ((flags >> 10) & 63) + self->x; 1644 x = self->x + ((flags >> 10) & 63);
985 y = ((flags >> 4) & 63) + self->y; 1645 y = self->y + ((flags >> 4) & 63);
986 1646
987 cell = map_get_cell (self, x, y); 1647 cell = map_get_cell (self, x, y);
988 1648
989 if (flags & 15) 1649 if (flags & 15)
990 { 1650 {
991 if (cell->darkness < 0) 1651 if (!cell->darkness)
992 { 1652 {
1653 memset (cell, 0, sizeof (*cell));
993 cell->darkness = 0; 1654 cell->darkness = 256;
994 cell->face [0] = 0;
995 cell->face [1] = 0;
996 cell->face [2] = 0;
997 } 1655 }
998 1656
999 cell->darkness = flags & 8 ? *data++ : 255;
1000
1001 //TODO: don't trust server data to be in-range(!) 1657 //TODO: don't trust server data to be in-range(!)
1002 1658
1003 if (flags & 4) 1659 if (flags & 8)
1004 { 1660 {
1005 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 if (extmap)
1662 {
1663 uint8_t ext, cmd;
1664
1665 do
1666 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1;
1675 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 }
1693 while (ext & 0x80);
1694 }
1695 else
1696 cell->darkness = *data++ + 1;
1006 } 1697 }
1007 1698
1699 for (z = 0; z <= 2; ++z)
1008 if (flags & 2) 1700 if (flags & (4 >> z))
1009 { 1701 {
1010 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1011 } 1719 }
1012
1013 if (flags & 1)
1014 {
1015 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1016 }
1017 } 1720 }
1018 else 1721 else
1019 cell->darkness = -1; 1722 cell->darkness = 0;
1020 } 1723 }
1021} 1724}
1725 OUTPUT:
1726 RETVAL
1022 1727
1023SV * 1728SV *
1024mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1025 CODE: 1730 CODE:
1026{ 1731{
1027 int x1, x; 1732 int x1, x;
1028 int y1, y; 1733 int y1, y;
1029 int z; 1734 int z;
1050 { 1755 {
1051 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1052 1757
1053 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1054 { 1759 {
1055 mapface face = cell->face [z];
1056
1057 if (face)
1058 {
1059 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1060 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1061 int a1 = tex.a; 1762 int a1 = tex.a;
1062 1763
1063 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1064 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1065 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1066 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1067 }
1068 } 1768 }
1069 } 1769 }
1070 1770
1071 *map++ = (r ) 1771 *map++ = (r )
1072 | (g << 8) 1772 | (g << 8)
1079} 1779}
1080 OUTPUT: 1780 OUTPUT:
1081 RETVAL 1781 RETVAL
1082 1782
1083void 1783void
1084draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1785 CODE:
1786{
1787 int x, y, z;
1788
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1838
1839 glEnable (GL_BLEND);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842
1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1847 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows)
1849 {
1850 maprow *row = self->row + (y + my);
1851
1852 for (x = 0; x < sw; x++)
1853 if (row->c0 <= x + mx && x + mx < row->c1)
1854 {
1855 mapcell *cell = row->col + (x + mx - row->c0);
1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1963 {
1964 int level = (w << 5) | b;
1965 HE *he;
1966
1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 {
1977 maptex tex = self->tex [skey->tile];
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1991 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS);
1994 }
1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
2017 }
2018 }
2019 }
2020
2021 glEnd ();
2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
2029 glDisable (GL_BLEND);
2030 rc_free (rc);
2031
2032 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042
2043 int px = x * T;
2044 int py = y * T;
2045
2046 if (cell->stat_hp)
2047 {
2048 int width = cell->stat_width * T;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2050
2051 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py);
2054
2055 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2056 glRectf (px + 2,
2057 py - thick - 1,
2058 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2059 }
2060 }
2061 }
2062}
2063
2064void
2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2066 CODE:
2067{
2068 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F },
2070 { 1.00F, 1.00F, 1.00F },
2071 { 0.00F, 0.00F, 0.55F },
2072 { 1.00F, 0.00F, 0.00F },
2073
2074 { 1.00F, 0.54F, 0.00F },
2075 { 0.11F, 0.56F, 1.00F },
2076 { 0.93F, 0.46F, 0.00F },
2077 { 0.18F, 0.54F, 0.34F },
2078
2079 { 0.56F, 0.73F, 0.56F },
2080 { 0.80F, 0.80F, 0.80F },
2081 { 0.55F, 0.41F, 0.13F },
2082 { 0.99F, 0.77F, 0.26F },
2083
2084 { 0.74F, 0.65F, 0.41F },
2085
2086 { 0.00F, 1.00F, 1.00F },
2087 { 1.00F, 0.00F, 1.00F },
2088 { 1.00F, 1.00F, 0.00F },
2089 };
2090
2091 int x, y;
2092
2093 glEnable (GL_TEXTURE_2D);
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2095 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS);
2098
2099 for (y = 0; y < h; y++)
2100 for (x = 0; x < w; x++)
2101 {
2102 unsigned char m = data [x + y * w];
2103
2104 if (m)
2105 {
2106 float *c = color [m & 15];
2107
2108 float tx1 = m & 0x40 ? 0.5 : 0.;
2109 float tx2 = tx1 + 0.5;
2110
2111 glColor4f (c[0], c[1], c[2], 0.75);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 }
2117 }
2118
2119 glEnd ();
2120 glDisable (GL_BLEND);
2121 glDisable (GL_TEXTURE_2D);
2122}
2123
2124void
2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1085 PPCODE: 2126 PPCODE:
1086{ 2127{
1087 int vx, vy;
1088 int x, y, z; 2128 int x, y;
1089 int last_name; 2129 int sw1 = sw + 2;
1090 mapface face; 2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1091 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1092 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1093 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1094 2136
1095 memset (darkness, 255, sw4 * sh);
1096 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1097 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1098 2139
1099 vx = self->x + (self->w - sw) / 2 - shift_x; 2140 mx += self->x - 1;
1100 vy = self->y + (self->h - sh) / 2 - shift_y; 2141 my += self->y - 1;
1101 2142
1102 /* 2143 memset (darkness1, 255, sw1 * sh1);
1103 int vx = self->vx = self->w >= sw
1104 ? self->x + (self->w - sw) / 2
1105 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1106 2144
1107 int vy = self->vy = self->h >= sh
1108 ? self->y + (self->h - sh) / 2
1109 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1110 */
1111
1112 glColor4ub (255, 255, 255, 255);
1113
1114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1115 glEnable (GL_BLEND);
1116 glEnable (GL_TEXTURE_2D);
1117 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1118
1119 glBegin (GL_QUADS);
1120
1121 last_name = 0;
1122
1123 for (z = 0; z < 3; z++)
1124 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1125 if (0 <= y + vy && y + vy < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1126 { 2147 {
1127 maprow *row = self->row + (y + vy); 2148 maprow *row = self->row + (y + my);
1128 2149
1129 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1130 if (row->c0 <= x + vx && x + vx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1131 { 2152 {
1132 mapcell *cell = row->col + (x + vx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1133 2154
1134 darkness[y * sw4 + x] = cell->darkness < 0 2155 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1)
1135 ? 255 - FOW_DARKNESS 2157 : 255 - FOW_DARKNESS;
1136 : 255 - cell->darkness;
1137
1138 face = cell->face [z];
1139
1140 if (face)
1141 {
1142 maptex tex = self->tex [face];
1143
1144 int px = (x + 1) * 32 - tex.w;
1145 int py = (y + 1) * 32 - tex.h;
1146
1147 if (last_name != tex.name)
1148 {
1149 glEnd ();
1150 last_name = tex.name;
1151 glBindTexture (GL_TEXTURE_2D, last_name);
1152 glBegin (GL_QUADS);
1153 }
1154
1155 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1156 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1157 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1158 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1159 }
1160 } 2158 }
1161 } 2159 }
1162 2160
1163 glEnd (); 2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1164 2173
1165 glDisable (GL_TEXTURE_2D); 2174 uint8_t r11 = (d11 + d21 + d12) / 3;
1166 glDisable (GL_BLEND); 2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
1167 2198
1168 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1170 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1171 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1172} 2203}
1173 2204
1174SV * 2205SV *
1175get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1176 CODE: 2207 CODE:
1177{ 2208{
1178 int x, y, x1, y1; 2209 int x, y, x1, y1;
1179 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1180 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1205 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1206 { 2237 {
1207 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1208 uint8_t flags = 0; 2239 uint8_t flags = 0;
1209 2240
1210 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1211 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1212 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1213 2244
1214 *data++ = flags; 2245 *data++ = flags;
1215 2246
1216 if (flags & 1) 2247 if (flags & 1)
1217 { 2248 {
2249 tileid tile = cell->tile [0];
1218 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1219 *data++ = cell->face [0]; 2251 *data++ = tile;
1220 } 2252 }
1221 2253
1222 if (flags & 2) 2254 if (flags & 2)
1223 { 2255 {
2256 tileid tile = cell->tile [1];
1224 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1225 *data++ = cell->face [1]; 2258 *data++ = tile;
1226 } 2259 }
1227 2260
1228 if (flags & 4) 2261 if (flags & 4)
1229 { 2262 {
2263 tileid tile = cell->tile [2];
1230 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1231 *data++ = cell->face [2]; 2265 *data++ = tile;
1232 } 2266 }
1233 } 2267 }
1234 else 2268 else
1235 *data++ = 0; 2269 *data++ = 0;
1236 } 2270 }
1242} 2276}
1243 OUTPUT: 2277 OUTPUT:
1244 RETVAL 2278 RETVAL
1245 2279
1246void 2280void
1247set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1248 PPCODE: 2282 PPCODE:
1249{ 2283{
1250 int x, y, z; 2284 int x, y, z;
1251 int w, h; 2285 int w, h;
1252 int x1, y1; 2286 int x1, y1;
1253 2287
1254 if (*data++ != 0) 2288 if (*data++ != 0)
1255 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1256 2290
1257 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1258 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1259 2293
1260 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1276 { 2310 {
1277 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1278 2312
1279 if (flags) 2313 if (flags)
1280 { 2314 {
1281 mapface face[3] = { 0, 0, 0 };
1282
1283 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1284 2317
1285 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1286 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1287 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1288 2321
1289 if (cell->darkness <= 0) 2322 if (cell->darkness == 0)
1290 { 2323 {
1291 cell->darkness = -1; 2324 cell->darkness = 0;
1292 2325
1293 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1294 { 2327 {
1295 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1296 2329
1297 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1298 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1299 } 2337 }
1300 } 2338 }
1301 } 2339 }
1302 } 2340 }
1303 } 2341 }
1304} 2342}
1305 2343
1306MODULE = CFClient PACKAGE = CFClient::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1307 2345
1308CFClient::MixChunk 2346DC::RW
1309new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1310 CODE: 2348 CODE:
1311 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1312 OUTPUT: 2355 OUTPUT:
1313 RETVAL 2356 RETVAL
1314 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1315void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1316DESTROY (CFClient::MixChunk self) 2467DESTROY (DC::MixChunk self)
1317 CODE: 2468 CODE:
1318 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1319 2470
1320int 2471int
1321volume (CFClient::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1322 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1323 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1324 OUTPUT: 2477 OUTPUT:
1325 RETVAL 2478 RETVAL
1326 2479
1327int 2480DC::Channel
1328play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1329 CODE: 2482 CODE:
2483{
1330 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1331 OUTPUT: 2495 OUTPUT:
1332 RETVAL 2496 RETVAL
1333 2497
1334MODULE = CFClient PACKAGE = CFClient::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1335 2499
1336int 2500int
1337volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1338 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1339 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1340 OUTPUT: 2507 OUTPUT:
1341 RETVAL 2508 RETVAL
1342 2509
1343CFClient::MixMusic 2510void
1344new_from_file (SV *class, char *path) 2511fade_out (int ms)
1345 CODE: 2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2520DC::MixMusic
2521new (SV *class, DC::RW rwops)
2522 CODE:
1346 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1347 OUTPUT: 2524 OUTPUT:
1348 RETVAL 2525 RETVAL
1349 2526
1350void 2527void
1351DESTROY (CFClient::MixMusic self) 2528DESTROY (DC::MixMusic self)
1352 CODE: 2529 CODE:
1353 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1354 2531
1355int 2532int
1356play (CFClient::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1357 CODE: 2534 CODE:
1358 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1359 OUTPUT: 2536 OUTPUT:
1360 RETVAL 2537 RETVAL
1361 2538
2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
1362MODULE = CFClient PACKAGE = CFClient::OpenGL 2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1363 2547
1364BOOT: 2548BOOT:
1365{ 2549{
1366 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1367 static const struct { 2551 static const struct {
1368 const char *name; 2552 const char *name;
1369 IV iv; 2553 IV iv;
1370 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1371# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1372 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1373 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1374 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1375 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1376 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
2564 const_iv (GL_CULL_FACE),
1377 const_iv (GL_SCISSOR_TEST), 2565 const_iv (GL_SCISSOR_TEST),
2566 const_iv (GL_DEPTH_TEST),
2567 const_iv (GL_ALPHA_TEST),
2568 const_iv (GL_NORMALIZE),
2569 const_iv (GL_RESCALE_NORMAL),
2570 const_iv (GL_FRONT),
2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1378 const_iv (GL_AND), 2573 const_iv (GL_AND),
1379 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1380 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1381 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1382 const_iv (GL_SRC_ALPHA_SATURATE), 2577 const_iv (GL_DST_ALPHA),
1383 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2578 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1384 const_iv (GL_ONE_MINUS_DST_ALPHA), 2579 const_iv (GL_ONE_MINUS_DST_ALPHA),
2580 const_iv (GL_SRC_ALPHA_SATURATE),
1385 const_iv (GL_RGB), 2581 const_iv (GL_RGB),
1386 const_iv (GL_RGBA), 2582 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8),
2585 const_iv (GL_RGB5_A1),
1387 const_iv (GL_UNSIGNED_BYTE), 2586 const_iv (GL_UNSIGNED_BYTE),
2587 const_iv (GL_UNSIGNED_SHORT),
2588 const_iv (GL_UNSIGNED_INT),
1388 const_iv (GL_ALPHA), 2589 const_iv (GL_ALPHA),
2590 const_iv (GL_INTENSITY),
2591 const_iv (GL_LUMINANCE),
2592 const_iv (GL_LUMINANCE_ALPHA),
1389 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1390 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1391 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1392 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1393 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1394 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1395 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1396 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1397 const_iv (GL_TEXTURE_ENV_MODE), 2609 const_iv (GL_TEXTURE_ENV_MODE),
1398 const_iv (GL_TEXTURE_WRAP_S), 2610 const_iv (GL_TEXTURE_WRAP_S),
1399 const_iv (GL_TEXTURE_WRAP_T), 2611 const_iv (GL_TEXTURE_WRAP_T),
2612 const_iv (GL_REPEAT),
1400 const_iv (GL_CLAMP), 2613 const_iv (GL_CLAMP),
1401 const_iv (GL_REPEAT), 2614 const_iv (GL_CLAMP_TO_EDGE),
1402 const_iv (GL_NEAREST), 2615 const_iv (GL_NEAREST),
1403 const_iv (GL_LINEAR), 2616 const_iv (GL_LINEAR),
1404 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2617 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1405 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2618 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1406 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2619 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1407 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2620 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1408 const_iv (GL_GENERATE_MIPMAP), 2621 const_iv (GL_GENERATE_MIPMAP),
1409 const_iv (GL_MODULATE), 2622 const_iv (GL_MODULATE),
1410 const_iv (GL_DECAL), 2623 const_iv (GL_DECAL),
1411 const_iv (GL_REPLACE), 2624 const_iv (GL_REPLACE),
2625 const_iv (GL_DEPTH_BUFFER_BIT),
1412 const_iv (GL_COLOR_BUFFER_BIT), 2626 const_iv (GL_COLOR_BUFFER_BIT),
1413 const_iv (GL_PROJECTION), 2627 const_iv (GL_PROJECTION),
1414 const_iv (GL_MODELVIEW), 2628 const_iv (GL_MODELVIEW),
1415 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1416 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1417 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1418 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1419 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1420 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
2636 const_iv (GL_LINE_STRIP),
2637 const_iv (GL_LINE_LOOP),
1421 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
2639 const_iv (GL_QUAD_STRIP),
2640 const_iv (GL_TRIANGLES),
2641 const_iv (GL_TRIANGLE_STRIP),
2642 const_iv (GL_TRIANGLE_FAN),
1422 const_iv (GL_LINE_LOOP), 2643 const_iv (GL_POLYGON),
1423 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1424 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
2653 const_iv (GL_V2F),
2654 const_iv (GL_V3F),
2655 const_iv (GL_T2F_V3F),
2656 const_iv (GL_T2F_N3F_V3F),
1425# undef const_iv 2657# undef const_iv
1426 }; 2658 };
1427 2659
1428 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1429 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1430} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
2672
2673char *
2674gl_vendor ()
2675 CODE:
2676 RETVAL = (char *)glGetString (GL_VENDOR);
2677 OUTPUT:
2678 RETVAL
2679
2680char *
2681gl_version ()
2682 CODE:
2683 RETVAL = (char *)glGetString (GL_VERSION);
2684 OUTPUT:
2685 RETVAL
2686
2687char *
2688gl_extensions ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2691 OUTPUT:
2692 RETVAL
2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
1431 2707
1432int glGetError () 2708int glGetError ()
2709
2710void glFinish ()
1433 2711
1434void glClear (int mask) 2712void glClear (int mask)
1435 2713
1436void glClearColor (float r, float g, float b, float a = 1.0) 2714void glClearColor (float r, float g, float b, float a = 1.0)
1437 PROTOTYPE: @ 2715 PROTOTYPE: @
1444 2722
1445void glHint (int target, int mode) 2723void glHint (int target, int mode)
1446 2724
1447void glBlendFunc (int sfactor, int dfactor) 2725void glBlendFunc (int sfactor, int dfactor)
1448 2726
2727void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2728 CODE:
2729 gl_BlendFuncSeparate (sa, da, saa, daa);
2730
2731void glDepthMask (int flag)
2732
1449void glLogicOp (int opcode) 2733void glLogicOp (int opcode)
1450 2734
1451void glColorMask (int red, int green, int blue, int alpha) 2735void glColorMask (int red, int green, int blue, int alpha)
1452 2736
1453void glMatrixMode (int mode) 2737void glMatrixMode (int mode)
1456 2740
1457void glPopMatrix () 2741void glPopMatrix ()
1458 2742
1459void glLoadIdentity () 2743void glLoadIdentity ()
1460 2744
2745void glDrawBuffer (int buffer)
2746
2747void glReadBuffer (int buffer)
2748
1461# near and far are due to microsofts buggy c compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2751
2752# near_ and far_ are due to microsofts buggy "c" compiler
1462void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
1463 2756
1464void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
1465 2758
1466void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
1467 2760
1475 2768
1476void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
1477 CODE: 2770 CODE:
1478 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
1479 2772
1480void glBegin (int mode)
1481
1482void glEnd ()
1483
1484void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
1485 PROTOTYPE: @ 2774 ALIAS:
2775 glColor_premultiply = 1
1486 CODE: 2776 CODE:
1487 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2777 if (ix)
2778 {
2779 r *= a;
2780 g *= a;
2781 b *= a;
2782 }
2783 // microsoft visual "c" rounds instead of truncating...
2784 glColor4f (r, g, b, a);
2785
2786void glRasterPos (float x, float y, float z = 0.)
2787 CODE:
2788 glRasterPos3f (0, 0, z);
2789 glBitmap (0, 0, 0, 0, x, y, 0);
1488 2790
1489void glVertex (float x, float y, float z = 0.) 2791void glVertex (float x, float y, float z = 0.)
1490 CODE: 2792 CODE:
1491 glVertex3f (x, y, z); 2793 glVertex3f (x, y, z);
1492 2794
1493void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
1494 CODE: 2796 CODE:
1495 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
1496 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
1497void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
1498 CODE: 2829 CODE:
1499 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
1500 2831
1501void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
1504 2835
1505void glBindTexture (int target, int name) 2836void glBindTexture (int target, int name)
1506 2837
1507void glConvolutionParameter (int target, int pname, float params) 2838void glConvolutionParameter (int target, int pname, float params)
1508 CODE: 2839 CODE:
1509 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2840 if (gl.ConvolutionParameterf)
2841 gl.ConvolutionParameterf (target, pname, params);
1510 2842
1511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2843void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1512 CODE: 2844 CODE:
1513 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2845 if (gl.ConvolutionFilter2D)
1514 (target, internalformat, width, height, format, type, data)); 2846 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1515 2847
1516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1517 CODE: 2849 CODE:
1518 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2850 if (gl.SeparableFilter2D)
1519 (target, internalformat, width, height, format, type, row, column)); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1520 2852
1521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1522 2854
1523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1524 2856
1525void glRasterPos (int x, int y) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
1526 CODE: 2858
1527 glRasterPos2i (x, y); 2859void glPixelZoom (float x, float y)
1528 2860
1529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1530 2862
1531int glGenTexture () 2863int glGenTexture ()
1532 CODE: 2864 CODE:
1533{ 2865 RETVAL = gen_texture ();
1534 GLuint name;
1535 glGenTextures (1, &name);
1536 RETVAL = name;
1537}
1538 OUTPUT: 2866 OUTPUT:
1539 RETVAL 2867 RETVAL
1540 2868
1541void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
1542 CODE: 2870 CODE:
1543{
1544 GLuint name_ = name;
1545 glDeleteTextures (1, &name_); 2871 del_texture (name);
1546} 2872
1547
1548int glGenList () 2873int glGenList ()
1549 CODE: 2874 CODE:
1550 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
1551 OUTPUT: 2876 OUTPUT:
1552 RETVAL 2877 RETVAL
1559 2884
1560void glEndList () 2885void glEndList ()
1561 2886
1562void glCallList (int list) 2887void glCallList (int list)
1563 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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