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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
4#endif 9#endif
5 10
6#include "EXTERN.h" 11#include "EXTERN.h"
7#include "perl.h" 12#include "perl.h"
8#include "XSUB.h" 13#include "XSUB.h"
9 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
10#include <string.h> 21#include <string.h>
11#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
12 24
13#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
14#include <SDL_image.h> 27#include <SDL_image.h>
15#include <SDL_mixer.h> 28#include <SDL_mixer.h>
16#include <SDL_opengl.h> 29#include <SDL_opengl.h>
17 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
18#include <glib/gmacros.h> 34#include <glib/gmacros.h>
19 35
20#include <pango/pango.h> 36#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h>
22#include <pango/pangoft2.h>
23 37
24#ifndef _WIN32 38#ifndef _WIN32
25# include <sys/types.h> 39# include <sys/types.h>
26# include <sys/socket.h> 40# include <sys/socket.h>
27# include <netinet/in.h> 41# include <netinet/in.h>
28# include <netinet/tcp.h> 42# include <netinet/tcp.h>
29# include <inttypes.h> 43# include <inttypes.h>
30#else
31 typedef unsigned char uint8_t;
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 44#endif
38 45
39#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
40 47
41#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
42 49
43#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
45 52
46#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
47 54
48#define GL_CALL(type,func,args) \ 55#if 0
49 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
50 static int init_; \ 57#else
51 static type fptr_; \ 58# define PARACHUTE 0
52 \ 59#endif
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void
71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72{
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
105#include "texcache.c"
106
107#include "pango-font.c"
108#include "pango-fontmap.c"
109#include "pango-render.c"
110
63typedef Mix_Chunk *CFClient__MixChunk; 111typedef Mix_Chunk *CFPlus__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 112typedef Mix_Music *CFPlus__MixMusic;
65 113
66typedef PangoFontDescription *CFClient__Font; 114typedef PangoFontDescription *CFPlus__Font;
115
116static int
117shape_attr_p (PangoLayoutRun *run)
118{
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132}
67 133
68typedef struct cf_layout { 134typedef struct cf_layout {
69 PangoLayout *pl; 135 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode
70 int base_height; 137 int base_height;
71 CFClient__Font font; 138 CFPlus__Font font;
72} *CFClient__Layout; 139} *CFPlus__Layout;
73 140
74static CFClient__Font default_font; 141static CFPlus__Font default_font;
75static PangoContext *context; 142static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 143static PangoFontMap *opengl_fontmap;
77 144
78static void 145static void
79substitute_func (FcPattern *pattern, gpointer data) 146substitute_func (FcPattern *pattern, gpointer data)
80{ 147{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 148 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 153}
84 154
85static void 155static void
86layout_update_font (CFClient__Layout self) 156layout_update_font (CFPlus__Layout self)
87{ 157{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 158 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 159 * reasonably well with bitstream vera
90 */ 160 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 161 PangoFontDescription *font = self->font ? self->font : default_font;
95 165
96 pango_layout_set_font_description (self->pl, font); 166 pango_layout_set_font_description (self->pl, font);
97} 167}
98 168
99static void 169static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
101{ 171{
172 PangoRectangle rect;
173
174 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
103 176
104 *w = (*w + 3) & ~3; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 179
180 if (!rect.width) rect.width = 1;
181 if (!rect.height) rect.height = 1;
182
183 *w = rect.width;
184 *h = rect.height;
185}
186
187typedef uint16_t tileid;
109typedef uint16_t mapface; 188typedef uint16_t faceid;
110 189
111typedef struct { 190typedef struct {
112 GLint name; 191 int name;
113 int w, h; 192 int w, h;
114 float s, t; 193 float s, t;
115 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
116} maptex; 197} maptex;
117 198
118typedef struct { 199typedef struct {
200 uint32_t player;
201 tileid tile[3];
119 int16_t darkness; 202 uint16_t darkness;
120 mapface face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 204} mapcell;
122 205
123typedef struct { 206typedef struct {
124 int32_t c0, c1; 207 int32_t c0, c1;
125 mapcell *col; 208 mapcell *col;
126} maprow; 209} maprow;
127 210
128typedef struct map { 211typedef struct map {
129 int x, y, w, h; 212 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 214 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 215 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 216
137 int32_t rows; 217 int32_t rows;
138 maprow *row; 218 maprow *row;
139} *CFClient__Map; 219} *CFPlus__Map;
140 220
141static char * 221static char *
142prepend (char *ptr, int sze, int inc) 222prepend (char *ptr, int sze, int inc)
143{ 223{
144 char *p; 224 char *p;
161} 241}
162 242
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
166static maprow * 266static maprow *
167map_get_row (CFClient__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
168{ 268{
169 if (0 > y) 269 if (0 > y)
170 { 270 {
171 int extend = - y + MAP_EXTEND_Y; 271 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 272 Prepend (maprow, self->row, self->rows, extend);
210 310
211 return row->col + (x - row->c0); 311 return row->col + (x - row->c0);
212} 312}
213 313
214static mapcell * 314static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 315map_get_cell (CFPlus__Map self, int x, int y)
216{ 316{
217 return row_get_cell (map_get_row (self, y), x); 317 return row_get_cell (map_get_row (self, y), x);
218} 318}
219 319
220static void 320static void
221map_clear (CFClient__Map self) 321map_clear (CFPlus__Map self)
222{ 322{
223 int r; 323 int r;
224 324
225 for (r = 0; r < self->rows; r++) 325 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 326 Safefree (self->row[r].col);
234 self->row = 0; 334 self->row = 0;
235 self->rows = 0; 335 self->rows = 0;
236} 336}
237 337
238static void 338static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
240{ 340{
241 int x, y; 341 int x, y;
242 maprow *row; 342 maprow *row;
343 mapcell *cell;
243 344
244 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 346 if (y >= 0)
246 { 347 {
247 if (y >= self->rows) 348 if (y >= self->rows)
253 if (x >= row->c0) 354 if (x >= row->c0)
254 { 355 {
255 if (x >= row->c1) 356 if (x >= row->c1)
256 break; 357 break;
257 358
258 row->col[x - row->c0].darkness = -1; 359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
259 } 365 }
260 } 366 }
367}
368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
261} 383}
262 384
263static void 385static void
264music_finished (void) 386music_finished (void)
265{ 387{
284 ev.data2 = 0; 406 ev.data2 = 0;
285 407
286 SDL_PushEvent ((SDL_Event *)&ev); 408 SDL_PushEvent ((SDL_Event *)&ev);
287} 409}
288 410
411static unsigned int
412minpot (unsigned int n)
413{
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
431
289MODULE = CFClient PACKAGE = CFClient 432MODULE = CFPlus PACKAGE = CFPlus
290 433
291PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
292 435
293BOOT: 436BOOT:
294{ 437{
295 HV *stash = gv_stashpv ("CFClient", 1); 438 HV *stash = gv_stashpv ("CFPlus", 1);
296 static const struct { 439 static const struct {
297 const char *name; 440 const char *name;
298 IV iv; 441 IV iv;
299 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
301 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
319 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
383 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL),
396 const_iv (KMOD_SHIFT),
397 const_iv (KMOD_ALT),
398 const_iv (KMOD_META)
399# undef const_iv 551# undef const_iv
400 }; 552 };
401 553
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 556
405 fontmap = pango_ft2_font_map_new (); 557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
409 566
410int 567int
568in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574NV floor (NV x)
575
576NV ceil (NV x)
577
578void
579pango_init ()
580 CODE:
581{
582 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585}
586
587int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
412 589
413void 590void
414SDL_Quit () 591SDL_Quit ()
415 592
416void 593void
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
426 603
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
606
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 611
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
435 617
436 SDL_EnableUNICODE (1); 618 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 620
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 630
449 ++m; 631 ++m;
450 } 632 }
451} 633}
452 634
635char *
636SDL_GetError ()
637
453int 638int
454SDL_SetVideoMode (int w, int h, int fullscreen) 639SDL_SetVideoMode (int w, int h, int fullscreen)
455 CODE: 640 CODE:
456 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 643 );
644 if (RETVAL)
645 {
646 av_clear (texture_av);
647
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h"
651# undef GL_FUNC
652
653 }
460 OUTPUT: 654 OUTPUT:
461 RETVAL 655 RETVAL
462 656
463void 657void
464SDL_GL_SwapBuffers () 658SDL_GL_SwapBuffers ()
659
660char *
661SDL_GetKeyName (int sym)
465 662
466void 663void
467SDL_PollEvent () 664SDL_PollEvent ()
468 PPCODE: 665 PPCODE:
469{ 666{
479 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
480 case SDL_KEYUP: 677 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 683 break;
486 684
487 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 688 break;
491 689
492 case SDL_MOUSEMOTION: 690 case SDL_MOUSEMOTION:
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
498 break; 698 break;
499 699
500 case SDL_MOUSEBUTTONDOWN: 700 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 701 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
703
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 708 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 714 break;
513 } 715 }
514 716
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
516 } 718 }
517} 719}
518 720
519int 721int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
529Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
530 732
531void 733void
532lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
533 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
534#ifndef _WIN32 742#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
536#endif 764#endif
537 765}
538char *
539gl_version ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION);
542 OUTPUT:
543 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551 766
552void 767void
553add_font (char *file) 768add_font (char *file)
554 CODE: 769 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
556 771
557void 772void
558load_image_inline (SV *image_) 773load_image_inline (SV *image_)
559 ALIAS: 774 ALIAS:
560 load_image_file = 1 775 load_image_file = 1
602 817
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 819
605 assert (surface2->pitch == surface2->w * 4); 820 assert (surface2->pitch == surface2->w * 4);
606 821
822 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 823 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 824 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 825 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
616 831
617 SDL_FreeSurface (surface); 832 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 833 SDL_FreeSurface (surface2);
619} 834}
620 835
644} 859}
645 860
646void 861void
647error (char *message) 862error (char *message)
648 CODE: 863 CODE:
864 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 865#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
867#endif
868
869void
870fatal (char *message)
871 CODE:
872 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
875#endif
876 _exit (1);
877
878void
879_exit (int retval = 0)
880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
651#else 883#else
652 fprintf (stderr, "ERROR: %s\n", message); 884 _exit (retval);
653#endif 885#endif
654 886
655void
656fatal (char *message)
657 CODE:
658#ifdef _WIN32
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
660#else
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif
663 exit (1);
664
665MODULE = CFClient PACKAGE = CFClient::Font 887MODULE = CFPlus PACKAGE = CFPlus::Font
666 888
667CFClient::Font 889CFPlus::Font
668new_from_file (SV *class, char *path, int id = 0) 890new_from_file (SV *class, char *path, int id = 0)
669 CODE: 891 CODE:
670{ 892{
671 int count; 893 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 897}
676 OUTPUT: 898 OUTPUT:
677 RETVAL 899 RETVAL
678 900
679void 901void
680DESTROY (CFClient::Font self) 902DESTROY (CFPlus::Font self)
681 CODE: 903 CODE:
682 pango_font_description_free (self); 904 pango_font_description_free (self);
683 905
684void 906void
685make_default (CFClient::Font self) 907make_default (CFPlus::Font self)
686 CODE: 908 CODE:
687 default_font = self; 909 default_font = self;
688 910
689MODULE = CFClient PACKAGE = CFClient::Layout 911MODULE = CFPlus PACKAGE = CFPlus::Layout
690 912
691CFClient::Layout 913void
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 914reset_glyph_cache ()
915 CODE:
916 tc_clear ();
917
918CFPlus::Layout
919new (SV *class)
693 CODE: 920 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 921 New (0, RETVAL, 1, struct cf_layout);
922
695 RETVAL->pl = pango_layout_new (context); 923 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 924 RETVAL->r = 1.;
925 RETVAL->g = 1.;
926 RETVAL->b = 1.;
927 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 929 RETVAL->font = 0;
930
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 932 layout_update_font (RETVAL);
700 OUTPUT: 933 OUTPUT:
701 RETVAL 934 RETVAL
702 935
703void 936void
704DESTROY (CFClient::Layout self) 937DESTROY (CFPlus::Layout self)
705 CODE: 938 CODE:
706 g_object_unref (self->pl); 939 g_object_unref (self->pl);
707 Safefree (self); 940 Safefree (self);
708 941
709void 942void
710set_text (CFClient::Layout self, SV *text_) 943set_text (CFPlus::Layout self, SV *text_)
711 CODE: 944 CODE:
712{ 945{
713 STRLEN textlen; 946 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 947 char *text = SvPVutf8 (text_, textlen);
715 948
716 pango_layout_set_text (self->pl, text, textlen); 949 pango_layout_set_text (self->pl, text, textlen);
717} 950}
718 951
719void 952void
720set_markup (CFClient::Layout self, SV *text_) 953set_markup (CFPlus::Layout self, SV *text_)
721 CODE: 954 CODE:
722{ 955{
723 STRLEN textlen; 956 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 957 char *text = SvPVutf8 (text_, textlen);
725 958
726 pango_layout_set_markup (self->pl, text, textlen); 959 pango_layout_set_markup (self->pl, text, textlen);
727} 960}
728 961
729SV * 962void
963set_shapes (CFPlus::Layout self, ...)
964 CODE:
965{
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005}
1006
1007void
730get_text (CFClient::Layout self) 1008get_shapes (CFPlus::Layout self)
731 CODE: 1009 PPCODE:
1010{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030}
1031
1032int
1033has_wrapped (CFPlus::Layout self)
1034 CODE:
1035{
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
733 SvUTF8_on (RETVAL); 1043}
734 OUTPUT: 1044 OUTPUT:
735 RETVAL 1045 RETVAL
736 1046
1047SV *
1048get_text (CFPlus::Layout self)
1049 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL);
1052 OUTPUT:
1053 RETVAL
1054
737void 1055void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1057 CODE:
1058 self->r = r;
1059 self->g = g;
1060 self->b = b;
1061 self->a = a;
1062
1063void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1064set_font (CFPlus::Layout self, CFPlus::Font font = 0)
739 CODE: 1065 CODE:
740 if (self->font != font) 1066 if (self->font != font)
741 { 1067 {
742 self->font = font; 1068 self->font = font;
743 layout_update_font (self); 1069 layout_update_font (self);
744 } 1070 }
745 1071
746void 1072void
747set_height (CFClient::Layout self, int base_height) 1073set_height (CFPlus::Layout self, int base_height)
748 CODE: 1074 CODE:
749 if (self->base_height != base_height) 1075 if (self->base_height != base_height)
750 { 1076 {
751 self->base_height = base_height; 1077 self->base_height = base_height;
752 layout_update_font (self); 1078 layout_update_font (self);
753 } 1079 }
754 1080
755void 1081void
756set_width (CFClient::Layout self, int max_width = -1) 1082set_width (CFPlus::Layout self, int max_width = -1)
757 CODE: 1083 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1085
760void 1086void
1087set_indent (CFPlus::Layout self, int indent)
1088 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090
1091void
1092set_spacing (CFPlus::Layout self, int spacing)
1093 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095
1096void
1097set_ellipsise (CFPlus::Layout self, int ellipsise)
1098 CODE:
1099 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE
1104 );
1105
1106void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm)
1108 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110
1111void
761size (CFClient::Layout self) 1112size (CFPlus::Layout self)
762 PPCODE: 1113 PPCODE:
763{ 1114{
764 int w, h; 1115 int w, h;
765 1116
766 layout_get_pixel_size (self, &w, &h); 1117 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1120 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1121 PUSHs (sv_2mortal (newSViv (h)));
771} 1122}
772 1123
773int 1124int
1125descent (CFPlus::Layout self)
1126 CODE:
1127{
1128 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect);
1132}
1133 OUTPUT:
1134 RETVAL
1135
1136int
774xy_to_index (CFClient::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
775 CODE: 1138 CODE:
776{ 1139{
777 int index, trailing; 1140 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1142 RETVAL = index + trailing;
780} 1143}
781 OUTPUT: 1144 OUTPUT:
782 RETVAL 1145 RETVAL
783 1146
784void 1147void
785cursor_pos (CFClient::Layout self, int index) 1148cursor_pos (CFPlus::Layout self, int index)
786 PPCODE: 1149 PPCODE:
787{ 1150{
788 PangoRectangle strong_pos; 1151 PangoRectangle strong_pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
790 1153
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
795} 1158}
796 1159
797void 1160void
798render (CFClient::Layout self) 1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
799 PPCODE: 1162 PPCODE:
800{ 1163{
801 SV *retval; 1164 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1165
805 layout_get_pixel_size (self, &w, &h); 1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
806 1168
807 retval = newSV (w * h);
808 SvPOK_only (retval);
809 SvCUR_set (retval, w * h);
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1169 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
824 PUSHs (sv_2mortal (newSViv (h))); 1194 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
826} 1197}
827 1198
1199void
1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
828MODULE = CFClient PACKAGE = CFClient::Texture 1209MODULE = CFPlus PACKAGE = CFPlus::Texture
829 1210
830void 1211void
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246}
1247
1248void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1250 PROTOTYPE: $$$;$$
1251 ALIAS:
1252 draw_quad_alpha = 1
1253 draw_quad_alpha_premultiplied = 2
833 CODE: 1254 CODE:
834{ 1255{
835 HV *hv = (HV *)SvRV (self); 1256 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
840 1260
841 if (items < 5) 1261 if (items < 5)
842 { 1262 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1265 }
846 1266
1267 if (ix)
1268 {
1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1277 glEnable (GL_ALPHA_TEST);
1278 glAlphaFunc (GL_GREATER, 0.01f);
1279 }
1280
847 glBindTexture (GL_TEXTURE_2D, name); 1281 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1282
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1283 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1284 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1287 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1288 glEnd ();
858}
859 1289
1290 if (ix)
1291 {
1292 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND);
1294 }
1295}
1296
860MODULE = CFClient PACKAGE = CFClient::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
861 1298
862CFClient::Map 1299CFPlus::Map
863new (SV *class, int map_width, int map_height) 1300new (SV *class)
864 CODE: 1301 CODE:
865 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1303 RETVAL->x = 0;
867 RETVAL->y = 0; 1304 RETVAL->y = 0;
868 RETVAL->w = map_width; 1305 RETVAL->w = 0;
869 RETVAL->h = map_height; 1306 RETVAL->h = 0;
870 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
877 RETVAL->row = 0; 1312 RETVAL->row = 0;
878 OUTPUT: 1313 OUTPUT:
879 RETVAL 1314 RETVAL
880 1315
881void 1316void
882DESTROY (CFClient::Map self) 1317DESTROY (CFPlus::Map self)
883 CODE: 1318 CODE:
884{ 1319{
885 map_clear (self); 1320 map_clear (self);
886 Safefree (self->face); 1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
887 Safefree (self); 1323 Safefree (self);
888} 1324}
889 1325
890void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
891clear (CFClient::Map self) 1333clear (CFPlus::Map self)
892 CODE: 1334 CODE:
893 map_clear (self); 1335 map_clear (self);
894 1336
895void 1337void
896set_face (CFClient::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
897 CODE: 1339 CODE:
898{ 1340{
899 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1342 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1343}
907 1344
908void 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366}
1367
1368void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1370 CODE:
911{ 1371{
912 while (self->texs <= texid) 1372 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1373
918 { 1374 {
919 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
920 1376
921 tex->name = name; 1377 tex->name = name;
926 tex->r = r; 1382 tex->r = r;
927 tex->g = g; 1383 tex->g = g;
928 tex->b = b; 1384 tex->b = b;
929 tex->a = a; 1385 tex->a = a;
930 } 1386 }
1387
1388 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name);
1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1396}
932 1397
933int 1398int
934ox (CFClient::Map self) 1399ox (CFPlus::Map self)
935 ALIAS: 1400 ALIAS:
936 oy = 1 1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
937 CODE: 1406 CODE:
938 switch (ix) 1407 switch (ix)
939 { 1408 {
940 case 0: RETVAL = self->ox; break; 1409 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1410 case 1: RETVAL = self->oy; break;
1411 case 2: RETVAL = self->x; break;
1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
942 } 1415 }
943 OUTPUT: 1416 OUTPUT:
944 RETVAL 1417 RETVAL
945 1418
946void 1419void
947scroll (CFClient::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
948 CODE: 1421 CODE:
949{ 1422{
950 if (dx > 0) 1423 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1425 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1427
955 if (dy > 0) 1428 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1430 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1432
960 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
962 1435
963 while (self->y < 0) 1436 while (self->y < 0)
968 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
969 } 1442 }
970} 1443}
971 1444
972void 1445void
973map1a_update (CFClient::Map self, SV *data_) 1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
974 CODE: 1447 CODE:
975{ 1448{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1451 mapcell *cell;
979 int x, y, flags; 1452 int x, y, flags;
980 1453
981 while (data < data_end) 1454 while (data < data_end - 1)
982 { 1455 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
984 1457
985 x = ((flags >> 10) & 63) + self->x; 1458 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1459 y = self->y + ((flags >> 4) & 63);
987 1460
988 cell = map_get_cell (self, x, y); 1461 cell = map_get_cell (self, x, y);
989 1462
990 if (flags & 15) 1463 if (flags & 15)
991 { 1464 {
992 if (cell->darkness < 0) 1465 if (!cell->darkness)
993 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1468 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1469 }
999 1470
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
1003 1512
1004 if (flags & 4) 1513 if (flags & 4)
1005 { 1514 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1007 } 1518 }
1008 1519
1009 if (flags & 2) 1520 if (flags & 2)
1010 { 1521 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1012 } 1525 }
1013 1526
1014 if (flags & 1) 1527 if (flags & 1)
1015 { 1528 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1017 } 1532 }
1018 } 1533 }
1019 else 1534 else
1020 cell->darkness = -1; 1535 cell->darkness = 0;
1021 } 1536 }
1022} 1537}
1023 1538
1024SV * 1539SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 1541 CODE:
1027{ 1542{
1028 int x1, x; 1543 int x1, x;
1029 int y1, y; 1544 int y1, y;
1030 int z; 1545 int z;
1051 { 1566 {
1052 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1053 1568
1054 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1055 { 1570 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 1573 int a1 = tex.a;
1063 1574
1064 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 1579 }
1070 } 1580 }
1071 1581
1072 *map++ = (r ) 1582 *map++ = (r )
1073 | (g << 8) 1583 | (g << 8)
1080} 1590}
1081 OUTPUT: 1591 OUTPUT:
1082 RETVAL 1592 RETVAL
1083 1593
1084void 1594void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1086 PPCODE: 1596 CODE:
1087{ 1597{
1088 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1089 int x, y, z; 1602 int x, y, z;
1090 int last_name; 1603 int last_name;
1091 mapface face; 1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855}
1856
1857void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860{
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915}
1916
1917void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920{
1921 int x, y;
1092 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1095 1925
1096 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1099 1929
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 1930 mx += self->x;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 1931 my += self->y;
1102 1932
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1127 { 1935 {
1128 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1129 1937
1130 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 1940 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1134 1942
1135 darkness[y * sw4 + x] = cell->darkness < 0 1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1136 ? 255 - FOW_DARKNESS 1945 : 255 - FOW_DARKNESS;
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 1946 }
1162 } 1947 }
1163
1164 glEnd ();
1165
1166 glDisable (GL_TEXTURE_2D);
1167 glDisable (GL_BLEND);
1168 1948
1169 EXTEND (SP, 3); 1949 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 1950 PUSHs (sv_2mortal (newSViv (sw4)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 1951 PUSHs (sv_2mortal (newSViv (sh)));
1172 PUSHs (darkness_sv); 1952 PUSHs (darkness_sv);
1173} 1953}
1174 1954
1175SV * 1955SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1177 CODE: 1957 CODE:
1178{ 1958{
1179 int x, y, x1, y1; 1959 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 1960 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1207 { 1987 {
1208 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 1989 uint8_t flags = 0;
1210 1990
1211 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1214 1994
1215 *data++ = flags; 1995 *data++ = flags;
1216 1996
1217 if (flags & 1) 1997 if (flags & 1)
1218 { 1998 {
1999 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2001 *data++ = tile;
1221 } 2002 }
1222 2003
1223 if (flags & 2) 2004 if (flags & 2)
1224 { 2005 {
2006 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2008 *data++ = tile;
1227 } 2009 }
1228 2010
1229 if (flags & 4) 2011 if (flags & 4)
1230 { 2012 {
2013 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2015 *data++ = tile;
1233 } 2016 }
1234 } 2017 }
1235 else 2018 else
1236 *data++ = 0; 2019 *data++ = 0;
1237 } 2020 }
1243} 2026}
1244 OUTPUT: 2027 OUTPUT:
1245 RETVAL 2028 RETVAL
1246 2029
1247void 2030void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1249 PPCODE: 2032 PPCODE:
1250{ 2033{
1251 int x, y, z; 2034 int x, y, z;
1252 int w, h; 2035 int w, h;
1253 int x1, y1; 2036 int x1, y1;
1277 { 2060 {
1278 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1279 2062
1280 if (flags) 2063 if (flags)
1281 { 2064 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1285 2067
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2071
1290 if (cell->darkness <= 0) 2072 if (cell->darkness == 0)
1291 { 2073 {
1292 cell->darkness = -1; 2074 cell->darkness = 0;
1293 2075
1294 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1295 { 2077 {
1296 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1297 2079
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1300 } 2087 }
1301 } 2088 }
1302 } 2089 }
1303 } 2090 }
1304 } 2091 }
1305} 2092}
1306 2093
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1308 2095
1309CFClient::MixChunk 2096CFPlus::MixChunk
1310new_from_file (SV *class, char *path) 2097new_from_file (SV *class, char *path)
1311 CODE: 2098 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2099 RETVAL = Mix_LoadWAV (path);
1313 OUTPUT: 2100 OUTPUT:
1314 RETVAL 2101 RETVAL
1315 2102
1316void 2103void
1317DESTROY (CFClient::MixChunk self) 2104DESTROY (CFPlus::MixChunk self)
1318 CODE: 2105 CODE:
1319 Mix_FreeChunk (self); 2106 Mix_FreeChunk (self);
1320 2107
1321int 2108int
1322volume (CFClient::MixChunk self, int volume = -1) 2109volume (CFPlus::MixChunk self, int volume = -1)
1323 CODE: 2110 CODE:
1324 RETVAL = Mix_VolumeChunk (self, volume); 2111 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2112 OUTPUT:
1326 RETVAL 2113 RETVAL
1327 2114
1328int 2115int
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2117 CODE:
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1332 OUTPUT: 2119 OUTPUT:
1333 RETVAL 2120 RETVAL
1334 2121
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1336 2123
1337int 2124int
1338volume (int volume = -1) 2125volume (int volume = -1)
1339 CODE: 2126 CODE:
1340 RETVAL = Mix_VolumeMusic (volume); 2127 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2128 OUTPUT:
1342 RETVAL 2129 RETVAL
1343 2130
1344CFClient::MixMusic 2131CFPlus::MixMusic
1345new_from_file (SV *class, char *path) 2132new_from_file (SV *class, char *path)
1346 CODE: 2133 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2134 RETVAL = Mix_LoadMUS (path);
1348 OUTPUT: 2135 OUTPUT:
1349 RETVAL 2136 RETVAL
1350 2137
1351void 2138void
1352DESTROY (CFClient::MixMusic self) 2139DESTROY (CFPlus::MixMusic self)
1353 CODE: 2140 CODE:
1354 Mix_FreeMusic (self); 2141 Mix_FreeMusic (self);
1355 2142
1356int 2143int
1357play (CFClient::MixMusic self, int loops = -1) 2144play (CFPlus::MixMusic self, int loops = -1)
1358 CODE: 2145 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2146 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2147 OUTPUT:
1361 RETVAL 2148 RETVAL
1362 2149
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1364 2151
1365BOOT: 2152BOOT:
1366{ 2153{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1368 static const struct { 2155 static const struct {
1369 const char *name; 2156 const char *name;
1370 IV iv; 2157 IV iv;
1371 } *civ, const_iv[] = { 2158 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2159# define const_iv(name) { # name, (IV)name }
1373 const_iv (GL_COLOR_MATERIAL), 2160 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2161 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2162 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2163 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2164 const_iv (GL_BLEND),
2165 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2166 const_iv (GL_SCISSOR_TEST),
2167 const_iv (GL_DEPTH_TEST),
2168 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
1379 const_iv (GL_AND), 2173 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2174 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2175 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2176 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2177 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2181 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 2186 const_iv (GL_UNSIGNED_BYTE),
2187 const_iv (GL_UNSIGNED_SHORT),
2188 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 2189 const_iv (GL_ALPHA),
2190 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 2193 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1392 const_iv (GL_COMPILE), 2195 const_iv (GL_COMPILE),
1393 const_iv (GL_TEXTURE_1D), 2196 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 2197 const_iv (GL_TEXTURE_2D),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 2199 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 2200 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 2201 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 2202 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 2205 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 2206 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 2207 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 2208 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2212 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 2213 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 2214 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 2215 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 2216 const_iv (GL_REPLACE),
2217 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 2218 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 2219 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 2220 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 2221 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 2222 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 2223 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 2225 const_iv (GL_CONSTANT_BORDER),
1421 const_iv (GL_LINES), 2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 2229 const_iv (GL_QUADS),
1423 const_iv (GL_LINE_LOOP), 2230 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1425 const_iv (GL_FASTEST), 2235 const_iv (GL_FASTEST),
2236 const_iv (GL_V2F),
2237 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F),
1426# undef const_iv 2240# undef const_iv
1427 }; 2241 };
1428 2242
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1431} 2248}
2249
2250char *
2251gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257char *
2258gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264char *
2265gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
1432 2270
1433int glGetError () 2271int glGetError ()
2272
2273void glFinish ()
1434 2274
1435void glClear (int mask) 2275void glClear (int mask)
1436 2276
1437void glClearColor (float r, float g, float b, float a = 1.0) 2277void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 2278 PROTOTYPE: @
1445 2285
1446void glHint (int target, int mode) 2286void glHint (int target, int mode)
1447 2287
1448void glBlendFunc (int sfactor, int dfactor) 2288void glBlendFunc (int sfactor, int dfactor)
1449 2289
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
2294void glDepthMask (int flag)
2295
1450void glLogicOp (int opcode) 2296void glLogicOp (int opcode)
1451 2297
1452void glColorMask (int red, int green, int blue, int alpha) 2298void glColorMask (int red, int green, int blue, int alpha)
1453 2299
1454void glMatrixMode (int mode) 2300void glMatrixMode (int mode)
1457 2303
1458void glPopMatrix () 2304void glPopMatrix ()
1459 2305
1460void glLoadIdentity () 2306void glLoadIdentity ()
1461 2307
2308void glDrawBuffer (int buffer)
2309
2310void glReadBuffer (int buffer)
2311
1462# near and far are due to microsofts buggy c compiler 2312# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314
2315# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1464 2317
1465void glViewport (int x, int y, int width, int height) 2318void glViewport (int x, int y, int width, int height)
1466 2319
1467void glScissor (int x, int y, int width, int height) 2320void glScissor (int x, int y, int width, int height)
1482 2335
1483void glEnd () 2336void glEnd ()
1484 2337
1485void glColor (float r, float g, float b, float a = 1.0) 2338void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
1487 CODE: 2342 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
2349 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a);
2351
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.)
2359 CODE:
2360 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0);
1489 2362
1490void glVertex (float x, float y, float z = 0.) 2363void glVertex (float x, float y, float z = 0.)
1491 CODE: 2364 CODE:
1492 glVertex3f (x, y, z); 2365 glVertex3f (x, y, z);
1493 2366
1505 2378
1506void glBindTexture (int target, int name) 2379void glBindTexture (int target, int name)
1507 2380
1508void glConvolutionParameter (int target, int pname, float params) 2381void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 2382 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2383 if (gl.ConvolutionParameterf)
2384 gl.ConvolutionParameterf (target, pname, params);
1511 2385
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2386void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 2387 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2388 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 2390
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 2392 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2393 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 2395
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1523 2397
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 2399
1526void glRasterPos (int x, int y) 2400void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE:
1528 glRasterPos2i (x, y);
1529 2401
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 2403
1532int glGenTexture () 2404int glGenTexture ()
1533 CODE: 2405 CODE:
1534{ 2406 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 2407 OUTPUT:
1540 RETVAL 2408 RETVAL
1541 2409
1542void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
1543 CODE: 2411 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 2412 del_texture (name);
1547} 2413
1548
1549int glGenList () 2414int glGenList ()
1550 CODE: 2415 CODE:
1551 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
1552 OUTPUT: 2417 OUTPUT:
1553 RETVAL 2418 RETVAL

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