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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
14#include <SDL_image.h> 40#include <SDL_image.h>
15#include <SDL_mixer.h> 41#include <SDL_mixer.h>
16#include <SDL_opengl.h> 42#include <SDL_opengl.h>
17 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
18#include <glib/gmacros.h> 47#include <glib/gmacros.h>
19 48
20#include <pango/pango.h> 49#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h>
22#include <pango/pangoft2.h>
23 50
24#ifndef _WIN32 51#ifndef _WIN32
25# include <sys/types.h> 52# include <sys/types.h>
26# include <sys/socket.h> 53# include <sys/socket.h>
27# include <netinet/in.h> 54# include <netinet/in.h>
28# include <netinet/tcp.h> 55# include <netinet/tcp.h>
29# include <inttypes.h> 56# include <inttypes.h>
30#else
31 typedef unsigned char uint8_t;
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 57#endif
38 58
39#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
40 60
41#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
42 62
43#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
45 65
46#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
47 67
48#define GL_CALL(type,func,args) \ 68#if 0
49 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
50 static int init_; \ 70#else
51 static type fptr_; \ 71# define PARACHUTE 0
52 \ 72#endif
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
65 129
66typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
67 149
68typedef struct cf_layout { 150typedef struct cf_layout {
69 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
70 int base_height; 153 int base_height;
71 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
72} *CFClient__Layout; 156} *DC__Layout;
73 157
74static CFClient__Font default_font; 158static DC__Font default_font;
75static PangoContext *context; 159static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 160static PangoFontMap *opengl_fontmap;
77 161
78static void 162static void
79substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
80{ 164{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 170}
84 171
85static void 172static void
86layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
87{ 174{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
90 */ 177 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
95 182
96 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
97} 184}
98 185
99static void 186static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
103 193
104 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
109typedef uint16_t mapface; 205typedef uint16_t faceid;
110 206
111typedef struct { 207typedef struct {
112 GLint name; 208 GLuint name;
113 int w, h; 209 int w, h;
114 float s, t; 210 float s, t;
115 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
116} maptex; 214} maptex;
117 215
118typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
119 int16_t darkness; 219 uint16_t darkness;
120 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 221} mapcell;
122 222
123typedef struct { 223typedef struct {
124 int32_t c0, c1; 224 int32_t c0, c1;
125 mapcell *col; 225 mapcell *col;
126} maprow; 226} maprow;
127 227
128typedef struct map { 228typedef struct map {
129 int x, y, w, h; 229 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 231 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 232 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 233
137 int32_t rows; 234 int32_t rows;
138 maprow *row; 235 maprow *row;
139} *CFClient__Map; 236} *DC__Map;
140 237
141static char * 238static char *
142prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
143{ 240{
144 char *p; 241 char *p;
161} 258}
162 259
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
166static maprow * 283static maprow *
167map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
168{ 285{
169 if (0 > y) 286 if (0 > y)
170 { 287 {
171 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
210 327
211 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
212} 329}
213 330
214static mapcell * 331static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
216{ 333{
217 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
218} 335}
219 336
220static void 337static void
221map_clear (CFClient__Map self) 338map_clear (DC__Map self)
222{ 339{
223 int r; 340 int r;
224 341
225 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
234 self->row = 0; 351 self->row = 0;
235 self->rows = 0; 352 self->rows = 0;
236} 353}
237 354
238static void 355static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 357{
241 int x, y; 358 int x, y;
242 maprow *row; 359 maprow *row;
360 mapcell *cell;
243 361
244 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 363 if (y >= 0)
246 { 364 {
247 if (y >= self->rows) 365 if (y >= self->rows)
253 if (x >= row->c0) 371 if (x >= row->c0)
254 { 372 {
255 if (x >= row->c1) 373 if (x >= row->c1)
256 break; 374 break;
257 375
258 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
259 } 382 }
260 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
261} 400}
262 401
263static void 402static void
264music_finished (void) 403music_finished (void)
265{ 404{
284 ev.data2 = 0; 423 ev.data2 = 0;
285 424
286 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
287} 426}
288 427
289MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
290 504
291PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
292 506
293BOOT: 507BOOT:
294{ 508{
295 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 510 static const struct {
297 const char *name; 511 const char *name;
298 IV iv; 512 IV iv;
299 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
301 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
383 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 624
396 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
397 const_iv (KMOD_ALT),
398 const_iv (KMOD_META)
399# undef const_iv 626# undef const_iv
400 }; 627 };
401 628
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 631
405 fontmap = pango_ft2_font_map_new (); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
409 641
410int 642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
657void
658pango_init ()
659 CODE:
660{
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664}
665
666char *
667SDL_GetError ()
668
669int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
412 671
413void 672void
414SDL_Quit () 673SDL_Quit ()
415 674
416void 675void
417SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
418 PPCODE: 677 PPCODE:
419{ 678{
420 SDL_Rect **m; 679 SDL_Rect **m;
421 680
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 693
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435 698#endif
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 699
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 701
441 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
442 while (*m) 703 while (*m)
443 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
444 AV *av = newAV (); 707 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
448 714
449 ++m; 715 ++m;
450 } 716 }
451} 717}
452 718
453int 719int
454SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
456 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 733 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
460 OUTPUT: 745 OUTPUT:
461 RETVAL 746 RETVAL
462 747
463void 748void
464SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
465 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
466void 757void
467SDL_PollEvent () 758poll_events ()
468 PPCODE: 759 PPCODE:
469{ 760{
470 SDL_Event ev; 761 SDL_Event ev;
471 762
472 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 765 {
474 HV *hv = newHV (); 766 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 768
477 switch (ev.type) 769 switch (ev.type)
479 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
480 case SDL_KEYUP: 772 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 778 break;
486 779
487 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 783 break;
491 784
492 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
498 break; 811 break;
499 812
500 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 821 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 827 break;
513 } 828 }
514 829
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 831 }
517} 832}
518 833
519int 834int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 836 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
524 839
525void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
526Mix_CloseAudio () 857Mix_CloseAudio ()
527 858
528int 859int
529Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
530 861
862const char *
863Mix_GetError ()
864
531void 865void
532lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
533 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
534#ifndef _WIN32 874#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
536#endif 896#endif
537 897}
538char *
539gl_version ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION);
542 OUTPUT:
543 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551 898
552void 899void
553add_font (char *file) 900add_font (char *file)
554 CODE: 901 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
556 903
557void 904void
558load_image_inline (SV *image_) 905load_image_inline (SV *image_)
559 ALIAS: 906 ALIAS:
560 load_image_file = 1 907 load_image_file = 1
563 STRLEN image_len; 910 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
570 917
571 if (!rw) 918 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
573 920
602 949
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 951
605 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
606 953
954 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 955 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
616 963
617 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
619} 966}
620 967
644} 991}
645 992
646void 993void
647error (char *message) 994error (char *message)
648 CODE: 995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 997#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
1002fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
651#else 1015#else
652 fprintf (stderr, "ERROR: %s\n", message); 1016 _exit (retval);
653#endif 1017#endif
654 1018
655void 1019void
656fatal (char *message) 1020debug ()
657 CODE: 1021 CODE:
658#ifdef _WIN32 1022{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1023#if DEBUG
660#else 1024 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1025#endif
663 exit (1); 1026}
664 1027
665MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
666 1029
667CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
669 CODE: 1034 CODE:
670{ 1035{
671 int count; 1036 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 1040}
676 OUTPUT: 1041 OUTPUT:
677 RETVAL 1042 RETVAL
678 1043
679void 1044void
680DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
681 CODE: 1046 CODE:
682 pango_font_description_free (self); 1047 pango_font_description_free (self);
683 1048
684void 1049void
685make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
686 CODE: 1052 CODE:
687 default_font = self; 1053 default_font = self;
688 1054
689MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1056
691CFClient::Layout 1057PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
693 CODE: 1073 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
1075
695 RETVAL->pl = pango_layout_new (context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1077 RETVAL->r = 1.;
1078 RETVAL->g = 1.;
1079 RETVAL->b = 1.;
1080 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1086 layout_update_font (RETVAL);
700 OUTPUT: 1087 OUTPUT:
701 RETVAL 1088 RETVAL
702 1089
703void 1090void
704DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
705 CODE: 1092 CODE:
706 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
707 Safefree (self); 1095 Safefree (self);
708 1096
709void 1097void
710set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
711 CODE: 1099 CODE:
712{ 1100{
713 STRLEN textlen; 1101 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
715 1103
716 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
717} 1105}
718 1106
719void 1107void
720set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
721 CODE: 1109 CODE:
722{ 1110{
723 STRLEN textlen; 1111 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
725 1113
726 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
727} 1115}
728 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
729SV * 1202SV *
730get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
731 CODE: 1204 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
734 OUTPUT: 1207 OUTPUT:
735 RETVAL 1208 RETVAL
736 1209
737void 1210void
1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE:
1213 self->r = r;
1214 self->g = g;
1215 self->b = b;
1216 self->a = a;
1217
1218void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1220 CODE:
740 if (self->font != font) 1221 if (self->font != font)
741 { 1222 {
742 self->font = font; 1223 self->font = font;
743 layout_update_font (self); 1224 layout_update_font (self);
744 } 1225 }
745 1226
746void 1227void
747set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
748 CODE: 1229 CODE:
749 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
750 { 1231 {
751 self->base_height = base_height; 1232 self->base_height = base_height;
752 layout_update_font (self); 1233 layout_update_font (self);
753 } 1234 }
754 1235
755void 1236void
756set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
757 CODE: 1238 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1240
760void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
761size (CFClient::Layout self) 1267size (DC::Layout self)
762 PPCODE: 1268 PPCODE:
763{ 1269{
764 int w, h; 1270 int w, h;
765 1271
766 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
771} 1277}
772 1278
773int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
774xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1293 CODE:
776{ 1294{
777 int index, trailing; 1295 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1297 RETVAL = index + trailing;
780} 1298}
781 OUTPUT: 1299 OUTPUT:
782 RETVAL 1300 RETVAL
783 1301
784void 1302void
785cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
786 PPCODE: 1304 PPCODE:
787{ 1305{
788 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
790 1308
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
795} 1313}
796 1314
797void 1315void
798render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1317 PPCODE:
800{ 1318{
801 SV *retval; 1319 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1320
805 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1322
807 retval = newSV (w * h); 1323#if !PANGO_VERSION_CHECK (1, 17. 3)
808 SvPOK_only (retval); 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
809 SvCUR_set (retval, w * h); 1325 --line;
1326#endif
810 1327
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1328 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331}
1332
1333void
1334line_x_to_index (DC::Layout self, int line, int x)
1335 PPCODE:
1336{
1337 PangoLayoutLine *lp;
1338 int index, trailing;
1339
1340 if (line < 0)
1341 XSRETURN_EMPTY;
1342
1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */
1345
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347
1348 EXTEND (SP, 2);
1349 if (GIMME_V == G_SCALAR)
1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
1351 else
1352 {
824 PUSHs (sv_2mortal (newSViv (h))); 1353 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1355 }
826} 1356}
827 1357
1358void
1359render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE:
1361 rc_clear (self->rc);
1362 pango_opengl_render_layout_subpixel (
1363 self->pl,
1364 self->rc,
1365 x * PANGO_SCALE, y * PANGO_SCALE,
1366 self->r, self->g, self->b, self->a,
1367 flags
1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1372
1373void
1374draw (DC::Layout self)
1375 CODE:
1376{
1377 glEnable (GL_TEXTURE_2D);
1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1384
1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
828MODULE = CFClient PACKAGE = CFClient::Texture 1392MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1393
1394PROTOTYPES: ENABLE
1395
830void 1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1401 {
1402 STRLEN datalen;
1403 char *data = SvPVbyte (data_, datalen);
1404 int bpp = datalen / (ow * oh);
1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1406
1407 SvPOK_only (result_);
1408 SvCUR_set (result_, nw * nh * bpp);
1409
1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1411 while (oh--)
1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1413
1414 sv_setsv (data_, result_);
1415 }
1416}
1417
1418void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1420 PROTOTYPE: $$$;$$
1421 ALIAS:
1422 draw_quad_alpha = 1
1423 draw_quad_alpha_premultiplied = 2
833 CODE: 1424 CODE:
834{ 1425{
835 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
840 1433
841 if (items < 5) 1434 if (items < 5)
842 { 1435 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1438 }
846 1439
1440 if (ix)
1441 {
1442 glEnable (GL_BLEND);
1443
1444 if (ix == 2)
1445 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1446 else
1447 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1448 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1449
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 0.01f);
1452 }
1453
847 glBindTexture (GL_TEXTURE_2D, name); 1454 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1455
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1456 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1457 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1458 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1459 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1460 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1461 glEnd ();
858}
859 1462
1463 if (ix)
1464 {
1465 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND);
1467 }
1468}
1469
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1480
860MODULE = CFClient PACKAGE = CFClient::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
861 1482
862CFClient::Map 1483PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1484
1485DC::Map
1486new (SV *class)
864 CODE: 1487 CODE:
865 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1489 RETVAL->x = 0;
867 RETVAL->y = 0; 1490 RETVAL->y = 0;
868 RETVAL->w = map_width; 1491 RETVAL->w = 0;
869 RETVAL->h = map_height; 1492 RETVAL->h = 0;
870 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
877 RETVAL->row = 0; 1498 RETVAL->row = 0;
878 OUTPUT: 1499 OUTPUT:
879 RETVAL 1500 RETVAL
880 1501
881void 1502void
882DESTROY (CFClient::Map self) 1503DESTROY (DC::Map self)
883 CODE: 1504 CODE:
884{ 1505{
885 map_clear (self); 1506 map_clear (self);
886 Safefree (self->face); 1507 Safefree (self->face2tile);
1508 Safefree (self->tex);
887 Safefree (self); 1509 Safefree (self);
888} 1510}
889 1511
890void 1512void
1513resize (DC::Map self, int map_width, int map_height)
1514 CODE:
1515 self->w = map_width;
1516 self->h = map_height;
1517
1518void
891clear (CFClient::Map self) 1519clear (DC::Map self)
892 CODE: 1520 CODE:
893 map_clear (self); 1521 map_clear (self);
894 1522
895void 1523void
896set_face (CFClient::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
897 CODE: 1525 CODE:
898{ 1526{
899 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1528 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1529}
907 1530
908void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1556 CODE:
911{ 1557{
912 while (self->texs <= texid) 1558 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1559
918 { 1560 {
919 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
920 1562
921 tex->name = name; 1563 tex->name = name;
926 tex->r = r; 1568 tex->r = r;
927 tex->g = g; 1569 tex->g = g;
928 tex->b = b; 1570 tex->b = b;
929 tex->a = a; 1571 tex->a = a;
930 } 1572 }
1573
1574 // somewhat hackish, but for textures that require it, it really
1575 // improves the look, and most others don't suffer.
1576 glBindTexture (GL_TEXTURE_2D, name);
1577 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1582}
932 1583
933int 1584int
934ox (CFClient::Map self) 1585ox (DC::Map self)
935 ALIAS: 1586 ALIAS:
936 oy = 1 1587 oy = 1
1588 x = 2
1589 y = 3
1590 w = 4
1591 h = 5
937 CODE: 1592 CODE:
938 switch (ix) 1593 switch (ix)
939 { 1594 {
940 case 0: RETVAL = self->ox; break; 1595 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1596 case 1: RETVAL = self->oy; break;
1597 case 2: RETVAL = self->x; break;
1598 case 3: RETVAL = self->y; break;
1599 case 4: RETVAL = self->w; break;
1600 case 5: RETVAL = self->h; break;
942 } 1601 }
943 OUTPUT: 1602 OUTPUT:
944 RETVAL 1603 RETVAL
945 1604
946void 1605void
947scroll (CFClient::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
948 CODE: 1607 CODE:
949{ 1608{
950 if (dx > 0) 1609 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1611 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1613
955 if (dy > 0) 1614 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1615 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1616 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1618
960 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
962 1621
963 while (self->y < 0) 1622 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
969 } 1628 }
970} 1629}
971 1630
972void 1631SV *
973map1a_update (CFClient::Map self, SV *data_) 1632map1a_update (DC::Map self, SV *data_, int extmap)
974 CODE: 1633 CODE:
975{ 1634{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1637 mapcell *cell;
979 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
980 1641
981 while (data < data_end) 1642 while (data < data_end - 1)
982 { 1643 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
984 1645
985 x = ((flags >> 10) & 63) + self->x; 1646 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1647 y = self->y + ((flags >> 4) & 63);
987 1648
988 cell = map_get_cell (self, x, y); 1649 cell = map_get_cell (self, x, y);
989 1650
990 if (flags & 15) 1651 if (flags & 15)
991 { 1652 {
992 if (cell->darkness < 0) 1653 if (!cell->darkness)
993 { 1654 {
1655 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1656 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1657 }
999 1658
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 1659 //TODO: don't trust server data to be in-range(!)
1003 1660
1004 if (flags & 4) 1661 if (flags & 8)
1005 { 1662 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1663 if (extmap)
1664 {
1665 uint8_t ext, cmd;
1666
1667 do
1668 {
1669 ext = *data++;
1670 cmd = ext & 0x3f;
1671
1672 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health
1675 {
1676 cell->stat_width = 1;
1677 cell->stat_hp = *data++;
1678 }
1679 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47)
1682 {
1683 if (*data == 4)
1684 ; // decode player count
1685
1686 data += *data + 1;
1687 }
1688 else if (cmd == 8) // cell flags
1689 cell->flags = *data++;
1690 else if (ext & 0x40) // unknown, multibyte => skip
1691 data += *data + 1;
1692 else
1693 data++;
1694 }
1695 while (ext & 0x80);
1696 }
1697 else
1698 cell->darkness = *data++ + 1;
1007 } 1699 }
1008 1700
1701 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 1702 if (flags & (4 >> z))
1010 { 1703 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1012 } 1721 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 1722 }
1019 else 1723 else
1020 cell->darkness = -1; 1724 cell->darkness = 0;
1021 } 1725 }
1022} 1726}
1727 OUTPUT:
1728 RETVAL
1023 1729
1024SV * 1730SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 1732 CODE:
1027{ 1733{
1028 int x1, x; 1734 int x1, x;
1029 int y1, y; 1735 int y1, y;
1030 int z; 1736 int z;
1051 { 1757 {
1052 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
1053 1759
1054 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
1055 { 1761 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 1764 int a1 = tex.a;
1063 1765
1064 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 1770 }
1070 } 1771 }
1071 1772
1072 *map++ = (r ) 1773 *map++ = (r )
1073 | (g << 8) 1774 | (g << 8)
1080} 1781}
1081 OUTPUT: 1782 OUTPUT:
1082 RETVAL 1783 RETVAL
1083 1784
1084void 1785void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1787 CODE:
1788{
1789 int x, y, z;
1790
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844
1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1849 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows)
1851 {
1852 maprow *row = self->row + (y + my);
1853
1854 for (x = 0; x < sw; x++)
1855 if (row->c0 <= x + mx && x + mx < row->c1)
1856 {
1857 mapcell *cell = row->col + (x + mx - row->c0);
1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1864
1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1965 {
1966 int level = (w << 5) | b;
1967 HE *he;
1968
1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1971 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1973 IV bits = SvIVX (HeVAL (he));
1974
1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1978 {
1979 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1993 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS);
1996 }
1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
2019 }
2020 }
2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
2031 glDisable (GL_BLEND);
2032 rc_free (rc);
2033
2034 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 int px = x * T;
2046 int py = y * T;
2047
2048 if (cell->stat_hp)
2049 {
2050 int width = cell->stat_width * T;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2052
2053 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py);
2056
2057 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2058 glRectf (px + 2,
2059 py - thick - 1,
2060 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2061 }
2062 }
2063 }
2064}
2065
2066void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2068 CODE:
2069{
2070 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F },
2072 { 1.00F, 1.00F, 1.00F },
2073 { 0.00F, 0.00F, 0.55F },
2074 { 1.00F, 0.00F, 0.00F },
2075
2076 { 1.00F, 0.54F, 0.00F },
2077 { 0.11F, 0.56F, 1.00F },
2078 { 0.93F, 0.46F, 0.00F },
2079 { 0.18F, 0.54F, 0.34F },
2080
2081 { 0.56F, 0.73F, 0.56F },
2082 { 0.80F, 0.80F, 0.80F },
2083 { 0.55F, 0.41F, 0.13F },
2084 { 0.99F, 0.77F, 0.26F },
2085
2086 { 0.74F, 0.65F, 0.41F },
2087
2088 { 0.00F, 1.00F, 1.00F },
2089 { 1.00F, 0.00F, 1.00F },
2090 { 1.00F, 1.00F, 0.00F },
2091 };
2092
2093 int x, y;
2094
2095 glEnable (GL_TEXTURE_2D);
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2097 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS);
2100
2101 for (y = 0; y < h; y++)
2102 for (x = 0; x < w; x++)
2103 {
2104 unsigned char m = data [x + y * w];
2105
2106 if (m)
2107 {
2108 float *c = color [m & 15];
2109
2110 float tx1 = m & 0x40 ? 0.5 : 0.;
2111 float tx2 = tx1 + 0.5;
2112
2113 glColor4f (c[0], c[1], c[2], 0.75);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 }
2119 }
2120
2121 glEnd ();
2122 glDisable (GL_BLEND);
2123 glDisable (GL_TEXTURE_2D);
2124}
2125
2126void
2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2128 PPCODE:
1087{ 2129{
1088 int vx, vy;
1089 int x, y, z; 2130 int x, y;
1090 int last_name; 2131 int sw1 = sw + 2;
1091 mapface face; 2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1092 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2138
1096 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1099 2141
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2142 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2143 my += self->y - 1;
1102 2144
1103 /* 2145 memset (darkness1, 255, sw1 * sh1);
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107 2146
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1127 { 2149 {
1128 maprow *row = self->row + (y + vy); 2150 maprow *row = self->row + (y + my);
1129 2151
1130 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2154 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1134 2156
1135 darkness[y * sw4 + x] = cell->darkness < 0 2157 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1)
1136 ? 255 - FOW_DARKNESS 2159 : 255 - FOW_DARKNESS;
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2160 }
1162 } 2161 }
1163 2162
1164 glEnd (); 2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2175
1166 glDisable (GL_TEXTURE_2D); 2176 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
1168 2200
1169 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1173} 2205}
1174 2206
1175SV * 2207SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2209 CODE:
1178{ 2210{
1179 int x, y, x1, y1; 2211 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1207 { 2239 {
1208 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2241 uint8_t flags = 0;
1210 2242
1211 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1214 2246
1215 *data++ = flags; 2247 *data++ = flags;
1216 2248
1217 if (flags & 1) 2249 if (flags & 1)
1218 { 2250 {
2251 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2253 *data++ = tile;
1221 } 2254 }
1222 2255
1223 if (flags & 2) 2256 if (flags & 2)
1224 { 2257 {
2258 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2260 *data++ = tile;
1227 } 2261 }
1228 2262
1229 if (flags & 4) 2263 if (flags & 4)
1230 { 2264 {
2265 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2267 *data++ = tile;
1233 } 2268 }
1234 } 2269 }
1235 else 2270 else
1236 *data++ = 0; 2271 *data++ = 0;
1237 } 2272 }
1243} 2278}
1244 OUTPUT: 2279 OUTPUT:
1245 RETVAL 2280 RETVAL
1246 2281
1247void 2282void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1249 PPCODE: 2284 PPCODE:
1250{ 2285{
1251 int x, y, z; 2286 int x, y, z;
1252 int w, h; 2287 int w, h;
1253 int x1, y1; 2288 int x1, y1;
1254 2289
1255 if (*data++ != 0) 2290 if (*data++ != 0)
1256 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1257 2292
1258 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1260 2295
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1277 { 2312 {
1278 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1279 2314
1280 if (flags) 2315 if (flags)
1281 { 2316 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1285 2319
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2323
1290 if (cell->darkness <= 0) 2324 if (cell->darkness == 0)
1291 { 2325 {
1292 cell->darkness = -1; 2326 cell->darkness = 0;
1293 2327
1294 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1295 { 2329 {
1296 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1297 2331
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1300 } 2339 }
1301 } 2340 }
1302 } 2341 }
1303 } 2342 }
1304 } 2343 }
1305} 2344}
1306 2345
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2347
1309CFClient::MixChunk 2348DC::RW
1310new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1311 CODE: 2350 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1313 OUTPUT: 2357 OUTPUT:
1314 RETVAL 2358 RETVAL
1315 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1316void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1317DESTROY (CFClient::MixChunk self) 2469DESTROY (DC::MixChunk self)
1318 CODE: 2470 CODE:
1319 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1320 2472
1321int 2473int
1322volume (CFClient::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2479 OUTPUT:
1326 RETVAL 2480 RETVAL
1327 2481
1328int 2482DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2484 CODE:
2485{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1332 OUTPUT: 2497 OUTPUT:
1333 RETVAL 2498 RETVAL
1334 2499
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1336 2501
1337int 2502int
1338volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1339 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2509 OUTPUT:
1342 RETVAL 2510 RETVAL
1343 2511
1344CFClient::MixMusic 2512void
1345new_from_file (SV *class, char *path) 2513fade_out (int ms)
1346 CODE: 2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2522DC::MixMusic
2523new (SV *class, DC::RW rwops)
2524 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1348 OUTPUT: 2526 OUTPUT:
1349 RETVAL 2527 RETVAL
1350 2528
1351void 2529void
1352DESTROY (CFClient::MixMusic self) 2530DESTROY (DC::MixMusic self)
1353 CODE: 2531 CODE:
1354 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1355 2533
1356int 2534int
1357play (CFClient::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1358 CODE: 2536 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2538 OUTPUT:
1361 RETVAL 2539 RETVAL
1362 2540
2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1364 2549
1365BOOT: 2550BOOT:
1366{ 2551{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 2553 static const struct {
1369 const char *name; 2554 const char *name;
1370 IV iv; 2555 IV iv;
1371 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1373 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
2566 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2567 const_iv (GL_SCISSOR_TEST),
2568 const_iv (GL_DEPTH_TEST),
2569 const_iv (GL_ALPHA_TEST),
2570 const_iv (GL_NORMALIZE),
2571 const_iv (GL_RESCALE_NORMAL),
2572 const_iv (GL_FRONT),
2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 2575 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2579 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2580 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2581 const_iv (GL_ONE_MINUS_DST_ALPHA),
2582 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2583 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2584 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8),
2587 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 2588 const_iv (GL_UNSIGNED_BYTE),
2589 const_iv (GL_UNSIGNED_SHORT),
2590 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 2591 const_iv (GL_ALPHA),
2592 const_iv (GL_INTENSITY),
2593 const_iv (GL_LUMINANCE),
2594 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 2611 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 2612 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 2613 const_iv (GL_TEXTURE_WRAP_T),
2614 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 2615 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 2616 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 2617 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 2618 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2619 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2620 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2621 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2622 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 2623 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 2624 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 2625 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 2626 const_iv (GL_REPLACE),
2627 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 2628 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 2629 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 2630 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2638 const_iv (GL_LINE_STRIP),
2639 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
2641 const_iv (GL_QUAD_STRIP),
2642 const_iv (GL_TRIANGLES),
2643 const_iv (GL_TRIANGLE_STRIP),
2644 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 2645 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2655 const_iv (GL_V2F),
2656 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F),
1426# undef const_iv 2659# undef const_iv
1427 }; 2660 };
1428 2661
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
1431} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2674
2675char *
2676gl_vendor ()
2677 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR);
2679 OUTPUT:
2680 RETVAL
2681
2682char *
2683gl_version ()
2684 CODE:
2685 RETVAL = (char *)glGetString (GL_VERSION);
2686 OUTPUT:
2687 RETVAL
2688
2689char *
2690gl_extensions ()
2691 CODE:
2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2693 OUTPUT:
2694 RETVAL
2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
1432 2709
1433int glGetError () 2710int glGetError ()
2711
2712void glFinish ()
1434 2713
1435void glClear (int mask) 2714void glClear (int mask)
1436 2715
1437void glClearColor (float r, float g, float b, float a = 1.0) 2716void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 2717 PROTOTYPE: @
1445 2724
1446void glHint (int target, int mode) 2725void glHint (int target, int mode)
1447 2726
1448void glBlendFunc (int sfactor, int dfactor) 2727void glBlendFunc (int sfactor, int dfactor)
1449 2728
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa);
2732
2733void glDepthMask (int flag)
2734
1450void glLogicOp (int opcode) 2735void glLogicOp (int opcode)
1451 2736
1452void glColorMask (int red, int green, int blue, int alpha) 2737void glColorMask (int red, int green, int blue, int alpha)
1453 2738
1454void glMatrixMode (int mode) 2739void glMatrixMode (int mode)
1457 2742
1458void glPopMatrix () 2743void glPopMatrix ()
1459 2744
1460void glLoadIdentity () 2745void glLoadIdentity ()
1461 2746
2747void glDrawBuffer (int buffer)
2748
2749void glReadBuffer (int buffer)
2750
1462# near and far are due to microsofts buggy c compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2753
2754# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
1464 2758
1465void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
1466 2760
1467void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
1468 2762
1476 2770
1477void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
1478 CODE: 2772 CODE:
1479 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
1480 2774
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 2776 ALIAS:
2777 glColor_premultiply = 1
1487 CODE: 2778 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2779 if (ix)
2780 {
2781 r *= a;
2782 g *= a;
2783 b *= a;
2784 }
2785 // microsoft visual "c" rounds instead of truncating...
2786 glColor4f (r, g, b, a);
2787
2788void glRasterPos (float x, float y, float z = 0.)
2789 CODE:
2790 glRasterPos3f (0, 0, z);
2791 glBitmap (0, 0, 0, 0, x, y, 0);
1489 2792
1490void glVertex (float x, float y, float z = 0.) 2793void glVertex (float x, float y, float z = 0.)
1491 CODE: 2794 CODE:
1492 glVertex3f (x, y, z); 2795 glVertex3f (x, y, z);
1493 2796
1494void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
1495 CODE: 2798 CODE:
1496 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
1497 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
1498void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
1499 CODE: 2831 CODE:
1500 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
1501 2833
1502void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
1505 2837
1506void glBindTexture (int target, int name) 2838void glBindTexture (int target, int name)
1507 2839
1508void glConvolutionParameter (int target, int pname, float params) 2840void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 2841 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2842 if (gl.ConvolutionParameterf)
2843 gl.ConvolutionParameterf (target, pname, params);
1511 2844
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2845void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 2846 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2847 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 2848 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 2849
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 2851 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2852 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 2854
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 2856
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 2858
1526void glRasterPos (int x, int y) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 2860
1528 glRasterPos2i (x, y); 2861void glPixelZoom (float x, float y)
1529 2862
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 2864
1532int glGenTexture () 2865int glGenTexture ()
1533 CODE: 2866 CODE:
1534{ 2867 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 2868 OUTPUT:
1540 RETVAL 2869 RETVAL
1541 2870
1542void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
1543 CODE: 2872 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 2873 del_texture (name);
1547} 2874
1548
1549int glGenList () 2875int glGenList ()
1550 CODE: 2876 CODE:
1551 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
1552 OUTPUT: 2878 OUTPUT:
1553 RETVAL 2879 RETVAL
1560 2886
1561void glEndList () 2887void glEndList ()
1562 2888
1563void glCallList (int list) 2889void glCallList (int list)
1564 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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