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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
14#include <SDL_image.h> 40#include <SDL_image.h>
15#include <SDL_mixer.h> 41#include <SDL_mixer.h>
16#include <SDL_opengl.h> 42#include <SDL_opengl.h>
17 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
18#include <glib/gmacros.h> 47#include <glib/gmacros.h>
19 48
20#include <pango/pango.h> 49#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 50
22#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
23 61
24#ifndef _WIN32 62#ifndef _WIN32
25# include <sys/types.h> 63# include <sys/types.h>
26# include <sys/socket.h> 64# include <sys/socket.h>
27# include <netinet/in.h> 65# include <netinet/in.h>
28# include <netinet/tcp.h> 66# include <netinet/tcp.h>
29# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 72#else
31 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 74#endif
38 75
39#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
40 80
41#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
42 82
43#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
45 85
46#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
47 87
48#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
49 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \
51 static type fptr_; \
52 \
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
65 146
66typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
67 166
68typedef struct cf_layout { 167typedef struct cf_layout {
69 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
70 int base_height; 170 int base_height;
71 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
72} *CFClient__Layout; 173} *DC__Layout;
73 174
74static CFClient__Font default_font; 175static DC__Font default_font;
75static PangoContext *context; 176static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 177static PangoFontMap *opengl_fontmap;
77 178
78static void 179static void
79substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
80{ 181{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 187}
84 188
85static void 189static void
86layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
87{ 191{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
90 */ 194 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
92 196
93 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 199
96 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
97} 201}
98 202
99static void 203static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
103 210
104 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
109typedef uint16_t mapface; 222typedef uint16_t faceid;
110 223
111typedef struct { 224typedef struct {
112 GLint name; 225 GLuint name;
113 int w, h; 226 int w, h;
114 float s, t; 227 float s, t;
115 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
116} maptex; 231} maptex;
117 232
118typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
119 int16_t darkness; 236 uint16_t darkness;
120 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 238} mapcell;
122 239
123typedef struct { 240typedef struct {
124 int32_t c0, c1; 241 int32_t c0, c1;
125 mapcell *col; 242 mapcell *col;
126} maprow; 243} maprow;
127 244
128typedef struct map { 245typedef struct map {
129 int x, y, w, h; 246 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 248 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 249 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 250
137 int32_t rows; 251 int32_t rows;
138 maprow *row; 252 maprow *row;
139} *CFClient__Map; 253} *DC__Map;
140 254
141static char * 255static char *
142prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
143{ 257{
144 char *p; 258 char *p;
161} 275}
162 276
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
166static maprow * 300static maprow *
167map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
168{ 302{
169 if (0 > y) 303 if (0 > y)
170 { 304 {
171 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
210 344
211 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
212} 346}
213 347
214static mapcell * 348static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
216{ 350{
217 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
218} 352}
219 353
220static void 354static void
221map_clear (CFClient__Map self) 355map_clear (DC__Map self)
222{ 356{
223 int r; 357 int r;
224 358
225 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
233 self->oy = 0; 367 self->oy = 0;
234 self->row = 0; 368 self->row = 0;
235 self->rows = 0; 369 self->rows = 0;
236} 370}
237 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
238static void 382static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 384{
241 int x, y; 385 int x, y;
242 maprow *row; 386 maprow *row;
387 mapcell *cell;
243 388
244 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 390 if (y >= 0)
246 { 391 {
247 if (y >= self->rows) 392 if (y >= self->rows)
253 if (x >= row->c0) 398 if (x >= row->c0)
254 { 399 {
255 if (x >= row->c1) 400 if (x >= row->c1)
256 break; 401 break;
257 402
258 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
259 } 406 }
260 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
261} 424}
262 425
263static void 426static void
264music_finished (void) 427music_finished (void)
265{ 428{
284 ev.data2 = 0; 447 ev.data2 = 0;
285 448
286 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
287} 450}
288 451
289MODULE = CFClient PACKAGE = CFClient 452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
290 528
291PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
292 530
293BOOT: 531BOOT:
294{ 532{
295 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 534 static const struct {
297 const char *name; 535 const char *name;
298 IV iv; 536 IV iv;
299 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
301 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
383 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 648
396 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
397 const_iv (KMOD_ALT), 650
398 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
399# undef const_iv 679# undef const_iv
400 }; 680 };
401 681
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 684
405 fontmap = pango_ft2_font_map_new (); 685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
409 694
410int 695int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 696in_destruct ()
697 CODE:
698 RETVAL = PL_main_cv == Nullcv;
699 OUTPUT:
700 RETVAL
412 701
702NV floor (NV x)
703
704NV ceil (NV x)
705
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715
413void 716void
717pango_init ()
718 CODE:
719{
720 opengl_fontmap = pango_opengl_font_map_new ();
721 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
722 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
723 /*pango_context_set_font_description (opengl_context, default_font);*/
724#if PANGO_VERSION_CHECK (1, 15, 2)
725 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif
728}
729
730char *SDL_GetError ()
731
732int SDL_Init (U32 flags)
733
734int SDL_InitSubSystem (U32 flags)
735
736void SDL_QuitSubSystem (U32 flags)
737
414SDL_Quit () 738void SDL_Quit ()
415 739
740int SDL_GL_SetAttribute (int attr, int value)
741
742int SDL_GL_GetAttribute (int attr)
743 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL))
745 XSRETURN_UNDEF;
746 OUTPUT:
747 RETVAL
748
416void 749void
417SDL_ListModes () 750SDL_ListModes (int rgb, int alpha)
418 PPCODE: 751 PPCODE:
419{ 752{
420 SDL_Rect **m; 753 SDL_Rect **m;
421 754
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 759
760 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
761 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
762
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 764 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 765 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 766 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 767
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 768 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 769 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 770
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 771 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 772
441 if (m && m != (SDL_Rect **)-1) 773 if (m && m != (SDL_Rect **)-1)
442 while (*m) 774 while (*m)
443 { 775 {
776 if ((*m)->w >= 400 && (*m)->h >= 300)
777 {
444 AV *av = newAV (); 778 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 779 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 780 av_push (av, newSViv ((*m)->h));
781 av_push (av, newSViv (rgb));
782 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 783 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
784 }
448 785
449 ++m; 786 ++m;
450 } 787 }
451} 788}
452 789
453int 790int
454SDL_SetVideoMode (int w, int h, int fullscreen) 791SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 792 CODE:
793{
794 SDL_EnableUNICODE (1);
795 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
796
797 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
799 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
800 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
801
456 RETVAL = !!SDL_SetVideoMode ( 802 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 803 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 804 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 805
806 if (RETVAL)
807 {
808 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
812#include "glfunc.h"
813#undef GL_FUNC
814 }
815}
460 OUTPUT: 816 OUTPUT:
461 RETVAL 817 RETVAL
462 818
463void 819void
464SDL_GL_SwapBuffers () 820SDL_GL_SwapBuffers ()
465 821
822char *
823SDL_GetKeyName (int sym)
824
825int
826SDL_GetAppState ()
827
828int
829SDL_GetModState ()
830
466void 831void
467SDL_PollEvent () 832poll_events ()
468 PPCODE: 833 PPCODE:
469{ 834{
470 SDL_Event ev; 835 SDL_Event ev;
471 836
472 while (SDL_PollEvent (&ev)) 837 SDL_PumpEvents ();
838 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 839 {
474 HV *hv = newHV (); 840 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 841 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 842
477 switch (ev.type) 843 switch (ev.type)
478 { 844 {
479 case SDL_KEYDOWN: 845 case SDL_KEYDOWN:
480 case SDL_KEYUP: 846 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 852 break;
486 853
487 case SDL_ACTIVEEVENT: 854 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 856 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 857 break;
491 858
492 case SDL_MOUSEMOTION: 859 case SDL_MOUSEMOTION:
860 {
861 int state = ev.motion.state;
862 int x = ev.motion.x;
863 int y = ev.motion.y;
864 int xrel = ev.motion.xrel;
865 int yrel = ev.motion.yrel;
866
867 /* do simplistic event compression */
868 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
869 && state == ev.motion.state)
870 {
871 xrel += ev.motion.xrel;
872 yrel += ev.motion.yrel;
873 x = ev.motion.x;
874 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 }
877
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 879 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 880 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 881 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 882 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 883 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 }
498 break; 885 break;
499 886
500 case SDL_MOUSEBUTTONDOWN: 887 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 888 case SDL_MOUSEBUTTONUP:
889 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
890
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 891 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 892 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 893 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 894 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 895 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 899 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 900 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 901 break;
513 } 902 }
514 903
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 905 }
517} 906}
518 907
519int 908int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 910 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 911 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 912 Mix_ChannelFinished (channel_finished);
524 913
525void 914void
915Mix_QuerySpec ()
916 PPCODE:
917{
918 int freq, channels;
919 Uint16 format;
920
921 if (Mix_QuerySpec (&freq, &format, &channels))
922 {
923 EXTEND (SP, 3);
924 PUSHs (sv_2mortal (newSViv (freq)));
925 PUSHs (sv_2mortal (newSViv (format)));
926 PUSHs (sv_2mortal (newSViv (channels)));
927 }
928}
929
930void
526Mix_CloseAudio () 931Mix_CloseAudio ()
527 932
528int 933int
529Mix_AllocateChannels (int numchans = -1) 934Mix_AllocateChannels (int numchans = -1)
530 935
936const char *
937Mix_GetError ()
938
531void 939void
532lowdelay (int fd, int val = 1) 940lowdelay (int fd, int val = 1)
533 CODE: 941 CODE:
942 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
943
944void
945win32_proxy_info ()
946 PPCODE:
947{
534#ifndef _WIN32 948#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 949 char buffer[2048];
950 DWORD buflen;
951
952 EXTEND (SP, 3);
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
956 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
957 {
958 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
959
960 buflen = sizeof (buffer);
961 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
962 {
963 PUSHs (newSVpv (buffer, 0));
964
965 buflen = sizeof (buffer);
966 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
967 PUSHs (newSVpv (buffer, 0));
968 }
969 }
536#endif 970#endif
971}
537 972
538char * 973int
539gl_version () 974add_font (char *file)
540 CODE: 975 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 977 OUTPUT:
543 RETVAL 978 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void
553add_font (char *file)
554 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
556 979
557void 980void
558load_image_inline (SV *image_) 981load_image_inline (SV *image_)
559 ALIAS: 982 ALIAS:
560 load_image_file = 1 983 load_image_file = 1
563 STRLEN image_len; 986 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 987 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 988 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 989 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 990 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 991 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 992 : SDL_RWFromConstMem (image, image_len);
570 993
571 if (!rw) 994 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 995 croak ("load_image: %s", SDL_GetError ());
573 996
602 1025
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1026 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1027
605 assert (surface2->pitch == surface2->w * 4); 1028 assert (surface2->pitch == surface2->w * 4);
606 1029
1030 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1031 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1032 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1033 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1034 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1035 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1036 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1037 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1038 SDL_UnlockSurface (surface2);
616 1039
617 SDL_FreeSurface (surface); 1040 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1041 SDL_FreeSurface (surface2);
619} 1042}
620 1043
644} 1067}
645 1068
646void 1069void
647error (char *message) 1070error (char *message)
648 CODE: 1071 CODE:
1072 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1073#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1074 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1075#endif
1076
1077void
1078fatal (char *message)
1079 CODE:
1080 fprintf (stderr, "FATAL: %s\n", message);
1081#ifdef _WIN32
1082 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1083#endif
1084 _exit (1);
1085
1086void
1087_exit (int retval = 0)
1088 CODE:
1089#ifdef WIN32
1090 ExitThread (retval); // unclean, please beam me up
651#else 1091#else
652 fprintf (stderr, "ERROR: %s\n", message); 1092 _exit (retval);
653#endif 1093#endif
654 1094
655void 1095void
656fatal (char *message) 1096debug ()
657 CODE: 1097 CODE:
658#ifdef _WIN32 1098{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1099#if DEBUG
660#else 1100 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1101#endif
663 exit (1); 1102}
664 1103
665MODULE = CFClient PACKAGE = CFClient::Font 1104MODULE = Deliantra::Client PACKAGE = DC::Font
666 1105
667CFClient::Font 1106PROTOTYPES: DISABLE
1107
1108DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1109new_from_file (SV *class, char *path, int id = 0)
669 CODE: 1110 CODE:
670{ 1111{
671 int count; 1112 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 1116}
676 OUTPUT: 1117 OUTPUT:
677 RETVAL 1118 RETVAL
678 1119
679void 1120void
680DESTROY (CFClient::Font self) 1121DESTROY (DC::Font self)
681 CODE: 1122 CODE:
682 pango_font_description_free (self); 1123 pango_font_description_free (self);
683 1124
684void 1125void
685make_default (CFClient::Font self) 1126make_default (DC::Font self)
1127 PROTOTYPE: $
686 CODE: 1128 CODE:
687 default_font = self; 1129 default_font = self;
688 1130
689MODULE = CFClient PACKAGE = CFClient::Layout 1131MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1132
691CFClient::Layout 1133PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1134
1135void
1136glyph_cache_backup ()
1137 PROTOTYPE:
1138 CODE:
1139 tc_backup ();
1140
1141void
1142glyph_cache_restore ()
1143 PROTOTYPE:
1144 CODE:
1145 tc_restore ();
1146
1147DC::Layout
1148new (SV *class)
693 CODE: 1149 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1150 New (0, RETVAL, 1, struct cf_layout);
1151
695 RETVAL->pl = pango_layout_new (context); 1152 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1153 RETVAL->r = 1.;
1154 RETVAL->g = 1.;
1155 RETVAL->b = 1.;
1156 RETVAL->a = 1.;
1157 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1158 RETVAL->font = 0;
1159 RETVAL->rc = rc_alloc ();
1160
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1161 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1162 layout_update_font (RETVAL);
700 OUTPUT: 1163 OUTPUT:
701 RETVAL 1164 RETVAL
702 1165
703void 1166void
704DESTROY (CFClient::Layout self) 1167DESTROY (DC::Layout self)
705 CODE: 1168 CODE:
706 g_object_unref (self->pl); 1169 g_object_unref (self->pl);
1170 rc_free (self->rc);
707 Safefree (self); 1171 Safefree (self);
708 1172
709void 1173void
710set_text (CFClient::Layout self, SV *text_) 1174set_text (DC::Layout self, SV *text_)
711 CODE: 1175 CODE:
712{ 1176{
713 STRLEN textlen; 1177 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
715 1179
716 pango_layout_set_text (self->pl, text, textlen); 1180 pango_layout_set_text (self->pl, text, textlen);
717} 1181}
718 1182
719void 1183void
720set_markup (CFClient::Layout self, SV *text_) 1184set_markup (DC::Layout self, SV *text_)
721 CODE: 1185 CODE:
722{ 1186{
723 STRLEN textlen; 1187 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1188 char *text = SvPVutf8 (text_, textlen);
725 1189
726 pango_layout_set_markup (self->pl, text, textlen); 1190 pango_layout_set_markup (self->pl, text, textlen);
727} 1191}
728 1192
1193void
1194set_shapes (DC::Layout self, ...)
1195 CODE:
1196{
1197 PangoAttrList *attrs = 0;
1198 const char *text = pango_layout_get_text (self->pl);
1199 const char *pos = text;
1200 int arg = 4;
1201
1202 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1203 {
1204 PangoRectangle inkrect, rect;
1205 PangoAttribute *attr;
1206
1207 int x = SvIV (ST (arg - 3));
1208 int y = SvIV (ST (arg - 2));
1209 int w = SvIV (ST (arg - 1));
1210 int h = SvIV (ST (arg ));
1211
1212 inkrect.x = 0;
1213 inkrect.y = 0;
1214 inkrect.width = 0;
1215 inkrect.height = 0;
1216
1217 rect.x = x * PANGO_SCALE;
1218 rect.y = y * PANGO_SCALE;
1219 rect.width = w * PANGO_SCALE;
1220 rect.height = h * PANGO_SCALE;
1221
1222 if (!attrs)
1223 attrs = pango_layout_get_attributes (self->pl);
1224
1225 attr = pango_attr_shape_new (&inkrect, &rect);
1226 attr->start_index = pos - text;
1227 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1228 pango_attr_list_insert (attrs, attr);
1229
1230 arg += 4;
1231 pos += sizeof (OBJ_STR) - 1;
1232 }
1233
1234 if (attrs)
1235 pango_layout_set_attributes (self->pl, attrs);
1236}
1237
1238void
1239get_shapes (DC::Layout self)
1240 PPCODE:
1241{
1242 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1243
1244 do
1245 {
1246 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1247
1248 if (run && shape_attr_p (run))
1249 {
1250 PangoRectangle extents;
1251 pango_layout_iter_get_run_extents (iter, 0, &extents);
1252
1253 EXTEND (SP, 2);
1254 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1255 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1256 }
1257 }
1258 while (pango_layout_iter_next_run (iter));
1259
1260 pango_layout_iter_free (iter);
1261}
1262
1263int
1264has_wrapped (DC::Layout self)
1265 CODE:
1266{
1267 int lines = 1;
1268 const char *text = pango_layout_get_text (self->pl);
1269
1270 while (*text)
1271 lines += *text++ == '\n';
1272
1273 RETVAL = lines < pango_layout_get_line_count (self->pl);
1274}
1275 OUTPUT:
1276 RETVAL
1277
729SV * 1278SV *
730get_text (CFClient::Layout self) 1279get_text (DC::Layout self)
731 CODE: 1280 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1281 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1282 sv_utf8_decode (RETVAL);
734 OUTPUT: 1283 OUTPUT:
735 RETVAL 1284 RETVAL
736 1285
737void 1286void
1287set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1288 CODE:
1289 self->r = r;
1290 self->g = g;
1291 self->b = b;
1292 self->a = a;
1293
1294void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1295set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1296 CODE:
740 if (self->font != font) 1297 if (self->font != font)
741 { 1298 {
742 self->font = font; 1299 self->font = font;
743 layout_update_font (self); 1300 layout_update_font (self);
744 } 1301 }
745 1302
746void 1303void
747set_height (CFClient::Layout self, int base_height) 1304set_height (DC::Layout self, int base_height)
748 CODE: 1305 CODE:
749 if (self->base_height != base_height) 1306 if (self->base_height != base_height)
750 { 1307 {
751 self->base_height = base_height; 1308 self->base_height = base_height;
752 layout_update_font (self); 1309 layout_update_font (self);
753 } 1310 }
754 1311
755void 1312void
756set_width (CFClient::Layout self, int max_width = -1) 1313set_width (DC::Layout self, int max_width = -1)
757 CODE: 1314 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1315 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1316
760void 1317void
1318set_indent (DC::Layout self, int indent)
1319 CODE:
1320 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1321
1322void
1323set_spacing (DC::Layout self, int spacing)
1324 CODE:
1325 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1326
1327void
1328set_ellipsise (DC::Layout self, int ellipsise)
1329 CODE:
1330 pango_layout_set_ellipsize (self->pl,
1331 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1332 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1333 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1334 : PANGO_ELLIPSIZE_NONE
1335 );
1336
1337void
1338set_single_paragraph_mode (DC::Layout self, int spm)
1339 CODE:
1340 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1341
1342void
761size (CFClient::Layout self) 1343size (DC::Layout self)
762 PPCODE: 1344 PPCODE:
763{ 1345{
764 int w, h; 1346 int w, h;
765 1347
766 layout_get_pixel_size (self, &w, &h); 1348 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (h)));
771} 1353}
772 1354
773int 1355int
1356descent (DC::Layout self)
1357 CODE:
1358{
1359 PangoRectangle rect;
1360 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1361 pango_layout_line_get_pixel_extents (line, 0, &rect);
1362 RETVAL = PANGO_DESCENT (rect);
1363}
1364 OUTPUT:
1365 RETVAL
1366
1367int
774xy_to_index (CFClient::Layout self, int x, int y) 1368xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1369 CODE:
776{ 1370{
777 int index, trailing; 1371 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1372 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1373 RETVAL = index + trailing;
780} 1374}
781 OUTPUT: 1375 OUTPUT:
782 RETVAL 1376 RETVAL
783 1377
784void 1378void
785cursor_pos (CFClient::Layout self, int index) 1379cursor_pos (DC::Layout self, int index)
786 PPCODE: 1380 PPCODE:
787{ 1381{
788 PangoRectangle strong_pos; 1382 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1383 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1384
791 EXTEND (SP, 3); 1385 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1387 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1388 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1389}
796 1390
797void 1391void
798render (CFClient::Layout self) 1392index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1393 PPCODE:
800{ 1394{
801 SV *retval; 1395 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1396
805 layout_get_pixel_size (self, &w, &h); 1397 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1398#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1399 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1400 --line;
809 SvCUR_set (retval, w * h); 1401#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1402 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1403 PUSHs (sv_2mortal (newSViv (line)));
1404 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1405}
1406
1407void
1408line_x_to_index (DC::Layout self, int line, int x)
1409 PPCODE:
1410{
1411 PangoLayoutLine *lp;
1412 int index, trailing;
1413
1414 if (line < 0)
1415 XSRETURN_EMPTY;
1416
1417 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1418 XSRETURN_EMPTY; /* do better */
1419
1420 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1421
1422 EXTEND (SP, 2);
1423 if (GIMME_V == G_SCALAR)
1424 PUSHs (sv_2mortal (newSViv (index + trailing)));
1425 else
1426 {
824 PUSHs (sv_2mortal (newSViv (h))); 1427 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1428 PUSHs (sv_2mortal (newSViv (trailing)));
1429 }
826} 1430}
827 1431
1432void
1433render (DC::Layout self, float x, float y, int flags = 0)
1434 CODE:
1435 rc_clear (self->rc);
1436 pango_opengl_render_layout_subpixel (
1437 self->pl,
1438 self->rc,
1439 x * PANGO_SCALE, y * PANGO_SCALE,
1440 self->r, self->g, self->b, self->a,
1441 flags
1442 );
1443 // we assume that context_change actually clears/frees stuff
1444 // and does not do any recomputation...
1445 pango_layout_context_changed (self->pl);
1446
1447void
1448draw (DC::Layout self)
1449 CODE:
1450{
1451 glEnable (GL_TEXTURE_2D);
1452 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1453 glEnable (GL_BLEND);
1454 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1455 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1456 glEnable (GL_ALPHA_TEST);
1457 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1458
1459 rc_draw (self->rc);
1460
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 glDisable (GL_TEXTURE_2D);
1464}
1465
828MODULE = CFClient PACKAGE = CFClient::Texture 1466MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1467
1468PROTOTYPES: ENABLE
1469
830void 1470void
1471pad (SV *data_, int ow, int oh, int nw, int nh)
1472 CODE:
1473{
1474 if ((nw != ow || nh != oh) && SvOK (data_))
1475 {
1476 STRLEN datalen;
1477 char *data = SvPVbyte (data_, datalen);
1478 int bpp = datalen / (ow * oh);
1479 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1480
1481 SvPOK_only (result_);
1482 SvCUR_set (result_, nw * nh * bpp);
1483
1484 memset (SvPVX (result_), 0, nw * nh * bpp);
1485 while (oh--)
1486 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1487
1488 sv_setsv (data_, result_);
1489 }
1490}
1491
1492void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1493draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1494 PROTOTYPE: $$$;$$
1495 ALIAS:
1496 draw_quad_alpha = 1
1497 draw_quad_alpha_premultiplied = 2
833 CODE: 1498 CODE:
834{ 1499{
835 HV *hv = (HV *)SvRV (self); 1500 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1501 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1502 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1503 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1504
1505 if (name <= 0)
1506 XSRETURN_EMPTY;
840 1507
841 if (items < 5) 1508 if (items < 5)
842 { 1509 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1510 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1511 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1512 }
846 1513
1514 if (ix)
1515 {
1516 glEnable (GL_BLEND);
1517
1518 if (ix == 2)
1519 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1520 else
1521 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1522 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1523
1524 glEnable (GL_ALPHA_TEST);
1525 glAlphaFunc (GL_GREATER, 0.01f);
1526 }
1527
847 glBindTexture (GL_TEXTURE_2D, name); 1528 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1529
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1530 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1531 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1532 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1533 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1534 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1535 glEnd ();
858}
859 1536
1537 if (ix)
1538 {
1539 glDisable (GL_ALPHA_TEST);
1540 glDisable (GL_BLEND);
1541 }
1542}
1543
1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE:
1546{
1547 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1550 RETVAL = width > 0;
1551}
1552 OUTPUT:
1553 RETVAL
1554
860MODULE = CFClient PACKAGE = CFClient::Map 1555MODULE = Deliantra::Client PACKAGE = DC::Map
861 1556
862CFClient::Map 1557PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1558
1559DC::Map
1560new (SV *class)
864 CODE: 1561 CODE:
865 New (0, RETVAL, 1, struct map); 1562 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1563 RETVAL->x = 0;
867 RETVAL->y = 0; 1564 RETVAL->y = 0;
868 RETVAL->w = map_width; 1565 RETVAL->w = 0;
869 RETVAL->h = map_height; 1566 RETVAL->h = 0;
870 RETVAL->ox = 0; 1567 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1568 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1569 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1570 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1571 RETVAL->rows = 0;
877 RETVAL->row = 0; 1572 RETVAL->row = 0;
878 OUTPUT: 1573 OUTPUT:
879 RETVAL 1574 RETVAL
880 1575
881void 1576void
882DESTROY (CFClient::Map self) 1577DESTROY (DC::Map self)
883 CODE: 1578 CODE:
884{ 1579{
885 map_clear (self); 1580 map_clear (self);
886 Safefree (self->face); 1581 Safefree (self->face2tile);
1582 Safefree (self->tex);
887 Safefree (self); 1583 Safefree (self);
888} 1584}
889 1585
890void 1586void
1587resize (DC::Map self, int map_width, int map_height)
1588 CODE:
1589 self->w = map_width;
1590 self->h = map_height;
1591
1592void
891clear (CFClient::Map self) 1593clear (DC::Map self)
892 CODE: 1594 CODE:
893 map_clear (self); 1595 map_clear (self);
894 1596
895void 1597void
896set_face (CFClient::Map self, int face, int texid) 1598set_tileid (DC::Map self, int face, int tile)
897 CODE: 1599 CODE:
898{ 1600{
899 while (self->faces <= face) 1601 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1602 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1603}
907 1604
908void 1605void
1606set_smooth (DC::Map self, int face, int smooth, int level)
1607 CODE:
1608{
1609 tileid texid;
1610 maptex *tex;
1611
1612 if (face < 0 || face >= self->faces)
1613 return;
1614
1615 if (smooth < 0 || smooth >= self->faces)
1616 return;
1617
1618 texid = self->face2tile [face];
1619
1620 if (!texid)
1621 return;
1622
1623 tex = self->tex + texid;
1624 tex->smoothtile = self->face2tile [smooth];
1625 tex->smoothlevel = level;
1626}
1627
1628void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1629set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1630 CODE:
911{ 1631{
912 while (self->texs <= texid) 1632 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1633
918 { 1634 {
919 maptex *tex = self->tex + texid; 1635 maptex *tex = self->tex + texid;
920 1636
921 tex->name = name; 1637 tex->name = name;
926 tex->r = r; 1642 tex->r = r;
927 tex->g = g; 1643 tex->g = g;
928 tex->b = b; 1644 tex->b = b;
929 tex->a = a; 1645 tex->a = a;
930 } 1646 }
1647
1648 // somewhat hackish, but for textures that require it, it really
1649 // improves the look, and most others don't suffer.
1650 glBindTexture (GL_TEXTURE_2D, name);
1651 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1656}
932 1657
933int 1658int
934ox (CFClient::Map self) 1659ox (DC::Map self)
935 ALIAS: 1660 ALIAS:
936 oy = 1 1661 oy = 1
1662 x = 2
1663 y = 3
1664 w = 4
1665 h = 5
937 CODE: 1666 CODE:
938 switch (ix) 1667 switch (ix)
939 { 1668 {
940 case 0: RETVAL = self->ox; break; 1669 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1670 case 1: RETVAL = self->oy; break;
1671 case 2: RETVAL = self->x; break;
1672 case 3: RETVAL = self->y; break;
1673 case 4: RETVAL = self->w; break;
1674 case 5: RETVAL = self->h; break;
942 } 1675 }
943 OUTPUT: 1676 OUTPUT:
944 RETVAL 1677 RETVAL
945 1678
946void 1679void
947scroll (CFClient::Map self, int dx, int dy) 1680scroll (DC::Map self, int dx, int dy)
948 CODE: 1681 CODE:
949{ 1682{
950 if (dx > 0) 1683 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1684 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1685 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1686 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1687
955 if (dy > 0) 1688 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1689 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1690 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1691 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1692
960 self->ox += dx; self->x += dx; 1693 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1694 self->oy += dy; self->y += dy;
962 1695
963 while (self->y < 0) 1696 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 1700 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 1701 self->y += MAP_EXTEND_Y;
969 } 1702 }
970} 1703}
971 1704
972void 1705SV *
973map1a_update (CFClient::Map self, SV *data_) 1706map1a_update (DC::Map self, SV *data_, int extmap)
974 CODE: 1707 CODE:
975{ 1708{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1710 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1711 mapcell *cell;
979 int x, y, flags; 1712 int x, y, z, flags;
1713 AV *missing = newAV ();
1714 RETVAL = newRV_noinc ((SV *)missing);
980 1715
981 while (data < data_end) 1716 while (data < data_end - 1)
982 { 1717 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1718 flags = (data [0] << 8) + data [1]; data += 2;
984 1719
985 x = ((flags >> 10) & 63) + self->x; 1720 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1721 y = self->y + ((flags >> 4) & 63);
987 1722
988 cell = map_get_cell (self, x, y); 1723 cell = map_get_cell (self, x, y);
989 1724
990 if (flags & 15) 1725 if (flags & 15)
991 { 1726 {
992 if (cell->darkness < 0) 1727 if (!cell->darkness)
993 { 1728 {
1729 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1730 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1731 }
999 1732
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 1733 //TODO: don't trust server data to be in-range(!)
1003 1734
1004 if (flags & 4) 1735 if (flags & 8)
1005 { 1736 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 if (extmap)
1738 {
1739 uint8_t ext, cmd;
1740
1741 do
1742 {
1743 ext = *data++;
1744 cmd = ext & 0x7f;
1745
1746 if (cmd < 4)
1747 cell->darkness = 255 - ext * 64 + 1;
1748 else if (cmd == 5) // health
1749 {
1750 cell->stat_width = 1;
1751 cell->stat_hp = *data++;
1752 }
1753 else if (cmd == 6) // monster width
1754 cell->stat_width = *data++ + 1;
1755 else if (cmd == 0x47)
1756 {
1757 if (*data == 1) cell->player = data [1];
1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1761
1762 data += *data + 1;
1763 }
1764 else if (cmd == 8) // cell flags
1765 cell->flags = *data++;
1766 else if (ext & 0x40) // unknown, multibyte => skip
1767 data += *data + 1;
1768 else
1769 data++;
1770 }
1771 while (ext & 0x80);
1772 }
1773 else
1774 cell->darkness = *data++ + 1;
1007 } 1775 }
1008 1776
1777 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 1778 if (flags & (4 >> z))
1010 { 1779 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1780 faceid face = (data [0] << 8) + data [1]; data += 2;
1781 need_facenum (self, face);
1782 cell->tile [z] = self->face2tile [face];
1783
1784 if (cell->tile [z])
1785 {
1786 maptex *tex = self->tex + cell->tile [z];
1787 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z]));
1789
1790 if (tex->smoothtile)
1791 {
1792 maptex *smooth = self->tex + tex->smoothtile;
1793 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile));
1795 }
1796 }
1012 } 1797 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 1798 }
1019 else 1799 else
1020 cell->darkness = -1; 1800 CELL_CLEAR (cell);
1021 } 1801 }
1022} 1802}
1803 OUTPUT:
1804 RETVAL
1023 1805
1024SV * 1806SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1807mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 1808 CODE:
1027{ 1809{
1028 int x1, x; 1810 int x1, x;
1029 int y1, y; 1811 int y1, y;
1030 int z; 1812 int z;
1051 { 1833 {
1052 mapcell *cell = row->col + (x - row->c0); 1834 mapcell *cell = row->col + (x - row->c0);
1053 1835
1054 for (z = 0; z <= 0; z++) 1836 for (z = 0; z <= 0; z++)
1055 { 1837 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 1838 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 1839 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 1840 int a1 = tex.a;
1063 1841
1064 r = (r * a0 + tex.r * a1) / 255; 1842 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 1843 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 1844 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 1845 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 1846 }
1070 } 1847 }
1071 1848
1072 *map++ = (r ) 1849 *map++ = (r )
1073 | (g << 8) 1850 | (g << 8)
1080} 1857}
1081 OUTPUT: 1858 OUTPUT:
1082 RETVAL 1859 RETVAL
1083 1860
1084void 1861void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1863 CODE:
1864{
1865 int x, y, z;
1866
1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey;
1871 int pl_x, pl_y;
1872 maptex pl_tex;
1873 rc_t *rc = rc_alloc ();
1874 rc_key_t key;
1875 rc_array_t *arr;
1876
1877 pl_tex.name = 0;
1878
1879 // thats current max. sorry.
1880 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255;
1882
1883 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey));
1885
1886 memset (&key, 0, sizeof (key));
1887 key.r = 255;
1888 key.g = 255;
1889 key.b = 255;
1890 key.a = 255;
1891 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894
1895 mx += self->x;
1896 my += self->y;
1897
1898 // first pass: determine smooth_max
1899 // rather ugly, if you ask me
1900 // could also be stored inside mapcell and updated on change
1901 memset (smooth_max, 0, sizeof (smooth_max));
1902
1903 for (y = 0; y < sh; y++)
1904 if (0 <= y + my && y + my < self->rows)
1905 {
1906 maprow *row = self->row + (y + my);
1907
1908 for (x = 0; x < sw; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1)
1910 {
1911 mapcell *cell = row->col + (x + mx - row->c0);
1912
1913 smooth_max[x + 1][y + 1] =
1914 MAX (self->tex [cell->tile [0]].smoothlevel,
1915 MAX (self->tex [cell->tile [1]].smoothlevel,
1916 self->tex [cell->tile [2]].smoothlevel));
1917 }
1918 }
1919
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923
1924 for (z = 0; z <= 2; z++)
1925 {
1926 memset (smooth_level, 0, sizeof (smooth_level));
1927
1928 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows)
1930 {
1931 maprow *row = self->row + (y + my);
1932
1933 for (x = 0; x < sw; x++)
1934 if (row->c0 <= x + mx && x + mx < row->c1)
1935 {
1936 mapcell *cell = row->col + (x + mx - row->c0);
1937 tileid tile = cell->tile [z];
1938
1939 if (tile)
1940 {
1941 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w;
1943 int py = (y + 1) * T - tex.h;
1944
1945 if (key.texname != tex.name)
1946 {
1947 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */
1949
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 {
1956 pl_x = px;
1957 pl_y = py;
1958 pl_tex = tex;
1959 continue;
1960 }
1961
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash
1993 if (tex.smoothtile)
1994 {
1995 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel;
1997
1998 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1999
2000 // add bits to current tile and all neighbours. skey.x|y is
2001 // shifted +1|+1 so we always stay positive.
2002
2003 // bits is ___n cccc CCCC bbbb
2004 // n do not draw borders&corners
2005 // c draw these corners, but...
2006 // C ... not these
2007 // b draw these borders
2008
2009 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2010 // ┃· ·· ·┃ ━━
2011
2012 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2013 // ·· ·· ·┏ ┓·
2014
2015 // full tile
2016 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2017
2018 // borders
2019 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2020 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2021 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2022 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2023
2024 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2029 }
2030 }
2031 }
2032 }
2033
2034 rc_draw (rc);
2035 rc_clear (rc);
2036
2037 // go through all smoothlevels, lowest to highest, then draw.
2038 // this is basically counting sort
2039 {
2040 int w, b;
2041
2042 glEnable (GL_TEXTURE_2D);
2043 glBegin (GL_QUADS);
2044 for (w = 0; w < 256 / 32; ++w)
2045 {
2046 uint32_t smask = smooth_level [w];
2047 if (smask)
2048 for (b = 0; b < 32; ++b)
2049 if (smask & (((uint32_t)1) << b))
2050 {
2051 int level = (w << 5) | b;
2052 HE *he;
2053
2054 hv_iterinit (smooth);
2055 while ((he = hv_iternext (smooth)))
2056 {
2057 smooth_key *skey = (smooth_key *)HeKEY (he);
2058 IV bits = SvIVX (HeVAL (he));
2059
2060 if (!(bits & 0x1000)
2061 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y])
2063 {
2064 maptex tex = self->tex [skey->tile];
2065 int px = (((int)skey->x) - 1) * T;
2066 int py = (((int)skey->y) - 1) * T;
2067 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column
2071
2072 if (tex.name)
2073 {
2074 // this time avoiding texture state changes
2075 // save gobs of state changes.
2076 if (key.texname != tex.name)
2077 {
2078 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS);
2081 }
2082
2083 if (border)
2084 {
2085 float ox = border * dx;
2086
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2091 }
2092
2093 if (corner)
2094 {
2095 float ox = corner * dx;
2096
2097 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2101 }
2102 }
2103 }
2104 }
2105 }
2106 }
2107
2108 glEnd ();
2109 glDisable (GL_TEXTURE_2D);
2110 key.texname = -1;
2111 }
2112
2113 hv_clear (smooth);
2114 }
2115
2116 if (pl_tex.name)
2117 {
2118 maptex tex = pl_tex;
2119 int px = pl_x + sdx;
2120 int py = pl_y + sdy;
2121
2122 key.texname = tex.name;
2123 arr = rc_array (rc, &key);
2124
2125 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2126 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2127 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129
2130 rc_draw (rc);
2131 }
2132
2133 glDisable (GL_BLEND);
2134 rc_free (rc);
2135
2136 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows)
2139 {
2140 maprow *row = self->row + (y + my);
2141
2142 for (x = 0; x < sw; x++)
2143 if (row->c0 <= x + mx && x + mx < row->c1)
2144 {
2145 mapcell *cell = row->col + (x + mx - row->c0);
2146
2147 int px = x * T;
2148 int py = y * T;
2149
2150 if (cell->stat_hp)
2151 {
2152 int width = cell->stat_width * T;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2154
2155 glColor3ub (0, 0, 0);
2156 glRectf (px + 1, py - thick - 2,
2157 px + width - 1, py);
2158
2159 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2160 glRectf (px + 2,
2161 py - thick - 1,
2162 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2163 }
2164 }
2165 }
2166}
2167
2168void
2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2170 CODE:
2171{
2172 static float color[16][3] = {
2173 { 0.00F, 0.00F, 0.00F },
2174 { 1.00F, 1.00F, 1.00F },
2175 { 0.00F, 0.00F, 0.55F },
2176 { 1.00F, 0.00F, 0.00F },
2177
2178 { 1.00F, 0.54F, 0.00F },
2179 { 0.11F, 0.56F, 1.00F },
2180 { 0.93F, 0.46F, 0.00F },
2181 { 0.18F, 0.54F, 0.34F },
2182
2183 { 0.56F, 0.73F, 0.56F },
2184 { 0.80F, 0.80F, 0.80F },
2185 { 0.55F, 0.41F, 0.13F },
2186 { 0.99F, 0.77F, 0.26F },
2187
2188 { 0.74F, 0.65F, 0.41F },
2189
2190 { 0.00F, 1.00F, 1.00F },
2191 { 1.00F, 0.00F, 1.00F },
2192 { 1.00F, 1.00F, 0.00F },
2193 };
2194
2195 int x, y;
2196
2197 glEnable (GL_TEXTURE_2D);
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2199 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS);
2202
2203 for (y = 0; y < h; y++)
2204 for (x = 0; x < w; x++)
2205 {
2206 unsigned char m = data [x + y * w];
2207
2208 if (m)
2209 {
2210 float *c = color [m & 15];
2211
2212 float tx1 = m & 0x40 ? 0.5 : 0.;
2213 float tx2 = tx1 + 0.5;
2214
2215 glColor4f (c[0], c[1], c[2], 0.75);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 }
2221 }
2222
2223 glEnd ();
2224 glDisable (GL_BLEND);
2225 glDisable (GL_TEXTURE_2D);
2226}
2227
2228void
2229fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2230 PPCODE:
1087{ 2231{
1088 int vx, vy;
1089 int x, y, z; 2232 int x, y;
1090 int last_name; 2233 int sw1 = sw + 2;
1091 mapface face; 2234 int sh1 = sh + 2;
2235 int sh3 = sh * 3;
1092 int sw4 = (sw + 3) & ~3; 2236 int sw34 = (sw * 3 + 3) & ~3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2240
1096 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 2241 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2242 SvCUR_set (darkness3_sv, sw34 * sh3);
1099 2243
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2244 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2245 my += self->y - 1;
1102 2246
1103 /* 2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107 2248
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1127 { 2251 {
1128 maprow *row = self->row + (y + vy); 2252 maprow *row = self->row + (y + my);
1129 2253
1130 for (x = 0; x < sw; x++) 2254 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2255 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2256 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2257 mapcell *cell = row->col + (x + mx - row->c0);
1134 2258
1135 darkness[y * sw4 + x] = cell->darkness < 0 2259 darkness1 [y * sw1 + x] = cell->darkness
2260 ? 255 - (cell->darkness - 1)
1136 ? 255 - FOW_DARKNESS 2261 : 255 - FOW_DARKNESS;
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2262 }
1162 } 2263 }
1163 2264
1164 glEnd (); 2265 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x)
2267 {
2268 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2269 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2270 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2271 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2272 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2273 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2274 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2275 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2276 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2277
1166 glDisable (GL_TEXTURE_2D); 2278 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2279 uint8_t r21 = d21;
2280 uint8_t r31 = (d21 + d31 + d32) / 3;
2281
2282 uint8_t r12 = d12;
2283 uint8_t r22 = d22;
2284 uint8_t r32 = d32;
2285
2286 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3;
2289
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2299 }
2300
2301 free (darkness1);
1168 2302
1169 EXTEND (SP, 3); 2303 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2304 PUSHs (sv_2mortal (newSViv (sw34)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2305 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2306 PUSHs (darkness3_sv);
1173} 2307}
1174 2308
1175SV * 2309SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2310get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2311 CODE:
1178{ 2312{
1179 int x, y, x1, y1; 2313 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2314 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2315 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2340 if (row && row->c0 <= x && x < row->c1)
1207 { 2341 {
1208 mapcell *cell = row->col + (x - row->c0); 2342 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2343 uint8_t flags = 0;
1210 2344
1211 if (cell->face [0]) flags |= 1; 2345 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2346 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2347 if (cell->tile [2]) flags |= 4;
1214 2348
1215 *data++ = flags; 2349 *data++ = flags;
1216 2350
1217 if (flags & 1) 2351 if (flags & 1)
1218 { 2352 {
2353 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2354 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2355 *data++ = tile;
1221 } 2356 }
1222 2357
1223 if (flags & 2) 2358 if (flags & 2)
1224 { 2359 {
2360 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2361 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2362 *data++ = tile;
1227 } 2363 }
1228 2364
1229 if (flags & 4) 2365 if (flags & 4)
1230 { 2366 {
2367 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2368 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2369 *data++ = tile;
1233 } 2370 }
1234 } 2371 }
1235 else 2372 else
1236 *data++ = 0; 2373 *data++ = 0;
1237 } 2374 }
1238 } 2375 }
1239 2376
2377 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 {
1240 SvPOK_only (data_sv); 2380 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 }
2383
1242 RETVAL = data_sv; 2384 RETVAL = data_sv;
1243} 2385}
1244 OUTPUT: 2386 OUTPUT:
1245 RETVAL 2387 RETVAL
1246 2388
1247void 2389void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2390set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2391 PPCODE:
1250{ 2392{
1251 int x, y, z; 2393 int x, y, z;
1252 int w, h; 2394 int w, h;
1253 int x1, y1; 2395 int x1, y1;
2396 STRLEN len;
2397 uint8_t *data, *end;
2398
2399 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv);
2402 end = data + len + 8;
2403
2404 if (len < 5)
2405 XSRETURN_EMPTY;
1254 2406
1255 if (*data++ != 0) 2407 if (*data++ != 0)
1256 return; /* version mismatch */ 2408 XSRETURN_EMPTY; /* version mismatch */
1257 2409
1258 w = *data++ << 8; w |= *data++; 2410 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2411 h = *data++ << 8; h |= *data++;
1260 2412
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2413 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2425 {
1274 maprow *row = map_get_row (self, y); 2426 maprow *row = map_get_row (self, y);
1275 2427
1276 for (x = x0; x < x1; x++) 2428 for (x = x0; x < x1; x++)
1277 { 2429 {
2430 uint8_t flags;
2431
2432 if (data + 7 >= end)
2433 XSRETURN_EMPTY;
2434
1278 uint8_t flags = *data++; 2435 flags = *data++;
1279 2436
1280 if (flags) 2437 if (flags)
1281 { 2438 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2439 mapcell *cell = row_get_cell (row, x);
2440 tileid tile[3] = { 0, 0, 0 };
1285 2441
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2442 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2443 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2444 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2445
1290 if (cell->darkness <= 0) 2446 if (cell->darkness == 0)
1291 { 2447 {
1292 cell->darkness = -1; 2448 /*cell->darkness = 0;*/
2449 EXTEND (SP, 3);
1293 2450
1294 for (z = 0; z <= 2; z++) 2451 for (z = 0; z <= 2; z++)
1295 { 2452 {
1296 cell->face[z] = face[z]; 2453 tileid t = tile [z];
1297 2454
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2455 if (t >= self->texs || (t && !self->tex [t].name))
2456 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2457 PUSHs (sv_2mortal (newSViv (t)));
2458 need_texid (self, t);
2459 }
2460
2461 cell->tile [z] = t;
1300 } 2462 }
1301 } 2463 }
1302 } 2464 }
1303 } 2465 }
1304 } 2466 }
1305} 2467}
1306 2468
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2469MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2470
1309CFClient::MixChunk 2471DC::RW
1310new_from_file (SV *class, char *path) 2472new (SV *class, SV *data_sv)
1311 CODE: 2473 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2474{
2475 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen);
2477
2478 RETVAL = SDL_RWFromConstMem (data, datalen);
2479}
1313 OUTPUT: 2480 OUTPUT:
1314 RETVAL 2481 RETVAL
1315 2482
2483DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb")
2485 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT:
2488 RETVAL
2489
2490# fails on win32:
2491# dc.xs(2268) : error C2059: syntax error : '('
1316void 2492#void
2493#close (DC::RW self)
2494# CODE:
2495# (self->(close)) (self);
2496
2497MODULE = Deliantra::Client PACKAGE = DC::Channel
2498
2499PROTOTYPES: DISABLE
2500
2501DC::Channel
2502find ()
2503 CODE:
2504{
2505 RETVAL = Mix_GroupAvailable (-1);
2506
2507 if (RETVAL < 0)
2508 {
2509 RETVAL = Mix_GroupOldest (-1);
2510
2511 if (RETVAL < 0)
2512 XSRETURN_UNDEF;
2513
2514 Mix_HaltChannel (RETVAL);
2515 }
2516
2517 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523void
2524halt (DC::Channel self)
2525 CODE:
2526 Mix_HaltChannel (self);
2527
2528void
2529expire (DC::Channel self, int ticks = -1)
2530 CODE:
2531 Mix_ExpireChannel (self, ticks);
2532
2533void
2534fade_out (DC::Channel self, int ticks = -1)
2535 CODE:
2536 Mix_FadeOutChannel (self, ticks);
2537
2538int
2539volume (DC::Channel self, int volume)
2540 CODE:
2541 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2542 OUTPUT:
2543 RETVAL
2544
2545void
2546unregister_all_effects (DC::Channel self)
2547 CODE:
2548 Mix_UnregisterAllEffects (self);
2549
2550void
2551set_panning (DC::Channel self, int left, int right)
2552 CODE:
2553 left = CLAMP (left , 0, 255);
2554 right = CLAMP (right, 0, 255);
2555 Mix_SetPanning (self, left, right);
2556
2557void
2558set_distance (DC::Channel self, int distance)
2559 CODE:
2560 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2561
2562void
2563set_position (DC::Channel self, int angle, int distance)
2564 CODE:
2565
2566void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE:
2569{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573}
2574
2575void
2576set_reverse_stereo (DC::Channel self, int flip)
2577 CODE:
2578 Mix_SetReverseStereo (self, flip);
2579
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581
2582PROTOTYPES: DISABLE
2583
2584DC::MixChunk
2585new (SV *class, DC::RW rwops)
2586 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT:
2589 RETVAL
2590
2591void
1317DESTROY (CFClient::MixChunk self) 2592DESTROY (DC::MixChunk self)
1318 CODE: 2593 CODE:
1319 Mix_FreeChunk (self); 2594 Mix_FreeChunk (self);
1320 2595
1321int 2596int
1322volume (CFClient::MixChunk self, int volume = -1) 2597volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2598 CODE:
2599 if (items > 1)
2600 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2601 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2602 OUTPUT:
1326 RETVAL 2603 RETVAL
1327 2604
1328int 2605DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2606play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2607 CODE:
2608{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2609 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2610
2611 if (RETVAL < 0)
2612 XSRETURN_UNDEF;
2613
2614 if (channel < 0)
2615 {
2616 Mix_UnregisterAllEffects (RETVAL);
2617 Mix_Volume (RETVAL, 128);
2618 }
2619}
1332 OUTPUT: 2620 OUTPUT:
1333 RETVAL 2621 RETVAL
1334 2622
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1336 2624
1337int 2625int
1338volume (int volume = -1) 2626volume (int volume = -1)
2627 PROTOTYPE: ;$
1339 CODE: 2628 CODE:
2629 if (items > 0)
2630 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 2631 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2632 OUTPUT:
1342 RETVAL 2633 RETVAL
1343 2634
1344CFClient::MixMusic 2635void
1345new_from_file (SV *class, char *path) 2636fade_out (int ms)
1346 CODE: 2637 CODE:
2638 Mix_FadeOutMusic (ms);
2639
2640void
2641halt ()
2642 CODE:
2643 Mix_HaltMusic ();
2644
2645DC::MixMusic
2646new (SV *class, DC::RW rwops)
2647 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2648 RETVAL = Mix_LoadMUS_RW (rwops);
1348 OUTPUT: 2649 OUTPUT:
1349 RETVAL 2650 RETVAL
1350 2651
1351void 2652void
1352DESTROY (CFClient::MixMusic self) 2653DESTROY (DC::MixMusic self)
1353 CODE: 2654 CODE:
1354 Mix_FreeMusic (self); 2655 Mix_FreeMusic (self);
1355 2656
1356int 2657int
1357play (CFClient::MixMusic self, int loops = -1) 2658play (DC::MixMusic self, int loops = -1)
1358 CODE: 2659 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2660 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2661 OUTPUT:
1361 RETVAL 2662 RETVAL
1362 2663
2664void
2665fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2666 CODE:
2667 Mix_FadeInMusicPos (self, loops, ms, position);
2668
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2669MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2670
2671PROTOTYPES: ENABLE
1364 2672
1365BOOT: 2673BOOT:
1366{ 2674{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2675 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 2676 static const struct {
1369 const char *name; 2677 const char *name;
1370 IV iv; 2678 IV iv;
1371 } *civ, const_iv[] = { 2679 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2680# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS),
1373 const_iv (GL_COLOR_MATERIAL), 2684 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2685 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2686 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2687 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2688 const_iv (GL_BLEND),
2689 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2690 const_iv (GL_SCISSOR_TEST),
2691 const_iv (GL_DEPTH_TEST),
2692 const_iv (GL_ALPHA_TEST),
2693 const_iv (GL_NORMALIZE),
2694 const_iv (GL_RESCALE_NORMAL),
2695 const_iv (GL_FRONT),
2696 const_iv (GL_BACK),
2697 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 2698 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2699 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2700 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2701 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2702 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2703 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2704 const_iv (GL_ONE_MINUS_DST_ALPHA),
2705 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2706 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2707 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8),
2710 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 2711 const_iv (GL_UNSIGNED_BYTE),
2712 const_iv (GL_UNSIGNED_SHORT),
2713 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 2714 const_iv (GL_ALPHA),
2715 const_iv (GL_INTENSITY),
2716 const_iv (GL_LUMINANCE),
2717 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 2718 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2719 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2720 const_iv (GL_COMPRESSED_ALPHA_ARB),
2721 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2722 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2723 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2724 const_iv (GL_COMPRESSED_RGB_ARB),
2725 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 2726 const_iv (GL_COMPILE),
2727 const_iv (GL_PROXY_TEXTURE_1D),
2728 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 2729 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 2730 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 2731 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 2732 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 2733 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 2734 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 2735 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 2736 const_iv (GL_TEXTURE_WRAP_T),
2737 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 2738 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 2739 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 2740 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 2741 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2742 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2743 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2744 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2745 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 2746 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 2747 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 2748 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 2749 const_iv (GL_REPLACE),
2750 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 2751 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 2752 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 2753 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 2754 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 2755 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 2756 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 2757 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 2758 const_iv (GL_CONSTANT_BORDER),
2759 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 2760 const_iv (GL_LINES),
2761 const_iv (GL_LINE_STRIP),
2762 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 2763 const_iv (GL_QUADS),
2764 const_iv (GL_QUAD_STRIP),
2765 const_iv (GL_TRIANGLES),
2766 const_iv (GL_TRIANGLE_STRIP),
2767 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 2768 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2769 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2770 const_iv (GL_POINT_SMOOTH_HINT),
2771 const_iv (GL_LINE_SMOOTH_HINT),
2772 const_iv (GL_POLYGON_SMOOTH_HINT),
2773 const_iv (GL_GENERATE_MIPMAP_HINT),
2774 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 2775 const_iv (GL_FASTEST),
2776 const_iv (GL_DONT_CARE),
2777 const_iv (GL_NICEST),
2778 const_iv (GL_V2F),
2779 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F),
1426# undef const_iv 2782# undef const_iv
1427 }; 2783 };
1428 2784
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787
2788 texture_av = newAV ();
2789 AvREAL_off (texture_av);
1431} 2790}
2791
2792void
2793disable_GL_EXT_blend_func_separate ()
2794 CODE:
2795 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0;
2797
2798char *
2799gl_vendor ()
2800 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR);
2802 OUTPUT:
2803 RETVAL
2804
2805char *
2806gl_version ()
2807 CODE:
2808 RETVAL = (char *)glGetString (GL_VERSION);
2809 OUTPUT:
2810 RETVAL
2811
2812char *
2813gl_extensions ()
2814 CODE:
2815 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2816 OUTPUT:
2817 RETVAL
2818
2819const char *glGetString (GLenum pname)
2820
2821GLint glGetInteger (GLenum pname)
2822 CODE:
2823 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827GLdouble glGetDouble (GLenum pname)
2828 CODE:
2829 glGetDoublev (pname, &RETVAL);
2830 OUTPUT:
2831 RETVAL
1432 2832
1433int glGetError () 2833int glGetError ()
2834
2835void glFinish ()
1434 2836
1435void glClear (int mask) 2837void glClear (int mask)
1436 2838
1437void glClearColor (float r, float g, float b, float a = 1.0) 2839void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 2840 PROTOTYPE: @
1445 2847
1446void glHint (int target, int mode) 2848void glHint (int target, int mode)
1447 2849
1448void glBlendFunc (int sfactor, int dfactor) 2850void glBlendFunc (int sfactor, int dfactor)
1449 2851
2852void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa);
2855
2856void glDepthMask (int flag)
2857
1450void glLogicOp (int opcode) 2858void glLogicOp (int opcode)
1451 2859
1452void glColorMask (int red, int green, int blue, int alpha) 2860void glColorMask (int red, int green, int blue, int alpha)
1453 2861
1454void glMatrixMode (int mode) 2862void glMatrixMode (int mode)
1457 2865
1458void glPopMatrix () 2866void glPopMatrix ()
1459 2867
1460void glLoadIdentity () 2868void glLoadIdentity ()
1461 2869
2870void glDrawBuffer (int buffer)
2871
2872void glReadBuffer (int buffer)
2873
1462# near and far are due to microsofts buggy c compiler 2874# near_ and far_ are due to microsofts buggy "c" compiler
2875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2876
2877# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2879
2880PROTOTYPES: DISABLE
1464 2881
1465void glViewport (int x, int y, int width, int height) 2882void glViewport (int x, int y, int width, int height)
1466 2883
1467void glScissor (int x, int y, int width, int height) 2884void glScissor (int x, int y, int width, int height)
1468 2885
1476 2893
1477void glRotate (float angle, float x, float y, float z) 2894void glRotate (float angle, float x, float y, float z)
1478 CODE: 2895 CODE:
1479 glRotatef (angle, x, y, z); 2896 glRotatef (angle, x, y, z);
1480 2897
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 2898void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 2899 ALIAS:
2900 glColor_premultiply = 1
1487 CODE: 2901 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2902 if (ix)
2903 {
2904 r *= a;
2905 g *= a;
2906 b *= a;
2907 }
2908 // microsoft visual "c" rounds instead of truncating...
2909 glColor4f (r, g, b, a);
2910
2911void glRasterPos (float x, float y, float z = 0.)
2912 CODE:
2913 glRasterPos3f (0, 0, z);
2914 glBitmap (0, 0, 0, 0, x, y, 0);
1489 2915
1490void glVertex (float x, float y, float z = 0.) 2916void glVertex (float x, float y, float z = 0.)
1491 CODE: 2917 CODE:
1492 glVertex3f (x, y, z); 2918 glVertex3f (x, y, z);
1493 2919
1494void glTexCoord (float s, float t) 2920void glTexCoord (float s, float t)
1495 CODE: 2921 CODE:
1496 glTexCoord2f (s, t); 2922 glTexCoord2f (s, t);
1497 2923
2924void glRect (float x1, float y1, float x2, float y2)
2925 CODE:
2926 glRectf (x1, y1, x2, y2);
2927
2928void glRect_lineloop (float x1, float y1, float x2, float y2)
2929 CODE:
2930 glBegin (GL_LINE_LOOP);
2931 glVertex2f (x1, y1);
2932 glVertex2f (x2, y1);
2933 glVertex2f (x2, y2);
2934 glVertex2f (x1, y2);
2935 glEnd ();
2936
2937PROTOTYPES: ENABLE
2938
2939void glBegin (int mode)
2940
2941void glEnd ()
2942
2943void glPointSize (GLfloat size)
2944
2945void glLineWidth (GLfloat width)
2946
2947void glInterleavedArrays (int format, int stride, char *data)
2948
2949void glDrawElements (int mode, int count, int type, char *indices)
2950
2951# 1.2 void glDrawRangeElements (int mode, int start, int end
2952
1498void glTexEnv (int target, int pname, float param) 2953void glTexEnv (int target, int pname, float param)
1499 CODE: 2954 CODE:
1500 glTexEnvf (target, pname, param); 2955 glTexEnvf (target, pname, param);
1501 2956
1502void glTexParameter (int target, int pname, float param) 2957void glTexParameter (int target, int pname, float param)
1505 2960
1506void glBindTexture (int target, int name) 2961void glBindTexture (int target, int name)
1507 2962
1508void glConvolutionParameter (int target, int pname, float params) 2963void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 2964 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2965 if (gl.ConvolutionParameterf)
2966 gl.ConvolutionParameterf (target, pname, params);
1511 2967
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2968void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 2969 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2970 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 2971 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 2972
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2973void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 2974 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2975 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 2976 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 2977
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2978void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 2979
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2980void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 2981
1526void glRasterPos (int x, int y) 2982void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 2983
1528 glRasterPos2i (x, y); 2984void glPixelZoom (float x, float y)
1529 2985
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2986void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 2987
1532int glGenTexture () 2988int glGenTexture ()
1533 CODE: 2989 CODE:
1534{ 2990 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 2991 OUTPUT:
1540 RETVAL 2992 RETVAL
1541 2993
1542void glDeleteTexture (int name) 2994void glDeleteTexture (int name)
1543 CODE: 2995 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 2996 del_texture (name);
1547} 2997
1548
1549int glGenList () 2998int glGenList ()
1550 CODE: 2999 CODE:
1551 RETVAL = glGenLists (1); 3000 RETVAL = glGenLists (1);
1552 OUTPUT: 3001 OUTPUT:
1553 RETVAL 3002 RETVAL
1560 3009
1561void glEndList () 3010void glEndList ()
1562 3011
1563void glCallList (int list) 3012void glCallList (int list)
1564 3013
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015
3016PROTOTYPES: DISABLE
3017
3018void
3019find_widget (SV *self, NV x, NV y)
3020 PPCODE:
3021{
3022 if (within_widget (self, x, y))
3023 XPUSHs (self);
3024}
3025
3026BOOT:
3027{
3028 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3029
3030 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3031 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3032 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3033 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3034}
3035
3036void
3037draw (SV *self)
3038 CODE:
3039{
3040 HV *hv;
3041 SV **svp;
3042 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv);
3047 double draw_x, draw_y;
3048
3049 if (!SvROK (self))
3050 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3051
3052 hv = (HV *)SvRV (self);
3053
3054 if (SvTYPE (hv) != SVt_PVHV)
3055 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3056
3057 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3059
3060 if (!h || !w)
3061 XSRETURN_EMPTY;
3062
3063 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3064 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3065
3066 draw_x = SvNV (draw_x_sv) + x;
3067 draw_y = SvNV (draw_y_sv) + y;
3068
3069 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3070 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3071 XSRETURN_EMPTY;
3072
3073 sv_setnv (draw_x_sv, draw_x);
3074 sv_setnv (draw_y_sv, draw_y);
3075
3076 glPushMatrix ();
3077 glTranslated (x, y, 0);
3078
3079 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3080 {
3081 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3082
3083 if (svp && SvTRUE (*svp))
3084 {
3085 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3086 glEnable (GL_BLEND);
3087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3088 glBegin (GL_QUADS);
3089 glVertex2f (0, 0);
3090 glVertex2f (w, 0);
3091 glVertex2f (w, h);
3092 glVertex2f (0, h);
3093 glEnd ();
3094 glDisable (GL_BLEND);
3095 }
3096 }
3097#if 0
3098 // draw borders, for debugging
3099 glPushMatrix ();
3100 glColor4f (1., 1., 0., 1.);
3101 glTranslatef (.5, .5, 0.);
3102 glBegin (GL_LINE_LOOP);
3103 glVertex2f (0 , 0);
3104 glVertex2f (w - 1, 0);
3105 glVertex2f (w - 1, h - 1);
3106 glVertex2f (0 , h - 1);
3107 glEnd ();
3108 glPopMatrix ();
3109#endif
3110 PUSHMARK (SP);
3111 XPUSHs (self);
3112 PUTBACK;
3113 call_method ("_draw", G_VOID | G_DISCARD);
3114 SPAGAIN;
3115
3116 glPopMatrix ();
3117
3118 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3119 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3120}
3121

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