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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
14#include <SDL_image.h> 40#include <SDL_image.h>
15#include <SDL_mixer.h> 41#include <SDL_mixer.h>
16#include <SDL_opengl.h> 42#include <SDL_opengl.h>
17 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
18#include <glib/gmacros.h> 52#include <glib/gmacros.h>
19 53
20#include <pango/pango.h> 54#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 55
22#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
23 66
24#ifndef _WIN32 67#ifndef _WIN32
25# include <sys/types.h> 68# include <sys/types.h>
26# include <sys/socket.h> 69# include <sys/socket.h>
27# include <netinet/in.h> 70# include <netinet/in.h>
28# include <netinet/tcp.h> 71# include <netinet/tcp.h>
29# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 77#else
31 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 79#endif
38 80
39#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
40 85
41#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
42 87
43#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
45 90
46#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
47 92
48#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
49 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \
51 static type fptr_; \
52 \
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
65 153
66typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
67 173
68typedef struct cf_layout { 174typedef struct cf_layout {
69 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
70 int base_height; 177 int base_height;
71 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
72} *CFClient__Layout; 180} *DC__Layout;
73 181
74static CFClient__Font default_font; 182static DC__Font default_font;
75static PangoContext *context; 183static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 184static PangoFontMap *opengl_fontmap;
77 185
78static void 186static void
79substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
80{ 188{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 194}
84 195
85static void 196static void
86layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
87{ 198{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
90 */ 201 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
92 203
93 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 206
96 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
97} 208}
98 209
99static void 210static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
103 217
104 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
109typedef uint16_t mapface; 229typedef uint16_t faceid;
110 230
111typedef struct { 231typedef struct {
112 GLint name; 232 GLuint name;
113 int w, h; 233 int w, h;
114 float s, t; 234 float s, t;
115 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
116} maptex; 238} maptex;
117 239
118typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
119 int16_t darkness; 243 uint16_t darkness;
120 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 245} mapcell;
122 246
123typedef struct { 247typedef struct {
124 int32_t c0, c1; 248 int32_t c0, c1;
125 mapcell *col; 249 mapcell *col;
126} maprow; 250} maprow;
127 251
128typedef struct map { 252typedef struct map {
129 int x, y, w, h; 253 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 255 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 256 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 257
137 int32_t rows; 258 int32_t rows;
138 maprow *row; 259 maprow *row;
139} *CFClient__Map; 260} *DC__Map;
140 261
141static char * 262static char *
142prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
143{ 264{
144 char *p; 265 char *p;
161} 282}
162 283
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
166static maprow * 307static maprow *
167map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
168{ 309{
169 if (0 > y) 310 if (0 > y)
170 { 311 {
171 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
210 351
211 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
212} 353}
213 354
214static mapcell * 355static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
216{ 357{
217 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
218} 359}
219 360
220static void 361static void
221map_clear (CFClient__Map self) 362map_clear (DC__Map self)
222{ 363{
223 int r; 364 int r;
224 365
225 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
233 self->oy = 0; 374 self->oy = 0;
234 self->row = 0; 375 self->row = 0;
235 self->rows = 0; 376 self->rows = 0;
236} 377}
237 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
238static void 389static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 391{
241 int x, y; 392 int x, y;
242 maprow *row; 393 maprow *row;
394 mapcell *cell;
243 395
244 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 397 if (y >= 0)
246 { 398 {
247 if (y >= self->rows) 399 if (y >= self->rows)
253 if (x >= row->c0) 405 if (x >= row->c0)
254 { 406 {
255 if (x >= row->c1) 407 if (x >= row->c1)
256 break; 408 break;
257 409
258 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
259 } 413 }
260 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
261} 431}
262 432
263static void 433static void
264music_finished (void) 434music_finished (void)
265{ 435{
284 ev.data2 = 0; 454 ev.data2 = 0;
285 455
286 SDL_PushEvent ((SDL_Event *)&ev); 456 SDL_PushEvent ((SDL_Event *)&ev);
287} 457}
288 458
289MODULE = CFClient PACKAGE = CFClient 459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
290 587
291PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
292 589
293BOOT: 590BOOT:
294{ 591{
295 HV *stash = gv_stashpv ("CFClient", 1); 592 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 593 static const struct {
297 const char *name; 594 const char *name;
298 IV iv; 595 IV iv;
299 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
301 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
383 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 757
396 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 759
398 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
399# undef const_iv 790# undef const_iv
400 }; 791 };
401 792
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 795
405 fontmap = pango_ft2_font_map_new (); 796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
409 805
410int 806int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 807in_destruct ()
808 CODE:
809 RETVAL = PL_main_cv == Nullcv;
810 OUTPUT:
811 RETVAL
412 812
813NV floor (NV x)
814
815NV ceil (NV x)
816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
413void 821void
822pango_init ()
823 CODE:
824{
825 opengl_fontmap = pango_opengl_font_map_new ();
826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
833}
834
835char *SDL_GetError ()
836
837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
414SDL_Quit () 845void SDL_Quit ()
415 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
416void 856void
417SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
418 PPCODE: 858 PPCODE:
419{ 859{
420 SDL_Rect **m; 860 SDL_Rect **m;
421 861
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 866
867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
869
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 874
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 877
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 879
441 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
442 while (*m) 881 while (*m)
443 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
444 AV *av = newAV (); 885 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
448 892
449 ++m; 893 ++m;
450 } 894 }
451} 895}
452 896
453int 897int
454SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
456 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 911 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 912
913 if (RETVAL)
914 {
915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h"
920#undef GL_FUNC
921 }
922}
460 OUTPUT: 923 OUTPUT:
461 RETVAL 924 RETVAL
462 925
463void 926void
464SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
465 928
929char *
930SDL_GetKeyName (int sym)
931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
466void 938void
467SDL_PollEvent () 939poll_events ()
468 PPCODE: 940 PPCODE:
469{ 941{
470 SDL_Event ev; 942 SDL_Event ev;
471 943
472 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 946 {
474 HV *hv = newHV (); 947 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 949
477 switch (ev.type) 950 switch (ev.type)
478 { 951 {
479 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
480 case SDL_KEYUP: 953 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 959 break;
486 960
487 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 964 break;
491 965
492 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
498 break; 992 break;
499 993
500 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
997
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1002 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1008 break;
513 } 1009 }
514 1010
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1012 }
517} 1013}
518 1014
519int 1015int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1017 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
524 1020
525void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
526Mix_CloseAudio () 1038Mix_CloseAudio ()
527 1039
528int 1040int
529Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
530 1042
1043const char *
1044Mix_GetError ()
1045
531void 1046void
532lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
533 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
534#ifndef _WIN32 1055#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
536#endif 1077#endif
1078}
537 1079
538char * 1080int
539gl_version () 1081add_font (char *file)
540 CODE: 1082 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1084 OUTPUT:
543 RETVAL 1085 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void
553add_font (char *file)
554 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
556 1086
557void 1087void
558load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
559 ALIAS: 1089 ALIAS:
560 load_image_file = 1 1090 load_image_file = 1
563 STRLEN image_len; 1093 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
570 1100
571 if (!rw) 1101 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
573 1103
602 1132
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1133 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1134
605 assert (surface2->pitch == surface2->w * 4); 1135 assert (surface2->pitch == surface2->w * 4);
606 1136
1137 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1138 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1139 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1140 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1143 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2);
616 1146
617 SDL_FreeSurface (surface); 1147 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1148 SDL_FreeSurface (surface2);
619} 1149}
620 1150
644} 1174}
645 1175
646void 1176void
647error (char *message) 1177error (char *message)
648 CODE: 1178 CODE:
1179 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1180#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1182#endif
1183
1184void
1185fatal (char *message)
1186 CODE:
1187 fprintf (stderr, "FATAL: %s\n", message);
1188#ifdef _WIN32
1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1190#endif
1191 _exit (1);
1192
1193void
1194_exit (int retval = 0)
1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
651#else 1198#else
652 fprintf (stderr, "ERROR: %s\n", message); 1199 _exit (retval);
653#endif 1200#endif
654 1201
655void 1202void
656fatal (char *message) 1203debug ()
657 CODE: 1204 CODE:
658#ifdef _WIN32 1205{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1206#if DEBUG
660#else 1207 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1208#endif
663 exit (1); 1209}
664 1210
665MODULE = CFClient PACKAGE = CFClient::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
666 1212
667CFClient::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
669 CODE: 1217 CODE:
670{ 1218{
671 int count; 1219 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 1223}
676 OUTPUT: 1224 OUTPUT:
677 RETVAL 1225 RETVAL
678 1226
679void 1227void
680DESTROY (CFClient::Font self) 1228DESTROY (DC::Font self)
681 CODE: 1229 CODE:
682 pango_font_description_free (self); 1230 pango_font_description_free (self);
683 1231
684void 1232void
685make_default (CFClient::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
686 CODE: 1235 CODE:
687 default_font = self; 1236 default_font = self;
688 1237
689MODULE = CFClient PACKAGE = CFClient::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1239
691CFClient::Layout 1240PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1241
1242void
1243glyph_cache_backup ()
1244 PROTOTYPE:
1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
1252 tc_restore ();
1253
1254DC::Layout
1255new (SV *class)
693 CODE: 1256 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
1258
695 RETVAL->pl = pango_layout_new (context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1260 RETVAL->r = 1.;
1261 RETVAL->g = 1.;
1262 RETVAL->b = 1.;
1263 RETVAL->a = 1.;
1264 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
1267
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1269 layout_update_font (RETVAL);
700 OUTPUT: 1270 OUTPUT:
701 RETVAL 1271 RETVAL
702 1272
703void 1273void
704DESTROY (CFClient::Layout self) 1274DESTROY (DC::Layout self)
705 CODE: 1275 CODE:
706 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
707 Safefree (self); 1278 Safefree (self);
708 1279
709void 1280void
710set_text (CFClient::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
711 CODE: 1282 CODE:
712{ 1283{
713 STRLEN textlen; 1284 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
715 1286
716 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
717} 1288}
718 1289
719void 1290void
720set_markup (CFClient::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
721 CODE: 1292 CODE:
722{ 1293{
723 STRLEN textlen; 1294 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
725 1296
726 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
727} 1298}
728 1299
729SV * 1300void
730get_text (CFClient::Layout self) 1301set_shapes (DC::Layout self, ...)
1302 CODE:
1303{
1304 PangoAttrList *attrs = 0;
1305 const char *text = pango_layout_get_text (self->pl);
1306 const char *pos = text;
1307 int arg = 4;
1308
1309 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1310 {
1311 PangoRectangle inkrect, rect;
1312 PangoAttribute *attr;
1313
1314 int x = SvIV (ST (arg - 3));
1315 int y = SvIV (ST (arg - 2));
1316 int w = SvIV (ST (arg - 1));
1317 int h = SvIV (ST (arg ));
1318
1319 inkrect.x = 0;
1320 inkrect.y = 0;
1321 inkrect.width = 0;
1322 inkrect.height = 0;
1323
1324 rect.x = x * PANGO_SCALE;
1325 rect.y = y * PANGO_SCALE;
1326 rect.width = w * PANGO_SCALE;
1327 rect.height = h * PANGO_SCALE;
1328
1329 if (!attrs)
1330 attrs = pango_layout_get_attributes (self->pl);
1331
1332 attr = pango_attr_shape_new (&inkrect, &rect);
1333 attr->start_index = pos - text;
1334 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1335 pango_attr_list_insert (attrs, attr);
1336
1337 arg += 4;
1338 pos += sizeof (OBJ_STR) - 1;
1339 }
1340
1341 if (attrs)
1342 pango_layout_set_attributes (self->pl, attrs);
1343}
1344
1345void
1346get_shapes (DC::Layout self)
731 CODE: 1347 PPCODE:
1348{
1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1350
1351 do
1352 {
1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1354
1355 if (run && shape_attr_p (run))
1356 {
1357 PangoRectangle extents;
1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1359
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1362 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1363 }
1364 }
1365 while (pango_layout_iter_next_run (iter));
1366
1367 pango_layout_iter_free (iter);
1368}
1369
1370int
1371has_wrapped (DC::Layout self)
1372 CODE:
1373{
1374 int lines = 1;
1375 const char *text = pango_layout_get_text (self->pl);
1376
1377 while (*text)
1378 lines += *text++ == '\n';
1379
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1380 RETVAL = lines < pango_layout_get_line_count (self->pl);
733 SvUTF8_on (RETVAL); 1381}
734 OUTPUT: 1382 OUTPUT:
735 RETVAL 1383 RETVAL
736 1384
1385SV *
1386get_text (DC::Layout self)
1387 CODE:
1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1389 sv_utf8_decode (RETVAL);
1390 OUTPUT:
1391 RETVAL
1392
737void 1393void
1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1395 CODE:
1396 self->r = r;
1397 self->g = g;
1398 self->b = b;
1399 self->a = a;
1400
1401void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1403 CODE:
740 if (self->font != font) 1404 if (self->font != font)
741 { 1405 {
742 self->font = font; 1406 self->font = font;
743 layout_update_font (self); 1407 layout_update_font (self);
744 } 1408 }
745 1409
746void 1410void
747set_height (CFClient::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
748 CODE: 1412 CODE:
749 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
750 { 1414 {
751 self->base_height = base_height; 1415 self->base_height = base_height;
752 layout_update_font (self); 1416 layout_update_font (self);
753 } 1417 }
754 1418
755void 1419void
756set_width (CFClient::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
757 CODE: 1421 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1423
760void 1424void
1425set_indent (DC::Layout self, int indent)
1426 CODE:
1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1428
1429void
1430set_spacing (DC::Layout self, int spacing)
1431 CODE:
1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1433
1434void
1435set_ellipsise (DC::Layout self, int ellipsise)
1436 CODE:
1437 pango_layout_set_ellipsize (self->pl,
1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1441 : PANGO_ELLIPSIZE_NONE
1442 );
1443
1444void
1445set_single_paragraph_mode (DC::Layout self, int spm)
1446 CODE:
1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1448
1449void
761size (CFClient::Layout self) 1450size (DC::Layout self)
762 PPCODE: 1451 PPCODE:
763{ 1452{
764 int w, h; 1453 int w, h;
765 1454
766 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
771} 1460}
772 1461
773int 1462int
1463descent (DC::Layout self)
1464 CODE:
1465{
1466 PangoRectangle rect;
1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1469 RETVAL = PANGO_DESCENT (rect);
1470}
1471 OUTPUT:
1472 RETVAL
1473
1474int
774xy_to_index (CFClient::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1476 CODE:
776{ 1477{
777 int index, trailing; 1478 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1480 RETVAL = index + trailing;
780} 1481}
781 OUTPUT: 1482 OUTPUT:
782 RETVAL 1483 RETVAL
783 1484
784void 1485void
785cursor_pos (CFClient::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
786 PPCODE: 1487 PPCODE:
787{ 1488{
788 PangoRectangle strong_pos; 1489 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1491
791 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1496}
796 1497
797void 1498void
798render (CFClient::Layout self) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1500 PPCODE:
800{ 1501{
801 SV *retval; 1502 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1503
805 layout_get_pixel_size (self, &w, &h); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1505#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1507 --line;
809 SvCUR_set (retval, w * h); 1508#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1509 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
824 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
826} 1537}
827 1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1543 pango_opengl_render_layout_subpixel (
1544 self->pl,
1545 self->rc,
1546 x * PANGO_SCALE, y * PANGO_SCALE,
1547 self->r, self->g, self->b, self->a,
1548 flags
1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1553
1554void
1555draw (DC::Layout self)
1556 CODE:
1557{
1558 glEnable (GL_TEXTURE_2D);
1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1565
1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
828MODULE = CFClient PACKAGE = CFClient::Texture 1573MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1574
1575PROTOTYPES: ENABLE
1576
830void 1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1582 {
1583 STRLEN datalen;
1584 char *data = SvPVbyte (data_, datalen);
1585 int bpp = datalen / (ow * oh);
1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1587
1588 SvPOK_only (result_);
1589 SvCUR_set (result_, nw * nh * bpp);
1590
1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1592 while (oh--)
1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1594
1595 sv_setsv (data_, result_);
1596 }
1597}
1598
1599void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1601 PROTOTYPE: $$$;$$
1602 ALIAS:
1603 draw_quad_alpha = 1
1604 draw_quad_alpha_premultiplied = 2
833 CODE: 1605 CODE:
834{ 1606{
835 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
840 1614
841 if (items < 5) 1615 if (items < 5)
842 { 1616 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1619 }
846 1620
1621 if (ix)
1622 {
1623 glEnable (GL_BLEND);
1624
1625 if (ix == 2)
1626 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1627 else
1628 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1629 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1630
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 0.01f);
1633 }
1634
847 glBindTexture (GL_TEXTURE_2D, name); 1635 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1636
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1637 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1638 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1639 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1640 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1641 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1642 glEnd ();
858}
859 1643
1644 if (ix)
1645 {
1646 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND);
1648 }
1649}
1650
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1661
860MODULE = CFClient PACKAGE = CFClient::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
861 1663
862CFClient::Map 1664PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1665
1666DC::Map
1667new (SV *class)
864 CODE: 1668 CODE:
865 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1670 RETVAL->x = 0;
867 RETVAL->y = 0; 1671 RETVAL->y = 0;
868 RETVAL->w = map_width; 1672 RETVAL->w = 0;
869 RETVAL->h = map_height; 1673 RETVAL->h = 0;
870 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
877 RETVAL->row = 0; 1679 RETVAL->row = 0;
878 OUTPUT: 1680 OUTPUT:
879 RETVAL 1681 RETVAL
880 1682
881void 1683void
882DESTROY (CFClient::Map self) 1684DESTROY (DC::Map self)
883 CODE: 1685 CODE:
884{ 1686{
885 map_clear (self); 1687 map_clear (self);
886 Safefree (self->face); 1688 Safefree (self->face2tile);
1689 Safefree (self->tex);
887 Safefree (self); 1690 Safefree (self);
888} 1691}
889 1692
890void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
891clear (CFClient::Map self) 1700clear (DC::Map self)
892 CODE: 1701 CODE:
893 map_clear (self); 1702 map_clear (self);
894 1703
895void 1704void
896set_face (CFClient::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
897 CODE: 1706 CODE:
898{ 1707{
899 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1709 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1710}
907 1711
908void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1737 CODE:
911{ 1738{
912 while (self->texs <= texid) 1739 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1740
918 { 1741 {
919 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
920 1743
921 tex->name = name; 1744 tex->name = name;
926 tex->r = r; 1749 tex->r = r;
927 tex->g = g; 1750 tex->g = g;
928 tex->b = b; 1751 tex->b = b;
929 tex->a = a; 1752 tex->a = a;
930 } 1753 }
1754
1755 // somewhat hackish, but for textures that require it, it really
1756 // improves the look, and most others don't suffer.
1757 glBindTexture (GL_TEXTURE_2D, name);
1758 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1763}
932 1764
933int 1765int
934ox (CFClient::Map self) 1766ox (DC::Map self)
935 ALIAS: 1767 ALIAS:
936 oy = 1 1768 oy = 1
1769 x = 2
1770 y = 3
1771 w = 4
1772 h = 5
937 CODE: 1773 CODE:
938 switch (ix) 1774 switch (ix)
939 { 1775 {
940 case 0: RETVAL = self->ox; break; 1776 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1777 case 1: RETVAL = self->oy; break;
1778 case 2: RETVAL = self->x; break;
1779 case 3: RETVAL = self->y; break;
1780 case 4: RETVAL = self->w; break;
1781 case 5: RETVAL = self->h; break;
942 } 1782 }
943 OUTPUT: 1783 OUTPUT:
944 RETVAL 1784 RETVAL
945 1785
946void 1786void
947scroll (CFClient::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
948 CODE: 1788 CODE:
949{ 1789{
950 if (dx > 0) 1790 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1792 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1794
955 if (dy > 0) 1795 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1797 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1799
960 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
962 1802
963 while (self->y < 0) 1803 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
969 } 1809 }
970} 1810}
971 1811
972void 1812SV *
973map1a_update (CFClient::Map self, SV *data_) 1813map1a_update (DC::Map self, SV *data_, int extmap)
974 CODE: 1814 CODE:
975{ 1815{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1818 mapcell *cell;
979 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
980 1822
981 while (data < data_end) 1823 while (data < data_end - 1)
982 { 1824 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
984 1826
985 x = ((flags >> 10) & 63) + self->x; 1827 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1828 y = self->y + ((flags >> 4) & 63);
987 1829
988 cell = map_get_cell (self, x, y); 1830 cell = map_get_cell (self, x, y);
989 1831
990 if (flags & 15) 1832 if (flags & 15)
991 { 1833 {
992 if (cell->darkness < 0) 1834 if (!cell->darkness)
993 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1837 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1838 }
999 1839
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
1003 1841
1004 if (flags & 4) 1842 if (flags & 8)
1005 { 1843 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
1007 } 1882 }
1008 1883
1884 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 1885 if (flags & (4 >> z))
1010 { 1886 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1012 } 1904 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 1905 }
1019 else 1906 else
1020 cell->darkness = -1; 1907 CELL_CLEAR (cell);
1021 } 1908 }
1022} 1909}
1910 OUTPUT:
1911 RETVAL
1023 1912
1024SV * 1913SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 1915 CODE:
1027{ 1916{
1028 int x1, x; 1917 int x1, x;
1029 int y1, y; 1918 int y1, y;
1030 int z; 1919 int z;
1051 { 1940 {
1052 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1053 1942
1054 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1055 { 1944 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 1947 int a1 = tex.a;
1063 1948
1064 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 1953 }
1070 } 1954 }
1071 1955
1072 *map++ = (r ) 1956 *map++ = (r )
1073 | (g << 8) 1957 | (g << 8)
1080} 1964}
1081 OUTPUT: 1965 OUTPUT:
1082 RETVAL 1966 RETVAL
1083 1967
1084void 1968void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE:
1971{
1972 int x, y, z;
1973
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030
2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
2157 {
2158 int level = (w << 5) | b;
2159 HE *he;
2160
2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
2185 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
2211 }
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
2262
2263 if (cell->stat_hp)
2264 {
2265 int width = cell->stat_width * T;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2267
2268 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py);
2271
2272 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2273 glRectf (px + 2,
2274 py - thick - 1,
2275 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2276 }
2277 }
2278 }
2279}
2280
2281void
2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2283 CODE:
2284{
2285 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F },
2287 { 1.00F, 1.00F, 1.00F },
2288 { 0.00F, 0.00F, 0.55F },
2289 { 1.00F, 0.00F, 0.00F },
2290
2291 { 1.00F, 0.54F, 0.00F },
2292 { 0.11F, 0.56F, 1.00F },
2293 { 0.93F, 0.46F, 0.00F },
2294 { 0.18F, 0.54F, 0.34F },
2295
2296 { 0.56F, 0.73F, 0.56F },
2297 { 0.80F, 0.80F, 0.80F },
2298 { 0.55F, 0.41F, 0.13F },
2299 { 0.99F, 0.77F, 0.26F },
2300
2301 { 0.74F, 0.65F, 0.41F },
2302
2303 { 0.00F, 1.00F, 1.00F },
2304 { 1.00F, 0.00F, 1.00F },
2305 { 1.00F, 1.00F, 0.00F },
2306 };
2307
2308 int x, y;
2309
2310 glEnable (GL_TEXTURE_2D);
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2312 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS);
2315
2316 for (y = 0; y < h; y++)
2317 for (x = 0; x < w; x++)
2318 {
2319 unsigned char m = data [x + y * w];
2320
2321 if (m)
2322 {
2323 float *c = color [m & 15];
2324
2325 float tx1 = m & 0x40 ? 0.5 : 0.;
2326 float tx2 = tx1 + 0.5;
2327
2328 glColor4f (c[0], c[1], c[2], 0.75);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 }
2334 }
2335
2336 glEnd ();
2337 glDisable (GL_BLEND);
2338 glDisable (GL_TEXTURE_2D);
2339}
2340
2341void
2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2343 PPCODE:
1087{ 2344{
1088 int vx, vy;
1089 int x, y, z; 2345 int x, y;
1090 int last_name; 2346 int sw1 = sw + 2;
1091 mapface face; 2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1092 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2353
1096 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1099 2356
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2357 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2358 my += self->y - 1;
1102 2359
1103 /* 2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107 2361
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1127 { 2364 {
1128 maprow *row = self->row + (y + vy); 2365 maprow *row = self->row + (y + my);
1129 2366
1130 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2369 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
1134 2371
1135 darkness[y * sw4 + x] = cell->darkness < 0 2372 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1)
1136 ? 255 - FOW_DARKNESS 2374 : 255 - FOW_DARKNESS;
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2375 }
1162 } 2376 }
1163 2377
1164 glEnd (); 2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2390
1166 glDisable (GL_TEXTURE_2D); 2391 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
1168 2415
1169 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1173} 2420}
1174 2421
1175SV * 2422SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2424 CODE:
1178{ 2425{
1179 int x, y, x1, y1; 2426 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2453 if (row && row->c0 <= x && x < row->c1)
1207 { 2454 {
1208 mapcell *cell = row->col + (x - row->c0); 2455 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2456 uint8_t flags = 0;
1210 2457
1211 if (cell->face [0]) flags |= 1; 2458 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2459 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2460 if (cell->tile [2]) flags |= 4;
1214 2461
1215 *data++ = flags; 2462 *data++ = flags;
1216 2463
1217 if (flags & 1) 2464 if (flags & 1)
1218 { 2465 {
2466 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2467 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2468 *data++ = tile;
1221 } 2469 }
1222 2470
1223 if (flags & 2) 2471 if (flags & 2)
1224 { 2472 {
2473 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2474 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2475 *data++ = tile;
1227 } 2476 }
1228 2477
1229 if (flags & 4) 2478 if (flags & 4)
1230 { 2479 {
2480 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2481 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2482 *data++ = tile;
1233 } 2483 }
1234 } 2484 }
1235 else 2485 else
1236 *data++ = 0; 2486 *data++ = 0;
1237 } 2487 }
1238 } 2488 }
1239 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
1240 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
1242 RETVAL = data_sv; 2497 RETVAL = data_sv;
1243} 2498}
1244 OUTPUT: 2499 OUTPUT:
1245 RETVAL 2500 RETVAL
1246 2501
1247void 2502void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2504 PPCODE:
1250{ 2505{
1251 int x, y, z; 2506 int x, y, z;
1252 int w, h; 2507 int w, h;
1253 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
1254 2519
1255 if (*data++ != 0) 2520 if (*data++ != 0)
1256 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
1257 2522
1258 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
1260 2525
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2538 {
1274 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
1275 2540
1276 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
1277 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
1278 uint8_t flags = *data++; 2548 flags = *data++;
1279 2549
1280 if (flags) 2550 if (flags)
1281 { 2551 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
1285 2554
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2558
1290 if (cell->darkness <= 0) 2559 if (cell->darkness == 0)
1291 { 2560 {
1292 cell->darkness = -1; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
1293 2563
1294 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
1295 { 2565 {
1296 cell->face[z] = face[z]; 2566 tileid t = tile [z];
1297 2567
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
1300 } 2575 }
1301 } 2576 }
1302 } 2577 }
1303 } 2578 }
1304 } 2579 }
1305} 2580}
1306 2581
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2583
1309CFClient::MixChunk 2584DC::RW
1310new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
1311 CODE: 2586 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
1313 OUTPUT: 2593 OUTPUT:
1314 RETVAL 2594 RETVAL
1315 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
1316void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
1317DESTROY (CFClient::MixChunk self) 2705DESTROY (DC::MixChunk self)
1318 CODE: 2706 CODE:
1319 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
1320 2708
1321int 2709int
1322volume (CFClient::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2715 OUTPUT:
1326 RETVAL 2716 RETVAL
1327 2717
1328int 2718DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2720 CODE:
2721{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
1332 OUTPUT: 2733 OUTPUT:
1333 RETVAL 2734 RETVAL
1334 2735
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1336 2737
1337int 2738int
1338volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
1339 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2745 OUTPUT:
1342 RETVAL 2746 RETVAL
1343 2747
1344CFClient::MixMusic 2748void
1345new_from_file (SV *class, char *path) 2749fade_out (int ms)
1346 CODE: 2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
2758DC::MixMusic
2759new (SV *class, DC::RW rwops)
2760 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2761 RETVAL = Mix_LoadMUS_RW (rwops);
1348 OUTPUT: 2762 OUTPUT:
1349 RETVAL 2763 RETVAL
1350 2764
1351void 2765void
1352DESTROY (CFClient::MixMusic self) 2766DESTROY (DC::MixMusic self)
1353 CODE: 2767 CODE:
1354 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
1355 2769
1356int 2770int
1357play (CFClient::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
1358 CODE: 2772 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2774 OUTPUT:
1361 RETVAL 2775 RETVAL
1362 2776
2777void
2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
1364 2785
1365BOOT: 2786BOOT:
1366{ 2787{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 2789 static const struct {
1369 const char *name; 2790 const char *name;
1370 IV iv; 2791 IV iv;
1371 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
1373 const_iv (GL_COLOR_MATERIAL), 2797 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2798 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2799 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2800 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2801 const_iv (GL_BLEND),
2802 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2803 const_iv (GL_SCISSOR_TEST),
2804 const_iv (GL_DEPTH_TEST),
2805 const_iv (GL_ALPHA_TEST),
2806 const_iv (GL_NORMALIZE),
2807 const_iv (GL_RESCALE_NORMAL),
2808 const_iv (GL_FRONT),
2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 2811 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2815 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2816 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2817 const_iv (GL_ONE_MINUS_DST_ALPHA),
2818 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2819 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2820 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8),
2823 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 2824 const_iv (GL_UNSIGNED_BYTE),
2825 const_iv (GL_UNSIGNED_SHORT),
2826 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 2827 const_iv (GL_ALPHA),
2828 const_iv (GL_INTENSITY),
2829 const_iv (GL_LUMINANCE),
2830 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 2844 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 2845 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 2846 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 2847 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 2848 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 2849 const_iv (GL_TEXTURE_WRAP_T),
2850 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 2851 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 2852 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 2853 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 2854 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2855 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2856 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2857 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2858 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 2859 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 2860 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 2861 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 2862 const_iv (GL_REPLACE),
2863 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 2864 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 2865 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 2866 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
2874 const_iv (GL_LINE_STRIP),
2875 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
2877 const_iv (GL_QUAD_STRIP),
2878 const_iv (GL_TRIANGLES),
2879 const_iv (GL_TRIANGLE_STRIP),
2880 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 2881 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
2891 const_iv (GL_V2F),
2892 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F),
1426# undef const_iv 2895# undef const_iv
1427 }; 2896 };
1428 2897
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
1431} 2903}
2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
2910
2911char *
2912gl_vendor ()
2913 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR);
2915 OUTPUT:
2916 RETVAL
2917
2918char *
2919gl_version ()
2920 CODE:
2921 RETVAL = (char *)glGetString (GL_VERSION);
2922 OUTPUT:
2923 RETVAL
2924
2925char *
2926gl_extensions ()
2927 CODE:
2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2929 OUTPUT:
2930 RETVAL
2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
1432 2945
1433int glGetError () 2946int glGetError ()
2947
2948void glFinish ()
1434 2949
1435void glClear (int mask) 2950void glClear (int mask)
1436 2951
1437void glClearColor (float r, float g, float b, float a = 1.0) 2952void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 2953 PROTOTYPE: @
1445 2960
1446void glHint (int target, int mode) 2961void glHint (int target, int mode)
1447 2962
1448void glBlendFunc (int sfactor, int dfactor) 2963void glBlendFunc (int sfactor, int dfactor)
1449 2964
2965void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa);
2968
2969void glDepthMask (int flag)
2970
1450void glLogicOp (int opcode) 2971void glLogicOp (int opcode)
1451 2972
1452void glColorMask (int red, int green, int blue, int alpha) 2973void glColorMask (int red, int green, int blue, int alpha)
1453 2974
1454void glMatrixMode (int mode) 2975void glMatrixMode (int mode)
1457 2978
1458void glPopMatrix () 2979void glPopMatrix ()
1459 2980
1460void glLoadIdentity () 2981void glLoadIdentity ()
1461 2982
2983void glDrawBuffer (int buffer)
2984
2985void glReadBuffer (int buffer)
2986
1462# near and far are due to microsofts buggy c compiler 2987# near_ and far_ are due to microsofts buggy "c" compiler
2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2989
2990# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
1464 2994
1465void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
1466 2996
1467void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
1468 2998
1476 3006
1477void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
1478 CODE: 3008 CODE:
1479 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
1480 3010
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3012 PROTOTYPE: @
3013 ALIAS:
3014 glColor_premultiply = 1
1487 CODE: 3015 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3016 if (ix)
3017 {
3018 r *= a;
3019 g *= a;
3020 b *= a;
3021 }
3022 // microsoft visual "c" rounds instead of truncating...
3023 glColor4f (r, g, b, a);
3024
3025void glRasterPos (float x, float y, float z = 0.)
3026 CODE:
3027 glRasterPos3f (0, 0, z);
3028 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3029
1490void glVertex (float x, float y, float z = 0.) 3030void glVertex (float x, float y, float z = 0.)
1491 CODE: 3031 CODE:
1492 glVertex3f (x, y, z); 3032 glVertex3f (x, y, z);
1493 3033
1494void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
1495 CODE: 3035 CODE:
1496 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
1497 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
1498void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
1499 CODE: 3068 CODE:
1500 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
1501 3070
1502void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
1505 3074
1506void glBindTexture (int target, int name) 3075void glBindTexture (int target, int name)
1507 3076
1508void glConvolutionParameter (int target, int pname, float params) 3077void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3078 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3079 if (gl.ConvolutionParameterf)
3080 gl.ConvolutionParameterf (target, pname, params);
1511 3081
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3082void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3083 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3084 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3085 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3086
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3088 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3089 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3091
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3093
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3095
1526void glRasterPos (int x, int y) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3097
1528 glRasterPos2i (x, y); 3098void glPixelZoom (float x, float y)
1529 3099
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3101
1532int glGenTexture () 3102int glGenTexture ()
1533 CODE: 3103 CODE:
1534{ 3104 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3105 OUTPUT:
1540 RETVAL 3106 RETVAL
1541 3107
1542void glDeleteTexture (int name) 3108void glDeleteTexture (int name)
1543 CODE: 3109 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3110 del_texture (name);
1547} 3111
1548
1549int glGenList () 3112int glGenList ()
1550 CODE: 3113 CODE:
1551 RETVAL = glGenLists (1); 3114 RETVAL = glGenLists (1);
1552 OUTPUT: 3115 OUTPUT:
1553 RETVAL 3116 RETVAL
1560 3123
1561void glEndList () 3124void glEndList ()
1562 3125
1563void glCallList (int list) 3126void glCallList (int list)
1564 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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