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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
10#include <string.h> 30#include <string.h>
11#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 35
13#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
14#include <SDL_image.h> 39#include <SDL_image.h>
15#include <SDL_mixer.h> 40#include <SDL_mixer.h>
16#include <SDL_opengl.h> 41#include <SDL_opengl.h>
17 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
18#include <glib/gmacros.h> 53#include <glib/gmacros.h>
19 54
20#include <pango/pango.h> 55#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 56
22#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
23 67
24#ifndef _WIN32 68#ifndef _WIN32
25# include <sys/types.h> 69# include <sys/types.h>
26# include <sys/socket.h> 70# include <sys/socket.h>
27# include <netinet/in.h> 71# include <netinet/in.h>
28# include <netinet/tcp.h> 72# include <netinet/tcp.h>
29# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 78#else
31 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 80#endif
38 81
39#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
40 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
41#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
42 91
43#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
45 94
46#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
47 96
48#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
49 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \
51 static type fptr_; \
52 \
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
65 160
66typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
67 180
68typedef struct cf_layout { 181typedef struct cf_layout {
69 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
70 int base_height; 184 int base_height;
71 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
72} *CFClient__Layout; 187} *DC__Layout;
73 188
74static CFClient__Font default_font; 189static DC__Font default_font;
75static PangoContext *context; 190static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 191static PangoFontMap *opengl_fontmap;
77 192
78static void 193static void
79substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
80{ 195{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 201}
84 202
85static void 203static void
86layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
87{ 205{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
90 */ 208 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
92 210
93 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 213
96 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
97} 215}
98 216
99static void 217static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
103 224
104 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
109typedef uint16_t mapface; 236typedef uint16_t faceid;
110 237
111typedef struct { 238typedef struct {
112 GLint name; 239 GLuint name;
113 int w, h; 240 int w, h;
114 float s, t; 241 float s, t;
115 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
116} maptex; 246} maptex;
117 247
118typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
119 int16_t darkness; 251 uint16_t darkness;
120 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 253} mapcell;
122 254
123typedef struct { 255typedef struct {
124 int32_t c0, c1; 256 int32_t c0, c1;
125 mapcell *col; 257 mapcell *col;
126} maprow; 258} maprow;
127 259
128typedef struct map { 260typedef struct map {
129 int x, y, w, h; 261 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 263 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 264 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 265
137 int32_t rows; 266 int32_t rows;
138 maprow *row; 267 maprow *row;
139} *CFClient__Map; 268} *DC__Map;
140 269
141static char * 270static char *
142prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
143{ 272{
144 char *p; 273 char *p;
161} 290}
162 291
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
166static maprow * 315static maprow *
167map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
168{ 317{
169 if (0 > y) 318 if (0 > y)
170 { 319 {
171 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
210 359
211 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
212} 361}
213 362
214static mapcell * 363static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
216{ 365{
217 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
218} 367}
219 368
220static void 369static void
221map_clear (CFClient__Map self) 370map_clear (DC__Map self)
222{ 371{
223 int r; 372 int r;
224 373
225 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
233 self->oy = 0; 382 self->oy = 0;
234 self->row = 0; 383 self->row = 0;
235 self->rows = 0; 384 self->rows = 0;
236} 385}
237 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
238static void 397static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 399{
241 int x, y; 400 int x, y;
242 maprow *row; 401 maprow *row;
402 mapcell *cell;
243 403
244 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 405 if (y >= 0)
246 { 406 {
247 if (y >= self->rows) 407 if (y >= self->rows)
253 if (x >= row->c0) 413 if (x >= row->c0)
254 { 414 {
255 if (x >= row->c1) 415 if (x >= row->c1)
256 break; 416 break;
257 417
258 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
259 } 421 }
260 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
261} 439}
262 440
263static void 441static void
264music_finished (void) 442music_finished (void)
265{ 443{
284 ev.data2 = 0; 462 ev.data2 = 0;
285 463
286 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
287} 465}
288 466
289MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
290 595
291PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
292 597
293BOOT: 598BOOT:
294{ 599{
295 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 601 static const struct {
297 const char *name; 602 const char *name;
298 IV iv; 603 IV iv;
299 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
301 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
383 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 765
396 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 767
398 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
399# undef const_iv 798# undef const_iv
400 }; 799 };
401 800
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 803
405 fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
409 813
410int 814int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
412 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
413void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
414SDL_Quit () 859void SDL_Quit ()
415 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
416void 870void
417SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
418 PPCODE: 872 PPCODE:
419{ 873{
420 SDL_Rect **m; 874 SDL_Rect **m;
421 875
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 888
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 891
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 893
441 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
442 while (*m) 895 while (*m)
443 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
444 AV *av = newAV (); 899 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
448 906
449 ++m; 907 ++m;
450 } 908 }
451} 909}
452 910
453int 911int
454SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
456 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 925 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935 }
936}
460 OUTPUT: 937 OUTPUT:
461 RETVAL 938 RETVAL
462 939
463void 940void
464SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
465 942
943char *
944SDL_GetKeyName (int sym)
945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
466void 952void
467SDL_PollEvent () 953poll_events ()
468 PPCODE: 954 PPCODE:
469{ 955{
470 SDL_Event ev; 956 SDL_Event ev;
471 957
472 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 960 {
474 HV *hv = newHV (); 961 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 963
477 switch (ev.type) 964 switch (ev.type)
478 { 965 {
479 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
480 case SDL_KEYUP: 967 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 973 break;
486 974
487 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 978 break;
491 979
492 case SDL_MOUSEMOTION: 980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
498 break; 1006 break;
499 1007
500 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1011
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1016 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1022 break;
513 } 1023 }
514 1024
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1026 }
517} 1027}
518 1028
519int 1029int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1031 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
524 1034
525void 1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
1050
1051void
526Mix_CloseAudio () 1052Mix_CloseAudio ()
527 1053
528int 1054int
529Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
530 1056
1057const char *
1058Mix_GetError ()
1059
531void 1060void
532lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
533 CODE: 1062 CODE:
1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1064
1065void
1066win32_proxy_info ()
1067 PPCODE:
1068{
534#ifndef _WIN32 1069#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1070 char buffer[2048];
1071 DWORD buflen;
1072
1073 EXTEND (SP, 3);
1074
1075 buflen = sizeof (buffer);
1076 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1077 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1078 {
1079 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1080
1081 buflen = sizeof (buffer);
1082 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1083 {
1084 PUSHs (newSVpv (buffer, 0));
1085
1086 buflen = sizeof (buffer);
1087 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1088 PUSHs (newSVpv (buffer, 0));
1089 }
1090 }
536#endif 1091#endif
1092}
537 1093
538char * 1094int
539gl_version () 1095add_font (char *file)
540 CODE: 1096 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1098 OUTPUT:
543 RETVAL 1099 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void
553add_font (char *file)
554 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
556 1100
557void 1101void
558load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
559 ALIAS: 1103 ALIAS:
560 load_image_file = 1 1104 load_image_file = 1
563 STRLEN image_len; 1107 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
570 1114
571 if (!rw) 1115 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
573 1117
602 1146
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1147 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1148
605 assert (surface2->pitch == surface2->w * 4); 1149 assert (surface2->pitch == surface2->w * 4);
606 1150
1151 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1152 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1153 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1154 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1156 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1157 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1158 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1159 SDL_UnlockSurface (surface2);
616 1160
617 SDL_FreeSurface (surface); 1161 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1162 SDL_FreeSurface (surface2);
619} 1163}
620 1164
644} 1188}
645 1189
646void 1190void
647error (char *message) 1191error (char *message)
648 CODE: 1192 CODE:
1193 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1194#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1196#endif
1197
1198void
1199fatal (char *message)
1200 CODE:
1201 fprintf (stderr, "FATAL: %s\n", message);
1202#ifdef _WIN32
1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1204#endif
1205 _exit (1);
1206
1207void
1208_exit (int retval = 0)
1209 CODE:
1210#ifdef WIN32
1211 ExitThread (retval); // unclean, please beam me up
651#else 1212#else
652 fprintf (stderr, "ERROR: %s\n", message); 1213 _exit (retval);
653#endif 1214#endif
654 1215
655void 1216void
656fatal (char *message) 1217debug ()
657 CODE: 1218 CODE:
658#ifdef _WIN32 1219{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1220#if DEBUG
660#else 1221 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1222#endif
663 exit (1); 1223}
664 1224
1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
665MODULE = CFClient PACKAGE = CFClient::Font 1232MODULE = Deliantra::Client PACKAGE = DC::Font
666 1233
667CFClient::Font 1234PROTOTYPES: DISABLE
1235
1236DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
669 CODE: 1238 CODE:
670{ 1239{
671 int count; 1240 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 1244}
676 OUTPUT: 1245 OUTPUT:
677 RETVAL 1246 RETVAL
678 1247
679void 1248void
680DESTROY (CFClient::Font self) 1249DESTROY (DC::Font self)
681 CODE: 1250 CODE:
682 pango_font_description_free (self); 1251 pango_font_description_free (self);
683 1252
684void 1253void
685make_default (CFClient::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
686 CODE: 1256 CODE:
687 default_font = self; 1257 default_font = self;
688 1258
689MODULE = CFClient PACKAGE = CFClient::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1260
691CFClient::Layout 1261PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1262
1263void
1264glyph_cache_backup ()
1265 PROTOTYPE:
1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
1273 tc_restore ();
1274
1275DC::Layout
1276new (SV *class)
693 CODE: 1277 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
1279
695 RETVAL->pl = pango_layout_new (context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1281 RETVAL->r = 1.;
1282 RETVAL->g = 1.;
1283 RETVAL->b = 1.;
1284 RETVAL->a = 1.;
1285 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
1288
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1290 layout_update_font (RETVAL);
700 OUTPUT: 1291 OUTPUT:
701 RETVAL 1292 RETVAL
702 1293
703void 1294void
704DESTROY (CFClient::Layout self) 1295DESTROY (DC::Layout self)
705 CODE: 1296 CODE:
706 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
707 Safefree (self); 1299 Safefree (self);
708 1300
709void 1301void
710set_text (CFClient::Layout self, SV *text_) 1302set_text (DC::Layout self, SV *text_)
711 CODE: 1303 CODE:
712{ 1304{
713 STRLEN textlen; 1305 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1306 char *text = SvPVutf8 (text_, textlen);
715 1307
716 pango_layout_set_text (self->pl, text, textlen); 1308 pango_layout_set_text (self->pl, text, textlen);
717} 1309}
718 1310
719void 1311void
720set_markup (CFClient::Layout self, SV *text_) 1312set_markup (DC::Layout self, SV *text_)
721 CODE: 1313 CODE:
722{ 1314{
723 STRLEN textlen; 1315 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1316 char *text = SvPVutf8 (text_, textlen);
725 1317
726 pango_layout_set_markup (self->pl, text, textlen); 1318 pango_layout_set_markup (self->pl, text, textlen);
727} 1319}
728 1320
729SV * 1321void
730get_text (CFClient::Layout self) 1322set_shapes (DC::Layout self, ...)
1323 CODE:
1324{
1325 PangoAttrList *attrs = 0;
1326 const char *text = pango_layout_get_text (self->pl);
1327 const char *pos = text;
1328 int arg = 4;
1329
1330 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1331 {
1332 PangoRectangle inkrect, rect;
1333 PangoAttribute *attr;
1334
1335 int x = SvIV (ST (arg - 3));
1336 int y = SvIV (ST (arg - 2));
1337 int w = SvIV (ST (arg - 1));
1338 int h = SvIV (ST (arg ));
1339
1340 inkrect.x = 0;
1341 inkrect.y = 0;
1342 inkrect.width = 0;
1343 inkrect.height = 0;
1344
1345 rect.x = x * PANGO_SCALE;
1346 rect.y = y * PANGO_SCALE;
1347 rect.width = w * PANGO_SCALE;
1348 rect.height = h * PANGO_SCALE;
1349
1350 if (!attrs)
1351 attrs = pango_layout_get_attributes (self->pl);
1352
1353 attr = pango_attr_shape_new (&inkrect, &rect);
1354 attr->start_index = pos - text;
1355 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1356 pango_attr_list_insert (attrs, attr);
1357
1358 arg += 4;
1359 pos += sizeof (OBJ_STR) - 1;
1360 }
1361
1362 if (attrs)
1363 pango_layout_set_attributes (self->pl, attrs);
1364}
1365
1366void
1367get_shapes (DC::Layout self)
731 CODE: 1368 PPCODE:
1369{
1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1371
1372 do
1373 {
1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1375
1376 if (run && shape_attr_p (run))
1377 {
1378 PangoRectangle extents;
1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
1380
1381 EXTEND (SP, 2);
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1383 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1384 }
1385 }
1386 while (pango_layout_iter_next_run (iter));
1387
1388 pango_layout_iter_free (iter);
1389}
1390
1391int
1392has_wrapped (DC::Layout self)
1393 CODE:
1394{
1395 int lines = 1;
1396 const char *text = pango_layout_get_text (self->pl);
1397
1398 while (*text)
1399 lines += *text++ == '\n';
1400
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = lines < pango_layout_get_line_count (self->pl);
733 SvUTF8_on (RETVAL); 1402}
734 OUTPUT: 1403 OUTPUT:
735 RETVAL 1404 RETVAL
736 1405
1406SV *
1407get_text (DC::Layout self)
1408 CODE:
1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1410 sv_utf8_decode (RETVAL);
1411 OUTPUT:
1412 RETVAL
1413
737void 1414void
1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1416 CODE:
1417 self->r = r;
1418 self->g = g;
1419 self->b = b;
1420 self->a = a;
1421
1422void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1424 CODE:
740 if (self->font != font) 1425 if (self->font != font)
741 { 1426 {
742 self->font = font; 1427 self->font = font;
743 layout_update_font (self); 1428 layout_update_font (self);
744 } 1429 }
745 1430
746void 1431void
747set_height (CFClient::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
748 CODE: 1433 CODE:
749 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
750 { 1435 {
751 self->base_height = base_height; 1436 self->base_height = base_height;
752 layout_update_font (self); 1437 layout_update_font (self);
753 } 1438 }
754 1439
755void 1440void
756set_width (CFClient::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
757 CODE: 1442 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1444
760void 1445void
1446set_indent (DC::Layout self, int indent)
1447 CODE:
1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1449
1450void
1451set_spacing (DC::Layout self, int spacing)
1452 CODE:
1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1454
1455void
1456set_ellipsise (DC::Layout self, int ellipsise)
1457 CODE:
1458 pango_layout_set_ellipsize (self->pl,
1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1462 : PANGO_ELLIPSIZE_NONE
1463 );
1464
1465void
1466set_single_paragraph_mode (DC::Layout self, int spm)
1467 CODE:
1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1469
1470void
761size (CFClient::Layout self) 1471size (DC::Layout self)
762 PPCODE: 1472 PPCODE:
763{ 1473{
764 int w, h; 1474 int w, h;
765 1475
766 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
771} 1481}
772 1482
773int 1483int
1484descent (DC::Layout self)
1485 CODE:
1486{
1487 PangoRectangle rect;
1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1490 RETVAL = PANGO_DESCENT (rect);
1491}
1492 OUTPUT:
1493 RETVAL
1494
1495int
774xy_to_index (CFClient::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1497 CODE:
776{ 1498{
777 int index, trailing; 1499 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1501 RETVAL = index + trailing;
780} 1502}
781 OUTPUT: 1503 OUTPUT:
782 RETVAL 1504 RETVAL
783 1505
784void 1506void
785cursor_pos (CFClient::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
786 PPCODE: 1508 PPCODE:
787{ 1509{
788 PangoRectangle strong_pos; 1510 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1512
791 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1517}
796 1518
797void 1519void
798render (CFClient::Layout self) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1521 PPCODE:
800{ 1522{
801 SV *retval; 1523 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1524
805 layout_get_pixel_size (self, &w, &h); 1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1526#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1528 --line;
809 SvCUR_set (retval, w * h); 1529#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1530 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1531 PUSHs (sv_2mortal (newSViv (line)));
1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1533}
1534
1535void
1536line_x_to_index (DC::Layout self, int line, int x)
1537 PPCODE:
1538{
1539 PangoLayoutLine *lp;
1540 int index, trailing;
1541
1542 if (line < 0)
1543 XSRETURN_EMPTY;
1544
1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1546 XSRETURN_EMPTY; /* do better */
1547
1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1549
1550 EXTEND (SP, 2);
1551 if (GIMME_V == G_SCALAR)
1552 PUSHs (sv_2mortal (newSViv (index + trailing)));
1553 else
1554 {
824 PUSHs (sv_2mortal (newSViv (h))); 1555 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1556 PUSHs (sv_2mortal (newSViv (trailing)));
1557 }
826} 1558}
827 1559
1560void
1561render (DC::Layout self, float x, float y, int flags = 0)
1562 CODE:
1563 rc_clear (self->rc);
1564 pango_opengl_render_layout_subpixel (
1565 self->pl,
1566 self->rc,
1567 x * PANGO_SCALE, y * PANGO_SCALE,
1568 self->r, self->g, self->b, self->a,
1569 flags
1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1574
1575void
1576draw (DC::Layout self)
1577 CODE:
1578{
1579 glEnable (GL_TEXTURE_2D);
1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1586
1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
828MODULE = CFClient PACKAGE = CFClient::Texture 1594MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1595
1596PROTOTYPES: ENABLE
1597
830void 1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1603 {
1604 STRLEN datalen;
1605 char *data = SvPVbyte (data_, datalen);
1606 int bpp = datalen / (ow * oh);
1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1608
1609 SvPOK_only (result_);
1610 SvCUR_set (result_, nw * nh * bpp);
1611
1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1613 while (oh--)
1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1615
1616 sv_setsv (data_, result_);
1617 }
1618}
1619
1620void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1622 PROTOTYPE: $$$;$$
1623 ALIAS:
1624 draw_quad_alpha = 1
1625 draw_quad_alpha_premultiplied = 2
833 CODE: 1626 CODE:
834{ 1627{
835 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
840 1635
841 if (items < 5) 1636 if (items < 5)
842 { 1637 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1640 }
846 1641
1642 if (ix)
1643 {
1644 glEnable (GL_BLEND);
1645
1646 if (ix == 2)
1647 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1648 else
1649 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1650 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1651
1652 glEnable (GL_ALPHA_TEST);
1653 glAlphaFunc (GL_GREATER, 0.01f);
1654 }
1655
847 glBindTexture (GL_TEXTURE_2D, name); 1656 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1657
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1658 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1659 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1660 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1661 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1662 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1663 glEnd ();
858}
859 1664
1665 if (ix)
1666 {
1667 glDisable (GL_ALPHA_TEST);
1668 glDisable (GL_BLEND);
1669 }
1670}
1671
1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
860MODULE = CFClient PACKAGE = CFClient::Map 1804MODULE = Deliantra::Client PACKAGE = DC::Map
861 1805
862CFClient::Map 1806PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1807
1808DC::Map
1809new (SV *class)
864 CODE: 1810 CODE:
865 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1812 RETVAL->x = 0;
867 RETVAL->y = 0; 1813 RETVAL->y = 0;
868 RETVAL->w = map_width; 1814 RETVAL->w = 0;
869 RETVAL->h = map_height; 1815 RETVAL->h = 0;
870 RETVAL->ox = 0; 1816 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1817 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1818 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1819 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1820 RETVAL->rows = 0;
877 RETVAL->row = 0; 1821 RETVAL->row = 0;
878 OUTPUT: 1822 OUTPUT:
879 RETVAL 1823 RETVAL
880 1824
881void 1825void
882DESTROY (CFClient::Map self) 1826DESTROY (DC::Map self)
883 CODE: 1827 CODE:
884{ 1828{
885 map_clear (self); 1829 map_clear (self);
886 Safefree (self->face); 1830 Safefree (self->face2tile);
1831 Safefree (self->tex);
887 Safefree (self); 1832 Safefree (self);
888} 1833}
889 1834
890void 1835void
1836resize (DC::Map self, int map_width, int map_height)
1837 CODE:
1838 self->w = map_width;
1839 self->h = map_height;
1840
1841void
891clear (CFClient::Map self) 1842clear (DC::Map self)
892 CODE: 1843 CODE:
893 map_clear (self); 1844 map_clear (self);
894 1845
895void 1846void
896set_face (CFClient::Map self, int face, int texid) 1847set_tileid (DC::Map self, int face, int tile)
897 CODE: 1848 CODE:
898{ 1849{
899 while (self->faces <= face) 1850 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1851 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1852}
907 1853
908void 1854void
1855set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE:
1857{
1858 tileid texid;
1859 maptex *tex;
1860
1861 if (face < 0 || face >= self->faces)
1862 return;
1863
1864 if (smooth < 0 || smooth >= self->faces)
1865 return;
1866
1867 texid = self->face2tile [face];
1868
1869 if (!texid)
1870 return;
1871
1872 tex = self->tex + texid;
1873 tex->smoothtile = self->face2tile [smooth];
1874 tex->smoothlevel = level;
1875}
1876
1877void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1879 CODE:
911{ 1880{
912 while (self->texs <= texid) 1881 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1882
918 { 1883 {
919 maptex *tex = self->tex + texid; 1884 maptex *tex = self->tex + texid;
920 1885
921 tex->name = name; 1886 tex->name = name;
926 tex->r = r; 1891 tex->r = r;
927 tex->g = g; 1892 tex->g = g;
928 tex->b = b; 1893 tex->b = b;
929 tex->a = a; 1894 tex->a = a;
930 } 1895 }
1896
1897 // somewhat hackish, but for textures that require it, it really
1898 // improves the look, and most others don't suffer.
1899 glBindTexture (GL_TEXTURE_2D, name);
1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1901 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1902 // use uglier nearest interpolation because linear suffers
1903 // from transparent color bleeding and ugly wrapping effects.
1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1905}
1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
932 1926
933int 1927int
934ox (CFClient::Map self) 1928ox (DC::Map self)
935 ALIAS: 1929 ALIAS:
936 oy = 1 1930 oy = 1
1931 x = 2
1932 y = 3
1933 w = 4
1934 h = 5
937 CODE: 1935 CODE:
938 switch (ix) 1936 switch (ix)
939 { 1937 {
940 case 0: RETVAL = self->ox; break; 1938 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1939 case 1: RETVAL = self->oy; break;
1940 case 2: RETVAL = self->x; break;
1941 case 3: RETVAL = self->y; break;
1942 case 4: RETVAL = self->w; break;
1943 case 5: RETVAL = self->h; break;
942 } 1944 }
943 OUTPUT: 1945 OUTPUT:
944 RETVAL 1946 RETVAL
945 1947
946void 1948void
947scroll (CFClient::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
948 CODE: 1950 CODE:
949{ 1951{
950 if (dx > 0) 1952 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1954 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1955 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1956
955 if (dy > 0) 1957 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1958 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1959 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1960 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1961
960 self->ox += dx; self->x += dx; 1962 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1963 self->oy += dy; self->y += dy;
962 1964
963 while (self->y < 0) 1965 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
969 } 1971 }
970} 1972}
971 1973
972void 1974SV *
973map1a_update (CFClient::Map self, SV *data_) 1975map1a_update (DC::Map self, SV *data_, int extmap)
974 CODE: 1976 CODE:
975{ 1977{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1980 mapcell *cell;
979 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
980 1984
981 while (data < data_end) 1985 while (data < data_end - 1)
982 { 1986 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
984 1988
985 x = ((flags >> 10) & 63) + self->x; 1989 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1990 y = self->y + ((flags >> 4) & 63);
987 1991
988 cell = map_get_cell (self, x, y); 1992 cell = map_get_cell (self, x, y);
989 1993
990 if (flags & 15) 1994 if (flags & 15)
991 { 1995 {
992 if (cell->darkness < 0) 1996 if (!cell->darkness)
993 { 1997 {
1998 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1999 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 2000 }
999 2001
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 2002 //TODO: don't trust server data to be in-range(!)
1003 2003
1004 if (flags & 4) 2004 if (flags & 8)
1005 { 2005 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2006 if (extmap)
2007 {
2008 uint8_t ext, cmd;
2009
2010 do
2011 {
2012 ext = *data++;
2013 cmd = ext & 0x7f;
2014
2015 if (cmd < 4)
2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2017 else if (cmd == 5) // health
2018 {
2019 cell->stat_width = 1;
2020 cell->stat_hp = *data++;
2021 }
2022 else if (cmd == 6) // monster width
2023 cell->stat_width = *data++ + 1;
2024 else if (cmd == 0x47)
2025 {
2026 if (*data == 1) cell->player = data [1];
2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2030
2031 data += *data + 1;
2032 }
2033 else if (cmd == 8) // cell flags
2034 cell->flags = *data++;
2035 else if (ext & 0x40) // unknown, multibyte => skip
2036 data += *data + 1;
2037 else
2038 data++;
2039 }
2040 while (ext & 0x80);
2041 }
2042 else
2043 cell->darkness = *data++ + 1;
1007 } 2044 }
1008 2045
2046 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 2047 if (flags & (4 >> z))
1010 { 2048 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
2050 need_facenum (self, face);
2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1012 } 2068 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 2069 }
1019 else 2070 else
1020 cell->darkness = -1; 2071 CELL_CLEAR (cell);
1021 } 2072 }
1022} 2073}
2074 OUTPUT:
2075 RETVAL
1023 2076
1024SV * 2077SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2079 CODE:
1027{ 2080{
1028 int x1, x; 2081 int x1, x;
1029 int y1, y; 2082 int y1, y;
1030 int z; 2083 int z;
1051 { 2104 {
1052 mapcell *cell = row->col + (x - row->c0); 2105 mapcell *cell = row->col + (x - row->c0);
1053 2106
1054 for (z = 0; z <= 0; z++) 2107 for (z = 0; z <= 0; z++)
1055 { 2108 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 2109 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 2110 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 2111 int a1 = tex.a;
1063 2112
1064 r = (r * a0 + tex.r * a1) / 255; 2113 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 2114 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 2115 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 2116 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 2117 }
1070 } 2118 }
1071 2119
1072 *map++ = (r ) 2120 *map++ = (r )
1073 | (g << 8) 2121 | (g << 8)
1080} 2128}
1081 OUTPUT: 2129 OUTPUT:
1082 RETVAL 2130 RETVAL
1083 2131
1084void 2132void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE:
2135{
2136 int x, y, z;
2137
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey;
2142 int pl_x, pl_y;
2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
2148
2149 pl_tex.name = 0;
2150
2151 // that's current max. sorry.
2152 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157
2158 memset (&key, 0, sizeof (key));
2159 key.r = 255;
2160 key.g = 255;
2161 key.b = 255;
2162 key.a = 255;
2163 key.mode = GL_QUADS;
2164 key.format = GL_T2F_V3F;
2165
2166 mx += self->x;
2167 my += self->y;
2168
2169 // first pass: determine smooth_max
2170 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max));
2173
2174 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows)
2176 {
2177 maprow *row = self->row + (y + my);
2178
2179 for (x = 0; x < sw; x++)
2180 if (row->c0 <= x + mx && x + mx < row->c1)
2181 {
2182 mapcell *cell = row->col + (x + mx - row->c0);
2183
2184 smooth_max[x + 1][y + 1] =
2185 MAX (self->tex [cell->tile [0]].smoothlevel,
2186 MAX (self->tex [cell->tile [1]].smoothlevel,
2187 self->tex [cell->tile [2]].smoothlevel));
2188 }
2189 }
2190
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194
2195 for (z = 0; z <= 2; z++)
2196 {
2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2199
2200 for (y = 0; y < sh; y++)
2201 if (0 <= y + my && y + my < self->rows)
2202 {
2203 maprow *row = self->row + (y + my);
2204
2205 for (x = 0; x < sw; x++)
2206 if (row->c0 <= x + mx && x + mx < row->c1)
2207 {
2208 mapcell *cell = row->col + (x + mx - row->c0);
2209 tileid tile = cell->tile [z];
2210
2211 if (tile)
2212 {
2213 maptex tex = self->tex [tile];
2214 int px, py;
2215
2216 if (key.texname != tex.name)
2217 {
2218 self->tex [tile].unused = 0;
2219
2220 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222
2223 key.texname = tex.name;
2224 arr = rc_array (rc, &key);
2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2229
2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 {
2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
2235 continue;
2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2242
2243 // update smooth hash
2244 if (tex.smoothtile)
2245 {
2246 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel;
2248
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2250
2251 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive.
2253
2254 // bits is ___n cccc CCCC bbbb
2255 // n do not draw borders&corners
2256 // c draw these corners, but...
2257 // C ... not these
2258 // b draw these borders
2259
2260 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2261 // ┃· ·· ·┃ ━━
2262
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓·
2265
2266 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2268
2269 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2274
2275 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
2303 }
2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
2308
2309 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort
2311 {
2312 int w, b;
2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w)
2317 {
2318 uint32_t smask = smooth_level [w];
2319 if (smask)
2320 for (b = 0; b < 32; ++b)
2321 if (smask & (((uint32_t)1) << b))
2322 {
2323 int level = (w << 5) | b;
2324 HE *he;
2325
2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
2328 {
2329 smooth_key *skey = (smooth_key *)HeKEY (he);
2330 IV bits = SvIVX (HeVAL (he));
2331
2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
2335 {
2336 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T;
2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0;
2351
2352 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS);
2355 }
2356
2357 if (border)
2358 {
2359 float ox = border * dx;
2360
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2365 }
2366
2367 if (corner)
2368 {
2369 float ox = corner * dx;
2370
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
2376 }
2377 }
2378 }
2379 }
2380 }
2381
2382 glEnd ();
2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
2385 }
2386
2387 hv_clear (smooth);
2388 }
2389
2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
2395
2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
2413
2414 // top layer: overlays such as the health bar
2415 for (y = 0; y < sh; y++)
2416 if (0 <= y + my && y + my < self->rows)
2417 {
2418 maprow *row = self->row + (y + my);
2419
2420 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1)
2422 {
2423 mapcell *cell = row->col + (x + mx - row->c0);
2424
2425 int px = x * T;
2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
2433
2434 if (cell->stat_hp)
2435 {
2436 int width = cell->stat_width * T;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2438
2439 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py);
2442
2443 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2444 glRectf (px + 2,
2445 py - thick - 1,
2446 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2447 }
2448 }
2449 }
2450}
2451
2452void
2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2454 CODE:
2455{
2456 static float color[16][3] = {
2457 { 0.00f, 0.00f, 0.00f },
2458 { 1.00f, 1.00f, 1.00f },
2459 { 0.00f, 0.00f, 0.55f },
2460 { 1.00f, 0.00f, 0.00f },
2461
2462 { 1.00f, 0.54f, 0.00f },
2463 { 0.11f, 0.56f, 1.00f },
2464 { 0.93f, 0.46f, 0.00f },
2465 { 0.18f, 0.54f, 0.34f },
2466
2467 { 0.56f, 0.73f, 0.56f },
2468 { 0.80f, 0.80f, 0.80f },
2469 { 0.55f, 0.41f, 0.13f },
2470 { 0.99f, 0.77f, 0.26f },
2471
2472 { 0.74f, 0.65f, 0.41f },
2473
2474 { 0.00f, 1.00f, 1.00f },
2475 { 1.00f, 0.00f, 1.00f },
2476 { 1.00f, 1.00f, 0.00f },
2477 };
2478
2479 int x, y;
2480
2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2489 glEnable (GL_BLEND);
2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2491 glBegin (GL_QUADS);
2492
2493 for (y = 0; y < h; y++)
2494 for (x = 0; x < w; x++)
2495 {
2496 unsigned char m = data [x + y * w];
2497
2498 if (m)
2499 {
2500 float *c = color [m & 15];
2501
2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2503 float tx2 = tx1 + 0.5f;
2504
2505 glColor4f (c[0], c[1], c[2], 1);
2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2510 }
2511 }
2512
2513 glEnd ();
2514 glDisable (GL_BLEND);
2515 glDisable (GL_TEXTURE_2D);
2516}
2517
2518void
2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2520 PPCODE:
1087{ 2521{
1088 int vx, vy;
1089 int x, y, z; 2522 int x, y;
1090 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2530
1096 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1099 2533
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2534 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2535 my += self->y - 1;
1102 2536
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1127 { 2539 {
1128 maprow *row = self->row + (y + vy); 2540 maprow *row = self->row + (y + my);
1129 2541
1130 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2544 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1134 2546
1135 darkness[y * sw4 + x] = cell->darkness < 0 2547 darkness1 [y * sw1 + x] = cell->darkness
2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1136 ? 255 - FOW_DARKNESS 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2550 }
1162 } 2551 }
1163 2552
1164 glEnd (); 2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2565
1166 glDisable (GL_TEXTURE_2D); 2566 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
1168 2590
1169 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1173} 2595}
1174 2596
1175SV * 2597SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2599 CODE:
1178{ 2600{
1179 int x, y, x1, y1; 2601 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2628 if (row && row->c0 <= x && x < row->c1)
1207 { 2629 {
1208 mapcell *cell = row->col + (x - row->c0); 2630 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2631 uint8_t flags = 0;
1210 2632
1211 if (cell->face [0]) flags |= 1; 2633 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2634 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2635 if (cell->tile [2]) flags |= 4;
1214 2636
1215 *data++ = flags; 2637 *data++ = flags;
1216 2638
1217 if (flags & 1) 2639 if (flags & 1)
1218 { 2640 {
2641 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2642 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2643 *data++ = tile;
1221 } 2644 }
1222 2645
1223 if (flags & 2) 2646 if (flags & 2)
1224 { 2647 {
2648 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2649 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2650 *data++ = tile;
1227 } 2651 }
1228 2652
1229 if (flags & 4) 2653 if (flags & 4)
1230 { 2654 {
2655 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2656 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2657 *data++ = tile;
1233 } 2658 }
1234 } 2659 }
1235 else 2660 else
1236 *data++ = 0; 2661 *data++ = 0;
1237 } 2662 }
1238 } 2663 }
1239 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
1240 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
1242 RETVAL = data_sv; 2672 RETVAL = data_sv;
1243} 2673}
1244 OUTPUT: 2674 OUTPUT:
1245 RETVAL 2675 RETVAL
1246 2676
1247void 2677void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2679 PPCODE:
1250{ 2680{
1251 int x, y, z; 2681 int x, y, z;
1252 int w, h; 2682 int w, h;
1253 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
1254 2694
1255 if (*data++ != 0) 2695 if (*data++ != 0)
1256 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
1257 2697
1258 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
1260 2700
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2713 {
1274 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
1275 2715
1276 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
1277 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
1278 uint8_t flags = *data++; 2723 flags = *data++;
1279 2724
1280 if (flags) 2725 if (flags)
1281 { 2726 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2728 tileid tile[3] = { 0, 0, 0 };
1285 2729
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2730 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2733
1290 if (cell->darkness <= 0) 2734 if (cell->darkness == 0)
1291 { 2735 {
1292 cell->darkness = -1; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
1293 2738
1294 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
1295 { 2740 {
1296 cell->face[z] = face[z]; 2741 tileid t = tile [z];
1297 2742
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2744 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2746 need_texid (self, t);
2747 }
2748
2749 cell->tile [z] = t;
1300 } 2750 }
1301 } 2751 }
1302 } 2752 }
1303 } 2753 }
1304 } 2754 }
1305} 2755}
1306 2756
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2758
1309CFClient::MixChunk 2759DC::RW
1310new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
1311 CODE: 2761 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
1313 OUTPUT: 2768 OUTPUT:
1314 RETVAL 2769 RETVAL
1315 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
1316void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
1317DESTROY (CFClient::MixChunk self) 2880DESTROY (DC::MixChunk self)
1318 CODE: 2881 CODE:
1319 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
1320 2883
1321int 2884int
1322volume (CFClient::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2890 OUTPUT:
1326 RETVAL 2891 RETVAL
1327 2892
1328int 2893DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2895 CODE:
2896{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
1332 OUTPUT: 2908 OUTPUT:
1333 RETVAL 2909 RETVAL
1334 2910
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1336 2912
1337int 2913int
1338volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
1339 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2920 OUTPUT:
1342 RETVAL 2921 RETVAL
1343 2922
1344CFClient::MixMusic 2923void
1345new_from_file (SV *class, char *path) 2924fade_out (int ms)
1346 CODE: 2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
2933DC::MixMusic
2934new (SV *class, DC::RW rwops)
2935 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
1348 OUTPUT: 2937 OUTPUT:
1349 RETVAL 2938 RETVAL
1350 2939
1351void 2940void
1352DESTROY (CFClient::MixMusic self) 2941DESTROY (DC::MixMusic self)
1353 CODE: 2942 CODE:
1354 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
1355 2944
1356int 2945int
1357play (CFClient::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
1358 CODE: 2947 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2949 OUTPUT:
1361 RETVAL 2950 RETVAL
1362 2951
2952void
2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
1364 2960
1365BOOT: 2961BOOT:
1366{ 2962{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 2964 static const struct {
1369 const char *name; 2965 const char *name;
1370 IV iv; 2966 IV iv;
1371 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
1373 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2978 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2979 const_iv (GL_SCISSOR_TEST),
2980 const_iv (GL_DEPTH_TEST),
2981 const_iv (GL_ALPHA_TEST),
2982 const_iv (GL_NORMALIZE),
2983 const_iv (GL_RESCALE_NORMAL),
2984 const_iv (GL_FRONT),
2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 2987 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2991 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2998 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
3001 const_iv (GL_RGBA4),
3002 const_iv (GL_RGBA8),
3003 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 3004 const_iv (GL_UNSIGNED_BYTE),
3005 const_iv (GL_UNSIGNED_SHORT),
3006 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 3007 const_iv (GL_ALPHA),
3008 const_iv (GL_INTENSITY),
3009 const_iv (GL_LUMINANCE),
3010 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 3027 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 3028 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 3029 const_iv (GL_TEXTURE_WRAP_T),
3030 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 3031 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 3032 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 3033 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 3034 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3035 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3036 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3037 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3038 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 3039 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 3040 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 3041 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 3042 const_iv (GL_REPLACE),
3043 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 3044 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 3045 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 3046 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 3048 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
3054 const_iv (GL_LINE_STRIP),
3055 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
3057 const_iv (GL_QUAD_STRIP),
3058 const_iv (GL_TRIANGLES),
3059 const_iv (GL_TRIANGLE_STRIP),
3060 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 3061 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
3071 const_iv (GL_V2F),
3072 const_iv (GL_V3F),
3073 const_iv (GL_T2F_V3F),
3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1426# undef const_iv 3078# undef const_iv
1427 }; 3079 };
1428 3080
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3083
3084 texture_av = newAV ();
3085 AvREAL_off (texture_av);
1431} 3086}
3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
3096
3097char *
3098gl_vendor ()
3099 CODE:
3100 RETVAL = (char *)glGetString (GL_VENDOR);
3101 OUTPUT:
3102 RETVAL
3103
3104char *
3105gl_version ()
3106 CODE:
3107 RETVAL = (char *)glGetString (GL_VERSION);
3108 OUTPUT:
3109 RETVAL
3110
3111char *
3112gl_extensions ()
3113 CODE:
3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3115 OUTPUT:
3116 RETVAL
3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
1432 3131
1433int glGetError () 3132int glGetError ()
3133
3134void glFinish ()
1434 3135
1435void glClear (int mask) 3136void glClear (int mask)
1436 3137
1437void glClearColor (float r, float g, float b, float a = 1.0) 3138void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 3139 PROTOTYPE: @
1445 3146
1446void glHint (int target, int mode) 3147void glHint (int target, int mode)
1447 3148
1448void glBlendFunc (int sfactor, int dfactor) 3149void glBlendFunc (int sfactor, int dfactor)
1449 3150
3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3152 CODE:
3153 gl_BlendFuncSeparate (sa, da, saa, daa);
3154
3155# void glBlendEquation (int se)
3156
3157void glDepthMask (int flag)
3158
1450void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
1451 3160
1452void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
1453 3162
1454void glMatrixMode (int mode) 3163void glMatrixMode (int mode)
1457 3166
1458void glPopMatrix () 3167void glPopMatrix ()
1459 3168
1460void glLoadIdentity () 3169void glLoadIdentity ()
1461 3170
3171void glDrawBuffer (int buffer)
3172
3173void glReadBuffer (int buffer)
3174
1462# near and far are due to microsofts buggy c compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3177
3178# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181PROTOTYPES: DISABLE
1464 3182
1465void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
1466 3184
1467void glScissor (int x, int y, int width, int height) 3185void glScissor (int x, int y, int width, int height)
1468 3186
1476 3194
1477void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
1478 CODE: 3196 CODE:
1479 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
1480 3198
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3200 PROTOTYPE: @
3201 ALIAS:
3202 glColor_premultiply = 1
1487 CODE: 3203 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3204 if (ix)
3205 {
3206 r *= a;
3207 g *= a;
3208 b *= a;
3209 }
3210 // microsoft visual "c" rounds instead of truncating...
3211 glColor4f (r, g, b, a);
3212
3213void glRasterPos (float x, float y, float z = 0.)
3214 CODE:
3215 glRasterPos3f (0, 0, z);
3216 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3217
1490void glVertex (float x, float y, float z = 0.) 3218void glVertex (float x, float y, float z = 0.)
1491 CODE: 3219 CODE:
1492 glVertex3f (x, y, z); 3220 glVertex3f (x, y, z);
1493 3221
1494void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
1495 CODE: 3223 CODE:
1496 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
1497 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
1498void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
1499 CODE: 3256 CODE:
1500 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
1501 3258
1502void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
1505 3262
1506void glBindTexture (int target, int name) 3263void glBindTexture (int target, int name)
1507 3264
1508void glConvolutionParameter (int target, int pname, float params) 3265void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3266 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3267 if (gl.ConvolutionParameterf)
3268 gl.ConvolutionParameterf (target, pname, params);
1511 3269
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3270void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3271 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3272 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3273 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3274
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3276 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3277 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3279
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3281
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3283
1526void glRasterPos (int x, int y) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3285
1528 glRasterPos2i (x, y); 3286void glPixelZoom (float x, float y)
1529 3287
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3289
1532int glGenTexture () 3290int glGenTexture ()
1533 CODE: 3291 CODE:
1534{ 3292 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3293 OUTPUT:
1540 RETVAL 3294 RETVAL
1541 3295
1542void glDeleteTexture (int name) 3296void glDeleteTexture (int name)
1543 CODE: 3297 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3298 del_texture (name);
1547} 3299
1548
1549int glGenList () 3300int glGenList ()
1550 CODE: 3301 CODE:
1551 RETVAL = glGenLists (1); 3302 RETVAL = glGenLists (1);
1552 OUTPUT: 3303 OUTPUT:
1553 RETVAL 3304 RETVAL
1560 3311
1561void glEndList () 3312void glEndList ()
1562 3313
1563void glCallList (int list) 3314void glCallList (int list)
1564 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

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+ Added lines
< Changed lines
> Changed lines