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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
10#include <string.h> 30#include <string.h>
11#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 35
13#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
14#include <SDL_image.h> 39#include <SDL_image.h>
15#include <SDL_mixer.h> 40#include <SDL_mixer.h>
16#include <SDL_opengl.h> 41#include <SDL_opengl.h>
17 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
18#include <glib/gmacros.h> 53#include <glib.h>
19 54
20#include <pango/pango.h> 55#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 56
22#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
23 67
24#ifndef _WIN32 68#ifndef _WIN32
25# include <sys/types.h> 69# include <sys/types.h>
26# include <sys/socket.h> 70# include <sys/socket.h>
27# include <netinet/in.h> 71# include <netinet/in.h>
28# include <netinet/tcp.h> 72# include <netinet/tcp.h>
29# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 78#else
31 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 80#endif
38 81
39#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
40 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
41#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
42 91
43#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
45 94
46#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
47 96
48#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
49 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \ 99
51 static type fptr_; \ 100#define KMOD_LRAM 0x10000 // our extension
52 \ 101
53 if (!init_) \ 102#define TEXID_SPEECH 1
54 { \ 103#define TEXID_NOFACE 2
55 init_ = 1; \ 104
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 105static char *
57 } \ 106fast_sv_grow (SV *sv, STRLEN need)
58 \ 107{
59 if (fptr_) \ 108 STRLEN len = SvLEN (sv);
60 fptr_ args; \ 109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
61 } 118 }
62 119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
65 179
66typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
67 199
68typedef struct cf_layout { 200typedef struct cf_layout {
69 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
70 int base_height; 203 int base_height;
71 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
72} *CFClient__Layout; 206} *DC__Layout;
73 207
74static CFClient__Font default_font; 208static DC__Font default_font;
75static PangoContext *context; 209static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 210static PangoFontMap *opengl_fontmap;
77 211
78static void 212static void
79substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
80{ 214{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 220}
84 221
85static void 222static void
86layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
87{ 224{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
90 */ 227 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
92 229
93 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 232
96 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
97} 234}
98 235
99static void 236static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
103 243
104 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
109typedef uint16_t mapface; 255typedef uint16_t faceid;
110 256
111typedef struct { 257typedef struct {
112 GLint name; 258 GLuint name;
113 int w, h; 259 int w, h;
114 float s, t; 260 float s, t;
115 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
116} maptex; 265} maptex;
117 266
118typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
119 int16_t darkness; 270 uint16_t darkness;
120 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 272} mapcell;
122 273
123typedef struct { 274typedef struct {
124 int32_t c0, c1; 275 int32_t c0, c1;
125 mapcell *col; 276 mapcell *col;
126} maprow; 277} maprow;
127 278
128typedef struct map { 279typedef struct map {
129 int x, y, w, h; 280 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 282 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 283 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 284
137 int32_t rows; 285 int32_t rows;
138 maprow *row; 286 maprow *row;
139} *CFClient__Map; 287} *DC__Map;
140 288
141static char * 289static char *
142prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
143{ 291{
144 char *p; 292 char *p;
161} 309}
162 310
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
166static maprow * 334static maprow *
167map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
168{ 336{
169 if (0 > y) 337 if (0 > y)
170 { 338 {
171 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
210 378
211 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
212} 380}
213 381
214static mapcell * 382static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
216{ 384{
217 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
218} 386}
219 387
220static void 388static void
221map_clear (CFClient__Map self) 389map_clear (DC__Map self)
222{ 390{
223 int r; 391 int r;
224 392
225 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
233 self->oy = 0; 401 self->oy = 0;
234 self->row = 0; 402 self->row = 0;
235 self->rows = 0; 403 self->rows = 0;
236} 404}
237 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
238static void 416static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 418{
241 int x, y; 419 int x, y;
242 maprow *row; 420 maprow *row;
421 mapcell *cell;
243 422
244 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 424 if (y >= 0)
246 { 425 {
247 if (y >= self->rows) 426 if (y >= self->rows)
253 if (x >= row->c0) 432 if (x >= row->c0)
254 { 433 {
255 if (x >= row->c1) 434 if (x >= row->c1)
256 break; 435 break;
257 436
258 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
259 } 440 }
260 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
261} 458}
262 459
263static void 460static void
264music_finished (void) 461music_finished (void)
265{ 462{
284 ev.data2 = 0; 481 ev.data2 = 0;
285 482
286 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
287} 484}
288 485
289MODULE = CFClient PACKAGE = CFClient 486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
491}
492
493static unsigned int
494minpot (unsigned int n)
495{
496 if (!n)
497 return 0;
498
499 --n;
500
501 n |= n >> 1;
502 n |= n >> 2;
503 n |= n >> 4;
504 n |= n >> 8;
505 n |= n >> 16;
506
507 return n + 1;
508}
509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
521/* SDL should provide this, really. */
522#define SDLK_MODIFIER_MIN 300
523#define SDLK_MODIFIER_MAX 314
524
525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
290 627
291PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
292 629
293BOOT: 630BOOT:
294{ 631{
295 HV *stash = gv_stashpv ("CFClient", 1); 632 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 633 static const struct {
297 const char *name; 634 const char *name;
298 IV iv; 635 IV iv;
299 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
638 const_iv (SDLK_MODIFIER_MIN),
639 const_iv (SDLK_MODIFIER_MAX),
640
301 const_iv (SDL_ACTIVEEVENT), 641 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 642 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 643 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 644 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 645 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 654 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 655 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 656 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 657 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 658 const_iv (SDL_USEREVENT),
659
660 const_iv (SDL_APPINPUTFOCUS),
661 const_iv (SDL_APPMOUSEFOCUS),
662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 775 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 776 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 777 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 778 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 779 const_iv (SDLK_UNDO),
780
383 const_iv (KMOD_NONE), 781 const_iv (KMOD_NONE),
782 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 783 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 784 const_iv (KMOD_RSHIFT),
785 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 786 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 787 const_iv (KMOD_RCTRL),
788 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 789 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 790 const_iv (KMOD_RALT),
791 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 797
396 const_iv (KMOD_SHIFT), 798 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 799
398 const_iv (KMOD_META) 800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
399# undef const_iv 830# undef const_iv
400 }; 831 };
401 832
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
404 835
405 fontmap = pango_ft2_font_map_new (); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 838}
839
840void
841weaken (SV *rv)
842 PROTOTYPE: $
843 CODE:
844 sv_rvweaken (rv);
409 845
410int 846int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 847in_destruct ()
848 CODE:
849 RETVAL = PL_main_cv == Nullcv;
850 OUTPUT:
851 RETVAL
412 852
853NV floor (NV x)
854
855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
866
413void 867void
868pango_init ()
869 CODE:
870{
871 opengl_fontmap = pango_opengl_font_map_new ();
872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
879}
880
881char *SDL_GetError ()
882
883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
414SDL_Quit () 892void SDL_Quit ()
415 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
416void 904void
417SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
418 PPCODE: 906 PPCODE:
419{ 907{
420 SDL_Rect **m; 908 SDL_Rect **m;
421 909
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 914
915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
917
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 922
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 925
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 927
441 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
442 while (*m) 929 while (*m)
443 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
444 AV *av = newAV (); 933 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
448 940
449 ++m; 941 ++m;
450 } 942 }
451} 943}
452 944
453int 945int
454SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
456 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 959 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 960
961 if (RETVAL)
962 {
963 av_clear (texture_av);
964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
965#include "glfunc.h"
966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
969 }
970}
460 OUTPUT: 971 OUTPUT:
461 RETVAL 972 RETVAL
462 973
463void 974void
975SDL_WM_SetCaption (const char *title, const char *icon)
976
977void
464SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
465 979
980char *
981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
466void 994void
467SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
468 PPCODE: 999 PPCODE:
469{ 1000{
470 SDL_Event ev; 1001 SDL_Event ev;
471 1002
472 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 1005 {
474 HV *hv = newHV (); 1006 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 1008
477 switch (ev.type) 1009 switch (ev.type)
478 { 1010 {
479 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
480 case SDL_KEYUP: 1012 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 1018 break;
486 1019
487 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 1023 break;
491 1024
492 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
498 break; 1051 break;
499 1052
500 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1056
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1061 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1067 break;
513 } 1068 }
514 1069
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1071 }
517} 1072}
518 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
519int 1087int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1089 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
524 1092
525void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
526Mix_CloseAudio () 1110Mix_CloseAudio ()
527 1111
528int 1112int
529Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
530 1114
1115const char *
1116Mix_GetError ()
1117
531void 1118void
532lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
533 CODE: 1120 CODE:
1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1122
1123void
1124win32_proxy_info ()
1125 PPCODE:
1126{
534#ifndef _WIN32 1127#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1128 char buffer[2048];
1129 DWORD buflen;
1130
1131 EXTEND (SP, 3);
1132
1133 buflen = sizeof (buffer);
1134 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1135 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1136 {
1137 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1138
1139 buflen = sizeof (buffer);
1140 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1141 {
1142 PUSHs (newSVpv (buffer, 0));
1143
1144 buflen = sizeof (buffer);
1145 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1146 PUSHs (newSVpv (buffer, 0));
1147 }
1148 }
536#endif 1149#endif
1150}
537 1151
538char * 1152int
539gl_version () 1153add_font (char *file)
540 CODE: 1154 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1156 OUTPUT:
543 RETVAL 1157 RETVAL
544 1158
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void 1159void
553add_font (char *file) 1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
554 CODE: 1161
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
556 1165
557void 1166void
558load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
559 ALIAS: 1168 ALIAS:
560 load_image_file = 1 1169 load_image_file = 1
563 STRLEN image_len; 1172 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
570 1179
571 if (!rw) 1180 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
573 1182
602 1211
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1212 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1213
605 assert (surface2->pitch == surface2->w * 4); 1214 assert (surface2->pitch == surface2->w * 4);
606 1215
1216 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1217 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1224 SDL_UnlockSurface (surface2);
616 1225
617 SDL_FreeSurface (surface); 1226 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1227 SDL_FreeSurface (surface2);
619} 1228}
620 1229
644} 1253}
645 1254
646void 1255void
647error (char *message) 1256error (char *message)
648 CODE: 1257 CODE:
1258 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1259#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1261#endif
1262
1263void
1264fatal (char *message)
1265 CODE:
1266 fprintf (stderr, "FATAL: %s\n", message);
1267#ifdef _WIN32
1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1269#endif
1270 _exit (1);
1271
1272void
1273_exit (int retval = 0)
1274 CODE:
1275#ifdef WIN32
1276 ExitThread (retval); // unclean, please beam me up
651#else 1277#else
652 fprintf (stderr, "ERROR: %s\n", message); 1278 _exit (retval);
653#endif 1279#endif
654 1280
655void 1281void
656fatal (char *message) 1282debug ()
657 CODE: 1283 CODE:
658#ifdef _WIN32 1284{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1285#if DEBUG
660#else 1286 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1287#endif
663 exit (1); 1288}
664 1289
1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
665MODULE = CFClient PACKAGE = CFClient::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
666 1298
667CFClient::Font 1299PROTOTYPES: DISABLE
1300
1301DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
669 CODE: 1303 CODE:
670{ 1304{
671 int count; 1305 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
673 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
675} 1309}
676 OUTPUT: 1310 OUTPUT:
677 RETVAL 1311 RETVAL
678 1312
679void 1313void
680DESTROY (CFClient::Font self) 1314DESTROY (DC::Font self)
681 CODE: 1315 CODE:
682 pango_font_description_free (self); 1316 pango_font_description_free (self);
683 1317
684void 1318void
685make_default (CFClient::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
686 CODE: 1321 CODE:
687 default_font = self; 1322 default_font = self;
688 1323
689MODULE = CFClient PACKAGE = CFClient::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1325
691CFClient::Layout 1326PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1327
1328void
1329glyph_cache_backup ()
1330 PROTOTYPE:
1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
1338 tc_restore ();
1339
1340DC::Layout
1341new (SV *klass)
693 CODE: 1342 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1344
695 RETVAL->pl = pango_layout_new (context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1346 RETVAL->r = 1.;
1347 RETVAL->g = 1.;
1348 RETVAL->b = 1.;
1349 RETVAL->a = 1.;
1350 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
1353
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1355 layout_update_font (RETVAL);
700 OUTPUT: 1356 OUTPUT:
701 RETVAL 1357 RETVAL
702 1358
703void 1359void
704DESTROY (CFClient::Layout self) 1360DESTROY (DC::Layout self)
705 CODE: 1361 CODE:
706 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
707 Safefree (self); 1364 Safefree (self);
708 1365
709void 1366void
710set_text (CFClient::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
711 CODE: 1368 CODE:
712{ 1369{
713 STRLEN textlen; 1370 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
715 1372
716 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
717} 1374}
718 1375
719void 1376void
720set_markup (CFClient::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
721 CODE: 1378 CODE:
722{ 1379{
723 STRLEN textlen; 1380 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
725 1382
726 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
727} 1384}
728 1385
1386void
1387set_shapes (DC::Layout self, ...)
1388 CODE:
1389{
1390 PangoAttrList *attrs = 0;
1391 const char *text = pango_layout_get_text (self->pl);
1392 const char *pos = text;
1393 int arg = 4;
1394
1395 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1396 {
1397 PangoRectangle inkrect, rect;
1398 PangoAttribute *attr;
1399
1400 int x = SvIV (ST (arg - 3));
1401 int y = SvIV (ST (arg - 2));
1402 int w = SvIV (ST (arg - 1));
1403 int h = SvIV (ST (arg ));
1404
1405 inkrect.x = 0;
1406 inkrect.y = 0;
1407 inkrect.width = 0;
1408 inkrect.height = 0;
1409
1410 rect.x = x * PANGO_SCALE;
1411 rect.y = y * PANGO_SCALE;
1412 rect.width = w * PANGO_SCALE;
1413 rect.height = h * PANGO_SCALE;
1414
1415 if (!attrs)
1416 attrs = pango_layout_get_attributes (self->pl);
1417
1418 attr = pango_attr_shape_new (&inkrect, &rect);
1419 attr->start_index = pos - text;
1420 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1421 pango_attr_list_insert (attrs, attr);
1422
1423 arg += 4;
1424 pos += sizeof (OBJ_STR) - 1;
1425 }
1426
1427 if (attrs)
1428 pango_layout_set_attributes (self->pl, attrs);
1429}
1430
1431void
1432get_shapes (DC::Layout self)
1433 PPCODE:
1434{
1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1436
1437 do
1438 {
1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1440
1441 if (run && shape_attr_p (run))
1442 {
1443 PangoRectangle extents;
1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
1445
1446 EXTEND (SP, 2);
1447 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1448 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1449 }
1450 }
1451 while (pango_layout_iter_next_run (iter));
1452
1453 pango_layout_iter_free (iter);
1454}
1455
1456int
1457has_wrapped (DC::Layout self)
1458 CODE:
1459{
1460 int lines = 1;
1461 const char *text = pango_layout_get_text (self->pl);
1462
1463 while (*text)
1464 lines += *text++ == '\n';
1465
1466 RETVAL = lines < pango_layout_get_line_count (self->pl);
1467}
1468 OUTPUT:
1469 RETVAL
1470
729SV * 1471SV *
730get_text (CFClient::Layout self) 1472get_text (DC::Layout self)
731 CODE: 1473 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1475 sv_utf8_decode (RETVAL);
734 OUTPUT: 1476 OUTPUT:
735 RETVAL 1477 RETVAL
736 1478
737void 1479void
1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1481 CODE:
1482 self->r = r;
1483 self->g = g;
1484 self->b = b;
1485 self->a = a;
1486
1487void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1489 CODE:
740 if (self->font != font) 1490 if (self->font != font)
741 { 1491 {
742 self->font = font; 1492 self->font = font;
743 layout_update_font (self); 1493 layout_update_font (self);
744 } 1494 }
745 1495
746void 1496void
747set_height (CFClient::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
748 CODE: 1498 CODE:
749 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
750 { 1500 {
751 self->base_height = base_height; 1501 self->base_height = base_height;
752 layout_update_font (self); 1502 layout_update_font (self);
753 } 1503 }
754 1504
755void 1505void
756set_width (CFClient::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
757 CODE: 1507 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1509
760void 1510void
1511set_indent (DC::Layout self, int indent)
1512 CODE:
1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1514
1515void
1516set_spacing (DC::Layout self, int spacing)
1517 CODE:
1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1519
1520void
1521set_ellipsise (DC::Layout self, int ellipsise)
1522 CODE:
1523 pango_layout_set_ellipsize (self->pl,
1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1527 : PANGO_ELLIPSIZE_NONE
1528 );
1529
1530void
1531set_single_paragraph_mode (DC::Layout self, int spm)
1532 CODE:
1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1534
1535void
761size (CFClient::Layout self) 1536size (DC::Layout self)
762 PPCODE: 1537 PPCODE:
763{ 1538{
764 int w, h; 1539 int w, h;
765 1540
766 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
771} 1546}
772 1547
773int 1548int
1549descent (DC::Layout self)
1550 CODE:
1551{
1552 PangoRectangle rect;
1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1555 RETVAL = PANGO_DESCENT (rect);
1556}
1557 OUTPUT:
1558 RETVAL
1559
1560int
774xy_to_index (CFClient::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1562 CODE:
776{ 1563{
777 int index, trailing; 1564 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1566 RETVAL = index + trailing;
780} 1567}
781 OUTPUT: 1568 OUTPUT:
782 RETVAL 1569 RETVAL
783 1570
784void 1571void
785cursor_pos (CFClient::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
786 PPCODE: 1573 PPCODE:
787{ 1574{
788 PangoRectangle strong_pos; 1575 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1577
791 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1582}
796 1583
797void 1584void
798render (CFClient::Layout self) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1586 PPCODE:
800{ 1587{
801 SV *retval; 1588 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1589
805 layout_get_pixel_size (self, &w, &h); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1591#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1593 --line;
809 SvCUR_set (retval, w * h); 1594#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1595 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1598}
1599
1600void
1601line_x_to_index (DC::Layout self, int line, int x)
1602 PPCODE:
1603{
1604 PangoLayoutLine *lp;
1605 int index, trailing;
1606
1607 if (line < 0)
1608 XSRETURN_EMPTY;
1609
1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1611 XSRETURN_EMPTY; /* do better */
1612
1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1614
1615 EXTEND (SP, 2);
1616 if (GIMME_V == G_SCALAR)
1617 PUSHs (sv_2mortal (newSViv (index + trailing)));
1618 else
1619 {
824 PUSHs (sv_2mortal (newSViv (h))); 1620 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1622 }
826} 1623}
827 1624
1625void
1626render (DC::Layout self, float x, float y, int flags = 0)
1627 CODE:
1628 rc_clear (self->rc);
1629 pango_opengl_render_layout_subpixel (
1630 self->pl,
1631 self->rc,
1632 x * PANGO_SCALE, y * PANGO_SCALE,
1633 self->r, self->g, self->b, self->a,
1634 flags
1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1639
1640void
1641draw (DC::Layout self)
1642 CODE:
1643{
1644 glEnable (GL_TEXTURE_2D);
1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1651
1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
828MODULE = CFClient PACKAGE = CFClient::Texture 1659MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1660
1661PROTOTYPES: ENABLE
1662
830void 1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1668 {
1669 STRLEN datalen;
1670 char *data = SvPVbyte (data_, datalen);
1671 int bpp = datalen / (ow * oh);
1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1673
1674 SvPOK_only (result_);
1675 SvCUR_set (result_, nw * nh * bpp);
1676
1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1678 while (oh--)
1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1680
1681 sv_setsv (data_, result_);
1682 }
1683}
1684
1685void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1687 PROTOTYPE: $$$;$$
1688 ALIAS:
1689 draw_quad_alpha = 1
1690 draw_quad_alpha_premultiplied = 2
833 CODE: 1691 CODE:
834{ 1692{
835 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
840 1700
841 if (items < 5) 1701 if (items < 5)
842 { 1702 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1705 }
846 1706
1707 if (ix)
1708 {
1709 glEnable (GL_BLEND);
1710
1711 if (ix == 2)
1712 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1713 else
1714 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1715 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1716
1717 glEnable (GL_ALPHA_TEST);
1718 glAlphaFunc (GL_GREATER, 0.01f);
1719 }
1720
847 glBindTexture (GL_TEXTURE_2D, name); 1721 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1722
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1724 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1725 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1726 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1727 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1728 glEnd ();
858}
859 1729
1730 if (ix)
1731 {
1732 glDisable (GL_ALPHA_TEST);
1733 glDisable (GL_BLEND);
1734 }
1735}
1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
860MODULE = CFClient PACKAGE = CFClient::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
861 1870
862CFClient::Map 1871PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1872
1873DC::Map
1874new (SV *klass)
864 CODE: 1875 CODE:
865 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1877 RETVAL->x = 0;
867 RETVAL->y = 0; 1878 RETVAL->y = 0;
868 RETVAL->w = map_width; 1879 RETVAL->w = 0;
869 RETVAL->h = map_height; 1880 RETVAL->h = 0;
870 RETVAL->ox = 0; 1881 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1882 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1883 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1884 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1885 RETVAL->rows = 0;
877 RETVAL->row = 0; 1886 RETVAL->row = 0;
878 OUTPUT: 1887 OUTPUT:
879 RETVAL 1888 RETVAL
880 1889
881void 1890void
882DESTROY (CFClient::Map self) 1891DESTROY (DC::Map self)
883 CODE: 1892 CODE:
884{ 1893{
885 map_clear (self); 1894 map_clear (self);
886 Safefree (self->face); 1895 Safefree (self->face2tile);
1896 Safefree (self->tex);
887 Safefree (self); 1897 Safefree (self);
888} 1898}
889 1899
890void 1900void
1901resize (DC::Map self, int map_width, int map_height)
1902 CODE:
1903 self->w = map_width;
1904 self->h = map_height;
1905
1906void
891clear (CFClient::Map self) 1907clear (DC::Map self)
892 CODE: 1908 CODE:
893 map_clear (self); 1909 map_clear (self);
894 1910
895void 1911void
896set_face (CFClient::Map self, int face, int texid) 1912set_tileid (DC::Map self, int face, int tile)
897 CODE: 1913 CODE:
898{ 1914{
899 while (self->faces <= face) 1915 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1916 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1917}
907 1918
908void 1919void
1920set_smooth (DC::Map self, int face, int smooth, int level)
1921 CODE:
1922{
1923 tileid texid;
1924 maptex *tex;
1925
1926 if (face < 0 || face >= self->faces)
1927 return;
1928
1929 if (smooth < 0 || smooth >= self->faces)
1930 return;
1931
1932 texid = self->face2tile [face];
1933
1934 if (!texid)
1935 return;
1936
1937 tex = self->tex + texid;
1938 tex->smoothtile = self->face2tile [smooth];
1939 tex->smoothlevel = level;
1940}
1941
1942void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1944 CODE:
911{ 1945{
912 while (self->texs <= texid) 1946 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1947
918 { 1948 {
919 maptex *tex = self->tex + texid; 1949 maptex *tex = self->tex + texid;
920 1950
921 tex->name = name; 1951 tex->name = name;
926 tex->r = r; 1956 tex->r = r;
927 tex->g = g; 1957 tex->g = g;
928 tex->b = b; 1958 tex->b = b;
929 tex->a = a; 1959 tex->a = a;
930 } 1960 }
1961
1962 // somewhat hackish, but for textures that require it, it really
1963 // improves the look, and most others don't suffer.
1964 glBindTexture (GL_TEXTURE_2D, name);
1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1966 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1967 // use uglier nearest interpolation because linear suffers
1968 // from transparent color bleeding and ugly wrapping effects.
1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1970}
1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
932 1991
933int 1992int
934ox (CFClient::Map self) 1993ox (DC::Map self)
935 ALIAS: 1994 ALIAS:
936 oy = 1 1995 oy = 1
1996 x = 2
1997 y = 3
1998 w = 4
1999 h = 5
937 CODE: 2000 CODE:
938 switch (ix) 2001 switch (ix)
939 { 2002 {
940 case 0: RETVAL = self->ox; break; 2003 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 2004 case 1: RETVAL = self->oy; break;
2005 case 2: RETVAL = self->x; break;
2006 case 3: RETVAL = self->y; break;
2007 case 4: RETVAL = self->w; break;
2008 case 5: RETVAL = self->h; break;
942 } 2009 }
943 OUTPUT: 2010 OUTPUT:
944 RETVAL 2011 RETVAL
945 2012
946void 2013void
947scroll (CFClient::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
948 CODE: 2015 CODE:
949{ 2016{
950 if (dx > 0) 2017 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 2019 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2020 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 2021
955 if (dy > 0) 2022 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 2023 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 2024 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2025 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 2026
960 self->ox += dx; self->x += dx; 2027 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 2028 self->oy += dy; self->y += dy;
962 2029
963 while (self->y < 0) 2030 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
969 } 2036 }
970} 2037}
971 2038
972void 2039SV *
973map1a_update (CFClient::Map self, SV *data_) 2040map1a_update (DC::Map self, SV *data_)
974 CODE: 2041 CODE:
975{ 2042{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 2045 mapcell *cell;
979 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
980 2049
981 while (data < data_end) 2050 while (data < data_end - 1)
982 { 2051 {
983 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
984 2053
985 x = ((flags >> 10) & 63) + self->x; 2054 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 2055 y = self->y + ((flags >> 4) & 63);
987 2056
988 cell = map_get_cell (self, x, y); 2057 cell = map_get_cell (self, x, y);
989 2058
990 if (flags & 15) 2059 if (flags & 15)
991 { 2060 {
992 if (cell->darkness < 0) 2061 if (!cell->darkness)
993 { 2062 {
2063 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 2064 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 2065 }
999 2066
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1003 2068
1004 if (flags & 4) 2069 if (flags & 8)
1005 { 2070 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2071 uint8_t ext, cmd;
2072
2073 do
2074 {
2075 ext = *data++;
2076 cmd = ext & 0x7f;
2077
2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
2081 {
2082 cell->stat_width = 1;
2083 cell->stat_hp = *data++;
2084 }
2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
2102 }
2103 while (ext & 0x80);
1007 } 2104 }
1008 2105
2106 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 2107 if (flags & (4 >> z))
1010 { 2108 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
2110 need_facenum (self, face);
2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1012 } 2128 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 2129 }
1019 else 2130 else
1020 cell->darkness = -1; 2131 CELL_CLEAR (cell);
1021 } 2132 }
1022} 2133}
2134 OUTPUT:
2135 RETVAL
1023 2136
1024SV * 2137SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2139 CODE:
1027{ 2140{
1028 int x1, x; 2141 int x1, x;
1029 int y1, y; 2142 int y1, y;
1030 int z; 2143 int z;
1043 ? self->row + y 2156 ? self->row + y
1044 : 0; 2157 : 0;
1045 2158
1046 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1047 { 2160 {
1048 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1049 2162
1050 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1051 { 2164 {
1052 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1053 2166
1054 for (z = 0; z <= 0; z++) 2167 for (z = 0; z <= 0; z++)
1055 { 2168 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 2169 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 2171 int a1 = tex.a;
1063 2172
1064 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1065 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1066 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1067 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1068 }
1069 } 2177 }
1070 } 2178 }
1071 2179
1072 *map++ = (r ) 2180 *map++ = (r )
1073 | (g << 8) 2181 | (g << 8)
1074 | (b << 16) 2182 | (b << 16)
1075 | (a << 24); 2183 | (a << 24);
1076 } 2184 }
1077 } 2185 }
1078 2186
1079 RETVAL = map_sv; 2187 RETVAL = map_sv;
1080} 2188}
1081 OUTPUT: 2189 OUTPUT:
1082 RETVAL 2190 RETVAL
1083 2191
1084void 2192void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2194 CODE:
2195{
2196 int x, y, z;
2197
2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2201 smooth_key skey;
2202 int pl_x, pl_y;
2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
2208
2209 pl_tex.name = 0;
2210
2211 // that's current max. sorry.
2212 if (sw > 255) sw = 255;
2213 if (sh > 255) sh = 255;
2214
2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217
2218 memset (&key, 0, sizeof (key));
2219 key.r = 255;
2220 key.g = 255;
2221 key.b = 255;
2222 key.a = 255;
2223 key.mode = GL_QUADS;
2224 key.format = GL_T2F_V3F;
2225
2226 mx += self->x;
2227 my += self->y;
2228
2229 // first pass: determine smooth_max
2230 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max));
2233
2234 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 smooth_max[x + 1][y + 1] =
2245 MAX (self->tex [cell->tile [0]].smoothlevel,
2246 MAX (self->tex [cell->tile [1]].smoothlevel,
2247 self->tex [cell->tile [2]].smoothlevel));
2248 }
2249 }
2250
2251 glEnable (GL_BLEND);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254
2255 for (z = 0; z <= 2; z++)
2256 {
2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
2259
2260 for (y = 0; y < sh; y++)
2261 if (0 <= y + my && y + my < self->rows)
2262 {
2263 maprow *row = self->row + (y + my);
2264
2265 for (x = 0; x < sw; x++)
2266 if (row->c0 <= x + mx && x + mx < row->c1)
2267 {
2268 mapcell *cell = row->col + (x + mx - row->c0);
2269 tileid tile = cell->tile [z];
2270
2271 if (tile)
2272 {
2273 maptex tex = self->tex [tile];
2274 int px, py;
2275
2276 if (key.texname != tex.name)
2277 {
2278 self->tex [tile].unused = 0;
2279
2280 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282
2283 key.texname = tex.name;
2284 arr = rc_array (rc, &key);
2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2302
2303 // update smooth hash
2304 if (tex.smoothtile)
2305 {
2306 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel;
2308
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2310
2311 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive.
2313
2314 // bits is ___n cccc CCCC bbbb
2315 // n do not draw borders&corners
2316 // c draw these corners, but...
2317 // C ... not these
2318 // b draw these borders
2319
2320 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2321 // ┃· ·· ·┃ ━━
2322
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓·
2325
2326 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2328
2329 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2334
2335 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
2363 }
2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
2368
2369 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort
2371 {
2372 int w, b;
2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w)
2377 {
2378 uint32_t smask = smooth_level [w];
2379 if (smask)
2380 for (b = 0; b < 32; ++b)
2381 if (smask & (((uint32_t)1) << b))
2382 {
2383 int level = (w << 5) | b;
2384 HE *he;
2385
2386 hv_iterinit (smooth);
2387 while ((he = hv_iternext (smooth)))
2388 {
2389 smooth_key *skey = (smooth_key *)HeKEY (he);
2390 IV bits = SvIVX (HeVAL (he));
2391
2392 if (!(bits & 0x1000)
2393 && skey->level == level
2394 && level > smooth_max [skey->x][skey->y])
2395 {
2396 maptex tex = self->tex [skey->tile];
2397 int px = (((int)skey->x) - 1) * Tw;
2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0;
2411
2412 glEnd ();
2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 }
2438 }
2439 }
2440 }
2441
2442 glEnd ();
2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
2445 }
2446
2447 hv_clear (smooth);
2448 }
2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510}
2511
2512void
2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2514 CODE:
2515{
2516 static float color[16][3] = {
2517 { 0.00f, 0.00f, 0.00f },
2518 { 1.00f, 1.00f, 1.00f },
2519 { 0.00f, 0.00f, 0.55f },
2520 { 1.00f, 0.00f, 0.00f },
2521
2522 { 1.00f, 0.54f, 0.00f },
2523 { 0.11f, 0.56f, 1.00f },
2524 { 0.93f, 0.46f, 0.00f },
2525 { 0.18f, 0.54f, 0.34f },
2526
2527 { 0.56f, 0.73f, 0.56f },
2528 { 0.80f, 0.80f, 0.80f },
2529 { 0.55f, 0.41f, 0.13f },
2530 { 0.99f, 0.77f, 0.26f },
2531
2532 { 0.74f, 0.65f, 0.41f },
2533
2534 { 0.00f, 1.00f, 1.00f },
2535 { 1.00f, 0.00f, 1.00f },
2536 { 1.00f, 1.00f, 0.00f },
2537 };
2538
2539 int x, y;
2540
2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2549 glEnable (GL_BLEND);
2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2551 glBegin (GL_QUADS);
2552
2553 for (y = 0; y < h; y++)
2554 for (x = 0; x < w; x++)
2555 {
2556 unsigned char m = data [x + y * w];
2557
2558 if (m)
2559 {
2560 float *c = color [m & 15];
2561
2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2563 float tx2 = tx1 + 0.5f;
2564
2565 glColor4f (c[0], c[1], c[2], 1);
2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2570 }
2571 }
2572
2573 glEnd ();
2574 glDisable (GL_BLEND);
2575 glDisable (GL_TEXTURE_2D);
2576}
2577
2578void
2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2580 PPCODE:
1087{ 2581{
1088 int vx, vy;
1089 int x, y, z; 2582 int x, y;
1090 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1096 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1097 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1099 2594
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2595 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2596 my += self->y - 1;
1102 2597
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1127 { 2600 {
1128 maprow *row = self->row + (y + vy); 2601 maprow *row = self->row + (y + my);
1129 2602
1130 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2605 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1134 2607
1135 darkness[y * sw4 + x] = cell->darkness < 0 2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1136 ? 255 - FOW_DARKNESS 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2611 }
1162 } 2612 }
1163 2613
1164 glEnd (); 2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2626
1166 glDisable (GL_TEXTURE_2D); 2627 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
1168 2651
1169 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1173} 2656}
1174 2657
1175SV * 2658SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2660 CODE:
1178{ 2661{
1179 int x, y, x1, y1; 2662 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1207 { 2690 {
1208 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2692 uint8_t flags = 0;
1210 2693
1211 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1214 2697
1215 *data++ = flags; 2698 *data++ = flags;
1216 2699
1217 if (flags & 1) 2700 if (flags & 1)
1218 { 2701 {
2702 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2704 *data++ = tile;
1221 } 2705 }
1222 2706
1223 if (flags & 2) 2707 if (flags & 2)
1224 { 2708 {
2709 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2711 *data++ = tile;
1227 } 2712 }
1228 2713
1229 if (flags & 4) 2714 if (flags & 4)
1230 { 2715 {
2716 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2718 *data++ = tile;
1233 } 2719 }
1234 } 2720 }
1235 else 2721 else
1236 *data++ = 0; 2722 *data++ = 0;
1237 } 2723 }
1238 } 2724 }
1239 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1240 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1242 RETVAL = data_sv; 2733 RETVAL = data_sv;
1243} 2734}
1244 OUTPUT: 2735 OUTPUT:
1245 RETVAL 2736 RETVAL
1246 2737
1247void 2738void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2740 PPCODE:
1250{ 2741{
1251 int x, y, z; 2742 int x, y, z;
1252 int w, h; 2743 int w, h;
1253 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1254 2755
1255 if (*data++ != 0) 2756 if (*data++ != 0)
1256 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1257 2758
1258 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1260 2761
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2774 {
1274 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1275 2776
1276 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1277 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1278 uint8_t flags = *data++; 2784 flags = *data++;
1279 2785
1280 if (flags) 2786 if (flags)
1281 { 2787 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1285 2790
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2794
1290 if (cell->darkness <= 0) 2795 if (cell->darkness == 0)
1291 { 2796 {
1292 cell->darkness = -1; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1293 2799
1294 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1295 { 2801 {
1296 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1297 2803
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1300 } 2811 }
1301 } 2812 }
1302 } 2813 }
1303 } 2814 }
1304 } 2815 }
1305} 2816}
1306 2817
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2819
1309CFClient::MixChunk 2820DC::RW
1310new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1311 CODE: 2822 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1313 OUTPUT: 2829 OUTPUT:
1314 RETVAL 2830 RETVAL
1315 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1316void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1317DESTROY (CFClient::MixChunk self) 2959DESTROY (DC::MixChunk self)
1318 CODE: 2960 CODE:
1319 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1320 2962
1321int 2963int
1322volume (CFClient::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2969 OUTPUT:
1326 RETVAL 2970 RETVAL
1327 2971
1328int 2972DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2974 CODE:
2975{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1332 OUTPUT: 2987 OUTPUT:
1333 RETVAL 2988 RETVAL
1334 2989
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1336 3003
1337int 3004int
1338volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1339 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 3011 OUTPUT:
1342 RETVAL 3012 RETVAL
1343 3013
1344CFClient::MixMusic 3014void
1345new_from_file (SV *class, char *path) 3015fade_out (int ms)
1346 CODE: 3016 CODE:
1347 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1348 OUTPUT: 3028 OUTPUT:
1349 RETVAL 3029 RETVAL
1350 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1351void 3038void
1352DESTROY (CFClient::MixMusic self) 3039DESTROY (DC::MixMusic self)
1353 CODE: 3040 CODE:
1354 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1355 3042
1356int 3043int
1357play (CFClient::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1358 CODE: 3045 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 3047 OUTPUT:
1361 RETVAL 3048 RETVAL
1362 3049
3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1364 3058
1365BOOT: 3059BOOT:
1366{ 3060{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 3062 static const struct {
1369 const char *name; 3063 const char *name;
1370 IV iv; 3064 IV iv;
1371 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1373 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
3076 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 3077 const_iv (GL_SCISSOR_TEST),
3078 const_iv (GL_DEPTH_TEST),
3079 const_iv (GL_ALPHA_TEST),
3080 const_iv (GL_NORMALIZE),
3081 const_iv (GL_RESCALE_NORMAL),
3082 const_iv (GL_FRONT),
3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 3085 const_iv (GL_AND),
1380 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 3089 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
3096 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
3099 const_iv (GL_RGBA4),
3100 const_iv (GL_RGBA8),
3101 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 3102 const_iv (GL_UNSIGNED_BYTE),
3103 const_iv (GL_UNSIGNED_SHORT),
3104 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 3105 const_iv (GL_ALPHA),
3106 const_iv (GL_INTENSITY),
3107 const_iv (GL_LUMINANCE),
3108 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 3125 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 3126 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 3127 const_iv (GL_TEXTURE_WRAP_T),
3128 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 3129 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 3130 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 3131 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 3132 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3133 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3134 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3135 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3136 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 3137 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 3138 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 3139 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 3140 const_iv (GL_REPLACE),
3141 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 3142 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 3143 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 3144 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
3153 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
3155 const_iv (GL_QUAD_STRIP),
3156 const_iv (GL_TRIANGLES),
3157 const_iv (GL_TRIANGLE_STRIP),
3158 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
3169 const_iv (GL_V2F),
3170 const_iv (GL_V3F),
3171 const_iv (GL_T2F_V3F),
3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1426# undef const_iv 3176# undef const_iv
1427 }; 3177 };
1428 3178
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3181
3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
1431} 3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
3196gl_vendor ()
3197 CODE:
3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3199 OUTPUT:
3200 RETVAL
3201
3202const char *
3203gl_version ()
3204 CODE:
3205 RETVAL = (const char *)glGetString (GL_VERSION);
3206 OUTPUT:
3207 RETVAL
3208
3209const char *
3210gl_extensions ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3213 OUTPUT:
3214 RETVAL
3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
1432 3233
1433int glGetError () 3234int glGetError ()
3235
3236void glFinish ()
3237
3238void glFlush ()
1434 3239
1435void glClear (int mask) 3240void glClear (int mask)
1436 3241
1437void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 3243 PROTOTYPE: @
1445 3250
1446void glHint (int target, int mode) 3251void glHint (int target, int mode)
1447 3252
1448void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
1449 3254
3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3256 CODE:
3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
3260
3261void glDepthMask (int flag)
3262
1450void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1451 3264
1452void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
1453 3266
1454void glMatrixMode (int mode) 3267void glMatrixMode (int mode)
1457 3270
1458void glPopMatrix () 3271void glPopMatrix ()
1459 3272
1460void glLoadIdentity () 3273void glLoadIdentity ()
1461 3274
3275void glDrawBuffer (int buffer)
3276
3277void glReadBuffer (int buffer)
3278
1462# near and far are due to microsofts buggy c compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3281
3282# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1464 3286
1465void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
1466 3288
1467void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
1468 3290
1476 3298
1477void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
1478 CODE: 3300 CODE:
1479 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
1480 3302
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3304 PROTOTYPE: @
3305 ALIAS:
3306 glColor_premultiply = 1
1487 CODE: 3307 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3308 if (ix)
3309 {
3310 r *= a;
3311 g *= a;
3312 b *= a;
3313 }
3314 // microsoft visual "c" rounds instead of truncating...
3315 glColor4f (r, g, b, a);
3316
3317void glRasterPos (float x, float y, float z = 0.)
3318 CODE:
3319 glRasterPos3f (0, 0, z);
3320 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3321
1490void glVertex (float x, float y, float z = 0.) 3322void glVertex (float x, float y, float z = 0.)
1491 CODE: 3323 CODE:
1492 glVertex3f (x, y, z); 3324 glVertex3f (x, y, z);
1493 3325
1494void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
1495 CODE: 3327 CODE:
1496 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
1497 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
1498void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
1499 CODE: 3360 CODE:
1500 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
1501 3362
1502void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
1505 3366
1506void glBindTexture (int target, int name) 3367void glBindTexture (int target, int name)
1507 3368
1508void glConvolutionParameter (int target, int pname, float params) 3369void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3370 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3371 if (gl.ConvolutionParameterf)
3372 gl.ConvolutionParameterf (target, pname, params);
1511 3373
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3374void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3375 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3376 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3377 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3378
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3380 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3381 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3383
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3385
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3387
1526void glRasterPos (int x, int y) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3389
1528 glRasterPos2i (x, y); 3390void glPixelZoom (float x, float y)
1529 3391
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3393
1532int glGenTexture () 3394int glGenTexture ()
1533 CODE: 3395 CODE:
1534{ 3396 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3397 OUTPUT:
1540 RETVAL 3398 RETVAL
1541 3399
1542void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
1543 CODE: 3401 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3402 del_texture (name);
1547} 3403
1548
1549int glGenList () 3404int glGenList ()
1550 CODE: 3405 CODE:
1551 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
1552 OUTPUT: 3407 OUTPUT:
1553 RETVAL 3408 RETVAL
1560 3415
1561void glEndList () 3416void glEndList ()
1562 3417
1563void glCallList (int list) 3418void glCallList (int list)
1564 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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