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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
10#include <string.h> 32#include <cstring>
11#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 39
13#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
42#include <SDL_endian.h>
14#include <SDL_image.h> 43#include <SDL_image.h>
15#include <SDL_mixer.h> 44#include <SDL_mixer.h>
16#include <SDL_opengl.h> 45#include <SDL_opengl.h>
17 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
18#include <glib/gmacros.h> 57#include <glib.h>
19 58
20#include <pango/pango.h> 59#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 60
22#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
23 71
24#ifndef _WIN32 72#ifndef _WIN32
25# include <sys/types.h> 73# include <sys/types.h>
26# include <sys/socket.h> 74# include <sys/socket.h>
27# include <netinet/in.h> 75# include <netinet/in.h>
28# include <netinet/tcp.h> 76# include <netinet/tcp.h>
29# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 82#else
31 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 84#endif
38 85
39#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
40 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
41#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
42 95
43#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
45 98
46#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
47 100
48#define GL_CALL(type,func,args) \ 101/* mask out modifiers we are not interested in */
49 { \ 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \ 103
51 static type fptr_; \ 104#define KMOD_LRAM 0x10000 // our extension
52 \ 105
53 if (!init_) \ 106#define TEXID_SPEECH 1
54 { \ 107#define TEXID_NOFACE 2
55 init_ = 1; \ 108
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 109static char *
57 } \ 110fast_sv_grow (SV *sv, STRLEN need)
58 \ 111{
59 if (fptr_) \ 112 STRLEN len = SvLEN (sv);
60 fptr_ args; \ 113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
61 } 122 }
62 123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
129
130static struct
131{
132#define GL_FUNC(ptr,name) ptr name;
133#include "glfunc.h"
134#undef GL_FUNC
135} gl;
136
137static void
138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
139{
140 if (gl.BlendFuncSeparate)
141 gl.BlendFuncSeparate (sa, da, saa, daa);
142 else if (gl.BlendFuncSeparateEXT)
143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
144 else
145 glBlendFunc (sa, da);
146}
147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
65 183
66typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
67 185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
203
68typedef struct cf_layout { 204struct cf_layout {
69 PangoLayout *pl; 205 PangoLayout *pl;
206 float r, g, b, a; // default color for rgba mode
70 int base_height; 207 int base_height;
71 CFClient__Font font; 208 DC__Font font;
72} *CFClient__Layout; 209 rc_t *rc;
210};
73 211
212typedef cf_layout *DC__Layout;
213
74static CFClient__Font default_font; 214static DC__Font default_font;
75static PangoContext *context; 215static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 216static PangoFontMap *opengl_fontmap;
77 217
78static void 218static void
79substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
80{ 220{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
222#ifdef FC_HINT_STYLE
223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
224#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 226}
84 227
85static void 228static void
86layout_update_font (CFClient__Layout self) 229layout_update_font (DC__Layout self)
87{ 230{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
90 */ 233 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
92 235
93 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 238
96 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
97} 240}
98 241
99static void 242static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 244{
245 PangoRectangle rect;
246
247 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 248 pango_layout_get_extents (self->pl, 0, &rect);
103 249
104 *w = (*w + 3) & ~3; 250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 252
253 if (!rect.width) rect.width = 1;
254 if (!rect.height) rect.height = 1;
255
256 *w = rect.width;
257 *h = rect.height;
258}
259
260typedef uint16_t tileid;
109typedef uint16_t mapface; 261typedef uint16_t faceid;
110 262
111typedef struct { 263struct maptex
264{
112 GLint name; 265 GLuint name;
113 int w, h; 266 int w, h;
114 float s, t; 267 float s, t;
115 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
116} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
117 273
118typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
119 int16_t darkness; 278 uint16_t darkness;
120 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 280};
122 281
123typedef struct { 282struct maprow
283{
124 int32_t c0, c1; 284 int32_t c0, c1;
125 mapcell *col; 285 mapcell *col;
126} maprow; 286};
127 287
128typedef struct map { 288struct mapgrid {
129 int x, y, w, h; 289 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 291 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 292 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 293
137 int32_t rows; 294 int32_t rows;
138 maprow *row; 295 maprow *row;
139} *CFClient__Map; 296};
297
298typedef mapgrid *DC__Map;
140 299
141static char * 300static char *
142prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
143{ 302{
144 char *p; 303 char *p;
161} 320}
162 321
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
166static maprow * 345static maprow *
167map_get_row (CFClient__Map self, int y) 346map_get_row (mapgrid *self, int y)
168{ 347{
169 if (0 > y) 348 if (0 > y)
170 { 349 {
171 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
210 389
211 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
212} 391}
213 392
214static mapcell * 393static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
216{ 395{
217 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
218} 397}
219 398
220static void 399static void
221map_clear (CFClient__Map self) 400map_clear (mapgrid *self)
222{ 401{
223 int r; 402 int r;
224 403
225 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
233 self->oy = 0; 412 self->oy = 0;
234 self->row = 0; 413 self->row = 0;
235 self->rows = 0; 414 self->rows = 0;
236} 415}
237 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
238static void 427static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
240{ 429{
241 int x, y; 430 int x, y;
242 maprow *row; 431 maprow *row;
432 mapcell *cell;
243 433
244 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 435 if (y >= 0)
246 { 436 {
247 if (y >= self->rows) 437 if (y >= self->rows)
253 if (x >= row->c0) 443 if (x >= row->c0)
254 { 444 {
255 if (x >= row->c1) 445 if (x >= row->c1)
256 break; 446 break;
257 447
258 row->col[x - row->c0].darkness = -1; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
259 } 451 }
260 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
261} 488}
262 489
263static void 490static void
264music_finished (void) 491music_finished (void)
265{ 492{
284 ev.data2 = 0; 511 ev.data2 = 0;
285 512
286 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
287} 514}
288 515
289MODULE = CFClient PACKAGE = CFClient 516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
521}
522
523static unsigned int
524minpot (unsigned int n)
525{
526 if (!n)
527 return 0;
528
529 --n;
530
531 n |= n >> 1;
532 n |= n >> 2;
533 n |= n >> 4;
534 n |= n >> 8;
535 n |= n >> 16;
536
537 return n + 1;
538}
539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
290 657
291PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
292 659
293BOOT: 660BOOT:
294{ 661{
295 HV *stash = gv_stashpv ("CFClient", 1); 662 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 663 static const struct {
297 const char *name; 664 const char *name;
298 IV iv; 665 IV iv;
299 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
301 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
383 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 827
396 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 829
398 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
399# undef const_iv 860# undef const_iv
400 }; 861 };
401 862
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
404 865
405 fontmap = pango_ft2_font_map_new (); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
409 875
410int 876int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 877in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
412 882
883NV floor (NV x)
884
885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
896
413void 897void
898pango_init ()
899 CODE:
900{
901 opengl_fontmap = pango_opengl_font_map_new ();
902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
909}
910
911char *SDL_GetError ()
912
913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
414SDL_Quit () 922void SDL_Quit ()
415 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
416void 934void
417SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
418 PPCODE: 936 PPCODE:
419{ 937{
420 SDL_Rect **m; 938 SDL_Rect **m;
421 939
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 944
945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
947
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 952
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 955
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 957
441 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
442 while (*m) 959 while (*m)
443 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
444 AV *av = newAV (); 963 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
448 970
449 ++m; 971 ++m;
450 } 972 }
451} 973}
452 974
453int 975int
454SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
456 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 989 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990
991 if (RETVAL)
992 {
993 av_clear (texture_av);
994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
995#include "glfunc.h"
996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
999 }
1000}
460 OUTPUT: 1001 OUTPUT:
461 RETVAL 1002 RETVAL
462 1003
463void 1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
1006
1007void
464SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
465 1009
1010char *
1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
466void 1024void
467SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
468 PPCODE: 1029 PPCODE:
469{ 1030{
470 SDL_Event ev; 1031 SDL_Event ev;
471 1032
472 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 1035 {
474 HV *hv = newHV (); 1036 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 1038
477 switch (ev.type) 1039 switch (ev.type)
478 { 1040 {
479 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
480 case SDL_KEYUP: 1042 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 1048 break;
486 1049
487 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 1053 break;
491 1054
492 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
498 break; 1081 break;
499 1082
500 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1086
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1091 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1097 break;
513 } 1098 }
514 1099
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1101 }
517} 1102}
518 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
519int 1117int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1119 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
524 1122
525void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
526Mix_CloseAudio () 1140Mix_CloseAudio ()
527 1141
528int 1142int
529Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
530 1144
1145const char *
1146Mix_GetError ()
1147
531void 1148void
532lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
533 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
534#ifndef _WIN32 1157#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
536#endif 1179#endif
1180}
537 1181
538char * 1182int
539gl_version () 1183add_font (char *file)
540 CODE: 1184 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1186 OUTPUT:
543 RETVAL 1187 RETVAL
544 1188
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void 1189void
553add_font (char *file) 1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
554 CODE: 1191
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
556 1195
557void 1196void
558load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
559 ALIAS: 1198 ALIAS:
560 load_image_file = 1 1199 load_image_file = 1
563 STRLEN image_len; 1202 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
570 1209
571 if (!rw) 1210 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
573 1212
602 1241
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1243
605 assert (surface2->pitch == surface2->w * 4); 1244 assert (surface2->pitch == surface2->w * 4);
606 1245
1246 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1247 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
616 1255
617 SDL_FreeSurface (surface); 1256 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1257 SDL_FreeSurface (surface2);
619} 1258}
620 1259
644} 1283}
645 1284
646void 1285void
647error (char *message) 1286error (char *message)
648 CODE: 1287 CODE:
1288 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1289#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1291#endif
1292
1293void
1294fatal (char *message)
1295 CODE:
1296 fprintf (stderr, "FATAL: %s\n", message);
1297#ifdef _WIN32
1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1299#endif
1300 _exit (1);
1301
1302void
1303_exit (int retval = 0)
1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
651#else 1307#else
652 fprintf (stderr, "ERROR: %s\n", message); 1308 _exit (retval);
653#endif 1309#endif
654 1310
655void 1311void
656fatal (char *message) 1312debug ()
657 CODE: 1313 CODE:
658#ifdef _WIN32 1314{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1315#if DEBUG
660#else 1316 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1317#endif
663 exit (1); 1318}
664 1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
665MODULE = CFClient PACKAGE = CFClient::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
666 1328
667CFClient::Font 1329PROTOTYPES: DISABLE
1330
1331DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
669 CODE: 1333 CODE:
670{ 1334{
671 int count; 1335 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
673 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
675} 1339}
676 OUTPUT: 1340 OUTPUT:
677 RETVAL 1341 RETVAL
678 1342
679void 1343void
680DESTROY (CFClient::Font self) 1344DESTROY (DC::Font self)
681 CODE: 1345 CODE:
682 pango_font_description_free (self); 1346 pango_font_description_free (self);
683 1347
684void 1348void
685make_default (CFClient::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
686 CODE: 1351 CODE:
687 default_font = self; 1352 default_font = self;
688 1353
689MODULE = CFClient PACKAGE = CFClient::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1355
691CFClient::Layout 1356PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1357
1358void
1359glyph_cache_backup ()
1360 PROTOTYPE:
1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1368 tc_restore ();
1369
1370DC::Layout
1371new (SV *klass)
693 CODE: 1372 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1374
695 RETVAL->pl = pango_layout_new (context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1376 RETVAL->r = 1.;
1377 RETVAL->g = 1.;
1378 RETVAL->b = 1.;
1379 RETVAL->a = 1.;
1380 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
1383
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1385 layout_update_font (RETVAL);
700 OUTPUT: 1386 OUTPUT:
701 RETVAL 1387 RETVAL
702 1388
703void 1389void
704DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
705 CODE: 1391 CODE:
706 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
707 Safefree (self); 1394 Safefree (self);
708 1395
709void 1396void
710set_text (CFClient::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
711 CODE: 1398 CODE:
712{ 1399{
713 STRLEN textlen; 1400 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
715 1402
716 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
717} 1404}
718 1405
719void 1406void
720set_markup (CFClient::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
721 CODE: 1408 CODE:
722{ 1409{
723 STRLEN textlen; 1410 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
725 1412
726 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
727} 1414}
728 1415
1416void
1417set_shapes (DC::Layout self, ...)
1418 CODE:
1419{
1420 PangoAttrList *attrs = 0;
1421 const char *text = pango_layout_get_text (self->pl);
1422 const char *pos = text;
1423 int arg = 4;
1424
1425 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1426 {
1427 PangoRectangle inkrect, rect;
1428 PangoAttribute *attr;
1429
1430 int x = SvIV (ST (arg - 3));
1431 int y = SvIV (ST (arg - 2));
1432 int w = SvIV (ST (arg - 1));
1433 int h = SvIV (ST (arg ));
1434
1435 inkrect.x = 0;
1436 inkrect.y = 0;
1437 inkrect.width = 0;
1438 inkrect.height = 0;
1439
1440 rect.x = x * PANGO_SCALE;
1441 rect.y = y * PANGO_SCALE;
1442 rect.width = w * PANGO_SCALE;
1443 rect.height = h * PANGO_SCALE;
1444
1445 if (!attrs)
1446 attrs = pango_layout_get_attributes (self->pl);
1447
1448 attr = pango_attr_shape_new (&inkrect, &rect);
1449 attr->start_index = pos - text;
1450 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1451 pango_attr_list_insert (attrs, attr);
1452
1453 arg += 4;
1454 pos += sizeof (OBJ_STR) - 1;
1455 }
1456
1457 if (attrs)
1458 pango_layout_set_attributes (self->pl, attrs);
1459}
1460
1461void
1462get_shapes (DC::Layout self)
1463 PPCODE:
1464{
1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1466
1467 do
1468 {
1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1470
1471 if (run && shape_attr_p (run))
1472 {
1473 PangoRectangle extents;
1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1475
1476 EXTEND (SP, 2);
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1479 }
1480 }
1481 while (pango_layout_iter_next_run (iter));
1482
1483 pango_layout_iter_free (iter);
1484}
1485
1486int
1487has_wrapped (DC::Layout self)
1488 CODE:
1489{
1490 int lines = 1;
1491 const char *text = pango_layout_get_text (self->pl);
1492
1493 while (*text)
1494 lines += *text++ == '\n';
1495
1496 RETVAL = lines < pango_layout_get_line_count (self->pl);
1497}
1498 OUTPUT:
1499 RETVAL
1500
729SV * 1501SV *
730get_text (CFClient::Layout self) 1502get_text (DC::Layout self)
731 CODE: 1503 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1505 sv_utf8_decode (RETVAL);
734 OUTPUT: 1506 OUTPUT:
735 RETVAL 1507 RETVAL
736 1508
737void 1509void
1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1511 CODE:
1512 self->r = r;
1513 self->g = g;
1514 self->b = b;
1515 self->a = a;
1516
1517void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1519 CODE:
740 if (self->font != font) 1520 if (self->font != font)
741 { 1521 {
742 self->font = font; 1522 self->font = font;
743 layout_update_font (self); 1523 layout_update_font (self);
744 } 1524 }
745 1525
746void 1526void
747set_height (CFClient::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
748 CODE: 1528 CODE:
749 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
750 { 1530 {
751 self->base_height = base_height; 1531 self->base_height = base_height;
752 layout_update_font (self); 1532 layout_update_font (self);
753 } 1533 }
754 1534
755void 1535void
756set_width (CFClient::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
757 CODE: 1537 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1539
760void 1540void
1541set_indent (DC::Layout self, int indent)
1542 CODE:
1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1544
1545void
1546set_spacing (DC::Layout self, int spacing)
1547 CODE:
1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1549
1550void
1551set_ellipsise (DC::Layout self, int ellipsise)
1552 CODE:
1553 pango_layout_set_ellipsize (self->pl,
1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1557 : PANGO_ELLIPSIZE_NONE
1558 );
1559
1560void
1561set_single_paragraph_mode (DC::Layout self, int spm)
1562 CODE:
1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1564
1565void
761size (CFClient::Layout self) 1566size (DC::Layout self)
762 PPCODE: 1567 PPCODE:
763{ 1568{
764 int w, h; 1569 int w, h;
765 1570
766 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
771} 1576}
772 1577
773int 1578int
1579descent (DC::Layout self)
1580 CODE:
1581{
1582 PangoRectangle rect;
1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1585 RETVAL = PANGO_DESCENT (rect);
1586}
1587 OUTPUT:
1588 RETVAL
1589
1590int
774xy_to_index (CFClient::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1592 CODE:
776{ 1593{
777 int index, trailing; 1594 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1596 RETVAL = index + trailing;
780} 1597}
781 OUTPUT: 1598 OUTPUT:
782 RETVAL 1599 RETVAL
783 1600
784void 1601void
785cursor_pos (CFClient::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
786 PPCODE: 1603 PPCODE:
787{ 1604{
788 PangoRectangle strong_pos; 1605 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1607
791 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1612}
796 1613
797void 1614void
798render (CFClient::Layout self) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1616 PPCODE:
800{ 1617{
801 SV *retval; 1618 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1619
805 layout_get_pixel_size (self, &w, &h); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1621#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1623 --line;
809 SvCUR_set (retval, w * h); 1624#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1625 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
824 PUSHs (sv_2mortal (newSViv (h))); 1650 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
826} 1653}
827 1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1659 pango_opengl_render_layout_subpixel (
1660 self->pl,
1661 self->rc,
1662 x * PANGO_SCALE, y * PANGO_SCALE,
1663 self->r, self->g, self->b, self->a,
1664 flags
1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1669
1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
828MODULE = CFClient PACKAGE = CFClient::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1690
1691PROTOTYPES: ENABLE
1692
830void 1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1698 {
1699 STRLEN datalen;
1700 char *data = SvPVbyte (data_, datalen);
1701 int bpp = datalen / (ow * oh);
1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1703
1704 SvPOK_only (result_);
1705 SvCUR_set (result_, nw * nh * bpp);
1706
1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1708 while (oh--)
1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1710
1711 sv_setsv (data_, result_);
1712 }
1713}
1714
1715void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1717 PROTOTYPE: $$$;$$
1718 ALIAS:
1719 draw_quad_alpha = 1
1720 draw_quad_alpha_premultiplied = 2
833 CODE: 1721 CODE:
834{ 1722{
835 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
840 1730
841 if (items < 5) 1731 if (items < 5)
842 { 1732 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1735 }
846 1736
1737 if (ix)
1738 {
1739 glEnable (GL_BLEND);
1740
1741 if (ix == 2)
1742 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 else
1744 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1745 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1746
1747 glEnable (GL_ALPHA_TEST);
1748 glAlphaFunc (GL_GREATER, 0.01f);
1749 }
1750
847 glBindTexture (GL_TEXTURE_2D, name); 1751 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1752
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1753 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1754 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1755 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1756 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1757 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1758 glEnd ();
858}
859 1759
1760 if (ix)
1761 {
1762 glDisable (GL_ALPHA_TEST);
1763 glDisable (GL_BLEND);
1764 }
1765}
1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
860MODULE = CFClient PACKAGE = CFClient::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
861 1900
862CFClient::Map 1901PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1902
1903DC::Map
1904new (SV *klass)
864 CODE: 1905 CODE:
865 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
866 RETVAL->x = 0; 1907 RETVAL->x = 0;
867 RETVAL->y = 0; 1908 RETVAL->y = 0;
868 RETVAL->w = map_width; 1909 RETVAL->w = 0;
869 RETVAL->h = map_height; 1910 RETVAL->h = 0;
870 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
877 RETVAL->row = 0; 1916 RETVAL->row = 0;
878 OUTPUT: 1917 OUTPUT:
879 RETVAL 1918 RETVAL
880 1919
881void 1920void
882DESTROY (CFClient::Map self) 1921DESTROY (DC::Map self)
883 CODE: 1922 CODE:
884{ 1923{
885 map_clear (self); 1924 map_clear (self);
886 Safefree (self->face); 1925 Safefree (self->face2tile);
1926 Safefree (self->tex);
887 Safefree (self); 1927 Safefree (self);
888} 1928}
889 1929
890void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
891clear (CFClient::Map self) 1937clear (DC::Map self)
892 CODE: 1938 CODE:
893 map_clear (self); 1939 map_clear (self);
894 1940
895void 1941void
896set_face (CFClient::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
897 CODE: 1943 CODE:
898{ 1944{
899 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1946 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1947}
907 1948
908void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1974 CODE:
911{ 1975{
912 while (self->texs <= texid) 1976 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1977
918 { 1978 {
919 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
920 1980
921 tex->name = name; 1981 tex->name = name;
926 tex->r = r; 1986 tex->r = r;
927 tex->g = g; 1987 tex->g = g;
928 tex->b = b; 1988 tex->b = b;
929 tex->a = a; 1989 tex->a = a;
930 } 1990 }
1991
1992 // somewhat hackish, but for textures that require it, it really
1993 // improves the look, and most others don't suffer.
1994 glBindTexture (GL_TEXTURE_2D, name);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1997 // use uglier nearest interpolation because linear suffers
1998 // from transparent color bleeding and ugly wrapping effects.
1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
932 2021
933int 2022int
934ox (CFClient::Map self) 2023ox (DC::Map self)
935 ALIAS: 2024 ALIAS:
936 oy = 1 2025 oy = 1
2026 x = 2
2027 y = 3
2028 w = 4
2029 h = 5
937 CODE: 2030 CODE:
938 switch (ix) 2031 switch (ix)
939 { 2032 {
940 case 0: RETVAL = self->ox; break; 2033 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 2034 case 1: RETVAL = self->oy; break;
2035 case 2: RETVAL = self->x; break;
2036 case 3: RETVAL = self->y; break;
2037 case 4: RETVAL = self->w; break;
2038 case 5: RETVAL = self->h; break;
942 } 2039 }
943 OUTPUT: 2040 OUTPUT:
944 RETVAL 2041 RETVAL
945 2042
946void 2043void
947scroll (CFClient::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
948 CODE: 2045 CODE:
949{ 2046{
950 if (dx > 0) 2047 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 2049 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 2051
955 if (dy > 0) 2052 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 2054 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 2056
960 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
962 2059
963 while (self->y < 0) 2060 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
969 } 2066 }
970} 2067}
971 2068
972void 2069SV *
973map1a_update (CFClient::Map self, SV *data_) 2070map1a_update (DC::Map self, SV *data_)
974 CODE: 2071 CODE:
975{ 2072{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 2075 mapcell *cell;
979 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
980 2079
981 while (data < data_end) 2080 while (data < data_end - 1)
982 { 2081 {
983 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
984 2083
985 x = ((flags >> 10) & 63) + self->x; 2084 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 2085 y = self->y + ((flags >> 4) & 63);
987 2086
988 cell = map_get_cell (self, x, y); 2087 cell = map_get_cell (self, x, y);
989 2088
990 if (flags & 15) 2089 if (flags & 15)
991 { 2090 {
992 if (cell->darkness < 0) 2091 if (!cell->darkness)
993 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 2094 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 2095 }
999 2096
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1003 2098
1004 if (flags & 4) 2099 if (flags & 8)
1005 { 2100 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
1007 } 2134 }
1008 2135
2136 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 2137 if (flags & (4 >> z))
1010 { 2138 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1012 } 2158 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 2159 }
1019 else 2160 else
1020 cell->darkness = -1; 2161 CELL_CLEAR (cell);
1021 } 2162 }
1022} 2163}
2164 OUTPUT:
2165 RETVAL
1023 2166
1024SV * 2167SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2169 CODE:
1027{ 2170{
1028 int x1, x; 2171 int x1, x;
1029 int y1, y; 2172 int y1, y;
1030 int z; 2173 int z;
1043 ? self->row + y 2186 ? self->row + y
1044 : 0; 2187 : 0;
1045 2188
1046 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1047 { 2190 {
1048 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1049 2192
1050 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1051 { 2194 {
1052 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1053 2196
1054 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1055 { 2198 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 2201 int a1 = tex.a;
1063 2202
1064 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1065 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1066 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1067 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1068 }
1069 } 2207 }
1070 } 2208 }
1071 2209
1072 *map++ = (r ) 2210 *map++ = (r )
1073 | (g << 8) 2211 | (g << 8)
1074 | (b << 16) 2212 | (b << 16)
1075 | (a << 24); 2213 | (a << 24);
1076 } 2214 }
1077 } 2215 }
1078 2216
1079 RETVAL = map_sv; 2217 RETVAL = map_sv;
1080} 2218}
1081 OUTPUT: 2219 OUTPUT:
1082 RETVAL 2220 RETVAL
1083 2221
1084void 2222void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2224 CODE:
2225{
2226 int x, y, z;
2227
2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
2237
2238 pl_tex.name = 0;
2239
2240 // that's current max. sorry.
2241 if (sw > 255) sw = 255;
2242 if (sh > 255) sh = 255;
2243
2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
2290 for (y = 0; y < sh; y++)
2291 if (0 <= y + my && y + my < self->rows)
2292 {
2293 maprow *row = self->row + (y + my);
2294
2295 for (x = 0; x < sw; x++)
2296 if (row->c0 <= x + mx && x + mx < row->c1)
2297 {
2298 mapcell *cell = row->col + (x + mx - row->c0);
2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
2412 {
2413 int level = (w << 5) | b;
2414 HE *he;
2415
2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2441 glEnd ();
2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
2467 }
2468 }
2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537}
2538
2539void
2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2541 CODE:
2542{
2543 static float color[16][3] = {
2544 { 0.00f, 0.00f, 0.00f },
2545 { 1.00f, 1.00f, 1.00f },
2546 { 0.00f, 0.00f, 0.55f },
2547 { 1.00f, 0.00f, 0.00f },
2548
2549 { 1.00f, 0.54f, 0.00f },
2550 { 0.11f, 0.56f, 1.00f },
2551 { 0.93f, 0.46f, 0.00f },
2552 { 0.18f, 0.54f, 0.34f },
2553
2554 { 0.56f, 0.73f, 0.56f },
2555 { 0.80f, 0.80f, 0.80f },
2556 { 0.55f, 0.41f, 0.13f },
2557 { 0.99f, 0.77f, 0.26f },
2558
2559 { 0.74f, 0.65f, 0.41f },
2560
2561 { 0.00f, 1.00f, 1.00f },
2562 { 1.00f, 0.00f, 1.00f },
2563 { 1.00f, 1.00f, 0.00f },
2564 };
2565
2566 int x, y;
2567
2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2576 glEnable (GL_BLEND);
2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2578 glBegin (GL_QUADS);
2579
2580 for (y = 0; y < h; y++)
2581 for (x = 0; x < w; x++)
2582 {
2583 unsigned char m = data [x + y * w];
2584
2585 if (m)
2586 {
2587 float *c = color [m & 15];
2588
2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2590 float tx2 = tx1 + 0.5f;
2591
2592 glColor4f (c[0], c[1], c[2], 1);
2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2597 }
2598 }
2599
2600 glEnd ();
2601 glDisable (GL_BLEND);
2602 glDisable (GL_TEXTURE_2D);
2603}
2604
2605void
2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2607 PPCODE:
1087{ 2608{
1088 int vx, vy;
1089 int x, y, z; 2609 int x, y;
1090 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1096 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1097 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1099 2621
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2622 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2623 my += self->y - 1;
1102 2624
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1127 { 2627 {
1128 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1129 2629
1130 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2632 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1134 2634
1135 darkness[y * sw4 + x] = cell->darkness < 0 2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1136 ? 255 - FOW_DARKNESS 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2638 }
1162 } 2639 }
1163 2640
1164 glEnd (); 2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2653
1166 glDisable (GL_TEXTURE_2D); 2654 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
1168 2678
1169 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1173} 2683}
1174 2684
1175SV * 2685SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2687 CODE:
1178{ 2688{
1179 int x, y, x1, y1; 2689 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1207 { 2717 {
1208 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2719 uint8_t flags = 0;
1210 2720
1211 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1214 2724
1215 *data++ = flags; 2725 *data++ = flags;
1216 2726
1217 if (flags & 1) 2727 if (flags & 1)
1218 { 2728 {
2729 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2731 *data++ = tile;
1221 } 2732 }
1222 2733
1223 if (flags & 2) 2734 if (flags & 2)
1224 { 2735 {
2736 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2738 *data++ = tile;
1227 } 2739 }
1228 2740
1229 if (flags & 4) 2741 if (flags & 4)
1230 { 2742 {
2743 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2745 *data++ = tile;
1233 } 2746 }
1234 } 2747 }
1235 else 2748 else
1236 *data++ = 0; 2749 *data++ = 0;
1237 } 2750 }
1238 } 2751 }
1239 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1240 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1242 RETVAL = data_sv; 2760 RETVAL = data_sv;
1243} 2761}
1244 OUTPUT: 2762 OUTPUT:
1245 RETVAL 2763 RETVAL
1246 2764
1247void 2765void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2767 PPCODE:
1250{ 2768{
1251 int x, y, z; 2769 int x, y, z;
1252 int w, h; 2770 int w, h;
1253 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1254 2782
1255 if (*data++ != 0) 2783 if (*data++ != 0)
1256 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1257 2785
1258 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1260 2788
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2801 {
1274 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1275 2803
1276 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1277 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1278 uint8_t flags = *data++; 2811 flags = *data++;
1279 2812
1280 if (flags) 2813 if (flags)
1281 { 2814 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1285 2817
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2821
1290 if (cell->darkness <= 0) 2822 if (cell->darkness == 0)
1291 { 2823 {
1292 cell->darkness = -1; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1293 2826
1294 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1295 { 2828 {
1296 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1297 2830
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1300 } 2838 }
1301 } 2839 }
1302 } 2840 }
1303 } 2841 }
1304 } 2842 }
1305} 2843}
1306 2844
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2846
1309CFClient::MixChunk 2847DC::RW
1310new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1311 CODE: 2849 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1313 OUTPUT: 2856 OUTPUT:
1314 RETVAL 2857 RETVAL
1315 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1316void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1317DESTROY (CFClient::MixChunk self) 2986DESTROY (DC::MixChunk self)
1318 CODE: 2987 CODE:
1319 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1320 2989
1321int 2990int
1322volume (CFClient::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2996 OUTPUT:
1326 RETVAL 2997 RETVAL
1327 2998
1328int 2999DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 3001 CODE:
3002{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1332 OUTPUT: 3014 OUTPUT:
1333 RETVAL 3015 RETVAL
1334 3016
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1336 3030
1337int 3031int
1338volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1339 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 3038 OUTPUT:
1342 RETVAL 3039 RETVAL
1343 3040
1344CFClient::MixMusic 3041void
1345new_from_file (SV *class, char *path) 3042fade_out (int ms)
1346 CODE: 3043 CODE:
1347 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1348 OUTPUT: 3055 OUTPUT:
1349 RETVAL 3056 RETVAL
1350 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1351void 3065void
1352DESTROY (CFClient::MixMusic self) 3066DESTROY (DC::MixMusic self)
1353 CODE: 3067 CODE:
1354 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1355 3069
1356int 3070int
1357play (CFClient::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1358 CODE: 3072 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 3074 OUTPUT:
1361 RETVAL 3075 RETVAL
1362 3076
3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1364 3085
1365BOOT: 3086BOOT:
1366{ 3087{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 3089 static const struct {
1369 const char *name; 3090 const char *name;
1370 IV iv; 3091 IV iv;
1371 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1373 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
3103 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 3104 const_iv (GL_SCISSOR_TEST),
3105 const_iv (GL_DEPTH_TEST),
3106 const_iv (GL_ALPHA_TEST),
3107 const_iv (GL_NORMALIZE),
3108 const_iv (GL_RESCALE_NORMAL),
3109 const_iv (GL_FRONT),
3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 3112 const_iv (GL_AND),
1380 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
3123 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
3126 const_iv (GL_RGBA4),
3127 const_iv (GL_RGBA8),
3128 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 3129 const_iv (GL_UNSIGNED_BYTE),
3130 const_iv (GL_UNSIGNED_SHORT),
3131 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 3132 const_iv (GL_ALPHA),
3133 const_iv (GL_INTENSITY),
3134 const_iv (GL_LUMINANCE),
3135 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 3152 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 3153 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 3154 const_iv (GL_TEXTURE_WRAP_T),
3155 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 3156 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 3157 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 3158 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 3159 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3160 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3161 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3162 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3163 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 3164 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 3165 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 3166 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 3167 const_iv (GL_REPLACE),
3168 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 3169 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 3170 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 3171 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
3180 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
3182 const_iv (GL_QUAD_STRIP),
3183 const_iv (GL_TRIANGLES),
3184 const_iv (GL_TRIANGLE_STRIP),
3185 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 3186 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
3196 const_iv (GL_V2F),
3197 const_iv (GL_V3F),
3198 const_iv (GL_T2F_V3F),
3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1426# undef const_iv 3203# undef const_iv
1427 }; 3204 };
1428 3205
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3208
3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
1431} 3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
3223gl_vendor ()
3224 CODE:
3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3226 OUTPUT:
3227 RETVAL
3228
3229const char *
3230gl_version ()
3231 CODE:
3232 RETVAL = (const char *)glGetString (GL_VERSION);
3233 OUTPUT:
3234 RETVAL
3235
3236const char *
3237gl_extensions ()
3238 CODE:
3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3240 OUTPUT:
3241 RETVAL
3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
1432 3260
1433int glGetError () 3261int glGetError ()
3262
3263void glFinish ()
3264
3265void glFlush ()
1434 3266
1435void glClear (int mask) 3267void glClear (int mask)
1436 3268
1437void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 3270 PROTOTYPE: @
1445 3277
1446void glHint (int target, int mode) 3278void glHint (int target, int mode)
1447 3279
1448void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
1449 3281
3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3283 CODE:
3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
3287
3288void glDepthMask (int flag)
3289
1450void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1451 3291
1452void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
1453 3293
1454void glMatrixMode (int mode) 3294void glMatrixMode (int mode)
1457 3297
1458void glPopMatrix () 3298void glPopMatrix ()
1459 3299
1460void glLoadIdentity () 3300void glLoadIdentity ()
1461 3301
3302void glDrawBuffer (int buffer)
3303
3304void glReadBuffer (int buffer)
3305
1462# near and far are due to microsofts buggy c compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3308
3309# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1464 3313
1465void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
1466 3315
1467void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
1468 3317
1476 3325
1477void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1478 CODE: 3327 CODE:
1479 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1480 3329
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3331 PROTOTYPE: @
3332 ALIAS:
3333 glColor_premultiply = 1
1487 CODE: 3334 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3335 if (ix)
3336 {
3337 r *= a;
3338 g *= a;
3339 b *= a;
3340 }
3341 // microsoft visual "c" rounds instead of truncating...
3342 glColor4f (r, g, b, a);
3343
3344void glRasterPos (float x, float y, float z = 0.)
3345 CODE:
3346 glRasterPos3f (0, 0, z);
3347 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3348
1490void glVertex (float x, float y, float z = 0.) 3349void glVertex (float x, float y, float z = 0.)
1491 CODE: 3350 CODE:
1492 glVertex3f (x, y, z); 3351 glVertex3f (x, y, z);
1493 3352
1494void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
1495 CODE: 3354 CODE:
1496 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
1497 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
1498void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
1499 CODE: 3387 CODE:
1500 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
1501 3389
1502void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
1505 3393
1506void glBindTexture (int target, int name) 3394void glBindTexture (int target, int name)
1507 3395
1508void glConvolutionParameter (int target, int pname, float params) 3396void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3397 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3398 if (gl.ConvolutionParameterf)
3399 gl.ConvolutionParameterf (target, pname, params);
1511 3400
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3401void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3402 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3403 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3404 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3405
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3407 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3408 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3410
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3412
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3414
1526void glRasterPos (int x, int y) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3416
1528 glRasterPos2i (x, y); 3417void glPixelZoom (float x, float y)
1529 3418
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3420
1532int glGenTexture () 3421int glGenTexture ()
1533 CODE: 3422 CODE:
1534{ 3423 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3424 OUTPUT:
1540 RETVAL 3425 RETVAL
1541 3426
1542void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
1543 CODE: 3428 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3429 del_texture (name);
1547} 3430
1548
1549int glGenList () 3431int glGenList ()
1550 CODE: 3432 CODE:
1551 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
1552 OUTPUT: 3434 OUTPUT:
1553 RETVAL 3435 RETVAL
1560 3442
1561void glEndList () 3443void glEndList ()
1562 3444
1563void glCallList (int list) 3445void glCallList (int list)
1564 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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