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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
10#include <string.h> 32#include <cstring>
11#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 40
13#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
14#include <SDL_image.h> 44#include <SDL_image.h>
15#include <SDL_mixer.h> 45#include <SDL_mixer.h>
16#include <SDL_opengl.h> 46#include <SDL_opengl.h>
17 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
18#include <glib/gmacros.h> 58#include <glib.h>
19 59
20#include <pango/pango.h> 60#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 61
22#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
23 72
24#ifndef _WIN32 73#ifndef _WIN32
25# include <sys/types.h> 74# include <sys/types.h>
26# include <sys/socket.h> 75# include <sys/socket.h>
27# include <netinet/in.h> 76# include <netinet/in.h>
28# include <netinet/tcp.h> 77# include <netinet/tcp.h>
29# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 83#else
31 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 85#endif
38 86
39#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
40 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
41#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
42 96
43#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
45 99
46#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
47 101
48#define GL_CALL(type,func,args) \ 102/* mask out modifiers we are not interested in */
49 { \ 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \ 104
51 static type fptr_; \ 105#define KMOD_LRAM 0x10000 // our extension
52 \ 106
53 if (!init_) \ 107#define TEXID_SPEECH 1
54 { \ 108#define TEXID_NOFACE 2
55 init_ = 1; \ 109
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 110static char *
57 } \ 111fast_sv_grow (SV *sv, STRLEN need)
58 \ 112{
59 if (fptr_) \ 113 STRLEN len = SvLEN (sv);
60 fptr_ args; \ 114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
61 } 123 }
62 124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
65 184
66typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
67 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
68typedef struct cf_layout { 205struct cf_layout {
69 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
70 int base_height; 208 int base_height;
71 CFClient__Font font; 209 DC__Font font;
72} *CFClient__Layout; 210 rc_t *rc;
211};
73 212
213typedef cf_layout *DC__Layout;
214
74static CFClient__Font default_font; 215static DC__Font default_font;
75static PangoContext *context; 216static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 217static PangoFontMap *opengl_fontmap;
77 218
78static void 219static void
79substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
80{ 221{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 227}
84 228
85static void 229static void
86layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
87{ 231{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
90 */ 234 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
92 236
93 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 239
96 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
97} 241}
98 242
99static void 243static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
103 250
104 *w = (*w + 3) & ~3; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
109typedef uint16_t mapface; 262typedef uint16_t faceid;
110 263
111typedef struct { 264struct maptex
265{
112 GLint name; 266 GLuint name;
113 int w, h; 267 int w, h;
114 float s, t; 268 float s, t;
115 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
116} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
117 274
118typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
119 int16_t darkness; 279 uint16_t darkness;
120 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 281};
122 282
123typedef struct { 283struct maprow
284{
124 int32_t c0, c1; 285 int32_t c0, c1;
125 mapcell *col; 286 mapcell *col;
126} maprow; 287};
127 288
128typedef struct map { 289struct mapgrid {
129 int x, y, w, h; 290 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 292 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 293 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 294
137 int32_t rows; 295 int32_t rows;
138 maprow *row; 296 maprow *row;
139} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
140 300
141static char * 301static char *
142prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
143{ 303{
144 char *p; 304 char *p;
161} 321}
162 322
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
166static maprow * 346static maprow *
167map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
168{ 348{
169 if (0 > y) 349 if (0 > y)
170 { 350 {
171 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
210 390
211 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
212} 392}
213 393
214static mapcell * 394static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
216{ 396{
217 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
218} 398}
219 399
220static void 400static void
221map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
222{ 402{
223 int r; 403 int r;
224 404
225 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
233 self->oy = 0; 413 self->oy = 0;
234 self->row = 0; 414 self->row = 0;
235 self->rows = 0; 415 self->rows = 0;
236} 416}
237 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
238static void 428static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
240{ 430{
241 int x, y; 431 int x, y;
242 maprow *row; 432 maprow *row;
433 mapcell *cell;
243 434
244 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 436 if (y >= 0)
246 { 437 {
247 if (y >= self->rows) 438 if (y >= self->rows)
253 if (x >= row->c0) 444 if (x >= row->c0)
254 { 445 {
255 if (x >= row->c1) 446 if (x >= row->c1)
256 break; 447 break;
257 448
258 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
259 } 452 }
260 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
261} 489}
262 490
263static void 491static void
264music_finished (void) 492music_finished (void)
265{ 493{
284 ev.data2 = 0; 512 ev.data2 = 0;
285 513
286 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
287} 515}
288 516
289MODULE = CFClient PACKAGE = CFClient 517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
522}
523
524static unsigned int
525minpot (unsigned int n)
526{
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539}
540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
290 658
291PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
292 660
293BOOT: 661BOOT:
294{ 662{
295 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 664 static const struct {
297 const char *name; 665 const char *name;
298 IV iv; 666 IV iv;
299 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
301 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
383 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 828
396 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 830
398 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
399# undef const_iv 861# undef const_iv
400 }; 862 };
401 863
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
404 866
405 fontmap = pango_ft2_font_map_new (); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
409 876
410int 877int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
412 883
884NV floor (NV x)
885
886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
413void 898void
899pango_init ()
900 CODE:
901{
902 opengl_fontmap = pango_opengl_font_map_new ();
903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
910}
911
912char *SDL_GetError ()
913
914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
414SDL_Quit () 923void SDL_Quit ()
415 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
416void 935void
417SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
418 PPCODE: 937 PPCODE:
419{ 938{
420 SDL_Rect **m; 939 SDL_Rect **m;
421 940
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 945
946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
948
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 953
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 956
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 958
441 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
442 while (*m) 960 while (*m)
443 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
444 AV *av = newAV (); 964 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
448 971
449 ++m; 972 ++m;
450 } 973 }
451} 974}
452 975
453int 976int
454SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
456 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 990 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991
992 if (RETVAL)
993 {
994 av_clear (texture_av);
995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
996#include "glfunc.h"
997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
1000 }
1001}
460 OUTPUT: 1002 OUTPUT:
461 RETVAL 1003 RETVAL
462 1004
463void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
464SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
465 1010
1011char *
1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
466void 1025void
467SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
468 PPCODE: 1030 PPCODE:
469{ 1031{
470 SDL_Event ev; 1032 SDL_Event ev;
471 1033
472 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 1036 {
474 HV *hv = newHV (); 1037 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 1039
477 switch (ev.type) 1040 switch (ev.type)
478 { 1041 {
479 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
480 case SDL_KEYUP: 1043 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 1049 break;
486 1050
487 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 1054 break;
491 1055
492 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
498 break; 1082 break;
499 1083
500 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1087
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1092 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1098 break;
513 } 1099 }
514 1100
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1102 }
517} 1103}
518 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
519int 1118int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1120 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
524 1123
525void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
526Mix_CloseAudio () 1141Mix_CloseAudio ()
527 1142
528int 1143int
529Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
530 1145
1146const char *
1147Mix_GetError ()
1148
531void 1149void
532lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
533 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
534#ifndef _WIN32 1158#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
536#endif 1180#endif
1181}
537 1182
538char * 1183int
539gl_version () 1184add_font (char *file)
540 CODE: 1185 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1187 OUTPUT:
543 RETVAL 1188 RETVAL
544 1189
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void 1190void
553add_font (char *file) 1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
554 CODE: 1192
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
556 1196
557void 1197void
558load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
559 ALIAS: 1199 ALIAS:
560 load_image_file = 1 1200 load_image_file = 1
563 STRLEN image_len; 1203 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
570 1210
571 if (!rw) 1211 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
573 1213
602 1242
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1244
605 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
606 1246
1247 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
616 1256
617 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
619} 1259}
620 1260
644} 1284}
645 1285
646void 1286void
647error (char *message) 1287error (char *message)
648 CODE: 1288 CODE:
1289 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1290#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1292#endif
1293
1294void
1295fatal (char *message)
1296 CODE:
1297 fprintf (stderr, "FATAL: %s\n", message);
1298#ifdef _WIN32
1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1300#endif
1301 _exit (1);
1302
1303void
1304_exit (int retval = 0)
1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
651#else 1308#else
652 fprintf (stderr, "ERROR: %s\n", message); 1309 _exit (retval);
653#endif 1310#endif
654 1311
655void 1312void
656fatal (char *message) 1313debug ()
657 CODE: 1314 CODE:
658#ifdef _WIN32 1315{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1316#if DEBUG
660#else 1317 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1318#endif
663 exit (1); 1319}
664 1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
665MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
666 1329
667CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
669 CODE: 1334 CODE:
670{ 1335{
671 int count; 1336 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
673 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
675} 1340}
676 OUTPUT: 1341 OUTPUT:
677 RETVAL 1342 RETVAL
678 1343
679void 1344void
680DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
681 CODE: 1346 CODE:
682 pango_font_description_free (self); 1347 pango_font_description_free (self);
683 1348
684void 1349void
685make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
686 CODE: 1352 CODE:
687 default_font = self; 1353 default_font = self;
688 1354
689MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1356
691CFClient::Layout 1357PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
693 CODE: 1373 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1375
695 RETVAL->pl = pango_layout_new (context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1377 RETVAL->r = 1.;
1378 RETVAL->g = 1.;
1379 RETVAL->b = 1.;
1380 RETVAL->a = 1.;
1381 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
1384
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1386 layout_update_font (RETVAL);
700 OUTPUT: 1387 OUTPUT:
701 RETVAL 1388 RETVAL
702 1389
703void 1390void
704DESTROY (CFClient::Layout self) 1391DESTROY (DC::Layout self)
705 CODE: 1392 CODE:
706 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
707 Safefree (self); 1395 Safefree (self);
708 1396
709void 1397void
710set_text (CFClient::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
711 CODE: 1399 CODE:
712{ 1400{
713 STRLEN textlen; 1401 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
715 1403
716 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
717} 1405}
718 1406
719void 1407void
720set_markup (CFClient::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
721 CODE: 1409 CODE:
722{ 1410{
723 STRLEN textlen; 1411 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
725 1413
726 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
727} 1415}
728 1416
1417void
1418set_shapes (DC::Layout self, ...)
1419 CODE:
1420{
1421 PangoAttrList *attrs = 0;
1422 const char *text = pango_layout_get_text (self->pl);
1423 const char *pos = text;
1424 int arg = 4;
1425
1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1427 {
1428 PangoRectangle inkrect, rect;
1429 PangoAttribute *attr;
1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
1433 int w = SvIV (ST (arg - 1));
1434 int h = SvIV (ST (arg ));
1435
1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
1442 rect.y = y * PANGO_SCALE;
1443 rect.width = w * PANGO_SCALE;
1444 rect.height = h * PANGO_SCALE;
1445
1446 if (!attrs)
1447 attrs = pango_layout_get_attributes (self->pl);
1448
1449 attr = pango_attr_shape_new (&inkrect, &rect);
1450 attr->start_index = pos - text;
1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1452 pango_attr_list_insert (attrs, attr);
1453
1454 arg += 4;
1455 pos += sizeof (OBJ_STR) - 1;
1456 }
1457
1458 if (attrs)
1459 pango_layout_set_attributes (self->pl, attrs);
1460}
1461
1462void
1463get_shapes (DC::Layout self)
1464 PPCODE:
1465{
1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1467
1468 do
1469 {
1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1471
1472 if (run && shape_attr_p (run))
1473 {
1474 PangoRectangle extents;
1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1480 }
1481 }
1482 while (pango_layout_iter_next_run (iter));
1483
1484 pango_layout_iter_free (iter);
1485}
1486
1487int
1488has_wrapped (DC::Layout self)
1489 CODE:
1490{
1491 int lines = 1;
1492 const char *text = pango_layout_get_text (self->pl);
1493
1494 while (*text)
1495 lines += *text++ == '\n';
1496
1497 RETVAL = lines < pango_layout_get_line_count (self->pl);
1498}
1499 OUTPUT:
1500 RETVAL
1501
729SV * 1502SV *
730get_text (CFClient::Layout self) 1503get_text (DC::Layout self)
731 CODE: 1504 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1506 sv_utf8_decode (RETVAL);
734 OUTPUT: 1507 OUTPUT:
735 RETVAL 1508 RETVAL
736 1509
737void 1510void
1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1512 CODE:
1513 self->r = r;
1514 self->g = g;
1515 self->b = b;
1516 self->a = a;
1517
1518void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1520 CODE:
740 if (self->font != font) 1521 if (self->font != font)
741 { 1522 {
742 self->font = font; 1523 self->font = font;
743 layout_update_font (self); 1524 layout_update_font (self);
744 } 1525 }
745 1526
746void 1527void
747set_height (CFClient::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
748 CODE: 1529 CODE:
749 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
750 { 1531 {
751 self->base_height = base_height; 1532 self->base_height = base_height;
752 layout_update_font (self); 1533 layout_update_font (self);
753 } 1534 }
754 1535
755void 1536void
756set_width (CFClient::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
757 CODE: 1538 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1540
760void 1541void
1542set_indent (DC::Layout self, int indent)
1543 CODE:
1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1545
1546void
1547set_spacing (DC::Layout self, int spacing)
1548 CODE:
1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1550
1551void
1552set_ellipsise (DC::Layout self, int ellipsise)
1553 CODE:
1554 pango_layout_set_ellipsize (self->pl,
1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1558 : PANGO_ELLIPSIZE_NONE
1559 );
1560
1561void
1562set_single_paragraph_mode (DC::Layout self, int spm)
1563 CODE:
1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1565
1566void
761size (CFClient::Layout self) 1567size (DC::Layout self)
762 PPCODE: 1568 PPCODE:
763{ 1569{
764 int w, h; 1570 int w, h;
765 1571
766 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
771} 1577}
772 1578
773int 1579int
1580descent (DC::Layout self)
1581 CODE:
1582{
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587}
1588 OUTPUT:
1589 RETVAL
1590
1591int
774xy_to_index (CFClient::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1593 CODE:
776{ 1594{
777 int index, trailing; 1595 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1597 RETVAL = index + trailing;
780} 1598}
781 OUTPUT: 1599 OUTPUT:
782 RETVAL 1600 RETVAL
783 1601
784void 1602void
785cursor_pos (CFClient::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
786 PPCODE: 1604 PPCODE:
787{ 1605{
788 PangoRectangle strong_pos; 1606 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1608
791 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1613}
796 1614
797void 1615void
798render (CFClient::Layout self) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1617 PPCODE:
800{ 1618{
801 SV *retval; 1619 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1620
805 layout_get_pixel_size (self, &w, &h); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1622#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1624 --line;
809 SvCUR_set (retval, w * h); 1625#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1626 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
1649 else
1650 {
824 PUSHs (sv_2mortal (newSViv (h))); 1651 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1653 }
826} 1654}
827 1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
828MODULE = CFClient PACKAGE = CFClient::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1691
1692PROTOTYPES: ENABLE
1693
830void 1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1699 {
1700 STRLEN datalen;
1701 char *data = SvPVbyte (data_, datalen);
1702 int bpp = datalen / (ow * oh);
1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1704
1705 SvPOK_only (result_);
1706 SvCUR_set (result_, nw * nh * bpp);
1707
1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1709 while (oh--)
1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1711
1712 sv_setsv (data_, result_);
1713 }
1714}
1715
1716void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1718 PROTOTYPE: $$$;$$
1719 ALIAS:
1720 draw_quad_alpha = 1
1721 draw_quad_alpha_premultiplied = 2
833 CODE: 1722 CODE:
834{ 1723{
835 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
840 1731
841 if (items < 5) 1732 if (items < 5)
842 { 1733 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1736 }
846 1737
1738 if (ix)
1739 {
1740 glEnable (GL_BLEND);
1741
1742 if (ix == 2)
1743 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 else
1745 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1746 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1747
1748 glEnable (GL_ALPHA_TEST);
1749 glAlphaFunc (GL_GREATER, 0.01f);
1750 }
1751
847 glBindTexture (GL_TEXTURE_2D, name); 1752 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1753
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1754 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1755 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1756 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1757 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1758 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1759 glEnd ();
858}
859 1760
1761 if (ix)
1762 {
1763 glDisable (GL_ALPHA_TEST);
1764 glDisable (GL_BLEND);
1765 }
1766}
1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
860MODULE = CFClient PACKAGE = CFClient::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
861 1901
862CFClient::Map 1902PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1903
1904DC::Map
1905new (SV *klass)
864 CODE: 1906 CODE:
865 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
866 RETVAL->x = 0; 1908 RETVAL->x = 0;
867 RETVAL->y = 0; 1909 RETVAL->y = 0;
868 RETVAL->w = map_width; 1910 RETVAL->w = 0;
869 RETVAL->h = map_height; 1911 RETVAL->h = 0;
870 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
877 RETVAL->row = 0; 1917 RETVAL->row = 0;
878 OUTPUT: 1918 OUTPUT:
879 RETVAL 1919 RETVAL
880 1920
881void 1921void
882DESTROY (CFClient::Map self) 1922DESTROY (DC::Map self)
883 CODE: 1923 CODE:
884{ 1924{
885 map_clear (self); 1925 map_clear (self);
886 Safefree (self->face); 1926 Safefree (self->face2tile);
1927 Safefree (self->tex);
887 Safefree (self); 1928 Safefree (self);
888} 1929}
889 1930
890void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
891clear (CFClient::Map self) 1938clear (DC::Map self)
892 CODE: 1939 CODE:
893 map_clear (self); 1940 map_clear (self);
894 1941
895void 1942void
896set_face (CFClient::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
897 CODE: 1944 CODE:
898{ 1945{
899 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1947 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1948}
907 1949
908void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1975 CODE:
911{ 1976{
912 while (self->texs <= texid) 1977 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1978
918 { 1979 {
919 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
920 1981
921 tex->name = name; 1982 tex->name = name;
926 tex->r = r; 1987 tex->r = r;
927 tex->g = g; 1988 tex->g = g;
928 tex->b = b; 1989 tex->b = b;
929 tex->a = a; 1990 tex->a = a;
930 } 1991 }
1992
1993 // somewhat hackish, but for textures that require it, it really
1994 // improves the look, and most others don't suffer.
1995 glBindTexture (GL_TEXTURE_2D, name);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1998 // use uglier nearest interpolation because linear suffers
1999 // from transparent color bleeding and ugly wrapping effects.
2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 2001}
2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
932 2022
933int 2023int
934ox (CFClient::Map self) 2024ox (DC::Map self)
935 ALIAS: 2025 ALIAS:
936 oy = 1 2026 oy = 1
2027 x = 2
2028 y = 3
2029 w = 4
2030 h = 5
937 CODE: 2031 CODE:
938 switch (ix) 2032 switch (ix)
939 { 2033 {
940 case 0: RETVAL = self->ox; break; 2034 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 2035 case 1: RETVAL = self->oy; break;
2036 case 2: RETVAL = self->x; break;
2037 case 3: RETVAL = self->y; break;
2038 case 4: RETVAL = self->w; break;
2039 case 5: RETVAL = self->h; break;
942 } 2040 }
943 OUTPUT: 2041 OUTPUT:
944 RETVAL 2042 RETVAL
945 2043
946void 2044void
947scroll (CFClient::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
948 CODE: 2046 CODE:
949{ 2047{
950 if (dx > 0) 2048 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 2050 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 2052
955 if (dy > 0) 2053 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 2054 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 2055 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 2057
960 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
962 2060
963 while (self->y < 0) 2061 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
969 } 2067 }
970} 2068}
971 2069
972void 2070SV *
973map1a_update (CFClient::Map self, SV *data_) 2071map1a_update (DC::Map self, SV *data_)
974 CODE: 2072 CODE:
975{ 2073{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 2076 mapcell *cell;
979 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
980 2080
981 while (data < data_end) 2081 while (data < data_end - 1)
982 { 2082 {
983 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
984 2084
985 x = ((flags >> 10) & 63) + self->x; 2085 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 2086 y = self->y + ((flags >> 4) & 63);
987 2087
988 cell = map_get_cell (self, x, y); 2088 cell = map_get_cell (self, x, y);
989 2089
990 if (flags & 15) 2090 if (flags & 15)
991 { 2091 {
992 if (cell->darkness < 0) 2092 if (!cell->darkness)
993 { 2093 {
2094 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 2095 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 2096 }
999 2097
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1003 2099
1004 if (flags & 4) 2100 if (flags & 8)
1005 { 2101 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
1007 } 2135 }
1008 2136
2137 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 2138 if (flags & (4 >> z))
1010 { 2139 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1012 } 2159 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 2160 }
1019 else 2161 else
1020 cell->darkness = -1; 2162 CELL_CLEAR (cell);
1021 } 2163 }
1022} 2164}
2165 OUTPUT:
2166 RETVAL
1023 2167
1024SV * 2168SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2170 CODE:
1027{ 2171{
1028 int x1, x; 2172 int x1, x;
1029 int y1, y; 2173 int y1, y;
1030 int z; 2174 int z;
1043 ? self->row + y 2187 ? self->row + y
1044 : 0; 2188 : 0;
1045 2189
1046 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1047 { 2191 {
1048 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1049 2193
1050 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1051 { 2195 {
1052 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1053 2197
1054 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1055 { 2199 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 2202 int a1 = tex.a;
1063 2203
1064 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1065 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1066 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1067 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1068 }
1069 } 2208 }
1070 } 2209 }
1071 2210
1072 *map++ = (r ) 2211 *map++ = (r )
1073 | (g << 8) 2212 | (g << 8)
1074 | (b << 16) 2213 | (b << 16)
1075 | (a << 24); 2214 | (a << 24);
1076 } 2215 }
1077 } 2216 }
1078 2217
1079 RETVAL = map_sv; 2218 RETVAL = map_sv;
1080} 2219}
1081 OUTPUT: 2220 OUTPUT:
1082 RETVAL 2221 RETVAL
1083 2222
1084void 2223void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2225 CODE:
2226{
2227 int x, y, z;
2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
2239 // that's current max. sorry.
2240 if (sw > 255) sw = 255;
2241 if (sh > 255) sh = 255;
2242
2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
2280 for (z = 0; z <= 2; z++)
2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
2287
2288 for (y = 0; y < sh; y++)
2289 if (0 <= y + my && y + my < self->rows)
2290 {
2291 maprow *row = self->row + (y + my);
2292
2293 for (x = 0; x < sw; x++)
2294 if (row->c0 <= x + mx && x + mx < row->c1)
2295 {
2296 mapcell *cell = row->col + (x + mx - row->c0);
2297 tileid tile = cell->tile [z];
2298
2299 if (tile)
2300 {
2301 maptex tex = self->tex [tile];
2302 int px, py;
2303
2304 if (key.texname != tex.name)
2305 {
2306 self->tex [tile].unused = 0;
2307
2308 if (!tex.name)
2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2310
2311 key.texname = tex.name;
2312 arr = rc_array (rc, &key);
2313 }
2314
2315 px = (x + 1) * Th - tex.w;
2316 py = (y + 1) * Tw - tex.h;
2317
2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2319 {
2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
2323 continue;
2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2330
2331 // update smooth hash
2332 if (tex.smoothtile)
2333 {
2334 skey.tile = tex.smoothtile;
2335 skey.level = tex.smoothlevel;
2336
2337 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2338
2339 // add bits to current tile and all neighbours. skey.x|y is
2340 // shifted +1|+1 so we always stay positive.
2341
2342 // bits is ___n cccc CCCC bbbb
2343 // n do not draw borders&corners
2344 // c draw these corners, but...
2345 // C ... not these
2346 // b draw these borders
2347
2348 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2349 // ┃· ·· ·┃ ━━
2350
2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2352 // ·· ·· ·┏ ┓·
2353
2354 // full tile
2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2356
2357 // borders
2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2362
2363 // corners
2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2389 }
2390 }
2391 }
2392 }
2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
2397 // go through all smoothlevels, lowest to highest, then draw.
2398 // this is basically counting sort
2399 {
2400 int w, b;
2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
2404 for (w = 0; w < 256 / 32; ++w)
2405 {
2406 uint32_t smask = smooth_level [w];
2407 if (smask)
2408 for (b = 0; b < 32; ++b)
2409 if (smask & (((uint32_t)1) << b))
2410 {
2411 int level = (w << 5) | b;
2412 HE *he;
2413
2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2415 {
2416 smooth_key &skey = it->first;
2417 IV bits = it->second;
2418
2419 if (!(bits & 0x1000)
2420 && skey.level == level
2421 && level > smooth_max [skey.x][skey.y])
2422 {
2423 maptex tex = self->tex [skey.tile];
2424 int px = (((int)skey.x) - 1) * Tw;
2425 int py = (((int)skey.y) - 1) * Th;
2426 int border = bits & 15;
2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2428 float dx = tex.s * .0625f; // 16 images/row
2429 float dy = tex.t * .5f ; // 2 images/column
2430
2431 if (tex.name)
2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
2435 if (key.texname != tex.name)
2436 {
2437 self->tex [skey.tile].unused = 0;
2438
2439 glEnd ();
2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2441 glBegin (GL_QUADS);
2442 }
2443
2444 if (border)
2445 {
2446 float ox = border * dx;
2447
2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2452 }
2453
2454 if (corner)
2455 {
2456 float ox = corner * dx;
2457
2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
2463 }
2464 }
2465 }
2466 }
2467 }
2468
2469 glEnd ();
2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
2472 }
2473 }
2474
2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
2480
2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
2498
2499 // top layer: overlays such as the health bar
2500 for (y = 0; y < sh; y++)
2501 if (0 <= y + my && y + my < self->rows)
2502 {
2503 maprow *row = self->row + (y + my);
2504
2505 for (x = 0; x < sw; x++)
2506 if (row->c0 <= x + mx && x + mx < row->c1)
2507 {
2508 mapcell *cell = row->col + (x + mx - row->c0);
2509
2510 int px = x * Tw;
2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
2518
2519 if (cell->stat_hp)
2520 {
2521 int width = cell->stat_width * Tw;
2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2523
2524 glColor3ub (0, 0, 0);
2525 glRectf (px + 1, py - thick - 2,
2526 px + width - 1, py);
2527
2528 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2529 glRectf (px + 2,
2530 py - thick - 1,
2531 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2532 }
2533 }
2534 }
2535}
2536
2537void
2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2539 CODE:
2540{
2541 static float color[16][3] = {
2542 { 0.00f, 0.00f, 0.00f },
2543 { 1.00f, 1.00f, 1.00f },
2544 { 0.00f, 0.00f, 0.55f },
2545 { 1.00f, 0.00f, 0.00f },
2546
2547 { 1.00f, 0.54f, 0.00f },
2548 { 0.11f, 0.56f, 1.00f },
2549 { 0.93f, 0.46f, 0.00f },
2550 { 0.18f, 0.54f, 0.34f },
2551
2552 { 0.56f, 0.73f, 0.56f },
2553 { 0.80f, 0.80f, 0.80f },
2554 { 0.55f, 0.41f, 0.13f },
2555 { 0.99f, 0.77f, 0.26f },
2556
2557 { 0.74f, 0.65f, 0.41f },
2558
2559 { 0.00f, 1.00f, 1.00f },
2560 { 1.00f, 0.00f, 1.00f },
2561 { 1.00f, 1.00f, 0.00f },
2562 };
2563
2564 int x, y;
2565
2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2574 glEnable (GL_BLEND);
2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2576 glBegin (GL_QUADS);
2577
2578 for (y = 0; y < h; y++)
2579 for (x = 0; x < w; x++)
2580 {
2581 unsigned char m = data [x + y * w];
2582
2583 if (m)
2584 {
2585 float *c = color [m & 15];
2586
2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
2588 float tx2 = tx1 + 0.5f;
2589
2590 glColor4f (c[0], c[1], c[2], 1);
2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2595 }
2596 }
2597
2598 glEnd ();
2599 glDisable (GL_BLEND);
2600 glDisable (GL_TEXTURE_2D);
2601}
2602
2603void
2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2605 PPCODE:
1087{ 2606{
1088 int vx, vy;
1089 int x, y, z; 2607 int x, y;
1090 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3; 2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1096 memset (darkness, 255, sw4 * sh); 2615 memset (darkness1, 0, sw1*sh1);
2616
1097 SvPOK_only (darkness_sv); 2617 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
1099 2619
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2620 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2621 my += self->y - 1;
1102 2622
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2623 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
1127 { 2625 {
1128 maprow *row = self->row + (y + vy); 2626 maprow *row = self->row + (y + my);
1129 2627
1130 for (x = 0; x < sw; x++) 2628 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2630 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
1134 2632
1135 darkness[y * sw4 + x] = cell->darkness < 0 2633 darkness1 [y * sw1 + x] = cell->darkness
2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1136 ? 255 - FOW_DARKNESS 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2636 }
1162 } 2637 }
1163 2638
1164 glEnd (); 2639 for (y = 0; y < sh; ++y)
2640 for (x = 0; x < sw; ++x)
2641 {
2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2651
1166 glDisable (GL_TEXTURE_2D); 2652 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2653 uint8_t r21 = d21;
2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2655
2656 uint8_t r12 = d12;
2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2659
2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2663
2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2673 }
2674
2675 free (darkness1);
1168 2676
1169 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2680 PUSHs (darkness3_sv);
1173} 2681}
1174 2682
1175SV * 2683SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2685 CODE:
1178{ 2686{
1179 int x, y, x1, y1; 2687 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2714 if (row && row->c0 <= x && x < row->c1)
1207 { 2715 {
1208 mapcell *cell = row->col + (x - row->c0); 2716 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2717 uint8_t flags = 0;
1210 2718
1211 if (cell->face [0]) flags |= 1; 2719 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2720 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2721 if (cell->tile [2]) flags |= 4;
1214 2722
1215 *data++ = flags; 2723 *data++ = flags;
1216 2724
1217 if (flags & 1) 2725 if (flags & 1)
1218 { 2726 {
2727 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2728 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2729 *data++ = tile;
1221 } 2730 }
1222 2731
1223 if (flags & 2) 2732 if (flags & 2)
1224 { 2733 {
2734 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2735 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2736 *data++ = tile;
1227 } 2737 }
1228 2738
1229 if (flags & 4) 2739 if (flags & 4)
1230 { 2740 {
2741 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2742 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2743 *data++ = tile;
1233 } 2744 }
1234 } 2745 }
1235 else 2746 else
1236 *data++ = 0; 2747 *data++ = 0;
1237 } 2748 }
1238 } 2749 }
1239 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
1240 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
1242 RETVAL = data_sv; 2758 RETVAL = data_sv;
1243} 2759}
1244 OUTPUT: 2760 OUTPUT:
1245 RETVAL 2761 RETVAL
1246 2762
1247void 2763void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2765 PPCODE:
1250{ 2766{
1251 int x, y, z; 2767 int x, y, z;
1252 int w, h; 2768 int w, h;
1253 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
1254 2780
1255 if (*data++ != 0) 2781 if (*data++ != 0)
1256 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
1257 2783
1258 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
1260 2786
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2799 {
1274 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
1275 2801
1276 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
1277 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
1278 uint8_t flags = *data++; 2809 flags = *data++;
1279 2810
1280 if (flags) 2811 if (flags)
1281 { 2812 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2814 tileid tile[3] = { 0, 0, 0 };
1285 2815
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2816 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2819
1290 if (cell->darkness <= 0) 2820 if (cell->darkness == 0)
1291 { 2821 {
1292 cell->darkness = -1; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
1293 2824
1294 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
1295 { 2826 {
1296 cell->face[z] = face[z]; 2827 tileid t = tile [z];
1297 2828
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2830 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2832 need_texid (self, t);
2833 }
2834
2835 cell->tile [z] = t;
1300 } 2836 }
1301 } 2837 }
1302 } 2838 }
1303 } 2839 }
1304 } 2840 }
1305} 2841}
1306 2842
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2844
1309CFClient::MixChunk 2845DC::RW
1310new_from_file (SV *class, char *path) 2846new (SV *klass, SV *data_sv)
1311 CODE: 2847 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
1313 OUTPUT: 2854 OUTPUT:
1314 RETVAL 2855 RETVAL
1315 2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
1316void 2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873PROTOTYPES: DISABLE
2874
2875DC::Channel
2876find ()
2877 CODE:
2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
1317DESTROY (CFClient::MixChunk self) 2984DESTROY (DC::MixChunk self)
1318 CODE: 2985 CODE:
1319 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
1320 2987
1321int 2988int
1322volume (CFClient::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2994 OUTPUT:
1326 RETVAL 2995 RETVAL
1327 2996
1328int 2997DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2999 CODE:
3000{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
1332 OUTPUT: 3012 OUTPUT:
1333 RETVAL 3013 RETVAL
1334 3014
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
1336 3028
1337int 3029int
1338volume (int volume = -1) 3030volume (int volume = -1)
3031 PROTOTYPE: ;$
1339 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 3036 OUTPUT:
1342 RETVAL 3037 RETVAL
1343 3038
1344CFClient::MixMusic 3039void
1345new_from_file (SV *class, char *path) 3040fade_out (int ms)
1346 CODE: 3041 CODE:
1347 RETVAL = Mix_LoadMUS (path); 3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
1348 OUTPUT: 3053 OUTPUT:
1349 RETVAL 3054 RETVAL
1350 3055
3056DC::MixMusic
3057new (SV *klass, DC::RW rwops)
3058 CODE:
3059 RETVAL = Mix_LoadMUS_RW (rwops);
3060 OUTPUT:
3061 RETVAL
3062
1351void 3063void
1352DESTROY (CFClient::MixMusic self) 3064DESTROY (DC::MixMusic self)
1353 CODE: 3065 CODE:
1354 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
1355 3067
1356int 3068int
1357play (CFClient::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
1358 CODE: 3070 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 3072 OUTPUT:
1361 RETVAL 3073 RETVAL
1362 3074
3075void
3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3077 CODE:
3078 Mix_FadeInMusicPos (self, loops, ms, position);
3079
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082PROTOTYPES: ENABLE
1364 3083
1365BOOT: 3084BOOT:
1366{ 3085{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 3087 static const struct {
1369 const char *name; 3088 const char *name;
1370 IV iv; 3089 IV iv;
1371 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
3092 const_iv (GL_VENDOR),
3093 const_iv (GL_VERSION),
3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
1373 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
3101 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 3102 const_iv (GL_SCISSOR_TEST),
3103 const_iv (GL_DEPTH_TEST),
3104 const_iv (GL_ALPHA_TEST),
3105 const_iv (GL_NORMALIZE),
3106 const_iv (GL_RESCALE_NORMAL),
3107 const_iv (GL_FRONT),
3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 3110 const_iv (GL_AND),
1380 const_iv (GL_ONE), 3111 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 3114 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
3121 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
3124 const_iv (GL_RGBA4),
3125 const_iv (GL_RGBA8),
3126 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 3127 const_iv (GL_UNSIGNED_BYTE),
3128 const_iv (GL_UNSIGNED_SHORT),
3129 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 3130 const_iv (GL_ALPHA),
3131 const_iv (GL_INTENSITY),
3132 const_iv (GL_LUMINANCE),
3133 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
3143 const_iv (GL_PROXY_TEXTURE_1D),
3144 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 3147 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 3148 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 3149 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 3150 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 3151 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 3152 const_iv (GL_TEXTURE_WRAP_T),
3153 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 3154 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 3155 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 3156 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 3157 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3158 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3159 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3160 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3161 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 3162 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 3163 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 3164 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 3165 const_iv (GL_REPLACE),
3166 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 3167 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 3168 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 3169 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 3170 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 3171 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 3172 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 3176 const_iv (GL_LINES),
3177 const_iv (GL_LINE_STRIP),
3178 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 3179 const_iv (GL_QUADS),
3180 const_iv (GL_QUAD_STRIP),
3181 const_iv (GL_TRIANGLES),
3182 const_iv (GL_TRIANGLE_STRIP),
3183 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 3184 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
3194 const_iv (GL_V2F),
3195 const_iv (GL_V3F),
3196 const_iv (GL_T2F_V3F),
3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1426# undef const_iv 3201# undef const_iv
1427 }; 3202 };
1428 3203
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3206
3207 texture_av = newAV ();
3208 AvREAL_off (texture_av);
1431} 3209}
3210
3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
3221gl_vendor ()
3222 CODE:
3223 RETVAL = (const char *)glGetString (GL_VENDOR);
3224 OUTPUT:
3225 RETVAL
3226
3227const char *
3228gl_version ()
3229 CODE:
3230 RETVAL = (const char *)glGetString (GL_VERSION);
3231 OUTPUT:
3232 RETVAL
3233
3234const char *
3235gl_extensions ()
3236 CODE:
3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3238 OUTPUT:
3239 RETVAL
3240
3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3246
3247GLint glGetInteger (GLenum pname)
3248 CODE:
3249 glGetIntegerv (pname, &RETVAL);
3250 OUTPUT:
3251 RETVAL
3252
3253GLdouble glGetDouble (GLenum pname)
3254 CODE:
3255 glGetDoublev (pname, &RETVAL);
3256 OUTPUT:
3257 RETVAL
1432 3258
1433int glGetError () 3259int glGetError ()
3260
3261void glFinish ()
3262
3263void glFlush ()
1434 3264
1435void glClear (int mask) 3265void glClear (int mask)
1436 3266
1437void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 3268 PROTOTYPE: @
1445 3275
1446void glHint (int target, int mode) 3276void glHint (int target, int mode)
1447 3277
1448void glBlendFunc (int sfactor, int dfactor) 3278void glBlendFunc (int sfactor, int dfactor)
1449 3279
3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3281 CODE:
3282 gl_BlendFuncSeparate (sa, da, saa, daa);
3283
3284# void glBlendEquation (int se)
3285
3286void glDepthMask (int flag)
3287
1450void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
1451 3289
1452void glColorMask (int red, int green, int blue, int alpha) 3290void glColorMask (int red, int green, int blue, int alpha)
1453 3291
1454void glMatrixMode (int mode) 3292void glMatrixMode (int mode)
1457 3295
1458void glPopMatrix () 3296void glPopMatrix ()
1459 3297
1460void glLoadIdentity () 3298void glLoadIdentity ()
1461 3299
3300void glDrawBuffer (int buffer)
3301
3302void glReadBuffer (int buffer)
3303
1462# near and far are due to microsofts buggy c compiler 3304# near_ and far_ are due to microsofts buggy "c" compiler
3305void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3306
3307# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3308void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310PROTOTYPES: DISABLE
1464 3311
1465void glViewport (int x, int y, int width, int height) 3312void glViewport (int x, int y, int width, int height)
1466 3313
1467void glScissor (int x, int y, int width, int height) 3314void glScissor (int x, int y, int width, int height)
1468 3315
1476 3323
1477void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
1478 CODE: 3325 CODE:
1479 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
1480 3327
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3329 PROTOTYPE: @
3330 ALIAS:
3331 glColor_premultiply = 1
1487 CODE: 3332 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3333 if (ix)
3334 {
3335 r *= a;
3336 g *= a;
3337 b *= a;
3338 }
3339 // microsoft visual "c" rounds instead of truncating...
3340 glColor4f (r, g, b, a);
3341
3342void glRasterPos (float x, float y, float z = 0.)
3343 CODE:
3344 glRasterPos3f (0, 0, z);
3345 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3346
1490void glVertex (float x, float y, float z = 0.) 3347void glVertex (float x, float y, float z = 0.)
1491 CODE: 3348 CODE:
1492 glVertex3f (x, y, z); 3349 glVertex3f (x, y, z);
1493 3350
1494void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
1495 CODE: 3352 CODE:
1496 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
1497 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368PROTOTYPES: ENABLE
3369
3370void glBegin (int mode)
3371
3372void glEnd ()
3373
3374void glPointSize (GLfloat size)
3375
3376void glLineWidth (GLfloat width)
3377
3378void glInterleavedArrays (int format, int stride, char *data)
3379
3380void glDrawElements (int mode, int count, int type, char *indices)
3381
3382# 1.2 void glDrawRangeElements (int mode, int start, int end
3383
1498void glTexEnv (int target, int pname, float param) 3384void glTexEnv (int target, int pname, float param)
1499 CODE: 3385 CODE:
1500 glTexEnvf (target, pname, param); 3386 glTexEnvf (target, pname, param);
1501 3387
1502void glTexParameter (int target, int pname, float param) 3388void glTexParameter (int target, int pname, float param)
1505 3391
1506void glBindTexture (int target, int name) 3392void glBindTexture (int target, int name)
1507 3393
1508void glConvolutionParameter (int target, int pname, float params) 3394void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3395 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3396 if (gl.ConvolutionParameterf)
3397 gl.ConvolutionParameterf (target, pname, params);
1511 3398
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3399void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3400 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3401 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3402 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3403
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3405 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3406 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3408
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3410
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3412
1526void glRasterPos (int x, int y) 3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3414
1528 glRasterPos2i (x, y); 3415void glPixelZoom (float x, float y)
1529 3416
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3417void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3418
1532int glGenTexture () 3419int glGenTexture ()
1533 CODE: 3420 CODE:
1534{ 3421 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3422 OUTPUT:
1540 RETVAL 3423 RETVAL
1541 3424
1542void glDeleteTexture (int name) 3425void glDeleteTexture (int name)
1543 CODE: 3426 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3427 del_texture (name);
1547} 3428
1548
1549int glGenList () 3429int glGenList ()
1550 CODE: 3430 CODE:
1551 RETVAL = glGenLists (1); 3431 RETVAL = glGenLists (1);
1552 OUTPUT: 3432 OUTPUT:
1553 RETVAL 3433 RETVAL
1560 3440
1561void glEndList () 3441void glEndList ()
1562 3442
1563void glCallList (int list) 3443void glCallList (int list)
1564 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452PROTOTYPES: DISABLE
3453
3454void
3455find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457{
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460}
3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

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