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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
10#include <string.h> 26#include <string.h>
11#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
12 29
13#include <SDL.h> 30#include <SDL.h>
14#include <SDL_endian.h> 31#include <SDL_endian.h>
15#include <SDL_image.h> 32#include <SDL_image.h>
16#include <SDL_mixer.h> 33#include <SDL_mixer.h>
17#include <SDL_opengl.h> 34#include <SDL_opengl.h>
18 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
19#include <glib/gmacros.h> 39#include <glib/gmacros.h>
20 40
21#include <pango/pango.h> 41#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 42
26#ifndef _WIN32 43#ifndef _WIN32
27# include <sys/types.h> 44# include <sys/types.h>
28# include <sys/socket.h> 45# include <sys/socket.h>
29# include <netinet/in.h> 46# include <netinet/in.h>
30# include <netinet/tcp.h> 47# include <netinet/tcp.h>
31# include <inttypes.h> 48# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 49#endif
40 50
41#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 52
43#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
44 54
45#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
47 57
48#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
49 59
50#define GL_CALL(type,func,args) \ 60#if 0
51 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 62#else
53 static type fptr_; \ 63# define PARACHUTE 0
54 \ 64#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
65typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
67 118
68typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
69 138
70typedef struct cf_layout { 139typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
74 int base_height; 142 int base_height;
75 CFClient__Font font; 143 CFPlus__Font font;
76} *CFClient__Layout; 144} *CFPlus__Layout;
77 145
78static CFClient__Font default_font; 146static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
81 149
82static void 150static void
83substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
84{ 152{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 158}
88 159
89static void 160static void
90layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
91{ 162{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
94 */ 165 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
99 170
100 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
101} 172}
102 173
103static void 174static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
107 181
108 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 184
111 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
112} 186 if (!rect.height) rect.height = 1;
113 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
114typedef uint16_t mapface; 193typedef uint16_t faceid;
115 194
116typedef struct { 195typedef struct {
117 GLint name; 196 int name;
118 int w, h; 197 int w, h;
119 float s, t; 198 float s, t;
120 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
121} maptex; 202} maptex;
122 203
123typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
124 int16_t darkness; 207 uint16_t darkness;
125 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 209} mapcell;
127 210
128typedef struct { 211typedef struct {
129 int32_t c0, c1; 212 int32_t c0, c1;
130 mapcell *col; 213 mapcell *col;
131} maprow; 214} maprow;
132 215
133typedef struct map { 216typedef struct map {
134 int x, y, w, h; 217 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 219 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 220 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 221
142 int32_t rows; 222 int32_t rows;
143 maprow *row; 223 maprow *row;
144} *CFClient__Map; 224} *CFPlus__Map;
145 225
146static char * 226static char *
147prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
148{ 228{
149 char *p; 229 char *p;
166} 246}
167 247
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
171static maprow * 271static maprow *
172map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
173{ 273{
174 if (0 > y) 274 if (0 > y)
175 { 275 {
176 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
215 315
216 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
217} 317}
218 318
219static mapcell * 319static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
221{ 321{
222 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
223} 323}
224 324
225static void 325static void
226map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
227{ 327{
228 int r; 328 int r;
229 329
230 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
239 self->row = 0; 339 self->row = 0;
240 self->rows = 0; 340 self->rows = 0;
241} 341}
242 342
243static void 343static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 345{
246 int x, y; 346 int x, y;
247 maprow *row; 347 maprow *row;
348 mapcell *cell;
248 349
249 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 351 if (y >= 0)
251 { 352 {
252 if (y >= self->rows) 353 if (y >= self->rows)
258 if (x >= row->c0) 359 if (x >= row->c0)
259 { 360 {
260 if (x >= row->c1) 361 if (x >= row->c1)
261 break; 362 break;
262 363
263 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
264 } 370 }
265 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
266} 388}
267 389
268static void 390static void
269music_finished (void) 391music_finished (void)
270{ 392{
289 ev.data2 = 0; 411 ev.data2 = 0;
290 412
291 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
292} 414}
293 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
294MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
295 438
296PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
297 440
298BOOT: 441BOOT:
299{ 442{
300 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 444 static const struct {
302 const char *name; 445 const char *name;
303 IV iv; 446 IV iv;
304 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
306 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
324 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
388 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 556# undef const_iv
405 }; 557 };
406 558
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 561
410 ft2_fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
417 571
418int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 594
421void 595void
422SDL_Quit () 596SDL_Quit ()
423 597
424void 598void
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
434 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 616
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
443 622
444 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 625
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 635
457 ++m; 636 ++m;
458 } 637 }
459} 638}
460 639
640char *
641SDL_GetError ()
642
461int 643int
462SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
463 CODE: 645 CODE:
464 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
468 OUTPUT: 659 OUTPUT:
469 RETVAL 660 RETVAL
470 661
471void 662void
472SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
473 667
474void 668void
475SDL_PollEvent () 669SDL_PollEvent ()
476 PPCODE: 670 PPCODE:
477{ 671{
487 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
488 case SDL_KEYUP: 682 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 688 break;
494 689
495 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 693 break;
499 694
500 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
506 break; 721 break;
507 722
508 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
726
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 731 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 737 break;
521 } 738 }
522 739
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 741 }
525} 742}
526 743
527int 744int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
537Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
538 755
539void 756void
540lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
541 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
542#ifndef _WIN32 765#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
544#endif 787#endif
545 788}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 789
560void 790void
561add_font (char *file) 791add_font (char *file)
562 CODE: 792 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 794
565void 795void
566load_image_inline (SV *image_) 796load_image_inline (SV *image_)
567 ALIAS: 797 ALIAS:
568 load_image_file = 1 798 load_image_file = 1
610 840
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 842
613 assert (surface2->pitch == surface2->w * 4); 843 assert (surface2->pitch == surface2->w * 4);
614 844
845 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 846 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 847 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 848 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
624 854
625 SDL_FreeSurface (surface); 855 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 856 SDL_FreeSurface (surface2);
627} 857}
628 858
652} 882}
653 883
654void 884void
655error (char *message) 885error (char *message)
656 CODE: 886 CODE:
887 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 888#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
890#endif
891
892void
893fatal (char *message)
894 CODE:
895 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
898#endif
899 _exit (1);
900
901void
902_exit (int retval = 0)
903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
659#else 906#else
660 fprintf (stderr, "ERROR: %s\n", message); 907 _exit (retval);
661#endif 908#endif
662 909
663void 910void
664fatal (char *message) 911debug ()
665 CODE: 912 CODE:
666#ifdef _WIN32 913{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914#if DEBUG
668#else 915 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 916#endif
671 exit (1); 917}
672 918
673MODULE = CFClient PACKAGE = CFClient::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
674 920
675CFClient::Font 921CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
677 CODE: 923 CODE:
678{ 924{
679 int count; 925 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 929}
684 OUTPUT: 930 OUTPUT:
685 RETVAL 931 RETVAL
686 932
687void 933void
688DESTROY (CFClient::Font self) 934DESTROY (CFPlus::Font self)
689 CODE: 935 CODE:
690 pango_font_description_free (self); 936 pango_font_description_free (self);
691 937
692void 938void
693make_default (CFClient::Font self) 939make_default (CFPlus::Font self)
694 CODE: 940 CODE:
695 default_font = self; 941 default_font = self;
696 942
697MODULE = CFClient PACKAGE = CFClient::Layout 943MODULE = CFPlus PACKAGE = CFPlus::Layout
698 944
699CFClient::Layout 945void
700new (SV *class, int rgba = 0) 946reset_glyph_cache ()
947 CODE:
948 tc_clear ();
949
950CFPlus::Layout
951new (SV *class)
701 CODE: 952 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 953 New (0, RETVAL, 1, struct cf_layout);
703 954
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 955 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 956 RETVAL->r = 1.;
707 RETVAL->g = 1.; 957 RETVAL->g = 1.;
708 RETVAL->b = 1.; 958 RETVAL->b = 1.;
709 RETVAL->a = 1.; 959 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 960 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 964 layout_update_font (RETVAL);
715 OUTPUT: 965 OUTPUT:
716 RETVAL 966 RETVAL
717 967
718void 968void
719DESTROY (CFClient::Layout self) 969DESTROY (CFPlus::Layout self)
720 CODE: 970 CODE:
721 g_object_unref (self->pl); 971 g_object_unref (self->pl);
722 Safefree (self); 972 Safefree (self);
723 973
974void
975set_text (CFPlus::Layout self, SV *text_)
976 CODE:
977{
978 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen);
980
981 pango_layout_set_text (self->pl, text, textlen);
982}
983
984void
985set_markup (CFPlus::Layout self, SV *text_)
986 CODE:
987{
988 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen);
990
991 pango_layout_set_markup (self->pl, text, textlen);
992}
993
994void
995set_shapes (CFPlus::Layout self, ...)
996 CODE:
997{
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037}
1038
1039void
1040get_shapes (CFPlus::Layout self)
1041 PPCODE:
1042{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062}
1063
724int 1064int
725is_rgba (CFClient::Layout self) 1065has_wrapped (CFPlus::Layout self)
726 CODE: 1066 CODE:
727 RETVAL = self->rgba; 1067{
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
1075}
728 OUTPUT: 1076 OUTPUT:
729 RETVAL 1077 RETVAL
730 1078
731void
732set_text (CFClient::Layout self, SV *text_)
733 CODE:
734{
735 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen);
737
738 pango_layout_set_text (self->pl, text, textlen);
739}
740
741void
742set_markup (CFClient::Layout self, SV *text_)
743 CODE:
744{
745 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen);
747
748 pango_layout_set_markup (self->pl, text, textlen);
749}
750
751SV * 1079SV *
752get_text (CFClient::Layout self) 1080get_text (CFPlus::Layout self)
753 CODE: 1081 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1083 sv_utf8_decode (RETVAL);
756 OUTPUT: 1084 OUTPUT:
757 RETVAL 1085 RETVAL
758 1086
759void 1087void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1089 CODE:
762 self->r = r; 1090 self->r = r;
763 self->g = g; 1091 self->g = g;
764 self->b = b; 1092 self->b = b;
765 self->a = a; 1093 self->a = a;
766 1094
767void 1095void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1096set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1097 CODE:
770 if (self->font != font) 1098 if (self->font != font)
771 { 1099 {
772 self->font = font; 1100 self->font = font;
773 layout_update_font (self); 1101 layout_update_font (self);
774 } 1102 }
775 1103
776void 1104void
777set_height (CFClient::Layout self, int base_height) 1105set_height (CFPlus::Layout self, int base_height)
778 CODE: 1106 CODE:
779 if (self->base_height != base_height) 1107 if (self->base_height != base_height)
780 { 1108 {
781 self->base_height = base_height; 1109 self->base_height = base_height;
782 layout_update_font (self); 1110 layout_update_font (self);
783 } 1111 }
784 1112
785void 1113void
786set_width (CFClient::Layout self, int max_width = -1) 1114set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1115 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1117
790void 1118void
1119set_indent (CFPlus::Layout self, int indent)
1120 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122
1123void
1124set_spacing (CFPlus::Layout self, int spacing)
1125 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127
1128void
1129set_ellipsise (CFPlus::Layout self, int ellipsise)
1130 CODE:
1131 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE
1136 );
1137
1138void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm)
1140 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142
1143void
791size (CFClient::Layout self) 1144size (CFPlus::Layout self)
792 PPCODE: 1145 PPCODE:
793{ 1146{
794 int w, h; 1147 int w, h;
795 1148
796 layout_get_pixel_size (self, &w, &h); 1149 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1152 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1153 PUSHs (sv_2mortal (newSViv (h)));
801} 1154}
802 1155
803int 1156int
1157descent (CFPlus::Layout self)
1158 CODE:
1159{
1160 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect);
1164}
1165 OUTPUT:
1166 RETVAL
1167
1168int
804xy_to_index (CFClient::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1170 CODE:
806{ 1171{
807 int index, trailing; 1172 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1174 RETVAL = index + trailing;
810} 1175}
811 OUTPUT: 1176 OUTPUT:
812 RETVAL 1177 RETVAL
813 1178
814void 1179void
815cursor_pos (CFClient::Layout self, int index) 1180cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1181 PPCODE:
817{ 1182{
818 PangoRectangle strong_pos; 1183 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1185
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1190}
826 1191
827void 1192void
828render (CFClient::Layout self) 1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1194 PPCODE:
830{ 1195{
831 SV *retval; 1196 int line, x;
832 int w, h;
833 1197
834 layout_get_pixel_size (self, &w, &h); 1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1200
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1201 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1224 else
879 { 1225 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1226 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1228 }
904} 1229}
905 1230
1231void
1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
906MODULE = CFClient PACKAGE = CFClient::Texture 1241MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1242
908void 1243void
1244pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246{
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278}
1279
1280void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1282 PROTOTYPE: $$$;$$
911 ALIAS: 1283 ALIAS:
912 draw_quad_alpha = 1 1284 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1285 draw_quad_alpha_premultiplied = 2
914 CODE: 1286 CODE:
915{ 1287{
916 HV *hv = (HV *)SvRV (self); 1288 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
921 1292
922 if (items < 5) 1293 if (items < 5)
923 { 1294 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1295 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1296 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1297 }
927 1298
928 if (ix) 1299 if (ix)
929 { 1300 {
930 glEnable (GL_BLEND); 1301 glEnable (GL_BLEND);
1302
1303 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1304 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1305 else
1306 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1307 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1308
1309 glEnable (GL_ALPHA_TEST);
1310 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1311 }
933 1312
934 glBindTexture (GL_TEXTURE_2D, name); 1313 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1314
942 glBegin (GL_QUADS); 1315 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1316 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1317 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1318 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1319 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1320 glEnd ();
948 1321
949 if (ix) 1322 if (ix)
1323 {
1324 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1325 glDisable (GL_BLEND);
1326 }
951} 1327}
952 1328
953MODULE = CFClient PACKAGE = CFClient::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
954 1330
955CFClient::Map 1331CFPlus::Map
956new (SV *class, int map_width, int map_height) 1332new (SV *class)
957 CODE: 1333 CODE:
958 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1335 RETVAL->x = 0;
960 RETVAL->y = 0; 1336 RETVAL->y = 0;
961 RETVAL->w = map_width; 1337 RETVAL->w = 0;
962 RETVAL->h = map_height; 1338 RETVAL->h = 0;
963 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
970 RETVAL->row = 0; 1344 RETVAL->row = 0;
971 OUTPUT: 1345 OUTPUT:
972 RETVAL 1346 RETVAL
973 1347
974void 1348void
975DESTROY (CFClient::Map self) 1349DESTROY (CFPlus::Map self)
976 CODE: 1350 CODE:
977{ 1351{
978 map_clear (self); 1352 map_clear (self);
979 Safefree (self->face); 1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
980 Safefree (self); 1355 Safefree (self);
981} 1356}
982 1357
983void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
984clear (CFClient::Map self) 1365clear (CFPlus::Map self)
985 CODE: 1366 CODE:
986 map_clear (self); 1367 map_clear (self);
987 1368
988void 1369void
989set_face (CFClient::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1371 CODE:
991{ 1372{
992 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1374 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1375}
1000 1376
1001void 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398}
1399
1400void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1402 CODE:
1004{ 1403{
1005 while (self->texs <= texid) 1404 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1405
1011 { 1406 {
1012 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
1013 1408
1014 tex->name = name; 1409 tex->name = name;
1019 tex->r = r; 1414 tex->r = r;
1020 tex->g = g; 1415 tex->g = g;
1021 tex->b = b; 1416 tex->b = b;
1022 tex->a = a; 1417 tex->a = a;
1023 } 1418 }
1419
1420 // somewhat hackish, but for textures that require it, it really
1421 // improves the look, and most others don't suffer.
1422 glBindTexture (GL_TEXTURE_2D, name);
1423 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1425 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1428}
1025 1429
1026int 1430int
1027ox (CFClient::Map self) 1431ox (CFPlus::Map self)
1028 ALIAS: 1432 ALIAS:
1029 oy = 1 1433 oy = 1
1434 x = 2
1435 y = 3
1436 w = 4
1437 h = 5
1030 CODE: 1438 CODE:
1031 switch (ix) 1439 switch (ix)
1032 { 1440 {
1033 case 0: RETVAL = self->ox; break; 1441 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1442 case 1: RETVAL = self->oy; break;
1443 case 2: RETVAL = self->x; break;
1444 case 3: RETVAL = self->y; break;
1445 case 4: RETVAL = self->w; break;
1446 case 5: RETVAL = self->h; break;
1035 } 1447 }
1036 OUTPUT: 1448 OUTPUT:
1037 RETVAL 1449 RETVAL
1038 1450
1039void 1451void
1040scroll (CFClient::Map self, int dx, int dy) 1452scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1453 CODE:
1042{ 1454{
1043 if (dx > 0) 1455 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1457 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1459
1048 if (dy > 0) 1460 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1461 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1462 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1464
1053 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1055 1467
1056 while (self->y < 0) 1468 while (self->y < 0)
1061 self->y += MAP_EXTEND_Y; 1473 self->y += MAP_EXTEND_Y;
1062 } 1474 }
1063} 1475}
1064 1476
1065void 1477void
1066map1a_update (CFClient::Map self, SV *data_) 1478map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1479 CODE:
1068{ 1480{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1483 mapcell *cell;
1072 int x, y, flags; 1484 int x, y, flags;
1073 1485
1074 while (data < data_end) 1486 while (data < data_end - 1)
1075 { 1487 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1488 flags = (data [0] << 8) + data [1]; data += 2;
1077 1489
1078 x = ((flags >> 10) & 63) + self->x; 1490 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1491 y = self->y + ((flags >> 4) & 63);
1080 1492
1081 cell = map_get_cell (self, x, y); 1493 cell = map_get_cell (self, x, y);
1082 1494
1083 if (flags & 15) 1495 if (flags & 15)
1084 { 1496 {
1085 if (cell->darkness < 0) 1497 if (!cell->darkness)
1086 { 1498 {
1499 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1500 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1501 }
1092 1502
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
1096 1544
1097 if (flags & 4) 1545 if (flags & 4)
1098 { 1546 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1100 } 1550 }
1101 1551
1102 if (flags & 2) 1552 if (flags & 2)
1103 { 1553 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1105 } 1557 }
1106 1558
1107 if (flags & 1) 1559 if (flags & 1)
1108 { 1560 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1110 } 1564 }
1111 } 1565 }
1112 else 1566 else
1113 cell->darkness = -1; 1567 cell->darkness = 0;
1114 } 1568 }
1115} 1569}
1116 1570
1117SV * 1571SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1573 CODE:
1120{ 1574{
1121 int x1, x; 1575 int x1, x;
1122 int y1, y; 1576 int y1, y;
1123 int z; 1577 int z;
1144 { 1598 {
1145 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1146 1600
1147 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1148 { 1602 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1605 int a1 = tex.a;
1156 1606
1157 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1611 }
1163 } 1612 }
1164 1613
1165 *map++ = (r ) 1614 *map++ = (r )
1166 | (g << 8) 1615 | (g << 8)
1173} 1622}
1174 OUTPUT: 1623 OUTPUT:
1175 RETVAL 1624 RETVAL
1176 1625
1177void 1626void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1179 PPCODE: 1628 CODE:
1180{ 1629{
1181 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1182 int x, y, z; 1634 int x, y, z;
1183 int last_name; 1635 int last_name;
1184 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887}
1888
1889void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892{
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947}
1948
1949void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952{
1953 int x, y;
1185 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1188 1957
1189 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1192 1961
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 1962 mx += self->x;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 1963 my += self->y;
1195 1964
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1220 { 1967 {
1221 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1222 1969
1223 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 1972 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1227 1974
1228 darkness[y * sw4 + x] = cell->darkness < 0 1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 1977 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 1978 }
1255 } 1979 }
1256
1257 glEnd ();
1258
1259 glDisable (GL_TEXTURE_2D);
1260 glDisable (GL_BLEND);
1261 1980
1262 EXTEND (SP, 3); 1981 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 1982 PUSHs (sv_2mortal (newSViv (sw4)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 1983 PUSHs (sv_2mortal (newSViv (sh)));
1265 PUSHs (darkness_sv); 1984 PUSHs (darkness_sv);
1266} 1985}
1267 1986
1268SV * 1987SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 1989 CODE:
1271{ 1990{
1272 int x, y, x1, y1; 1991 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 1992 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1300 { 2019 {
1301 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2021 uint8_t flags = 0;
1303 2022
1304 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1307 2026
1308 *data++ = flags; 2027 *data++ = flags;
1309 2028
1310 if (flags & 1) 2029 if (flags & 1)
1311 { 2030 {
2031 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2033 *data++ = tile;
1314 } 2034 }
1315 2035
1316 if (flags & 2) 2036 if (flags & 2)
1317 { 2037 {
2038 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2040 *data++ = tile;
1320 } 2041 }
1321 2042
1322 if (flags & 4) 2043 if (flags & 4)
1323 { 2044 {
2045 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2047 *data++ = tile;
1326 } 2048 }
1327 } 2049 }
1328 else 2050 else
1329 *data++ = 0; 2051 *data++ = 0;
1330 } 2052 }
1336} 2058}
1337 OUTPUT: 2059 OUTPUT:
1338 RETVAL 2060 RETVAL
1339 2061
1340void 2062void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2064 PPCODE:
1343{ 2065{
1344 int x, y, z; 2066 int x, y, z;
1345 int w, h; 2067 int w, h;
1346 int x1, y1; 2068 int x1, y1;
1370 { 2092 {
1371 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1372 2094
1373 if (flags) 2095 if (flags)
1374 { 2096 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1378 2099
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2103
1383 if (cell->darkness <= 0) 2104 if (cell->darkness == 0)
1384 { 2105 {
1385 cell->darkness = -1; 2106 cell->darkness = 0;
1386 2107
1387 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1388 { 2109 {
1389 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1390 2111
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1393 } 2119 }
1394 } 2120 }
1395 } 2121 }
1396 } 2122 }
1397 } 2123 }
1398} 2124}
1399 2125
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1401 2127
1402CFClient::MixChunk 2128CFPlus::MixChunk
1403new_from_file (SV *class, char *path) 2129new_from_file (SV *class, char *path)
1404 CODE: 2130 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2131 RETVAL = Mix_LoadWAV (path);
1406 OUTPUT: 2132 OUTPUT:
1407 RETVAL 2133 RETVAL
1408 2134
1409void 2135void
1410DESTROY (CFClient::MixChunk self) 2136DESTROY (CFPlus::MixChunk self)
1411 CODE: 2137 CODE:
1412 Mix_FreeChunk (self); 2138 Mix_FreeChunk (self);
1413 2139
1414int 2140int
1415volume (CFClient::MixChunk self, int volume = -1) 2141volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2142 CODE:
1417 RETVAL = Mix_VolumeChunk (self, volume); 2143 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2144 OUTPUT:
1419 RETVAL 2145 RETVAL
1420 2146
1421int 2147int
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2149 CODE:
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1425 OUTPUT: 2151 OUTPUT:
1426 RETVAL 2152 RETVAL
1427 2153
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2155
1430int 2156int
1431volume (int volume = -1) 2157volume (int volume = -1)
1432 CODE: 2158 CODE:
1433 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2160 OUTPUT:
1435 RETVAL 2161 RETVAL
1436 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1437CFClient::MixMusic 2170CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1439 CODE: 2172 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1441 OUTPUT: 2174 OUTPUT:
1442 RETVAL 2175 RETVAL
1443 2176
1444void 2177void
1445DESTROY (CFClient::MixMusic self) 2178DESTROY (CFPlus::MixMusic self)
1446 CODE: 2179 CODE:
1447 Mix_FreeMusic (self); 2180 Mix_FreeMusic (self);
1448 2181
1449int 2182int
1450play (CFClient::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2184 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2186 OUTPUT:
1454 RETVAL 2187 RETVAL
1455 2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1457 2197
1458BOOT: 2198BOOT:
1459{ 2199{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2201 static const struct {
1462 const char *name; 2202 const char *name;
1463 IV iv; 2203 IV iv;
1464 } *civ, const_iv[] = { 2204 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2205# define const_iv(name) { # name, (IV)name }
1466 const_iv (GL_COLOR_MATERIAL), 2206 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2207 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2208 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2209 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2210 const_iv (GL_BLEND),
2211 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2212 const_iv (GL_SCISSOR_TEST),
2213 const_iv (GL_DEPTH_TEST),
2214 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
1472 const_iv (GL_AND), 2219 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2220 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2221 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2222 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2223 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
2226 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2227 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2232 const_iv (GL_UNSIGNED_BYTE),
2233 const_iv (GL_UNSIGNED_SHORT),
2234 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2235 const_iv (GL_ALPHA),
2236 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2237 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2239 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2241 const_iv (GL_COMPILE),
1487 const_iv (GL_TEXTURE_1D), 2242 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2243 const_iv (GL_TEXTURE_2D),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2245 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2246 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2247 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2248 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2249 const_iv (GL_TEXTURE_WRAP_T),
2250 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2251 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2252 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2253 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2254 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2255 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2256 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2257 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2258 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2259 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2260 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2261 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2262 const_iv (GL_REPLACE),
2263 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2264 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2265 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2266 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2267 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2268 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2269 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2271 const_iv (GL_CONSTANT_BORDER),
1515 const_iv (GL_LINES), 2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2275 const_iv (GL_QUADS),
1517 const_iv (GL_LINE_LOOP), 2276 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1519 const_iv (GL_FASTEST), 2281 const_iv (GL_FASTEST),
2282 const_iv (GL_V2F),
2283 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2286# undef const_iv
1521 }; 2287 };
1522 2288
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1525} 2294}
2295
2296char *
2297gl_vendor ()
2298 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT:
2301 RETVAL
2302
2303char *
2304gl_version ()
2305 CODE:
2306 RETVAL = (char *)glGetString (GL_VERSION);
2307 OUTPUT:
2308 RETVAL
2309
2310char *
2311gl_extensions ()
2312 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT:
2315 RETVAL
1526 2316
1527int glGetError () 2317int glGetError ()
2318
2319void glFinish ()
1528 2320
1529void glClear (int mask) 2321void glClear (int mask)
1530 2322
1531void glClearColor (float r, float g, float b, float a = 1.0) 2323void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2324 PROTOTYPE: @
1539 2331
1540void glHint (int target, int mode) 2332void glHint (int target, int mode)
1541 2333
1542void glBlendFunc (int sfactor, int dfactor) 2334void glBlendFunc (int sfactor, int dfactor)
1543 2335
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa);
2339
2340void glDepthMask (int flag)
2341
1544void glLogicOp (int opcode) 2342void glLogicOp (int opcode)
1545 2343
1546void glColorMask (int red, int green, int blue, int alpha) 2344void glColorMask (int red, int green, int blue, int alpha)
1547 2345
1548void glMatrixMode (int mode) 2346void glMatrixMode (int mode)
1551 2349
1552void glPopMatrix () 2350void glPopMatrix ()
1553 2351
1554void glLoadIdentity () 2352void glLoadIdentity ()
1555 2353
2354void glDrawBuffer (int buffer)
2355
2356void glReadBuffer (int buffer)
2357
1556# near and far are due to microsofts buggy c compiler 2358# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360
2361# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1558 2363
1559void glViewport (int x, int y, int width, int height) 2364void glViewport (int x, int y, int width, int height)
1560 2365
1561void glScissor (int x, int y, int width, int height) 2366void glScissor (int x, int y, int width, int height)
1576 2381
1577void glEnd () 2382void glEnd ()
1578 2383
1579void glColor (float r, float g, float b, float a = 1.0) 2384void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2385 PROTOTYPE: @
2386 ALIAS:
2387 glColor_premultiply = 1
1581 CODE: 2388 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2389 if (ix)
2390 {
2391 r *= a;
2392 g *= a;
2393 b *= a;
2394 }
2395 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a);
2397
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.)
2405 CODE:
2406 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2408
1584void glVertex (float x, float y, float z = 0.) 2409void glVertex (float x, float y, float z = 0.)
1585 CODE: 2410 CODE:
1586 glVertex3f (x, y, z); 2411 glVertex3f (x, y, z);
1587 2412
1599 2424
1600void glBindTexture (int target, int name) 2425void glBindTexture (int target, int name)
1601 2426
1602void glConvolutionParameter (int target, int pname, float params) 2427void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2428 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2429 if (gl.ConvolutionParameterf)
2430 gl.ConvolutionParameterf (target, pname, params);
1605 2431
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2432void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2433 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2434 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2435 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2436
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2438 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2439 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2441
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2443
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2445
1620void glRasterPos (int x, int y) 2446void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE:
1622 glRasterPos2i (x, y);
1623 2447
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2449
1626int glGenTexture () 2450int glGenTexture ()
1627 CODE: 2451 CODE:
1628{ 2452 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2453 OUTPUT:
1634 RETVAL 2454 RETVAL
1635 2455
1636void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
1637 CODE: 2457 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2458 del_texture (name);
1641} 2459
1642
1643int glGenList () 2460int glGenList ()
1644 CODE: 2461 CODE:
1645 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
1646 OUTPUT: 2463 OUTPUT:
1647 RETVAL 2464 RETVAL

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