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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
10#include <string.h> 26#include <string.h>
11#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
12 29
13#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
14#include <SDL_endian.h> 32#include <SDL_endian.h>
15#include <SDL_image.h> 33#include <SDL_image.h>
16#include <SDL_mixer.h> 34#include <SDL_mixer.h>
17#include <SDL_opengl.h> 35#include <SDL_opengl.h>
18 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
19#include <glib/gmacros.h> 40#include <glib/gmacros.h>
20 41
21#include <pango/pango.h> 42#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 43
26#ifndef _WIN32 44#ifndef _WIN32
27# include <sys/types.h> 45# include <sys/types.h>
28# include <sys/socket.h> 46# include <sys/socket.h>
29# include <netinet/in.h> 47# include <netinet/in.h>
30# include <netinet/tcp.h> 48# include <netinet/tcp.h>
31# include <inttypes.h> 49# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 50#endif
40 51
41#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 53
43#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
44 55
45#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
47 58
48#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
49 60
50#define GL_CALL(type,func,args) \ 61#if 0
51 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 63#else
53 static type fptr_; \ 64# define PARACHUTE 0
54 \ 65#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
65typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
67 119
68typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
69 139
70typedef struct cf_layout { 140typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
74 int base_height; 143 int base_height;
75 CFClient__Font font; 144 CFPlus__Font font;
76} *CFClient__Layout; 145} *CFPlus__Layout;
77 146
78static CFClient__Font default_font; 147static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
81 150
82static void 151static void
83substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
84{ 153{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 159}
88 160
89static void 161static void
90layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
91{ 163{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
94 */ 166 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
99 171
100 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
101} 173}
102 174
103static void 175static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
107 182
108 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 185
111 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
112} 187 if (!rect.height) rect.height = 1;
113 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
114typedef uint16_t mapface; 194typedef uint16_t faceid;
115 195
116typedef struct { 196typedef struct {
117 GLint name; 197 int name;
118 int w, h; 198 int w, h;
119 float s, t; 199 float s, t;
120 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
121} maptex; 203} maptex;
122 204
123typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
124 int16_t darkness; 208 uint16_t darkness;
125 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 210} mapcell;
127 211
128typedef struct { 212typedef struct {
129 int32_t c0, c1; 213 int32_t c0, c1;
130 mapcell *col; 214 mapcell *col;
131} maprow; 215} maprow;
132 216
133typedef struct map { 217typedef struct map {
134 int x, y, w, h; 218 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 220 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 221 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 222
142 int32_t rows; 223 int32_t rows;
143 maprow *row; 224 maprow *row;
144} *CFClient__Map; 225} *CFPlus__Map;
145 226
146static char * 227static char *
147prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
148{ 229{
149 char *p; 230 char *p;
166} 247}
167 248
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
171static maprow * 272static maprow *
172map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
173{ 274{
174 if (0 > y) 275 if (0 > y)
175 { 276 {
176 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
215 316
216 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
217} 318}
218 319
219static mapcell * 320static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
221{ 322{
222 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
223} 324}
224 325
225static void 326static void
226map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
227{ 328{
228 int r; 329 int r;
229 330
230 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
239 self->row = 0; 340 self->row = 0;
240 self->rows = 0; 341 self->rows = 0;
241} 342}
242 343
243static void 344static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 346{
246 int x, y; 347 int x, y;
247 maprow *row; 348 maprow *row;
349 mapcell *cell;
248 350
249 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 352 if (y >= 0)
251 { 353 {
252 if (y >= self->rows) 354 if (y >= self->rows)
258 if (x >= row->c0) 360 if (x >= row->c0)
259 { 361 {
260 if (x >= row->c1) 362 if (x >= row->c1)
261 break; 363 break;
262 364
263 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
264 } 371 }
265 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
266} 389}
267 390
268static void 391static void
269music_finished (void) 392music_finished (void)
270{ 393{
289 ev.data2 = 0; 412 ev.data2 = 0;
290 413
291 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
292} 415}
293 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
294MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
295 439
296PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
297 441
298BOOT: 442BOOT:
299{ 443{
300 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 445 static const struct {
302 const char *name; 446 const char *name;
303 IV iv; 447 IV iv;
304 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
306 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
324 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
388 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 557# undef const_iv
405 }; 558 };
406 559
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 562
410 ft2_fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
417 572
418int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 598
421void 599void
422SDL_Quit () 600SDL_Quit ()
423 601
424void 602void
425SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
426 PPCODE: 604 PPCODE:
427{ 605{
428 SDL_Rect **m; 606 SDL_Rect **m;
429 607
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 620
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 625#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 626
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 628
449 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
450 while (*m) 630 while (*m)
451 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
452 AV *av = newAV (); 634 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
456 641
457 ++m; 642 ++m;
458 } 643 }
459} 644}
460 645
461int 646int
462SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
464 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
468 OUTPUT: 672 OUTPUT:
469 RETVAL 673 RETVAL
470 674
471void 675void
472SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
473 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
474void 684void
475SDL_PollEvent () 685poll_events ()
476 PPCODE: 686 PPCODE:
477{ 687{
478 SDL_Event ev; 688 SDL_Event ev;
479 689
480 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 692 {
482 HV *hv = newHV (); 693 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 695
485 switch (ev.type) 696 switch (ev.type)
487 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
488 case SDL_KEYUP: 699 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 705 break;
494 706
495 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 710 break;
499 711
500 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
506 break; 738 break;
507 739
508 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 748 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 754 break;
521 } 755 }
522 756
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 758 }
525} 759}
526 760
527int 761int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
537Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
538 772
539void 773void
540lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
541 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
542#ifndef _WIN32 782#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
544#endif 804#endif
545 805}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 806
560void 807void
561add_font (char *file) 808add_font (char *file)
562 CODE: 809 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 811
565void 812void
566load_image_inline (SV *image_) 813load_image_inline (SV *image_)
567 ALIAS: 814 ALIAS:
568 load_image_file = 1 815 load_image_file = 1
610 857
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 859
613 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
614 861
862 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 863 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
624 871
625 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
627} 874}
628 875
652} 899}
653 900
654void 901void
655error (char *message) 902error (char *message)
656 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 905#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
659#else 923#else
660 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
661#endif 925#endif
662 926
663void 927void
664fatal (char *message) 928debug ()
665 CODE: 929 CODE:
666#ifdef _WIN32 930{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
668#else 932 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 933#endif
671 exit (1); 934}
672 935
673MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
674 937
675CFClient::Font 938CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
677 CODE: 940 CODE:
678{ 941{
679 int count; 942 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 946}
684 OUTPUT: 947 OUTPUT:
685 RETVAL 948 RETVAL
686 949
687void 950void
688DESTROY (CFClient::Font self) 951DESTROY (CFPlus::Font self)
689 CODE: 952 CODE:
690 pango_font_description_free (self); 953 pango_font_description_free (self);
691 954
692void 955void
693make_default (CFClient::Font self) 956make_default (CFPlus::Font self)
694 CODE: 957 CODE:
695 default_font = self; 958 default_font = self;
696 959
697MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
698 961
699CFClient::Layout 962void
700new (SV *class, int rgba = 0) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
701 CODE: 969 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
703 971
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 972 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 973 RETVAL->r = 1.;
707 RETVAL->g = 1.; 974 RETVAL->g = 1.;
708 RETVAL->b = 1.; 975 RETVAL->b = 1.;
709 RETVAL->a = 1.; 976 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 977 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 981 layout_update_font (RETVAL);
715 OUTPUT: 982 OUTPUT:
716 RETVAL 983 RETVAL
717 984
718void 985void
719DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
720 CODE: 987 CODE:
721 g_object_unref (self->pl); 988 g_object_unref (self->pl);
722 Safefree (self); 989 Safefree (self);
723 990
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 991void
732set_text (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
733 CODE: 993 CODE:
734{ 994{
735 STRLEN textlen; 995 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
737 997
738 pango_layout_set_text (self->pl, text, textlen); 998 pango_layout_set_text (self->pl, text, textlen);
739} 999}
740 1000
741void 1001void
742set_markup (CFClient::Layout self, SV *text_) 1002set_markup (CFPlus::Layout self, SV *text_)
743 CODE: 1003 CODE:
744{ 1004{
745 STRLEN textlen; 1005 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1006 char *text = SvPVutf8 (text_, textlen);
747 1007
748 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
749} 1009}
750 1010
1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
751SV * 1096SV *
752get_text (CFClient::Layout self) 1097get_text (CFPlus::Layout self)
753 CODE: 1098 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1100 sv_utf8_decode (RETVAL);
756 OUTPUT: 1101 OUTPUT:
757 RETVAL 1102 RETVAL
758 1103
759void 1104void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1106 CODE:
762 self->r = r; 1107 self->r = r;
763 self->g = g; 1108 self->g = g;
764 self->b = b; 1109 self->b = b;
765 self->a = a; 1110 self->a = a;
766 1111
767void 1112void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1114 CODE:
770 if (self->font != font) 1115 if (self->font != font)
771 { 1116 {
772 self->font = font; 1117 self->font = font;
773 layout_update_font (self); 1118 layout_update_font (self);
774 } 1119 }
775 1120
776void 1121void
777set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
778 CODE: 1123 CODE:
779 if (self->base_height != base_height) 1124 if (self->base_height != base_height)
780 { 1125 {
781 self->base_height = base_height; 1126 self->base_height = base_height;
782 layout_update_font (self); 1127 layout_update_font (self);
783 } 1128 }
784 1129
785void 1130void
786set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1132 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1134
790void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
791size (CFClient::Layout self) 1161size (CFPlus::Layout self)
792 PPCODE: 1162 PPCODE:
793{ 1163{
794 int w, h; 1164 int w, h;
795 1165
796 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
801} 1171}
802 1172
803int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
804xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1187 CODE:
806{ 1188{
807 int index, trailing; 1189 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1191 RETVAL = index + trailing;
810} 1192}
811 OUTPUT: 1193 OUTPUT:
812 RETVAL 1194 RETVAL
813 1195
814void 1196void
815cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1198 PPCODE:
817{ 1199{
818 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1202
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1207}
826 1208
827void 1209void
828render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1211 PPCODE:
830{ 1212{
831 SV *retval; 1213 int line, x;
832 int w, h;
833 1214
834 layout_get_pixel_size (self, &w, &h); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1217
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1218 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1241 else
879 { 1242 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1243 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1245 }
904} 1246}
905 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
906MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1259
1260int minpot (int n)
1261
908void 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
911 ALIAS: 1287 ALIAS:
912 draw_quad_alpha = 1 1288 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1289 draw_quad_alpha_premultiplied = 2
914 CODE: 1290 CODE:
915{ 1291{
916 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
921 1296
922 if (items < 5) 1297 if (items < 5)
923 { 1298 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1301 }
927 1302
928 if (ix) 1303 if (ix)
929 { 1304 {
930 glEnable (GL_BLEND); 1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1315 }
933 1316
934 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1318
942 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1324 glEnd ();
948 1325
949 if (ix) 1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1330 }
951} 1331}
952 1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
953MODULE = CFClient PACKAGE = CFClient::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
954 1345
955CFClient::Map 1346CFPlus::Map
956new (SV *class, int map_width, int map_height) 1347new (SV *class)
957 CODE: 1348 CODE:
958 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1350 RETVAL->x = 0;
960 RETVAL->y = 0; 1351 RETVAL->y = 0;
961 RETVAL->w = map_width; 1352 RETVAL->w = 0;
962 RETVAL->h = map_height; 1353 RETVAL->h = 0;
963 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
970 RETVAL->row = 0; 1359 RETVAL->row = 0;
971 OUTPUT: 1360 OUTPUT:
972 RETVAL 1361 RETVAL
973 1362
974void 1363void
975DESTROY (CFClient::Map self) 1364DESTROY (CFPlus::Map self)
976 CODE: 1365 CODE:
977{ 1366{
978 map_clear (self); 1367 map_clear (self);
979 Safefree (self->face); 1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
980 Safefree (self); 1370 Safefree (self);
981} 1371}
982 1372
983void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
984clear (CFClient::Map self) 1380clear (CFPlus::Map self)
985 CODE: 1381 CODE:
986 map_clear (self); 1382 map_clear (self);
987 1383
988void 1384void
989set_face (CFClient::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1386 CODE:
991{ 1387{
992 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1389 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1390}
1000 1391
1001void 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1417 CODE:
1004{ 1418{
1005 while (self->texs <= texid) 1419 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1420
1011 { 1421 {
1012 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
1013 1423
1014 tex->name = name; 1424 tex->name = name;
1019 tex->r = r; 1429 tex->r = r;
1020 tex->g = g; 1430 tex->g = g;
1021 tex->b = b; 1431 tex->b = b;
1022 tex->a = a; 1432 tex->a = a;
1023 } 1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1443}
1025 1444
1026int 1445int
1027ox (CFClient::Map self) 1446ox (CFPlus::Map self)
1028 ALIAS: 1447 ALIAS:
1029 oy = 1 1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
1030 CODE: 1453 CODE:
1031 switch (ix) 1454 switch (ix)
1032 { 1455 {
1033 case 0: RETVAL = self->ox; break; 1456 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
1035 } 1462 }
1036 OUTPUT: 1463 OUTPUT:
1037 RETVAL 1464 RETVAL
1038 1465
1039void 1466void
1040scroll (CFClient::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1468 CODE:
1042{ 1469{
1043 if (dx > 0) 1470 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1472 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1474
1048 if (dy > 0) 1475 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1477 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1479
1053 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1055 1482
1056 while (self->y < 0) 1483 while (self->y < 0)
1061 self->y += MAP_EXTEND_Y; 1488 self->y += MAP_EXTEND_Y;
1062 } 1489 }
1063} 1490}
1064 1491
1065void 1492void
1066map1a_update (CFClient::Map self, SV *data_) 1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1494 CODE:
1068{ 1495{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1498 mapcell *cell;
1072 int x, y, flags; 1499 int x, y, flags;
1073 1500
1074 while (data < data_end) 1501 while (data < data_end - 1)
1075 { 1502 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1503 flags = (data [0] << 8) + data [1]; data += 2;
1077 1504
1078 x = ((flags >> 10) & 63) + self->x; 1505 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1506 y = self->y + ((flags >> 4) & 63);
1080 1507
1081 cell = map_get_cell (self, x, y); 1508 cell = map_get_cell (self, x, y);
1082 1509
1083 if (flags & 15) 1510 if (flags & 15)
1084 { 1511 {
1085 if (cell->darkness < 0) 1512 if (!cell->darkness)
1086 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1515 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1516 }
1092 1517
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
1096 1559
1097 if (flags & 4) 1560 if (flags & 4)
1098 { 1561 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1100 } 1565 }
1101 1566
1102 if (flags & 2) 1567 if (flags & 2)
1103 { 1568 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1105 } 1572 }
1106 1573
1107 if (flags & 1) 1574 if (flags & 1)
1108 { 1575 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1110 } 1579 }
1111 } 1580 }
1112 else 1581 else
1113 cell->darkness = -1; 1582 cell->darkness = 0;
1114 } 1583 }
1115} 1584}
1116 1585
1117SV * 1586SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1588 CODE:
1120{ 1589{
1121 int x1, x; 1590 int x1, x;
1122 int y1, y; 1591 int y1, y;
1123 int z; 1592 int z;
1144 { 1613 {
1145 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1146 1615
1147 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1148 { 1617 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1620 int a1 = tex.a;
1156 1621
1157 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1626 }
1163 } 1627 }
1164 1628
1165 *map++ = (r ) 1629 *map++ = (r )
1166 | (g << 8) 1630 | (g << 8)
1173} 1637}
1174 OUTPUT: 1638 OUTPUT:
1175 RETVAL 1639 RETVAL
1176 1640
1177void 1641void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1179 PPCODE: 1643 CODE:
1180{ 1644{
1181 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1182 int x, y, z; 1649 int x, y, z;
1183 int last_name; 1650 int last_name;
1184 mapface face; 1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1658
1659 glColor4ub (255, 255, 255, 255);
1660
1661 glEnable (GL_BLEND);
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_TEXTURE_2D);
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1665
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1699 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows)
1701 {
1702 maprow *row = self->row + (y + my);
1703
1704 for (x = 0; x < sw; x++)
1705 if (row->c0 <= x + mx && x + mx < row->c1)
1706 {
1707 mapcell *cell = row->col + (x + mx - row->c0);
1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1805 {
1806 int level = (w << 5) | b;
1807 HE *he;
1808
1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1834 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1859 }
1860 }
1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1866
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1966 PPCODE:
1967{
1968 int x, y;
1185 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1188 1972
1189 memset (darkness, 255, sw4 * sh); 1973 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 1974 SvPOK_only (darkness_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 1975 SvCUR_set (darkness_sv, sw4 * sh);
1192 1976
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 1977 mx += self->x;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 1978 my += self->y;
1195 1979
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 1980 for (y = 0; y < sh; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 1981 if (0 <= y + my && y + my < self->rows)
1220 { 1982 {
1221 maprow *row = self->row + (y + vy); 1983 maprow *row = self->row + (y + my);
1222 1984
1223 for (x = 0; x < sw; x++) 1985 for (x = 0; x < sw; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 1986 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 1987 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 1988 mapcell *cell = row->col + (x + mx - row->c0);
1227 1989
1228 darkness[y * sw4 + x] = cell->darkness < 0 1990 darkness[y * sw4 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 1992 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness; 1993 }
1994 }
1231 1995
1232 face = cell->face [z]; 1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1233 2000
1234 if (face) 2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
1235 { 2013 {
1236 maptex tex = self->tex [face]; 2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
1237 2016
1238 int px = (x + 1) * 32 - tex.w; 2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 } 2018 }
1254 } 2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1255 } 2021 }
1256 2022
1257 glEnd (); 2023 darkness_sv = darkness2_sv;
1258 2024 }
1259 glDisable (GL_TEXTURE_2D);
1260 glDisable (GL_BLEND);
1261 2025
1262 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1265 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1266} 2030}
1267 2031
1268SV * 2032SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2033get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 2034 CODE:
1271{ 2035{
1272 int x, y, x1, y1; 2036 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2037 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2038 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2063 if (row && row->c0 <= x && x < row->c1)
1300 { 2064 {
1301 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2066 uint8_t flags = 0;
1303 2067
1304 if (cell->face [0]) flags |= 1; 2068 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2069 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2070 if (cell->tile [2]) flags |= 4;
1307 2071
1308 *data++ = flags; 2072 *data++ = flags;
1309 2073
1310 if (flags & 1) 2074 if (flags & 1)
1311 { 2075 {
2076 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2077 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2078 *data++ = tile;
1314 } 2079 }
1315 2080
1316 if (flags & 2) 2081 if (flags & 2)
1317 { 2082 {
2083 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2084 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2085 *data++ = tile;
1320 } 2086 }
1321 2087
1322 if (flags & 4) 2088 if (flags & 4)
1323 { 2089 {
2090 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2091 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2092 *data++ = tile;
1326 } 2093 }
1327 } 2094 }
1328 else 2095 else
1329 *data++ = 0; 2096 *data++ = 0;
1330 } 2097 }
1336} 2103}
1337 OUTPUT: 2104 OUTPUT:
1338 RETVAL 2105 RETVAL
1339 2106
1340void 2107void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2108set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2109 PPCODE:
1343{ 2110{
1344 int x, y, z; 2111 int x, y, z;
1345 int w, h; 2112 int w, h;
1346 int x1, y1; 2113 int x1, y1;
1370 { 2137 {
1371 uint8_t flags = *data++; 2138 uint8_t flags = *data++;
1372 2139
1373 if (flags) 2140 if (flags)
1374 { 2141 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
1378 2144
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2148
1383 if (cell->darkness <= 0) 2149 if (cell->darkness == 0)
1384 { 2150 {
1385 cell->darkness = -1; 2151 cell->darkness = 0;
1386 2152
1387 for (z = 0; z <= 2; z++) 2153 for (z = 0; z <= 2; z++)
1388 { 2154 {
1389 cell->face[z] = face[z]; 2155 tileid t = tile [z];
1390 2156
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
1393 } 2164 }
1394 } 2165 }
1395 } 2166 }
1396 } 2167 }
1397 } 2168 }
1398} 2169}
1399 2170
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2171MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1401 2172
1402CFClient::MixChunk 2173CFPlus::MixChunk
1403new_from_file (SV *class, char *path) 2174new_from_file (SV *class, char *path)
1404 CODE: 2175 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2176 RETVAL = Mix_LoadWAV (path);
1406 OUTPUT: 2177 OUTPUT:
1407 RETVAL 2178 RETVAL
1408 2179
1409void 2180void
1410DESTROY (CFClient::MixChunk self) 2181DESTROY (CFPlus::MixChunk self)
1411 CODE: 2182 CODE:
1412 Mix_FreeChunk (self); 2183 Mix_FreeChunk (self);
1413 2184
1414int 2185int
1415volume (CFClient::MixChunk self, int volume = -1) 2186volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2187 CODE:
1417 RETVAL = Mix_VolumeChunk (self, volume); 2188 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2189 OUTPUT:
1419 RETVAL 2190 RETVAL
1420 2191
1421int 2192int
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2193play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2194 CODE:
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1425 OUTPUT: 2196 OUTPUT:
1426 RETVAL 2197 RETVAL
1427 2198
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2199MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2200
1430int 2201int
1431volume (int volume = -1) 2202volume (int volume = -1)
1432 CODE: 2203 CODE:
1433 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2205 OUTPUT:
1435 RETVAL 2206 RETVAL
1436 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1437CFClient::MixMusic 2215CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1439 CODE: 2217 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1441 OUTPUT: 2219 OUTPUT:
1442 RETVAL 2220 RETVAL
1443 2221
1444void 2222void
1445DESTROY (CFClient::MixMusic self) 2223DESTROY (CFPlus::MixMusic self)
1446 CODE: 2224 CODE:
1447 Mix_FreeMusic (self); 2225 Mix_FreeMusic (self);
1448 2226
1449int 2227int
1450play (CFClient::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2229 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2231 OUTPUT:
1454 RETVAL 2232 RETVAL
1455 2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1457 2242
1458BOOT: 2243BOOT:
1459{ 2244{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2246 static const struct {
1462 const char *name; 2247 const char *name;
1463 IV iv; 2248 IV iv;
1464 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
2259 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2260 const_iv (GL_SCISSOR_TEST),
2261 const_iv (GL_DEPTH_TEST),
2262 const_iv (GL_ALPHA_TEST),
2263 const_iv (GL_NORMALIZE),
2264 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT),
2266 const_iv (GL_BACK),
1472 const_iv (GL_AND), 2267 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2268 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2269 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2270 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2271 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2272 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2273 const_iv (GL_ONE_MINUS_DST_ALPHA),
2274 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2275 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2276 const_iv (GL_RGBA),
2277 const_iv (GL_RGBA4),
2278 const_iv (GL_RGBA8),
2279 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2280 const_iv (GL_UNSIGNED_BYTE),
2281 const_iv (GL_UNSIGNED_SHORT),
2282 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2283 const_iv (GL_ALPHA),
2284 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
2286 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2297 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2298 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2299 const_iv (GL_TEXTURE_WRAP_T),
2300 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2301 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2302 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2303 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2304 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2305 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2306 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2307 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2308 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2309 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2310 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2311 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2312 const_iv (GL_REPLACE),
2313 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2314 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2315 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2316 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2317 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2318 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2319 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2320 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2321 const_iv (GL_CONSTANT_BORDER),
1515 const_iv (GL_LINES), 2322 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP),
2324 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2325 const_iv (GL_QUADS),
1517 const_iv (GL_LINE_LOOP), 2326 const_iv (GL_QUAD_STRIP),
2327 const_iv (GL_TRIANGLES),
2328 const_iv (GL_TRIANGLE_STRIP),
2329 const_iv (GL_TRIANGLE_FAN),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2330 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1519 const_iv (GL_FASTEST), 2331 const_iv (GL_FASTEST),
2332 const_iv (GL_V2F),
2333 const_iv (GL_V3F),
2334 const_iv (GL_T2F_V3F),
2335 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2336# undef const_iv
1521 }; 2337 };
1522 2338
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
1525} 2344}
2345
2346char *
2347gl_vendor ()
2348 CODE:
2349 RETVAL = (char *)glGetString (GL_VENDOR);
2350 OUTPUT:
2351 RETVAL
2352
2353char *
2354gl_version ()
2355 CODE:
2356 RETVAL = (char *)glGetString (GL_VERSION);
2357 OUTPUT:
2358 RETVAL
2359
2360char *
2361gl_extensions ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2378 OUTPUT:
2379 RETVAL
1526 2380
1527int glGetError () 2381int glGetError ()
2382
2383void glFinish ()
1528 2384
1529void glClear (int mask) 2385void glClear (int mask)
1530 2386
1531void glClearColor (float r, float g, float b, float a = 1.0) 2387void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2388 PROTOTYPE: @
1539 2395
1540void glHint (int target, int mode) 2396void glHint (int target, int mode)
1541 2397
1542void glBlendFunc (int sfactor, int dfactor) 2398void glBlendFunc (int sfactor, int dfactor)
1543 2399
2400void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2401 CODE:
2402 gl_BlendFuncSeparate (sa, da, saa, daa);
2403
2404void glDepthMask (int flag)
2405
1544void glLogicOp (int opcode) 2406void glLogicOp (int opcode)
1545 2407
1546void glColorMask (int red, int green, int blue, int alpha) 2408void glColorMask (int red, int green, int blue, int alpha)
1547 2409
1548void glMatrixMode (int mode) 2410void glMatrixMode (int mode)
1551 2413
1552void glPopMatrix () 2414void glPopMatrix ()
1553 2415
1554void glLoadIdentity () 2416void glLoadIdentity ()
1555 2417
2418void glDrawBuffer (int buffer)
2419
2420void glReadBuffer (int buffer)
2421
1556# near and far are due to microsofts buggy c compiler 2422# near_ and far_ are due to microsofts buggy "c" compiler
2423void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2424
2425# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2426void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1558 2427
1559void glViewport (int x, int y, int width, int height) 2428void glViewport (int x, int y, int width, int height)
1560 2429
1561void glScissor (int x, int y, int width, int height) 2430void glScissor (int x, int y, int width, int height)
1576 2445
1577void glEnd () 2446void glEnd ()
1578 2447
1579void glColor (float r, float g, float b, float a = 1.0) 2448void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2449 PROTOTYPE: @
2450 ALIAS:
2451 glColor_premultiply = 1
1581 CODE: 2452 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2453 if (ix)
2454 {
2455 r *= a;
2456 g *= a;
2457 b *= a;
2458 }
2459 // microsoft visual "c" rounds instead of truncating...
2460 glColor4f (r, g, b, a);
2461
2462void glInterleavedArrays (int format, int stride, char *data)
2463
2464void glDrawElements (int mode, int count, int type, char *indices)
2465
2466# 1.2 void glDrawRangeElements (int mode, int start, int end
2467
2468void glRasterPos (float x, float y, float z = 0.)
2469 CODE:
2470 glRasterPos3f (0, 0, z);
2471 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2472
1584void glVertex (float x, float y, float z = 0.) 2473void glVertex (float x, float y, float z = 0.)
1585 CODE: 2474 CODE:
1586 glVertex3f (x, y, z); 2475 glVertex3f (x, y, z);
1587 2476
1599 2488
1600void glBindTexture (int target, int name) 2489void glBindTexture (int target, int name)
1601 2490
1602void glConvolutionParameter (int target, int pname, float params) 2491void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2492 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2493 if (gl.ConvolutionParameterf)
2494 gl.ConvolutionParameterf (target, pname, params);
1605 2495
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2496void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2497 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2498 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2499 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2500
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2501void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2502 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2503 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2504 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2505
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2506void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2507
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2509
1620void glRasterPos (int x, int y) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2511
1622 glRasterPos2i (x, y); 2512void glPixelZoom (float x, float y)
1623 2513
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2515
1626int glGenTexture () 2516int glGenTexture ()
1627 CODE: 2517 CODE:
1628{ 2518 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2519 OUTPUT:
1634 RETVAL 2520 RETVAL
1635 2521
1636void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
1637 CODE: 2523 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2524 del_texture (name);
1641} 2525
1642
1643int glGenList () 2526int glGenList ()
1644 CODE: 2527 CODE:
1645 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
1646 OUTPUT: 2529 OUTPUT:
1647 RETVAL 2530 RETVAL

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