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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
10#include <string.h> 26#include <string.h>
11#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
12 29
13#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
14#include <SDL_endian.h> 32#include <SDL_endian.h>
15#include <SDL_image.h> 33#include <SDL_image.h>
16#include <SDL_mixer.h> 34#include <SDL_mixer.h>
17#include <SDL_opengl.h> 35#include <SDL_opengl.h>
18 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
19#include <glib/gmacros.h> 40#include <glib/gmacros.h>
20 41
21#include <pango/pango.h> 42#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 43
26#ifndef _WIN32 44#ifndef _WIN32
27# include <sys/types.h> 45# include <sys/types.h>
28# include <sys/socket.h> 46# include <sys/socket.h>
29# include <netinet/in.h> 47# include <netinet/in.h>
30# include <netinet/tcp.h> 48# include <netinet/tcp.h>
31# include <inttypes.h> 49# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 50#endif
40 51
41#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 53
43#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
44 55
45#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
47 58
48#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
49 60
50#define GL_CALL(type,func,args) \ 61#if 0
51 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 63#else
53 static type fptr_; \ 64# define PARACHUTE 0
54 \ 65#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
65typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
67 119
68typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
69 139
70typedef struct cf_layout { 140typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
74 int base_height; 143 int base_height;
75 CFClient__Font font; 144 CFPlus__Font font;
76} *CFClient__Layout; 145} *CFPlus__Layout;
77 146
78static CFClient__Font default_font; 147static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
81 150
82static void 151static void
83substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
84{ 153{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 159}
88 160
89static void 161static void
90layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
91{ 163{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
94 */ 166 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
99 171
100 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
101} 173}
102 174
103static void 175static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
107 182
108 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 185
111 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
112} 187 if (!rect.height) rect.height = 1;
113 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
114typedef uint16_t mapface; 194typedef uint16_t faceid;
115 195
116typedef struct { 196typedef struct {
117 GLint name; 197 int name;
118 int w, h; 198 int w, h;
119 float s, t; 199 float s, t;
120 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
121} maptex; 203} maptex;
122 204
123typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
124 int16_t darkness; 208 uint16_t darkness;
125 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 210} mapcell;
127 211
128typedef struct { 212typedef struct {
129 int32_t c0, c1; 213 int32_t c0, c1;
130 mapcell *col; 214 mapcell *col;
131} maprow; 215} maprow;
132 216
133typedef struct map { 217typedef struct map {
134 int x, y, w, h; 218 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 220 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 221 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 222
142 int32_t rows; 223 int32_t rows;
143 maprow *row; 224 maprow *row;
144} *CFClient__Map; 225} *CFPlus__Map;
145 226
146static char * 227static char *
147prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
148{ 229{
149 char *p; 230 char *p;
166} 247}
167 248
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
171static maprow * 272static maprow *
172map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
173{ 274{
174 if (0 > y) 275 if (0 > y)
175 { 276 {
176 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
215 316
216 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
217} 318}
218 319
219static mapcell * 320static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
221{ 322{
222 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
223} 324}
224 325
225static void 326static void
226map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
227{ 328{
228 int r; 329 int r;
229 330
230 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
239 self->row = 0; 340 self->row = 0;
240 self->rows = 0; 341 self->rows = 0;
241} 342}
242 343
243static void 344static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 346{
246 int x, y; 347 int x, y;
247 maprow *row; 348 maprow *row;
349 mapcell *cell;
248 350
249 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 352 if (y >= 0)
251 { 353 {
252 if (y >= self->rows) 354 if (y >= self->rows)
258 if (x >= row->c0) 360 if (x >= row->c0)
259 { 361 {
260 if (x >= row->c1) 362 if (x >= row->c1)
261 break; 363 break;
262 364
263 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
264 } 371 }
265 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
266} 389}
267 390
268static void 391static void
269music_finished (void) 392music_finished (void)
270{ 393{
289 ev.data2 = 0; 412 ev.data2 = 0;
290 413
291 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
292} 415}
293 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
294MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
295 439
296PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
297 441
298BOOT: 442BOOT:
299{ 443{
300 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 445 static const struct {
302 const char *name; 446 const char *name;
303 IV iv; 447 IV iv;
304 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
306 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
324 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
388 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 557# undef const_iv
405 }; 558 };
406 559
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 562
410 ft2_fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
417 572
418int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 598
421void 599void
422SDL_Quit () 600SDL_Quit ()
423 601
424void 602void
425SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
426 PPCODE: 604 PPCODE:
427{ 605{
428 SDL_Rect **m; 606 SDL_Rect **m;
429 607
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 620
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 625#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 626
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 628
449 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
450 while (*m) 630 while (*m)
451 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
452 AV *av = newAV (); 634 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
456 641
457 ++m; 642 ++m;
458 } 643 }
459} 644}
460 645
461int 646int
462SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
464 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
468 OUTPUT: 672 OUTPUT:
469 RETVAL 673 RETVAL
470 674
471void 675void
472SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
473 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
474void 684void
475SDL_PollEvent () 685poll_events ()
476 PPCODE: 686 PPCODE:
477{ 687{
478 SDL_Event ev; 688 SDL_Event ev;
479 689
480 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 692 {
482 HV *hv = newHV (); 693 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 695
485 switch (ev.type) 696 switch (ev.type)
487 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
488 case SDL_KEYUP: 699 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 705 break;
494 706
495 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 710 break;
499 711
500 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
506 break; 738 break;
507 739
508 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 748 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 754 break;
521 } 755 }
522 756
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 758 }
525} 759}
526 760
527int 761int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
537Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
538 772
539void 773void
540lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
541 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
542#ifndef _WIN32 782#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
544#endif 804#endif
545 805}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 806
560void 807void
561add_font (char *file) 808add_font (char *file)
562 CODE: 809 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 811
565void 812void
566load_image_inline (SV *image_) 813load_image_inline (SV *image_)
567 ALIAS: 814 ALIAS:
568 load_image_file = 1 815 load_image_file = 1
610 857
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 859
613 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
614 861
862 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 863 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
624 871
625 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
627} 874}
628 875
652} 899}
653 900
654void 901void
655error (char *message) 902error (char *message)
656 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 905#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
659#else 923#else
660 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
661#endif 925#endif
662 926
663void 927void
664fatal (char *message) 928debug ()
665 CODE: 929 CODE:
666#ifdef _WIN32 930{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
668#else 932 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 933#endif
671 exit (1); 934}
672 935
673MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
674 937
675CFClient::Font 938PROTOTYPES: DISABLE
939
940CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
677 CODE: 942 CODE:
678{ 943{
679 int count; 944 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 948}
684 OUTPUT: 949 OUTPUT:
685 RETVAL 950 RETVAL
686 951
687void 952void
688DESTROY (CFClient::Font self) 953DESTROY (CFPlus::Font self)
689 CODE: 954 CODE:
690 pango_font_description_free (self); 955 pango_font_description_free (self);
691 956
692void 957void
693make_default (CFClient::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
694 CODE: 960 CODE:
695 default_font = self; 961 default_font = self;
696 962
697MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
698 964
699CFClient::Layout 965PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
701 CODE: 975 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
703 977
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 978 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 979 RETVAL->r = 1.;
707 RETVAL->g = 1.; 980 RETVAL->g = 1.;
708 RETVAL->b = 1.; 981 RETVAL->b = 1.;
709 RETVAL->a = 1.; 982 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 983 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 987 layout_update_font (RETVAL);
715 OUTPUT: 988 OUTPUT:
716 RETVAL 989 RETVAL
717 990
718void 991void
719DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
720 CODE: 993 CODE:
721 g_object_unref (self->pl); 994 g_object_unref (self->pl);
722 Safefree (self); 995 Safefree (self);
723 996
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 997void
732set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
733 CODE: 999 CODE:
734{ 1000{
735 STRLEN textlen; 1001 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
737 1003
738 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
739} 1005}
740 1006
741void 1007void
742set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
743 CODE: 1009 CODE:
744{ 1010{
745 STRLEN textlen; 1011 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
747 1013
748 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
749} 1015}
750 1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
751SV * 1102SV *
752get_text (CFClient::Layout self) 1103get_text (CFPlus::Layout self)
753 CODE: 1104 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1106 sv_utf8_decode (RETVAL);
756 OUTPUT: 1107 OUTPUT:
757 RETVAL 1108 RETVAL
758 1109
759void 1110void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1112 CODE:
762 self->r = r; 1113 self->r = r;
763 self->g = g; 1114 self->g = g;
764 self->b = b; 1115 self->b = b;
765 self->a = a; 1116 self->a = a;
766 1117
767void 1118void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1120 CODE:
770 if (self->font != font) 1121 if (self->font != font)
771 { 1122 {
772 self->font = font; 1123 self->font = font;
773 layout_update_font (self); 1124 layout_update_font (self);
774 } 1125 }
775 1126
776void 1127void
777set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
778 CODE: 1129 CODE:
779 if (self->base_height != base_height) 1130 if (self->base_height != base_height)
780 { 1131 {
781 self->base_height = base_height; 1132 self->base_height = base_height;
782 layout_update_font (self); 1133 layout_update_font (self);
783 } 1134 }
784 1135
785void 1136void
786set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1138 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1140
790void 1141void
1142set_indent (CFPlus::Layout self, int indent)
1143 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145
1146void
1147set_spacing (CFPlus::Layout self, int spacing)
1148 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150
1151void
1152set_ellipsise (CFPlus::Layout self, int ellipsise)
1153 CODE:
1154 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE
1159 );
1160
1161void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
1163 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165
1166void
791size (CFClient::Layout self) 1167size (CFPlus::Layout self)
792 PPCODE: 1168 PPCODE:
793{ 1169{
794 int w, h; 1170 int w, h;
795 1171
796 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
801} 1177}
802 1178
803int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
804xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1193 CODE:
806{ 1194{
807 int index, trailing; 1195 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1197 RETVAL = index + trailing;
810} 1198}
811 OUTPUT: 1199 OUTPUT:
812 RETVAL 1200 RETVAL
813 1201
814void 1202void
815cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1204 PPCODE:
817{ 1205{
818 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1208
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1213}
826 1214
827void 1215void
828render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1217 PPCODE:
830{ 1218{
831 SV *retval; 1219 int line, x;
832 int w, h;
833 1220
834 layout_get_pixel_size (self, &w, &h); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1223
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1224 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1247 else
879 { 1248 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1249 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1251 }
904} 1252}
905 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
906MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
908void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
911 ALIAS: 1295 ALIAS:
912 draw_quad_alpha = 1 1296 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1297 draw_quad_alpha_premultiplied = 2
914 CODE: 1298 CODE:
915{ 1299{
916 HV *hv = (HV *)SvRV (self); 1300 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
921 1304
922 if (items < 5) 1305 if (items < 5)
923 { 1306 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1307 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1308 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1309 }
927 1310
928 if (ix) 1311 if (ix)
929 { 1312 {
930 glEnable (GL_BLEND); 1313 glEnable (GL_BLEND);
1314
1315 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1316 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1317 else
1318 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1319 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1320
1321 glEnable (GL_ALPHA_TEST);
1322 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1323 }
933 1324
934 glBindTexture (GL_TEXTURE_2D, name); 1325 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1326
942 glBegin (GL_QUADS); 1327 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1328 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1329 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1330 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1331 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1332 glEnd ();
948 1333
949 if (ix) 1334 if (ix)
1335 {
1336 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1338 }
951} 1339}
952 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
953MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
954 1353
955CFClient::Map 1354PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
957 CODE: 1358 CODE:
958 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1360 RETVAL->x = 0;
960 RETVAL->y = 0; 1361 RETVAL->y = 0;
961 RETVAL->w = map_width; 1362 RETVAL->w = 0;
962 RETVAL->h = map_height; 1363 RETVAL->h = 0;
963 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
970 RETVAL->row = 0; 1369 RETVAL->row = 0;
971 OUTPUT: 1370 OUTPUT:
972 RETVAL 1371 RETVAL
973 1372
974void 1373void
975DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
976 CODE: 1375 CODE:
977{ 1376{
978 map_clear (self); 1377 map_clear (self);
979 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
980 Safefree (self); 1380 Safefree (self);
981} 1381}
982 1382
983void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
984clear (CFClient::Map self) 1390clear (CFPlus::Map self)
985 CODE: 1391 CODE:
986 map_clear (self); 1392 map_clear (self);
987 1393
988void 1394void
989set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1396 CODE:
991{ 1397{
992 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1399 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1400}
1000 1401
1001void 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1427 CODE:
1004{ 1428{
1005 while (self->texs <= texid) 1429 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1430
1011 { 1431 {
1012 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1013 1433
1014 tex->name = name; 1434 tex->name = name;
1019 tex->r = r; 1439 tex->r = r;
1020 tex->g = g; 1440 tex->g = g;
1021 tex->b = b; 1441 tex->b = b;
1022 tex->a = a; 1442 tex->a = a;
1023 } 1443 }
1444
1445 // somewhat hackish, but for textures that require it, it really
1446 // improves the look, and most others don't suffer.
1447 glBindTexture (GL_TEXTURE_2D, name);
1448 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1449 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1450 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1453}
1025 1454
1026int 1455int
1027ox (CFClient::Map self) 1456ox (CFPlus::Map self)
1028 ALIAS: 1457 ALIAS:
1029 oy = 1 1458 oy = 1
1459 x = 2
1460 y = 3
1461 w = 4
1462 h = 5
1030 CODE: 1463 CODE:
1031 switch (ix) 1464 switch (ix)
1032 { 1465 {
1033 case 0: RETVAL = self->ox; break; 1466 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1467 case 1: RETVAL = self->oy; break;
1468 case 2: RETVAL = self->x; break;
1469 case 3: RETVAL = self->y; break;
1470 case 4: RETVAL = self->w; break;
1471 case 5: RETVAL = self->h; break;
1035 } 1472 }
1036 OUTPUT: 1473 OUTPUT:
1037 RETVAL 1474 RETVAL
1038 1475
1039void 1476void
1040scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1478 CODE:
1042{ 1479{
1043 if (dx > 0) 1480 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1482 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1484
1048 if (dy > 0) 1485 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1487 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1489
1053 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1055 1492
1056 while (self->y < 0) 1493 while (self->y < 0)
1061 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
1062 } 1499 }
1063} 1500}
1064 1501
1065void 1502void
1066map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1504 CODE:
1068{ 1505{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1508 mapcell *cell;
1072 int x, y, flags; 1509 int x, y, flags;
1073 1510
1074 while (data < data_end) 1511 while (data < data_end - 1)
1075 { 1512 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1077 1514
1078 x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
1080 1517
1081 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
1082 1519
1083 if (flags & 15) 1520 if (flags & 15)
1084 { 1521 {
1085 if (cell->darkness < 0) 1522 if (!cell->darkness)
1086 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1525 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1526 }
1092 1527
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1096 1569
1097 if (flags & 4) 1570 if (flags & 4)
1098 { 1571 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1100 } 1575 }
1101 1576
1102 if (flags & 2) 1577 if (flags & 2)
1103 { 1578 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1105 } 1582 }
1106 1583
1107 if (flags & 1) 1584 if (flags & 1)
1108 { 1585 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1110 } 1589 }
1111 } 1590 }
1112 else 1591 else
1113 cell->darkness = -1; 1592 cell->darkness = 0;
1114 } 1593 }
1115} 1594}
1116 1595
1117SV * 1596SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1598 CODE:
1120{ 1599{
1121 int x1, x; 1600 int x1, x;
1122 int y1, y; 1601 int y1, y;
1123 int z; 1602 int z;
1144 { 1623 {
1145 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1146 1625
1147 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1148 { 1627 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1630 int a1 = tex.a;
1156 1631
1157 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1636 }
1163 } 1637 }
1164 1638
1165 *map++ = (r ) 1639 *map++ = (r )
1166 | (g << 8) 1640 | (g << 8)
1173} 1647}
1174 OUTPUT: 1648 OUTPUT:
1175 RETVAL 1649 RETVAL
1176 1650
1177void 1651void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1179 PPCODE: 1653 CODE:
1180{ 1654{
1181 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1182 int x, y, z; 1659 int x, y, z;
1183 int last_name; 1660 int last_name;
1184 mapface face;
1185 int sw4 = (sw + 3) & ~3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1188 1661
1189 memset (darkness, 255, sw4 * sh); 1662 // thats current max. sorry.
1190 SvPOK_only (darkness_sv); 1663 if (sw > 255) sw = 255;
1191 SvCUR_set (darkness_sv, sw4 * sh); 1664 if (sh > 255) sh = 255;
1192 1665
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 1666 // clear key, in case of extra padding
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 1667 memset (&skey, 0, sizeof (skey));
1195
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205 1668
1206 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1207 1670
1671 glEnable (GL_BLEND);
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212 1675
1213 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1214 1677
1215 last_name = 0; 1678 last_name = 0;
1216 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1217 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1218 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1220 { 1711 {
1221 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1222 1713
1223 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 1716 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1227
1228 darkness[y * sw4 + x] = cell->darkness < 0
1229 ? 255 - FOW_DARKNESS
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1233 1719
1234 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1235 { 1815 {
1236 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1237 1818
1238 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1239 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1240
1241 if (last_name != tex.name)
1242 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1243 glEnd (); 1844 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1246 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1247 } 1869 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 } 1870 }
1254 }
1255 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1256 1876
1257 glEnd (); 1877 glEnd ();
1258 1878
1259 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1260 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1261 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1262 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1266} 2053}
1267 2054
1268SV * 2055SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 2057 CODE:
1271{ 2058{
1272 int x, y, x1, y1; 2059 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1300 { 2087 {
1301 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2089 uint8_t flags = 0;
1303 2090
1304 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1307 2094
1308 *data++ = flags; 2095 *data++ = flags;
1309 2096
1310 if (flags & 1) 2097 if (flags & 1)
1311 { 2098 {
2099 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2101 *data++ = tile;
1314 } 2102 }
1315 2103
1316 if (flags & 2) 2104 if (flags & 2)
1317 { 2105 {
2106 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2108 *data++ = tile;
1320 } 2109 }
1321 2110
1322 if (flags & 4) 2111 if (flags & 4)
1323 { 2112 {
2113 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2115 *data++ = tile;
1326 } 2116 }
1327 } 2117 }
1328 else 2118 else
1329 *data++ = 0; 2119 *data++ = 0;
1330 } 2120 }
1336} 2126}
1337 OUTPUT: 2127 OUTPUT:
1338 RETVAL 2128 RETVAL
1339 2129
1340void 2130void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2132 PPCODE:
1343{ 2133{
1344 int x, y, z; 2134 int x, y, z;
1345 int w, h; 2135 int w, h;
1346 int x1, y1; 2136 int x1, y1;
1370 { 2160 {
1371 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1372 2162
1373 if (flags) 2163 if (flags)
1374 { 2164 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1378 2167
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2171
1383 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1384 { 2173 {
1385 cell->darkness = -1; 2174 cell->darkness = 0;
1386 2175
1387 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1388 { 2177 {
1389 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1390 2179
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1393 } 2187 }
1394 } 2188 }
1395 } 2189 }
1396 } 2190 }
1397 } 2191 }
1398} 2192}
1399 2193
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1401 2195
2196PROTOTYPES: DISABLE
2197
1402CFClient::MixChunk 2198CFPlus::MixChunk
1403new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1404 CODE: 2200 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1406 OUTPUT: 2202 OUTPUT:
1407 RETVAL 2203 RETVAL
1408 2204
1409void 2205void
1410DESTROY (CFClient::MixChunk self) 2206DESTROY (CFPlus::MixChunk self)
1411 CODE: 2207 CODE:
1412 Mix_FreeChunk (self); 2208 Mix_FreeChunk (self);
1413 2209
1414int 2210int
1415volume (CFClient::MixChunk self, int volume = -1) 2211volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2212 CODE:
1417 RETVAL = Mix_VolumeChunk (self, volume); 2213 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2214 OUTPUT:
1419 RETVAL 2215 RETVAL
1420 2216
1421int 2217int
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2219 CODE:
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1425 OUTPUT: 2221 OUTPUT:
1426 RETVAL 2222 RETVAL
1427 2223
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2225
1430int 2226int
1431volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1432 CODE: 2229 CODE:
1433 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2231 OUTPUT:
1435 RETVAL 2232 RETVAL
1436 2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
1437CFClient::MixMusic 2241CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1439 CODE: 2243 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2244 RETVAL = Mix_LoadMUS (path);
1441 OUTPUT: 2245 OUTPUT:
1442 RETVAL 2246 RETVAL
1443 2247
1444void 2248void
1445DESTROY (CFClient::MixMusic self) 2249DESTROY (CFPlus::MixMusic self)
1446 CODE: 2250 CODE:
1447 Mix_FreeMusic (self); 2251 Mix_FreeMusic (self);
1448 2252
1449int 2253int
1450play (CFClient::MixMusic self, int loops = -1) 2254play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2255 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2257 OUTPUT:
1454 RETVAL 2258 RETVAL
1455 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1457 2270
1458BOOT: 2271BOOT:
1459{ 2272{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2274 static const struct {
1462 const char *name; 2275 const char *name;
1463 IV iv; 2276 IV iv;
1464 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
2287 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2288 const_iv (GL_SCISSOR_TEST),
2289 const_iv (GL_DEPTH_TEST),
2290 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2296 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2300 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2301 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2302 const_iv (GL_ONE_MINUS_DST_ALPHA),
2303 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2304 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2305 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8),
2308 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2309 const_iv (GL_UNSIGNED_BYTE),
2310 const_iv (GL_UNSIGNED_SHORT),
2311 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2312 const_iv (GL_ALPHA),
2313 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2326 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2327 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2328 const_iv (GL_TEXTURE_WRAP_T),
2329 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2330 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2331 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2332 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2333 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2334 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2335 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2336 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2337 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2338 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2339 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2340 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2341 const_iv (GL_REPLACE),
2342 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2343 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2344 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2345 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2346 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2347 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2348 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2349 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2350 const_iv (GL_CONSTANT_BORDER),
1515 const_iv (GL_LINES), 2351 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2354 const_iv (GL_QUADS),
1517 const_iv (GL_LINE_LOOP), 2355 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1519 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
2367 const_iv (GL_V2F),
2368 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2371# undef const_iv
1521 }; 2372 };
1522 2373
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1525} 2379}
2380
2381char *
2382gl_vendor ()
2383 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR);
2385 OUTPUT:
2386 RETVAL
2387
2388char *
2389gl_version ()
2390 CODE:
2391 RETVAL = (char *)glGetString (GL_VERSION);
2392 OUTPUT:
2393 RETVAL
2394
2395char *
2396gl_extensions ()
2397 CODE:
2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2413 OUTPUT:
2414 RETVAL
1526 2415
1527int glGetError () 2416int glGetError ()
2417
2418void glFinish ()
1528 2419
1529void glClear (int mask) 2420void glClear (int mask)
1530 2421
1531void glClearColor (float r, float g, float b, float a = 1.0) 2422void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2423 PROTOTYPE: @
1539 2430
1540void glHint (int target, int mode) 2431void glHint (int target, int mode)
1541 2432
1542void glBlendFunc (int sfactor, int dfactor) 2433void glBlendFunc (int sfactor, int dfactor)
1543 2434
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa);
2438
2439void glDepthMask (int flag)
2440
1544void glLogicOp (int opcode) 2441void glLogicOp (int opcode)
1545 2442
1546void glColorMask (int red, int green, int blue, int alpha) 2443void glColorMask (int red, int green, int blue, int alpha)
1547 2444
1548void glMatrixMode (int mode) 2445void glMatrixMode (int mode)
1551 2448
1552void glPopMatrix () 2449void glPopMatrix ()
1553 2450
1554void glLoadIdentity () 2451void glLoadIdentity ()
1555 2452
2453void glDrawBuffer (int buffer)
2454
2455void glReadBuffer (int buffer)
2456
1556# near and far are due to microsofts buggy c compiler 2457# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459
2460# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1558 2462
1559void glViewport (int x, int y, int width, int height) 2463void glViewport (int x, int y, int width, int height)
1560 2464
1561void glScissor (int x, int y, int width, int height) 2465void glScissor (int x, int y, int width, int height)
1576 2480
1577void glEnd () 2481void glEnd ()
1578 2482
1579void glColor (float r, float g, float b, float a = 1.0) 2483void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2484 PROTOTYPE: @
2485 ALIAS:
2486 glColor_premultiply = 1
1581 CODE: 2487 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2488 if (ix)
2489 {
2490 r *= a;
2491 g *= a;
2492 b *= a;
2493 }
2494 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a);
2496
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.)
2504 CODE:
2505 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2507
1584void glVertex (float x, float y, float z = 0.) 2508void glVertex (float x, float y, float z = 0.)
1585 CODE: 2509 CODE:
1586 glVertex3f (x, y, z); 2510 glVertex3f (x, y, z);
1587 2511
1599 2523
1600void glBindTexture (int target, int name) 2524void glBindTexture (int target, int name)
1601 2525
1602void glConvolutionParameter (int target, int pname, float params) 2526void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2527 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2528 if (gl.ConvolutionParameterf)
2529 gl.ConvolutionParameterf (target, pname, params);
1605 2530
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2531void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2532 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2533 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2534 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2535
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2537 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2538 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2540
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2542
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2544
1620void glRasterPos (int x, int y) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2546
1622 glRasterPos2i (x, y); 2547void glPixelZoom (float x, float y)
1623 2548
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2550
1626int glGenTexture () 2551int glGenTexture ()
1627 CODE: 2552 CODE:
1628{ 2553 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2554 OUTPUT:
1634 RETVAL 2555 RETVAL
1635 2556
1636void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
1637 CODE: 2558 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2559 del_texture (name);
1641} 2560
1642
1643int glGenList () 2561int glGenList ()
1644 CODE: 2562 CODE:
1645 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
1646 OUTPUT: 2564 OUTPUT:
1647 RETVAL 2565 RETVAL

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