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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.278 by root, Wed Sep 3 10:36:25 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
19#include <glib/gmacros.h> 52#include <glib/gmacros.h>
20 53
21#include <pango/pango.h> 54#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h> 55
23#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
24#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
25 66
26#ifndef _WIN32 67#ifndef _WIN32
27# include <sys/types.h> 68# include <sys/types.h>
28# include <sys/socket.h> 69# include <sys/socket.h>
29# include <netinet/in.h> 70# include <netinet/in.h>
30# include <netinet/tcp.h> 71# include <netinet/tcp.h>
31# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
32#else 77#else
33 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 79#endif
40 80
41#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 85
43#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
44 87
45#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
47 90
48#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
49 92
50#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
51 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
52 static int init_; \
53 static type fptr_; \
54 \
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
67 153
68typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
69 173
70typedef struct cf_layout { 174typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 175 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
74 int base_height; 177 int base_height;
75 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
76} *CFClient__Layout; 180} *DC__Layout;
77 181
78static CFClient__Font default_font; 182static DC__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 183static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 184static PangoFontMap *opengl_fontmap;
81 185
82static void 186static void
83substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
84{ 188{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 194}
88 195
89static void 196static void
90layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
91{ 198{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
94 */ 201 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
96 203
97 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
98 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
99 206
100 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
101} 208}
102 209
103static void 210static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
105{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
107 217
108 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 220
111 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
112} 222 if (!rect.height) rect.height = 1;
113 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
114typedef uint16_t mapface; 229typedef uint16_t faceid;
115 230
116typedef struct { 231typedef struct {
117 GLint name; 232 GLuint name;
118 int w, h; 233 int w, h;
119 float s, t; 234 float s, t;
120 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
121} maptex; 238} maptex;
122 239
123typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
124 int16_t darkness; 243 uint16_t darkness;
125 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 245} mapcell;
127 246
128typedef struct { 247typedef struct {
129 int32_t c0, c1; 248 int32_t c0, c1;
130 mapcell *col; 249 mapcell *col;
131} maprow; 250} maprow;
132 251
133typedef struct map { 252typedef struct map {
134 int x, y, w, h; 253 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 255 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 256 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 257
142 int32_t rows; 258 int32_t rows;
143 maprow *row; 259 maprow *row;
144} *CFClient__Map; 260} *DC__Map;
145 261
146static char * 262static char *
147prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
148{ 264{
149 char *p; 265 char *p;
166} 282}
167 283
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
171static maprow * 307static maprow *
172map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
173{ 309{
174 if (0 > y) 310 if (0 > y)
175 { 311 {
176 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
215 351
216 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
217} 353}
218 354
219static mapcell * 355static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
221{ 357{
222 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
223} 359}
224 360
225static void 361static void
226map_clear (CFClient__Map self) 362map_clear (DC__Map self)
227{ 363{
228 int r; 364 int r;
229 365
230 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
238 self->oy = 0; 374 self->oy = 0;
239 self->row = 0; 375 self->row = 0;
240 self->rows = 0; 376 self->rows = 0;
241} 377}
242 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
243static void 389static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
245{ 391{
246 int x, y; 392 int x, y;
247 maprow *row; 393 maprow *row;
394 mapcell *cell;
248 395
249 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 397 if (y >= 0)
251 { 398 {
252 if (y >= self->rows) 399 if (y >= self->rows)
258 if (x >= row->c0) 405 if (x >= row->c0)
259 { 406 {
260 if (x >= row->c1) 407 if (x >= row->c1)
261 break; 408 break;
262 409
263 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
264 } 413 }
265 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
266} 431}
267 432
268static void 433static void
269music_finished (void) 434music_finished (void)
270{ 435{
289 ev.data2 = 0; 454 ev.data2 = 0;
290 455
291 SDL_PushEvent ((SDL_Event *)&ev); 456 SDL_PushEvent ((SDL_Event *)&ev);
292} 457}
293 458
294MODULE = CFClient PACKAGE = CFClient 459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
295 587
296PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
297 589
298BOOT: 590BOOT:
299{ 591{
300 HV *stash = gv_stashpv ("CFClient", 1); 592 HV *stash = gv_stashpv ("DC", 1);
301 static const struct { 593 static const struct {
302 const char *name; 594 const char *name;
303 IV iv; 595 IV iv;
304 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
306 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
388 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL), 757
401 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
402 const_iv (KMOD_ALT), 759
403 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
404# undef const_iv 790# undef const_iv
405 }; 791 };
406 792
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 795
410 ft2_fontmap = pango_ft2_font_map_new (); 796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
417 805
418int 806int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 807in_destruct ()
808 CODE:
809 RETVAL = PL_main_cv == Nullcv;
810 OUTPUT:
811 RETVAL
420 812
813NV floor (NV x)
814
815NV ceil (NV x)
816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
421void 821void
822pango_init ()
823 CODE:
824{
825 opengl_fontmap = pango_opengl_font_map_new ();
826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
833}
834
835char *SDL_GetError ()
836
837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
422SDL_Quit () 845void SDL_Quit ()
423 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
424void 856void
425SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
426 PPCODE: 858 PPCODE:
427{ 859{
428 SDL_Rect **m; 860 SDL_Rect **m;
429 861
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 866
867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
869
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 874
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 877
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 879
449 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
450 while (*m) 881 while (*m)
451 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
452 AV *av = newAV (); 885 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
456 892
457 ++m; 893 ++m;
458 } 894 }
459} 895}
460 896
461int 897int
462SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
464 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 911 );
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 912
913 if (RETVAL)
914 {
915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h"
920#undef GL_FUNC
921 }
922}
468 OUTPUT: 923 OUTPUT:
469 RETVAL 924 RETVAL
470 925
471void 926void
472SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
473 928
929char *
930SDL_GetKeyName (int sym)
931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
474void 938void
475SDL_PollEvent () 939poll_events ()
476 PPCODE: 940 PPCODE:
477{ 941{
478 SDL_Event ev; 942 SDL_Event ev;
479 943
480 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 946 {
482 HV *hv = newHV (); 947 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 949
485 switch (ev.type) 950 switch (ev.type)
486 { 951 {
487 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
488 case SDL_KEYUP: 953 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 959 break;
494 960
495 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 964 break;
499 965
500 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
506 break; 992 break;
507 993
508 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
997
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 1002 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 1008 break;
521 } 1009 }
522 1010
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
524 } 1012 }
525} 1013}
526 1014
527int 1015int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
529 POSTCALL: 1017 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
532 1020
533void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
534Mix_CloseAudio () 1038Mix_CloseAudio ()
535 1039
536int 1040int
537Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
538 1042
1043const char *
1044Mix_GetError ()
1045
539void 1046void
540lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
541 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
542#ifndef _WIN32 1055#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
544#endif 1077#endif
1078}
545 1079
546char * 1080int
547gl_version () 1081add_font (char *file)
548 CODE: 1082 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
550 OUTPUT: 1084 OUTPUT:
551 RETVAL 1085 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559
560void
561add_font (char *file)
562 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
564 1086
565void 1087void
566load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
567 ALIAS: 1089 ALIAS:
568 load_image_file = 1 1090 load_image_file = 1
571 STRLEN image_len; 1093 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
578 1100
579 if (!rw) 1101 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
581 1103
610 1132
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1133 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 1134
613 assert (surface2->pitch == surface2->w * 4); 1135 assert (surface2->pitch == surface2->w * 4);
614 1136
1137 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 1138 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 1139 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 1140 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1143 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2);
624 1146
625 SDL_FreeSurface (surface); 1147 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 1148 SDL_FreeSurface (surface2);
627} 1149}
628 1150
652} 1174}
653 1175
654void 1176void
655error (char *message) 1177error (char *message)
656 CODE: 1178 CODE:
1179 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 1180#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1182#endif
1183
1184void
1185fatal (char *message)
1186 CODE:
1187 fprintf (stderr, "FATAL: %s\n", message);
1188#ifdef _WIN32
1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1190#endif
1191 _exit (1);
1192
1193void
1194_exit (int retval = 0)
1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
659#else 1198#else
660 fprintf (stderr, "ERROR: %s\n", message); 1199 _exit (retval);
661#endif 1200#endif
662 1201
663void 1202void
664fatal (char *message) 1203debug ()
665 CODE: 1204 CODE:
666#ifdef _WIN32 1205{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1206#if DEBUG
668#else 1207 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1208#endif
671 exit (1); 1209}
672 1210
673MODULE = CFClient PACKAGE = CFClient::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
674 1212
675CFClient::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
676new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1217 CODE:
678{ 1218{
679 int count; 1219 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1223}
684 OUTPUT: 1224 OUTPUT:
685 RETVAL 1225 RETVAL
686 1226
687void 1227void
688DESTROY (CFClient::Font self) 1228DESTROY (DC::Font self)
689 CODE: 1229 CODE:
690 pango_font_description_free (self); 1230 pango_font_description_free (self);
691 1231
692void 1232void
693make_default (CFClient::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
694 CODE: 1235 CODE:
695 default_font = self; 1236 default_font = self;
696 1237
697MODULE = CFClient PACKAGE = CFClient::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
698 1239
699CFClient::Layout 1240PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1241
1242void
1243glyph_cache_backup ()
1244 PROTOTYPE:
1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
1252 tc_restore ();
1253
1254DC::Layout
1255new (SV *class)
701 CODE: 1256 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
703 1258
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1260 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
712 1267
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
715 OUTPUT: 1270 OUTPUT:
716 RETVAL 1271 RETVAL
717 1272
718void 1273void
719DESTROY (CFClient::Layout self) 1274DESTROY (DC::Layout self)
720 CODE: 1275 CODE:
721 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
722 Safefree (self); 1278 Safefree (self);
723 1279
1280void
1281set_text (DC::Layout self, SV *text_)
1282 CODE:
1283{
1284 STRLEN textlen;
1285 char *text = SvPVutf8 (text_, textlen);
1286
1287 pango_layout_set_text (self->pl, text, textlen);
1288}
1289
1290void
1291set_markup (DC::Layout self, SV *text_)
1292 CODE:
1293{
1294 STRLEN textlen;
1295 char *text = SvPVutf8 (text_, textlen);
1296
1297 pango_layout_set_markup (self->pl, text, textlen);
1298}
1299
1300void
1301set_shapes (DC::Layout self, ...)
1302 CODE:
1303{
1304 PangoAttrList *attrs = 0;
1305 const char *text = pango_layout_get_text (self->pl);
1306 const char *pos = text;
1307 int arg = 4;
1308
1309 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1310 {
1311 PangoRectangle inkrect, rect;
1312 PangoAttribute *attr;
1313
1314 int x = SvIV (ST (arg - 3));
1315 int y = SvIV (ST (arg - 2));
1316 int w = SvIV (ST (arg - 1));
1317 int h = SvIV (ST (arg ));
1318
1319 inkrect.x = 0;
1320 inkrect.y = 0;
1321 inkrect.width = 0;
1322 inkrect.height = 0;
1323
1324 rect.x = x * PANGO_SCALE;
1325 rect.y = y * PANGO_SCALE;
1326 rect.width = w * PANGO_SCALE;
1327 rect.height = h * PANGO_SCALE;
1328
1329 if (!attrs)
1330 attrs = pango_layout_get_attributes (self->pl);
1331
1332 attr = pango_attr_shape_new (&inkrect, &rect);
1333 attr->start_index = pos - text;
1334 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1335 pango_attr_list_insert (attrs, attr);
1336
1337 arg += 4;
1338 pos += sizeof (OBJ_STR) - 1;
1339 }
1340
1341 if (attrs)
1342 pango_layout_set_attributes (self->pl, attrs);
1343}
1344
1345void
1346get_shapes (DC::Layout self)
1347 PPCODE:
1348{
1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1350
1351 do
1352 {
1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1354
1355 if (run && shape_attr_p (run))
1356 {
1357 PangoRectangle extents;
1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1359
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1362 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1363 }
1364 }
1365 while (pango_layout_iter_next_run (iter));
1366
1367 pango_layout_iter_free (iter);
1368}
1369
724int 1370int
725is_rgba (CFClient::Layout self) 1371has_wrapped (DC::Layout self)
726 CODE: 1372 CODE:
727 RETVAL = self->rgba; 1373{
1374 int lines = 1;
1375 const char *text = pango_layout_get_text (self->pl);
1376
1377 while (*text)
1378 lines += *text++ == '\n';
1379
1380 RETVAL = lines < pango_layout_get_line_count (self->pl);
1381}
728 OUTPUT: 1382 OUTPUT:
729 RETVAL 1383 RETVAL
730 1384
731void
732set_text (CFClient::Layout self, SV *text_)
733 CODE:
734{
735 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen);
737
738 pango_layout_set_text (self->pl, text, textlen);
739}
740
741void
742set_markup (CFClient::Layout self, SV *text_)
743 CODE:
744{
745 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen);
747
748 pango_layout_set_markup (self->pl, text, textlen);
749}
750
751SV * 1385SV *
752get_text (CFClient::Layout self) 1386get_text (DC::Layout self)
753 CODE: 1387 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1389 sv_utf8_decode (RETVAL);
756 OUTPUT: 1390 OUTPUT:
757 RETVAL 1391 RETVAL
758 1392
759void 1393void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1395 CODE:
762 self->r = r; 1396 self->r = r;
763 self->g = g; 1397 self->g = g;
764 self->b = b; 1398 self->b = b;
765 self->a = a; 1399 self->a = a;
766 1400
767void 1401void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
769 CODE: 1403 CODE:
770 if (self->font != font) 1404 if (self->font != font)
771 { 1405 {
772 self->font = font; 1406 self->font = font;
773 layout_update_font (self); 1407 layout_update_font (self);
774 } 1408 }
775 1409
776void 1410void
777set_height (CFClient::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
778 CODE: 1412 CODE:
779 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
780 { 1414 {
781 self->base_height = base_height; 1415 self->base_height = base_height;
782 layout_update_font (self); 1416 layout_update_font (self);
783 } 1417 }
784 1418
785void 1419void
786set_width (CFClient::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
787 CODE: 1421 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1423
790void 1424void
1425set_indent (DC::Layout self, int indent)
1426 CODE:
1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1428
1429void
1430set_spacing (DC::Layout self, int spacing)
1431 CODE:
1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1433
1434void
1435set_ellipsise (DC::Layout self, int ellipsise)
1436 CODE:
1437 pango_layout_set_ellipsize (self->pl,
1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1441 : PANGO_ELLIPSIZE_NONE
1442 );
1443
1444void
1445set_single_paragraph_mode (DC::Layout self, int spm)
1446 CODE:
1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1448
1449void
791size (CFClient::Layout self) 1450size (DC::Layout self)
792 PPCODE: 1451 PPCODE:
793{ 1452{
794 int w, h; 1453 int w, h;
795 1454
796 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
801} 1460}
802 1461
803int 1462int
1463descent (DC::Layout self)
1464 CODE:
1465{
1466 PangoRectangle rect;
1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1469 RETVAL = PANGO_DESCENT (rect);
1470}
1471 OUTPUT:
1472 RETVAL
1473
1474int
804xy_to_index (CFClient::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
805 CODE: 1476 CODE:
806{ 1477{
807 int index, trailing; 1478 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1480 RETVAL = index + trailing;
810} 1481}
811 OUTPUT: 1482 OUTPUT:
812 RETVAL 1483 RETVAL
813 1484
814void 1485void
815cursor_pos (CFClient::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
816 PPCODE: 1487 PPCODE:
817{ 1488{
818 PangoRectangle strong_pos; 1489 PangoRectangle pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
820 1491
821 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
825} 1496}
826 1497
827void 1498void
828render (CFClient::Layout self) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
829 PPCODE: 1500 PPCODE:
830{ 1501{
831 SV *retval; 1502 int line, x;
832 int w, h;
833 1503
834 layout_get_pixel_size (self, &w, &h); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
835 1505#if !PANGO_VERSION_CHECK (1, 17, 3)
836 if (self->rgba) 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
837 { 1507 --line;
838 cairo_surface_t *surface; 1508#endif
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1509 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1532 else
879 { 1533 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1536 }
904} 1537}
905 1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1543 pango_opengl_render_layout_subpixel (
1544 self->pl,
1545 self->rc,
1546 x * PANGO_SCALE, y * PANGO_SCALE,
1547 self->r, self->g, self->b, self->a,
1548 flags
1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1553
1554void
1555draw (DC::Layout self)
1556 CODE:
1557{
1558 glEnable (GL_TEXTURE_2D);
1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1565
1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
906MODULE = CFClient PACKAGE = CFClient::Texture 1573MODULE = Deliantra::Client PACKAGE = DC::Texture
907 1574
1575PROTOTYPES: ENABLE
1576
908void 1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1582 {
1583 STRLEN datalen;
1584 char *data = SvPVbyte (data_, datalen);
1585 int bpp = datalen / (ow * oh);
1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1587
1588 SvPOK_only (result_);
1589 SvCUR_set (result_, nw * nh * bpp);
1590
1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1592 while (oh--)
1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1594
1595 sv_setsv (data_, result_);
1596 }
1597}
1598
1599void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1601 PROTOTYPE: $$$;$$
911 ALIAS: 1602 ALIAS:
912 draw_quad_alpha = 1 1603 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1604 draw_quad_alpha_premultiplied = 2
914 CODE: 1605 CODE:
915{ 1606{
916 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
921 1614
922 if (items < 5) 1615 if (items < 5)
923 { 1616 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1619 }
927 1620
928 if (ix) 1621 if (ix)
929 { 1622 {
930 glEnable (GL_BLEND); 1623 glEnable (GL_BLEND);
1624
1625 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1626 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1627 else
1628 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1629 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1630
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1633 }
933 1634
934 glBindTexture (GL_TEXTURE_2D, name); 1635 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1636
942 glBegin (GL_QUADS); 1637 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1638 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1639 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1640 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1641 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1642 glEnd ();
948 1643
949 if (ix) 1644 if (ix)
1645 {
1646 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1648 }
951} 1649}
952 1650
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1661
953MODULE = CFClient PACKAGE = CFClient::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
954 1663
955CFClient::Map 1664PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1665
1666DC::Map
1667new (SV *class)
957 CODE: 1668 CODE:
958 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1670 RETVAL->x = 0;
960 RETVAL->y = 0; 1671 RETVAL->y = 0;
961 RETVAL->w = map_width; 1672 RETVAL->w = 0;
962 RETVAL->h = map_height; 1673 RETVAL->h = 0;
963 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
970 RETVAL->row = 0; 1679 RETVAL->row = 0;
971 OUTPUT: 1680 OUTPUT:
972 RETVAL 1681 RETVAL
973 1682
974void 1683void
975DESTROY (CFClient::Map self) 1684DESTROY (DC::Map self)
976 CODE: 1685 CODE:
977{ 1686{
978 map_clear (self); 1687 map_clear (self);
979 Safefree (self->face); 1688 Safefree (self->face2tile);
1689 Safefree (self->tex);
980 Safefree (self); 1690 Safefree (self);
981} 1691}
982 1692
983void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
984clear (CFClient::Map self) 1700clear (DC::Map self)
985 CODE: 1701 CODE:
986 map_clear (self); 1702 map_clear (self);
987 1703
988void 1704void
989set_face (CFClient::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
990 CODE: 1706 CODE:
991{ 1707{
992 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1709 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1710}
1000 1711
1001void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1737 CODE:
1004{ 1738{
1005 while (self->texs <= texid) 1739 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1740
1011 { 1741 {
1012 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
1013 1743
1014 tex->name = name; 1744 tex->name = name;
1019 tex->r = r; 1749 tex->r = r;
1020 tex->g = g; 1750 tex->g = g;
1021 tex->b = b; 1751 tex->b = b;
1022 tex->a = a; 1752 tex->a = a;
1023 } 1753 }
1754
1755 // somewhat hackish, but for textures that require it, it really
1756 // improves the look, and most others don't suffer.
1757 glBindTexture (GL_TEXTURE_2D, name);
1758 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1763}
1025 1764
1026int 1765int
1027ox (CFClient::Map self) 1766ox (DC::Map self)
1028 ALIAS: 1767 ALIAS:
1029 oy = 1 1768 oy = 1
1769 x = 2
1770 y = 3
1771 w = 4
1772 h = 5
1030 CODE: 1773 CODE:
1031 switch (ix) 1774 switch (ix)
1032 { 1775 {
1033 case 0: RETVAL = self->ox; break; 1776 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1777 case 1: RETVAL = self->oy; break;
1778 case 2: RETVAL = self->x; break;
1779 case 3: RETVAL = self->y; break;
1780 case 4: RETVAL = self->w; break;
1781 case 5: RETVAL = self->h; break;
1035 } 1782 }
1036 OUTPUT: 1783 OUTPUT:
1037 RETVAL 1784 RETVAL
1038 1785
1039void 1786void
1040scroll (CFClient::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1041 CODE: 1788 CODE:
1042{ 1789{
1043 if (dx > 0) 1790 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1792 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1794
1048 if (dy > 0) 1795 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1797 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1799
1053 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1055 1802
1056 while (self->y < 0) 1803 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1062 } 1809 }
1063} 1810}
1064 1811
1065void 1812SV *
1066map1a_update (CFClient::Map self, SV *data_) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1067 CODE: 1814 CODE:
1068{ 1815{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1818 mapcell *cell;
1072 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1073 1822
1074 while (data < data_end) 1823 while (data < data_end - 1)
1075 { 1824 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1077 1826
1078 x = ((flags >> 10) & 63) + self->x; 1827 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1828 y = self->y + ((flags >> 4) & 63);
1080 1829
1081 cell = map_get_cell (self, x, y); 1830 cell = map_get_cell (self, x, y);
1082 1831
1083 if (flags & 15) 1832 if (flags & 15)
1084 { 1833 {
1085 if (cell->darkness < 0) 1834 if (!cell->darkness)
1086 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1837 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1838 }
1092 1839
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
1096 1841
1097 if (flags & 4) 1842 if (flags & 8)
1098 { 1843 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
1100 } 1882 }
1101 1883
1884 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1885 if (flags & (4 >> z))
1103 { 1886 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1105 } 1904 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1905 }
1112 else 1906 else
1113 cell->darkness = -1; 1907 CELL_CLEAR (cell);
1114 } 1908 }
1115} 1909}
1910 OUTPUT:
1911 RETVAL
1116 1912
1117SV * 1913SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1119 CODE: 1915 CODE:
1120{ 1916{
1121 int x1, x; 1917 int x1, x;
1122 int y1, y; 1918 int y1, y;
1123 int z; 1919 int z;
1144 { 1940 {
1145 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1146 1942
1147 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1148 { 1944 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1947 int a1 = tex.a;
1156 1948
1157 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1953 }
1163 } 1954 }
1164 1955
1165 *map++ = (r ) 1956 *map++ = (r )
1166 | (g << 8) 1957 | (g << 8)
1173} 1964}
1174 OUTPUT: 1965 OUTPUT:
1175 RETVAL 1966 RETVAL
1176 1967
1177void 1968void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE:
1971{
1972 int x, y, z;
1973
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030
2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
2157 {
2158 int level = (w << 5) | b;
2159 HE *he;
2160
2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
2185 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
2211 }
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (cell->stat_hp)
2258 {
2259 int width = cell->stat_width * T;
2260 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2261
2262 glColor3ub (0, 0, 0);
2263 glRectf (px + 1, py - thick - 2,
2264 px + width - 1, py);
2265
2266 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2267 glRectf (px + 2,
2268 py - thick - 1,
2269 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2270 }
2271 }
2272 }
2273}
2274
2275void
2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2277 CODE:
2278{
2279 static float color[16][3] = {
2280 { 0.00F, 0.00F, 0.00F },
2281 { 1.00F, 1.00F, 1.00F },
2282 { 0.00F, 0.00F, 0.55F },
2283 { 1.00F, 0.00F, 0.00F },
2284
2285 { 1.00F, 0.54F, 0.00F },
2286 { 0.11F, 0.56F, 1.00F },
2287 { 0.93F, 0.46F, 0.00F },
2288 { 0.18F, 0.54F, 0.34F },
2289
2290 { 0.56F, 0.73F, 0.56F },
2291 { 0.80F, 0.80F, 0.80F },
2292 { 0.55F, 0.41F, 0.13F },
2293 { 0.99F, 0.77F, 0.26F },
2294
2295 { 0.74F, 0.65F, 0.41F },
2296
2297 { 0.00F, 1.00F, 1.00F },
2298 { 1.00F, 0.00F, 1.00F },
2299 { 1.00F, 1.00F, 0.00F },
2300 };
2301
2302 int x, y;
2303
2304 glEnable (GL_TEXTURE_2D);
2305 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2306 glEnable (GL_BLEND);
2307 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2308 glBegin (GL_QUADS);
2309
2310 for (y = 0; y < h; y++)
2311 for (x = 0; x < w; x++)
2312 {
2313 unsigned char m = data [x + y * w];
2314
2315 if (m)
2316 {
2317 float *c = color [m & 15];
2318
2319 float tx1 = m & 0x40 ? 0.5 : 0.;
2320 float tx2 = tx1 + 0.5;
2321
2322 glColor4f (c[0], c[1], c[2], 0.75);
2323 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2324 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2325 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2326 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2327 }
2328 }
2329
2330 glEnd ();
2331 glDisable (GL_BLEND);
2332 glDisable (GL_TEXTURE_2D);
2333}
2334
2335void
2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2337 PPCODE:
1180{ 2338{
1181 int vx, vy;
1182 int x, y, z; 2339 int x, y;
1183 int last_name; 2340 int sw1 = sw + 2;
1184 mapface face; 2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1185 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2347
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1192 2350
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2351 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2352 my += self->y - 1;
1195 2353
1196 /* 2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200 2355
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1220 { 2358 {
1221 maprow *row = self->row + (y + vy); 2359 maprow *row = self->row + (y + my);
1222 2360
1223 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2363 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1227 2365
1228 darkness[y * sw4 + x] = cell->darkness < 0 2366 darkness1 [y * sw1 + x] = cell->darkness
2367 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2368 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2369 }
1255 } 2370 }
1256 2371
1257 glEnd (); 2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2384
1259 glDisable (GL_TEXTURE_2D); 2385 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
1261 2409
1262 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1266} 2414}
1267 2415
1268SV * 2416SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1270 CODE: 2418 CODE:
1271{ 2419{
1272 int x, y, x1, y1; 2420 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2447 if (row && row->c0 <= x && x < row->c1)
1300 { 2448 {
1301 mapcell *cell = row->col + (x - row->c0); 2449 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2450 uint8_t flags = 0;
1303 2451
1304 if (cell->face [0]) flags |= 1; 2452 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2453 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2454 if (cell->tile [2]) flags |= 4;
1307 2455
1308 *data++ = flags; 2456 *data++ = flags;
1309 2457
1310 if (flags & 1) 2458 if (flags & 1)
1311 { 2459 {
2460 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2461 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2462 *data++ = tile;
1314 } 2463 }
1315 2464
1316 if (flags & 2) 2465 if (flags & 2)
1317 { 2466 {
2467 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2468 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2469 *data++ = tile;
1320 } 2470 }
1321 2471
1322 if (flags & 4) 2472 if (flags & 4)
1323 { 2473 {
2474 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2475 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2476 *data++ = tile;
1326 } 2477 }
1327 } 2478 }
1328 else 2479 else
1329 *data++ = 0; 2480 *data++ = 0;
1330 } 2481 }
1331 } 2482 }
1332 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
1333 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
1334 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
1335 RETVAL = data_sv; 2491 RETVAL = data_sv;
1336} 2492}
1337 OUTPUT: 2493 OUTPUT:
1338 RETVAL 2494 RETVAL
1339 2495
1340void 2496void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1342 PPCODE: 2498 PPCODE:
1343{ 2499{
1344 int x, y, z; 2500 int x, y, z;
1345 int w, h; 2501 int w, h;
1346 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
1347 2513
1348 if (*data++ != 0) 2514 if (*data++ != 0)
1349 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
1350 2516
1351 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
1353 2519
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
1366 { 2532 {
1367 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
1368 2534
1369 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
1370 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
1371 uint8_t flags = *data++; 2542 flags = *data++;
1372 2543
1373 if (flags) 2544 if (flags)
1374 { 2545 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2547 tileid tile[3] = { 0, 0, 0 };
1378 2548
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2549 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2552
1383 if (cell->darkness <= 0) 2553 if (cell->darkness == 0)
1384 { 2554 {
1385 cell->darkness = -1; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
1386 2557
1387 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
1388 { 2559 {
1389 cell->face[z] = face[z]; 2560 tileid t = tile [z];
1390 2561
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2563 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2565 need_texid (self, t);
2566 }
2567
2568 cell->tile [z] = t;
1393 } 2569 }
1394 } 2570 }
1395 } 2571 }
1396 } 2572 }
1397 } 2573 }
1398} 2574}
1399 2575
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
1401 2577
1402CFClient::MixChunk 2578DC::RW
1403new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
1404 CODE: 2580 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
1406 OUTPUT: 2587 OUTPUT:
1407 RETVAL 2588 RETVAL
1408 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
1409void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
1410DESTROY (CFClient::MixChunk self) 2699DESTROY (DC::MixChunk self)
1411 CODE: 2700 CODE:
1412 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
1413 2702
1414int 2703int
1415volume (CFClient::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
1416 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2709 OUTPUT:
1419 RETVAL 2710 RETVAL
1420 2711
1421int 2712DC::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2714 CODE:
2715{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
1425 OUTPUT: 2727 OUTPUT:
1426 RETVAL 2728 RETVAL
1427 2729
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1429 2731
1430int 2732int
1431volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
1432 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2739 OUTPUT:
1435 RETVAL 2740 RETVAL
1436 2741
1437CFClient::MixMusic 2742void
1438new_from_file (SV *class, char *path) 2743fade_out (int ms)
1439 CODE: 2744 CODE:
2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
2752DC::MixMusic
2753new (SV *class, DC::RW rwops)
2754 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2755 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2756 OUTPUT:
1442 RETVAL 2757 RETVAL
1443 2758
1444void 2759void
1445DESTROY (CFClient::MixMusic self) 2760DESTROY (DC::MixMusic self)
1446 CODE: 2761 CODE:
1447 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
1448 2763
1449int 2764int
1450play (CFClient::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
1451 CODE: 2766 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2768 OUTPUT:
1454 RETVAL 2769 RETVAL
1455 2770
2771void
2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2773 CODE:
2774 Mix_FadeInMusicPos (self, loops, ms, position);
2775
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
1457 2779
1458BOOT: 2780BOOT:
1459{ 2781{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1461 static const struct { 2783 static const struct {
1462 const char *name; 2784 const char *name;
1463 IV iv; 2785 IV iv;
1464 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2794 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
2796 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2797 const_iv (GL_SCISSOR_TEST),
2798 const_iv (GL_DEPTH_TEST),
2799 const_iv (GL_ALPHA_TEST),
2800 const_iv (GL_NORMALIZE),
2801 const_iv (GL_RESCALE_NORMAL),
2802 const_iv (GL_FRONT),
2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2805 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2806 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2807 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2809 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2810 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2811 const_iv (GL_ONE_MINUS_DST_ALPHA),
2812 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2813 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2814 const_iv (GL_RGBA),
2815 const_iv (GL_RGBA4),
2816 const_iv (GL_RGBA8),
2817 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2818 const_iv (GL_UNSIGNED_BYTE),
2819 const_iv (GL_UNSIGNED_SHORT),
2820 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2821 const_iv (GL_ALPHA),
2822 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2823 const_iv (GL_LUMINANCE),
2824 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2841 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2842 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2843 const_iv (GL_TEXTURE_WRAP_T),
2844 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2845 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2846 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2847 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2848 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2849 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2850 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2851 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2852 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2853 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2854 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2855 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2856 const_iv (GL_REPLACE),
2857 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2858 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2859 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2860 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2862 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
2868 const_iv (GL_LINE_STRIP),
2869 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
2871 const_iv (GL_QUAD_STRIP),
2872 const_iv (GL_TRIANGLES),
2873 const_iv (GL_TRIANGLE_STRIP),
2874 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
2885 const_iv (GL_V2F),
2886 const_iv (GL_V3F),
2887 const_iv (GL_T2F_V3F),
2888 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2889# undef const_iv
1521 }; 2890 };
1522 2891
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2894
2895 texture_av = newAV ();
2896 AvREAL_off (texture_av);
1525} 2897}
2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
2904
2905char *
2906gl_vendor ()
2907 CODE:
2908 RETVAL = (char *)glGetString (GL_VENDOR);
2909 OUTPUT:
2910 RETVAL
2911
2912char *
2913gl_version ()
2914 CODE:
2915 RETVAL = (char *)glGetString (GL_VERSION);
2916 OUTPUT:
2917 RETVAL
2918
2919char *
2920gl_extensions ()
2921 CODE:
2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2923 OUTPUT:
2924 RETVAL
2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
1526 2939
1527int glGetError () 2940int glGetError ()
2941
2942void glFinish ()
1528 2943
1529void glClear (int mask) 2944void glClear (int mask)
1530 2945
1531void glClearColor (float r, float g, float b, float a = 1.0) 2946void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2947 PROTOTYPE: @
1539 2954
1540void glHint (int target, int mode) 2955void glHint (int target, int mode)
1541 2956
1542void glBlendFunc (int sfactor, int dfactor) 2957void glBlendFunc (int sfactor, int dfactor)
1543 2958
2959void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2960 CODE:
2961 gl_BlendFuncSeparate (sa, da, saa, daa);
2962
2963void glDepthMask (int flag)
2964
1544void glLogicOp (int opcode) 2965void glLogicOp (int opcode)
1545 2966
1546void glColorMask (int red, int green, int blue, int alpha) 2967void glColorMask (int red, int green, int blue, int alpha)
1547 2968
1548void glMatrixMode (int mode) 2969void glMatrixMode (int mode)
1551 2972
1552void glPopMatrix () 2973void glPopMatrix ()
1553 2974
1554void glLoadIdentity () 2975void glLoadIdentity ()
1555 2976
2977void glDrawBuffer (int buffer)
2978
2979void glReadBuffer (int buffer)
2980
1556# near and far are due to microsofts buggy c compiler 2981# near_ and far_ are due to microsofts buggy "c" compiler
2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2983
2984# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2986
2987PROTOTYPES: DISABLE
1558 2988
1559void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
1560 2990
1561void glScissor (int x, int y, int width, int height) 2991void glScissor (int x, int y, int width, int height)
1562 2992
1570 3000
1571void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
1572 CODE: 3002 CODE:
1573 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
1574 3004
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 3006 PROTOTYPE: @
3007 ALIAS:
3008 glColor_premultiply = 1
1581 CODE: 3009 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3010 if (ix)
3011 {
3012 r *= a;
3013 g *= a;
3014 b *= a;
3015 }
3016 // microsoft visual "c" rounds instead of truncating...
3017 glColor4f (r, g, b, a);
3018
3019void glRasterPos (float x, float y, float z = 0.)
3020 CODE:
3021 glRasterPos3f (0, 0, z);
3022 glBitmap (0, 0, 0, 0, x, y, 0);
1583 3023
1584void glVertex (float x, float y, float z = 0.) 3024void glVertex (float x, float y, float z = 0.)
1585 CODE: 3025 CODE:
1586 glVertex3f (x, y, z); 3026 glVertex3f (x, y, z);
1587 3027
1588void glTexCoord (float s, float t) 3028void glTexCoord (float s, float t)
1589 CODE: 3029 CODE:
1590 glTexCoord2f (s, t); 3030 glTexCoord2f (s, t);
1591 3031
3032void glRect (float x1, float y1, float x2, float y2)
3033 CODE:
3034 glRectf (x1, y1, x2, y2);
3035
3036void glRect_lineloop (float x1, float y1, float x2, float y2)
3037 CODE:
3038 glBegin (GL_LINE_LOOP);
3039 glVertex2f (x1, y1);
3040 glVertex2f (x2, y1);
3041 glVertex2f (x2, y2);
3042 glVertex2f (x1, y2);
3043 glEnd ();
3044
3045PROTOTYPES: ENABLE
3046
3047void glBegin (int mode)
3048
3049void glEnd ()
3050
3051void glPointSize (GLfloat size)
3052
3053void glLineWidth (GLfloat width)
3054
3055void glInterleavedArrays (int format, int stride, char *data)
3056
3057void glDrawElements (int mode, int count, int type, char *indices)
3058
3059# 1.2 void glDrawRangeElements (int mode, int start, int end
3060
1592void glTexEnv (int target, int pname, float param) 3061void glTexEnv (int target, int pname, float param)
1593 CODE: 3062 CODE:
1594 glTexEnvf (target, pname, param); 3063 glTexEnvf (target, pname, param);
1595 3064
1596void glTexParameter (int target, int pname, float param) 3065void glTexParameter (int target, int pname, float param)
1599 3068
1600void glBindTexture (int target, int name) 3069void glBindTexture (int target, int name)
1601 3070
1602void glConvolutionParameter (int target, int pname, float params) 3071void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 3072 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3073 if (gl.ConvolutionParameterf)
3074 gl.ConvolutionParameterf (target, pname, params);
1605 3075
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3076void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 3077 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3078 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 3079 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 3080
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3081void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 3082 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3083 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 3084 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 3085
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3086void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1617 3087
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3088void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 3089
1620void glRasterPos (int x, int y) 3090void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 3091
1622 glRasterPos2i (x, y); 3092void glPixelZoom (float x, float y)
1623 3093
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3094void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 3095
1626int glGenTexture () 3096int glGenTexture ()
1627 CODE: 3097 CODE:
1628{ 3098 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 3099 OUTPUT:
1634 RETVAL 3100 RETVAL
1635 3101
1636void glDeleteTexture (int name) 3102void glDeleteTexture (int name)
1637 CODE: 3103 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 3104 del_texture (name);
1641} 3105
1642
1643int glGenList () 3106int glGenList ()
1644 CODE: 3107 CODE:
1645 RETVAL = glGenLists (1); 3108 RETVAL = glGenLists (1);
1646 OUTPUT: 3109 OUTPUT:
1647 RETVAL 3110 RETVAL
1654 3117
1655void glEndList () 3118void glEndList ()
1656 3119
1657void glCallList (int list) 3120void glCallList (int list)
1658 3121
3122MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3123
3124PROTOTYPES: DISABLE
3125
3126void
3127find_widget (SV *self, NV x, NV y)
3128 PPCODE:
3129{
3130 if (within_widget (self, x, y))
3131 XPUSHs (self);
3132}
3133
3134BOOT:
3135{
3136 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3137
3138 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3139 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3140 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3141 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3142}
3143
3144void
3145draw (SV *self)
3146 CODE:
3147{
3148 HV *hv;
3149 SV **svp;
3150 NV x, y, w, h;
3151 SV *draw_x_sv = GvSV (draw_x_gv);
3152 SV *draw_y_sv = GvSV (draw_y_gv);
3153 SV *draw_w_sv = GvSV (draw_w_gv);
3154 SV *draw_h_sv = GvSV (draw_h_gv);
3155 double draw_x, draw_y;
3156
3157 if (!SvROK (self))
3158 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3159
3160 hv = (HV *)SvRV (self);
3161
3162 if (SvTYPE (hv) != SVt_PVHV)
3163 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3164
3165 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3166 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3167
3168 if (!h || !w)
3169 XSRETURN_EMPTY;
3170
3171 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3173
3174 draw_x = SvNV (draw_x_sv) + x;
3175 draw_y = SvNV (draw_y_sv) + y;
3176
3177 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3178 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3179 XSRETURN_EMPTY;
3180
3181 sv_setnv (draw_x_sv, draw_x);
3182 sv_setnv (draw_y_sv, draw_y);
3183
3184 glPushMatrix ();
3185 glTranslated (x, y, 0);
3186
3187 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3188 {
3189 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3190
3191 if (svp && SvTRUE (*svp))
3192 {
3193 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3194 glEnable (GL_BLEND);
3195 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3196 glBegin (GL_QUADS);
3197 glVertex2f (0, 0);
3198 glVertex2f (w, 0);
3199 glVertex2f (w, h);
3200 glVertex2f (0, h);
3201 glEnd ();
3202 glDisable (GL_BLEND);
3203 }
3204 }
3205#if 0
3206 // draw borders, for debugging
3207 glPushMatrix ();
3208 glColor4f (1., 1., 0., 1.);
3209 glTranslatef (.5, .5, 0.);
3210 glBegin (GL_LINE_LOOP);
3211 glVertex2f (0 , 0);
3212 glVertex2f (w - 1, 0);
3213 glVertex2f (w - 1, h - 1);
3214 glVertex2f (0 , h - 1);
3215 glEnd ();
3216 glPopMatrix ();
3217#endif
3218 PUSHMARK (SP);
3219 XPUSHs (self);
3220 PUTBACK;
3221 call_method ("_draw", G_VOID | G_DISCARD);
3222 SPAGAIN;
3223
3224 glPopMatrix ();
3225
3226 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3227 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3228}
3229

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