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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
10#include <string.h> 30#include <string.h>
11#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 35
13#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
14#include <SDL_endian.h> 38#include <SDL_endian.h>
15#include <SDL_image.h> 39#include <SDL_image.h>
16#include <SDL_mixer.h> 40#include <SDL_mixer.h>
17#include <SDL_opengl.h> 41#include <SDL_opengl.h>
18 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
19#include <glib/gmacros.h> 53#include <glib/gmacros.h>
20 54
21#include <pango/pango.h> 55#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h> 56
23#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
24#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
25 67
26#ifndef _WIN32 68#ifndef _WIN32
27# include <sys/types.h> 69# include <sys/types.h>
28# include <sys/socket.h> 70# include <sys/socket.h>
29# include <netinet/in.h> 71# include <netinet/in.h>
30# include <netinet/tcp.h> 72# include <netinet/tcp.h>
31# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
32#else 78#else
33 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 80#endif
40 81
41#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
42 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
43#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
44 91
45#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
47 94
48#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
49 96
50#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
51 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
52 static int init_; \ 99
53 static type fptr_; \ 100#define KMOD_LRAM 0x10000 // our extension
54 \ 101
55 if (!init_) \ 102#define TEXID_SPEECH 1
56 { \ 103#define TEXID_NOFACE 2
57 init_ = 1; \ 104
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 105static char *
59 } \ 106fast_sv_grow (SV *sv, STRLEN need)
60 \ 107{
61 if (fptr_) \ 108 STRLEN len = SvLEN (sv);
62 fptr_ args; \ 109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
63 } 118 }
64 119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
67 179
68typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
69 199
70typedef struct cf_layout { 200typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
74 int base_height; 203 int base_height;
75 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
76} *CFClient__Layout; 206} *DC__Layout;
77 207
78static CFClient__Font default_font; 208static DC__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
81 211
82static void 212static void
83substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
84{ 214{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 220}
88 221
89static void 222static void
90layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
91{ 224{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
94 */ 227 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
96 229
97 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
98 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
99 232
100 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
101} 234}
102 235
103static void 236static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
105{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
107 243
108 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 246
111 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
112} 248 if (!rect.height) rect.height = 1;
113 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
114typedef uint16_t mapface; 255typedef uint16_t faceid;
115 256
116typedef struct { 257typedef struct {
117 GLint name; 258 GLuint name;
118 int w, h; 259 int w, h;
119 float s, t; 260 float s, t;
120 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
121} maptex; 265} maptex;
122 266
123typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
124 int16_t darkness; 270 uint16_t darkness;
125 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 272} mapcell;
127 273
128typedef struct { 274typedef struct {
129 int32_t c0, c1; 275 int32_t c0, c1;
130 mapcell *col; 276 mapcell *col;
131} maprow; 277} maprow;
132 278
133typedef struct map { 279typedef struct map {
134 int x, y, w, h; 280 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 282 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 283 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 284
142 int32_t rows; 285 int32_t rows;
143 maprow *row; 286 maprow *row;
144} *CFClient__Map; 287} *DC__Map;
145 288
146static char * 289static char *
147prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
148{ 291{
149 char *p; 292 char *p;
166} 309}
167 310
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
171static maprow * 334static maprow *
172map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
173{ 336{
174 if (0 > y) 337 if (0 > y)
175 { 338 {
176 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
215 378
216 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
217} 380}
218 381
219static mapcell * 382static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
221{ 384{
222 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
223} 386}
224 387
225static void 388static void
226map_clear (CFClient__Map self) 389map_clear (DC__Map self)
227{ 390{
228 int r; 391 int r;
229 392
230 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
238 self->oy = 0; 401 self->oy = 0;
239 self->row = 0; 402 self->row = 0;
240 self->rows = 0; 403 self->rows = 0;
241} 404}
242 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
243static void 416static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
245{ 418{
246 int x, y; 419 int x, y;
247 maprow *row; 420 maprow *row;
421 mapcell *cell;
248 422
249 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 424 if (y >= 0)
251 { 425 {
252 if (y >= self->rows) 426 if (y >= self->rows)
258 if (x >= row->c0) 432 if (x >= row->c0)
259 { 433 {
260 if (x >= row->c1) 434 if (x >= row->c1)
261 break; 435 break;
262 436
263 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
264 } 440 }
265 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
266} 458}
267 459
268static void 460static void
269music_finished (void) 461music_finished (void)
270{ 462{
289 ev.data2 = 0; 481 ev.data2 = 0;
290 482
291 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
292} 484}
293 485
294MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
295 626
296PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
297 628
298BOOT: 629BOOT:
299{ 630{
300 HV *stash = gv_stashpv ("CFClient", 1); 631 HV *stash = gv_stashpv ("DC", 1);
301 static const struct { 632 static const struct {
302 const char *name; 633 const char *name;
303 IV iv; 634 IV iv;
304 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
306 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
388 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL), 796
401 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
402 const_iv (KMOD_ALT), 798
403 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
404# undef const_iv 829# undef const_iv
405 }; 830 };
406 831
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
409 834
410 ft2_fontmap = pango_ft2_font_map_new (); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
417 844
418int 845int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 846in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
420 851
852NV floor (NV x)
853
854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
421void 866void
867pango_init ()
868 CODE:
869{
870 opengl_fontmap = pango_opengl_font_map_new ();
871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
878}
879
880char *SDL_GetError ()
881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
422SDL_Quit () 891void SDL_Quit ()
423 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
424void 902void
425SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
426 PPCODE: 904 PPCODE:
427{ 905{
428 SDL_Rect **m; 906 SDL_Rect **m;
429 907
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 912
913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
915
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 920
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 923
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 925
449 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
450 while (*m) 927 while (*m)
451 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
452 AV *av = newAV (); 931 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
456 938
457 ++m; 939 ++m;
458 } 940 }
459} 941}
460 942
461int 943int
462SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
464 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 957 );
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 958
959 if (RETVAL)
960 {
961 av_clear (texture_av);
962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
963#include "glfunc.h"
964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
967 }
968}
468 OUTPUT: 969 OUTPUT:
469 RETVAL 970 RETVAL
470 971
471void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
472SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
473 977
978char *
979SDL_GetKeyName (int sym)
980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
474void 991void
475SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
476 PPCODE: 996 PPCODE:
477{ 997{
478 SDL_Event ev; 998 SDL_Event ev;
479 999
480 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 1002 {
482 HV *hv = newHV (); 1003 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 1005
485 switch (ev.type) 1006 switch (ev.type)
486 { 1007 {
487 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
488 case SDL_KEYUP: 1009 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 1015 break;
494 1016
495 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 1020 break;
499 1021
500 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
506 break; 1048 break;
507 1049
508 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1053
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 1058 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 1064 break;
521 } 1065 }
522 1066
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
524 } 1068 }
525} 1069}
526 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
527int 1084int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
529 POSTCALL: 1086 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
532 1089
533void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
534Mix_CloseAudio () 1107Mix_CloseAudio ()
535 1108
536int 1109int
537Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
538 1111
1112const char *
1113Mix_GetError ()
1114
539void 1115void
540lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
541 CODE: 1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
542#ifndef _WIN32 1124#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
544#endif 1146#endif
1147}
545 1148
546char * 1149int
547gl_version () 1150add_font (char *file)
548 CODE: 1151 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
550 OUTPUT: 1153 OUTPUT:
551 RETVAL 1154 RETVAL
552 1155
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559
560void 1156void
561add_font (char *file) 1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
562 CODE: 1158
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
564 1162
565void 1163void
566load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
567 ALIAS: 1165 ALIAS:
568 load_image_file = 1 1166 load_image_file = 1
571 STRLEN image_len; 1169 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
578 1176
579 if (!rw) 1177 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
581 1179
610 1208
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1209 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 1210
613 assert (surface2->pitch == surface2->w * 4); 1211 assert (surface2->pitch == surface2->w * 4);
614 1212
1213 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 1214 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 1215 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 1216 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1219 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2);
624 1222
625 SDL_FreeSurface (surface); 1223 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 1224 SDL_FreeSurface (surface2);
627} 1225}
628 1226
652} 1250}
653 1251
654void 1252void
655error (char *message) 1253error (char *message)
656 CODE: 1254 CODE:
1255 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 1256#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1258#endif
1259
1260void
1261fatal (char *message)
1262 CODE:
1263 fprintf (stderr, "FATAL: %s\n", message);
1264#ifdef _WIN32
1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1266#endif
1267 _exit (1);
1268
1269void
1270_exit (int retval = 0)
1271 CODE:
1272#ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
659#else 1274#else
660 fprintf (stderr, "ERROR: %s\n", message); 1275 _exit (retval);
661#endif 1276#endif
662 1277
663void 1278void
664fatal (char *message) 1279debug ()
665 CODE: 1280 CODE:
666#ifdef _WIN32 1281{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1282#if DEBUG
668#else 1283 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1284#endif
671 exit (1); 1285}
672 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
673MODULE = CFClient PACKAGE = CFClient::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
674 1295
675CFClient::Font 1296PROTOTYPES: DISABLE
1297
1298DC::Font
676new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1300 CODE:
678{ 1301{
679 int count; 1302 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1306}
684 OUTPUT: 1307 OUTPUT:
685 RETVAL 1308 RETVAL
686 1309
687void 1310void
688DESTROY (CFClient::Font self) 1311DESTROY (DC::Font self)
689 CODE: 1312 CODE:
690 pango_font_description_free (self); 1313 pango_font_description_free (self);
691 1314
692void 1315void
693make_default (CFClient::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
694 CODE: 1318 CODE:
695 default_font = self; 1319 default_font = self;
696 1320
697MODULE = CFClient PACKAGE = CFClient::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
698 1322
699CFClient::Layout 1323PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1324
1325void
1326glyph_cache_backup ()
1327 PROTOTYPE:
1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1335 tc_restore ();
1336
1337DC::Layout
1338new (SV *class)
701 CODE: 1339 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
703 1341
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1343 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
712 1350
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
715 OUTPUT: 1353 OUTPUT:
716 RETVAL 1354 RETVAL
717 1355
718void 1356void
719DESTROY (CFClient::Layout self) 1357DESTROY (DC::Layout self)
720 CODE: 1358 CODE:
721 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
722 Safefree (self); 1361 Safefree (self);
723 1362
1363void
1364set_text (DC::Layout self, SV *text_)
1365 CODE:
1366{
1367 STRLEN textlen;
1368 char *text = SvPVutf8 (text_, textlen);
1369
1370 pango_layout_set_text (self->pl, text, textlen);
1371}
1372
1373void
1374set_markup (DC::Layout self, SV *text_)
1375 CODE:
1376{
1377 STRLEN textlen;
1378 char *text = SvPVutf8 (text_, textlen);
1379
1380 pango_layout_set_markup (self->pl, text, textlen);
1381}
1382
1383void
1384set_shapes (DC::Layout self, ...)
1385 CODE:
1386{
1387 PangoAttrList *attrs = 0;
1388 const char *text = pango_layout_get_text (self->pl);
1389 const char *pos = text;
1390 int arg = 4;
1391
1392 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1393 {
1394 PangoRectangle inkrect, rect;
1395 PangoAttribute *attr;
1396
1397 int x = SvIV (ST (arg - 3));
1398 int y = SvIV (ST (arg - 2));
1399 int w = SvIV (ST (arg - 1));
1400 int h = SvIV (ST (arg ));
1401
1402 inkrect.x = 0;
1403 inkrect.y = 0;
1404 inkrect.width = 0;
1405 inkrect.height = 0;
1406
1407 rect.x = x * PANGO_SCALE;
1408 rect.y = y * PANGO_SCALE;
1409 rect.width = w * PANGO_SCALE;
1410 rect.height = h * PANGO_SCALE;
1411
1412 if (!attrs)
1413 attrs = pango_layout_get_attributes (self->pl);
1414
1415 attr = pango_attr_shape_new (&inkrect, &rect);
1416 attr->start_index = pos - text;
1417 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1418 pango_attr_list_insert (attrs, attr);
1419
1420 arg += 4;
1421 pos += sizeof (OBJ_STR) - 1;
1422 }
1423
1424 if (attrs)
1425 pango_layout_set_attributes (self->pl, attrs);
1426}
1427
1428void
1429get_shapes (DC::Layout self)
1430 PPCODE:
1431{
1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1433
1434 do
1435 {
1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1437
1438 if (run && shape_attr_p (run))
1439 {
1440 PangoRectangle extents;
1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1442
1443 EXTEND (SP, 2);
1444 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1445 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1446 }
1447 }
1448 while (pango_layout_iter_next_run (iter));
1449
1450 pango_layout_iter_free (iter);
1451}
1452
724int 1453int
725is_rgba (CFClient::Layout self) 1454has_wrapped (DC::Layout self)
726 CODE: 1455 CODE:
727 RETVAL = self->rgba; 1456{
1457 int lines = 1;
1458 const char *text = pango_layout_get_text (self->pl);
1459
1460 while (*text)
1461 lines += *text++ == '\n';
1462
1463 RETVAL = lines < pango_layout_get_line_count (self->pl);
1464}
728 OUTPUT: 1465 OUTPUT:
729 RETVAL 1466 RETVAL
730 1467
731void
732set_text (CFClient::Layout self, SV *text_)
733 CODE:
734{
735 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen);
737
738 pango_layout_set_text (self->pl, text, textlen);
739}
740
741void
742set_markup (CFClient::Layout self, SV *text_)
743 CODE:
744{
745 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen);
747
748 pango_layout_set_markup (self->pl, text, textlen);
749}
750
751SV * 1468SV *
752get_text (CFClient::Layout self) 1469get_text (DC::Layout self)
753 CODE: 1470 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1472 sv_utf8_decode (RETVAL);
756 OUTPUT: 1473 OUTPUT:
757 RETVAL 1474 RETVAL
758 1475
759void 1476void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1478 CODE:
762 self->r = r; 1479 self->r = r;
763 self->g = g; 1480 self->g = g;
764 self->b = b; 1481 self->b = b;
765 self->a = a; 1482 self->a = a;
766 1483
767void 1484void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
769 CODE: 1486 CODE:
770 if (self->font != font) 1487 if (self->font != font)
771 { 1488 {
772 self->font = font; 1489 self->font = font;
773 layout_update_font (self); 1490 layout_update_font (self);
774 } 1491 }
775 1492
776void 1493void
777set_height (CFClient::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
778 CODE: 1495 CODE:
779 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
780 { 1497 {
781 self->base_height = base_height; 1498 self->base_height = base_height;
782 layout_update_font (self); 1499 layout_update_font (self);
783 } 1500 }
784 1501
785void 1502void
786set_width (CFClient::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
787 CODE: 1504 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1506
790void 1507void
1508set_indent (DC::Layout self, int indent)
1509 CODE:
1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1511
1512void
1513set_spacing (DC::Layout self, int spacing)
1514 CODE:
1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1516
1517void
1518set_ellipsise (DC::Layout self, int ellipsise)
1519 CODE:
1520 pango_layout_set_ellipsize (self->pl,
1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1524 : PANGO_ELLIPSIZE_NONE
1525 );
1526
1527void
1528set_single_paragraph_mode (DC::Layout self, int spm)
1529 CODE:
1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1531
1532void
791size (CFClient::Layout self) 1533size (DC::Layout self)
792 PPCODE: 1534 PPCODE:
793{ 1535{
794 int w, h; 1536 int w, h;
795 1537
796 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
801} 1543}
802 1544
803int 1545int
1546descent (DC::Layout self)
1547 CODE:
1548{
1549 PangoRectangle rect;
1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1552 RETVAL = PANGO_DESCENT (rect);
1553}
1554 OUTPUT:
1555 RETVAL
1556
1557int
804xy_to_index (CFClient::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
805 CODE: 1559 CODE:
806{ 1560{
807 int index, trailing; 1561 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1563 RETVAL = index + trailing;
810} 1564}
811 OUTPUT: 1565 OUTPUT:
812 RETVAL 1566 RETVAL
813 1567
814void 1568void
815cursor_pos (CFClient::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
816 PPCODE: 1570 PPCODE:
817{ 1571{
818 PangoRectangle strong_pos; 1572 PangoRectangle pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
820 1574
821 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
825} 1579}
826 1580
827void 1581void
828render (CFClient::Layout self) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
829 PPCODE: 1583 PPCODE:
830{ 1584{
831 SV *retval; 1585 int line, x;
832 int w, h;
833 1586
834 layout_get_pixel_size (self, &w, &h); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
835 1588#if !PANGO_VERSION_CHECK (1, 17, 3)
836 if (self->rgba) 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
837 { 1590 --line;
838 cairo_surface_t *surface; 1591#endif
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1592 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1615 else
879 { 1616 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1617 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1619 }
904} 1620}
905 1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1626 pango_opengl_render_layout_subpixel (
1627 self->pl,
1628 self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a,
1631 flags
1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1636
1637void
1638draw (DC::Layout self)
1639 CODE:
1640{
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
906MODULE = CFClient PACKAGE = CFClient::Texture 1656MODULE = Deliantra::Client PACKAGE = DC::Texture
907 1657
1658PROTOTYPES: ENABLE
1659
908void 1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1665 {
1666 STRLEN datalen;
1667 char *data = SvPVbyte (data_, datalen);
1668 int bpp = datalen / (ow * oh);
1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1670
1671 SvPOK_only (result_);
1672 SvCUR_set (result_, nw * nh * bpp);
1673
1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1675 while (oh--)
1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1677
1678 sv_setsv (data_, result_);
1679 }
1680}
1681
1682void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1684 PROTOTYPE: $$$;$$
911 ALIAS: 1685 ALIAS:
912 draw_quad_alpha = 1 1686 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1687 draw_quad_alpha_premultiplied = 2
914 CODE: 1688 CODE:
915{ 1689{
916 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
921 1697
922 if (items < 5) 1698 if (items < 5)
923 { 1699 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1702 }
927 1703
928 if (ix) 1704 if (ix)
929 { 1705 {
930 glEnable (GL_BLEND); 1706 glEnable (GL_BLEND);
1707
1708 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1709 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1710 else
1711 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1712 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1713
1714 glEnable (GL_ALPHA_TEST);
1715 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1716 }
933 1717
934 glBindTexture (GL_TEXTURE_2D, name); 1718 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1719
942 glBegin (GL_QUADS); 1720 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1721 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1722 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1723 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1724 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1725 glEnd ();
948 1726
949 if (ix) 1727 if (ix)
1728 {
1729 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1731 }
951} 1732}
952 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
953MODULE = CFClient PACKAGE = CFClient::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
954 1867
955CFClient::Map 1868PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1869
1870DC::Map
1871new (SV *class)
957 CODE: 1872 CODE:
958 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1874 RETVAL->x = 0;
960 RETVAL->y = 0; 1875 RETVAL->y = 0;
961 RETVAL->w = map_width; 1876 RETVAL->w = 0;
962 RETVAL->h = map_height; 1877 RETVAL->h = 0;
963 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
970 RETVAL->row = 0; 1883 RETVAL->row = 0;
971 OUTPUT: 1884 OUTPUT:
972 RETVAL 1885 RETVAL
973 1886
974void 1887void
975DESTROY (CFClient::Map self) 1888DESTROY (DC::Map self)
976 CODE: 1889 CODE:
977{ 1890{
978 map_clear (self); 1891 map_clear (self);
979 Safefree (self->face); 1892 Safefree (self->face2tile);
1893 Safefree (self->tex);
980 Safefree (self); 1894 Safefree (self);
981} 1895}
982 1896
983void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
984clear (CFClient::Map self) 1904clear (DC::Map self)
985 CODE: 1905 CODE:
986 map_clear (self); 1906 map_clear (self);
987 1907
988void 1908void
989set_face (CFClient::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
990 CODE: 1910 CODE:
991{ 1911{
992 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1913 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1914}
1000 1915
1001void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1941 CODE:
1004{ 1942{
1005 while (self->texs <= texid) 1943 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1944
1011 { 1945 {
1012 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1013 1947
1014 tex->name = name; 1948 tex->name = name;
1019 tex->r = r; 1953 tex->r = r;
1020 tex->g = g; 1954 tex->g = g;
1021 tex->b = b; 1955 tex->b = b;
1022 tex->a = a; 1956 tex->a = a;
1023 } 1957 }
1958
1959 // somewhat hackish, but for textures that require it, it really
1960 // improves the look, and most others don't suffer.
1961 glBindTexture (GL_TEXTURE_2D, name);
1962 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1964 // use uglier nearest interpolation because linear suffers
1965 // from transparent color bleeding and ugly wrapping effects.
1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1025 1988
1026int 1989int
1027ox (CFClient::Map self) 1990ox (DC::Map self)
1028 ALIAS: 1991 ALIAS:
1029 oy = 1 1992 oy = 1
1993 x = 2
1994 y = 3
1995 w = 4
1996 h = 5
1030 CODE: 1997 CODE:
1031 switch (ix) 1998 switch (ix)
1032 { 1999 {
1033 case 0: RETVAL = self->ox; break; 2000 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 2001 case 1: RETVAL = self->oy; break;
2002 case 2: RETVAL = self->x; break;
2003 case 3: RETVAL = self->y; break;
2004 case 4: RETVAL = self->w; break;
2005 case 5: RETVAL = self->h; break;
1035 } 2006 }
1036 OUTPUT: 2007 OUTPUT:
1037 RETVAL 2008 RETVAL
1038 2009
1039void 2010void
1040scroll (CFClient::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1041 CODE: 2012 CODE:
1042{ 2013{
1043 if (dx > 0) 2014 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 2016 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 2018
1048 if (dy > 0) 2019 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 2021 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 2023
1053 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1055 2026
1056 while (self->y < 0) 2027 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1062 } 2033 }
1063} 2034}
1064 2035
1065void 2036SV *
1066map1a_update (CFClient::Map self, SV *data_) 2037map1a_update (DC::Map self, SV *data_, int extmap)
1067 CODE: 2038 CODE:
1068{ 2039{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 2042 mapcell *cell;
1072 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1073 2046
1074 while (data < data_end) 2047 while (data < data_end - 1)
1075 { 2048 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1077 2050
1078 x = ((flags >> 10) & 63) + self->x; 2051 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 2052 y = self->y + ((flags >> 4) & 63);
1080 2053
1081 cell = map_get_cell (self, x, y); 2054 cell = map_get_cell (self, x, y);
1082 2055
1083 if (flags & 15) 2056 if (flags & 15)
1084 { 2057 {
1085 if (cell->darkness < 0) 2058 if (!cell->darkness)
1086 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 2061 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 2062 }
1092 2063
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1096 2065
1097 if (flags & 4) 2066 if (flags & 8)
1098 { 2067 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 if (extmap)
2069 {
2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
2103 }
2104 else
2105 cell->darkness = *data++ + 1;
1100 } 2106 }
1101 2107
2108 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 2109 if (flags & (4 >> z))
1103 { 2110 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2111 faceid face = (data [0] << 8) + data [1]; data += 2;
2112 need_facenum (self, face);
2113 cell->tile [z] = self->face2tile [face];
2114
2115 if (cell->tile [z])
2116 {
2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
2119 if (!tex->name)
2120 av_push (missing, newSViv (cell->tile [z]));
2121
2122 if (tex->smoothtile)
2123 {
2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
2126 if (!smooth->name)
2127 av_push (missing, newSViv (tex->smoothtile));
2128 }
2129 }
1105 } 2130 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 2131 }
1112 else 2132 else
1113 cell->darkness = -1; 2133 CELL_CLEAR (cell);
1114 } 2134 }
1115} 2135}
2136 OUTPUT:
2137 RETVAL
1116 2138
1117SV * 2139SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2140mapmap (DC::Map self, int x0, int y0, int w, int h)
1119 CODE: 2141 CODE:
1120{ 2142{
1121 int x1, x; 2143 int x1, x;
1122 int y1, y; 2144 int y1, y;
1123 int z; 2145 int z;
1136 ? self->row + y 2158 ? self->row + y
1137 : 0; 2159 : 0;
1138 2160
1139 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1140 { 2162 {
1141 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1142 2164
1143 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1144 { 2166 {
1145 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1146 2168
1147 for (z = 0; z <= 0; z++) 2169 for (z = 0; z <= 0; z++)
1148 { 2170 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 2171 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 2173 int a1 = tex.a;
1156 2174
1157 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1158 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1159 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1160 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1161 }
1162 } 2179 }
1163 } 2180 }
1164 2181
1165 *map++ = (r ) 2182 *map++ = (r )
1166 | (g << 8) 2183 | (g << 8)
1173} 2190}
1174 OUTPUT: 2191 OUTPUT:
1175 RETVAL 2192 RETVAL
1176 2193
1177void 2194void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2196 CODE:
2197{
2198 int x, y, z;
2199
2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2203 smooth_key skey;
2204 int pl_x, pl_y;
2205 maptex pl_tex;
2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2208 rc_key_t key;
2209 rc_array_t *arr;
2210
2211 pl_tex.name = 0;
2212
2213 // that's current max. sorry.
2214 if (sw > 255) sw = 255;
2215 if (sh > 255) sh = 255;
2216
2217 // clear key, in case of extra padding
2218 memset (&skey, 0, sizeof (skey));
2219
2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
2257 for (z = 0; z <= 2; z++)
2258 {
2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2261
2262 for (y = 0; y < sh; y++)
2263 if (0 <= y + my && y + my < self->rows)
2264 {
2265 maprow *row = self->row + (y + my);
2266
2267 for (x = 0; x < sw; x++)
2268 if (row->c0 <= x + mx && x + mx < row->c1)
2269 {
2270 mapcell *cell = row->col + (x + mx - row->c0);
2271 tileid tile = cell->tile [z];
2272
2273 if (tile)
2274 {
2275 maptex tex = self->tex [tile];
2276 int px, py;
2277
2278 if (key.texname != tex.name)
2279 {
2280 self->tex [tile].unused = 0;
2281
2282 if (!tex.name)
2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2291
2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2293 {
2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
2297 continue;
2298 }
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2304
2305 // update smooth hash
2306 if (tex.smoothtile)
2307 {
2308 skey.tile = tex.smoothtile;
2309 skey.level = tex.smoothlevel;
2310
2311 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2312
2313 // add bits to current tile and all neighbours. skey.x|y is
2314 // shifted +1|+1 so we always stay positive.
2315
2316 // bits is ___n cccc CCCC bbbb
2317 // n do not draw borders&corners
2318 // c draw these corners, but...
2319 // C ... not these
2320 // b draw these borders
2321
2322 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2323 // ┃· ·· ·┃ ━━
2324
2325 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2326 // ·· ·· ·┏ ┓·
2327
2328 // full tile
2329 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2330
2331 // borders
2332 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2333 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2334 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2335 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2336
2337 // corners
2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2363 }
2364 }
2365 }
2366 }
2367
2368 rc_draw (rc);
2369 rc_clear (rc);
2370
2371 // go through all smoothlevels, lowest to highest, then draw.
2372 // this is basically counting sort
2373 {
2374 int w, b;
2375
2376 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS);
2378 for (w = 0; w < 256 / 32; ++w)
2379 {
2380 uint32_t smask = smooth_level [w];
2381 if (smask)
2382 for (b = 0; b < 32; ++b)
2383 if (smask & (((uint32_t)1) << b))
2384 {
2385 int level = (w << 5) | b;
2386 HE *he;
2387
2388 hv_iterinit (smooth);
2389 while ((he = hv_iternext (smooth)))
2390 {
2391 smooth_key *skey = (smooth_key *)HeKEY (he);
2392 IV bits = SvIVX (HeVAL (he));
2393
2394 if (!(bits & 0x1000)
2395 && skey->level == level
2396 && level > smooth_max [skey->x][skey->y])
2397 {
2398 maptex tex = self->tex [skey->tile];
2399 int px = (((int)skey->x) - 1) * Tw;
2400 int py = (((int)skey->y) - 1) * Th;
2401 int border = bits & 15;
2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2403 float dx = tex.s * .0625f; // 16 images/row
2404 float dy = tex.t * .5f ; // 2 images/column
2405
2406 if (tex.name)
2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
2410 if (key.texname != tex.name)
2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2414 glEnd ();
2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2416 glBegin (GL_QUADS);
2417 }
2418
2419 if (border)
2420 {
2421 float ox = border * dx;
2422
2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2427 }
2428
2429 if (corner)
2430 {
2431 float ox = corner * dx;
2432
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
2438 }
2439 }
2440 }
2441 }
2442 }
2443
2444 glEnd ();
2445 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1;
2447 }
2448
2449 hv_clear (smooth);
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2472 glDisable (GL_BLEND);
2473 rc_free (rc);
2474 rc_free (rc_ov);
2475
2476 // top layer: overlays such as the health bar
2477 for (y = 0; y < sh; y++)
2478 if (0 <= y + my && y + my < self->rows)
2479 {
2480 maprow *row = self->row + (y + my);
2481
2482 for (x = 0; x < sw; x++)
2483 if (row->c0 <= x + mx && x + mx < row->c1)
2484 {
2485 mapcell *cell = row->col + (x + mx - row->c0);
2486
2487 int px = x * Tw;
2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2495
2496 if (cell->stat_hp)
2497 {
2498 int width = cell->stat_width * Tw;
2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2500
2501 glColor3ub (0, 0, 0);
2502 glRectf (px + 1, py - thick - 2,
2503 px + width - 1, py);
2504
2505 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2506 glRectf (px + 2,
2507 py - thick - 1,
2508 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2509 }
2510 }
2511 }
2512}
2513
2514void
2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2516 CODE:
2517{
2518 static float color[16][3] = {
2519 { 0.00f, 0.00f, 0.00f },
2520 { 1.00f, 1.00f, 1.00f },
2521 { 0.00f, 0.00f, 0.55f },
2522 { 1.00f, 0.00f, 0.00f },
2523
2524 { 1.00f, 0.54f, 0.00f },
2525 { 0.11f, 0.56f, 1.00f },
2526 { 0.93f, 0.46f, 0.00f },
2527 { 0.18f, 0.54f, 0.34f },
2528
2529 { 0.56f, 0.73f, 0.56f },
2530 { 0.80f, 0.80f, 0.80f },
2531 { 0.55f, 0.41f, 0.13f },
2532 { 0.99f, 0.77f, 0.26f },
2533
2534 { 0.74f, 0.65f, 0.41f },
2535
2536 { 0.00f, 1.00f, 1.00f },
2537 { 1.00f, 0.00f, 1.00f },
2538 { 1.00f, 1.00f, 0.00f },
2539 };
2540
2541 int x, y;
2542
2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2551 glEnable (GL_BLEND);
2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2553 glBegin (GL_QUADS);
2554
2555 for (y = 0; y < h; y++)
2556 for (x = 0; x < w; x++)
2557 {
2558 unsigned char m = data [x + y * w];
2559
2560 if (m)
2561 {
2562 float *c = color [m & 15];
2563
2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2565 float tx2 = tx1 + 0.5f;
2566
2567 glColor4f (c[0], c[1], c[2], 1);
2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2572 }
2573 }
2574
2575 glEnd ();
2576 glDisable (GL_BLEND);
2577 glDisable (GL_TEXTURE_2D);
2578}
2579
2580void
2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2582 PPCODE:
1180{ 2583{
1181 int vx, vy;
1182 int x, y, z; 2584 int x, y;
1183 int last_name;
1184 mapface face;
1185 int sw4 = (sw + 3) & ~3; 2585 int sw1 = sw + 2;
2586 int sh1 = sh + 2;
2587 int sh3 = sh * 3;
2588 int sw3 = sw * 3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1189 memset (darkness, 255, sw4 * sh); 2592 memset (darkness1, 0, sw1*sh1);
2593
1190 SvPOK_only (darkness_sv); 2594 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
1192 2596
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2597 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2598 my += self->y - 1;
1195 2599
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2600 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
1220 { 2602 {
1221 maprow *row = self->row + (y + vy); 2603 maprow *row = self->row + (y + my);
1222 2604
1223 for (x = 0; x < sw; x++) 2605 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2607 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
1227 2609
1228 darkness[y * sw4 + x] = cell->darkness < 0 2610 darkness1 [y * sw1 + x] = cell->darkness
2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1229 ? 255 - FOW_DARKNESS 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2613 }
1255 } 2614 }
1256 2615
1257 glEnd (); 2616 for (y = 0; y < sh; ++y)
2617 for (x = 0; x < sw; ++x)
2618 {
2619 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2620 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2621 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2622 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2623 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2624 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2625 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2626 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2627 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2628
1259 glDisable (GL_TEXTURE_2D); 2629 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2630 uint8_t r21 = d21;
2631 uint8_t r31 = (d21 + d31 + d32) / 3;
2632
2633 uint8_t r12 = d12;
2634 uint8_t r22 = d22;
2635 uint8_t r32 = d32;
2636
2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2638 uint8_t r23 = d23;
2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2640
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2650 }
2651
2652 free (darkness1);
1261 2653
1262 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2657 PUSHs (darkness3_sv);
1266} 2658}
1267 2659
1268SV * 2660SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2661get_rect (DC::Map self, int x0, int y0, int w, int h)
1270 CODE: 2662 CODE:
1271{ 2663{
1272 int x, y, x1, y1; 2664 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2665 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2666 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2691 if (row && row->c0 <= x && x < row->c1)
1300 { 2692 {
1301 mapcell *cell = row->col + (x - row->c0); 2693 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2694 uint8_t flags = 0;
1303 2695
1304 if (cell->face [0]) flags |= 1; 2696 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2697 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2698 if (cell->tile [2]) flags |= 4;
1307 2699
1308 *data++ = flags; 2700 *data++ = flags;
1309 2701
1310 if (flags & 1) 2702 if (flags & 1)
1311 { 2703 {
2704 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2705 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2706 *data++ = tile;
1314 } 2707 }
1315 2708
1316 if (flags & 2) 2709 if (flags & 2)
1317 { 2710 {
2711 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2712 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2713 *data++ = tile;
1320 } 2714 }
1321 2715
1322 if (flags & 4) 2716 if (flags & 4)
1323 { 2717 {
2718 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2719 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2720 *data++ = tile;
1326 } 2721 }
1327 } 2722 }
1328 else 2723 else
1329 *data++ = 0; 2724 *data++ = 0;
1330 } 2725 }
1331 } 2726 }
1332 2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
1333 SvPOK_only (data_sv); 2731 SvPOK_only (data_sv);
1334 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
1335 RETVAL = data_sv; 2735 RETVAL = data_sv;
1336} 2736}
1337 OUTPUT: 2737 OUTPUT:
1338 RETVAL 2738 RETVAL
1339 2739
1340void 2740void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2741set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1342 PPCODE: 2742 PPCODE:
1343{ 2743{
1344 int x, y, z; 2744 int x, y, z;
1345 int w, h; 2745 int w, h;
1346 int x1, y1; 2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
1347 2757
1348 if (*data++ != 0) 2758 if (*data++ != 0)
1349 return; /* version mismatch */ 2759 XSRETURN_EMPTY; /* version mismatch */
1350 2760
1351 w = *data++ << 8; w |= *data++; 2761 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2762 h = *data++ << 8; h |= *data++;
1353 2763
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2764 // we need to do this 'cause we don't keep an absolute coord system for rows
1366 { 2776 {
1367 maprow *row = map_get_row (self, y); 2777 maprow *row = map_get_row (self, y);
1368 2778
1369 for (x = x0; x < x1; x++) 2779 for (x = x0; x < x1; x++)
1370 { 2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
1371 uint8_t flags = *data++; 2786 flags = *data++;
1372 2787
1373 if (flags) 2788 if (flags)
1374 { 2789 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2790 mapcell *cell = row_get_cell (row, x);
2791 tileid tile[3] = { 0, 0, 0 };
1378 2792
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2793 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2796
1383 if (cell->darkness <= 0) 2797 if (cell->darkness == 0)
1384 { 2798 {
1385 cell->darkness = -1; 2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
1386 2801
1387 for (z = 0; z <= 2; z++) 2802 for (z = 0; z <= 2; z++)
1388 { 2803 {
1389 cell->face[z] = face[z]; 2804 tileid t = tile [z];
1390 2805
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2806 if (t >= self->texs || (t && !self->tex [t].name))
2807 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2808 PUSHs (sv_2mortal (newSViv (t)));
2809 need_texid (self, t);
2810 }
2811
2812 cell->tile [z] = t;
1393 } 2813 }
1394 } 2814 }
1395 } 2815 }
1396 } 2816 }
1397 } 2817 }
1398} 2818}
1399 2819
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2820MODULE = Deliantra::Client PACKAGE = DC::RW
1401 2821
1402CFClient::MixChunk 2822DC::RW
1403new_from_file (SV *class, char *path) 2823new (SV *class, SV *data_sv)
1404 CODE: 2824 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2825{
2826 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen);
2828
2829 RETVAL = SDL_RWFromConstMem (data, datalen);
2830}
1406 OUTPUT: 2831 OUTPUT:
1407 RETVAL 2832 RETVAL
1408 2833
2834DC::RW
2835new_from_file (SV *class, const char *path, const char *mode = "rb")
2836 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT:
2839 RETVAL
2840
2841# fails on win32:
2842# dc.xs(2268) : error C2059: syntax error : '('
1409void 2843#void
2844#close (DC::RW self)
2845# CODE:
2846# (self->(close)) (self);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::Channel
2849
2850PROTOTYPES: DISABLE
2851
2852DC::Channel
2853find ()
2854 CODE:
2855{
2856 RETVAL = Mix_GroupAvailable (-1);
2857
2858 if (RETVAL < 0)
2859 {
2860 RETVAL = Mix_GroupOldest (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2868 XSRETURN_UNDEF;
2869 }
2870 else
2871 Mix_HaltChannel (RETVAL);
2872 }
2873
2874 Mix_UnregisterAllEffects (RETVAL);
2875 Mix_Volume (RETVAL, 128);
2876}
2877 OUTPUT:
2878 RETVAL
2879
2880void
2881halt (DC::Channel self)
2882 CODE:
2883 Mix_HaltChannel (self);
2884
2885void
2886expire (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_ExpireChannel (self, ticks);
2889
2890void
2891fade_out (DC::Channel self, int ticks = -1)
2892 CODE:
2893 Mix_FadeOutChannel (self, ticks);
2894
2895int
2896volume (DC::Channel self, int volume)
2897 CODE:
2898 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2899 OUTPUT:
2900 RETVAL
2901
2902void
2903unregister_all_effects (DC::Channel self)
2904 CODE:
2905 Mix_UnregisterAllEffects (self);
2906
2907void
2908set_panning (DC::Channel self, int left, int right)
2909 CODE:
2910 left = CLAMP (left , 0, 255);
2911 right = CLAMP (right, 0, 255);
2912 Mix_SetPanning (self, left, right);
2913
2914void
2915set_distance (DC::Channel self, int distance)
2916 CODE:
2917 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2918
2919void
2920set_position (DC::Channel self, int angle, int distance)
2921 CODE:
2922
2923void
2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2925 CODE:
2926{
2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2930}
2931
2932void
2933set_reverse_stereo (DC::Channel self, int flip)
2934 CODE:
2935 Mix_SetReverseStereo (self, flip);
2936
2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2938
2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2952
2953DC::MixChunk
2954new (SV *class, DC::RW rwops)
2955 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT:
2958 RETVAL
2959
2960void
1410DESTROY (CFClient::MixChunk self) 2961DESTROY (DC::MixChunk self)
1411 CODE: 2962 CODE:
1412 Mix_FreeChunk (self); 2963 Mix_FreeChunk (self);
1413 2964
1414int 2965int
1415volume (CFClient::MixChunk self, int volume = -1) 2966volume (DC::MixChunk self, int volume = -1)
1416 CODE: 2967 CODE:
2968 if (items > 1)
2969 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2970 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2971 OUTPUT:
1419 RETVAL 2972 RETVAL
1420 2973
1421int 2974DC::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2975play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2976 CODE:
2977{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2978 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2979
2980 if (RETVAL < 0)
2981 XSRETURN_UNDEF;
2982
2983 if (channel < 0)
2984 {
2985 Mix_UnregisterAllEffects (RETVAL);
2986 Mix_Volume (RETVAL, 128);
2987 }
2988}
1425 OUTPUT: 2989 OUTPUT:
1426 RETVAL 2990 RETVAL
1427 2991
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
1429 3005
1430int 3006int
1431volume (int volume = -1) 3007volume (int volume = -1)
3008 PROTOTYPE: ;$
1432 CODE: 3009 CODE:
3010 if (items > 0)
3011 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 3012 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 3013 OUTPUT:
1435 RETVAL 3014 RETVAL
1436 3015
1437CFClient::MixMusic 3016void
1438new_from_file (SV *class, char *path) 3017fade_out (int ms)
1439 CODE: 3018 CODE:
1440 RETVAL = Mix_LoadMUS (path); 3019 Mix_FadeOutMusic (ms);
3020
3021void
3022halt ()
3023 CODE:
3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
1441 OUTPUT: 3030 OUTPUT:
1442 RETVAL 3031 RETVAL
1443 3032
3033DC::MixMusic
3034new (SV *class, DC::RW rwops)
3035 CODE:
3036 RETVAL = Mix_LoadMUS_RW (rwops);
3037 OUTPUT:
3038 RETVAL
3039
1444void 3040void
1445DESTROY (CFClient::MixMusic self) 3041DESTROY (DC::MixMusic self)
1446 CODE: 3042 CODE:
1447 Mix_FreeMusic (self); 3043 Mix_FreeMusic (self);
1448 3044
1449int 3045int
1450play (CFClient::MixMusic self, int loops = -1) 3046play (DC::MixMusic self, int loops = -1)
1451 CODE: 3047 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 3048 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 3049 OUTPUT:
1454 RETVAL 3050 RETVAL
1455 3051
3052void
3053fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3054 CODE:
3055 Mix_FadeInMusicPos (self, loops, ms, position);
3056
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 3057MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3058
3059PROTOTYPES: ENABLE
1457 3060
1458BOOT: 3061BOOT:
1459{ 3062{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3063 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1461 static const struct { 3064 static const struct {
1462 const char *name; 3065 const char *name;
1463 IV iv; 3066 IV iv;
1464 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
3069 const_iv (GL_VENDOR),
3070 const_iv (GL_VERSION),
3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
1466 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
3078 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 3079 const_iv (GL_SCISSOR_TEST),
3080 const_iv (GL_DEPTH_TEST),
3081 const_iv (GL_ALPHA_TEST),
3082 const_iv (GL_NORMALIZE),
3083 const_iv (GL_RESCALE_NORMAL),
3084 const_iv (GL_FRONT),
3085 const_iv (GL_BACK),
3086 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 3087 const_iv (GL_AND),
1473 const_iv (GL_ONE), 3088 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
3098 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
3101 const_iv (GL_RGBA4),
3102 const_iv (GL_RGBA8),
3103 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 3104 const_iv (GL_UNSIGNED_BYTE),
3105 const_iv (GL_UNSIGNED_SHORT),
3106 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 3107 const_iv (GL_ALPHA),
3108 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 3109 const_iv (GL_LUMINANCE),
3110 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 3111 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3112 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3113 const_iv (GL_COMPRESSED_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3116 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3117 const_iv (GL_COMPRESSED_RGB_ARB),
3118 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 3119 const_iv (GL_COMPILE),
3120 const_iv (GL_PROXY_TEXTURE_1D),
3121 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 3122 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 3123 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 3124 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 3125 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 3126 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 3127 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 3128 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 3129 const_iv (GL_TEXTURE_WRAP_T),
3130 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 3131 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 3132 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 3133 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 3134 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3135 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3136 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3137 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3138 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 3139 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 3140 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 3141 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 3142 const_iv (GL_REPLACE),
3143 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 3144 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 3145 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 3146 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 3147 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 3148 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 3149 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 3150 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 3151 const_iv (GL_CONSTANT_BORDER),
3152 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 3153 const_iv (GL_LINES),
3154 const_iv (GL_LINE_STRIP),
3155 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 3156 const_iv (GL_QUADS),
3157 const_iv (GL_QUAD_STRIP),
3158 const_iv (GL_TRIANGLES),
3159 const_iv (GL_TRIANGLE_STRIP),
3160 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 3161 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3162 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3163 const_iv (GL_POINT_SMOOTH_HINT),
3164 const_iv (GL_LINE_SMOOTH_HINT),
3165 const_iv (GL_POLYGON_SMOOTH_HINT),
3166 const_iv (GL_GENERATE_MIPMAP_HINT),
3167 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 3168 const_iv (GL_FASTEST),
3169 const_iv (GL_DONT_CARE),
3170 const_iv (GL_NICEST),
3171 const_iv (GL_V2F),
3172 const_iv (GL_V3F),
3173 const_iv (GL_T2F_V3F),
3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1520# undef const_iv 3178# undef const_iv
1521 }; 3179 };
1522 3180
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3183
3184 texture_av = newAV ();
3185 AvREAL_off (texture_av);
1525} 3186}
3187
3188void
3189disable_GL_EXT_blend_func_separate ()
3190 CODE:
3191 gl.BlendFuncSeparate = 0;
3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
3196
3197char *
3198gl_vendor ()
3199 CODE:
3200 RETVAL = (char *)glGetString (GL_VENDOR);
3201 OUTPUT:
3202 RETVAL
3203
3204char *
3205gl_version ()
3206 CODE:
3207 RETVAL = (char *)glGetString (GL_VERSION);
3208 OUTPUT:
3209 RETVAL
3210
3211char *
3212gl_extensions ()
3213 CODE:
3214 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3215 OUTPUT:
3216 RETVAL
3217
3218const char *glGetString (GLenum pname)
3219
3220GLint glGetInteger (GLenum pname)
3221 CODE:
3222 glGetIntegerv (pname, &RETVAL);
3223 OUTPUT:
3224 RETVAL
3225
3226GLdouble glGetDouble (GLenum pname)
3227 CODE:
3228 glGetDoublev (pname, &RETVAL);
3229 OUTPUT:
3230 RETVAL
1526 3231
1527int glGetError () 3232int glGetError ()
3233
3234void glFinish ()
3235
3236void glFlush ()
1528 3237
1529void glClear (int mask) 3238void glClear (int mask)
1530 3239
1531void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 3241 PROTOTYPE: @
1539 3248
1540void glHint (int target, int mode) 3249void glHint (int target, int mode)
1541 3250
1542void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
1543 3252
3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3254 CODE:
3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
3258
3259void glDepthMask (int flag)
3260
1544void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
1545 3262
1546void glColorMask (int red, int green, int blue, int alpha) 3263void glColorMask (int red, int green, int blue, int alpha)
1547 3264
1548void glMatrixMode (int mode) 3265void glMatrixMode (int mode)
1551 3268
1552void glPopMatrix () 3269void glPopMatrix ()
1553 3270
1554void glLoadIdentity () 3271void glLoadIdentity ()
1555 3272
3273void glDrawBuffer (int buffer)
3274
3275void glReadBuffer (int buffer)
3276
1556# near and far are due to microsofts buggy c compiler 3277# near_ and far_ are due to microsofts buggy "c" compiler
3278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3279
3280# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3282
3283PROTOTYPES: DISABLE
1558 3284
1559void glViewport (int x, int y, int width, int height) 3285void glViewport (int x, int y, int width, int height)
1560 3286
1561void glScissor (int x, int y, int width, int height) 3287void glScissor (int x, int y, int width, int height)
1562 3288
1570 3296
1571void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
1572 CODE: 3298 CODE:
1573 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
1574 3300
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 3302 PROTOTYPE: @
3303 ALIAS:
3304 glColor_premultiply = 1
1581 CODE: 3305 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3306 if (ix)
3307 {
3308 r *= a;
3309 g *= a;
3310 b *= a;
3311 }
3312 // microsoft visual "c" rounds instead of truncating...
3313 glColor4f (r, g, b, a);
3314
3315void glRasterPos (float x, float y, float z = 0.)
3316 CODE:
3317 glRasterPos3f (0, 0, z);
3318 glBitmap (0, 0, 0, 0, x, y, 0);
1583 3319
1584void glVertex (float x, float y, float z = 0.) 3320void glVertex (float x, float y, float z = 0.)
1585 CODE: 3321 CODE:
1586 glVertex3f (x, y, z); 3322 glVertex3f (x, y, z);
1587 3323
1588void glTexCoord (float s, float t) 3324void glTexCoord (float s, float t)
1589 CODE: 3325 CODE:
1590 glTexCoord2f (s, t); 3326 glTexCoord2f (s, t);
1591 3327
3328void glRect (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glRectf (x1, y1, x2, y2);
3331
3332void glRect_lineloop (float x1, float y1, float x2, float y2)
3333 CODE:
3334 glBegin (GL_LINE_LOOP);
3335 glVertex2f (x1, y1);
3336 glVertex2f (x2, y1);
3337 glVertex2f (x2, y2);
3338 glVertex2f (x1, y2);
3339 glEnd ();
3340
3341PROTOTYPES: ENABLE
3342
3343void glBegin (int mode)
3344
3345void glEnd ()
3346
3347void glPointSize (GLfloat size)
3348
3349void glLineWidth (GLfloat width)
3350
3351void glInterleavedArrays (int format, int stride, char *data)
3352
3353void glDrawElements (int mode, int count, int type, char *indices)
3354
3355# 1.2 void glDrawRangeElements (int mode, int start, int end
3356
1592void glTexEnv (int target, int pname, float param) 3357void glTexEnv (int target, int pname, float param)
1593 CODE: 3358 CODE:
1594 glTexEnvf (target, pname, param); 3359 glTexEnvf (target, pname, param);
1595 3360
1596void glTexParameter (int target, int pname, float param) 3361void glTexParameter (int target, int pname, float param)
1599 3364
1600void glBindTexture (int target, int name) 3365void glBindTexture (int target, int name)
1601 3366
1602void glConvolutionParameter (int target, int pname, float params) 3367void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 3368 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3369 if (gl.ConvolutionParameterf)
3370 gl.ConvolutionParameterf (target, pname, params);
1605 3371
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3372void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 3373 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3374 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 3375 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 3376
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3377void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 3378 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3379 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 3380 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 3381
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3382void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1617 3383
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3384void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 3385
1620void glRasterPos (int x, int y) 3386void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 3387
1622 glRasterPos2i (x, y); 3388void glPixelZoom (float x, float y)
1623 3389
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3390void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 3391
1626int glGenTexture () 3392int glGenTexture ()
1627 CODE: 3393 CODE:
1628{ 3394 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 3395 OUTPUT:
1634 RETVAL 3396 RETVAL
1635 3397
1636void glDeleteTexture (int name) 3398void glDeleteTexture (int name)
1637 CODE: 3399 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 3400 del_texture (name);
1641} 3401
1642
1643int glGenList () 3402int glGenList ()
1644 CODE: 3403 CODE:
1645 RETVAL = glGenLists (1); 3404 RETVAL = glGenLists (1);
1646 OUTPUT: 3405 OUTPUT:
1647 RETVAL 3406 RETVAL
1654 3413
1655void glEndList () 3414void glEndList ()
1656 3415
1657void glCallList (int list) 3416void glCallList (int list)
1658 3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3422
3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3424
3425PROTOTYPES: DISABLE
3426
3427void
3428find_widget (SV *self, NV x, NV y)
3429 PPCODE:
3430{
3431 if (within_widget (self, x, y))
3432 XPUSHs (self);
3433}
3434
3435BOOT:
3436{
3437 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3438
3439 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3440 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3441 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3442 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3443}
3444
3445void
3446draw (SV *self)
3447 CODE:
3448{
3449 HV *hv;
3450 SV **svp;
3451 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv);
3456 double draw_x, draw_y;
3457
3458 if (!SvROK (self))
3459 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3460
3461 hv = (HV *)SvRV (self);
3462
3463 if (SvTYPE (hv) != SVt_PVHV)
3464 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3465
3466 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3467 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3468
3469 if (!h || !w)
3470 XSRETURN_EMPTY;
3471
3472 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3473 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3474
3475 draw_x = SvNV (draw_x_sv) + x;
3476 draw_y = SvNV (draw_y_sv) + y;
3477
3478 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3479 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3480 XSRETURN_EMPTY;
3481
3482 sv_setnv (draw_x_sv, draw_x);
3483 sv_setnv (draw_y_sv, draw_y);
3484
3485 glPushMatrix ();
3486 glTranslated (x, y, 0);
3487
3488 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3489 {
3490 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3491
3492 if (svp && SvTRUE (*svp))
3493 {
3494 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3495 glEnable (GL_BLEND);
3496 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3497 glBegin (GL_QUADS);
3498 glVertex2f (0, 0);
3499 glVertex2f (w, 0);
3500 glVertex2f (w, h);
3501 glVertex2f (0, h);
3502 glEnd ();
3503 glDisable (GL_BLEND);
3504 }
3505 }
3506#if 0
3507 // draw borders, for debugging
3508 glPushMatrix ();
3509 glColor4f (1., 1., 0., 1.);
3510 glTranslatef (.5, .5, 0.);
3511 glBegin (GL_LINE_LOOP);
3512 glVertex2f (0 , 0);
3513 glVertex2f (w - 1, 0);
3514 glVertex2f (w - 1, h - 1);
3515 glVertex2f (0 , h - 1);
3516 glEnd ();
3517 glPopMatrix ();
3518#endif
3519 PUSHMARK (SP);
3520 XPUSHs (self);
3521 PUTBACK;
3522 call_method ("_draw", G_VOID | G_DISCARD);
3523 SPAGAIN;
3524
3525 glPopMatrix ();
3526
3527 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3528 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3529}
3530

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