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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.77 by root, Fri May 12 00:16:34 2006 UTC vs.
Revision 1.105 by root, Mon Jun 5 03:33:09 2006 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
2# include <malloc.h> 3# include <malloc.h>
4# include <windows.h>
3# pragma warning(disable:4244) 5# pragma warning(disable:4244)
4#endif 6#endif
5 7
6#include "EXTERN.h" 8#include "EXTERN.h"
7#include "perl.h" 9#include "perl.h"
8#include "XSUB.h" 10#include "XSUB.h"
9 11
12#include <math.h>
10#include <string.h> 13#include <string.h>
11#include <stdio.h> 14#include <stdio.h>
12 15
13#include <SDL.h> 16#include <SDL.h>
14#include <SDL_endian.h> 17#include <SDL_endian.h>
45#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
47 50
48#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
49 52
50#define GL_CALL(type,func,args) \ 53static struct
51 { \ 54{
52 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
53 static type fptr_; \ 56#include "glfunc.h"
54 \ 57#undef GL_FUNC
55 if (!init_) \ 58} gl;
56 { \ 59
57 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
59 } \ 62 if (gl.BlendFuncSeparate)
60 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
61 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
62 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
63 } 66 else
67 glBlendFunc (sa, da);
68}
64 69
65typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
67 72
68typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
81 86
82static void 87static void
83substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
84{ 89{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING , 1);
91 //FcPatternAddBool (pattern, FC_AUTOHINT, 1);
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 92 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 93}
88 94
89static void 95static void
90layout_update_font (CFClient__Layout self) 96layout_update_font (CFClient__Layout self)
404# undef const_iv 410# undef const_iv
405 }; 411 };
406 412
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 413 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 414 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
415}
409 416
417void
418pango_init ()
419 CODE:
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421{
422 {
410 ft2_fontmap = pango_ft2_font_map_new (); 423 ft2_fontmap = pango_ft2_font_map_new ();
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 }
413 427
428 {
429 cairo_font_options_t *fopt = cairo_font_options_create ();
414 cairo_fontmap = pango_cairo_font_map_get_default (); 430 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 431 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
432 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
433 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
434 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
435 pango_cairo_context_set_font_options (cairo_context, fopt);
436 cairo_font_options_destroy (fopt);
437 }
416} 438}
417 439
418int 440int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 441SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
420 442
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 452 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 453 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 454 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 455 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
434 456
457 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
458 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
459
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 460 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 461 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 462 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 463 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 464
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 465 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
443 466
444 SDL_EnableUNICODE (1); 467 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 468 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 469
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 470 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 479
457 ++m; 480 ++m;
458 } 481 }
459} 482}
460 483
484char *
485SDL_GetError ()
486
461int 487int
462SDL_SetVideoMode (int w, int h, int fullscreen) 488SDL_SetVideoMode (int w, int h, int fullscreen)
463 CODE: 489 CODE:
464 RETVAL = !!SDL_SetVideoMode ( 490 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 491 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 492 );
493 if (RETVAL)
494 {
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 495 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
496# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
497# include "glfunc.h"
498# undef GL_FUNC
499 }
468 OUTPUT: 500 OUTPUT:
469 RETVAL 501 RETVAL
470 502
471void 503void
472SDL_GL_SwapBuffers () 504SDL_GL_SwapBuffers ()
505
506char *
507SDL_GetKeyName (int sym)
473 508
474void 509void
475SDL_PollEvent () 510SDL_PollEvent ()
476 PPCODE: 511 PPCODE:
477{ 512{
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 531 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 532 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 533 break;
499 534
500 case SDL_MOUSEMOTION: 535 case SDL_MOUSEMOTION:
536 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
537
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 538 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 539 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 540 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 541 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 542 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
506 break; 543 break;
507 544
508 case SDL_MOUSEBUTTONDOWN: 545 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 546 case SDL_MOUSEBUTTONUP:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
548
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 549 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 550 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 551 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 552 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 553 break;
541 CODE: 580 CODE:
542#ifndef _WIN32 581#ifndef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 582 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
544#endif 583#endif
545 584
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559
560void 585void
561add_font (char *file) 586add_font (char *file)
562 CODE: 587 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 588 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
589#ifdef _WIN32
590 // cairo... sigh... requires win2000
591 AddFontResourceEx (file, FR_PRIVATE, 0);
592#endif
564 593
565void 594void
566load_image_inline (SV *image_) 595load_image_inline (SV *image_)
567 ALIAS: 596 ALIAS:
568 load_image_file = 1 597 load_image_file = 1
652} 681}
653 682
654void 683void
655error (char *message) 684error (char *message)
656 CODE: 685 CODE:
686 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 687#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 688 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
659#else
660 fprintf (stderr, "ERROR: %s\n", message);
661#endif 689#endif
662 690
663void 691void
664fatal (char *message) 692fatal (char *message)
665 CODE: 693 CODE:
694 fprintf (stderr, "FATAL: %s\n", message);
666#ifdef _WIN32 695#ifdef _WIN32
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 696 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
668#else
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 697#endif
671 exit (1); 698 exit (1);
672 699
673MODULE = CFClient PACKAGE = CFClient::Font 700MODULE = CFClient PACKAGE = CFClient::Font
674 701
697MODULE = CFClient PACKAGE = CFClient::Layout 724MODULE = CFClient PACKAGE = CFClient::Layout
698 725
699CFClient::Layout 726CFClient::Layout
700new (SV *class, int rgba = 0) 727new (SV *class, int rgba = 0)
701 CODE: 728 CODE:
729#if _WIN32
730 //rgba = 0;//D makes text nicer, breaks TextView
731#endif
732 rgba=1;//D
702 New (0, RETVAL, 1, struct cf_layout); 733 New (0, RETVAL, 1, struct cf_layout);
703 734
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 735 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
705 RETVAL->rgba = rgba; 736 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 737 RETVAL->r = 1.;
786set_width (CFClient::Layout self, int max_width = -1) 817set_width (CFClient::Layout self, int max_width = -1)
787 CODE: 818 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 819 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 820
790void 821void
822set_indent (CFClient::Layout self, int indent)
823 CODE:
824 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
825
826void
827set_spacing (CFClient::Layout self, int spacing)
828 CODE:
829 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
830
831void
832set_ellipsise (CFClient::Layout self, int ellipsise)
833 CODE:
834 pango_layout_set_ellipsize (self->pl,
835 ellipsise == 1 ? PANGO_ELLIPSIZE_START
836 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
837 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
838 : PANGO_ELLIPSIZE_NONE
839 );
840
841void
842set_single_paragraph_mode (CFClient::Layout self, int spm)
843 CODE:
844 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
845
846void
791size (CFClient::Layout self) 847size (CFClient::Layout self)
792 PPCODE: 848 PPCODE:
793{ 849{
794 int w, h; 850 int w, h;
795 851
861 917
862 while (p < e) 918 while (p < e)
863 { 919 {
864 uint32_t rgba = *p; 920 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8); 921 rgba = (rgba >> 24) | (rgba << 8);
922#if 0
923#ifdef _WIN32
924 {//D
925 uint8_t r = rgba >> 24;
926 uint8_t g = rgba >> 16;
927 uint8_t b = rgba >> 8;
928 uint8_t a = rgba >> 0;
929
930 rgba = (rgba & 0xffffff00) | a;
931 }
932#endif
933#endif
866 rgba = SDL_SwapBE32 (rgba); 934 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba; 935 *p++ = rgba;
868 } 936 }
869 } 937 }
870 938
915{ 983{
916 HV *hv = (HV *)SvRV (self); 984 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 985 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 986 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 987 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
921 988
922 if (items < 5) 989 if (items < 5)
923 { 990 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 991 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 992 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 993 }
927 994
928 if (ix) 995 if (ix)
929 { 996 {
930 glEnable (GL_BLEND); 997 glEnable (GL_BLEND);
998
999 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1000 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1001 else
1002 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1003 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1004
1005 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1007 }
933 1008
934 glBindTexture (GL_TEXTURE_2D, name); 1009 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1010
942 glBegin (GL_QUADS); 1011 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1012 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1013 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1014 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1015 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1016 glEnd ();
948 1017
949 if (ix) 1018 if (ix)
1019 {
1020 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1021 glDisable (GL_BLEND);
1022 }
951} 1023}
952 1024
953MODULE = CFClient PACKAGE = CFClient::Map 1025MODULE = CFClient PACKAGE = CFClient::Map
954 1026
955CFClient::Map 1027CFClient::Map
1019 tex->r = r; 1091 tex->r = r;
1020 tex->g = g; 1092 tex->g = g;
1021 tex->b = b; 1093 tex->b = b;
1022 tex->a = a; 1094 tex->a = a;
1023 } 1095 }
1096
1097 // somewhat hackish, but for textures that require it, it really
1098 // improves the look, and most others don't suffer.
1099 glBindTexture (GL_TEXTURE_2D, name);
1100 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1101 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1102 // use uglier nearest interpolation because linear suffers
1103 // from transparent color bleeding and ugly wrapping effects.
1104 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1105}
1025 1106
1026int 1107int
1027ox (CFClient::Map self) 1108ox (CFClient::Map self)
1028 ALIAS: 1109 ALIAS:
1029 oy = 1 1110 oy = 1
1111 x = 2
1112 y = 3
1113 w = 4
1114 h = 5
1030 CODE: 1115 CODE:
1031 switch (ix) 1116 switch (ix)
1032 { 1117 {
1033 case 0: RETVAL = self->ox; break; 1118 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1119 case 1: RETVAL = self->oy; break;
1120 case 2: RETVAL = self->x; break;
1121 case 3: RETVAL = self->y; break;
1122 case 4: RETVAL = self->w; break;
1123 case 5: RETVAL = self->h; break;
1035 } 1124 }
1036 OUTPUT: 1125 OUTPUT:
1037 RETVAL 1126 RETVAL
1038 1127
1039void 1128void
1466 const_iv (GL_COLOR_MATERIAL), 1555 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 1556 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 1557 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 1558 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 1559 const_iv (GL_BLEND),
1560 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 1561 const_iv (GL_SCISSOR_TEST),
1562 const_iv (GL_DEPTH_TEST),
1563 const_iv (GL_ALPHA_TEST),
1564 const_iv (GL_NORMALIZE),
1565 const_iv (GL_RESCALE_NORMAL),
1472 const_iv (GL_AND), 1566 const_iv (GL_AND),
1473 const_iv (GL_ONE), 1567 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 1568 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 1569 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 1570 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1571 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 1572 const_iv (GL_ONE_MINUS_DST_ALPHA),
1573 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 1574 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 1575 const_iv (GL_RGBA),
1481 const_iv (GL_UNSIGNED_BYTE), 1576 const_iv (GL_UNSIGNED_BYTE),
1577 const_iv (GL_UNSIGNED_SHORT),
1578 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 1579 const_iv (GL_ALPHA),
1580 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 1581 const_iv (GL_LUMINANCE),
1582 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 1583 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1584 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 1585 const_iv (GL_COMPILE),
1487 const_iv (GL_TEXTURE_1D), 1586 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 1587 const_iv (GL_TEXTURE_2D),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 1589 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 1590 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 1591 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 1592 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 1593 const_iv (GL_TEXTURE_WRAP_T),
1594 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 1595 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 1596 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 1597 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 1598 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1599 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1600 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1601 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1602 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 1603 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 1604 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 1605 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 1606 const_iv (GL_REPLACE),
1607 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 1608 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 1609 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 1610 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 1611 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 1612 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 1613 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 1614 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 1615 const_iv (GL_CONSTANT_BORDER),
1515 const_iv (GL_LINES), 1616 const_iv (GL_LINES),
1617 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 1618 const_iv (GL_QUADS),
1517 const_iv (GL_LINE_LOOP), 1619 const_iv (GL_QUAD_STRIP),
1620 const_iv (GL_TRIANGLES),
1621 const_iv (GL_TRIANGLE_STRIP),
1622 const_iv (GL_TRIANGLE_FAN),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1623 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1519 const_iv (GL_FASTEST), 1624 const_iv (GL_FASTEST),
1625 const_iv (GL_V2F),
1626 const_iv (GL_V3F),
1627 const_iv (GL_T2F_V3F),
1628 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 1629# undef const_iv
1521 }; 1630 };
1522 1631
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1632 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1633 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1525} 1634}
1526 1635
1636char *
1637gl_vendor ()
1638 CODE:
1639 RETVAL = (char *)glGetString (GL_VENDOR);
1640 OUTPUT:
1641 RETVAL
1642
1643char *
1644gl_version ()
1645 CODE:
1646 RETVAL = (char *)glGetString (GL_VERSION);
1647 OUTPUT:
1648 RETVAL
1649
1650char *
1651gl_extensions ()
1652 CODE:
1653 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1654 OUTPUT:
1655 RETVAL
1656
1527int glGetError () 1657int glGetError ()
1528 1658
1529void glClear (int mask) 1659void glClear (int mask)
1530 1660
1531void glClearColor (float r, float g, float b, float a = 1.0) 1661void glClearColor (float r, float g, float b, float a = 1.0)
1539 1669
1540void glHint (int target, int mode) 1670void glHint (int target, int mode)
1541 1671
1542void glBlendFunc (int sfactor, int dfactor) 1672void glBlendFunc (int sfactor, int dfactor)
1543 1673
1674void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1675 CODE:
1676 gl_BlendFuncSeparate (sa, da, saa, daa);
1677
1678void glDepthMask (int flag)
1679
1544void glLogicOp (int opcode) 1680void glLogicOp (int opcode)
1545 1681
1546void glColorMask (int red, int green, int blue, int alpha) 1682void glColorMask (int red, int green, int blue, int alpha)
1547 1683
1548void glMatrixMode (int mode) 1684void glMatrixMode (int mode)
1551 1687
1552void glPopMatrix () 1688void glPopMatrix ()
1553 1689
1554void glLoadIdentity () 1690void glLoadIdentity ()
1555 1691
1556# near and far are due to microsofts buggy c compiler 1692# near_ and far_ are due to microsofts buggy "c" compiler
1693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1694
1695# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1558 1697
1559void glViewport (int x, int y, int width, int height) 1698void glViewport (int x, int y, int width, int height)
1560 1699
1561void glScissor (int x, int y, int width, int height) 1700void glScissor (int x, int y, int width, int height)
1576 1715
1577void glEnd () 1716void glEnd ()
1578 1717
1579void glColor (float r, float g, float b, float a = 1.0) 1718void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 1719 PROTOTYPE: @
1720 ALIAS:
1721 glColor_premultiply = 1
1581 CODE: 1722 CODE:
1582 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 1723 if (ix)
1724 {
1725 r *= a;
1726 g *= a;
1727 b *= a;
1728 }
1729 // microsoft visual "c" rounds instead of truncating...
1730 glColor4ub (MIN ((int)(r * 256.f), 255),
1731 MIN ((int)(g * 256.f), 255),
1732 MIN ((int)(b * 256.f), 255),
1733 MIN ((int)(a * 256.f), 255));
1734
1735void glInterleavedArrays (int format, int stride, char *data)
1736
1737void glDrawElements (int mode, int count, int type, char *indices)
1738
1739# 1.2 void glDrawRangeElements (int mode, int start, int end
1740
1741void glRasterPos (float x, float y, float z = 0.)
1742 CODE:
1743 glRasterPos3f (0, 0, z);
1744 glBitmap (0, 0, 0, 0, x, y, 0);
1583 1745
1584void glVertex (float x, float y, float z = 0.) 1746void glVertex (float x, float y, float z = 0.)
1585 CODE: 1747 CODE:
1586 glVertex3f (x, y, z); 1748 glVertex3f (x, y, z);
1587 1749
1599 1761
1600void glBindTexture (int target, int name) 1762void glBindTexture (int target, int name)
1601 1763
1602void glConvolutionParameter (int target, int pname, float params) 1764void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 1765 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1766 if (gl.ConvolutionParameterf)
1767 gl.ConvolutionParameterf (target, pname, params);
1605 1768
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1769void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 1770 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1771 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 1772 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 1773
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1774void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 1775 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1776 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 1777 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 1778
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1779void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 1780
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1781void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 1782
1620void glRasterPos (int x, int y) 1783void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE:
1622 glRasterPos2i (x, y);
1623 1784
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1785void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 1786
1626int glGenTexture () 1787int glGenTexture ()
1627 CODE: 1788 CODE:
1654 1815
1655void glEndList () 1816void glEndList ()
1656 1817
1657void glCallList (int list) 1818void glCallList (int list)
1658 1819
1820

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