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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.77 by root, Fri May 12 00:16:34 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
4#endif 9#endif
5 10
6#include "EXTERN.h" 11#include "EXTERN.h"
7#include "perl.h" 12#include "perl.h"
8#include "XSUB.h" 13#include "XSUB.h"
9 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
10#include <string.h> 21#include <string.h>
11#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
12 24
13#include <SDL.h> 25#include <SDL.h>
14#include <SDL_endian.h> 26#include <SDL_endian.h>
15#include <SDL_image.h> 27#include <SDL_image.h>
16#include <SDL_mixer.h> 28#include <SDL_mixer.h>
17#include <SDL_opengl.h> 29#include <SDL_opengl.h>
18 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
19#include <glib/gmacros.h> 34#include <glib/gmacros.h>
20 35
21#include <pango/pango.h> 36#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 37
26#ifndef _WIN32 38#ifndef _WIN32
27# include <sys/types.h> 39# include <sys/types.h>
28# include <sys/socket.h> 40# include <sys/socket.h>
29# include <netinet/in.h> 41# include <netinet/in.h>
30# include <netinet/tcp.h> 42# include <netinet/tcp.h>
31# include <inttypes.h> 43# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 44#endif
40 45
41#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 47
43#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
44 49
45#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
47 52
48#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
49 54
50#define GL_CALL(type,func,args) \ 55#if 0
51 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 57#else
53 static type fptr_; \ 58# define PARACHUTE 0
54 \ 59#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void
71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72{
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
105#include "texcache.c"
106
107#include "pango-font.c"
108#include "pango-fontmap.c"
109#include "pango-render.c"
110
65typedef Mix_Chunk *CFClient__MixChunk; 111typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 112typedef Mix_Music *CFPlus__MixMusic;
67 113
68typedef PangoFontDescription *CFClient__Font; 114typedef PangoFontDescription *CFPlus__Font;
115
116static int
117shape_attr_p (PangoLayoutRun *run)
118{
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132}
69 133
70typedef struct cf_layout { 134typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 135 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 136 float r, g, b, a; // default color for rgba mode
74 int base_height; 137 int base_height;
75 CFClient__Font font; 138 CFPlus__Font font;
76} *CFClient__Layout; 139} *CFPlus__Layout;
77 140
78static CFClient__Font default_font; 141static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 142static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 143static PangoFontMap *opengl_fontmap;
81 144
82static void 145static void
83substitute_func (FcPattern *pattern, gpointer data) 146substitute_func (FcPattern *pattern, gpointer data)
84{ 147{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 148 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 153}
88 154
89static void 155static void
90layout_update_font (CFClient__Layout self) 156layout_update_font (CFPlus__Layout self)
91{ 157{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 158 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 159 * reasonably well with bitstream vera
94 */ 160 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 161 PangoFontDescription *font = self->font ? self->font : default_font;
99 165
100 pango_layout_set_font_description (self->pl, font); 166 pango_layout_set_font_description (self->pl, font);
101} 167}
102 168
103static void 169static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 171{
172 PangoRectangle rect;
173
174 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
107 176
108 if (!*w) *w = 1; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 179
111 *w = (*w + 3) & ~3; 180 if (!rect.width) rect.width = 1;
112} 181 if (!rect.height) rect.height = 1;
113 182
183 *w = rect.width;
184 *h = rect.height;
185}
186
187typedef uint16_t tileid;
114typedef uint16_t mapface; 188typedef uint16_t faceid;
115 189
116typedef struct { 190typedef struct {
117 GLint name; 191 int name;
118 int w, h; 192 int w, h;
119 float s, t; 193 float s, t;
120 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
121} maptex; 197} maptex;
122 198
123typedef struct { 199typedef struct {
200 uint32_t player;
201 tileid tile[3];
124 int16_t darkness; 202 uint16_t darkness;
125 mapface face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 204} mapcell;
127 205
128typedef struct { 206typedef struct {
129 int32_t c0, c1; 207 int32_t c0, c1;
130 mapcell *col; 208 mapcell *col;
131} maprow; 209} maprow;
132 210
133typedef struct map { 211typedef struct map {
134 int x, y, w, h; 212 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 214 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 215 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 216
142 int32_t rows; 217 int32_t rows;
143 maprow *row; 218 maprow *row;
144} *CFClient__Map; 219} *CFPlus__Map;
145 220
146static char * 221static char *
147prepend (char *ptr, int sze, int inc) 222prepend (char *ptr, int sze, int inc)
148{ 223{
149 char *p; 224 char *p;
166} 241}
167 242
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
171static maprow * 266static maprow *
172map_get_row (CFClient__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
173{ 268{
174 if (0 > y) 269 if (0 > y)
175 { 270 {
176 int extend = - y + MAP_EXTEND_Y; 271 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 272 Prepend (maprow, self->row, self->rows, extend);
215 310
216 return row->col + (x - row->c0); 311 return row->col + (x - row->c0);
217} 312}
218 313
219static mapcell * 314static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 315map_get_cell (CFPlus__Map self, int x, int y)
221{ 316{
222 return row_get_cell (map_get_row (self, y), x); 317 return row_get_cell (map_get_row (self, y), x);
223} 318}
224 319
225static void 320static void
226map_clear (CFClient__Map self) 321map_clear (CFPlus__Map self)
227{ 322{
228 int r; 323 int r;
229 324
230 for (r = 0; r < self->rows; r++) 325 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 326 Safefree (self->row[r].col);
239 self->row = 0; 334 self->row = 0;
240 self->rows = 0; 335 self->rows = 0;
241} 336}
242 337
243static void 338static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 340{
246 int x, y; 341 int x, y;
247 maprow *row; 342 maprow *row;
343 mapcell *cell;
248 344
249 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 346 if (y >= 0)
251 { 347 {
252 if (y >= self->rows) 348 if (y >= self->rows)
258 if (x >= row->c0) 354 if (x >= row->c0)
259 { 355 {
260 if (x >= row->c1) 356 if (x >= row->c1)
261 break; 357 break;
262 358
263 row->col[x - row->c0].darkness = -1; 359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
264 } 365 }
265 } 366 }
367}
368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
266} 383}
267 384
268static void 385static void
269music_finished (void) 386music_finished (void)
270{ 387{
289 ev.data2 = 0; 406 ev.data2 = 0;
290 407
291 SDL_PushEvent ((SDL_Event *)&ev); 408 SDL_PushEvent ((SDL_Event *)&ev);
292} 409}
293 410
411static unsigned int
412minpot (unsigned int n)
413{
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
431
294MODULE = CFClient PACKAGE = CFClient 432MODULE = CFPlus PACKAGE = CFPlus
295 433
296PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
297 435
298BOOT: 436BOOT:
299{ 437{
300 HV *stash = gv_stashpv ("CFClient", 1); 438 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 439 static const struct {
302 const char *name; 440 const char *name;
303 IV iv; 441 IV iv;
304 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
306 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
324 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
388 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 551# undef const_iv
405 }; 552 };
406 553
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 556
410 ft2_fontmap = pango_ft2_font_map_new (); 557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
417 566
418int 567int
568in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574NV floor (NV x)
575
576NV ceil (NV x)
577
578void
579pango_init ()
580 CODE:
581{
582 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585}
586
587int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 589
421void 590void
422SDL_Quit () 591SDL_Quit ()
423 592
424void 593void
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
434 603
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
606
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 611
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
443 617
444 SDL_EnableUNICODE (1); 618 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 620
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 630
457 ++m; 631 ++m;
458 } 632 }
459} 633}
460 634
635char *
636SDL_GetError ()
637
461int 638int
462SDL_SetVideoMode (int w, int h, int fullscreen) 639SDL_SetVideoMode (int w, int h, int fullscreen)
463 CODE: 640 CODE:
464 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 643 );
644 if (RETVAL)
645 {
646 av_clear (texture_av);
647
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h"
651# undef GL_FUNC
652
653 }
468 OUTPUT: 654 OUTPUT:
469 RETVAL 655 RETVAL
470 656
471void 657void
472SDL_GL_SwapBuffers () 658SDL_GL_SwapBuffers ()
659
660char *
661SDL_GetKeyName (int sym)
473 662
474void 663void
475SDL_PollEvent () 664SDL_PollEvent ()
476 PPCODE: 665 PPCODE:
477{ 666{
487 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
488 case SDL_KEYUP: 677 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 683 break;
494 684
495 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 688 break;
499 689
500 case SDL_MOUSEMOTION: 690 case SDL_MOUSEMOTION:
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
506 break; 698 break;
507 699
508 case SDL_MOUSEBUTTONDOWN: 700 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 701 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
703
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 708 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 714 break;
521 } 715 }
522 716
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 718 }
525} 719}
526 720
527int 721int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
537Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
538 732
539void 733void
540lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
541 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
542#ifndef _WIN32 742#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
544#endif 764#endif
545 765}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 766
560void 767void
561add_font (char *file) 768add_font (char *file)
562 CODE: 769 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 771
565void 772void
566load_image_inline (SV *image_) 773load_image_inline (SV *image_)
567 ALIAS: 774 ALIAS:
568 load_image_file = 1 775 load_image_file = 1
610 817
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 819
613 assert (surface2->pitch == surface2->w * 4); 820 assert (surface2->pitch == surface2->w * 4);
614 821
822 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 823 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 824 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 825 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
624 831
625 SDL_FreeSurface (surface); 832 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 833 SDL_FreeSurface (surface2);
627} 834}
628 835
652} 859}
653 860
654void 861void
655error (char *message) 862error (char *message)
656 CODE: 863 CODE:
864 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 865#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
867#endif
868
869void
870fatal (char *message)
871 CODE:
872 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
875#endif
876 _exit (1);
877
878void
879_exit (int retval = 0)
880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
659#else 883#else
660 fprintf (stderr, "ERROR: %s\n", message); 884 _exit (retval);
661#endif 885#endif
662 886
663void
664fatal (char *message)
665 CODE:
666#ifdef _WIN32
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
668#else
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif
671 exit (1);
672
673MODULE = CFClient PACKAGE = CFClient::Font 887MODULE = CFPlus PACKAGE = CFPlus::Font
674 888
675CFClient::Font 889CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 890new_from_file (SV *class, char *path, int id = 0)
677 CODE: 891 CODE:
678{ 892{
679 int count; 893 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 897}
684 OUTPUT: 898 OUTPUT:
685 RETVAL 899 RETVAL
686 900
687void 901void
688DESTROY (CFClient::Font self) 902DESTROY (CFPlus::Font self)
689 CODE: 903 CODE:
690 pango_font_description_free (self); 904 pango_font_description_free (self);
691 905
692void 906void
693make_default (CFClient::Font self) 907make_default (CFPlus::Font self)
694 CODE: 908 CODE:
695 default_font = self; 909 default_font = self;
696 910
697MODULE = CFClient PACKAGE = CFClient::Layout 911MODULE = CFPlus PACKAGE = CFPlus::Layout
698 912
699CFClient::Layout 913void
700new (SV *class, int rgba = 0) 914reset_glyph_cache ()
915 CODE:
916 tc_clear ();
917
918CFPlus::Layout
919new (SV *class)
701 CODE: 920 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 921 New (0, RETVAL, 1, struct cf_layout);
703 922
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 923 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 924 RETVAL->r = 1.;
707 RETVAL->g = 1.; 925 RETVAL->g = 1.;
708 RETVAL->b = 1.; 926 RETVAL->b = 1.;
709 RETVAL->a = 1.; 927 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 928 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 932 layout_update_font (RETVAL);
715 OUTPUT: 933 OUTPUT:
716 RETVAL 934 RETVAL
717 935
718void 936void
719DESTROY (CFClient::Layout self) 937DESTROY (CFPlus::Layout self)
720 CODE: 938 CODE:
721 g_object_unref (self->pl); 939 g_object_unref (self->pl);
722 Safefree (self); 940 Safefree (self);
723 941
942void
943set_text (CFPlus::Layout self, SV *text_)
944 CODE:
945{
946 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen);
948
949 pango_layout_set_text (self->pl, text, textlen);
950}
951
952void
953set_markup (CFPlus::Layout self, SV *text_)
954 CODE:
955{
956 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen);
958
959 pango_layout_set_markup (self->pl, text, textlen);
960}
961
962void
963set_shapes (CFPlus::Layout self, ...)
964 CODE:
965{
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005}
1006
1007void
1008get_shapes (CFPlus::Layout self)
1009 PPCODE:
1010{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030}
1031
724int 1032int
725is_rgba (CFClient::Layout self) 1033has_wrapped (CFPlus::Layout self)
726 CODE: 1034 CODE:
727 RETVAL = self->rgba; 1035{
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
1043}
728 OUTPUT: 1044 OUTPUT:
729 RETVAL 1045 RETVAL
730 1046
731void
732set_text (CFClient::Layout self, SV *text_)
733 CODE:
734{
735 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen);
737
738 pango_layout_set_text (self->pl, text, textlen);
739}
740
741void
742set_markup (CFClient::Layout self, SV *text_)
743 CODE:
744{
745 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen);
747
748 pango_layout_set_markup (self->pl, text, textlen);
749}
750
751SV * 1047SV *
752get_text (CFClient::Layout self) 1048get_text (CFPlus::Layout self)
753 CODE: 1049 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1051 sv_utf8_decode (RETVAL);
756 OUTPUT: 1052 OUTPUT:
757 RETVAL 1053 RETVAL
758 1054
759void 1055void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1057 CODE:
762 self->r = r; 1058 self->r = r;
763 self->g = g; 1059 self->g = g;
764 self->b = b; 1060 self->b = b;
765 self->a = a; 1061 self->a = a;
766 1062
767void 1063void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1064set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1065 CODE:
770 if (self->font != font) 1066 if (self->font != font)
771 { 1067 {
772 self->font = font; 1068 self->font = font;
773 layout_update_font (self); 1069 layout_update_font (self);
774 } 1070 }
775 1071
776void 1072void
777set_height (CFClient::Layout self, int base_height) 1073set_height (CFPlus::Layout self, int base_height)
778 CODE: 1074 CODE:
779 if (self->base_height != base_height) 1075 if (self->base_height != base_height)
780 { 1076 {
781 self->base_height = base_height; 1077 self->base_height = base_height;
782 layout_update_font (self); 1078 layout_update_font (self);
783 } 1079 }
784 1080
785void 1081void
786set_width (CFClient::Layout self, int max_width = -1) 1082set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1083 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1085
790void 1086void
1087set_indent (CFPlus::Layout self, int indent)
1088 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090
1091void
1092set_spacing (CFPlus::Layout self, int spacing)
1093 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095
1096void
1097set_ellipsise (CFPlus::Layout self, int ellipsise)
1098 CODE:
1099 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE
1104 );
1105
1106void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm)
1108 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110
1111void
791size (CFClient::Layout self) 1112size (CFPlus::Layout self)
792 PPCODE: 1113 PPCODE:
793{ 1114{
794 int w, h; 1115 int w, h;
795 1116
796 layout_get_pixel_size (self, &w, &h); 1117 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1120 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1121 PUSHs (sv_2mortal (newSViv (h)));
801} 1122}
802 1123
803int 1124int
1125descent (CFPlus::Layout self)
1126 CODE:
1127{
1128 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect);
1132}
1133 OUTPUT:
1134 RETVAL
1135
1136int
804xy_to_index (CFClient::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1138 CODE:
806{ 1139{
807 int index, trailing; 1140 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1142 RETVAL = index + trailing;
810} 1143}
811 OUTPUT: 1144 OUTPUT:
812 RETVAL 1145 RETVAL
813 1146
814void 1147void
815cursor_pos (CFClient::Layout self, int index) 1148cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1149 PPCODE:
817{ 1150{
818 PangoRectangle strong_pos; 1151 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1153
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1158}
826 1159
827void 1160void
828render (CFClient::Layout self) 1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1162 PPCODE:
830{ 1163{
831 SV *retval; 1164 int line, x;
832 int w, h;
833 1165
834 layout_get_pixel_size (self, &w, &h); 1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1168
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1169 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1192 else
879 { 1193 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1194 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1195 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1196 }
904} 1197}
905 1198
1199void
1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
906MODULE = CFClient PACKAGE = CFClient::Texture 1209MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1210
908void 1211void
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246}
1247
1248void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1250 PROTOTYPE: $$$;$$
911 ALIAS: 1251 ALIAS:
912 draw_quad_alpha = 1 1252 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1253 draw_quad_alpha_premultiplied = 2
914 CODE: 1254 CODE:
915{ 1255{
916 HV *hv = (HV *)SvRV (self); 1256 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
921 1260
922 if (items < 5) 1261 if (items < 5)
923 { 1262 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1265 }
927 1266
928 if (ix) 1267 if (ix)
929 { 1268 {
930 glEnable (GL_BLEND); 1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1277 glEnable (GL_ALPHA_TEST);
1278 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1279 }
933 1280
934 glBindTexture (GL_TEXTURE_2D, name); 1281 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1282
942 glBegin (GL_QUADS); 1283 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1284 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1287 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1288 glEnd ();
948 1289
949 if (ix) 1290 if (ix)
1291 {
1292 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1293 glDisable (GL_BLEND);
1294 }
951} 1295}
952 1296
953MODULE = CFClient PACKAGE = CFClient::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
954 1298
955CFClient::Map 1299CFPlus::Map
956new (SV *class, int map_width, int map_height) 1300new (SV *class)
957 CODE: 1301 CODE:
958 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1303 RETVAL->x = 0;
960 RETVAL->y = 0; 1304 RETVAL->y = 0;
961 RETVAL->w = map_width; 1305 RETVAL->w = 0;
962 RETVAL->h = map_height; 1306 RETVAL->h = 0;
963 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
970 RETVAL->row = 0; 1312 RETVAL->row = 0;
971 OUTPUT: 1313 OUTPUT:
972 RETVAL 1314 RETVAL
973 1315
974void 1316void
975DESTROY (CFClient::Map self) 1317DESTROY (CFPlus::Map self)
976 CODE: 1318 CODE:
977{ 1319{
978 map_clear (self); 1320 map_clear (self);
979 Safefree (self->face); 1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
980 Safefree (self); 1323 Safefree (self);
981} 1324}
982 1325
983void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
984clear (CFClient::Map self) 1333clear (CFPlus::Map self)
985 CODE: 1334 CODE:
986 map_clear (self); 1335 map_clear (self);
987 1336
988void 1337void
989set_face (CFClient::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1339 CODE:
991{ 1340{
992 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1342 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1343}
1000 1344
1001void 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366}
1367
1368void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1370 CODE:
1004{ 1371{
1005 while (self->texs <= texid) 1372 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1373
1011 { 1374 {
1012 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
1013 1376
1014 tex->name = name; 1377 tex->name = name;
1019 tex->r = r; 1382 tex->r = r;
1020 tex->g = g; 1383 tex->g = g;
1021 tex->b = b; 1384 tex->b = b;
1022 tex->a = a; 1385 tex->a = a;
1023 } 1386 }
1387
1388 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name);
1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1396}
1025 1397
1026int 1398int
1027ox (CFClient::Map self) 1399ox (CFPlus::Map self)
1028 ALIAS: 1400 ALIAS:
1029 oy = 1 1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
1030 CODE: 1406 CODE:
1031 switch (ix) 1407 switch (ix)
1032 { 1408 {
1033 case 0: RETVAL = self->ox; break; 1409 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1410 case 1: RETVAL = self->oy; break;
1411 case 2: RETVAL = self->x; break;
1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
1035 } 1415 }
1036 OUTPUT: 1416 OUTPUT:
1037 RETVAL 1417 RETVAL
1038 1418
1039void 1419void
1040scroll (CFClient::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1421 CODE:
1042{ 1422{
1043 if (dx > 0) 1423 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1425 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1427
1048 if (dy > 0) 1428 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1430 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1432
1053 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
1055 1435
1056 while (self->y < 0) 1436 while (self->y < 0)
1061 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
1062 } 1442 }
1063} 1443}
1064 1444
1065void 1445void
1066map1a_update (CFClient::Map self, SV *data_) 1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1447 CODE:
1068{ 1448{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1451 mapcell *cell;
1072 int x, y, flags; 1452 int x, y, flags;
1073 1453
1074 while (data < data_end) 1454 while (data < data_end - 1)
1075 { 1455 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
1077 1457
1078 x = ((flags >> 10) & 63) + self->x; 1458 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1459 y = self->y + ((flags >> 4) & 63);
1080 1460
1081 cell = map_get_cell (self, x, y); 1461 cell = map_get_cell (self, x, y);
1082 1462
1083 if (flags & 15) 1463 if (flags & 15)
1084 { 1464 {
1085 if (cell->darkness < 0) 1465 if (!cell->darkness)
1086 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1468 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1469 }
1092 1470
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
1096 1512
1097 if (flags & 4) 1513 if (flags & 4)
1098 { 1514 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1100 } 1518 }
1101 1519
1102 if (flags & 2) 1520 if (flags & 2)
1103 { 1521 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1105 } 1525 }
1106 1526
1107 if (flags & 1) 1527 if (flags & 1)
1108 { 1528 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1110 } 1532 }
1111 } 1533 }
1112 else 1534 else
1113 cell->darkness = -1; 1535 cell->darkness = 0;
1114 } 1536 }
1115} 1537}
1116 1538
1117SV * 1539SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1541 CODE:
1120{ 1542{
1121 int x1, x; 1543 int x1, x;
1122 int y1, y; 1544 int y1, y;
1123 int z; 1545 int z;
1144 { 1566 {
1145 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1146 1568
1147 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1148 { 1570 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1573 int a1 = tex.a;
1156 1574
1157 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1579 }
1163 } 1580 }
1164 1581
1165 *map++ = (r ) 1582 *map++ = (r )
1166 | (g << 8) 1583 | (g << 8)
1173} 1590}
1174 OUTPUT: 1591 OUTPUT:
1175 RETVAL 1592 RETVAL
1176 1593
1177void 1594void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1179 PPCODE: 1596 CODE:
1180{ 1597{
1181 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1182 int x, y, z; 1602 int x, y, z;
1183 int last_name; 1603 int last_name;
1184 mapface face; 1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855}
1856
1857void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860{
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915}
1916
1917void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920{
1921 int x, y;
1185 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1188 1925
1189 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1192 1929
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 1930 mx += self->x;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 1931 my += self->y;
1195 1932
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1220 { 1935 {
1221 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1222 1937
1223 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 1940 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1227 1942
1228 darkness[y * sw4 + x] = cell->darkness < 0 1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 1945 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 1946 }
1255 } 1947 }
1256
1257 glEnd ();
1258
1259 glDisable (GL_TEXTURE_2D);
1260 glDisable (GL_BLEND);
1261 1948
1262 EXTEND (SP, 3); 1949 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 1950 PUSHs (sv_2mortal (newSViv (sw4)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 1951 PUSHs (sv_2mortal (newSViv (sh)));
1265 PUSHs (darkness_sv); 1952 PUSHs (darkness_sv);
1266} 1953}
1267 1954
1268SV * 1955SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 1957 CODE:
1271{ 1958{
1272 int x, y, x1, y1; 1959 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 1960 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1300 { 1987 {
1301 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 1989 uint8_t flags = 0;
1303 1990
1304 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1307 1994
1308 *data++ = flags; 1995 *data++ = flags;
1309 1996
1310 if (flags & 1) 1997 if (flags & 1)
1311 { 1998 {
1999 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2001 *data++ = tile;
1314 } 2002 }
1315 2003
1316 if (flags & 2) 2004 if (flags & 2)
1317 { 2005 {
2006 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2008 *data++ = tile;
1320 } 2009 }
1321 2010
1322 if (flags & 4) 2011 if (flags & 4)
1323 { 2012 {
2013 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2015 *data++ = tile;
1326 } 2016 }
1327 } 2017 }
1328 else 2018 else
1329 *data++ = 0; 2019 *data++ = 0;
1330 } 2020 }
1336} 2026}
1337 OUTPUT: 2027 OUTPUT:
1338 RETVAL 2028 RETVAL
1339 2029
1340void 2030void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2032 PPCODE:
1343{ 2033{
1344 int x, y, z; 2034 int x, y, z;
1345 int w, h; 2035 int w, h;
1346 int x1, y1; 2036 int x1, y1;
1370 { 2060 {
1371 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1372 2062
1373 if (flags) 2063 if (flags)
1374 { 2064 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1378 2067
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2071
1383 if (cell->darkness <= 0) 2072 if (cell->darkness == 0)
1384 { 2073 {
1385 cell->darkness = -1; 2074 cell->darkness = 0;
1386 2075
1387 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1388 { 2077 {
1389 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1390 2079
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1393 } 2087 }
1394 } 2088 }
1395 } 2089 }
1396 } 2090 }
1397 } 2091 }
1398} 2092}
1399 2093
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1401 2095
1402CFClient::MixChunk 2096CFPlus::MixChunk
1403new_from_file (SV *class, char *path) 2097new_from_file (SV *class, char *path)
1404 CODE: 2098 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2099 RETVAL = Mix_LoadWAV (path);
1406 OUTPUT: 2100 OUTPUT:
1407 RETVAL 2101 RETVAL
1408 2102
1409void 2103void
1410DESTROY (CFClient::MixChunk self) 2104DESTROY (CFPlus::MixChunk self)
1411 CODE: 2105 CODE:
1412 Mix_FreeChunk (self); 2106 Mix_FreeChunk (self);
1413 2107
1414int 2108int
1415volume (CFClient::MixChunk self, int volume = -1) 2109volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2110 CODE:
1417 RETVAL = Mix_VolumeChunk (self, volume); 2111 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2112 OUTPUT:
1419 RETVAL 2113 RETVAL
1420 2114
1421int 2115int
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2117 CODE:
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1425 OUTPUT: 2119 OUTPUT:
1426 RETVAL 2120 RETVAL
1427 2121
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2123
1430int 2124int
1431volume (int volume = -1) 2125volume (int volume = -1)
1432 CODE: 2126 CODE:
1433 RETVAL = Mix_VolumeMusic (volume); 2127 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2128 OUTPUT:
1435 RETVAL 2129 RETVAL
1436 2130
1437CFClient::MixMusic 2131CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2132new_from_file (SV *class, char *path)
1439 CODE: 2133 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2134 RETVAL = Mix_LoadMUS (path);
1441 OUTPUT: 2135 OUTPUT:
1442 RETVAL 2136 RETVAL
1443 2137
1444void 2138void
1445DESTROY (CFClient::MixMusic self) 2139DESTROY (CFPlus::MixMusic self)
1446 CODE: 2140 CODE:
1447 Mix_FreeMusic (self); 2141 Mix_FreeMusic (self);
1448 2142
1449int 2143int
1450play (CFClient::MixMusic self, int loops = -1) 2144play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2145 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2146 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2147 OUTPUT:
1454 RETVAL 2148 RETVAL
1455 2149
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1457 2151
1458BOOT: 2152BOOT:
1459{ 2153{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2155 static const struct {
1462 const char *name; 2156 const char *name;
1463 IV iv; 2157 IV iv;
1464 } *civ, const_iv[] = { 2158 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2159# define const_iv(name) { # name, (IV)name }
1466 const_iv (GL_COLOR_MATERIAL), 2160 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2161 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2162 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2163 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2164 const_iv (GL_BLEND),
2165 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2166 const_iv (GL_SCISSOR_TEST),
2167 const_iv (GL_DEPTH_TEST),
2168 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
1472 const_iv (GL_AND), 2173 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2174 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2175 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2176 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2177 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2181 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2186 const_iv (GL_UNSIGNED_BYTE),
2187 const_iv (GL_UNSIGNED_SHORT),
2188 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2189 const_iv (GL_ALPHA),
2190 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2191 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2193 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2195 const_iv (GL_COMPILE),
1487 const_iv (GL_TEXTURE_1D), 2196 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2197 const_iv (GL_TEXTURE_2D),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2199 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2200 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2201 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2202 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2205 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2206 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2207 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2208 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2212 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2213 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2214 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2215 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2216 const_iv (GL_REPLACE),
2217 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2218 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2219 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2220 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2221 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2222 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2223 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2225 const_iv (GL_CONSTANT_BORDER),
1515 const_iv (GL_LINES), 2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2229 const_iv (GL_QUADS),
1517 const_iv (GL_LINE_LOOP), 2230 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1519 const_iv (GL_FASTEST), 2235 const_iv (GL_FASTEST),
2236 const_iv (GL_V2F),
2237 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2240# undef const_iv
1521 }; 2241 };
1522 2242
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1525} 2248}
2249
2250char *
2251gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257char *
2258gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264char *
2265gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
1526 2270
1527int glGetError () 2271int glGetError ()
2272
2273void glFinish ()
1528 2274
1529void glClear (int mask) 2275void glClear (int mask)
1530 2276
1531void glClearColor (float r, float g, float b, float a = 1.0) 2277void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2278 PROTOTYPE: @
1539 2285
1540void glHint (int target, int mode) 2286void glHint (int target, int mode)
1541 2287
1542void glBlendFunc (int sfactor, int dfactor) 2288void glBlendFunc (int sfactor, int dfactor)
1543 2289
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
2294void glDepthMask (int flag)
2295
1544void glLogicOp (int opcode) 2296void glLogicOp (int opcode)
1545 2297
1546void glColorMask (int red, int green, int blue, int alpha) 2298void glColorMask (int red, int green, int blue, int alpha)
1547 2299
1548void glMatrixMode (int mode) 2300void glMatrixMode (int mode)
1551 2303
1552void glPopMatrix () 2304void glPopMatrix ()
1553 2305
1554void glLoadIdentity () 2306void glLoadIdentity ()
1555 2307
2308void glDrawBuffer (int buffer)
2309
2310void glReadBuffer (int buffer)
2311
1556# near and far are due to microsofts buggy c compiler 2312# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314
2315# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1558 2317
1559void glViewport (int x, int y, int width, int height) 2318void glViewport (int x, int y, int width, int height)
1560 2319
1561void glScissor (int x, int y, int width, int height) 2320void glScissor (int x, int y, int width, int height)
1576 2335
1577void glEnd () 2336void glEnd ()
1578 2337
1579void glColor (float r, float g, float b, float a = 1.0) 2338void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
1581 CODE: 2342 CODE:
1582 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
2349 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a);
2351
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.)
2359 CODE:
2360 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2362
1584void glVertex (float x, float y, float z = 0.) 2363void glVertex (float x, float y, float z = 0.)
1585 CODE: 2364 CODE:
1586 glVertex3f (x, y, z); 2365 glVertex3f (x, y, z);
1587 2366
1599 2378
1600void glBindTexture (int target, int name) 2379void glBindTexture (int target, int name)
1601 2380
1602void glConvolutionParameter (int target, int pname, float params) 2381void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2382 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2383 if (gl.ConvolutionParameterf)
2384 gl.ConvolutionParameterf (target, pname, params);
1605 2385
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2386void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2387 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2388 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2390
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2392 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2393 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2395
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2397
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2399
1620void glRasterPos (int x, int y) 2400void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE:
1622 glRasterPos2i (x, y);
1623 2401
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2403
1626int glGenTexture () 2404int glGenTexture ()
1627 CODE: 2405 CODE:
1628{ 2406 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2407 OUTPUT:
1634 RETVAL 2408 RETVAL
1635 2409
1636void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
1637 CODE: 2411 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2412 del_texture (name);
1641} 2413
1642
1643int glGenList () 2414int glGenList ()
1644 CODE: 2415 CODE:
1645 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
1646 OUTPUT: 2417 OUTPUT:
1647 RETVAL 2418 RETVAL

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