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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.77 by root, Fri May 12 00:16:34 2006 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
10#include <string.h> 26#include <string.h>
11#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
12 29
13#include <SDL.h> 30#include <SDL.h>
14#include <SDL_endian.h> 31#include <SDL_endian.h>
15#include <SDL_image.h> 32#include <SDL_image.h>
16#include <SDL_mixer.h> 33#include <SDL_mixer.h>
17#include <SDL_opengl.h> 34#include <SDL_opengl.h>
18 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
19#include <glib/gmacros.h> 39#include <glib/gmacros.h>
20 40
21#include <pango/pango.h> 41#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 42
26#ifndef _WIN32 43#ifndef _WIN32
27# include <sys/types.h> 44# include <sys/types.h>
28# include <sys/socket.h> 45# include <sys/socket.h>
29# include <netinet/in.h> 46# include <netinet/in.h>
30# include <netinet/tcp.h> 47# include <netinet/tcp.h>
31# include <inttypes.h> 48# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 49#endif
40 50
41#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 52
43#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
44 54
45#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
47 57
48#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
49 59
50#define GL_CALL(type,func,args) \ 60#if 0
51 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 62#else
53 static type fptr_; \ 63# define PARACHUTE 0
54 \ 64#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
65typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
67 118
68typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
69 138
70typedef struct cf_layout { 139typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
74 int base_height; 142 int base_height;
75 CFClient__Font font; 143 CFPlus__Font font;
76} *CFClient__Layout; 144} *CFPlus__Layout;
77 145
78static CFClient__Font default_font; 146static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
81 149
82static void 150static void
83substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
84{ 152{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 158}
88 159
89static void 160static void
90layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
91{ 162{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
94 */ 165 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
99 170
100 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
101} 172}
102 173
103static void 174static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
107 181
108 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 184
111 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
112} 186 if (!rect.height) rect.height = 1;
113 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
114typedef uint16_t mapface; 193typedef uint16_t faceid;
115 194
116typedef struct { 195typedef struct {
117 GLint name; 196 int name;
118 int w, h; 197 int w, h;
119 float s, t; 198 float s, t;
120 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
121} maptex; 202} maptex;
122 203
123typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
124 int16_t darkness; 207 uint16_t darkness;
125 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 209} mapcell;
127 210
128typedef struct { 211typedef struct {
129 int32_t c0, c1; 212 int32_t c0, c1;
130 mapcell *col; 213 mapcell *col;
131} maprow; 214} maprow;
132 215
133typedef struct map { 216typedef struct map {
134 int x, y, w, h; 217 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 219 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 220 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 221
142 int32_t rows; 222 int32_t rows;
143 maprow *row; 223 maprow *row;
144} *CFClient__Map; 224} *CFPlus__Map;
145 225
146static char * 226static char *
147prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
148{ 228{
149 char *p; 229 char *p;
166} 246}
167 247
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
171static maprow * 271static maprow *
172map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
173{ 273{
174 if (0 > y) 274 if (0 > y)
175 { 275 {
176 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
215 315
216 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
217} 317}
218 318
219static mapcell * 319static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
221{ 321{
222 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
223} 323}
224 324
225static void 325static void
226map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
227{ 327{
228 int r; 328 int r;
229 329
230 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
239 self->row = 0; 339 self->row = 0;
240 self->rows = 0; 340 self->rows = 0;
241} 341}
242 342
243static void 343static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 345{
246 int x, y; 346 int x, y;
247 maprow *row; 347 maprow *row;
348 mapcell *cell;
248 349
249 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 351 if (y >= 0)
251 { 352 {
252 if (y >= self->rows) 353 if (y >= self->rows)
258 if (x >= row->c0) 359 if (x >= row->c0)
259 { 360 {
260 if (x >= row->c1) 361 if (x >= row->c1)
261 break; 362 break;
262 363
263 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
264 } 370 }
265 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
266} 388}
267 389
268static void 390static void
269music_finished (void) 391music_finished (void)
270{ 392{
289 ev.data2 = 0; 411 ev.data2 = 0;
290 412
291 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
292} 414}
293 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
294MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
295 438
296PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
297 440
298BOOT: 441BOOT:
299{ 442{
300 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 444 static const struct {
302 const char *name; 445 const char *name;
303 IV iv; 446 IV iv;
304 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
306 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
324 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
388 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 556# undef const_iv
405 }; 557 };
406 558
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 561
410 ft2_fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
417 571
418int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592char *
593SDL_GetError ()
594
595int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 597
421void 598void
422SDL_Quit () 599SDL_Quit ()
423 600
424void 601void
425SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
426 PPCODE: 603 PPCODE:
427{ 604{
428 SDL_Rect **m; 605 SDL_Rect **m;
429 606
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 619
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 624#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 625
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 627
449 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
450 while (*m) 629 while (*m)
451 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
452 AV *av = newAV (); 633 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
456 640
457 ++m; 641 ++m;
458 } 642 }
459} 643}
460 644
461int 645int
462SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
464 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h"
668#undef GL_FUNC
669 }
670}
468 OUTPUT: 671 OUTPUT:
469 RETVAL 672 RETVAL
470 673
471void 674void
472SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
473 676
677char *
678SDL_GetKeyName (int sym)
679
680int
681SDL_GetAppState ()
682
474void 683void
475SDL_PollEvent () 684poll_events ()
476 PPCODE: 685 PPCODE:
477{ 686{
478 SDL_Event ev; 687 SDL_Event ev;
479 688
480 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 691 {
482 HV *hv = newHV (); 692 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 694
485 switch (ev.type) 695 switch (ev.type)
487 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
488 case SDL_KEYUP: 698 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 704 break;
494 705
495 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 709 break;
499 710
500 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
506 break; 737 break;
507 738
508 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 747 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 753 break;
521 } 754 }
522 755
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 757 }
525} 758}
526 759
527int 760int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
537Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
538 771
539void 772void
540lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
541 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
542#ifndef _WIN32 781#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
544#endif 803#endif
545 804}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 805
560void 806void
561add_font (char *file) 807add_font (char *file)
562 CODE: 808 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 810
565void 811void
566load_image_inline (SV *image_) 812load_image_inline (SV *image_)
567 ALIAS: 813 ALIAS:
568 load_image_file = 1 814 load_image_file = 1
610 856
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 858
613 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
614 860
861 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 862 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
624 870
625 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
627} 873}
628 874
652} 898}
653 899
654void 900void
655error (char *message) 901error (char *message)
656 CODE: 902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 904#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906#endif
907
908void
909fatal (char *message)
910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914#endif
915 _exit (1);
916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
659#else 922#else
660 fprintf (stderr, "ERROR: %s\n", message); 923 _exit (retval);
661#endif 924#endif
662 925
663void 926void
664fatal (char *message) 927debug ()
665 CODE: 928 CODE:
666#ifdef _WIN32 929{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 930#if DEBUG
668#else 931 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 932#endif
671 exit (1); 933}
672 934
673MODULE = CFClient PACKAGE = CFClient::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
674 936
675CFClient::Font 937CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
677 CODE: 939 CODE:
678{ 940{
679 int count; 941 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 945}
684 OUTPUT: 946 OUTPUT:
685 RETVAL 947 RETVAL
686 948
687void 949void
688DESTROY (CFClient::Font self) 950DESTROY (CFPlus::Font self)
689 CODE: 951 CODE:
690 pango_font_description_free (self); 952 pango_font_description_free (self);
691 953
692void 954void
693make_default (CFClient::Font self) 955make_default (CFPlus::Font self)
694 CODE: 956 CODE:
695 default_font = self; 957 default_font = self;
696 958
697MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
698 960
699CFClient::Layout 961void
700new (SV *class, int rgba = 0) 962reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966CFPlus::Layout
967new (SV *class)
701 CODE: 968 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
703 970
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 971 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 972 RETVAL->r = 1.;
707 RETVAL->g = 1.; 973 RETVAL->g = 1.;
708 RETVAL->b = 1.; 974 RETVAL->b = 1.;
709 RETVAL->a = 1.; 975 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 976 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 980 layout_update_font (RETVAL);
715 OUTPUT: 981 OUTPUT:
716 RETVAL 982 RETVAL
717 983
718void 984void
719DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
720 CODE: 986 CODE:
721 g_object_unref (self->pl); 987 g_object_unref (self->pl);
722 Safefree (self); 988 Safefree (self);
723 989
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 990void
732set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
733 CODE: 992 CODE:
734{ 993{
735 STRLEN textlen; 994 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
737 996
738 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
739} 998}
740 999
741void 1000void
742set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
743 CODE: 1002 CODE:
744{ 1003{
745 STRLEN textlen; 1004 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
747 1006
748 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
749} 1008}
750 1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
751SV * 1095SV *
752get_text (CFClient::Layout self) 1096get_text (CFPlus::Layout self)
753 CODE: 1097 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1099 sv_utf8_decode (RETVAL);
756 OUTPUT: 1100 OUTPUT:
757 RETVAL 1101 RETVAL
758 1102
759void 1103void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1105 CODE:
762 self->r = r; 1106 self->r = r;
763 self->g = g; 1107 self->g = g;
764 self->b = b; 1108 self->b = b;
765 self->a = a; 1109 self->a = a;
766 1110
767void 1111void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1113 CODE:
770 if (self->font != font) 1114 if (self->font != font)
771 { 1115 {
772 self->font = font; 1116 self->font = font;
773 layout_update_font (self); 1117 layout_update_font (self);
774 } 1118 }
775 1119
776void 1120void
777set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
778 CODE: 1122 CODE:
779 if (self->base_height != base_height) 1123 if (self->base_height != base_height)
780 { 1124 {
781 self->base_height = base_height; 1125 self->base_height = base_height;
782 layout_update_font (self); 1126 layout_update_font (self);
783 } 1127 }
784 1128
785void 1129void
786set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1131 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1133
790void 1134void
1135set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139void
1140set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144void
1145set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159void
791size (CFClient::Layout self) 1160size (CFPlus::Layout self)
792 PPCODE: 1161 PPCODE:
793{ 1162{
794 int w, h; 1163 int w, h;
795 1164
796 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
801} 1170}
802 1171
803int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
804xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1186 CODE:
806{ 1187{
807 int index, trailing; 1188 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1190 RETVAL = index + trailing;
810} 1191}
811 OUTPUT: 1192 OUTPUT:
812 RETVAL 1193 RETVAL
813 1194
814void 1195void
815cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1197 PPCODE:
817{ 1198{
818 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1201
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1206}
826 1207
827void 1208void
828render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1210 PPCODE:
830{ 1211{
831 SV *retval; 1212 int line, x;
832 int w, h;
833 1213
834 layout_get_pixel_size (self, &w, &h); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1216
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1217 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1240 else
879 { 1241 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1242 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1244 }
904} 1245}
905 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
906MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1258
1259int minpot (int n)
1260
908void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
911 ALIAS: 1301 ALIAS:
912 draw_quad_alpha = 1 1302 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1303 draw_quad_alpha_premultiplied = 2
914 CODE: 1304 CODE:
915{ 1305{
916 HV *hv = (HV *)SvRV (self); 1306 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
921 1310
922 if (items < 5) 1311 if (items < 5)
923 { 1312 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1315 }
927 1316
928 if (ix) 1317 if (ix)
929 { 1318 {
930 glEnable (GL_BLEND); 1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1329 }
933 1330
934 glBindTexture (GL_TEXTURE_2D, name); 1331 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1332
942 glBegin (GL_QUADS); 1333 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1334 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1338 glEnd ();
948 1339
949 if (ix) 1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1344 }
951} 1345}
952 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
953MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
954 1359
955CFClient::Map 1360CFPlus::Map
956new (SV *class, int map_width, int map_height) 1361new (SV *class)
957 CODE: 1362 CODE:
958 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1364 RETVAL->x = 0;
960 RETVAL->y = 0; 1365 RETVAL->y = 0;
961 RETVAL->w = map_width; 1366 RETVAL->w = 0;
962 RETVAL->h = map_height; 1367 RETVAL->h = 0;
963 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
970 RETVAL->row = 0; 1373 RETVAL->row = 0;
971 OUTPUT: 1374 OUTPUT:
972 RETVAL 1375 RETVAL
973 1376
974void 1377void
975DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
976 CODE: 1379 CODE:
977{ 1380{
978 map_clear (self); 1381 map_clear (self);
979 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
980 Safefree (self); 1384 Safefree (self);
981} 1385}
982 1386
983void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
984clear (CFClient::Map self) 1394clear (CFPlus::Map self)
985 CODE: 1395 CODE:
986 map_clear (self); 1396 map_clear (self);
987 1397
988void 1398void
989set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1400 CODE:
991{ 1401{
992 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1403 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1404}
1000 1405
1001void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1431 CODE:
1004{ 1432{
1005 while (self->texs <= texid) 1433 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1434
1011 { 1435 {
1012 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1013 1437
1014 tex->name = name; 1438 tex->name = name;
1019 tex->r = r; 1443 tex->r = r;
1020 tex->g = g; 1444 tex->g = g;
1021 tex->b = b; 1445 tex->b = b;
1022 tex->a = a; 1446 tex->a = a;
1023 } 1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1457}
1025 1458
1026int 1459int
1027ox (CFClient::Map self) 1460ox (CFPlus::Map self)
1028 ALIAS: 1461 ALIAS:
1029 oy = 1 1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
1030 CODE: 1467 CODE:
1031 switch (ix) 1468 switch (ix)
1032 { 1469 {
1033 case 0: RETVAL = self->ox; break; 1470 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
1035 } 1476 }
1036 OUTPUT: 1477 OUTPUT:
1037 RETVAL 1478 RETVAL
1038 1479
1039void 1480void
1040scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1482 CODE:
1042{ 1483{
1043 if (dx > 0) 1484 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1486 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1488
1048 if (dy > 0) 1489 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1491 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1493
1053 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1055 1496
1056 while (self->y < 0) 1497 while (self->y < 0)
1061 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
1062 } 1503 }
1063} 1504}
1064 1505
1065void 1506void
1066map1a_update (CFClient::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1508 CODE:
1068{ 1509{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1512 mapcell *cell;
1072 int x, y, flags; 1513 int x, y, flags;
1073 1514
1074 while (data < data_end) 1515 while (data < data_end - 1)
1075 { 1516 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
1077 1518
1078 x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
1080 1521
1081 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
1082 1523
1083 if (flags & 15) 1524 if (flags & 15)
1084 { 1525 {
1085 if (cell->darkness < 0) 1526 if (!cell->darkness)
1086 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1529 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1530 }
1092 1531
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
1096 1573
1097 if (flags & 4) 1574 if (flags & 4)
1098 { 1575 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1100 } 1579 }
1101 1580
1102 if (flags & 2) 1581 if (flags & 2)
1103 { 1582 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1105 } 1586 }
1106 1587
1107 if (flags & 1) 1588 if (flags & 1)
1108 { 1589 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1110 } 1593 }
1111 } 1594 }
1112 else 1595 else
1113 cell->darkness = -1; 1596 cell->darkness = 0;
1114 } 1597 }
1115} 1598}
1116 1599
1117SV * 1600SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1602 CODE:
1120{ 1603{
1121 int x1, x; 1604 int x1, x;
1122 int y1, y; 1605 int y1, y;
1123 int z; 1606 int z;
1144 { 1627 {
1145 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1146 1629
1147 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1148 { 1631 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1634 int a1 = tex.a;
1156 1635
1157 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1640 }
1163 } 1641 }
1164 1642
1165 *map++ = (r ) 1643 *map++ = (r )
1166 | (g << 8) 1644 | (g << 8)
1173} 1651}
1174 OUTPUT: 1652 OUTPUT:
1175 RETVAL 1653 RETVAL
1176 1654
1177void 1655void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1179 PPCODE: 1657 CODE:
1180{ 1658{
1181 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1182 int x, y, z; 1663 int x, y, z;
1183 int last_name; 1664 int last_name;
1184 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE:
1981{
1982 int x, y;
1185 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1188 1986
1189 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1192 1990
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
1195 1993
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1220 { 1996 {
1221 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1222 1998
1223 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2001 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1227 2003
1228 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2007 }
1255 } 2008 }
1256
1257 glEnd ();
1258
1259 glDisable (GL_TEXTURE_2D);
1260 glDisable (GL_BLEND);
1261 2009
1262 EXTEND (SP, 3); 2010 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2011 PUSHs (sv_2mortal (newSViv (sw4)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2012 PUSHs (sv_2mortal (newSViv (sh)));
1265 PUSHs (darkness_sv); 2013 PUSHs (darkness_sv);
1266} 2014}
1267 2015
1268SV * 2016SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2017get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 2018 CODE:
1271{ 2019{
1272 int x, y, x1, y1; 2020 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2021 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2022 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2047 if (row && row->c0 <= x && x < row->c1)
1300 { 2048 {
1301 mapcell *cell = row->col + (x - row->c0); 2049 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2050 uint8_t flags = 0;
1303 2051
1304 if (cell->face [0]) flags |= 1; 2052 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2053 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2054 if (cell->tile [2]) flags |= 4;
1307 2055
1308 *data++ = flags; 2056 *data++ = flags;
1309 2057
1310 if (flags & 1) 2058 if (flags & 1)
1311 { 2059 {
2060 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2061 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2062 *data++ = tile;
1314 } 2063 }
1315 2064
1316 if (flags & 2) 2065 if (flags & 2)
1317 { 2066 {
2067 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2068 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2069 *data++ = tile;
1320 } 2070 }
1321 2071
1322 if (flags & 4) 2072 if (flags & 4)
1323 { 2073 {
2074 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2075 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2076 *data++ = tile;
1326 } 2077 }
1327 } 2078 }
1328 else 2079 else
1329 *data++ = 0; 2080 *data++ = 0;
1330 } 2081 }
1336} 2087}
1337 OUTPUT: 2088 OUTPUT:
1338 RETVAL 2089 RETVAL
1339 2090
1340void 2091void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2092set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2093 PPCODE:
1343{ 2094{
1344 int x, y, z; 2095 int x, y, z;
1345 int w, h; 2096 int w, h;
1346 int x1, y1; 2097 int x1, y1;
1370 { 2121 {
1371 uint8_t flags = *data++; 2122 uint8_t flags = *data++;
1372 2123
1373 if (flags) 2124 if (flags)
1374 { 2125 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
1378 2128
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2132
1383 if (cell->darkness <= 0) 2133 if (cell->darkness == 0)
1384 { 2134 {
1385 cell->darkness = -1; 2135 cell->darkness = 0;
1386 2136
1387 for (z = 0; z <= 2; z++) 2137 for (z = 0; z <= 2; z++)
1388 { 2138 {
1389 cell->face[z] = face[z]; 2139 tileid t = tile [z];
1390 2140
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
1393 } 2148 }
1394 } 2149 }
1395 } 2150 }
1396 } 2151 }
1397 } 2152 }
1398} 2153}
1399 2154
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2155MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1401 2156
1402CFClient::MixChunk 2157CFPlus::MixChunk
1403new_from_file (SV *class, char *path) 2158new_from_file (SV *class, char *path)
1404 CODE: 2159 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2160 RETVAL = Mix_LoadWAV (path);
1406 OUTPUT: 2161 OUTPUT:
1407 RETVAL 2162 RETVAL
1408 2163
1409void 2164void
1410DESTROY (CFClient::MixChunk self) 2165DESTROY (CFPlus::MixChunk self)
1411 CODE: 2166 CODE:
1412 Mix_FreeChunk (self); 2167 Mix_FreeChunk (self);
1413 2168
1414int 2169int
1415volume (CFClient::MixChunk self, int volume = -1) 2170volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2171 CODE:
1417 RETVAL = Mix_VolumeChunk (self, volume); 2172 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2173 OUTPUT:
1419 RETVAL 2174 RETVAL
1420 2175
1421int 2176int
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2177play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2178 CODE:
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1425 OUTPUT: 2180 OUTPUT:
1426 RETVAL 2181 RETVAL
1427 2182
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2183MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2184
1430int 2185int
1431volume (int volume = -1) 2186volume (int volume = -1)
1432 CODE: 2187 CODE:
1433 RETVAL = Mix_VolumeMusic (volume); 2188 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2189 OUTPUT:
1435 RETVAL 2190 RETVAL
1436 2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
1437CFClient::MixMusic 2199CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2200new_from_file (SV *class, char *path)
1439 CODE: 2201 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2202 RETVAL = Mix_LoadMUS (path);
1441 OUTPUT: 2203 OUTPUT:
1442 RETVAL 2204 RETVAL
1443 2205
1444void 2206void
1445DESTROY (CFClient::MixMusic self) 2207DESTROY (CFPlus::MixMusic self)
1446 CODE: 2208 CODE:
1447 Mix_FreeMusic (self); 2209 Mix_FreeMusic (self);
1448 2210
1449int 2211int
1450play (CFClient::MixMusic self, int loops = -1) 2212play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2213 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2214 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2215 OUTPUT:
1454 RETVAL 2216 RETVAL
1455 2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1457 2226
1458BOOT: 2227BOOT:
1459{ 2228{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2230 static const struct {
1462 const char *name; 2231 const char *name;
1463 IV iv; 2232 IV iv;
1464 } *civ, const_iv[] = { 2233 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2238 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2239 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2240 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2241 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2242 const_iv (GL_BLEND),
2243 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2244 const_iv (GL_SCISSOR_TEST),
2245 const_iv (GL_DEPTH_TEST),
2246 const_iv (GL_ALPHA_TEST),
2247 const_iv (GL_NORMALIZE),
2248 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT),
2250 const_iv (GL_BACK),
1472 const_iv (GL_AND), 2251 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2252 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2253 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2254 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2255 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2256 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2257 const_iv (GL_ONE_MINUS_DST_ALPHA),
2258 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2259 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2260 const_iv (GL_RGBA),
2261 const_iv (GL_RGBA4),
2262 const_iv (GL_RGBA8),
2263 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2264 const_iv (GL_UNSIGNED_BYTE),
2265 const_iv (GL_UNSIGNED_SHORT),
2266 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2267 const_iv (GL_ALPHA),
2268 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2269 const_iv (GL_LUMINANCE),
2270 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2271 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2276 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2277 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2278 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2279 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2280 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2281 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2282 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2283 const_iv (GL_TEXTURE_WRAP_T),
2284 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2285 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2286 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2287 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2288 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2289 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2290 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2291 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2292 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2293 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2294 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2295 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2296 const_iv (GL_REPLACE),
2297 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2298 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2299 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2300 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2301 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2302 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2303 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2304 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2305 const_iv (GL_CONSTANT_BORDER),
1515 const_iv (GL_LINES), 2306 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP),
2308 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2309 const_iv (GL_QUADS),
1517 const_iv (GL_LINE_LOOP), 2310 const_iv (GL_QUAD_STRIP),
2311 const_iv (GL_TRIANGLES),
2312 const_iv (GL_TRIANGLE_STRIP),
2313 const_iv (GL_TRIANGLE_FAN),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2314 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1519 const_iv (GL_FASTEST), 2315 const_iv (GL_FASTEST),
2316 const_iv (GL_V2F),
2317 const_iv (GL_V3F),
2318 const_iv (GL_T2F_V3F),
2319 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2320# undef const_iv
1521 }; 2321 };
1522 2322
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
1525} 2328}
2329
2330char *
2331gl_vendor ()
2332 CODE:
2333 RETVAL = (char *)glGetString (GL_VENDOR);
2334 OUTPUT:
2335 RETVAL
2336
2337char *
2338gl_version ()
2339 CODE:
2340 RETVAL = (char *)glGetString (GL_VERSION);
2341 OUTPUT:
2342 RETVAL
2343
2344char *
2345gl_extensions ()
2346 CODE:
2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
2362 OUTPUT:
2363 RETVAL
1526 2364
1527int glGetError () 2365int glGetError ()
2366
2367void glFinish ()
1528 2368
1529void glClear (int mask) 2369void glClear (int mask)
1530 2370
1531void glClearColor (float r, float g, float b, float a = 1.0) 2371void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2372 PROTOTYPE: @
1539 2379
1540void glHint (int target, int mode) 2380void glHint (int target, int mode)
1541 2381
1542void glBlendFunc (int sfactor, int dfactor) 2382void glBlendFunc (int sfactor, int dfactor)
1543 2383
2384void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2385 CODE:
2386 gl_BlendFuncSeparate (sa, da, saa, daa);
2387
2388void glDepthMask (int flag)
2389
1544void glLogicOp (int opcode) 2390void glLogicOp (int opcode)
1545 2391
1546void glColorMask (int red, int green, int blue, int alpha) 2392void glColorMask (int red, int green, int blue, int alpha)
1547 2393
1548void glMatrixMode (int mode) 2394void glMatrixMode (int mode)
1551 2397
1552void glPopMatrix () 2398void glPopMatrix ()
1553 2399
1554void glLoadIdentity () 2400void glLoadIdentity ()
1555 2401
2402void glDrawBuffer (int buffer)
2403
2404void glReadBuffer (int buffer)
2405
1556# near and far are due to microsofts buggy c compiler 2406# near_ and far_ are due to microsofts buggy "c" compiler
2407void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2408
2409# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2410void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1558 2411
1559void glViewport (int x, int y, int width, int height) 2412void glViewport (int x, int y, int width, int height)
1560 2413
1561void glScissor (int x, int y, int width, int height) 2414void glScissor (int x, int y, int width, int height)
1576 2429
1577void glEnd () 2430void glEnd ()
1578 2431
1579void glColor (float r, float g, float b, float a = 1.0) 2432void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2433 PROTOTYPE: @
2434 ALIAS:
2435 glColor_premultiply = 1
1581 CODE: 2436 CODE:
1582 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2437 if (ix)
2438 {
2439 r *= a;
2440 g *= a;
2441 b *= a;
2442 }
2443 // microsoft visual "c" rounds instead of truncating...
2444 glColor4f (r, g, b, a);
2445
2446void glInterleavedArrays (int format, int stride, char *data)
2447
2448void glDrawElements (int mode, int count, int type, char *indices)
2449
2450# 1.2 void glDrawRangeElements (int mode, int start, int end
2451
2452void glRasterPos (float x, float y, float z = 0.)
2453 CODE:
2454 glRasterPos3f (0, 0, z);
2455 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2456
1584void glVertex (float x, float y, float z = 0.) 2457void glVertex (float x, float y, float z = 0.)
1585 CODE: 2458 CODE:
1586 glVertex3f (x, y, z); 2459 glVertex3f (x, y, z);
1587 2460
1599 2472
1600void glBindTexture (int target, int name) 2473void glBindTexture (int target, int name)
1601 2474
1602void glConvolutionParameter (int target, int pname, float params) 2475void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2476 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2477 if (gl.ConvolutionParameterf)
2478 gl.ConvolutionParameterf (target, pname, params);
1605 2479
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2480void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2481 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2482 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2483 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2484
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2485void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2486 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2487 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2488 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2489
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2490void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2491
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2493
1620void glRasterPos (int x, int y) 2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2495
1622 glRasterPos2i (x, y); 2496void glPixelZoom (float x, float y)
1623 2497
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2499
1626int glGenTexture () 2500int glGenTexture ()
1627 CODE: 2501 CODE:
1628{ 2502 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2503 OUTPUT:
1634 RETVAL 2504 RETVAL
1635 2505
1636void glDeleteTexture (int name) 2506void glDeleteTexture (int name)
1637 CODE: 2507 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2508 del_texture (name);
1641} 2509
1642
1643int glGenList () 2510int glGenList ()
1644 CODE: 2511 CODE:
1645 RETVAL = glGenLists (1); 2512 RETVAL = glGenLists (1);
1646 OUTPUT: 2513 OUTPUT:
1647 RETVAL 2514 RETVAL

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