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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.77 by root, Fri May 12 00:16:34 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
19#include <glib/gmacros.h> 47#include <glib/gmacros.h>
20 48
21#include <pango/pango.h> 49#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 50
26#ifndef _WIN32 51#ifndef _WIN32
27# include <sys/types.h> 52# include <sys/types.h>
28# include <sys/socket.h> 53# include <sys/socket.h>
29# include <netinet/in.h> 54# include <netinet/in.h>
30# include <netinet/tcp.h> 55# include <netinet/tcp.h>
31# include <inttypes.h> 56# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 57#endif
40 58
41#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 60
43#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
44 62
45#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
47 65
48#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
49 67
50#define GL_CALL(type,func,args) \ 68#if 0
51 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 70#else
53 static type fptr_; \ 71# define PARACHUTE 0
54 \ 72#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119
120#include "pango-font.c"
121#include "pango-fontmap.c"
122#include "pango-render.c"
123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
67 128
68typedef PangoFontDescription *CFClient__Font; 129typedef PangoFontDescription *CFPlus__Font;
130
131static int
132shape_attr_p (PangoLayoutRun *run)
133{
134 GSList *attrs = run->item->analysis.extra_attrs;
135
136 while (attrs)
137 {
138 PangoAttribute *attr = attrs->data;
139
140 if (attr->klass->type == PANGO_ATTR_SHAPE)
141 return 1;
142
143 attrs = attrs->next;
144 }
145
146 return 0;
147}
69 148
70typedef struct cf_layout { 149typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 150 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 151 float r, g, b, a; // default color for rgba mode
74 int base_height; 152 int base_height;
75 CFClient__Font font; 153 CFPlus__Font font;
76} *CFClient__Layout; 154} *CFPlus__Layout;
77 155
78static CFClient__Font default_font; 156static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 157static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 158static PangoFontMap *opengl_fontmap;
81 159
82static void 160static void
83substitute_func (FcPattern *pattern, gpointer data) 161substitute_func (FcPattern *pattern, gpointer data)
84{ 162{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 163 FcPatternAddBool (pattern, FC_HINTING, 1);
164#ifdef FC_HINT_STYLE
165 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
166#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 167 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 168}
88 169
89static void 170static void
90layout_update_font (CFClient__Layout self) 171layout_update_font (CFPlus__Layout self)
91{ 172{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 173 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 174 * reasonably well with bitstream vera
94 */ 175 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 176 PangoFontDescription *font = self->font ? self->font : default_font;
99 180
100 pango_layout_set_font_description (self->pl, font); 181 pango_layout_set_font_description (self->pl, font);
101} 182}
102 183
103static void 184static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 185layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 186{
187 PangoRectangle rect;
188
189 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 190 pango_layout_get_extents (self->pl, 0, &rect);
107 191
108 if (!*w) *w = 1; 192 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 193 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 194
111 *w = (*w + 3) & ~3; 195 if (!rect.width) rect.width = 1;
112} 196 if (!rect.height) rect.height = 1;
113 197
198 *w = rect.width;
199 *h = rect.height;
200}
201
202typedef uint16_t tileid;
114typedef uint16_t mapface; 203typedef uint16_t faceid;
115 204
116typedef struct { 205typedef struct {
117 GLint name; 206 int name;
118 int w, h; 207 int w, h;
119 float s, t; 208 float s, t;
120 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
121} maptex; 212} maptex;
122 213
123typedef struct { 214typedef struct {
215 uint32_t player;
216 tileid tile[3];
124 int16_t darkness; 217 uint16_t darkness;
125 mapface face[3]; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 219} mapcell;
127 220
128typedef struct { 221typedef struct {
129 int32_t c0, c1; 222 int32_t c0, c1;
130 mapcell *col; 223 mapcell *col;
131} maprow; 224} maprow;
132 225
133typedef struct map { 226typedef struct map {
134 int x, y, w, h; 227 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 229 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 230 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 231
142 int32_t rows; 232 int32_t rows;
143 maprow *row; 233 maprow *row;
144} *CFClient__Map; 234} *CFPlus__Map;
145 235
146static char * 236static char *
147prepend (char *ptr, int sze, int inc) 237prepend (char *ptr, int sze, int inc)
148{ 238{
149 char *p; 239 char *p;
166} 256}
167 257
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
280
171static maprow * 281static maprow *
172map_get_row (CFClient__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
173{ 283{
174 if (0 > y) 284 if (0 > y)
175 { 285 {
176 int extend = - y + MAP_EXTEND_Y; 286 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 287 Prepend (maprow, self->row, self->rows, extend);
215 325
216 return row->col + (x - row->c0); 326 return row->col + (x - row->c0);
217} 327}
218 328
219static mapcell * 329static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 330map_get_cell (CFPlus__Map self, int x, int y)
221{ 331{
222 return row_get_cell (map_get_row (self, y), x); 332 return row_get_cell (map_get_row (self, y), x);
223} 333}
224 334
225static void 335static void
226map_clear (CFClient__Map self) 336map_clear (CFPlus__Map self)
227{ 337{
228 int r; 338 int r;
229 339
230 for (r = 0; r < self->rows; r++) 340 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 341 Safefree (self->row[r].col);
239 self->row = 0; 349 self->row = 0;
240 self->rows = 0; 350 self->rows = 0;
241} 351}
242 352
243static void 353static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 354map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 355{
246 int x, y; 356 int x, y;
247 maprow *row; 357 maprow *row;
358 mapcell *cell;
248 359
249 for (y = y0; y < y0 + h; y++) 360 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 361 if (y >= 0)
251 { 362 {
252 if (y >= self->rows) 363 if (y >= self->rows)
258 if (x >= row->c0) 369 if (x >= row->c0)
259 { 370 {
260 if (x >= row->c1) 371 if (x >= row->c1)
261 break; 372 break;
262 373
263 row->col[x - row->c0].darkness = -1; 374 cell = row->col + x - row->c0;
375
376 cell->darkness = 0;
377 cell->stat_hp = 0;
378 cell->flags = 0;
379 cell->player = 0;
264 } 380 }
265 } 381 }
382}
383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
266} 398}
267 399
268static void 400static void
269music_finished (void) 401music_finished (void)
270{ 402{
289 ev.data2 = 0; 421 ev.data2 = 0;
290 422
291 SDL_PushEvent ((SDL_Event *)&ev); 423 SDL_PushEvent ((SDL_Event *)&ev);
292} 424}
293 425
426static unsigned int
427minpot (unsigned int n)
428{
429 if (!n)
430 return 0;
431
432 --n;
433
434 n |= n >> 1;
435 n |= n >> 2;
436 n |= n >> 4;
437 n |= n >> 8;
438 n |= n >> 16;
439
440 return n + 1;
441}
442
443/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
488}
489
294MODULE = CFClient PACKAGE = CFClient 490MODULE = CFPlus PACKAGE = CFPlus
295 491
296PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
297 493
298BOOT: 494BOOT:
299{ 495{
300 HV *stash = gv_stashpv ("CFClient", 1); 496 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 497 static const struct {
302 const char *name; 498 const char *name;
303 IV iv; 499 IV iv;
304 } *civ, const_iv[] = { 500 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 501# define const_iv(name) { # name, (IV)name }
502 const_iv (SDLK_MODIFIER_MIN),
503 const_iv (SDLK_MODIFIER_MAX),
504
306 const_iv (SDL_ACTIVEEVENT), 505 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 506 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 507 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 508 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 509 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 518 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 519 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 520 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 521 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 522 const_iv (SDL_USEREVENT),
523
524 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE),
527
324 const_iv (SDLK_KP0), 528 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 529 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 530 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 531 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 532 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 587 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 588 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 589 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 590 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 591 const_iv (SDLK_UNDO),
592
388 const_iv (KMOD_NONE), 593 const_iv (KMOD_NONE),
594 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 595 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 596 const_iv (KMOD_RSHIFT),
597 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 598 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 599 const_iv (KMOD_RCTRL),
600 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 601 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 602 const_iv (KMOD_RALT),
603 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 604 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 605 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 606 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 607 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 608 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 609# undef const_iv
405 }; 610 };
406 611
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 614
410 ft2_fontmap = pango_ft2_font_map_new (); 615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 617}
618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
417 624
418int 625int
626in_destruct ()
627 CODE:
628 RETVAL = PL_main_cv == Nullcv;
629 OUTPUT:
630 RETVAL
631
632NV floor (NV x)
633
634NV ceil (NV x)
635
636void
637pango_init ()
638 CODE:
639{
640 opengl_fontmap = pango_opengl_font_map_new ();
641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
643}
644
645char *
646SDL_GetError ()
647
648int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 650
421void 651void
422SDL_Quit () 652SDL_Quit ()
423 653
424void 654void
425SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
426 PPCODE: 656 PPCODE:
427{ 657{
428 SDL_Rect **m; 658 SDL_Rect **m;
429 659
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 664
665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
667
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 672
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
674#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 677#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 678
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 680
449 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
450 while (*m) 682 while (*m)
451 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
452 AV *av = newAV (); 686 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
456 693
457 ++m; 694 ++m;
458 } 695 }
459} 696}
460 697
461int 698int
462SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
464 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 712 );
713
714 if (RETVAL)
715 {
716 av_clear (texture_av);
717
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
720#include "glfunc.h"
721#undef GL_FUNC
722 }
723}
468 OUTPUT: 724 OUTPUT:
469 RETVAL 725 RETVAL
470 726
471void 727void
472SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
473 729
730char *
731SDL_GetKeyName (int sym)
732
733int
734SDL_GetAppState ()
735
474void 736void
475SDL_PollEvent () 737poll_events ()
476 PPCODE: 738 PPCODE:
477{ 739{
478 SDL_Event ev; 740 SDL_Event ev;
479 741
480 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 744 {
482 HV *hv = newHV (); 745 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 747
485 switch (ev.type) 748 switch (ev.type)
487 case SDL_KEYDOWN: 750 case SDL_KEYDOWN:
488 case SDL_KEYUP: 751 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 757 break;
494 758
495 case SDL_ACTIVEEVENT: 759 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 762 break;
499 763
500 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
506 break; 790 break;
507 791
508 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
795
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 796 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 797 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 798 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 799 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 800 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 804 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 805 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 806 break;
521 } 807 }
522 808
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 810 }
525} 811}
526 812
527int 813int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
529 POSTCALL: 815 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
532 818
533void 819void
534Mix_CloseAudio () 820Mix_CloseAudio ()
535 821
536int 822int
537Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
538 824
825const char *
826Mix_GetError ()
827
539void 828void
540lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
541 CODE: 830 CODE:
831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
832
833void
834win32_proxy_info ()
835 PPCODE:
836{
542#ifndef _WIN32 837#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 838 char buffer[2048];
839 DWORD buflen;
840
841 EXTEND (SP, 3);
842
843 buflen = sizeof (buffer);
844 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
845 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
846 {
847 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
851 {
852 PUSHs (newSVpv (buffer, 0));
853
854 buflen = sizeof (buffer);
855 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
856 PUSHs (newSVpv (buffer, 0));
857 }
858 }
544#endif 859#endif
545 860}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 861
560void 862void
561add_font (char *file) 863add_font (char *file)
562 CODE: 864 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 865 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 866
565void 867void
566load_image_inline (SV *image_) 868load_image_inline (SV *image_)
567 ALIAS: 869 ALIAS:
568 load_image_file = 1 870 load_image_file = 1
571 STRLEN image_len; 873 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
578 880
579 if (!rw) 881 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
581 883
610 912
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 913 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 914
613 assert (surface2->pitch == surface2->w * 4); 915 assert (surface2->pitch == surface2->w * 4);
614 916
917 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 918 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 919 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 920 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 921 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 922 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 923 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 924 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
925 SDL_UnlockSurface (surface2);
624 926
625 SDL_FreeSurface (surface); 927 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 928 SDL_FreeSurface (surface2);
627} 929}
628 930
652} 954}
653 955
654void 956void
655error (char *message) 957error (char *message)
656 CODE: 958 CODE:
959 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 960#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 961 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
962#endif
963
964void
965fatal (char *message)
966 CODE:
967 fprintf (stderr, "FATAL: %s\n", message);
968#ifdef _WIN32
969 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
970#endif
971 _exit (1);
972
973void
974_exit (int retval = 0)
975 CODE:
976#ifdef WIN32
977 ExitThread (retval); // unclean, please beam me up
659#else 978#else
660 fprintf (stderr, "ERROR: %s\n", message); 979 _exit (retval);
661#endif 980#endif
662 981
663void 982void
664fatal (char *message) 983debug ()
665 CODE: 984 CODE:
666#ifdef _WIN32 985{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 986#if DEBUG
668#else 987 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 988#endif
671 exit (1); 989}
672 990
673MODULE = CFClient PACKAGE = CFClient::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
674 992
675CFClient::Font 993PROTOTYPES: DISABLE
994
995CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
677 CODE: 997 CODE:
678{ 998{
679 int count; 999 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1000 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1003}
684 OUTPUT: 1004 OUTPUT:
685 RETVAL 1005 RETVAL
686 1006
687void 1007void
688DESTROY (CFClient::Font self) 1008DESTROY (CFPlus::Font self)
689 CODE: 1009 CODE:
690 pango_font_description_free (self); 1010 pango_font_description_free (self);
691 1011
692void 1012void
693make_default (CFClient::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
694 CODE: 1015 CODE:
695 default_font = self; 1016 default_font = self;
696 1017
697MODULE = CFClient PACKAGE = CFClient::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
698 1019
699CFClient::Layout 1020PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1021
1022void
1023reset_glyph_cache ()
1024 PROTOTYPE:
1025 CODE:
1026 tc_clear ();
1027
1028CFPlus::Layout
1029new (SV *class)
701 CODE: 1030 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1031 New (0, RETVAL, 1, struct cf_layout);
703 1032
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1033 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1034 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1035 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1036 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1037 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1038 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 1042 layout_update_font (RETVAL);
715 OUTPUT: 1043 OUTPUT:
716 RETVAL 1044 RETVAL
717 1045
718void 1046void
719DESTROY (CFClient::Layout self) 1047DESTROY (CFPlus::Layout self)
720 CODE: 1048 CODE:
721 g_object_unref (self->pl); 1049 g_object_unref (self->pl);
722 Safefree (self); 1050 Safefree (self);
723 1051
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 1052void
732set_text (CFClient::Layout self, SV *text_) 1053set_text (CFPlus::Layout self, SV *text_)
733 CODE: 1054 CODE:
734{ 1055{
735 STRLEN textlen; 1056 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 1057 char *text = SvPVutf8 (text_, textlen);
737 1058
738 pango_layout_set_text (self->pl, text, textlen); 1059 pango_layout_set_text (self->pl, text, textlen);
739} 1060}
740 1061
741void 1062void
742set_markup (CFClient::Layout self, SV *text_) 1063set_markup (CFPlus::Layout self, SV *text_)
743 CODE: 1064 CODE:
744{ 1065{
745 STRLEN textlen; 1066 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1067 char *text = SvPVutf8 (text_, textlen);
747 1068
748 pango_layout_set_markup (self->pl, text, textlen); 1069 pango_layout_set_markup (self->pl, text, textlen);
749} 1070}
750 1071
1072void
1073set_shapes (CFPlus::Layout self, ...)
1074 CODE:
1075{
1076 PangoAttrList *attrs = 0;
1077 const char *text = pango_layout_get_text (self->pl);
1078 const char *pos = text;
1079 int arg = 4;
1080
1081 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1082 {
1083 PangoRectangle inkrect, rect;
1084 PangoAttribute *attr;
1085
1086 int x = SvIV (ST (arg - 3));
1087 int y = SvIV (ST (arg - 2));
1088 int w = SvIV (ST (arg - 1));
1089 int h = SvIV (ST (arg ));
1090
1091 inkrect.x = 0;
1092 inkrect.y = 0;
1093 inkrect.width = 0;
1094 inkrect.height = 0;
1095
1096 rect.x = x * PANGO_SCALE;
1097 rect.y = y * PANGO_SCALE;
1098 rect.width = w * PANGO_SCALE;
1099 rect.height = h * PANGO_SCALE;
1100
1101 if (!attrs)
1102 attrs = pango_layout_get_attributes (self->pl);
1103
1104 attr = pango_attr_shape_new (&inkrect, &rect);
1105 attr->start_index = pos - text;
1106 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1107 pango_attr_list_insert (attrs, attr);
1108
1109 arg += 4;
1110 pos += sizeof (OBJ_STR) - 1;
1111 }
1112
1113 if (attrs)
1114 pango_layout_set_attributes (self->pl, attrs);
1115}
1116
1117void
1118get_shapes (CFPlus::Layout self)
1119 PPCODE:
1120{
1121 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1122
1123 do
1124 {
1125 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1126
1127 if (run && shape_attr_p (run))
1128 {
1129 PangoRectangle extents;
1130 pango_layout_iter_get_run_extents (iter, 0, &extents);
1131
1132 EXTEND (SP, 2);
1133 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1134 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1135 }
1136 }
1137 while (pango_layout_iter_next_run (iter));
1138
1139 pango_layout_iter_free (iter);
1140}
1141
1142int
1143has_wrapped (CFPlus::Layout self)
1144 CODE:
1145{
1146 int lines = 1;
1147 const char *text = pango_layout_get_text (self->pl);
1148
1149 while (*text)
1150 lines += *text++ == '\n';
1151
1152 RETVAL = lines < pango_layout_get_line_count (self->pl);
1153}
1154 OUTPUT:
1155 RETVAL
1156
751SV * 1157SV *
752get_text (CFClient::Layout self) 1158get_text (CFPlus::Layout self)
753 CODE: 1159 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1160 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1161 sv_utf8_decode (RETVAL);
756 OUTPUT: 1162 OUTPUT:
757 RETVAL 1163 RETVAL
758 1164
759void 1165void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1166set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1167 CODE:
762 self->r = r; 1168 self->r = r;
763 self->g = g; 1169 self->g = g;
764 self->b = b; 1170 self->b = b;
765 self->a = a; 1171 self->a = a;
766 1172
767void 1173void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1174set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1175 CODE:
770 if (self->font != font) 1176 if (self->font != font)
771 { 1177 {
772 self->font = font; 1178 self->font = font;
773 layout_update_font (self); 1179 layout_update_font (self);
774 } 1180 }
775 1181
776void 1182void
777set_height (CFClient::Layout self, int base_height) 1183set_height (CFPlus::Layout self, int base_height)
778 CODE: 1184 CODE:
779 if (self->base_height != base_height) 1185 if (self->base_height != base_height)
780 { 1186 {
781 self->base_height = base_height; 1187 self->base_height = base_height;
782 layout_update_font (self); 1188 layout_update_font (self);
783 } 1189 }
784 1190
785void 1191void
786set_width (CFClient::Layout self, int max_width = -1) 1192set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1193 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1194 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1195
790void 1196void
1197set_indent (CFPlus::Layout self, int indent)
1198 CODE:
1199 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1200
1201void
1202set_spacing (CFPlus::Layout self, int spacing)
1203 CODE:
1204 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1205
1206void
1207set_ellipsise (CFPlus::Layout self, int ellipsise)
1208 CODE:
1209 pango_layout_set_ellipsize (self->pl,
1210 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1211 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1212 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1213 : PANGO_ELLIPSIZE_NONE
1214 );
1215
1216void
1217set_single_paragraph_mode (CFPlus::Layout self, int spm)
1218 CODE:
1219 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1220
1221void
791size (CFClient::Layout self) 1222size (CFPlus::Layout self)
792 PPCODE: 1223 PPCODE:
793{ 1224{
794 int w, h; 1225 int w, h;
795 1226
796 layout_get_pixel_size (self, &w, &h); 1227 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1230 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1231 PUSHs (sv_2mortal (newSViv (h)));
801} 1232}
802 1233
803int 1234int
1235descent (CFPlus::Layout self)
1236 CODE:
1237{
1238 PangoRectangle rect;
1239 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1240 pango_layout_line_get_pixel_extents (line, 0, &rect);
1241 RETVAL = PANGO_DESCENT (rect);
1242}
1243 OUTPUT:
1244 RETVAL
1245
1246int
804xy_to_index (CFClient::Layout self, int x, int y) 1247xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1248 CODE:
806{ 1249{
807 int index, trailing; 1250 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1251 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1252 RETVAL = index + trailing;
810} 1253}
811 OUTPUT: 1254 OUTPUT:
812 RETVAL 1255 RETVAL
813 1256
814void 1257void
815cursor_pos (CFClient::Layout self, int index) 1258cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1259 PPCODE:
817{ 1260{
818 PangoRectangle strong_pos; 1261 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1262 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1263
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1268}
826 1269
827void 1270void
828render (CFClient::Layout self) 1271index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1272 PPCODE:
830{ 1273{
831 SV *retval; 1274 int line, x;
832 int w, h;
833 1275
834 layout_get_pixel_size (self, &w, &h); 1276 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1277 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1278
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1279 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1280 PUSHs (sv_2mortal (newSViv (line - 1)));
1281 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1282}
1283
1284void
1285line_x_to_index (CFPlus::Layout self, int line, int x)
1286 PPCODE:
1287{
1288 PangoLayoutLine *lp;
1289 int index, trailing;
1290
1291 if (line < 0)
1292 XSRETURN_EMPTY;
1293
1294 if (!(lp = pango_layout_get_line (self->pl, line)))
1295 XSRETURN_EMPTY; /* do better */
1296
1297 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1298
1299 EXTEND (SP, 2);
1300 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1301 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1302 else
879 { 1303 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1304 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1305 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1306 }
904} 1307}
905 1308
1309void
1310render (CFPlus::Layout self, float x, float y, int flags = 0)
1311 PPCODE:
1312 pango_opengl_render_layout_subpixel (
1313 self->pl,
1314 x * PANGO_SCALE, y * PANGO_SCALE,
1315 self->r, self->g, self->b, self->a,
1316 flags
1317 );
1318
906MODULE = CFClient PACKAGE = CFClient::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1320
1321PROTOTYPES: ENABLE
1322
1323int minpot (int n)
1324
908void 1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1330 {
1331 STRLEN datalen;
1332 char *data = SvPVbyte (data_, datalen);
1333 int bpp = datalen / (ow * oh);
1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1335
1336 SvPOK_only (result_);
1337 SvCUR_set (result_, nw * nh * bpp);
1338
1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1340 while (oh--)
1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1342
1343 sv_setsv (data_, result_);
1344 }
1345}
1346
1347void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1349 PROTOTYPE: $$$;$$
911 ALIAS: 1350 ALIAS:
912 draw_quad_alpha = 1 1351 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1352 draw_quad_alpha_premultiplied = 2
914 CODE: 1353 CODE:
915{ 1354{
916 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
921 1362
922 if (items < 5) 1363 if (items < 5)
923 { 1364 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1367 }
927 1368
928 if (ix) 1369 if (ix)
929 { 1370 {
930 glEnable (GL_BLEND); 1371 glEnable (GL_BLEND);
1372
1373 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1374 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1375 else
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378
1379 glEnable (GL_ALPHA_TEST);
1380 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1381 }
933 1382
934 glBindTexture (GL_TEXTURE_2D, name); 1383 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1384
942 glBegin (GL_QUADS); 1385 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1386 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1387 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1388 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1389 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1390 glEnd ();
948 1391
949 if (ix) 1392 if (ix)
1393 {
1394 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1396 }
951} 1397}
952 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
953MODULE = CFClient PACKAGE = CFClient::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
954 1411
955CFClient::Map 1412PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1413
1414CFPlus::Map
1415new (SV *class)
957 CODE: 1416 CODE:
958 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1418 RETVAL->x = 0;
960 RETVAL->y = 0; 1419 RETVAL->y = 0;
961 RETVAL->w = map_width; 1420 RETVAL->w = 0;
962 RETVAL->h = map_height; 1421 RETVAL->h = 0;
963 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
970 RETVAL->row = 0; 1427 RETVAL->row = 0;
971 OUTPUT: 1428 OUTPUT:
972 RETVAL 1429 RETVAL
973 1430
974void 1431void
975DESTROY (CFClient::Map self) 1432DESTROY (CFPlus::Map self)
976 CODE: 1433 CODE:
977{ 1434{
978 map_clear (self); 1435 map_clear (self);
979 Safefree (self->face); 1436 Safefree (self->face2tile);
1437 Safefree (self->tex);
980 Safefree (self); 1438 Safefree (self);
981} 1439}
982 1440
983void 1441void
1442resize (CFPlus::Map self, int map_width, int map_height)
1443 CODE:
1444 self->w = map_width;
1445 self->h = map_height;
1446
1447void
984clear (CFClient::Map self) 1448clear (CFPlus::Map self)
985 CODE: 1449 CODE:
986 map_clear (self); 1450 map_clear (self);
987 1451
988void 1452void
989set_face (CFClient::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1454 CODE:
991{ 1455{
992 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1457 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1458}
1000 1459
1001void 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1481}
1482
1483void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1485 CODE:
1004{ 1486{
1005 while (self->texs <= texid) 1487 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1488
1011 { 1489 {
1012 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1013 1491
1014 tex->name = name; 1492 tex->name = name;
1019 tex->r = r; 1497 tex->r = r;
1020 tex->g = g; 1498 tex->g = g;
1021 tex->b = b; 1499 tex->b = b;
1022 tex->a = a; 1500 tex->a = a;
1023 } 1501 }
1502
1503 // somewhat hackish, but for textures that require it, it really
1504 // improves the look, and most others don't suffer.
1505 glBindTexture (GL_TEXTURE_2D, name);
1506 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1507 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1508 // use uglier nearest interpolation because linear suffers
1509 // from transparent color bleeding and ugly wrapping effects.
1510 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1511}
1025 1512
1026int 1513int
1027ox (CFClient::Map self) 1514ox (CFPlus::Map self)
1028 ALIAS: 1515 ALIAS:
1029 oy = 1 1516 oy = 1
1517 x = 2
1518 y = 3
1519 w = 4
1520 h = 5
1030 CODE: 1521 CODE:
1031 switch (ix) 1522 switch (ix)
1032 { 1523 {
1033 case 0: RETVAL = self->ox; break; 1524 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1525 case 1: RETVAL = self->oy; break;
1526 case 2: RETVAL = self->x; break;
1527 case 3: RETVAL = self->y; break;
1528 case 4: RETVAL = self->w; break;
1529 case 5: RETVAL = self->h; break;
1035 } 1530 }
1036 OUTPUT: 1531 OUTPUT:
1037 RETVAL 1532 RETVAL
1038 1533
1039void 1534void
1040scroll (CFClient::Map self, int dx, int dy) 1535scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1536 CODE:
1042{ 1537{
1043 if (dx > 0) 1538 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1540 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1542
1048 if (dy > 0) 1543 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1544 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1545 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1547
1053 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1055 1550
1056 while (self->y < 0) 1551 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1062 } 1557 }
1063} 1558}
1064 1559
1065void 1560SV *
1066map1a_update (CFClient::Map self, SV *data_) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1562 CODE:
1068{ 1563{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1566 mapcell *cell;
1072 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1073 1570
1074 while (data < data_end) 1571 while (data < data_end - 1)
1075 { 1572 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1077 1574
1078 x = ((flags >> 10) & 63) + self->x; 1575 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1576 y = self->y + ((flags >> 4) & 63);
1080 1577
1081 cell = map_get_cell (self, x, y); 1578 cell = map_get_cell (self, x, y);
1082 1579
1083 if (flags & 15) 1580 if (flags & 15)
1084 { 1581 {
1085 if (cell->darkness < 0) 1582 if (!cell->darkness)
1086 { 1583 {
1584 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1585 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1586 }
1092 1587
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1588 //TODO: don't trust server data to be in-range(!)
1096 1589
1097 if (flags & 4) 1590 if (flags & 8)
1098 { 1591 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1592 if (extmap)
1593 {
1594 uint8_t ext, cmd;
1595
1596 do
1597 {
1598 ext = *data++;
1599 cmd = ext & 0x3f;
1600
1601 if (cmd < 4)
1602 cell->darkness = 255 - ext * 64 + 1;
1603 else if (cmd == 5) // health
1604 {
1605 cell->stat_width = 1;
1606 cell->stat_hp = *data++;
1607 }
1608 else if (cmd == 6) // monster width
1609 cell->stat_width = *data++ + 1;
1610 else if (cmd == 0x47)
1611 {
1612 if (*data == 4)
1613 ; // decode player count
1614
1615 data += *data + 1;
1616 }
1617 else if (cmd == 8) // cell flags
1618 cell->flags = *data++;
1619 else if (ext & 0x40) // unknown, multibyte => skip
1620 data += *data + 1;
1621 else
1622 data++;
1623 }
1624 while (ext & 0x80);
1625 }
1626 else
1627 cell->darkness = *data++ + 1;
1100 } 1628 }
1101 1629
1630 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1631 if (flags & (4 >> z))
1103 { 1632 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1105 } 1650 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1651 }
1112 else 1652 else
1113 cell->darkness = -1; 1653 cell->darkness = 0;
1114 } 1654 }
1115} 1655}
1656 OUTPUT:
1657 RETVAL
1116 1658
1117SV * 1659SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1661 CODE:
1120{ 1662{
1121 int x1, x; 1663 int x1, x;
1122 int y1, y; 1664 int y1, y;
1123 int z; 1665 int z;
1144 { 1686 {
1145 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1146 1688
1147 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1148 { 1690 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1693 int a1 = tex.a;
1156 1694
1157 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1699 }
1163 } 1700 }
1164 1701
1165 *map++ = (r ) 1702 *map++ = (r )
1166 | (g << 8) 1703 | (g << 8)
1173} 1710}
1174 OUTPUT: 1711 OUTPUT:
1175 RETVAL 1712 RETVAL
1176 1713
1177void 1714void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1179 PPCODE: 1716 CODE:
1180{ 1717{
1181 int vx, vy; 1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1182 int x, y, z; 1722 int x, y, z;
1183 int last_name; 1723 int last_name;
1184 mapface face;
1185 int sw4 = (sw + 3) & ~3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1188 1724
1189 memset (darkness, 255, sw4 * sh); 1725 // thats current max. sorry.
1190 SvPOK_only (darkness_sv); 1726 if (sw > 255) sw = 255;
1191 SvCUR_set (darkness_sv, sw4 * sh); 1727 if (sh > 255) sh = 255;
1192 1728
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 1729 // clear key, in case of extra padding
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 1730 memset (&skey, 0, sizeof (skey));
1195
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205 1731
1206 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1207 1733
1734 glEnable (GL_BLEND);
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212 1738
1213 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1214 1740
1215 last_name = 0; 1741 last_name = -1;
1216 1742
1743 mx += self->x;
1744 my += self->y;
1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1217 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1218 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1220 { 1774 {
1221 maprow *row = self->row + (y + vy); 1775 maprow *row = self->row + (y + my);
1222 1776
1223 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 1779 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1227
1228 darkness[y * sw4 + x] = cell->darkness < 0
1229 ? 255 - FOW_DARKNESS
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1233 1782
1234 if (face) 1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1787
1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1235 { 1880 {
1236 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1882 HE *he;
1237 1883
1238 int px = (x + 1) * 32 - tex.w; 1884 hv_iterinit (smooth);
1239 int py = (y + 1) * 32 - tex.h; 1885 while ((he = hv_iternext (smooth)))
1240
1241 if (last_name != tex.name)
1242 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1243 glEnd (); 1909 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1246 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1933 }
1247 } 1934 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 } 1935 }
1254 }
1255 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1256 1941
1257 glEnd (); 1942 glEnd ();
1258 1943
1259 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1260 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1261 1946
1947 // top layer: overlays such as the health bar
1948 for (y = 0; y < sh; y++)
1949 if (0 <= y + my && y + my < self->rows)
1950 {
1951 maprow *row = self->row + (y + my);
1952
1953 for (x = 0; x < sw; x++)
1954 if (row->c0 <= x + mx && x + mx < row->c1)
1955 {
1956 mapcell *cell = row->col + (x + mx - row->c0);
1957
1958 int px = x * T;
1959 int py = y * T;
1960
1961 if (cell->stat_hp)
1962 {
1963 int width = cell->stat_width * T;
1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1965
1966 glColor3ub (0, 0, 0);
1967 glRectf (px + 1, py - thick - 2,
1968 px + width - 1, py);
1969
1970 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1971 glRectf (px + 2,
1972 py - thick - 1,
1973 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1974 }
1975 }
1976 }
1977}
1978
1979void
1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1981 CODE:
1982{
1983 static float color[16][3] = {
1984 { 0.00F, 0.00F, 0.00F },
1985 { 1.00F, 1.00F, 1.00F },
1986 { 0.00F, 0.00F, 0.55F },
1987 { 1.00F, 0.00F, 0.00F },
1988
1989 { 1.00F, 0.54F, 0.00F },
1990 { 0.11F, 0.56F, 1.00F },
1991 { 0.93F, 0.46F, 0.00F },
1992 { 0.18F, 0.54F, 0.34F },
1993
1994 { 0.56F, 0.73F, 0.56F },
1995 { 0.80F, 0.80F, 0.80F },
1996 { 0.55F, 0.41F, 0.13F },
1997 { 0.99F, 0.77F, 0.26F },
1998
1999 { 0.74F, 0.65F, 0.41F },
2000
2001 { 0.00F, 1.00F, 1.00F },
2002 { 1.00F, 0.00F, 1.00F },
2003 { 1.00F, 1.00F, 0.00F },
2004 };
2005
2006 int x, y;
2007
2008 glEnable (GL_TEXTURE_2D);
2009 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2010 glEnable (GL_BLEND);
2011 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2012 glBegin (GL_QUADS);
2013
2014 for (y = 0; y < h; y++)
2015 for (x = 0; x < w; x++)
2016 {
2017 unsigned char m = data [x + y * w];
2018
2019 if (m)
2020 {
2021 float *c = color [m & 15];
2022
2023 float tx1 = m & 0x40 ? 0.5 : 0.;
2024 float tx2 = tx1 + 0.5;
2025
2026 glColor4f (c[0], c[1], c[2], 0.75);
2027 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2028 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2029 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2030 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2031 }
2032 }
2033
2034 glEnd ();
2035 glDisable (GL_BLEND);
2036 glDisable (GL_TEXTURE_2D);
2037}
2038
2039void
2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2041 PPCODE:
2042{
2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2051
2052 SvPOK_only (darkness3_sv);
2053 SvCUR_set (darkness3_sv, sw34 * sh3);
2054
2055 mx += self->x - 1;
2056 my += self->y - 1;
2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
2060 for (y = 0; y < sh1; y++)
2061 if (0 <= y + my && y + my < self->rows)
2062 {
2063 maprow *row = self->row + (y + my);
2064
2065 for (x = 0; x < sw1; x++)
2066 if (row->c0 <= x + mx && x + mx < row->c1)
2067 {
2068 mapcell *cell = row->col + (x + mx - row->c0);
2069
2070 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1)
2072 : 255 - FOW_DARKNESS;
2073 }
2074 }
2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1262 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1266} 2118}
1267 2119
1268SV * 2120SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 2122 CODE:
1271{ 2123{
1272 int x, y, x1, y1; 2124 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2125 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2126 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1300 { 2152 {
1301 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2154 uint8_t flags = 0;
1303 2155
1304 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1307 2159
1308 *data++ = flags; 2160 *data++ = flags;
1309 2161
1310 if (flags & 1) 2162 if (flags & 1)
1311 { 2163 {
2164 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2166 *data++ = tile;
1314 } 2167 }
1315 2168
1316 if (flags & 2) 2169 if (flags & 2)
1317 { 2170 {
2171 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2173 *data++ = tile;
1320 } 2174 }
1321 2175
1322 if (flags & 4) 2176 if (flags & 4)
1323 { 2177 {
2178 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2180 *data++ = tile;
1326 } 2181 }
1327 } 2182 }
1328 else 2183 else
1329 *data++ = 0; 2184 *data++ = 0;
1330 } 2185 }
1336} 2191}
1337 OUTPUT: 2192 OUTPUT:
1338 RETVAL 2193 RETVAL
1339 2194
1340void 2195void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2196set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2197 PPCODE:
1343{ 2198{
1344 int x, y, z; 2199 int x, y, z;
1345 int w, h; 2200 int w, h;
1346 int x1, y1; 2201 int x1, y1;
1370 { 2225 {
1371 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1372 2227
1373 if (flags) 2228 if (flags)
1374 { 2229 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1378 2232
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2236
1383 if (cell->darkness <= 0) 2237 if (cell->darkness == 0)
1384 { 2238 {
1385 cell->darkness = -1; 2239 cell->darkness = 0;
1386 2240
1387 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1388 { 2242 {
1389 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1390 2244
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1393 } 2252 }
1394 } 2253 }
1395 } 2254 }
1396 } 2255 }
1397 } 2256 }
1398} 2257}
1399 2258
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2259MODULE = CFPlus PACKAGE = CFPlus::RW
1401 2260
1402CFClient::MixChunk 2261CFPlus::RW
1403new_from_file (SV *class, char *path) 2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
1404 CODE: 2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::MixChunk
2375new (SV *class, CFPlus::RW rwops)
2376 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1406 OUTPUT: 2378 OUTPUT:
1407 RETVAL 2379 RETVAL
1408 2380
1409void 2381void
1410DESTROY (CFClient::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1411 CODE: 2383 CODE:
1412 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1413 2385
1414int 2386int
1415volume (CFClient::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2392 OUTPUT:
1419 RETVAL 2393 RETVAL
1420 2394
1421int 2395CFPlus::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2397 CODE:
2398{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1425 OUTPUT: 2400
1426 RETVAL 2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
1427 2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
2410 OUTPUT:
2411 RETVAL
2412
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2414
1430int 2415int
1431volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1432 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2422 OUTPUT:
1435 RETVAL 2423 RETVAL
1436 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1437CFClient::MixMusic 2435CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1439 CODE: 2437 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2439 OUTPUT:
1442 RETVAL 2440 RETVAL
1443 2441
1444void 2442void
1445DESTROY (CFClient::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1446 CODE: 2444 CODE:
1447 Mix_FreeMusic (self); 2445 Mix_FreeMusic (self);
1448 2446
1449int 2447int
1450play (CFClient::MixMusic self, int loops = -1) 2448play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2449 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2451 OUTPUT:
1454 RETVAL 2452 RETVAL
1455 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1457 2462
1458BOOT: 2463BOOT:
1459{ 2464{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2466 static const struct {
1462 const char *name; 2467 const char *name;
1463 IV iv; 2468 IV iv;
1464 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
2479 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2480 const_iv (GL_SCISSOR_TEST),
2481 const_iv (GL_DEPTH_TEST),
2482 const_iv (GL_ALPHA_TEST),
2483 const_iv (GL_NORMALIZE),
2484 const_iv (GL_RESCALE_NORMAL),
2485 const_iv (GL_FRONT),
2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2488 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2492 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2493 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2494 const_iv (GL_ONE_MINUS_DST_ALPHA),
2495 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2496 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2497 const_iv (GL_RGBA),
2498 const_iv (GL_RGBA4),
2499 const_iv (GL_RGBA8),
2500 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2501 const_iv (GL_UNSIGNED_BYTE),
2502 const_iv (GL_UNSIGNED_SHORT),
2503 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2504 const_iv (GL_ALPHA),
2505 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
2507 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2518 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2519 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2520 const_iv (GL_TEXTURE_WRAP_T),
2521 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2522 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2523 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2524 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2525 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2526 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2527 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2528 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2529 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2530 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2531 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2532 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2533 const_iv (GL_REPLACE),
2534 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2535 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2536 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2537 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
2545 const_iv (GL_LINE_STRIP),
2546 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
2548 const_iv (GL_QUAD_STRIP),
2549 const_iv (GL_TRIANGLES),
2550 const_iv (GL_TRIANGLE_STRIP),
2551 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2552 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1519 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
2561 const_iv (GL_V2F),
2562 const_iv (GL_V3F),
2563 const_iv (GL_T2F_V3F),
2564 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2565# undef const_iv
1521 }; 2566 };
1522 2567
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1525} 2573}
2574
2575char *
2576gl_vendor ()
2577 CODE:
2578 RETVAL = (char *)glGetString (GL_VENDOR);
2579 OUTPUT:
2580 RETVAL
2581
2582char *
2583gl_version ()
2584 CODE:
2585 RETVAL = (char *)glGetString (GL_VERSION);
2586 OUTPUT:
2587 RETVAL
2588
2589char *
2590gl_extensions ()
2591 CODE:
2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2593 OUTPUT:
2594 RETVAL
2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
1526 2609
1527int glGetError () 2610int glGetError ()
2611
2612void glFinish ()
1528 2613
1529void glClear (int mask) 2614void glClear (int mask)
1530 2615
1531void glClearColor (float r, float g, float b, float a = 1.0) 2616void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2617 PROTOTYPE: @
1539 2624
1540void glHint (int target, int mode) 2625void glHint (int target, int mode)
1541 2626
1542void glBlendFunc (int sfactor, int dfactor) 2627void glBlendFunc (int sfactor, int dfactor)
1543 2628
2629void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2630 CODE:
2631 gl_BlendFuncSeparate (sa, da, saa, daa);
2632
2633void glDepthMask (int flag)
2634
1544void glLogicOp (int opcode) 2635void glLogicOp (int opcode)
1545 2636
1546void glColorMask (int red, int green, int blue, int alpha) 2637void glColorMask (int red, int green, int blue, int alpha)
1547 2638
1548void glMatrixMode (int mode) 2639void glMatrixMode (int mode)
1551 2642
1552void glPopMatrix () 2643void glPopMatrix ()
1553 2644
1554void glLoadIdentity () 2645void glLoadIdentity ()
1555 2646
2647void glDrawBuffer (int buffer)
2648
2649void glReadBuffer (int buffer)
2650
1556# near and far are due to microsofts buggy c compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2653
2654# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
1558 2658
1559void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
1560 2660
1561void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
1562 2662
1570 2670
1571void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
1572 CODE: 2672 CODE:
1573 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
1574 2674
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2676 ALIAS:
2677 glColor_premultiply = 1
1581 CODE: 2678 CODE:
1582 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2679 if (ix)
2680 {
2681 r *= a;
2682 g *= a;
2683 b *= a;
2684 }
2685 // microsoft visual "c" rounds instead of truncating...
2686 glColor4f (r, g, b, a);
2687
2688void glRasterPos (float x, float y, float z = 0.)
2689 CODE:
2690 glRasterPos3f (0, 0, z);
2691 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2692
1584void glVertex (float x, float y, float z = 0.) 2693void glVertex (float x, float y, float z = 0.)
1585 CODE: 2694 CODE:
1586 glVertex3f (x, y, z); 2695 glVertex3f (x, y, z);
1587 2696
1588void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
1589 CODE: 2698 CODE:
1590 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
1591 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
1592void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
1593 CODE: 2722 CODE:
1594 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
1595 2724
1596void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
1599 2728
1600void glBindTexture (int target, int name) 2729void glBindTexture (int target, int name)
1601 2730
1602void glConvolutionParameter (int target, int pname, float params) 2731void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2732 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2733 if (gl.ConvolutionParameterf)
2734 gl.ConvolutionParameterf (target, pname, params);
1605 2735
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2736void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2737 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2738 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2739 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2740
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2741void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2742 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2743 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2744 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2745
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2746void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2747
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2749
1620void glRasterPos (int x, int y) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2751
1622 glRasterPos2i (x, y); 2752void glPixelZoom (float x, float y)
1623 2753
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2755
1626int glGenTexture () 2756int glGenTexture ()
1627 CODE: 2757 CODE:
1628{ 2758 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2759 OUTPUT:
1634 RETVAL 2760 RETVAL
1635 2761
1636void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
1637 CODE: 2763 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2764 del_texture (name);
1641} 2765
1642
1643int glGenList () 2766int glGenList ()
1644 CODE: 2767 CODE:
1645 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
1646 OUTPUT: 2769 OUTPUT:
1647 RETVAL 2770 RETVAL
1654 2777
1655void glEndList () 2778void glEndList ()
1656 2779
1657void glCallList (int list) 2780void glCallList (int list)
1658 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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