ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.77 by root, Fri May 12 00:16:34 2006 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
19#include <glib/gmacros.h> 47#include <glib/gmacros.h>
20 48
21#include <pango/pango.h> 49#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 50
26#ifndef _WIN32 51#ifndef _WIN32
27# include <sys/types.h> 52# include <sys/types.h>
28# include <sys/socket.h> 53# include <sys/socket.h>
29# include <netinet/in.h> 54# include <netinet/in.h>
30# include <netinet/tcp.h> 55# include <netinet/tcp.h>
31# include <inttypes.h> 56# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 57#endif
40 58
41#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 60
43#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
44 62
45#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
47 65
48#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
49 67
50#define GL_CALL(type,func,args) \ 68#if 0
51 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 70#else
53 static type fptr_; \ 71# define PARACHUTE 0
54 \ 72#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
67 129
68typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
69 149
70typedef struct cf_layout { 150typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
74 int base_height; 153 int base_height;
75 CFClient__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
76} *CFClient__Layout; 156} *CFPlus__Layout;
77 157
78static CFClient__Font default_font; 158static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
81 161
82static void 162static void
83substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
84{ 164{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 170}
88 171
89static void 172static void
90layout_update_font (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
91{ 174{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
94 */ 177 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
99 182
100 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
101} 184}
102 185
103static void 186static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
107 193
108 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 196
111 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
112} 198 if (!rect.height) rect.height = 1;
113 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
114typedef uint16_t mapface; 205typedef uint16_t faceid;
115 206
116typedef struct { 207typedef struct {
117 GLint name; 208 GLuint name;
118 int w, h; 209 int w, h;
119 float s, t; 210 float s, t;
120 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
121} maptex; 214} maptex;
122 215
123typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
124 int16_t darkness; 219 uint16_t darkness;
125 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 221} mapcell;
127 222
128typedef struct { 223typedef struct {
129 int32_t c0, c1; 224 int32_t c0, c1;
130 mapcell *col; 225 mapcell *col;
131} maprow; 226} maprow;
132 227
133typedef struct map { 228typedef struct map {
134 int x, y, w, h; 229 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 231 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 232 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 233
142 int32_t rows; 234 int32_t rows;
143 maprow *row; 235 maprow *row;
144} *CFClient__Map; 236} *CFPlus__Map;
145 237
146static char * 238static char *
147prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
148{ 240{
149 char *p; 241 char *p;
166} 258}
167 259
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
171static maprow * 283static maprow *
172map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
173{ 285{
174 if (0 > y) 286 if (0 > y)
175 { 287 {
176 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
215 327
216 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
217} 329}
218 330
219static mapcell * 331static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
221{ 333{
222 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
223} 335}
224 336
225static void 337static void
226map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
227{ 339{
228 int r; 340 int r;
229 341
230 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
239 self->row = 0; 351 self->row = 0;
240 self->rows = 0; 352 self->rows = 0;
241} 353}
242 354
243static void 355static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 357{
246 int x, y; 358 int x, y;
247 maprow *row; 359 maprow *row;
360 mapcell *cell;
248 361
249 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 363 if (y >= 0)
251 { 364 {
252 if (y >= self->rows) 365 if (y >= self->rows)
258 if (x >= row->c0) 371 if (x >= row->c0)
259 { 372 {
260 if (x >= row->c1) 373 if (x >= row->c1)
261 break; 374 break;
262 375
263 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
264 } 382 }
265 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
266} 400}
267 401
268static void 402static void
269music_finished (void) 403music_finished (void)
270{ 404{
289 ev.data2 = 0; 423 ev.data2 = 0;
290 424
291 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
292} 426}
293 427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
294MODULE = CFClient PACKAGE = CFClient 503MODULE = CFPlus PACKAGE = CFPlus
295 504
296PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
297 506
298BOOT: 507BOOT:
299{ 508{
300 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 510 static const struct {
302 const char *name; 511 const char *name;
303 IV iv; 512 IV iv;
304 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
306 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
388 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 624# undef const_iv
405 }; 625 };
406 626
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 627 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 628 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 629
410 ft2_fontmap = pango_ft2_font_map_new (); 630 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 631 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 632}
633
634void
635weaken (SV *rv)
636 PROTOTYPE: $
637 CODE:
638 sv_rvweaken (rv);
417 639
418int 640int
641in_destruct ()
642 CODE:
643 RETVAL = PL_main_cv == Nullcv;
644 OUTPUT:
645 RETVAL
646
647NV floor (NV x)
648
649NV ceil (NV x)
650
651IV minpot (UV n)
652
653IV popcount (UV n)
654
655void
656pango_init ()
657 CODE:
658{
659 opengl_fontmap = pango_opengl_font_map_new ();
660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
662}
663
664char *
665SDL_GetError ()
666
667int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 669
421void 670void
422SDL_Quit () 671SDL_Quit ()
423 672
424void 673void
425SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
426 PPCODE: 675 PPCODE:
427{ 676{
428 SDL_Rect **m; 677 SDL_Rect **m;
429 678
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 683
684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
686
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 691
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
693#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 696#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 697
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 699
449 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
450 while (*m) 701 while (*m)
451 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
452 AV *av = newAV (); 705 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
456 712
457 ++m; 713 ++m;
458 } 714 }
459} 715}
460 716
461int 717int
462SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
464 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 731 );
732
733 if (RETVAL)
734 {
735 av_clear (texture_av);
736
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
739#include "glfunc.h"
740#undef GL_FUNC
741 }
742}
468 OUTPUT: 743 OUTPUT:
469 RETVAL 744 RETVAL
470 745
471void 746void
472SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
473 748
749char *
750SDL_GetKeyName (int sym)
751
752int
753SDL_GetAppState ()
754
474void 755void
475SDL_PollEvent () 756poll_events ()
476 PPCODE: 757 PPCODE:
477{ 758{
478 SDL_Event ev; 759 SDL_Event ev;
479 760
480 while (SDL_PollEvent (&ev)) 761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 763 {
482 HV *hv = newHV (); 764 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 766
485 switch (ev.type) 767 switch (ev.type)
487 case SDL_KEYDOWN: 769 case SDL_KEYDOWN:
488 case SDL_KEYUP: 770 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 771 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 772 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 773 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
774 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 775 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 776 break;
494 777
495 case SDL_ACTIVEEVENT: 778 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 781 break;
499 782
500 case SDL_MOUSEMOTION: 783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 803 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 804 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 805 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
506 break; 809 break;
507 810
508 case SDL_MOUSEBUTTONDOWN: 811 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 812 case SDL_MOUSEBUTTONUP:
813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
814
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 815 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 816 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 817 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 818 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 819 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 823 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 824 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 825 break;
521 } 826 }
522 827
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 829 }
525} 830}
526 831
527int 832int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
529 POSTCALL: 834 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
532 837
533void 838void
534Mix_CloseAudio () 839Mix_CloseAudio ()
535 840
536int 841int
537Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
538 843
844const char *
845Mix_GetError ()
846
539void 847void
540lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
541 CODE: 849 CODE:
850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
851
852void
853win32_proxy_info ()
854 PPCODE:
855{
542#ifndef _WIN32 856#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 857 char buffer[2048];
858 DWORD buflen;
859
860 EXTEND (SP, 3);
861
862 buflen = sizeof (buffer);
863 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
864 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
865 {
866 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
867
868 buflen = sizeof (buffer);
869 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
870 {
871 PUSHs (newSVpv (buffer, 0));
872
873 buflen = sizeof (buffer);
874 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
875 PUSHs (newSVpv (buffer, 0));
876 }
877 }
544#endif 878#endif
545 879}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 880
560void 881void
561add_font (char *file) 882add_font (char *file)
562 CODE: 883 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 884 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 885
565void 886void
566load_image_inline (SV *image_) 887load_image_inline (SV *image_)
567 ALIAS: 888 ALIAS:
568 load_image_file = 1 889 load_image_file = 1
571 STRLEN image_len; 892 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
578 899
579 if (!rw) 900 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
581 902
610 931
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 932 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 933
613 assert (surface2->pitch == surface2->w * 4); 934 assert (surface2->pitch == surface2->w * 4);
614 935
936 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 937 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 938 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 939 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 940 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 941 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 942 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 943 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
944 SDL_UnlockSurface (surface2);
624 945
625 SDL_FreeSurface (surface); 946 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 947 SDL_FreeSurface (surface2);
627} 948}
628 949
652} 973}
653 974
654void 975void
655error (char *message) 976error (char *message)
656 CODE: 977 CODE:
978 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 979#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 980 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
981#endif
982
983void
984fatal (char *message)
985 CODE:
986 fprintf (stderr, "FATAL: %s\n", message);
987#ifdef _WIN32
988 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
989#endif
990 _exit (1);
991
992void
993_exit (int retval = 0)
994 CODE:
995#ifdef WIN32
996 ExitThread (retval); // unclean, please beam me up
659#else 997#else
660 fprintf (stderr, "ERROR: %s\n", message); 998 _exit (retval);
661#endif 999#endif
662 1000
663void 1001void
664fatal (char *message) 1002debug ()
665 CODE: 1003 CODE:
666#ifdef _WIN32 1004{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1005#if DEBUG
668#else 1006 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1007#endif
671 exit (1); 1008}
672 1009
673MODULE = CFClient PACKAGE = CFClient::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
674 1011
675CFClient::Font 1012PROTOTYPES: DISABLE
1013
1014CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1016 CODE:
678{ 1017{
679 int count; 1018 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1019 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1022}
684 OUTPUT: 1023 OUTPUT:
685 RETVAL 1024 RETVAL
686 1025
687void 1026void
688DESTROY (CFClient::Font self) 1027DESTROY (CFPlus::Font self)
689 CODE: 1028 CODE:
690 pango_font_description_free (self); 1029 pango_font_description_free (self);
691 1030
692void 1031void
693make_default (CFClient::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
694 CODE: 1034 CODE:
695 default_font = self; 1035 default_font = self;
696 1036
697MODULE = CFClient PACKAGE = CFClient::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
698 1038
699CFClient::Layout 1039PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1040
1041void
1042reset_glyph_cache ()
1043 PROTOTYPE:
1044 CODE:
1045 tc_clear ();
1046
1047CFPlus::Layout
1048new (SV *class)
701 CODE: 1049 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1050 New (0, RETVAL, 1, struct cf_layout);
703 1051
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1052 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1053 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
712 1060
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
715 OUTPUT: 1063 OUTPUT:
716 RETVAL 1064 RETVAL
717 1065
718void 1066void
719DESTROY (CFClient::Layout self) 1067DESTROY (CFPlus::Layout self)
720 CODE: 1068 CODE:
721 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
722 Safefree (self); 1071 Safefree (self);
723 1072
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 1073void
732set_text (CFClient::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
733 CODE: 1075 CODE:
734{ 1076{
735 STRLEN textlen; 1077 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 1078 char *text = SvPVutf8 (text_, textlen);
737 1079
738 pango_layout_set_text (self->pl, text, textlen); 1080 pango_layout_set_text (self->pl, text, textlen);
739} 1081}
740 1082
741void 1083void
742set_markup (CFClient::Layout self, SV *text_) 1084set_markup (CFPlus::Layout self, SV *text_)
743 CODE: 1085 CODE:
744{ 1086{
745 STRLEN textlen; 1087 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1088 char *text = SvPVutf8 (text_, textlen);
747 1089
748 pango_layout_set_markup (self->pl, text, textlen); 1090 pango_layout_set_markup (self->pl, text, textlen);
749} 1091}
750 1092
1093void
1094set_shapes (CFPlus::Layout self, ...)
1095 CODE:
1096{
1097 PangoAttrList *attrs = 0;
1098 const char *text = pango_layout_get_text (self->pl);
1099 const char *pos = text;
1100 int arg = 4;
1101
1102 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1103 {
1104 PangoRectangle inkrect, rect;
1105 PangoAttribute *attr;
1106
1107 int x = SvIV (ST (arg - 3));
1108 int y = SvIV (ST (arg - 2));
1109 int w = SvIV (ST (arg - 1));
1110 int h = SvIV (ST (arg ));
1111
1112 inkrect.x = 0;
1113 inkrect.y = 0;
1114 inkrect.width = 0;
1115 inkrect.height = 0;
1116
1117 rect.x = x * PANGO_SCALE;
1118 rect.y = y * PANGO_SCALE;
1119 rect.width = w * PANGO_SCALE;
1120 rect.height = h * PANGO_SCALE;
1121
1122 if (!attrs)
1123 attrs = pango_layout_get_attributes (self->pl);
1124
1125 attr = pango_attr_shape_new (&inkrect, &rect);
1126 attr->start_index = pos - text;
1127 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1128 pango_attr_list_insert (attrs, attr);
1129
1130 arg += 4;
1131 pos += sizeof (OBJ_STR) - 1;
1132 }
1133
1134 if (attrs)
1135 pango_layout_set_attributes (self->pl, attrs);
1136}
1137
1138void
1139get_shapes (CFPlus::Layout self)
1140 PPCODE:
1141{
1142 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1143
1144 do
1145 {
1146 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1147
1148 if (run && shape_attr_p (run))
1149 {
1150 PangoRectangle extents;
1151 pango_layout_iter_get_run_extents (iter, 0, &extents);
1152
1153 EXTEND (SP, 2);
1154 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1155 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1156 }
1157 }
1158 while (pango_layout_iter_next_run (iter));
1159
1160 pango_layout_iter_free (iter);
1161}
1162
1163int
1164has_wrapped (CFPlus::Layout self)
1165 CODE:
1166{
1167 int lines = 1;
1168 const char *text = pango_layout_get_text (self->pl);
1169
1170 while (*text)
1171 lines += *text++ == '\n';
1172
1173 RETVAL = lines < pango_layout_get_line_count (self->pl);
1174}
1175 OUTPUT:
1176 RETVAL
1177
751SV * 1178SV *
752get_text (CFClient::Layout self) 1179get_text (CFPlus::Layout self)
753 CODE: 1180 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1181 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1182 sv_utf8_decode (RETVAL);
756 OUTPUT: 1183 OUTPUT:
757 RETVAL 1184 RETVAL
758 1185
759void 1186void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1187set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1188 CODE:
762 self->r = r; 1189 self->r = r;
763 self->g = g; 1190 self->g = g;
764 self->b = b; 1191 self->b = b;
765 self->a = a; 1192 self->a = a;
766 1193
767void 1194void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1195set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1196 CODE:
770 if (self->font != font) 1197 if (self->font != font)
771 { 1198 {
772 self->font = font; 1199 self->font = font;
773 layout_update_font (self); 1200 layout_update_font (self);
774 } 1201 }
775 1202
776void 1203void
777set_height (CFClient::Layout self, int base_height) 1204set_height (CFPlus::Layout self, int base_height)
778 CODE: 1205 CODE:
779 if (self->base_height != base_height) 1206 if (self->base_height != base_height)
780 { 1207 {
781 self->base_height = base_height; 1208 self->base_height = base_height;
782 layout_update_font (self); 1209 layout_update_font (self);
783 } 1210 }
784 1211
785void 1212void
786set_width (CFClient::Layout self, int max_width = -1) 1213set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1214 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1215 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1216
790void 1217void
1218set_indent (CFPlus::Layout self, int indent)
1219 CODE:
1220 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1221
1222void
1223set_spacing (CFPlus::Layout self, int spacing)
1224 CODE:
1225 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1226
1227void
1228set_ellipsise (CFPlus::Layout self, int ellipsise)
1229 CODE:
1230 pango_layout_set_ellipsize (self->pl,
1231 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1232 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1233 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1234 : PANGO_ELLIPSIZE_NONE
1235 );
1236
1237void
1238set_single_paragraph_mode (CFPlus::Layout self, int spm)
1239 CODE:
1240 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1241
1242void
791size (CFClient::Layout self) 1243size (CFPlus::Layout self)
792 PPCODE: 1244 PPCODE:
793{ 1245{
794 int w, h; 1246 int w, h;
795 1247
796 layout_get_pixel_size (self, &w, &h); 1248 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1251 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1252 PUSHs (sv_2mortal (newSViv (h)));
801} 1253}
802 1254
803int 1255int
1256descent (CFPlus::Layout self)
1257 CODE:
1258{
1259 PangoRectangle rect;
1260 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1261 pango_layout_line_get_pixel_extents (line, 0, &rect);
1262 RETVAL = PANGO_DESCENT (rect);
1263}
1264 OUTPUT:
1265 RETVAL
1266
1267int
804xy_to_index (CFClient::Layout self, int x, int y) 1268xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1269 CODE:
806{ 1270{
807 int index, trailing; 1271 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1272 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1273 RETVAL = index + trailing;
810} 1274}
811 OUTPUT: 1275 OUTPUT:
812 RETVAL 1276 RETVAL
813 1277
814void 1278void
815cursor_pos (CFClient::Layout self, int index) 1279cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1280 PPCODE:
817{ 1281{
818 PangoRectangle strong_pos; 1282 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1283 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1284
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1287 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1288 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1289}
826 1290
827void 1291void
828render (CFClient::Layout self) 1292index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1293 PPCODE:
830{ 1294{
831 SV *retval; 1295 int line, x;
832 int w, h;
833 1296
834 layout_get_pixel_size (self, &w, &h); 1297 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1298 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1299
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1300 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1301 PUSHs (sv_2mortal (newSViv (line - 1)));
1302 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1303}
1304
1305void
1306line_x_to_index (CFPlus::Layout self, int line, int x)
1307 PPCODE:
1308{
1309 PangoLayoutLine *lp;
1310 int index, trailing;
1311
1312 if (line < 0)
1313 XSRETURN_EMPTY;
1314
1315 if (!(lp = pango_layout_get_line (self->pl, line)))
1316 XSRETURN_EMPTY; /* do better */
1317
1318 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1319
1320 EXTEND (SP, 2);
1321 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1322 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1323 else
879 { 1324 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1325 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1326 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1327 }
904} 1328}
905 1329
1330void
1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1332 CODE:
1333 rc_clear (self->rc);
1334 pango_opengl_render_layout_subpixel (
1335 self->pl,
1336 self->rc,
1337 x * PANGO_SCALE, y * PANGO_SCALE,
1338 self->r, self->g, self->b, self->a,
1339 flags
1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1363
906MODULE = CFClient PACKAGE = CFClient::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1365
1366PROTOTYPES: ENABLE
1367
908void 1368void
1369pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371{
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1373 {
1374 STRLEN datalen;
1375 char *data = SvPVbyte (data_, datalen);
1376 int bpp = datalen / (ow * oh);
1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1378
1379 SvPOK_only (result_);
1380 SvCUR_set (result_, nw * nh * bpp);
1381
1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1383 while (oh--)
1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1385
1386 sv_setsv (data_, result_);
1387 }
1388}
1389
1390void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1392 PROTOTYPE: $$$;$$
911 ALIAS: 1393 ALIAS:
912 draw_quad_alpha = 1 1394 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1395 draw_quad_alpha_premultiplied = 2
914 CODE: 1396 CODE:
915{ 1397{
916 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
921 1405
922 if (items < 5) 1406 if (items < 5)
923 { 1407 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1410 }
927 1411
928 if (ix) 1412 if (ix)
929 { 1413 {
930 glEnable (GL_BLEND); 1414 glEnable (GL_BLEND);
1415
1416 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1417 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1418 else
1419 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1420 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1421
1422 glEnable (GL_ALPHA_TEST);
1423 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1424 }
933 1425
934 glBindTexture (GL_TEXTURE_2D, name); 1426 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1427
942 glBegin (GL_QUADS); 1428 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1429 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1430 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1431 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1432 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1433 glEnd ();
948 1434
949 if (ix) 1435 if (ix)
1436 {
1437 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1438 glDisable (GL_BLEND);
1439 }
951} 1440}
952 1441
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444{
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449}
1450 OUTPUT:
1451 RETVAL
1452
953MODULE = CFClient PACKAGE = CFClient::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
954 1454
955CFClient::Map 1455PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1456
1457CFPlus::Map
1458new (SV *class)
957 CODE: 1459 CODE:
958 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1461 RETVAL->x = 0;
960 RETVAL->y = 0; 1462 RETVAL->y = 0;
961 RETVAL->w = map_width; 1463 RETVAL->w = 0;
962 RETVAL->h = map_height; 1464 RETVAL->h = 0;
963 RETVAL->ox = 0; 1465 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1466 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1467 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1468 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1469 RETVAL->rows = 0;
970 RETVAL->row = 0; 1470 RETVAL->row = 0;
971 OUTPUT: 1471 OUTPUT:
972 RETVAL 1472 RETVAL
973 1473
974void 1474void
975DESTROY (CFClient::Map self) 1475DESTROY (CFPlus::Map self)
976 CODE: 1476 CODE:
977{ 1477{
978 map_clear (self); 1478 map_clear (self);
979 Safefree (self->face); 1479 Safefree (self->face2tile);
1480 Safefree (self->tex);
980 Safefree (self); 1481 Safefree (self);
981} 1482}
982 1483
983void 1484void
1485resize (CFPlus::Map self, int map_width, int map_height)
1486 CODE:
1487 self->w = map_width;
1488 self->h = map_height;
1489
1490void
984clear (CFClient::Map self) 1491clear (CFPlus::Map self)
985 CODE: 1492 CODE:
986 map_clear (self); 1493 map_clear (self);
987 1494
988void 1495void
989set_face (CFClient::Map self, int face, int texid) 1496set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1497 CODE:
991{ 1498{
992 while (self->faces <= face) 1499 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1500 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1501}
1000 1502
1001void 1503void
1504set_smooth (CFPlus::Map self, int face, int smooth, int level)
1505 CODE:
1506{
1507 tileid texid;
1508 maptex *tex;
1509
1510 if (face < 0 || face >= self->faces)
1511 return;
1512
1513 if (smooth < 0 || smooth >= self->faces)
1514 return;
1515
1516 texid = self->face2tile [face];
1517
1518 if (!texid)
1519 return;
1520
1521 tex = self->tex + texid;
1522 tex->smoothtile = self->face2tile [smooth];
1523 tex->smoothlevel = level;
1524}
1525
1526void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1527set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1528 CODE:
1004{ 1529{
1005 while (self->texs <= texid) 1530 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1531
1011 { 1532 {
1012 maptex *tex = self->tex + texid; 1533 maptex *tex = self->tex + texid;
1013 1534
1014 tex->name = name; 1535 tex->name = name;
1019 tex->r = r; 1540 tex->r = r;
1020 tex->g = g; 1541 tex->g = g;
1021 tex->b = b; 1542 tex->b = b;
1022 tex->a = a; 1543 tex->a = a;
1023 } 1544 }
1545
1546 // somewhat hackish, but for textures that require it, it really
1547 // improves the look, and most others don't suffer.
1548 glBindTexture (GL_TEXTURE_2D, name);
1549 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1550 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1551 // use uglier nearest interpolation because linear suffers
1552 // from transparent color bleeding and ugly wrapping effects.
1553 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1554}
1025 1555
1026int 1556int
1027ox (CFClient::Map self) 1557ox (CFPlus::Map self)
1028 ALIAS: 1558 ALIAS:
1029 oy = 1 1559 oy = 1
1560 x = 2
1561 y = 3
1562 w = 4
1563 h = 5
1030 CODE: 1564 CODE:
1031 switch (ix) 1565 switch (ix)
1032 { 1566 {
1033 case 0: RETVAL = self->ox; break; 1567 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1568 case 1: RETVAL = self->oy; break;
1569 case 2: RETVAL = self->x; break;
1570 case 3: RETVAL = self->y; break;
1571 case 4: RETVAL = self->w; break;
1572 case 5: RETVAL = self->h; break;
1035 } 1573 }
1036 OUTPUT: 1574 OUTPUT:
1037 RETVAL 1575 RETVAL
1038 1576
1039void 1577void
1040scroll (CFClient::Map self, int dx, int dy) 1578scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1579 CODE:
1042{ 1580{
1043 if (dx > 0) 1581 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1582 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1583 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1584 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1585
1048 if (dy > 0) 1586 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1587 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1588 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1589 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1590
1053 self->ox += dx; self->x += dx; 1591 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1592 self->oy += dy; self->y += dy;
1055 1593
1056 while (self->y < 0) 1594 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1062 } 1600 }
1063} 1601}
1064 1602
1065void 1603SV *
1066map1a_update (CFClient::Map self, SV *data_) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1605 CODE:
1068{ 1606{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1609 mapcell *cell;
1072 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1073 1613
1074 while (data < data_end) 1614 while (data < data_end - 1)
1075 { 1615 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1077 1617
1078 x = ((flags >> 10) & 63) + self->x; 1618 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1619 y = self->y + ((flags >> 4) & 63);
1080 1620
1081 cell = map_get_cell (self, x, y); 1621 cell = map_get_cell (self, x, y);
1082 1622
1083 if (flags & 15) 1623 if (flags & 15)
1084 { 1624 {
1085 if (cell->darkness < 0) 1625 if (!cell->darkness)
1086 { 1626 {
1627 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1628 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1629 }
1092 1630
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1631 //TODO: don't trust server data to be in-range(!)
1096 1632
1097 if (flags & 4) 1633 if (flags & 8)
1098 { 1634 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1635 if (extmap)
1636 {
1637 uint8_t ext, cmd;
1638
1639 do
1640 {
1641 ext = *data++;
1642 cmd = ext & 0x3f;
1643
1644 if (cmd < 4)
1645 cell->darkness = 255 - ext * 64 + 1;
1646 else if (cmd == 5) // health
1647 {
1648 cell->stat_width = 1;
1649 cell->stat_hp = *data++;
1650 }
1651 else if (cmd == 6) // monster width
1652 cell->stat_width = *data++ + 1;
1653 else if (cmd == 0x47)
1654 {
1655 if (*data == 4)
1656 ; // decode player count
1657
1658 data += *data + 1;
1659 }
1660 else if (cmd == 8) // cell flags
1661 cell->flags = *data++;
1662 else if (ext & 0x40) // unknown, multibyte => skip
1663 data += *data + 1;
1664 else
1665 data++;
1666 }
1667 while (ext & 0x80);
1668 }
1669 else
1670 cell->darkness = *data++ + 1;
1100 } 1671 }
1101 1672
1673 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1674 if (flags & (4 >> z))
1103 { 1675 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1677 need_facenum (self, face);
1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1105 } 1693 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1694 }
1112 else 1695 else
1113 cell->darkness = -1; 1696 cell->darkness = 0;
1114 } 1697 }
1115} 1698}
1699 OUTPUT:
1700 RETVAL
1116 1701
1117SV * 1702SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1704 CODE:
1120{ 1705{
1121 int x1, x; 1706 int x1, x;
1122 int y1, y; 1707 int y1, y;
1123 int z; 1708 int z;
1144 { 1729 {
1145 mapcell *cell = row->col + (x - row->c0); 1730 mapcell *cell = row->col + (x - row->c0);
1146 1731
1147 for (z = 0; z <= 0; z++) 1732 for (z = 0; z <= 0; z++)
1148 { 1733 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1734 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1735 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1736 int a1 = tex.a;
1156 1737
1157 r = (r * a0 + tex.r * a1) / 255; 1738 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1739 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1740 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1741 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1742 }
1163 } 1743 }
1164 1744
1165 *map++ = (r ) 1745 *map++ = (r )
1166 | (g << 8) 1746 | (g << 8)
1173} 1753}
1174 OUTPUT: 1754 OUTPUT:
1175 RETVAL 1755 RETVAL
1176 1756
1177void 1757void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1759 CODE:
1760{
1761 int x, y, z;
1762
1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1766 smooth_key skey;
1767
1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1771
1772 // thats current max. sorry.
1773 if (sw > 255) sw = 255;
1774 if (sh > 255) sh = 255;
1775
1776 // clear key, in case of extra padding
1777 memset (&skey, 0, sizeof (skey));
1778
1779 memset (&key, 0, sizeof (key));
1780 key.r = 255;
1781 key.g = 255;
1782 key.b = 255;
1783 key.a = 255;
1784 key.mode = GL_QUADS;
1785 key.format = GL_T2F_V3F;
1786 key.texname = -1;
1787
1788 mx += self->x;
1789 my += self->y;
1790
1791 // first pass: determine smooth_max
1792 // rather ugly, if you ask me
1793 // could also be stored inside mapcell and updated on change
1794 memset (smooth_max, 0, sizeof (smooth_max));
1795
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 smooth_max[x + 1][y + 1] =
1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1809 self->tex [cell->tile [2]].smoothlevel));
1810 }
1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1816
1817 for (z = 0; z <= 2; z++)
1818 {
1819 memset (smooth_level, 0, sizeof (smooth_level));
1820
1821 for (y = 0; y < sh; y++)
1822 if (0 <= y + my && y + my < self->rows)
1823 {
1824 maprow *row = self->row + (y + my);
1825
1826 for (x = 0; x < sw; x++)
1827 if (row->c0 <= x + mx && x + mx < row->c1)
1828 {
1829 mapcell *cell = row->col + (x + mx - row->c0);
1830 tileid tile = cell->tile [z];
1831
1832 if (tile)
1833 {
1834 maptex tex = self->tex [tile];
1835 int px, py;
1836
1837 if (key.texname != tex.name)
1838 {
1839 if (!tex.name)
1840 tex = self->tex [2]; /* missing, replace by noface */
1841
1842 key.texname = tex.name;
1843 arr = rc_array (rc, &key);
1844 }
1845
1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1853
1854 if (cell->flags && z == 2)
1855 {
1856 // overlays such as the speech bubble, probably more to come
1857 if (cell->flags & 1)
1858 {
1859 maptex tex = self->tex [1];
1860 int px = x * T + T * 2 / 32;
1861 int py = y * T - T * 6 / 32;
1862
1863 if (tex.name)
1864 {
1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1875 }
1876 }
1877 }
1878
1879 // update smooth hash
1880 if (tex.smoothtile)
1881 {
1882 skey.tile = tex.smoothtile;
1883 skey.level = tex.smoothlevel;
1884
1885 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1886
1887 // add bits to current tile and all neighbours. skey.x|y is
1888 // shifted +1|+1 so we always stay positive.
1889
1890 // bits is ___n cccc CCCC bbbb
1891 // n do not draw borders&corners
1892 // c draw these corners, but...
1893 // C ... not these
1894 // b draw these borders
1895
1896 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1897 // ┃· ·· ·┃ ━━
1898
1899 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1900 // ·· ·· ·┏ ┓·
1901
1902 // full tile
1903 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1904
1905 // borders
1906 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1907 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1908 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1909 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1910
1911 // corners
1912 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1913 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1914 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1915 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1916 }
1917 }
1918 }
1919 }
1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1924 // go through all smoothlevels, lowest to highest, then draw.
1925 // this is basically counting sort
1926 {
1927 int w, b;
1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1931 for (w = 0; w < 256 / 32; ++w)
1932 {
1933 uint32_t smask = smooth_level [w];
1934 if (smask)
1935 for (b = 0; b < 32; ++b)
1936 if (smask & (((uint32_t)1) << b))
1937 {
1938 int level = (w << 5) | b;
1939 HE *he;
1940
1941 hv_iterinit (smooth);
1942 while ((he = hv_iternext (smooth)))
1943 {
1944 smooth_key *skey = (smooth_key *)HeKEY (he);
1945 IV bits = SvIVX (HeVAL (he));
1946
1947 if (!(bits & 0x1000)
1948 && skey->level == level
1949 && level > smooth_max [skey->x][skey->y])
1950 {
1951 maptex tex = self->tex [skey->tile];
1952 int px = (((int)skey->x) - 1) * T;
1953 int py = (((int)skey->y) - 1) * T;
1954 int border = bits & 15;
1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1956 float dx = tex.s * .0625f; // 16 images/row
1957 float dy = tex.t * .5f ; // 2 images/column
1958
1959 if (tex.name)
1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1963 if (key.texname != tex.name)
1964 {
1965 glEnd ();
1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1967 glBegin (GL_QUADS);
1968 }
1969
1970 if (border)
1971 {
1972 float ox = border * dx;
1973
1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1978 }
1979
1980 if (corner)
1981 {
1982 float ox = corner * dx;
1983
1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1989 }
1990 }
1991 }
1992 }
1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1998 }
1999
2000 hv_clear (smooth);
2001 }
2002
2003 glDisable (GL_BLEND);
2004 rc_free (rc);
2005
2006 // top layer: overlays such as the health bar
2007 for (y = 0; y < sh; y++)
2008 if (0 <= y + my && y + my < self->rows)
2009 {
2010 maprow *row = self->row + (y + my);
2011
2012 for (x = 0; x < sw; x++)
2013 if (row->c0 <= x + mx && x + mx < row->c1)
2014 {
2015 mapcell *cell = row->col + (x + mx - row->c0);
2016
2017 int px = x * T;
2018 int py = y * T;
2019
2020 if (cell->stat_hp)
2021 {
2022 int width = cell->stat_width * T;
2023 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2024
2025 glColor3ub (0, 0, 0);
2026 glRectf (px + 1, py - thick - 2,
2027 px + width - 1, py);
2028
2029 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2030 glRectf (px + 2,
2031 py - thick - 1,
2032 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2033 }
2034 }
2035 }
2036}
2037
2038void
2039draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2040 CODE:
2041{
2042 static float color[16][3] = {
2043 { 0.00F, 0.00F, 0.00F },
2044 { 1.00F, 1.00F, 1.00F },
2045 { 0.00F, 0.00F, 0.55F },
2046 { 1.00F, 0.00F, 0.00F },
2047
2048 { 1.00F, 0.54F, 0.00F },
2049 { 0.11F, 0.56F, 1.00F },
2050 { 0.93F, 0.46F, 0.00F },
2051 { 0.18F, 0.54F, 0.34F },
2052
2053 { 0.56F, 0.73F, 0.56F },
2054 { 0.80F, 0.80F, 0.80F },
2055 { 0.55F, 0.41F, 0.13F },
2056 { 0.99F, 0.77F, 0.26F },
2057
2058 { 0.74F, 0.65F, 0.41F },
2059
2060 { 0.00F, 1.00F, 1.00F },
2061 { 1.00F, 0.00F, 1.00F },
2062 { 1.00F, 1.00F, 0.00F },
2063 };
2064
2065 int x, y;
2066
2067 glEnable (GL_TEXTURE_2D);
2068 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2069 glEnable (GL_BLEND);
2070 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2071 glBegin (GL_QUADS);
2072
2073 for (y = 0; y < h; y++)
2074 for (x = 0; x < w; x++)
2075 {
2076 unsigned char m = data [x + y * w];
2077
2078 if (m)
2079 {
2080 float *c = color [m & 15];
2081
2082 float tx1 = m & 0x40 ? 0.5 : 0.;
2083 float tx2 = tx1 + 0.5;
2084
2085 glColor4f (c[0], c[1], c[2], 0.75);
2086 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2087 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2088 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2089 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2090 }
2091 }
2092
2093 glEnd ();
2094 glDisable (GL_BLEND);
2095 glDisable (GL_TEXTURE_2D);
2096}
2097
2098void
2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2100 PPCODE:
1180{ 2101{
1181 int vx, vy;
1182 int x, y, z; 2102 int x, y;
1183 int last_name; 2103 int sw1 = sw + 2;
1184 mapface face; 2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1185 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2110
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1192 2113
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2114 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2115 my += self->y - 1;
1195 2116
1196 /* 2117 memset (darkness1, 255, sw1 * sh1);
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200 2118
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1220 { 2121 {
1221 maprow *row = self->row + (y + vy); 2122 maprow *row = self->row + (y + my);
1222 2123
1223 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2126 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1227 2128
1228 darkness[y * sw4 + x] = cell->darkness < 0 2129 darkness1 [y * sw1 + x] = cell->darkness
2130 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2131 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2132 }
1255 } 2133 }
1256 2134
1257 glEnd (); 2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2147
1259 glDisable (GL_TEXTURE_2D); 2148 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
1261 2172
1262 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
1266} 2177}
1267 2178
1268SV * 2179SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 2181 CODE:
1271{ 2182{
1272 int x, y, x1, y1; 2183 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2184 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2185 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2210 if (row && row->c0 <= x && x < row->c1)
1300 { 2211 {
1301 mapcell *cell = row->col + (x - row->c0); 2212 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2213 uint8_t flags = 0;
1303 2214
1304 if (cell->face [0]) flags |= 1; 2215 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2216 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2217 if (cell->tile [2]) flags |= 4;
1307 2218
1308 *data++ = flags; 2219 *data++ = flags;
1309 2220
1310 if (flags & 1) 2221 if (flags & 1)
1311 { 2222 {
2223 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2224 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2225 *data++ = tile;
1314 } 2226 }
1315 2227
1316 if (flags & 2) 2228 if (flags & 2)
1317 { 2229 {
2230 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2231 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2232 *data++ = tile;
1320 } 2233 }
1321 2234
1322 if (flags & 4) 2235 if (flags & 4)
1323 { 2236 {
2237 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2238 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2239 *data++ = tile;
1326 } 2240 }
1327 } 2241 }
1328 else 2242 else
1329 *data++ = 0; 2243 *data++ = 0;
1330 } 2244 }
1336} 2250}
1337 OUTPUT: 2251 OUTPUT:
1338 RETVAL 2252 RETVAL
1339 2253
1340void 2254void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2255set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2256 PPCODE:
1343{ 2257{
1344 int x, y, z; 2258 int x, y, z;
1345 int w, h; 2259 int w, h;
1346 int x1, y1; 2260 int x1, y1;
1347 2261
1348 if (*data++ != 0) 2262 if (*data++ != 0)
1349 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
1350 2264
1351 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
1353 2267
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
1370 { 2284 {
1371 uint8_t flags = *data++; 2285 uint8_t flags = *data++;
1372 2286
1373 if (flags) 2287 if (flags)
1374 { 2288 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2289 mapcell *cell = row_get_cell (row, x);
2290 tileid tile[3] = { 0, 0, 0 };
1378 2291
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2292 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2293 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2294 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2295
1383 if (cell->darkness <= 0) 2296 if (cell->darkness == 0)
1384 { 2297 {
1385 cell->darkness = -1; 2298 cell->darkness = 0;
1386 2299
1387 for (z = 0; z <= 2; z++) 2300 for (z = 0; z <= 2; z++)
1388 { 2301 {
1389 cell->face[z] = face[z]; 2302 tileid t = tile [z];
1390 2303
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2304 if (t >= self->texs || (t && !self->tex [t].name))
2305 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2306 XPUSHs (sv_2mortal (newSViv (t)));
2307 need_texid (self, t);
2308 }
2309
2310 cell->tile [z] = t;
1393 } 2311 }
1394 } 2312 }
1395 } 2313 }
1396 } 2314 }
1397 } 2315 }
1398} 2316}
1399 2317
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2318MODULE = CFPlus PACKAGE = CFPlus::RW
1401 2319
1402CFClient::MixChunk 2320CFPlus::RW
1403new_from_file (SV *class, char *path) 2321new (SV *class, SV *data_sv)
1404 CODE: 2322 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
1406 OUTPUT: 2329 OUTPUT:
1407 RETVAL 2330 RETVAL
1408 2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
1409void 2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2430
2431PROTOTYPES: DISABLE
2432
2433CFPlus::MixChunk
2434new (SV *class, CFPlus::RW rwops)
2435 CODE:
2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2437 OUTPUT:
2438 RETVAL
2439
2440void
1410DESTROY (CFClient::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
1411 CODE: 2442 CODE:
1412 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
1413 2444
1414int 2445int
1415volume (CFClient::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2451 OUTPUT:
1419 RETVAL 2452 RETVAL
1420 2453
1421int 2454CFPlus::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2456 CODE:
2457{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
1425 OUTPUT: 2469 OUTPUT:
1426 RETVAL 2470 RETVAL
1427 2471
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2473
1430int 2474int
1431volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
1432 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2481 OUTPUT:
1435 RETVAL 2482 RETVAL
1436 2483
2484void
2485fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
1437CFClient::MixMusic 2494CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
1439 CODE: 2496 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2498 OUTPUT:
1442 RETVAL 2499 RETVAL
1443 2500
1444void 2501void
1445DESTROY (CFClient::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
1446 CODE: 2503 CODE:
1447 Mix_FreeMusic (self); 2504 Mix_FreeMusic (self);
1448 2505
1449int 2506int
1450play (CFClient::MixMusic self, int loops = -1) 2507play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2508 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2510 OUTPUT:
1454 RETVAL 2511 RETVAL
1455 2512
2513void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
1457 2521
1458BOOT: 2522BOOT:
1459{ 2523{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2525 static const struct {
1462 const char *name; 2526 const char *name;
1463 IV iv; 2527 IV iv;
1464 } *civ, const_iv[] = { 2528 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2529# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2533 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2534 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2535 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2536 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2537 const_iv (GL_BLEND),
2538 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2539 const_iv (GL_SCISSOR_TEST),
2540 const_iv (GL_DEPTH_TEST),
2541 const_iv (GL_ALPHA_TEST),
2542 const_iv (GL_NORMALIZE),
2543 const_iv (GL_RESCALE_NORMAL),
2544 const_iv (GL_FRONT),
2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2547 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2551 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2552 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2553 const_iv (GL_ONE_MINUS_DST_ALPHA),
2554 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2555 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2556 const_iv (GL_RGBA),
2557 const_iv (GL_RGBA4),
2558 const_iv (GL_RGBA8),
2559 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2560 const_iv (GL_UNSIGNED_BYTE),
2561 const_iv (GL_UNSIGNED_SHORT),
2562 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2563 const_iv (GL_ALPHA),
2564 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
2566 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2580 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2581 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2582 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2583 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2584 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2585 const_iv (GL_TEXTURE_WRAP_T),
2586 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2587 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2588 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2589 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2590 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2591 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2592 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2593 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2594 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2595 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2596 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2597 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2598 const_iv (GL_REPLACE),
2599 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2600 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2601 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2602 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2610 const_iv (GL_LINE_STRIP),
2611 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
2613 const_iv (GL_QUAD_STRIP),
2614 const_iv (GL_TRIANGLES),
2615 const_iv (GL_TRIANGLE_STRIP),
2616 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2617 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2627 const_iv (GL_V2F),
2628 const_iv (GL_V3F),
2629 const_iv (GL_T2F_V3F),
2630 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2631# undef const_iv
1521 }; 2632 };
1522 2633
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2634 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2635 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2636
2637 texture_av = newAV ();
2638 AvREAL_off (texture_av);
1525} 2639}
2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2647char *
2648gl_vendor ()
2649 CODE:
2650 RETVAL = (char *)glGetString (GL_VENDOR);
2651 OUTPUT:
2652 RETVAL
2653
2654char *
2655gl_version ()
2656 CODE:
2657 RETVAL = (char *)glGetString (GL_VERSION);
2658 OUTPUT:
2659 RETVAL
2660
2661char *
2662gl_extensions ()
2663 CODE:
2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2665 OUTPUT:
2666 RETVAL
2667
2668const char *glGetString (GLenum pname)
2669
2670GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
1526 2681
1527int glGetError () 2682int glGetError ()
2683
2684void glFinish ()
1528 2685
1529void glClear (int mask) 2686void glClear (int mask)
1530 2687
1531void glClearColor (float r, float g, float b, float a = 1.0) 2688void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2689 PROTOTYPE: @
1539 2696
1540void glHint (int target, int mode) 2697void glHint (int target, int mode)
1541 2698
1542void glBlendFunc (int sfactor, int dfactor) 2699void glBlendFunc (int sfactor, int dfactor)
1543 2700
2701void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2702 CODE:
2703 gl_BlendFuncSeparate (sa, da, saa, daa);
2704
2705void glDepthMask (int flag)
2706
1544void glLogicOp (int opcode) 2707void glLogicOp (int opcode)
1545 2708
1546void glColorMask (int red, int green, int blue, int alpha) 2709void glColorMask (int red, int green, int blue, int alpha)
1547 2710
1548void glMatrixMode (int mode) 2711void glMatrixMode (int mode)
1551 2714
1552void glPopMatrix () 2715void glPopMatrix ()
1553 2716
1554void glLoadIdentity () 2717void glLoadIdentity ()
1555 2718
2719void glDrawBuffer (int buffer)
2720
2721void glReadBuffer (int buffer)
2722
1556# near and far are due to microsofts buggy c compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2725
2726# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
1558 2730
1559void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
1560 2732
1561void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
1562 2734
1570 2742
1571void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
1572 CODE: 2744 CODE:
1573 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
1574 2746
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2748 ALIAS:
2749 glColor_premultiply = 1
1581 CODE: 2750 CODE:
1582 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2751 if (ix)
2752 {
2753 r *= a;
2754 g *= a;
2755 b *= a;
2756 }
2757 // microsoft visual "c" rounds instead of truncating...
2758 glColor4f (r, g, b, a);
2759
2760void glRasterPos (float x, float y, float z = 0.)
2761 CODE:
2762 glRasterPos3f (0, 0, z);
2763 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2764
1584void glVertex (float x, float y, float z = 0.) 2765void glVertex (float x, float y, float z = 0.)
1585 CODE: 2766 CODE:
1586 glVertex3f (x, y, z); 2767 glVertex3f (x, y, z);
1587 2768
1588void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
1589 CODE: 2770 CODE:
1590 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
1591 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
1592void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
1593 CODE: 2803 CODE:
1594 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
1595 2805
1596void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
1599 2809
1600void glBindTexture (int target, int name) 2810void glBindTexture (int target, int name)
1601 2811
1602void glConvolutionParameter (int target, int pname, float params) 2812void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2813 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2814 if (gl.ConvolutionParameterf)
2815 gl.ConvolutionParameterf (target, pname, params);
1605 2816
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2817void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2818 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2819 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2820 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2821
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2822void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2823 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2824 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2825 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2826
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2827void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2828
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2830
1620void glRasterPos (int x, int y) 2831void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2832
1622 glRasterPos2i (x, y); 2833void glPixelZoom (float x, float y)
1623 2834
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2835void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2836
1626int glGenTexture () 2837int glGenTexture ()
1627 CODE: 2838 CODE:
1628{ 2839 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2840 OUTPUT:
1634 RETVAL 2841 RETVAL
1635 2842
1636void glDeleteTexture (int name) 2843void glDeleteTexture (int name)
1637 CODE: 2844 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2845 del_texture (name);
1641} 2846
1642
1643int glGenList () 2847int glGenList ()
1644 CODE: 2848 CODE:
1645 RETVAL = glGenLists (1); 2849 RETVAL = glGenLists (1);
1646 OUTPUT: 2850 OUTPUT:
1647 RETVAL 2851 RETVAL
1654 2858
1655void glEndList () 2859void glEndList ()
1656 2860
1657void glCallList (int list) 2861void glCallList (int list)
1658 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines